James Gillham
7501c7b28c
Fix lua check
2020-12-27 14:07:06 +00:00
James Gillham
a127196e9c
Updates:
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- update .luacheckrc.
- Add stack limits to airstrike and rocket tank market items.
- Refactor rocket_tanks.lua
2020-12-27 14:03:18 +00:00
Jayefuu
deefaa6892
Final updates
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- Made changes suggested by grilledham
- Disabled market item when research levels complete so that the tooltip can still be seen
- Changed cost to 7500 extra per level
2020-12-27 07:30:15 +00:00
Jayefuu
674fe5dd43
Updated as per grilledham's comments.
2020-12-27 07:07:53 +00:00
Jayefuu
81bf3dec1d
Rocket tanks first draft
2020-12-26 17:08:59 +00:00
Jayefuu
f28f76157e
Update commands.lua
2020-12-26 08:48:07 +00:00
Jayefuu
a27b428583
Fixed lua warnings
2020-12-24 11:40:17 +00:00
Jayefuu
d32fcefe0d
Added additional statistics to JSON scenario data
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Previously we couldn't tell if a restart was due to game win or fail. Statistics are now saved that include the start and end epoch, the game time in ticks (so we can gauge activity), how many biters, worms and nests were killed, how many enemy_entities remain (so we can tell if the map was cleared) and how many players participated in total.
2020-12-24 06:52:14 +00:00
James Gillham
663f40e6d9
Ping map-promotion channel on crashsite restart.
2020-12-23 16:08:20 +00:00
Jayefuu
2e1b2651cb
Update events.lua
2020-12-14 19:27:08 +00:00
Jayefuu
c758b6d4a8
Merge pull request #1116 from Refactorio/artillery-pickup-bug-fix
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Fixed artillery pickup exploit
2020-12-13 16:06:18 +00:00
Jayefuu
c078cc1b4d
Update events.lua
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Final comment update.
2020-12-13 16:05:23 +00:00
Jayefuu
7b248dc2d9
Update events.lua
...
- Updated comments to be accurate
- Changed balance after discussion with grilledham
2020-12-13 15:53:58 +00:00
Jayefuu
b3a0665566
Updated strike cost
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The strike count and cost described by the market was correct but the actual number of capsules sent and the number of capsules removed from the chest was wrong. Bug due to starting index, have now updated the maths to be correct.
Tested and the market description, number of shots fired and the number of capsules removed from the chest are now correct.
2020-12-13 15:40:32 +00:00
Jayefuu
80675bf928
Updated logic order following discussion
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Rearranged the order of the code so that it's more performant and added comments to further explain the logic and reasons for the complications, ie. the cheesing with artillery.
2020-12-13 14:49:49 +00:00
Jayefuu
09f25b2b05
Updated strike max range
2020-12-09 18:33:33 +00:00
Jayefuu
c79cbca22d
Fixed /strike command range issue
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Previously the airstrike was not reaching the corners of the map. There was a default max_range value of 1000 that limited how far the poison capsules could travel. Have set it to 1400 so that it can reach the corners of the map.
THIS NEEDS PLAY TESTING. Please don't merge until I've confirmed I've play tested it.
2020-12-08 09:12:12 +00:00
Jayefuu
052c6f17cc
Update events.lua
2020-12-08 08:18:31 +00:00
Jayefuu
f42367bb7c
whitespace
2020-11-29 21:54:15 +00:00
Jayefuu
fcca5de12a
Logic change and lua check fixes
2020-11-29 21:52:41 +00:00
Jayefuu
ecff8f86eb
Fixed part of artillery pickup exploit
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- Current behaviour is that when destroyers/defenders are created their target position is set to the entity that killed them.
- If a player picks up the artillery after the capsules spawn then they lose their cause.target and stop, not reaching the cause of the turret death.
- I've changed this behaviour so that if the target.cause is artillery then it spawns a defender/destroyer projectile NOT an entity. The projectile target can therefore be a position not an entity. So the capsules won't stop if the artillery is picked up.
- If the cause is not artillery turret or wagon then a destroyer/defender capsule entity is spawned instead of a projectile because a projectile cannot track the player.
- If the player picks up the artillery turret before the projectile that kills a turret arrives then the event cause.name will be missing and no bots spawn at all. I have changed the behaviour so that "if not cause" then we assume they're doing something fucky. We won't have the entity cause name or position, so let's just spawn double the normal amount of destroyers and just send them at 0, 0 since we know nothing else to do with them.
2020-11-29 21:26:01 +00:00
grilledham
e86cc2a8f5
Merge pull request #1114 from Refactorio/crash-site-air-strrike
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Airstrike command
2020-11-29 19:47:27 +00:00
Jayefuu
2a6092d2e4
Added chest check
2020-11-29 18:39:32 +00:00
Jayefuu
fd047c7868
Update commands.lua
2020-11-25 21:35:16 +00:00
Jayefuu
4cee264d63
Changed find_entitieS_filtered to count_entities_filtered
2020-11-25 21:33:04 +00:00
Jayefuu
2dffbba928
woops
2020-11-25 21:19:35 +00:00
Jayefuu
fa70f1e832
Updated as per comments
2020-11-25 21:18:07 +00:00
Jayefuu
40d3b4e452
Uncommented admin print
2020-11-25 15:32:52 +00:00
Jayefuu
13a2c40acb
Updated localisation and inconsistencies
2020-11-25 14:57:05 +00:00
James Gillham
89b3af7f15
Fix diggy gui button styles
2020-11-24 20:20:45 +00:00
James Gillham
4c227a14e8
luacheck - remove trailing whitespace
2020-11-24 20:20:26 +00:00
James Gillham
2bd3348287
ammo-category fixes
2020-11-24 17:45:07 +00:00
James Gillham
762d31d465
Gui fixes
2020-11-24 17:44:31 +00:00
James Gillham
171737e587
Remove removed items/entities.
2020-11-24 16:39:22 +00:00
James Gillham
0b95a25f1d
Change train_saviour to use 'player-port' instead of 'small-plane'.
2020-11-24 16:39:22 +00:00
James Gillham
dd0ddd131e
technology renames.
2020-11-24 16:39:22 +00:00
James Gillham
df4225eca1
clean_cursor -> clear_cursor
2020-11-24 16:39:21 +00:00
Jayefuu
45759bd39c
Updated grief check
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- Changed grief check to use xpos, ypos and radius
- Tested it works
2020-11-20 21:43:19 +00:00
Jayefuu
b25547c160
Update commands.lua
2020-11-20 00:29:45 +00:00
Jayefuu
5e78cb52d2
Fixed lua checks
2020-11-19 21:25:56 +00:00
Jayefuu
e33ba4462f
Merge branch 'crash-site-air-strrike' of https://github.com/Refactorio/RedMew into crash-site-air-strrike
2020-11-19 21:19:32 +00:00
Jayefuu
8092086a94
Final airstrike features
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- Added balance
- Updated market item descriptions
- Checked errors
- Added toasts
2020-11-19 21:19:26 +00:00
James Gillham
1d0aaabf58
Make spawn chest indestructible/unminable
2020-11-19 19:30:41 +00:00
James Gillham
473874be35
Add retailer event handler for airstrike.
2020-11-17 21:35:12 +00:00
Jayefuu
fdb0cf3469
WIP - airstrike command
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- Type `/strike [gps=x,y,surface] to send a large cloud of poison into the enemy
- Searches a chest near spawn for poison capsules. Current cost for command is 100 capsules but could be balanced.
- Needs market items adding for technology research, bought with coins.
- Variables strikeCount and strikeRadius start low. As the market upgrades are made (start at 5k each?) the size of teh strike and amount of capsules increases.
- Should be balanced to allow use from mid-game onwards. Don't allow early game use as manual throwing is fine for early outposts. This should be to speed up the boring end-game clearing of worms.
2020-11-17 20:56:53 +00:00
Jayefuu
4e4b62a152
Spidertron artillery immunity fix
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- Added spidetron to artillery_target_entities list
- Added code to fire a rocket at spidertrons as well as the non-damaging artillery
- Tested effect of 4 and 8 artillery rockets on spidertron. Kills shields quick but spidertron takes about a minute to die. Enough to deter them from staying too long but not too OP.
2020-11-17 18:03:59 +00:00
grilledham
b2f5cfb7c4
Merge pull request #1101 from Refactorio/crash-site-spy-command
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Added a /spy command to allow players to reveal map
2020-11-10 21:04:59 +00:00
Jayefuu
2c744211b1
Add combat robots explode on artillery wagons.
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When a combat robot expires and is targeting an artillery wagon, it will now explode. This is a work around for a factorio bug where combat robots do not attack artillery wagons.
2020-11-10 20:45:37 +00:00
Jayefuu
1afccaa664
Fixed as per requests
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- fixed use of game.player
- if player surface contains a number, now won't fail.
2020-11-10 20:11:18 +00:00
Jayefuu
f2f2a6d766
Updated as per comments
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- Changed get_inventory(1) to get_inventory(defines.inventory.character_main) to make it clearer which inventory we're getting.
- changed area charted to 3x3 full chunks cented on the chunk containing the pinged coordinate. Will now charta 96x96 tile area which is more reasonable considering the cost of /spy
2020-11-08 21:59:54 +00:00
grilledham
674e95993f
Revert "Crash Site: Enemy combat robots now explode when they timeout"
2020-11-07 19:26:09 +00:00
Jayefuu
f06d34ca48
Fixed failed checks
2020-11-06 18:56:42 +00:00
Jayefuu
358c13c8ca
Changed as per description
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- Updated local to be specific to player that used the command (woops!)
- Success message now prints to all players not the user.
2020-11-06 18:52:33 +00:00
Jayefuu
f19c399bc6
Updated as per suggestions
2020-11-05 18:28:34 +00:00
Jayefuu
6bce1ad294
Fixed failed checks.
2020-11-04 16:24:14 +00:00
Jayefuu
05828cba29
Added a /spy command to allow players to reveal map
2020-11-04 16:19:52 +00:00
Jayefuu
64d78f590c
Enemy combat robots now explode when they timeout
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Players were using remotely located artillery wagons in lakes to cheesily clear the map with no repercussions. Swarms of destroyer capsules would hover over the artillery but not target it. They would timeout and the player could then refill the wagon with ammo.
I've changed the entity_died_events file to events.lua since it now has on_entity_died, on_player_died and on_combat_robot_expired.
I have added the on_combat_robot_expired event so that when the robots timeout they explode, damaging nearby entities.
2020-11-04 11:30:30 +00:00
Jayefuu
0c8a260bdf
Fixed failed checks
2020-10-29 16:38:14 +00:00
Jayefuu
f1956c7224
Begin logging crash site game time to scenario data
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Added lines to store the unix time the restart happens as well as how many ticks the game lasted. Starting storing these now so I have some interesting data to use in a week or two.
2020-10-29 16:26:27 +00:00
Jayefuu
cd242aaa80
Update commands.lua
2020-10-24 11:43:31 +01:00
Jayefuu
073198530b
Update commands.lua
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Added changed requested by grilledham:
- Used format_time function
- Added local var to show that text string was role ID.
- Added another commented var with the ID of a test role in case we want to test something and not ping @crash_site
- Added markdown to make printed string bold
2020-10-23 17:10:04 +01:00
Jayefuu
4b2b22b05c
Added Discord notification for "@crash site" when map restarts
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Added discord notification for the @crash site role when crash site is restarted using the /restart command. Pings users with @Crash Site role and prints the map time to add to competitiveness.
2020-10-22 18:56:53 +01:00
Jayefuu
166186c11b
Update commands.lua
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Added suggested text fixes and cleared up lua check failures.
2020-10-10 13:07:22 +01:00
Jayefuu
c674c1b5e5
Updated crashsite commands.lua to check total biter count
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Allows players to restart if there are less than 20 biters left since they were struggling to find the last few.
2020-10-10 10:41:25 +01:00
James Gillham
3a3dcad250
Change crashsite cutscene surface to not spawn enemies.
2020-10-05 20:10:49 +01:00
Jayefuu
5840f143f2
Update map.lua
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Uses new builder function to ensure there are no rocks in the position the silo will spawn.
2020-10-04 18:04:04 +01:00
Jayefuu
ff989b9c30
Updated to add Builders.remove_map_gen_simple_entity to remove rocks
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Space race has a bug that sometimes a rock will spawn where the silo needs to be. But the code only removes trees. This will allow me to call a function to delete rocks.
2020-10-04 17:59:56 +01:00
grilledham
3e9b24fdf0
Merge pull request #1088 from Refactorio/Jayefuu-patch-1
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Updated crash site /restart command so that auto trusted and regulars can call it when map is cleared
2020-10-03 21:07:51 +01:00
James Gillham
23bf630cc1
Fix non-admin restart
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- Stop the entities count from counting entities on the 'nauvis' and 'cutscene' surfaces.
- Only print abort message to admins.
2020-10-03 15:32:57 +01:00
Jayefuu
ca483ed3c9
Update commands.lua
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- Fixed LUA check failures
- Added suggestions by grilledham
- Tested /restart still works from server console
2020-10-01 21:52:47 +01:00
Jayefuu
467092cd6e
Update commands.lua
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- Changed behaviour for non-admins. Now checks for spawners, biters and turrets but doesn't require walls and power structures to be destroyed for restart
- Added checks to limit non-admins from changing the scenario by using an argument after /restart. Now defaults to current scenario for non-admins.
2020-10-01 21:08:09 +01:00
Jayefuu
1684d8924a
Update commands.lua
2020-09-25 11:30:48 +01:00
James Gillham
4742ced9d6
danger_ore_deadlock_beltbox fix name and updates
2020-09-24 20:08:00 +01:00
Jayefuu
4b2510cc47
Updated crash site /restart command so that guests and regulars can call it when map is cleared
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Updated crash site /restart command so that guests and regulars can call it when map is cleared
- Only admin can abort, once the map is cleared.
- Guests and Regular can both call /restart when all enemy units and structures are dead
- Tested on S10 by running this command:
/c local surface=game.player.surface
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
entity.destroy()
end
- Need to merge into develop to test on live server in case conditions at the end of the game are different
- Thought about adding rocket launched condition but decided against it.
2020-09-23 11:14:36 +01:00
James Gillham
bffeb07ca3
Add missing utils.table require.
2020-09-16 20:07:31 +01:00
James Gillham
1487c55791
danger_ore_hub_spiral
2020-09-16 20:01:58 +01:00
James Gillham
2ba12674f2
Remove unused variable.
2020-09-13 14:10:02 +01:00
James Gillham
0c1dd6f1ff
Terrafroming danger ore balance changes.
2020-09-13 13:59:36 +01:00
James Gillham
d47803796b
Danger ore balance changes:
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- Less trees.
- Increase purity of ores.
2020-09-03 14:15:29 +01:00
James Gillham
3cb3809b75
Danger ore - dump container's content as coal ore
2020-09-02 15:04:50 +01:00
James Gillham
d804d29617
terraforming_danger_ore always day
2020-09-02 13:21:16 +01:00
James Gillham
7f8de881f5
Fix seed issue
2020-09-02 13:21:00 +01:00
James Gillham
0ad994dca2
Refactor all the danger ore maps
2020-09-02 12:26:19 +01:00
TWLTriston
fc3b921daf
* Fix to allow thermal water extractors (thermal-extractor) to be placed;
...
* Fix to logistics-0 reference
* Fix to use correct banned_entities.lua file
2020-08-31 13:50:47 +01:00
TWLTriston
5641e99c26
Changing default logistics researched
2020-08-31 13:50:47 +01:00
TWLTriston
c8cb5ba0e5
Tweaks to fluid % and fixing an undefined seed variable
2020-08-31 13:50:47 +01:00
TWLTriston
49b5058d13
Tweak to the purity settings and increased biter rocket clear at 10,000 rockets
2020-08-31 13:50:47 +01:00
TWLTriston
cfb553cca5
Building a bobs+angels version on top of the bobs. Abstracted the ratios build out and increased the rockets to be 1000 instead of 100.
2020-08-31 13:50:47 +01:00
grilledham
c0cc36ccd6
render pollution needed for chunks to unlock
2020-08-31 13:50:47 +01:00
grilledham
4bd615c7b7
updates
2020-08-31 13:50:47 +01:00
grilledham
df7d1a2d98
biter attacks on rocket launch
2020-08-31 13:50:47 +01:00
TWLTriston
8ae7eb6045
Partial commit for adding biter attacks.
2020-08-31 13:49:53 +01:00
grilledham
009bd913eb
updated ore ratios
2020-08-31 13:49:53 +01:00
grilledham
e794e85340
reduce starting size to 80
2020-08-31 13:49:53 +01:00
grilledham
598888a3ee
use weighted segments
2020-08-31 13:49:53 +01:00
grilledham
ae31250f24
added segment_weighted_pattern builder
2020-08-31 13:49:52 +01:00
TWLTriston
4b75706c10
Moved cobalt and gems to be random ore placements
2020-08-31 13:47:55 +01:00
grilledham
db413097cd
updates
2020-08-31 13:47:55 +01:00
grilledham
23bac83a85
mixed_ores config
2020-08-31 13:47:55 +01:00
grilledham
c98be136df
updated scenario info + upped pollution thresholds
2020-08-31 13:47:54 +01:00
grilledham
70810d930d
banned_entites
2020-08-31 13:47:54 +01:00
plague006
d5ccc003a0
Add table require
2020-08-31 13:47:54 +01:00
grilledham
0f10a2071b
fixed missing comma error
2020-08-31 13:47:54 +01:00
grilledham
3c6bd28498
added thorium to the no map gen ores
2020-08-31 13:47:54 +01:00
grilledham
a73d9cd88d
danger bob ores
2020-08-31 13:47:54 +01:00
BSM
b3a438b06e
Update venice.lua
...
Removed trailing whitespaces (inside description strings, so picky the luacheck).
2020-08-27 20:56:16 +02:00
BSM
40f6cea071
Update venice.lua
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Added map descriptions and disabled landfill to prevent cheating
2020-08-25 05:11:49 +02:00
zahir
05cea798f3
spidertron bot spawn
2020-08-17 21:34:24 -04:00
BlueRock (on discord)
e2384ba331
undo un-intentional indent
2020-08-09 22:12:38 -04:00
BlueRock (on discord)
2aa7b712ac
Revert change to diggy-clear-void command
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Originally proposed change to allow for a numerical surface_index to work with the diggy-clear-void debugging command. But found that command works as is by using the text 'redmew' as the surface index. Discarded proposed change and documented example use in comments to help clarify how to use.
2020-08-09 21:15:46 -04:00
BlueRock (on discord)
e2b6f6096d
Update hail_hydra.lua
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Fixes an infrequent bug in hail_hydra that has existed a long time. Currently Factorio does not allow enemy entitities of type 'turret' to target entities of type 'car' (includes cars and tanks). Doing so logs an error. If this changes in the future then the condition cause.type ~= "car" below can be removed.
2020-08-09 20:58:59 -04:00
BlueRock (on discord)
86002b4e70
Remove test code
2020-08-07 21:23:30 -04:00
Bluerock
2f2533db40
Merge remote-tracking branch 'upstream/develop' into develop
2020-08-07 21:05:18 -04:00
Bluerock
08197bccd2
first commit
2020-08-07 20:29:56 -04:00
Bluerock
0afdbcb472
Various Diggy enhancements and updates
2020-08-07 20:24:07 -04:00
plague006
c552294021
Resolve remaining linting warnings/errors
2020-07-31 12:03:34 -04:00
plague006
3c04544694
Minor linting fixes
2020-07-31 11:07:09 -04:00
grilledham
4d8aee20c5
Merge pull request #1070 from grilledham/crashsite_do_bot_spawn_bug
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fix do_bot_spawn when event.cause is nil
2020-07-21 19:50:46 +01:00
James Gillham
0cb6780922
fix do_bot_spawn when event.cause is nil
2020-07-20 20:26:15 +01:00
Claude
42bdf2be6d
update link
2020-07-18 12:57:57 +03:00
Claude
96aea0b76f
Update link
2020-07-18 12:24:41 +03:00
BlueRock (on discord)
dbdd241c86
Recommended Diggy bot mining update for Factorio .18.27 ( #1064 )
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* Recommended Diggy bot mining update for Factorio .18.27
* Resolve conflicts in this PR with diggy_hole.lua in PR 1061
* Include recent updates made to diggy_hole.lua in PR 1061
* Mining delay and particle tweaks
2020-06-04 16:39:38 +02:00
BlueRock (on discord)
3e08ea6b6c
Diggy updates for Factorio .18.27 ( #1061 )
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* Diggy updates for Factorio .18.27
* Updated with Soggs suggestions and tested again. Thanks Soggs.
* improved on_entity_died event handling
* Changes to on_entity_died event handling based on feedback
* Ensure loot is also suppressed for rocks that die by being damaged
* Remove unused local variable from simple_room_generator.lua
* Fix exploding reactor generating stone drops and freezing game. Using entity.destroy() again where it is better suited and for performance.
* Minor cleanup
* Readability
* Additional readibility
* Minor indentation cleanup
2020-06-04 16:34:30 +02:00
James Gillham
707e457a33
Remove evolution_scale_formula.
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0.18.28 doesn't allow functions in global so we are removing teh evolution_scale_formula function from being stored in global.
2020-05-30 16:16:07 +01:00
James Gillham
b2cd925d3a
Update gui styles for 0.18.27
2020-05-26 17:35:14 +01:00
theorangeangle
f474b562af
Merge pull request #991 from SimonFlapse/concrete_jungle
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Concrete Jungle - the map is complete, only remaining things to do are are
- migrate description to wiki
- add cutscene
- bring into regular map rotation (this is an interesting map that we should run more often)
2020-05-10 16:23:52 -05:00
theorangeangle
90dae3ded6
add map preview
2020-05-10 16:22:59 -05:00
theorangeangle
191667aec6
Merge pull request #979 from Jayefuu/patch-9
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Changes to Maltease Crossings as per #906 - Map might need some balance changes but in terms of "does it work as intended" the answer is yes
2020-05-10 16:11:35 -05:00
Zahir Khan
645eb375a9
Minor fix
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event parameter added to do_spawn_entity
2020-04-28 23:06:41 -04:00
grilledham
7c70d36b41
Merge pull request #1049 from Zahir-Khan/In_progress
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Artillery kills cause bots to spawn and shoot across the map.
2020-04-28 08:27:28 +01:00
grilledham
de0ba2fa6c
Merge pull request #1047 from Ogg-Technologies/develop
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Added maze_with_rooms map
2020-04-27 19:09:00 +01:00
Jayefuu
9b27034345
Update dino_island.lua
2020-04-26 16:22:50 +01:00
Zahir Khan
e7d5044b59
different spawn rate for arty vs arty
2020-04-25 19:46:04 -04:00
Zahir Khan
8238351252
Artillery will cause bots to spawn
2020-04-25 18:17:12 -04:00
Oskar
f963e50910
Fixed reloading
2020-04-19 19:53:58 +02:00
Oskar
1c82183ab5
Added ores at dead ends
2020-04-19 16:59:53 +02:00
Oskar
2566d7fca0
Small refactoring
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Added missing local to functions
Moved requires to the top
Removed unused Event require
Renamed remove_dead_ends functions
2020-04-19 11:47:55 +02:00
Oskar
960971d6cb
Added maze_with_rooms map
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Added a new map which makes everything void except a random maze
Randomly sized rooms are placed around the maze
2020-04-18 20:26:51 +02:00
theorangeangle
fcb14d33fb
Merge pull request #1045 from Refactorio/theorangeangle-patch-2
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other things todo:
-basic cutscene
-less biters (add preset?)
2020-04-18 12:56:56 -05:00
grilledham
c0406c5acb
Merge pull request #985 from Zahir-Khan/In_progress
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Feature - Combat bots spawn when player kills a turret.
2020-04-18 17:46:18 +01:00
Zahir Khan
f900cb8d39
small balance change
2020-04-18 01:38:31 -04:00
James Gillham
578f3465e4
refactor on_entity_died event
2020-04-16 12:40:43 +01:00
grilledham
7f8efca5a5
Fix restart state not reset when fails to start sceanrio.
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When a scenario fails to start the restarting state was not reset, which prevented another restart from being started. We now clear the restarting flag.
2020-04-15 23:03:51 +01:00
Zahir Khan
ede8802e92
Modifiers for Combat bots
2020-04-06 18:15:01 -04:00
Zahir Khan
530ab4f307
Update entity_died_events.lua
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Factorio devs fixed the bug.
2020-04-06 16:30:47 -04:00
theorangeangle
e4478f6735
Map description for danger ores
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other things todo:
-basic cutscene
-less biters (add preset?)
2020-03-31 00:59:45 -05:00
theorangeangle
dc67a9518b
Update grid_bot_islands.lua
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remove the standard market to prevent two markets from spawning at map load
2020-03-30 17:22:19 -05:00
theorangeangle
092f30cded
Merge Space Race into Code Base :D
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Space Race is still very much a [WIP] and should be treated as such. Many features need to be added, but it is being merged in its current state to allow for easier internal integration. The map is in a playable state, and includes a configuration file.
A list of future ideas and features to implement can be found at #996 and it should be notes that this is still a "high priority" project.
2020-03-01 23:34:23 -06:00
grilledham
d45009d1aa
Merge pull request #1038 from BlueRock2/Diggy_oil_spacing
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Diggy - Prevent oil from spawning too close to other oil patches
2020-02-19 22:54:49 +00:00
grilledham
8b3a0bbfd6
Merge pull request #1033 from BlueRock2/BlueRock_branch2
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Diggy patch for ore showing up on top of water
2020-02-19 22:54:28 +00:00
Simon
d4cab5ef9f
Removed trailing whitespace (Travis CI)
2020-02-18 22:53:59 +01:00
BlueRock (on discord)
b89ba937fe
Update scattered_resources.lua
2020-02-18 16:23:21 -05:00
BlueRock (on discord)
1896b282f4
Updated with Simon's suggestions.
2020-02-18 15:41:54 -05:00
BlueRock (on discord)
24c20bdf17
Update scattered_resources.lua
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Updated to use count_entities_filtered with limit instead of find_entities_filtered
2020-02-16 16:54:39 -05:00
Bluerock
54fa0be54b
Prevent oil from spawning too close to other oil patches.
2020-02-16 12:27:57 -05:00
grilledham
84ccb2a0be
Merge pull request #1032 from BlueRock2/develop
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Diggy-map patch
2020-02-15 16:21:40 +00:00
BlueRock (on discord)
0abf22ad91
Update hail_hydra.lua
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Merging this hail hydra particle fix (PR 1035) with PR 1032 (diggy patch for 0.18) since all of the updates are related to the particle changes in Factorio 0.18
2020-02-14 13:48:48 -05:00
grilledham
8ef36c6099
crashsite world map
2020-02-08 13:47:51 +00:00
Bluerock
ca8b0b09c2
Patch for ore spawning on top of water inadvertently introduced in PR #983 to resolve issue #552 .
2020-02-06 06:21:22 -05:00
BlueRock (on discord)
aef0788f89
Merge pull request #3 from Claude477/patch-6
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update3
2020-02-04 18:48:34 -05:00
Claude
dd801ec7c9
update3
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update3
2020-02-05 01:39:56 +02:00
Claude
10820832c8
update2
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update2
2020-02-05 01:37:21 +02:00
theorangeangle
2b8a2440ae
Merge pull request #1009 from Claude477/patch-5
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Create square_sprial_old
2019-12-31 04:33:57 -06:00
grilledham
be2cc08f31
Merge pull request #1011 from Tarsassum/reversion
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new file: map_gen/maps/terra.lua
2019-12-09 20:21:31 +00:00
Zahir Khan
f4739e9edd
Update scenario.lua
2019-12-07 19:55:30 -05:00
Zahir
dfad5aa8e7
added mapgen to cutscene
2019-12-07 19:47:59 -05:00
theorangeangle
8be717d4bc
Merge pull request #1006 from Zahir-Khan/crashsite-cutscene
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Crashsite cutscene
2019-12-04 21:51:31 -06:00
Zahir Khan
734693a19f
Update cutscene.lua
2019-12-04 16:48:26 -05:00
Zahir Khan
6a43accf85
Update cutscene.lua
2019-12-04 16:07:51 -05:00
theorangeangle
17c433a4bb
Merge pull request #1014 from Zahir-Khan/turkey
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Turkey.lua Improvements
2019-12-04 14:29:56 -06:00
Zahir Khan
db66b17314
Update cutscene.lua
2019-12-03 21:38:51 -05:00
Zahir Khan
b0354cdb39
Update cutscene.lua
2019-12-03 21:01:01 -05:00
Zahir Khan
e17c3d28f7
Prevent character collision
2019-12-03 20:47:30 -05:00
Zahir Khan
9ea33b6303
one skip btn press needed
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Added supporting changes to cutscene_controller.lua
2019-12-03 20:47:30 -05:00
grilledham
a98aea7b49
missing entity + desync fixes
2019-12-03 20:47:30 -05:00
Zahir Khan
4244afd8c5
Condensed code
2019-12-03 20:47:30 -05:00
Zahir Khan
3afde6617b
Added player valid check
2019-12-03 20:47:29 -05:00
Zahir Khan
99a7657681
Timing tweaks for the new strings.
2019-12-03 20:47:29 -05:00
Zahir Khan
46ccb4c277
Added cutscene init
2019-12-03 20:47:29 -05:00
Zahir Khan
5f456347b2
Update cutscene.lua
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minor addition
2019-12-03 20:47:29 -05:00
Zahir Khan
8a0873f68f
Update scenario.lua
2019-12-03 20:47:29 -05:00
Zahir Khan
20bc8cb5cb
Update cutscene.lua
2019-12-03 20:47:29 -05:00
Zahir Khan
f1e8911968
Create cutscene.lua
2019-12-03 20:47:29 -05:00
Zahir Khan
d66b62c19a
Added cutscene outpost
2019-12-03 20:47:29 -05:00
theorangeangle
c1359be75c
Merge pull request #988 from SimonFlapse/diggy_cutscene
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[Diggy] Cutscene Fixes
2019-12-03 13:20:30 -06:00
Zahir Khan
09922c0f54
Update turkey.lua
2019-11-29 09:20:42 -05:00
Zahir Khan
7682f1967e
Use of on_nth_tick
2019-11-29 08:53:32 -05:00
Zahir Khan
d0f2fc5748
Update turkey.lua
2019-11-28 13:37:27 -05:00
theorangeangle
0e52cb3519
Merge pull request #1012 from Zahir-Khan/turkey
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Added random messages to print every 10 minutes to the turkey map
just in time!
2019-11-27 23:59:07 -06:00
theorangeangle
2225f5363f
added vauge documentation that will come back to haunt me later
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local time 11:49 pm and travis better approve this by midnight!
2019-11-27 23:49:24 -06:00
theorangeangle
9e72495790
after playing whack a mole for 20 mins i think it's working now. local time 11:43pm
2019-11-27 23:43:45 -06:00
theorangeangle
bd8e289e58
i wanted to add the turkey ores from the 2018 map onto the 2019 terrain but can't clear out all the errors. going to have inebriate myself and see if that makes things better or worse. -11:10pm local
2019-11-27 23:10:50 -06:00
Zahir Khan
9a6e978a27
Update turkey.lua
2019-11-27 21:01:49 -05:00
Zahir Khan
837eedcc2c
Update turkey.lua
2019-11-27 20:39:26 -05:00
Zahir Khan
97be613e3d
Added random turkey message every 10min
2019-11-27 20:26:37 -05:00
theorangeangle
b0dd0b072c
Merge pull request #981 from Jayefuu/map_description_fixes
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Updated map descriptions and landfill tech from maps named in issue #906
2019-11-27 11:29:04 -06:00
Tarsassum
f662f12b79
Removed unnecessary comments and replaced useful comments on top of the lines.
2019-11-26 03:26:48 +01:00
Tarsassum
5461b3147f
new file: map_gen/maps/terra.lua
2019-11-25 04:17:14 +01:00
theorangeangle
99ae9c0cf4
added map preview
2019-11-24 19:48:17 -06:00
Claude
0a1636161c
wrong folder
2019-11-24 20:23:37 +02:00
Claude
b6d53d2db6
Update
2019-11-24 20:22:59 +02:00
Claude
7ee39fc280
Create square_spiral_old
2019-11-24 20:13:12 +02:00
Claude
546694a8b2
update suare_spiral_old
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Meybe this fix it
2019-11-24 19:49:00 +02:00
theorangeangle
6347833eaf
removed unnecessary commenting
2019-11-16 12:37:50 -06:00
theorangeangle
4e7b3f8e21
reduced movement for players during combat
2019-11-16 12:27:19 -06:00
Claude
aca98f7098
Update creation_of_adam2.lua
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This fix "map_gen.ores" path to "map_gen.entities"
2019-11-15 23:06:46 +02:00
Claude
8d0766cecc
Update vanilla.lua
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This fix path for tiny_ores.lua start vanilla.lua
2019-11-12 18:48:37 +02:00
SimonFlapse
738e105766
v0.4.6 dark nights and market + coin fixes
2019-11-03 17:38:23 +01:00
SimonFlapse
69d3fd64d1
Minor changes to fix join team bug
2019-11-03 15:14:21 +01:00
grilledham
71356cc504
Merge pull request #1003 from grilledham/crashsite/biters_to_worms
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Crashsite: Change biters to spawn worms on death
2019-11-01 20:35:02 +00:00
grilledham
a7ec8e9856
Change biters to spawn worms on death
2019-11-01 16:04:43 +00:00
SimonFlapse
0d3c93bad0
Minor fixes involving the gui and market
2019-10-27 19:40:27 +01:00
SimonFlapse
337eabc08a
Bug fixes and team balancing changes
2019-10-27 14:46:57 +01:00
SimonFlapse
f4710e824a
Changing seed
2019-10-27 12:36:05 +01:00
SimonFlapse
63d2b85407
New ore shapes
2019-10-27 12:21:08 +01:00
SimonFlapse
a9be1b46fa
Minor fixes
2019-10-27 00:51:29 +02:00
SimonFlapse
bedcb2e1a9
v0.4 king of the hill
2019-10-27 00:45:28 +02:00
SimonFlapse
09d4d76359
Added custom mirrored ore generation + Refactoring
2019-10-26 22:09:32 +02:00
SimonFlapse
52f0fe2e5c
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-26 16:26:19 +02:00
SimonFlapse
350ab55fcc
Changes from second playthrough
2019-10-21 17:20:28 +02:00
Soggs
b44ca8621b
Changes to Snakier_Swamp as proposed by grilledham.
2019-10-21 12:34:01 +02:00
Soggs
f1bfc70d43
Deleted Builders.remove_decoratives() from Builders.lua as it was a inferior duplicate of the newly added Builders.remove_map_gen_decoratives().
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Swapped Snakey_Swamp and Snakier_Swamp to use Builders.remove_map_gen_decoratives() instead of Builders.remove_decoratives().
2019-10-21 12:21:54 +02:00
Soggs
f3ffc28512
Merge remote-tracking branch 'upstream/develop' into snakey_swamp
2019-10-21 12:15:26 +02:00
Simon
9a2e5e554f
Hilbert Water Trap + Fixes for Hilbert Sand Trap ( #998 )
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* Initial commit of hilbert water trap
* Refactoring in features/market.lua
* Fixed ribbon for both Hilberts
* Added remove decoratives function to the builder
* Refactoring the new builder functions
* Simplifying create_standard_market
* remove_map_gen_decoratives_by_filter renamed
* Fixed documentation links having _edit in them
* Formating documents
2019-10-20 16:23:34 +02:00
Simon
5b290676d4
Update map_gen/maps/space_race/cliff_generator.lua
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Co-Authored-By: grilledham <jrdgillham@gmail.com>
2019-10-20 14:41:01 +02:00
Simon
0a8dc3012e
Update map_gen/shared/generate.lua
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Co-Authored-By: grilledham <jrdgillham@gmail.com>
2019-10-20 14:40:22 +02:00
Soggs
78dbd16b30
Added Builders.remove_decoratives(shape) to builders.lua
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Builders.remove_decoratives(shape) removes any decoratives in the given shape.
Update the map scripts, snakey_swamp and snakier_swamp to use this to remove decoratives from the dividers.
2019-10-20 05:24:35 +02:00
Soggs
d360169ab7
Merge remote-tracking branch 'upstream/develop' into snakey_swamp
2019-10-20 05:16:18 +02:00
SimonFlapse
f85c434077
Fixed whitespace
2019-10-19 00:03:07 +02:00
SimonFlapse
d812c71fe5
Merge remote-tracking branch 'upstream/develop' into diggy_cutscene
2019-10-18 23:41:21 +02:00
Simon
b6bcc70194
Merge branch 'develop' into patch-9
2019-10-17 23:54:40 +02:00
Simon
03f461da36
Merge branch 'develop' into map_description_fixes
2019-10-17 23:53:19 +02:00
Simon
fce544c2d1
Merge branch 'develop' into mapmodify-3
2019-10-17 20:27:42 +02:00
SimonFlapse
2a83ea5ad1
Fixed saved prices being synced between forces
2019-10-14 23:11:04 +02:00
SimonFlapse
5143a12d15
Fixed unlocking disabled research and the random research unlock
2019-10-14 22:54:15 +02:00
SimonFlapse
f0fe5ed20a
Added "random" research unlocks in the market
2019-10-14 22:29:30 +02:00
grilledham
0f88751faf
fix crashsite no wall bug
2019-10-14 19:04:46 +01:00
SimonFlapse
21bb182644
Removed sand-1 beach
2019-10-14 17:25:13 +02:00
SimonFlapse
01fb65f323
Moved entity creation to a new function
2019-10-14 17:21:36 +02:00
SimonFlapse
09a565c115
Nice beach transition
2019-10-14 17:18:06 +02:00
SimonFlapse
f131b4d483
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-14 15:43:52 +02:00
Soggs
d3e82fb1fa
Purging the evil trailing whitespaces.
2019-10-14 13:10:57 +02:00
Soggs
dd544919c8
Snakier_Swamp Initial Commit
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Adds another ribbon style map similar to Snakey Swamp with even windier paths.
2019-10-14 13:03:22 +02:00
SimonFlapse
4e4945f159
Changes to starting resources
2019-10-14 09:59:18 +02:00
SimonFlapse
31e534c502
Merge remote-tracking branch 'upstream/develop' into snakey_swamp
2019-10-14 09:45:10 +02:00
Simon
bf8cd265d2
[Builder] Simple entity removal ( #994 )
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* Simple entity removal in Builders
Performance could be improved
* Removed rocks parameter
The increased radius caused simple-entity to work
* Added another way to remove units that should be more efficient
* Changed find_entities to use area instead of radius
* removed remove_units function
* changed function name from names to name
* added table.shallow_copy
* reworked 'remove_*' builders
* used remove_* builders for existing maps
* update .luacheckrc
* Added links to documentation for each public function
* Added links for new functions
2019-10-14 00:09:47 +02:00
Soggs
ef52016d25
Minor fixes to comply with automated testing.
2019-10-13 18:11:06 +02:00
Soggs
706e7bac11
Added Snakey Swamp map script.
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Creates a ribbon works with a snakey path surrounded by water at the top and bottom.
2019-10-13 15:52:03 +02:00
SimonFlapse
edc727da05
Changed cliff generation to allow map_gen cliffs
2019-10-13 13:55:18 +02:00
SimonFlapse
68744bc91a
Disabled default cliff generation
2019-10-12 23:37:29 +02:00
SimonFlapse
1b317d2941
Fixed missing locals
2019-10-12 23:24:36 +02:00
SimonFlapse
ae3fc079a5
CLIFFS!
2019-10-12 23:23:54 +02:00
SimonFlapse
a128e0d234
Added player count to waiting gui
2019-10-12 16:57:31 +02:00
SimonFlapse
8a304ccb69
Fixed introduced bugs from last commit
2019-10-12 14:09:24 +02:00
SimonFlapse
6eb6574cc4
Refactoring + Changes from #996
2019-10-12 13:29:11 +02:00
SimonFlapse
ac7d60643b
More tweaking
2019-10-11 21:07:16 +02:00
SimonFlapse
839019514b
Result from first alpha run
2019-10-11 20:24:28 +02:00
SimonFlapse
505bc0cc53
Unused variable removal
2019-10-11 11:20:10 +02:00
SimonFlapse
8f51a726e1
Removed global from generate, causes desyncs
2019-10-11 11:19:10 +02:00
SimonFlapse
2afc4ac5f0
Made it easier to add a new surface to the generate function
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You add a new surface by calling the get_surfaces() method in generate.lua
And then inserting a new value in the key, value format: [surface_name] = shape
Example
`local Generate = require 'map_gen.shared.generate'
game.create_surface('snake')
Generate.get_surfaces()['snake'] = b.rectangle(45, 4)
2019-10-11 10:54:27 +02:00
SimonFlapse
51dfa636fc
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-11 10:17:19 +02:00
Simon
ca29a047de
[Snake] Added on_snake_player_died event ( #995 )
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* Added on_snake_player_died event and a snake_demo map
* Added score to the event
* Fixed entities being destructible
Changed comment
* Fixed cases where controller type wasn't god
* Changed players controller to spectator when their snake dies
* Changed start_game call away from remote.call
* Needed new call to show the snake button
* Changed start_game to use Snake.control
* removed snake event from demo map
* Update map_gen/maps/snake_demo.lua
2019-10-11 00:28:40 +02:00
SimonFlapse
153eaf03ac
Fix for #984
2019-10-10 11:39:41 +02:00
SimonFlapse
5122634a3a
Bunch of simple map descriptions
2019-10-10 11:29:28 +02:00
SimonFlapse
96eb160534
Added warning in default.lua to help guide newcomers
2019-10-10 11:10:30 +02:00
SimonFlapse
5975942db8
(Hoping to fix the removed cutscene changes)
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Revert "Revert "Merge pull request #947 from SimonFlapse/diggy_cutscene""
This reverts commit 0f87f7040a
.
2019-10-10 11:01:16 +02:00
SimonFlapse
16810d4a67
Fixed pollution and updated map_settings reference
2019-10-10 10:40:32 +02:00
SimonFlapse
4d33c46b76
Merge remote-tracking branch 'upstream/develop' into mapmodify-3
2019-10-10 10:25:16 +02:00
SimonFlapse
99fe5a8d88
Restricted landfill to 'water' (connected_dots)
2019-10-10 10:24:41 +02:00
SimonFlapse
f5b40ddd07
Market items now working
2019-10-09 21:36:11 +02:00
SimonFlapse
d6842d8e4a
Fixed random desync (Static oil placement)
2019-10-09 13:25:43 +02:00
SimonFlapse
f0e147f39e
Added markets and more
2019-10-09 02:02:48 +02:00
SimonFlapse
301c57a536
Changed rail_grid_restrictions to use Token
2019-10-08 10:51:07 +02:00
SimonFlapse
1ecf72a86a
Merge remote-tracking branch 'upstream/develop' into concrete_jungle
2019-10-08 10:48:30 +02:00
SimonFlapse
5182e21607
Initial commit of Space Race
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Playable version 0.1
2019-10-07 22:44:17 +02:00
SimonFlapse
a9836b31f2
Moved containers to tier 1, new logic to prevent chest spilling
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Regulars and above ignored by the anti grief
2019-10-06 22:59:09 +02:00
Jayefuu
f905cbf4d9
Update map_gen/maps/grid_islands_rotated.lua
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Co-Authored-By: Simon <44922798+SimonFlapse@users.noreply.github.com>
2019-10-06 17:24:36 +01:00
SimonFlapse
199c824ad7
Refactoring + Locales + Welcome message fix
2019-10-06 14:53:51 +02:00
SimonFlapse
dcf66d3bac
anti-grief spilling
2019-10-06 02:17:05 +02:00
SimonFlapse
3b34afca3d
Popup for spilling items
2019-10-06 02:05:01 +02:00
SimonFlapse
f94fdcd660
Added info popup
2019-10-06 01:43:27 +02:00
SimonFlapse
5145b2ac26
Re-disable tile blueprints
2019-10-06 01:27:07 +02:00
SimonFlapse
1f34779c8e
Fixed inventory entities losing items
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Starting area enclosed by a circle with 4 bridges
Removed refined-hazard-concrete from market
Added 3x3 hazard-concrete to spawn for assembling machine mk2 to start producing concrete
2019-10-06 01:20:01 +02:00
SimonFlapse
428e298ae9
Added more info
2019-10-05 19:43:45 +02:00
SimonFlapse
d7a08fbdae
Forgot a game.print
2019-10-05 19:39:26 +02:00
SimonFlapse
9608836a77
Fixed tile blueprinting
2019-10-05 19:36:49 +02:00
SimonFlapse
79aef55281
Preventing downgrading tiles
2019-10-05 19:14:27 +02:00
SimonFlapse
ffe6f0d965
Fixed hazard left and right names
2019-10-05 18:42:50 +02:00
SimonFlapse
a087fb84b4
fixed stack valid for read
2019-10-05 18:35:57 +02:00
SimonFlapse
dad86aeff2
Fixed ground stealing/cheating
2019-10-05 18:28:06 +02:00
SimonFlapse
a324bcd167
Tweaking game play
2019-10-05 17:14:01 +02:00
SimonFlapse
47bd5e4971
Minor improvements
2019-10-05 17:02:00 +02:00
SimonFlapse
712d6bd006
Fixed upvalues
2019-10-05 17:00:36 +02:00
grilledham
c6fd8ec4ea
Merge pull request #980 from Jayefuu/branch
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Added rail_grid map preset and preview
2019-10-05 11:45:11 +01:00
SimonFlapse
9b6a9784ba
Refactoring
2019-10-05 11:09:32 +02:00
SimonFlapse
5d7a319267
added map info
2019-10-05 02:37:35 +02:00
SimonFlapse
af07e81014
added messages
2019-10-05 02:14:57 +02:00
SimonFlapse
2437a886f9
Added more tiered entities
2019-10-05 01:37:33 +02:00
SimonFlapse
059e8cd274
Created concrete jungle map
...
Suggested by Sangria Louie (https://discordapp.com/channels/432567222481846283/432570869039104012/629791144846426122 )
Initial edition
Starting area with a radius of 50 made with stone-path
Most entities can only be placed on top of stone-path or better.
Entities can be split up into three tiers making the "heaviest" entities banned from any tile except refined-concrete
Needs more tiered entities
2019-10-05 01:01:39 +02:00
SimonFlapse
b7511e1dc1
Reduced landfill pricing based upon feedback
2019-10-04 21:16:08 +02:00
Simon
3997f6ffb3
Toxic Jungle Danger Ores Fixes ( #986 )
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* Fixed danger ores and removed flamethrower ammo recipe
* disabled draw_resource_selection
Disabled map_gen ore, oil and cliffs.
Added map info
2019-10-04 21:01:11 +02:00
SimonFlapse
fa4442d644
"Fixed" LuaPlayer being invalid messages
2019-10-04 20:59:32 +02:00
grilledham
661cd205a4
fixed comment
2019-09-28 14:33:27 +01:00
grilledham
ea7c027495
travis linting
2019-09-28 14:31:19 +01:00
grilledham
781cd11178
refactor rail_grid
2019-09-28 14:23:57 +01:00
curiosity
03dba62d30
Refactoring
2019-09-15 12:00:23 +03:00
curiosity
9dd4f8a3bb
Refactoring
2019-09-15 11:47:18 +03:00
curiosity
f3ebccce0b
Fix stress corruption caused by water #552
2019-09-14 19:40:43 +03:00
Jayefuu
6d9791beb4
Updated map descriptions and landfill tech from maps named in issue #906
2019-09-11 20:57:39 +01:00
grilledham
e96cbfa680
Added Builders.change_map_gen_tiles(shape, new_tile_map).
2019-09-11 20:51:04 +01:00
Jayefuu
1ad53c842d
Added rail_grid lua and png files. Suitable for vanilla but also used on modded.
2019-09-11 19:31:38 +01:00
Jayefuu
e8083dcfe2
Added map preview
2019-09-09 23:29:34 +01:00
Jayefuu
8ddb0c4f8e
Updated maltease_crossings as per #906
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Updated as per comments by @theorangeangle in #906 :
https://github.com/Refactorio/RedMew/issues/906#issuecomment-525123084
- Updated map description, name etc.
- Removed remove_tree function broken by Redmew surface
- Added automatic disabling of landfill on game init. Previously used a manual command.
- Moved spawn so market didn't appear on coal patch.
- Added map preview to data folder
Sorry for the several commits. I'll get smartgit set up again soon.
2019-09-09 22:55:01 +01:00
grilledham
def7d53da2
fix require for Popup.player
2019-09-08 13:18:50 +01:00
theorangeangle
0f87f7040a
Revert "Merge pull request #947 from SimonFlapse/diggy_cutscene"
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This reverts commit fc1d1af9d8
, reversing
changes made to 7d56edd582
.
2019-09-01 22:01:32 -05:00
theorangeangle
b7be1388cd
Merge pull request #947 from SimonFlapse/diggy_cutscene
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Cutscene Controller
2019-09-01 20:23:37 -05:00
grilledham
16a0f3cb09
reduce number of trees correctly
2019-09-01 20:23:35 -05:00
grilledham
48a4cd6d93
less trees
2019-09-01 20:23:33 -05:00
grilledham
60cc102c7a
0.17.60 oil changes
2019-09-01 20:23:30 -05:00
grilledham
0bf02b92fd
desert preset
2019-09-01 20:23:28 -05:00
grilledham
fc7ed1e735
refactor to allow multiple crashsite presets
2019-09-01 20:23:27 -05:00
grilledham
cf835fcf32
spawn market to neutral force
2019-09-01 20:23:25 -05:00
grilledham
b9354c614d
reverted small oil refinery changes
2019-09-01 20:23:23 -05:00
grilledham
eac5daa56f
increased advanced circuit output
2019-09-01 20:23:22 -05:00
grilledham
20e836c47e
outpost balance
2019-09-01 20:23:21 -05:00
theorangeangle
c2b454a775
Merge pull request #953 from theorangeangle/mapmodify-3
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Mapmodify 3
2019-09-01 20:23:20 -05:00
theorangeangle
fc1d1af9d8
Merge pull request #947 from SimonFlapse/diggy_cutscene
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Cutscene Controller
2019-08-31 20:52:28 -05:00
theorangeangle
616541bee9
fixed whitespace and added map preview for "loading screen"
2019-08-28 22:13:54 -05:00
theorangeangle
c5d09f50fa
fixed broken image sprite and replaced with a parity
2019-08-28 21:40:27 -05:00
grilledham
3e28c29a70
reduce number of trees correctly
2019-08-03 14:26:34 +01:00
grilledham
afa2019faa
less trees
2019-08-03 12:16:19 +01:00
grilledham
0eb844b17f
0.17.60 oil changes
2019-07-30 17:30:47 +01:00
grilledham
54ff569235
desert preset
2019-07-28 11:44:21 +01:00
grilledham
119ce340bb
refactor to allow multiple crashsite presets
2019-07-28 11:44:13 +01:00
grilledham
3941937400
spawn market to neutral force
2019-07-27 12:00:18 +01:00
grilledham
bac91762a3
reverted small oil refinery changes
2019-07-25 16:21:56 +01:00
grilledham
5b6b46047e
increased advanced circuit output
2019-07-25 16:21:26 +01:00
grilledham
c7c6120f55
outpost balance
2019-07-21 18:37:03 +01:00
theorangeangle
5607e7a50b
Merge pull request #953 from theorangeangle/mapmodify-3
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Mapmodify 3
2019-07-17 04:38:50 -04:00
SimonFlapse
b431628b86
Removed game.print statements
2019-07-07 20:54:37 +02:00
SimonFlapse
d07ea062fe
Merge remote-tracking branch 'origin/diggy_cutscene' into diggy_cutscene
2019-06-22 16:53:26 +02:00
SimonFlapse
40131895f0
Added ability to fit to edges based on the top left corner
2019-06-22 16:53:18 +02:00
Simon
890cdf12e7
Merge branch 'develop' into diggy_cutscene
2019-06-22 15:11:56 +02:00
grilledham
4bd81a89e0
set chest to be on player force
2019-06-22 09:45:09 +01:00
grilledham
869371cb2a
added burner inserter to spawn
2019-06-22 09:41:45 +01:00
grilledham
2ba2086618
respawn power poles
2019-06-21 21:29:35 +01:00
theorangeangle
c7f57d257e
fixed the shit i broke in the last commit, hopefully
2019-06-20 22:49:09 -05:00
theorangeangle
571b06eadb
Revert "renamed "factorio_logo2" to "factory_squared"; removed "factorio_logo" and its preview image; fixed info and disabled market module for christmas tree of terror."
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This reverts commit b8d994a7f6
.
2019-06-20 22:43:12 -05:00
theorangeangle
c2cbcc4a0b
added map info and disabled landfill on DNA; added map preview and info for double beach
2019-06-20 22:35:51 -05:00
grilledham
fa2a62337a
highlight top buttons
2019-06-20 12:39:18 +01:00
theorangeangle
a93ec511b9
added map descriptions for diagonal ribbon, bacon islands, and antfarm; fixed stone and coal generation in ribbon
2019-06-19 21:20:43 -05:00
theorangeangle
4481e86940
Merge pull request #915 from RCTheBlueWolf/develop
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set day/night to bright and added preview image for the beach map.
2019-06-19 20:31:51 -05:00
theorangeangle
53281692dc
renamed crosses3 to x-cross
2019-06-19 20:23:24 -05:00
theorangeangle
7451e2ae8c
removed the crosses default map.
2019-06-19 20:20:34 -05:00
theorangeangle
b8d994a7f6
renamed "factorio_logo2" to "factory_squared"; removed "factorio_logo" and its preview image; fixed info and disabled market module for christmas tree of terror.
2019-06-18 17:28:31 -05:00
SimonFlapse
f811da5b30
Fixed inverted height and width
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Polygons are not being placed correctly
2019-06-14 23:19:21 +02:00
SimonFlapse
71044d6ade
Refactoring + Rendering module from grilledham
2019-06-14 19:24:11 +02:00
theorangeangle
0e67d6ca99
Update beach.lua
2019-06-10 14:37:13 -05:00
SimonFlapse
7d32760bc2
Diggy cutscene tweaks
2019-06-10 19:29:14 +02:00
SimonFlapse
36f51bc2e5
Fixed rendering background
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Minor tweaks to cutscene in diggy
2019-06-10 19:10:02 +02:00
SimonFlapse
6978cc0330
Fixed replay not working in MP
2019-06-10 16:32:13 +02:00
SimonFlapse
860ead05c0
Added localisation, Debug.Print and Cleanup
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Also changed some parameters to the draw_text with background so that 'g' and similar letters are not outside the background
2019-06-10 15:15:14 +02:00
SimonFlapse
202e4c37b5
Fixed background parameters
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Also added a new waypoint to Diggy with floating text
2019-06-10 01:04:14 +02:00
SimonFlapse
85fc38fd3a
Minor changes to player_create
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Allowing cutscenes to run before welcoming players via info gui and console messages.
Also includes a search limit for walls and rock to prevent the cutscene from running too far away from {0, 0}
2019-06-09 23:59:16 +02:00
SimonFlapse
f04b13f63a
Added parameter passthrough to rendering module
2019-06-09 13:31:44 +02:00
SimonFlapse
de77c9601a
Fixed players loosing control
2019-06-09 12:26:51 +02:00
SimonFlapse
3ca8e3f127
Cutscene Controller
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Implemented for Diggy
2019-06-09 00:55:25 +02:00
Lynn
99890acdc2
Merge pull request #935 from linaori/cleanup-player-stats
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Cleanup player stats
2019-06-02 17:16:55 +02:00
Lynn
f73e017e88
Optimize some reach distances
2019-06-01 17:11:17 +02:00
Lynn
cff6fe8db9
Added more controls to refine evolution config
2019-06-01 16:29:55 +02:00
Lynn
8a84ef7504
Cleanup of player stats functions
2019-05-31 23:18:19 +02:00
Lynn
e72fc1c4a2
Merge pull request #932 from linaori/fix/on_player_built_tile
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Ensure the new tile is set, not the item
2019-05-31 22:53:37 +02:00
Lynn
8d8ce28228
Diggy integration with new ScoreTracker
2019-05-30 22:47:19 +02:00
Lynn
f8812f6189
Use ScoreTracker for global score display
2019-05-30 21:57:43 +02:00
grilledham
fe8e3dffe8
Builder decoratives + 1000x map tweaks ( #931 )
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* added support for decoratives
* use decratives for 1000x map
* Tweaked decoratives and disabled draw_resource_selection
* renamed variable to avoid shadowing
2019-05-30 14:06:52 +02:00
Lynn
da1a59a64d
Ensure the new tile is set, not the item
2019-05-30 13:37:24 +02:00
Lynn
8f7695fefd
Some diggy tweaks based on feedback
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- Added an initial mining speed bonus
- Added an option to toggle landfill research
- Slightly increased oil spawn rates
2019-05-30 12:36:15 +02:00
Simon
f24b9aa51f
Crowdin sync 2019-05-29 ( #928 )
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* Crowdin sync 2019-05-29
* fix cs technology tag
* Fixed rich text, new crowdin sync
Crowdin sync at 20:15 UTC 2019-05-29
* First diggy localisedStrings
* Added missing localisedString
* Updated readme + CI fix
2019-05-29 23:13:28 +02:00
theorangeangle
47175f63e9
removed very large map preview.
2019-05-28 15:24:02 -05:00
theorangeangle
9d3f806d46
reverted market removal
2019-05-28 13:52:13 -05:00
theorangeangle
fcd0163b12
scenario info, map images for christmas tree of terror and 1000x
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re-enabled market on 1000x
2019-05-28 13:14:14 -05:00
theorangeangle
1831a381bc
added documentation for borg planet; map info and description for broken web.
2019-05-27 22:22:24 -05:00
theorangeangle
ee63ff067e
removed V1 of borg planet and renamed V2 to reflect its deprecated state.
2019-05-27 15:18:01 -05:00
theorangeangle
ef5e615c68
removed RS require
2019-05-27 11:31:17 -05:00
theorangeangle
e5e0377d3d
added description and RS for crosses3 map.
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tested in SP, everything loads as intended.
2019-05-27 00:09:37 -05:00
theorangeangle
15735f0b07
removed diagonal lattice and added descriptions, map preview for contra spiral
2019-05-26 23:47:31 -05:00
Lynn
28f79a9166
Added tooltips for most menu items
2019-05-26 13:21:40 +02:00
theorangeangle
16a36af2e8
added map preview image
2019-05-22 07:29:57 -05:00
Connor Fricker
073dbaf9ce
commented out problem code, will have to work on it some other time
2019-05-22 19:16:21 +08:00
Connor Fricker
b67c28fa11
set day/night to bright
2019-05-22 15:28:30 +08:00
grilledham
4b6c24ce6a
keep the player's character
2019-05-20 15:10:36 +01:00
grilledham
6ad2be252c
Fix RS requires
2019-05-20 14:54:44 +01:00
theorangeangle
f50ef8b9eb
sitting here wondering, how do i combine commits?
2019-05-20 06:43:46 -05:00
theorangeangle
2ef2743d16
fixed incorrect MGSP issue
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and linting stuff (thanks grilled)
2019-05-20 06:41:30 -05:00
theorangeangle
3651eb1097
added map description info
2019-05-20 00:14:14 -05:00
theorangeangle
bf2382fb4d
added map description info
2019-05-20 00:12:50 -05:00
theorangeangle
2688ca9899
foundation for map. current features:
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-vanilla terrain
-car body enabled
still need enabling:
-tiny ores
2019-05-20 00:01:44 -05:00
theorangeangle
59f682a75a
fixed redmew surface issue
2019-05-20 00:00:57 -05:00
grilledham
2228be6917
get_player_by_index -> game.get_player
2019-05-17 15:57:01 +01:00
grilledham
a0e178fc75
removed unsed Game variable
2019-05-16 12:11:01 +01:00