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Commit Graph

5032 Commits

Author SHA1 Message Date
Ivan Savenko
f211207f83
Merge pull request #1893 from trofi/fix-build-without-pch
Add missing include headers when building with -DENABLE_PCH=OFF
2023-04-08 21:45:47 +03:00
Ivan Savenko
84af64ce6b Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
krs
dab07bdef9 Now unit range is shown in Tactics phase as well
A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
SoundSSGood
e58be8e7f7 vcmiartifacts fixed 2023-04-08 12:28:53 +03:00
SoundSSGood
ea7dd14d8b client is able to erase artifact 2023-04-08 00:41:55 +03:00
Ivan Savenko
50da080130 Fixed UI of objects that provide one reward that can be refused 2023-04-08 00:13:38 +03:00
Tomasz Zieliński
cf1f9c456b Removed unrelated comment 2023-04-07 21:40:47 +02:00
Tomasz Zieliński
37f1bf9d78 Merge remote-tracking branch 'origin/beta' into fix_pandora_amounts 2023-04-07 21:26:36 +02:00
Tomasz Zieliński
f1c52f501d Fix Pandora Box creature amounts to match OH3 exactly. 2023-04-07 21:23:34 +02:00
Ivan Savenko
1590c710dd
Merge pull request #1886 from rilian-la-te/fix-rmg-levels
vcmi: fix rmg header levels
2023-04-07 12:43:34 +03:00
Ivan Savenko
e306e8f9ce
Merge pull request #1879 from kambala-decapitator/single-process-development-mode
fix "development mode" condition when building in single process mode
2023-04-07 12:42:03 +03:00
Ivan Savenko
d8faacc9f2
Merge pull request #1875 from IvanSavenko/ttf_fonts_fallback
TTF fonts fallback
2023-04-07 12:41:00 +03:00
Sergei Trofimovich
2885536bf5 Add missing include headers when building with -DENABLE_PCH=OFF
Example build failure is missing `VCMI_LIB_NAMESPACE_BEGIN` declaration:

    [  0%] Building CXX object lib/CMakeFiles/vcmi.dir/spells/ObstacleCasterProxy.cpp.o
    In file included from lib/spells/ProxyCaster.h:13,
                     from lib/spells/ObstacleCasterProxy.h:11,
                     from lib/spells/ObstacleCasterProxy.cpp:11:
    lib/../include/vcmi/spells/Caster.h:13:1: error: 'VCMI_LIB_NAMESPACE_BEGIN' does not name a type
       13 | VCMI_LIB_NAMESPACE_BEGIN
          | ^~~~~~~~~~~~~~~~~~~~~~~~
2023-04-07 10:25:11 +01:00
nordsoft
e85593dbb3 Save & restore mana 2023-04-06 21:19:46 +04:00
nordsoft
ece8a2a41f Merge branch 'battle-dialog' into battle-dialog2
# Conflicts:
#	AI/BattleAI/BattleAI.h
#	AI/StupidAI/StupidAI.h
#	client/CPlayerInterface.cpp
#	client/CPlayerInterface.h
#	client/Client.cpp
#	client/NetPacksClient.cpp
#	client/battle/CBattleInterface.cpp
#	client/battle/CBattleInterface.h
#	client/battle/CBattleInterfaceClasses.cpp
#	client/battle/CBattleInterfaceClasses.h
#	config/schemas/settings.json
#	lib/CGameInterface.h
#	lib/IGameEventsReceiver.h
#	lib/NetPacks.h
#	lib/NetPacksLib.cpp
#	lib/battle/BattleInfo.cpp
#	server/CGameHandler.cpp
#	server/CQuery.h
2023-04-06 19:53:52 +04:00
nordsoft
ce3028bd73 Intermediate commit 2023-04-06 19:34:07 +04:00
Konstantin
a04d8b34f3 vcmi: fix rmg header levels
It was printed as char, not as int.
2023-04-06 12:48:53 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Andrey Filipenkov
1da06e04cc fix "development mode" condition when building in single process mode 2023-04-05 20:22:29 +03:00
Konstantin
ee489f18d2 vcmi: PlayerState is now an Entity
This will reduce code duplication a little bit.
2023-04-05 01:22:04 +03:00
Konstantin
8968f0ef0e vcmi: change EAlignment to enum class 2023-04-05 01:22:04 +03:00
Konstantin
0c7dbea990 HeroBonus: remove unused function 2023-04-04 23:02:55 +03:00
Konstantin
b7d6270272 vcmi: add getNativeTerrain method to factions 2023-04-04 23:02:55 +03:00
Konstantin
e0715a76c8 vcmi: reduce CStack usage a little bit 2023-04-04 23:02:54 +03:00
Konstantin
22dd97ad18 vcmi: use entilites when possible part 1 2023-04-04 23:02:54 +03:00
Ivan Savenko
c5225aab70 Fix serialization 2023-04-04 22:22:58 +03:00
Ivan Savenko
fc750d0917 Fix identifiers resolving for stack experience bonuses 2023-04-04 17:12:40 +03:00
Ivan Savenko
307065a633 Merge beta into develop 2023-04-04 16:06:20 +03:00
Ivan Savenko
6b2b8bb5c0
Merge pull request #1863 from IvanSavenko/fix_mod_identifiers
Fix mod identifiers
2023-04-04 11:22:30 +03:00
DjWarmonger
53df84459f
Merge pull request #1781 from vcmi/object_distribution
Improved object distribution
2023-04-04 06:52:10 +02:00
Tomasz Zieliński
1e18887c9c Merge remote-tracking branch 'origin/beta' into object_distribution 2023-04-04 05:52:57 +02:00
Ivan Savenko
255bb145b9 Added fallback for 1.2 compatibility 2023-04-03 16:26:43 +03:00
Ivan Savenko
766fb066c6 Fix debug build 2023-04-03 15:15:51 +03:00
Ivan Savenko
c5acb8bb7d Fixed empty scope on resolving map overrides 2023-04-03 15:15:29 +03:00
Ivan Savenko
191959ae05 Fixed moat identifiers requests - will now always request spells 2023-04-03 15:15:12 +03:00
Ivan Savenko
2d0344f905 VCMI will now correctly resolve identifiers in unexpected form 2023-04-03 15:14:34 +03:00
Ivan Savenko
6683c866ee Disabled check for unused lines in translations due to false positives 2023-04-03 01:12:48 +03:00
Ivan Savenko
10e852fcb9 Fix scope of identifiers resolving for commanders abilities 2023-04-03 01:12:04 +03:00
Konstantin
f41b2475fe vcmi: fix stack smash 2023-04-02 23:27:15 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Ivan Savenko
6dac15c5b2
Merge pull request #1706 from rilian-la-te/moats-landmines
Proper moats: mechanincs
2023-04-02 20:12:33 +03:00
Ivan Savenko
c5ca17a324
Merge pull request #1853 from Nordsoft91/fix-scope-guard
Fix ScopeGuard move behavior
2023-04-02 20:10:26 +03:00
Ivan Savenko
1cb0c6b270
Merge pull request #1848 from Nordsoft91/editor-fix
Fix map editor crash with cutting random town
2023-04-02 20:09:24 +03:00
Ivan Savenko
a3074e2741
Merge pull request #1835 from rilian-la-te/fix-native-type
CCreatureHandler: fix native terrain for any
2023-04-02 20:08:18 +03:00
nordsoft
91ef7cbb4f Fix ScopeGuard move behavior 2023-04-02 15:46:56 +04:00
nordsoft
d63e32841d Fix divide by zero crash 2023-04-02 15:28:41 +04:00
nordsoft
1e5362cb07 Fix crash with cutting random town 2023-04-02 14:06:16 +04:00
Konstantin
cabe228ebc CCreatureHandler: fix native terrain for any 2023-04-02 02:32:40 +03:00
Konstantin
ff3e761f3b CTownHandler: remove hardcoded Cove grail
We have now exactly same definition in Json
2023-04-02 00:27:29 +03:00
Ivan Savenko
4d6b88f10d
Merge pull request #1821 from rilian-la-te/remove-cove-hardcode
CTownHandler: remove hardcoded Cove grail
2023-04-02 00:20:49 +03:00
Ivan Savenko
042e46580b Fix uninitialized variable 2023-04-01 23:59:31 +03:00
Tomasz Zieliński
aca227b5e4 Manually adjust the position of town - noticeable on S maps. 2023-04-01 17:07:43 +02:00
Konstantin
3df5964847 CTownHandler: remove hardcoded Cove grail
We have now exactly same definition in Json
2023-04-01 03:14:35 +03:00
Ivan Savenko
a64f35c933
Merge pull request #1765 from vcmi/fix_horde_buildings_load
Fix loading horde buildings predefined in editor
2023-03-31 17:59:26 +03:00
Tomasz Zieliński
308b42549b Merge remote-tracking branch 'origin/beta' into object_distribution 2023-03-31 15:44:14 +02:00
Konstantin
6d17b9342d ResourceSet: resolve .at troubles 2023-03-31 14:12:38 +03:00
Konstantin
c1fd7309ad ResourceSet: composition 2023-03-31 14:00:49 +03:00
Ivan Savenko
ea1d177c9b Fixed false error messages on game startup 2023-03-31 01:28:56 +03:00
Konstantin
d8a237ba46 vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
25956e3f37 vcmi: bump serializer version 2023-03-31 01:01:25 +03:00
Konstantin
ecae600563 effects: Moat now includes battlefield bonus
This is an implementation which works exactly like in H3
2023-03-31 01:01:25 +03:00
Konstantin
f704a17e1a vcmi: add a last hex setting
I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
2023-03-31 01:01:25 +03:00
Konstantin
179cee3e88 vcmi: add obstacle animation helper functions 2023-03-31 01:01:25 +03:00
Konstantin
eff41f66ed vcmi: now obstacles can have disappearing anim
It is a reverse version of appearingAnimation.
2023-03-31 01:01:25 +03:00
Konstantin
c4d5a7a2d6 vcmi:towns now can choose if moat render is needed
Using invalid points. Also removed unused variable.
2023-03-31 01:01:25 +03:00
Konstantin
3bbff0588d CSpell: !isMagical() -> no sorcery and no generic spell dmg reduction
Other bonus are still applied.
2023-03-31 01:01:25 +03:00
Konstantin
a639bd2606 spells: rework isMagical()
Now it is a flag of a spell, and not a target condition.
This fixes resistance to bind effect
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038 vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Konstantin
1100bc7a5b obstacle: remove trigger animation and sound
It was not working anyway. Now it is handled by trigger ability.
Trigger ability hit animation + trigger ability cast sound.
2023-03-31 01:01:25 +03:00
Ivan Savenko
508d68f77c Rewardables will use per-object name, if available 2023-03-30 22:29:58 +03:00
Ivan Savenko
e652b3eef0 Removed old code - VCMI now supports json-based animations everywhere 2023-03-30 19:59:19 +03:00
Konstantin
cd1730b1fb vcmi: remove obstacle caster logic
It is possible now to cast something via obstacle
Immune creatures should not trigger an obstacle trigger now
and should not reveal it.
2023-03-30 14:41:40 +03:00
Konstantin
db428faeeb vcmi: allow obstacles to store another spells
It will be used as trigger spell, if set
If not set, it will be ignored
2023-03-30 14:41:40 +03:00
Konstantin
57c35f39ca WIP: Moat placer 2023-03-30 14:41:40 +03:00
Konstantin
d90d00eeac vcmi: rework ProxyCaster
Now ProxyCaster can be used without hero and can even cast something
with default values.
2023-03-30 14:41:40 +03:00
Konstantin
847437bbfa BattleInfo: update bonus tree when unit is moved
This is a semi-dirty hack to force uncaching a bonuses with
UnitOnHexLimiter
2023-03-30 12:51:59 +03:00
Konstantin
4c08e6a0f9 vcmi: add UnitOnHex limiter
Bonus will be accepted, if unit stands in listed hexes
2023-03-30 12:51:59 +03:00
Konstantin
ffe24627e7 HeroBonus: change limiters to enum class
Also remove unused functions.
2023-03-30 12:42:24 +03:00
Konstantin
777818b388 HeroBonus: use 64 bit for tree counter (to be more robust) 2023-03-30 12:41:17 +03:00
Konstantin
0e69aac96f HeroBonus: removed unused functions 2023-03-30 12:41:17 +03:00
Konstantin
89fd742c1a NetPacks: add BATTLE type to GiveBonus
Will work as battlefield effect of current battle.
2023-03-30 12:41:17 +03:00
Konstantin
5716925b47 NetPacks: change GiveBonus enum to enum class. 2023-03-30 12:41:17 +03:00
Tomasz Zieliński
46a24043e8 Add back Mines. 2023-03-29 17:06:17 +02:00
Tomasz Zieliński
401f2342c0 Place Mines after Towns and Monoliths. 2023-03-29 16:54:22 +02:00
Tomasz Zieliński
5ed3c2d518 Place towns and monoliths first - preferably at the zone border. 2023-03-29 16:25:13 +02:00
Tomasz Zieliński
045942fd68 Fixed warning-as-error 2023-03-28 18:25:56 +02:00
Tomasz Zieliński
b184e80b72 Use the most suitable template for object 2023-03-28 17:53:08 +02:00
Tomasz Zieliński
49c029ea6c Minor refactor 2023-03-28 17:13:24 +02:00
Ivan Savenko
8d0d5341db Refactoring of hero specialty loading code:
- removed no longer used code
- follow creature upgrade chains (e.g. third upgrades)
2023-03-28 17:09:54 +03:00
Ivan Savenko
39ff7efb78 Fix crash on starting Launcher without H3 data 2023-03-27 22:33:36 +03:00
Ivan Savenko
b2f5042942
Merge pull request #1783 from vcmi/beta
Merge beta -> develop
2023-03-27 21:21:25 +03:00
Ivan Savenko
a4fe11d413
Merge pull request #1766 from vcmi/fix_editor_shortcut
Fix editor shortcut
2023-03-27 21:20:14 +03:00
Ivan Savenko
11088100a0
Merge pull request #1782 from korli/haiku
Haiku patch
2023-03-27 18:42:22 +03:00
Tomasz Zieliński
b3a457c71a Skip objects with value too low to be placed in the zone. 2023-03-27 17:29:46 +02:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Ivan Savenko
e3b5db0ade
Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
Fix landmines staying on battlefield after trigger
2023-03-27 17:17:14 +03:00
Konstantin
9a229d6e48 vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
2023-03-27 16:11:17 +03:00
Konstantin
8c1d6c8e13 CBattleInfoCallback: use obstacle only once
We should not affect creature by obstacle twice.
2023-03-27 15:45:41 +03:00
Konstantin
88a7b3141d vcmi: really correct BFS
AFAIK, all is working as H3.
2023-03-27 15:45:41 +03:00
Jerome Duval
518f8d69e5 Haiku patch 2023-03-27 10:10:09 +02:00
Tomasz Zieliński
511a42f9b9 Oops missed that part. 2023-03-27 09:35:52 +02:00
Tomasz Zieliński
18a87d1ec0 Distribute limited objects evenly in zones with matching terrain 2023-03-27 09:09:58 +02:00
Tomasz Zieliński
a88e1dc1f6 Add only one template per object 2023-03-27 08:44:49 +02:00
Konstantin
5b50191af7 NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
2023-03-26 22:59:34 +03:00
Konstantin
26db14b7b4 vcmi: expert dispel now works mechanically correct 2023-03-26 21:25:26 +03:00
Konstantin
edc9812559 obstacle: correct logic as in OH3
Obstacle spells should not be cast if they are affected by native
terrain and enemy have at least one stack with native terrain
2023-03-26 21:22:38 +03:00
Konstantin
705afbb898 UnitEffect: it should not always assume smart
It is normal than non-smart spell will be cast on our units.
2023-03-26 21:19:49 +03:00
Konstantin
44a625aa6b vcmi: check spell obstacles by type 2023-03-26 21:17:39 +03:00
Andrii Danylchenko
a0de223901
Merge pull request #1772 from vcmi/fix_invalid_native_terrain
Fix the case of invalid native town type
2023-03-26 13:19:01 +03:00
Ivan Savenko
9287d1b837
Merge pull request #1776 from vcmi/beta
Merge beta -> develop
2023-03-26 01:48:23 +02:00
Ivan Savenko
7477e4a8cc Handle mods with "keepDisabled" propertly on client 2023-03-25 23:54:51 +02:00
Ivan Savenko
4eed0b2c9e Added workaround for Dungeon towers 2023-03-25 23:54:51 +02:00
Ivan Savenko
8fbeff2a02 Fix movement over lowered drawbridge in Fortress 2023-03-25 23:54:51 +02:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
6f631a0aa7
Merge pull request #1759 from IvanSavenko/kills_in_tooltip
Show potential kill amount in attack tooltip
2023-03-25 20:03:27 +02:00
Tomasz Zieliński
00a77e3c5f Probably found the root cause of terrain problems. 2023-03-25 18:52:18 +01:00
DjWarmonger
2c4cde060a
Merge pull request #1694 from vcmi/extra_rmg_monoliths
This could be controversial solution, but since there were no objections, I'll give it a shot.
2023-03-25 18:38:06 +01:00
DjWarmonger
114e7d196b
Merge pull request #1698 from vcmi/object_placement_tweaks
No objections, works fine for me as well.
2023-03-25 18:13:15 +01:00
Tomasz Zieliński
68a2bb78a5 Fix the case of invalid native town type :? 2023-03-25 18:08:46 +01:00
Tomasz Zieliński
9d7d4b6a5f Fixed editor shortcut on Windows 2023-03-25 11:40:44 +01:00
Tomasz Zieliński
392061e97e Fix loading towns which in OH3 editor have defined horde buildings level 1 - 5 (inluding random town). 2023-03-25 11:17:49 +01:00
Ivan Savenko
9a19feaf4a Fix spellcasters with massive spells 2023-03-25 01:23:49 +02:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Ivan Savenko
970981cfc9 Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
Ivan Savenko
31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2023-03-23 17:49:33 +02:00
Konstantin
e40b9c849d vcmi: no open-code NO_APPROPRIATE_TARGET 2023-03-22 12:04:28 +03:00
SoundSSGood
19096f39f0 Backpack limit. Amount of fixes. 2023-03-21 22:11:42 +02:00
Konstantin
0ffc440b53 vcmi: fix target condition regression 2023-03-21 19:19:34 +03:00
Ivan Savenko
44dc89bdcf
Merge pull request #1736 from rilian-la-te/fix-target-conditions
vcmi: fix target condition regression
2023-03-21 17:35:20 +02:00
Konstantin
60b510617c vcmi: fix target condition regression 2023-03-21 17:56:15 +03:00
Ivan Savenko
575fb29a22
Merge pull request #1534 from kambala-decapitator/pathfinder-fly
fix movement cost with Fly
2023-03-21 14:32:56 +02:00
SoundSSGood
f0f9eecf97 Backpack limit part5. End of battle. Other stuff 2023-03-21 12:14:33 +02:00
SoundSSGood
9f8aa25297 Backpack limit part4 (Using cheats, buying) 2023-03-21 12:14:33 +02:00
SoundSSGood
ca5c9910a4 Backpack limit part3 finishQuest 2023-03-21 12:14:33 +02:00
SoundSSGood
e23766280f Backpack limit part2 (Pick up, Dig up, Object rewards) 2023-03-21 12:14:33 +02:00
SoundSSGood
96e8a1f21c Backpack limit part1 (move, disassemble) 2023-03-21 12:14:33 +02:00
SoundSSGood
37edffd788 GameConstants upd 2023-03-21 12:14:33 +02:00
SoundSSGood
72122fb433 CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization 2023-03-21 12:14:33 +02:00
Ivan Savenko
6ee4fd24f7
Merge pull request #1731 from rilian-la-te/fix-unicorns
CStack: make unicorns ability multiplicative
2023-03-20 23:34:05 +02:00
Konstantin
8c10f48fbd CStack: make unicorns ability multiplicative 2023-03-20 23:29:33 +03:00
Ivan Savenko
9289646dab
Merge pull request #1722 from rilian-la-te/fix-first-aid
vcmi: fix first aid regression
2023-03-20 21:49:53 +02:00
Andrey Filipenkov
147633bd9d compute movement cost using PathNodeInfo layer info when possible 2023-03-20 11:35:20 +03:00
Andrey Filipenkov
a0cd69e944 Slight refactoring of CGHeroInstance::movementPointsAfterEmbark() 2023-03-20 11:35:20 +03:00
Andrey Filipenkov
3602645a30 improve iterating over EPathfindingLayer 2023-03-20 11:35:19 +03:00
Andrey Filipenkov
c0c19557af fix method documentation 2023-03-20 11:35:19 +03:00
Andrey Filipenkov
8f843d0bff fix typos 2023-03-20 11:35:19 +03:00
Andrey Filipenkov
68f5c1de79 improve variable names in CPathfinderHelper::getNeighbours() 2023-03-20 11:35:19 +03:00
Andrey Filipenkov
bfb0dc26d5 fix movement cost on roads 2023-03-20 11:35:19 +03:00
Andrey Filipenkov
0c7b5ac793 fix movement cost on Favorable Winds 2023-03-20 11:35:19 +03:00
Andrey Filipenkov
3fbdc3b198 improve code that checks last possible tile 2023-03-20 11:35:18 +03:00
Andrii Danylchenko
23fa7c4a9b
Merge pull request #1720 from vcmi/fix_small_lakes_clean
Don't place shipyard or boats at very small lakes
2023-03-19 19:52:22 +02:00
Andrii Danylchenko
aede3da74e
Merge pull request #1721 from vcmi/fix_rmg_infinite_loop
Fix rmg infinite loop
2023-03-19 19:46:28 +02:00
Konstantin
895572df02 vcmi: fix first aid regression 2023-03-19 19:20:08 +03:00
DjWarmonger
15047a4469
Merge pull request #1718 from vcmi/fix_shipyard_border
Fix shipyard border calculation for RMG
2023-03-19 16:05:24 +01:00
Tomasz Zieliński
9e206dbbc7 Forgot this one 2023-03-19 09:51:37 +01:00
Tomasz Zieliński
f52c465322 Allow zones to inherit properties recursively, in any order. 2023-03-19 09:27:05 +01:00
Andrey Filipenkov
21463f1c0e fix movement cost with Fly 2023-03-19 11:26:55 +03:00
Andrey Filipenkov
43e89523a9
Merge pull request #1716 from rilian-la-te/tw-fix
TotalValue: fix typo
2023-03-19 11:25:48 +03:00
Tomasz Zieliński
dd3803b111 Don't place shipyard or boats at very small lakes
(cherry picked from commit 1d2913bea0)
2023-03-18 22:05:25 +01:00
Tomasz Zieliński
e1ced317a1 Few tweaks for boat placement to keep distance between it and other objects, especially guards. 2023-03-18 21:59:23 +01:00
Tomasz Zieliński
1dc96d6844 Fix shipyard border calculation for RMG 2023-03-18 20:12:36 +01:00
Konstantin
54b1b49f5a totalValue: fix overflow
Fixes #1715
2023-03-18 22:08:21 +03:00
Tomasz Zieliński
23a5a32756 Add fallback for empty terrain types. Still it's a workaround and does not solve the root cause. 2023-03-18 17:00:50 +01:00
Konstantin
b07f4fb383 TotalValue: fix typo 2023-03-18 15:45:32 +03:00
Tomasz Zieliński
eabcbfc25a Fix all stacks being capped at 10 units 2023-03-17 22:32:05 +01:00
Tomasz Zieliński
f57c275603 Merge remote-tracking branch 'origin/develop' into object_placement_tweaks 2023-03-17 21:47:16 +01:00
Ivan Savenko
f24ca6fbcf
Merge pull request #1699 from rilian-la-te/fix-ignissa
Rewardable: always initialize numbers
2023-03-17 22:15:28 +02:00
Ivan Savenko
95d56d3f2a
Merge pull request #1705 from rilian-la-te/convert-scouting
HeroBonus: add scouting to converter
2023-03-17 22:14:54 +02:00
Konstantin
6de042657c fix Ignissa bug the old way 2023-03-17 20:09:18 +03:00
Konstantin
b4fe7908a4 HeroBonus: add scouting to converter 2023-03-17 18:50:57 +03:00
Konstantin
bbbbfe00f0 Modernize resourceSet 2023-03-17 02:26:54 +03:00
Ivan Savenko
8a6c51a9e6 Fix uninitialized pointer dereference 2023-03-16 20:48:37 +02:00
Tomasz Zieliński
f2dc9cb48e - Place Subterranean Gates as far from other objects as possible
- Added minimum distance between zone guards
2023-03-16 18:42:28 +01:00
Ivan Savenko
fbb9810c49 Fix regression - uninitialized pointer 2023-03-16 19:25:26 +02:00
Ivan Savenko
aea2a1e22e Fixed loading of settings from mods 2023-03-16 18:11:36 +02:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Tomasz Zieliński
62490683ce Place objects away from zone guard in both zones, not only the where it is placed. 2023-03-16 16:20:11 +01:00
Konstantin
4c4498b22a vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
Konstantin
7f805768f0 battle: fixup siege crash 2023-03-16 16:47:06 +03:00
Konstantin
4eb248b5e2 vcmi: bump serialization version
Saves from this branch are incompatible with generic ones
2023-03-16 16:47:05 +03:00
Konstantin
580268bfd4 vcmi: fix logistics specialist movement regression
There was incorrect calculations introduced earlier.
2023-03-16 16:46:42 +03:00
Konstantin
0adffc824f vcmi: allow to configure army movement counter
It is not hardcoded now. MOVEMENT.TXT is still not read,
but ARMY_MOVEMENT updater parameters can be specified in json.
There is a 4 parameters:
1. Base - base value (firstly lowest speed is multiplied by it)
2. Divider - base value is integrally divided by it
3. Multiplier - result value will be multiplied by it
4. Max - maximum allowed movement from army.

Vanilla values is in defaultMods.json

Fixes: https://bugs.vcmi.eu/view.php?id=3209
2023-03-16 16:46:42 +03:00
Konstantin
b91d7418dd vcmi: remove ONLY_ENEMY_ARMY range
It should be used directly instead of alias, propagation updater
also can be useful for any other updaters can be added.
2023-03-16 16:46:42 +03:00
Konstantin
ff5f828031 vcmi: remove SELF_LUCK bonus
This bonus also now handled by LUCK bonus with INDEPENDENT_MAX of 1
2023-03-16 16:46:42 +03:00
Konstantin
c7e197e1ff vcmi: remove SELF_MORALE bonus
It is easily handled by MORALE bonus with INDEPENDENT_MAX

Harmless due to converter.
2023-03-16 16:46:42 +03:00
Konstantin
ebbc8cf208 vcmi: remove BLOCK_LUCK bonus
To block a luck, just set both INDEPENDENT_MAX and INDEPENDENT_MIN
to 0 of LUCK bonus
2023-03-16 16:46:42 +03:00
Konstantin
c07e74250b vcmi: remove BLOCKS_MORALE bonus
To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
2023-03-16 16:46:42 +03:00
Konstantin
1e7875cb36 vcmi: selector-based target conditions
For now, allows us to define target conditions by selector and even
by minimal and maximal value of bonuses. Convert Bonus condition
to Selector condition.
Allow structures inside TargetCondition struct.
2023-03-16 16:46:42 +03:00
Konstantin
0540e1531d vcmi: allows parsing selectors from JSON
Supports anyOf, allOf, noneOf,
and all selectors from Selector namespace.
Can be useful to define selectors in JSON when required
2023-03-16 16:46:42 +03:00
Konstantin
f13a934c47 vcmi: allow converting bonusParams to selector 2023-03-16 16:46:42 +03:00
Konstantin
eaceb65b5c vcmi: fix CSkillHandler crash 2023-03-16 16:46:42 +03:00
Konstantin
930955f268 vcmi: deprecated bonus converter
It converts almost all sorts of deprecated bonuses from mods
when loading json. It can print to console correct new variant
or bonus.

Also removed a bunch of deprecated bonuses from list.
It will break saves!!!
2023-03-16 16:46:41 +03:00
Konstantin
95503d0623 vcmi: unify movement
1. Now there is only one bonus: MOVEMENT, with 2 subtypes: 0 is sea, 1 is land
   For movement value on land depends on creature speed we use a new
   ARMY_MOVEMENT updater with global bonus. If we does not like such
   dependency, we can just remove this updater from json.
2. All specialities and secondary skills for movement moved to new
   system AFAIK
2023-03-16 16:46:41 +03:00
Konstantin
20a9332a3f vcmi: translate wisdom
Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
ddcff9dc36 vcmi: convert magic schools to MAGIC_SCHOOL_SKILL
It is already used by battlefields.
2023-03-16 16:46:41 +03:00
Konstantin
64ad7558c6 vcmi: skill-agnostic artillery
Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91 vcmi: skill-agnostic ballistics
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2 vcmi: skill-agnostic first aid
Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
a0987313ba vcmi: convert intelligence
Intelligence is converted to both global effect and skill bonus

Bonus name HERO_MANA_PER_TEN_KNOWLEDGE is a little weird, but works
like old SECONDARY_SKILL_PREMY bonus
2023-03-16 16:46:41 +03:00
Konstantin
a86e12cd42 vcmi: convert necromancy
Now it is 3 bonuses to cover necromancy.
1. IMPROVED_NECROMANCY = possible creatures raized (affected by cloak)
2. UNDEAD_RAISE_CHANCE = raise chance (affected by artifacts)
3. UNDEAD_RAISE_POWER = helper to select creature from first
2023-03-16 16:46:41 +03:00
Konstantin
84eece1d8b vcmi: convert mysticism to MANA_REGENERATION
With PERCENT_TO_TARGET_TYPE it was easy.
2023-03-16 16:46:41 +03:00
Konstantin
f641ed2015 vcmi: convert learning to global effect
Now hero experience is a global effect, and secondary
skill gives exactly same bonus. Can be modified by
PERCENT_TO_TARGET_TYPE.
2023-03-16 16:46:41 +03:00
Konstantin
a85f3b63ec vcmi: reuse SPELL_DAMAGE for sorcery
Now there is no need for specific spell bonus, and
we need to simply reuse SPELL_DAMAGE, and by using
PERCENT_TO_TARGET_TYPE speciality will work.
2023-03-16 16:46:41 +03:00
Konstantin
6b987275eb vcmi: use global bonuses for sight radius and mana
We do not need to hardcode constants for there. We can just
use default bonuses.
2023-03-16 16:46:41 +03:00
Konstantin
5d4bcb3c78 vcmi: fix scouting bonus spelling error
With fallback for old mods.
2023-03-16 16:46:41 +03:00
Konstantin
f264c541fb vcmi: skill-agnostic tactics
Tactics is split to 2 bonuses, and it is now possible to
block tactics without having tactics itself. But tactics
for two sides is not implemented, because it is huge rework
and not high priority for me now, I want to do basic
secondary skill rework first.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba vcmi: remove estates bonus
Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
c64d05c419 vcmi: skill-agnostic diplomacy
This is simple and will work.
2023-03-16 16:46:41 +03:00
Konstantin
34a26580a7 vcmi: skill-agnostic resistance
Uses exiting bonus and new PERCENT_TO_TARGET_TYPE value type
2023-03-16 16:46:41 +03:00
Konstantin
6e4372176a vcmi: skill-agnostic pathfinding
For now, works exactly as in VCMI and H3.
I think we should add some BONUS_TERRAIN_DISCOUNT_PERCENT bonus
to discount by percent, like written in pathfinding description
2023-03-16 16:46:41 +03:00
Konstantin
9ffd18c914 vcmi: skill-agnostic armorer
This is a skill-agnostic armorer, which can be used same as
armorer before.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4 vcmi: convert scholar to new bonus
Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
0ed89e77d4 vcmi: replace archery and offence to new bonus
Add PERCENTAGE_DAMAGE_BOOST bonus, which will work exactly as old
archery or offence. Subtype is actually boolean which select
ranged (1) and melee (0)
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada vcmi: replace SecondarySkillPremy:EAGLE_EYE
Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
a0a78d0596 vcmi: remove MAXED_SPELL
Replace it by SPELL bonus with val = 3
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12 vcmi: remove FULL_HP_REGENERATION bonus
Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Konstantin
62e579f672 vcmi: replace KINGx bonuses to one KING bonus
val = level of slayer which require to affect.
Can break saves.
2023-03-16 16:46:41 +03:00
Konstantin
1e73c2e1e6 vcmi: configurable charge
There is no reason not to make charge configurable.
Just do it.
2023-03-16 16:46:41 +03:00
Konstantin
f26fac5562 vcmi: move obligatory marker to CSkillHandler
It is working, now it is possible to
define other obligatory skills than wisdom or magic schools,
but only 2 types of obligatory skills exists - like wisdom and
like magic school
2023-03-16 16:46:41 +03:00
Konstantin
4acf3778ef vcmi: allow adding global bonuses
I will use it to implement some H3 base features like
mana regen and base movement.
2023-03-16 16:46:41 +03:00
Konstantin
9280d70819 vcmi: remove deprecated "specalties" node
Use new bonus system format
2023-03-16 16:46:41 +03:00
Konstantin
d9496dd9f7 vcmi: remove vector speciality format
It is deprecated and will not be used anymore.
2023-03-16 16:46:41 +03:00
Konstantin
96c40eb36e vcmi: remove SPECIAL_BLESS_DAMAGE bonus
It is handled by HAS_ANOTHER_BONUS_LIMITER with SPELL_EFFECT limiter
with desired spell id (bless). Yes, bonus will come from HERO_SPECIAL,
but will work only for blessed with spell id creatures.
2023-03-16 16:46:41 +03:00
Konstantin
a943d2cb12 vcmi: add sourceType to HasAnotherBonusLimiter
Now we can filter bonuses by sourceType, hence,
checking, for example, specific secondary skills.

Also fix archery artifacts working without Archery skill.
2023-03-16 16:46:41 +03:00
Konstantin
7e9a15c20b vcmi: add PERCENT_TO_TARGET_SOURCE value type
It will break saves!!!

Added a new value type to bonuses which allows to add percentage
only to one foreign bonus source, for example, to add percentage to all
bonuses from secondary skills from hero special.
2023-03-16 16:46:41 +03:00
Konstantin
98218adea5 vcmi: add PERCENT_TO_SOURCE value type
This will adds percent only to bonuses with same source.
In theory it should allow us to create specials which affects only
secondary skills, or only artifacts (let's say, swordmaster special
- any attack bonus from artifact is doubled).
2023-03-16 16:46:41 +03:00
Konstantin
ee90400d66 vcmi: add a Not bonus selector.
It will allow us to form complex selector logics with full boolean
operator.
2023-03-16 16:46:41 +03:00
Konstantin
b99a2ad669 vcmi: adjust parseBonus and Bonus::toJson
This was an error, when scheme and parser asks different values for
source type. Corrected this.
2023-03-16 16:46:41 +03:00
Ivan Savenko
129b5313c5
Merge pull request #1663 from Adriankhl/fix_load_sleeping_heroes
Fix client data deserialization, such as sleepingHeroes
2023-03-16 15:05:18 +02:00
Ivan Savenko
865f9f7d2b
Merge pull request #1511 from IvanSavenko/launcher_welcome_page
Add welcome/setup page to Laucher
2023-03-16 15:04:49 +02:00
Ivan Savenko
962f7ac4de
Merge pull request #1682 from IvanSavenko/h3m_text_export
H3M/H3C text export
2023-03-16 14:50:57 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Tomasz Zieliński
5b267f9cbd - Duplicate Monolith templates to ensure at least 100 are available to RMG
- Do not use Monoliths which can't be placed at any land
2023-03-16 06:58:25 +01:00
Ivan Savenko
f5f303202a Update localization 2023-03-14 22:04:08 +02:00
Ivan Savenko
d2152d387f Fix processing of VCMI_Tests map 2023-03-14 21:48:39 +02:00
Ivan Savenko
06e5d37fbd Fixed incorrect error messages from translations 2023-03-14 19:55:08 +02:00
Ivan Savenko
f42a894723 Implemented h3c translations 2023-03-14 19:46:15 +02:00
Ivan Savenko
a4ef9fd0b8 Added h3m strings generation to 'convert txt' command 2023-03-14 17:54:37 +02:00
Ivan Savenko
369e925af8 Loading of translation mods is now skipped on language mismatch 2023-03-14 16:02:16 +02:00
Ivan Savenko
66df19352f Do not show languages without translations in UI 2023-03-14 16:02:16 +02:00
Ivan Savenko
c3d78ba761 Partially implemented Setup Window 2023-03-14 16:02:16 +02:00
Ivan Savenko
6fe319329b Fix language selection 2023-03-14 16:02:16 +02:00
Ivan Savenko
70bdb3aeaf Moved language handling code to Languages.h/cpp 2023-03-14 16:02:16 +02:00
Adriankhl
626721cbba Fix serialization of ObjectClass 2023-03-12 21:41:46 +01:00
Konstantin
45dcd95f20 miscObjects: fix whirpool display
It should display negative numbers, not positive
2023-03-11 21:41:58 +03:00
Konstantin
fafe352f93 vcmi: bump max serialization version
And also - now we can choose between 3 states for rewardables
actually.
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a vcmi: use enum class for EComponentType
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
716dd9a43b vcmi: remove a bunch of duplicated showInfoDialog
These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
8edba4fb06 vcmi: use MODAL by default
Convert only some objects to AUTO, need futher testing
than no non-adventure objects will not use AUTO or INFO
2023-03-11 21:41:57 +03:00
Konstantin
c759400767 vcmi: allow showing simple rewardables in infobox 2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5 vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
d503c875a4 vcmi: fix mana points displayed 2023-03-11 21:41:57 +03:00
Ivan Savenko
0ea73cae7f
Merge pull request #1662 from rilian-la-te/reduce-lexical-cast
vcmi: reduce boost::lexical_cast usage
2023-03-10 12:53:21 +02:00
Ivan Savenko
c4de8a5cd0
Merge pull request #1580 from rilian-la-te/modernize-log-fs-events
Modernize next part
2023-03-09 15:53:43 +02:00
Ivan Savenko
a503c9d413
Merge pull request #1638 from rilian-la-te/fix-road-river
vcmi: fix road and river loading
2023-03-09 15:53:10 +02:00
Konstantin
5366f9190e vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12 regression fixed 2023-03-08 17:20:38 +02:00
Ivan Savenko
58cfea02f1 Added option to skip validation of mods 2023-03-07 00:06:58 +02:00
Ivan Savenko
db9a296d02 Fix debug renderer 2023-03-07 00:06:58 +02:00
Ivan Savenko
499496f9d0 Restored Simplified Chinese support 2023-03-07 00:06:58 +02:00
Ivan Savenko
3d71f8b46d Fix loading of h3m translations 2023-03-07 00:06:58 +02:00
Ivan Savenko
0c847c85cc Fix serialization of rewardable objects 2023-03-07 00:06:58 +02:00
Ivan Savenko
0b3c10d990 Fix crash on hovering Market of Time (unfinished H3 object) 2023-03-07 00:06:58 +02:00
Konstantin
042885c0b8 vcmi: modernize lib/events 2023-03-06 20:24:38 +03:00
Konstantin
462599a5c6 vcmi: modernize lib/filesystem 2023-03-06 20:24:38 +03:00
Konstantin
c142bf1072 vcmi: modernize lib/logging 2023-03-06 20:13:25 +03:00
Ivan Savenko
c8afef3408
Merge pull request #1636 from rilian-la-te/remove-unused
vcmi: remove old war machine code
2023-03-06 00:10:55 +02:00
Ivan Savenko
df50a17d2a Fix loading of non-ASCII text files 2023-03-05 21:50:38 +02:00
Konstantin
c84a9f32f6 vcmi: fix road and river loading
It actually catched by MapFormat.Terrain test crash.
So, this is a fix (functions does not trowing exceptons, it returns NULL
if something is wrong).
2023-03-05 22:41:38 +03:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Konstantin
a364e39b50 vcmi: remove old war machine code 2023-03-05 19:12:47 +03:00
Ivan Savenko
387a7b421a Refactoring of new code, multiple functionality changes:
- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
45e2875342 Completely removed old TerrainRect class 2023-03-05 17:57:36 +02:00
Ivan Savenko
5905dd6111 Grail digging check is now in library 2023-03-05 17:48:02 +02:00
Ivan Savenko
11e4d84749 Implemented View Earth / View Air spells 2023-03-05 17:48:02 +02:00
Ivan Savenko
ca13e7dedf Implemented terrain palette animatiions. Removed old code 2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04 Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Ivan Savenko
beb7ce5beb Refactoring of MapView 2023-03-05 17:48:02 +02:00
Ivan Savenko
bb6e1f7ee1 Initial WIP of adventure map rendering rewrite 2023-03-05 17:47:12 +02:00
Ivan Savenko
27cf4d1cd5 Removed non-translatable string 2023-03-05 17:39:27 +02:00
Ivan Savenko
260f6d626c Implemented translations for H3M maps 2023-03-05 17:39:27 +02:00
Ivan Savenko
5b767d8b0d Keep new skills from mods active in h3m maps 2023-03-05 17:39:27 +02:00
Ivan Savenko
f653d22f99 Fixed encoding of strings in h3m maps 2023-03-05 17:39:27 +02:00
Ivan Savenko
9b428e8231 Fonts will now correctly detect encoding of fonts from mods 2023-03-05 17:39:27 +02:00
Ivan Savenko
4260726e4b Provide encoding information to maps & campaigns loaders 2023-03-05 17:39:27 +02:00
Ivan Savenko
bd70b6fabd Unicode conversion functions now require source encoding 2023-03-05 17:39:27 +02:00
Ivan Savenko
8b3309b47d Fixed custom hero names text ID's 2023-03-05 17:39:27 +02:00
Ivan Savenko
190368e419 Fix string ID's road/river/terrains 2023-03-05 17:39:27 +02:00
Ivan Savenko
acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing 2023-03-05 17:39:23 +02:00
Ivan Savenko
65c020ef34 Moved Unicode namespace out of GeneralTextHandler file 2023-03-05 17:30:38 +02:00
Ivan Savenko
6643408cdd Fixed localization validation 2023-03-05 17:30:38 +02:00
Ivan Savenko
320a44ca3c Moved common language data into a new file 2023-03-05 17:30:38 +02:00
Ivan Savenko
eeafc48663 Added validation for mod translations 2023-03-05 17:30:38 +02:00
Ivan Savenko
f57a77c2fe VCMI will now check whether translations are complete 2023-03-05 17:30:38 +02:00
Ivan Savenko
623cae7d47 All translatable strings now have language identifier 2023-03-05 17:30:38 +02:00
Ivan Savenko
84fa19dadf
Merge pull request #1547 from dydzio0614/game-start-unrandomization
Hardcoded features for HotA-like starting conditions
2023-03-05 17:29:49 +02:00
Ivan Savenko
476e60c753
Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
Optimization and cleanup CArtifactHolder
2023-03-05 17:28:36 +02:00
Ivan Savenko
07898f5cca
Merge pull request #1609 from krs0/feature/Battle_order_slight_refactorings
Battle order slight refactoring
2023-03-05 17:27:38 +02:00
Andrii Danylchenko
59d612fc2d
Merge pull request #1616 from kambala-decapitator/conan-android
move Android code to the main repo
2023-03-05 08:13:41 +02:00