Dydzio
5ba8d64b63
Working WIDE_BREATH ability
2017-08-19 19:16:44 +02:00
Dydzio
8cae811d11
Merge branch 'kuririn' into NewAbilities
2017-08-19 18:40:06 +02:00
Dydzio
ea17b0f458
Major overhaul of VS related files
2017-08-19 15:58:55 +02:00
Dydzio
e3ba491fa1
Use multi-core compile by default, fix VCMI_client path
2017-08-19 13:27:24 +02:00
FeniksFire
f331386b6f
Dimension door movement points fix
...
When hero with one move point make dimension doors then he can have on
graphics full move points. Caused by substraction that make unsigned
variable < 0.
2017-08-18 21:35:48 +02:00
Arseniy Shestakov
2b3a467728
CMake: structure changes and other small improvements
...
- Now cmake_minimum_required used properly and set to 2.8.12
- cmake_modules/CMakeCPackOptions.cmake.in is removed
2017-08-16 16:10:08 +03:00
Arseniy Shestakov
fee999300e
VCMIDirs: add hack to run from single directory on Mac and Linux
...
Also change working directory to where binary is on all platforms except Android
2017-08-16 16:10:08 +03:00
Arseniy Shestakov
40af43c46e
CMake: massive rework for Mac build and other improvements
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- macOS: RPATH-related code all removed or disabled
- macOS: new osx/CMakeLists.txt to run some install-code running after all subdirectories
- Assets copying into the runtime output directory implemented for Mac and Linux development
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
56f89270db
macOS: full rework of Mac packaging process
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- Most of outdated CMakeLists code removed.
- All Mac-specific code is removed include Sparkle support and vcmibuilder app.
- DMG buidling reimplemented using macdeployqt command.
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
193f492b99
CMake: cleanup, project generation and other improvements
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- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers.
- Set minimum CMake version only in main CMakeLists.txt
- Set project name only in main CMakeLists.txt
- Visual Studio: add assign_source_group function to generate proper filesystem tree
- Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows
- Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs.
- Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
2017-08-16 16:10:07 +03:00
AlexVinS
0868164147
(int) -> static_cast<int>
2017-08-12 15:43:41 +03:00
AlexVinS
8c0fab1dcf
fixes
2017-08-12 14:36:37 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
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* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
a8a3230798
Logging cleanup (server).
2017-08-11 16:50:00 +03:00
AlexVinS
046e1a7c29
Prepared JsonNode for new logging API.
2017-08-11 16:27:42 +03:00
AlexVinS
64d9dadd64
Logging cleanup.
2017-08-11 15:47:50 +03:00
AlexVinS
143ff682bc
Logging cleanup
2017-08-10 21:59:55 +03:00
AlexVinS
96eb9c0ac7
tweak
2017-08-10 20:57:36 +03:00
AlexVinS
85e952f25f
Logging cleanup 3
2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
AlexVinS
18b8e1c7ad
Tweaked CBonusTypeHandler
2017-08-09 12:18:49 +03:00
ArseniyShestakov
cb40c093f8
Avoid boost::optional assignment for Boost 1.64 compatibility ( #360 )
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Two options here: to use emplace from 1.56 or boost::make_optional.
Unfortunately Ubuntu 14.04 is using 1.54 and I'd rather not to break it.
2017-08-05 16:09:29 +03:00
AlexVinS
12b42f4495
Improved map format tests
2017-08-03 13:50:54 +03:00
AlexVinS
3de0fa37f8
Possible fix for https://bugs.vcmi.eu/view.php?id=2759
2017-08-01 17:00:26 +03:00
ArseniyShestakov
9d9c026c85
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
Piotr
f931b19a16
Show correct quantity of guards of dwelling, fixes #2502 ( #356 )
2017-07-26 00:00:29 +03:00
Fay
80f149e296
Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; ( #354 )
2017-07-23 20:23:48 +03:00
Piotr
069f295165
Do not summon boat from another boat, fixes #2294 ( #353 )
2017-07-22 23:47:29 +03:00
Fay
747ef0d222
Fix for failing vcmi-android build; ( #352 )
2017-07-22 22:27:25 +03:00
FeniksFire
b56d05b75b
Fix handling damage in bridge in fortress ( #349 )
...
Remove "Moat" obstacle on bridge hex from affected obstacles by creature,
when bridge is opened/destroyed.
Resolves: https://bugs.vcmi.eu/view.php?id=2577
2017-07-20 18:15:47 +03:00
Arseniy Shestakov
cdd9dbc7f1
Code style: avoid some ambiguous else if indentation
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If some code intentionally want to break else if to achieve specific indentation there must be braces.
2017-07-19 03:42:26 +03:00
Arseniy Shestakov
6d9f99d4de
Code style: and one more pass on lambda expressions parameter list
2017-07-19 02:11:17 +03:00
Arseniy Shestakov
b540ab73ed
Code style: add empty parameters list to more lambda expressions
2017-07-19 01:39:38 +03:00
Dydzio
8314e8234f
Fix water wheel gold amount ( #348 )
2017-07-18 15:00:30 +03:00
Arseniy Shestakov
2da3d8a563
Code style: remove senseless comments
2017-07-18 00:04:00 +03:00
AlexVinS
ef73f416dc
fixed resurrection corner case
2017-07-17 02:50:38 +03:00
ArseniyShestakov
b52cfe5283
Code style: use parentheses for creating heap-based objects ( #344 )
2017-07-16 12:58:05 +03:00
AlexVinS
21c0c95049
tweak
2017-07-16 01:53:13 +03:00
AlexVinS
f1a4831813
[Spells] Get rid of SpellTargetingContext.
2017-07-16 01:43:50 +03:00
AlexVinS
7374689301
Fixed https://bugs.vcmi.eu/view.php?id=2715
2017-07-16 00:02:55 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
...
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Dydzio
0cb6515ae8
VCAI tweaks ( #311 )
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* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
Dydzio
98140aab6b
Add option to toggle monthly artifact change in black market ( #341 )
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* Add black market art change as hardcodedFeature
2017-07-15 00:46:18 +03:00
ArseniyShestakov
ea0ceb1805
Merge pull request #323 from vcmi/CStackTweaks
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CStack tweaks
2017-07-15 00:42:08 +03:00
ArseniyShestakov
006fa6c6df
Merge pull request #332 from FeniksFire/SmallBugFix
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Fix handling damage from obstacles
2017-07-15 00:09:37 +03:00
AlexVinS
df13851176
fixed wrong battle result
2017-07-14 23:43:03 +03:00
AlexVinS
9586fd9b0a
quick fix
2017-07-14 19:14:34 +03:00
Arseniy Shestakov
98406d127d
CGMonolith: fix crash on initialization here too
2017-07-14 16:50:29 +03:00
ArseniyShestakov
77ca27b90b
Merge pull request #340 from dydzio0614/navalbattlefieldfix2
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Add proper handling for ship-to-ship battlefield
2017-07-14 16:30:40 +03:00
Dydzio
50b0773aab
Formatting change
2017-07-14 15:24:50 +02:00
Arseniy Shestakov
4bf1c9a9a3
Campaigns: fix crash on CMap::instanceNames serialization
2017-07-14 15:37:40 +03:00
Arseniy Shestakov
ee7862b12f
CGSubterraneanGate: fix crash on initialization
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There is some reason it's appear in campaign maps.
2017-07-14 15:03:55 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Dydzio
85eb159e58
Minor code simplify
2017-07-13 21:44:22 +02:00
Dydzio
18f2e0ed96
Invalidate unavailable tiles as obstacle candidates
2017-07-13 18:51:56 +02:00
Dydzio
ee3f6c9b88
Block appropiate hexes on ship-to-ship battlefield
2017-07-13 16:47:28 +02:00
Dydzio
7bf1b91235
Visual Studio files tweaks
2017-07-13 13:18:40 +02:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
AlexVinS
78885b8acc
fixed possible race condition
2017-07-12 18:51:36 +03:00
AlexVinS
a85bf3638f
fixed illegal memory access
2017-07-12 18:32:22 +03:00
AlexVinS
1fe01b7254
Moved defensive stance log message building to server side.
2017-07-10 04:05:36 +03:00
AlexVinS
2d0613b40b
Added some CHealth tests.
2017-07-09 22:15:06 +03:00
AlexVinS
ea3502ed60
Removed CStack::totalHealth()
2017-07-09 20:23:51 +03:00
AlexVinS
44fc0cb57b
Broken CHealth dependency on CStack
2017-07-09 19:49:52 +03:00
AlexVinS
f0713c1d36
Better handling of HYPNOTISED stacks in case of spellcasting
2017-07-09 16:55:10 +03:00
FeniksFire
43d324b561
Fix handling damage when stack wait in moat.
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Currently stack don't take any damage from moat when he stay in same
place.
2017-07-09 15:07:20 +02:00
AlexVinS
00bd1bd100
formatting
2017-07-09 15:49:37 +03:00
AlexVinS
7bf8c9bd69
fixed and cleanup
2017-07-08 21:20:38 +03:00
AlexVinS
4f14f22d3a
Unified CStack ammo, casts and counterattacks
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* it is possible now to add casts and shoots OTF (f.e. with spell bonus)
Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
Victor Luchits
06c1df9901
Change minizip library output path to match vcmi
2017-07-07 13:08:53 +03:00
Victor Luchits
30cc2f6a01
Change the output path for cmake so all files go into the same root directory
2017-07-07 13:08:53 +03:00
Arseniy Shestakov
fab6f409f6
Fix
2017-07-04 22:07:24 +03:00
Arseniy Shestakov
6084950f31
CMake: restore Android build
2017-07-04 22:06:00 +03:00
AlexVinS
5f1fadf71c
Fixed https://bugs.vcmi.eu/view.php?id=2706
2017-07-04 11:21:22 +03:00
ArseniyShestakov
b670bcb46f
Merge pull request #313 from vcmi/spellCastQuery
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Spell cast query
2017-07-04 02:43:22 +03:00
AlexVinS
dbaf3cb023
Cleanup & formatting
2017-07-04 01:32:40 +03:00
FeniksFire
8577445b10
Simple fix: http://bugs.vcmi.eu/view.php?id=2366
2017-07-03 22:41:16 +03:00
AlexVinS
a65befaa08
Moved town portal logic to mechanics class
2017-07-03 21:43:04 +03:00
AlexVinS
3d1a84875e
Queries refactoring
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* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
AlexVinS
f463dc2fa3
fixed war machine spawning
2017-07-03 21:42:17 +03:00
ArseniyShestakov
5dfb7a5771
Merge pull request #317 from vcmi/attackerOwned
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Refactored CStack::attackerOwned to CStack::side
2017-07-03 16:19:54 +03:00
Alexander Shishkin
d8545d9c3b
Merge pull request #321 from viciious/nodecompare_fix
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Fix NodeComparer::operator() to provide strict weak ordering
2017-07-03 13:11:46 +03:00
Victor Luchits
e9e311f142
Fix NodeComparer::operator() to follow strict weak ordering rules
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This fixes annoying assertion failures in MSVC builds
2017-07-02 22:59:41 +03:00
Dydzio
ef2ff0c752
Precompiled header path also needs fix
2017-07-01 20:05:10 +02:00
Dydzio
f61398b0ee
improve VS build filters file
2017-07-01 19:29:27 +02:00
AlexVinS
4f8c7bd4bb
CStack refactoring
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* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
ArseniyShestakov
2f305cc68d
Remove code related to duel mode ( #312 )
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Remove code related to duel mode
2017-07-01 16:30:13 +03:00
Piotr Wójcik
7bc9853175
Squashed commit of PR #314 :
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commit 437c6c6fd4931abe69d3b7fe501b231a74182159
Author: Piotr Wójcik <chocimier@tlen.pl>
Date: Sat Jun 24 18:36:16 2017 +0200
Rename CPlayersVisited to CTeamVisited
commit baf1423cd9b090eaaa0a6962f2bd0f440e2e0747
Author: Piotr Wójcik <chocimier@tlen.pl>
Date: Wed Jun 21 16:41:37 2017 +0200
Share visited status of CPlayersVisited objects across team
2017-06-30 23:51:43 +03:00
Arseniy Shestakov
29e50cc21c
Fix include for SiegeInfo / SideInBattle. Lost them on rebase
2017-06-29 02:27:41 +03:00
Arseniy Shestakov
fb19a3a068
CMake: update all CMakeLists to include actual sources and headers
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This make it easier to use project with newer CMake and Qt Creator.
I decided against using GLOB since we don't rename files that much.
2017-06-29 02:03:37 +03:00
Arseniy Shestakov
2ce02202c1
Fix more includes and move SideInBattle / SiegeInfo into battle
2017-06-29 02:02:05 +03:00
AlexVinS
ab4c848169
fixed relative include paths
2017-06-29 00:09:35 +03:00
FeniksFire
8ccdda6d2d
Improve formatting, update other config information about includes.
2017-06-27 17:00:44 +02:00
FeniksFire
4113bdab01
Moving some files from lib to the battle subdirectory.
2017-06-26 15:26:08 +02:00
FeniksFire
221386a39d
Refactoring.
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Dividing CBattleCallback into smaller files with classes.
2017-06-24 15:51:07 +02:00
DJWarmonger
5a31cc831d
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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Trying to sort out git tree.
2017-06-16 21:49:49 +02:00
AlexVinS
02ae95aca3
Fixed random map format test crash
2017-06-14 12:40:46 +03:00
AlexVinS
86f9df5f68
Made gamestate lock static
2017-06-14 07:59:41 +03:00
AlexVinS
648b122b10
Fix old savegame corruption in PR 301
2017-06-14 01:43:26 +03:00
AlexVinS
0f5202689e
Cumulative spell effects
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* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
DJWarmonger
9623f7caf3
- Restored MSVS project files
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- Fixed VCAI bu pointed out by Tow
2017-06-11 08:01:41 +02:00
AlexVinS
a31c28ec33
Unified war machine mechanics.
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* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
Arseniy Shestakov
1a60c1a94b
Shared memory refactoring and command line control options
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Now client accept following options:
--disable-shm - disable shared memory usage
--enable-shm-uuid - use UUID for shared memory identifier
UUID is useful when a lot of clients starting simultaneously.
Needed for testing and was easier to implement than alternatives.
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
18161d3688
Client: implement spectator mode via command-line options
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If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
--spectate-ignore-hero
--spectate-hero-speed=N
--spectate-battle-speed=N
--spectate-skip-battle
--spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
set spectate-ignore-hero on / off
Spectator mode also:
- Work with --onlyAI option when starting game or loading saves.
- Allow to use any cheat codes.
- Give recon on towns and heroes.
2017-06-06 07:30:16 +03:00
AlexVinS
9f1451c1a3
[Map format] more correct handling of default hero primary skills
2017-06-06 02:37:07 +03:00
AlexVinS
4b2a118ffa
fixed assertion if hero instance in VCMI map have 0 at one of primary skills
2017-06-06 02:01:24 +03:00
AlexVinS
195e979a18
get rid of CBattleInfoCallback::battleCanCastThisSpell
2017-06-05 23:46:55 +03:00
AlexVinS
6c308956f9
get rid of CBattleInfoCallback::battleCanCastThisSpellHere
2017-06-05 23:25:48 +03:00
AlexVinS
2cfb2e6ae0
get rid of CPlayerBattleCallback::battleCanCastThisSpell
2017-06-05 22:53:42 +03:00
AlexVinS
4d430f6ad8
get rid of CPlayerBattleCallback::battleCanCastSpell
2017-06-05 22:16:12 +03:00
AlexVinS
1d1519db5c
ENCHANTER_CASTING trigger tweak
2017-06-05 21:41:27 +03:00
AlexVinS
66cfc2fef9
CSpell::canBeCast tweaks
2017-06-05 21:30:25 +03:00
AlexVinS
c82afe7156
switch CMapService API to ResourceID
2017-06-04 22:42:48 +03:00
Alexander Shishkin
7e1b0d71c5
Added option for saving generated maps on client side ( #307 )
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* new configuration option 'general.saveRandomMaps'
* maps being saved to 'userCachePath/RandomMaps'
* no deletion of old random maps
* map filename generated based on template name and random seed
2017-06-04 20:33:28 +03:00
Arseniy Shestakov
d84f61fc96
CConnection: use std::static for port conversion
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Apperantly boost::lexical on Windows will add commas into output.
2017-06-04 16:48:04 +03:00
Arseniy Shestakov
6642816b1e
Client: server port and testing options cleanup
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Now we only pass port as ui16 instead of std::string
2017-06-04 08:49:23 +03:00
ArseniyShestakov
5b0a0d5959
Merge pull request #305 from vcmi/networkImprovements
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Network and multiplayer improvements
2017-06-02 15:27:08 +03:00
Arseniy Shestakov
bc6f65af04
PlayerCheated: new netpack to apply losing / winning cheat code
2017-06-02 03:34:50 +03:00
Arseniy Shestakov
4b0f702e7e
Add LeaveGame netpack and avoid replying on it and CloseServer
2017-06-02 02:51:44 +03:00
Arseniy Shestakov
cc163c4e05
Refactoring of networking code on server and client
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* Avoid server crash on dummy connect / disconnect.
* Avoid server crash when host left from PreGame.
* Server print it's state with name when it's waiting for connection or in pregame.
* Server will use random port if specified port is busy.
2017-06-02 02:44:39 +03:00
Piotr
9d5d291e6b
Do not show whether Witch Hut is visited by hero, if was not visited by player yet, fixes #2604 ( #304 )
2017-06-01 23:36:46 +03:00
Arseniy Shestakov
db5a52a0f8
Multiplayer: gracefully handle player loss unless it's a host
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We don't want server to shutdown after just one of players lost the game.
2017-05-31 08:04:26 +03:00
AlexVinS
c66c66c5ae
Fixed https://bugs.vcmi.eu/view.php?id=2686
2017-05-29 12:42:23 +03:00
FeniksFire
039e3842fc
Aesthetic changes in BattleHex ( #303 )
2017-05-29 10:33:34 +03:00
AlexVinS
8a494b7820
fix
2017-05-28 18:42:36 +03:00
AlexVinS
9718ef1543
Fix
2017-05-28 18:40:13 +03:00
AlexVinS
70a092f58c
[Refactoring] use virtual method for object specific actions when new map object is created
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* --TODO
* fixes CID 1366291, CID 1366297
2017-05-28 16:23:42 +03:00
AlexVinS
fc55efb72d
Fixed CID 1375681
2017-05-28 15:16:40 +03:00
AlexVinS
a7ed27c73f
Fixed CID 1375705, CID 1375709, CID 1375708
2017-05-28 14:40:35 +03:00
AlexVinS
7a1dd7bd7d
Fixed CID 1375707
2017-05-28 14:40:34 +03:00
FeniksFire
1f215d2306
Fix http://bugs.vcmi.eu/view.php?id=2677 .
2017-05-28 12:23:03 +02:00
DJWarmonger
4d1fb67594
Sanity check for Coverity #1366290 .
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(Vector should never be empty, especially for chosen zone).
2017-05-27 21:37:05 +02:00
DJWarmonger
346d2ac588
Possible fix for #2681 .
2017-05-27 14:57:45 +02:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
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* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Dydzio
5127061e28
Commander skill description support ( #266 )
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* Added commander skill description support
* Add support for ZNPC00.txt not found
2017-05-26 22:58:33 +03:00
Fay
b5daa24982
Android support ( #299 )
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* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00
Piotr Wójcik
e3992de50e
Give hero move points at day of visiting stable, fixes #2598
2017-05-11 20:52:10 +02:00
AlexVinS
3c893a6bec
Few spell-related tweaks
2017-03-18 14:08:02 +03:00
AlexVinS
9bf4b2a1b0
[C::B] projects updated
2017-03-18 13:21:23 +03:00
DjWarmonger
b06e20bba3
Compilation fixes for MSVS
2017-03-17 19:55:52 +01:00
FeniksFire
3de891b4b4
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00
dydzio
7ef7711a47
Cleanup after last MSVS compilation fixes
2017-03-15 22:58:25 +01:00
FeniksFire
450075bec2
Fill a gap in lib/CMakeLists.txt
2017-03-10 17:39:11 +01:00
DjWarmonger
84bdc5c994
Compilation fixes for MSVS.
...
Apparently it doesn't like structs converted to class, needs more investigation.
2017-03-02 10:58:14 +01:00
Alexander Shishkin
0af7ee393b
Merge pull request #270 from FeniksFire/develop
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Making unit tests for BattleHex and some estetic improvements.
2017-02-21 23:56:26 +03:00
FeniksFire
873cee5adf
Small fix.
2017-02-10 19:31:50 +01:00
FeniksFire
e3ffdca65f
During the unit tests I saw that hex can take from occupiedHex() signed
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values and then he get stupid value. So changing from ui16 to si16.
2017-02-09 20:08:34 +01:00
dydzio
21f4a0ba60
Implement ranged counterattack
2017-02-04 10:33:45 +01:00
Dydzio
6c8ef79727
Merge branch 'develop' into MakeWOGGreatAgain
2017-02-01 23:14:36 +01:00
DjWarmonger
6d37c8bceb
Merge pull request #272 from dydzio0614/bug2600
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Nice, thanks :)
2017-02-01 17:57:58 +01:00
dydzio
4c4539b00e
Rename ADVANCED_CATAPULT bonus to reflect the purpose better
2017-02-01 15:05:46 +01:00
dydzio
a8f04aede7
Extend creature siege support. Fix bug #2600
2017-02-01 11:25:57 +01:00
FeniksFire
de7184d68d
Making unit tests for BattleHex and some estetic improvements.
2017-01-29 16:38:13 +01:00
dydzio
2f1f725ae6
Code improvements, minor fixes
2017-01-29 11:50:37 +01:00
dydzio
f5b5fa149f
Build #1
2017-01-28 12:28:30 +01:00
dydzio
3e285c2004
Add santa gremlin missing creature ability, fix shooter init bug
2017-01-26 20:53:28 +01:00
AlexVinS
c86304ac3b
Fixed http://bugs.vcmi.eu/view.php?id=2634
2017-01-26 10:52:19 +03:00
AlexVinS
0b3c1c7185
Fixed http://bugs.vcmi.eu/view.php?id=2639
2017-01-26 10:44:30 +03:00
dydzio
daec6d933c
Add "WoG werewolf"-like ability support
2017-01-22 20:28:08 +01:00
dydzio
c310138fc3
Add WoG ghost ability support
2017-01-20 15:48:45 +01:00
DjWarmonger
73c62f1b4c
Restore cut ring around main town.
2016-12-21 22:23:55 +01:00
DjWarmonger
4b3a878c00
Fix for passability.
2016-12-21 13:37:19 +01:00
DjWarmonger
a0596ebecf
Add clearance under town to ensure passability.
2016-12-21 10:43:24 +01:00
DjWarmonger
cc452bdfa9
Improved road routing so they can go under any passable object.
2016-12-21 10:10:37 +01:00
DjWarmonger
f78b524731
- Remove obstacle in front of player-owned towns
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- Allow obstacles to touch town object
2016-12-20 15:23:47 +01:00
DjWarmonger
e37c35e439
Zone guard will cause object be placed as far away from it as possible in both zones.
2016-12-20 11:58:39 +01:00
DjWarmonger
ee3aec55f2
Correct implementations of A* algorithm. Seemingly fixes #2496 , it's also faster.
2016-12-15 16:29:23 +01:00
DjWarmonger
63d33a1e7c
Extract priority queue construction for reuse.
2016-12-15 12:58:16 +01:00
DjWarmonger
4102546977
Corrected road generation - they will be straight whenever possible.
2016-12-15 12:36:47 +01:00
DjWarmonger
27ff9efd4b
Fixed #1713
2016-12-12 21:38:12 +01:00
DjWarmonger
80d5f7b4a4
Updated project files to MVS 2015 (in fact, it's trivial).
2016-12-12 19:14:45 +01:00
dydzio
c45a256816
Further fix for mantis #2599
2016-12-10 13:34:58 +01:00
AlexVinS
7126bd61a4
Fixed CID 1197343
2016-12-05 03:12:11 +03:00
AlexVinS
478890df5f
Fixed CID 1366431, CID 1366430
2016-12-05 02:55:05 +03:00
Dydzio
a77863145a
Regression fix - enemy hero info crash
2016-12-03 09:52:19 +01:00
AlexVinS
36598d8695
Fixed CID 1197474, CID 1366358
2016-11-28 19:35:33 +03:00
AlexVinS
394d6e0677
Fixed random crash on resurrection
2016-11-28 19:35:31 +03:00
AlexVinS
c23d3ac83c
Fixed CID 1366432
2016-11-28 03:59:03 +03:00
AlexVinS
60bd54c9b3
Changed playerToSide return type to signed
2016-11-28 03:33:39 +03:00
AlexVinS
2a62ca9522
Fixed CID 1197353
2016-11-28 02:50:43 +03:00
AlexVinS
609c6f81bd
Fixed a few CWE-457
2016-11-27 22:37:41 +03:00
AlexVinS
3216422307
Fixed a few CWE-457
2016-11-27 22:07:01 +03:00
AlexVinS
abe4beebc6
Fixed CID 1197516
2016-11-27 19:13:40 +03:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
AlexVinS
8b4f1fc938
Fixed CID 1288850
2016-11-26 22:24:16 +03:00
AlexVinS
30663f15ea
Fixed CID 1288863
2016-11-26 22:12:52 +03:00
AlexVinS
96bc191480
Fixed CID 1366296
2016-11-26 21:45:58 +03:00
AlexVinS
c9e564bed8
Fixed CID 1366332
2016-11-26 21:14:21 +03:00
AlexVinS
7d2874bf12
Fixed CID 1366292
2016-11-26 21:11:21 +03:00
AlexVinS
121dd6c63a
Fixed CID 1366333
2016-11-26 21:06:34 +03:00
AlexVinS
0a4e5fcdca
Fixed CID 1366337
2016-11-26 20:54:07 +03:00
AlexVinS
7793a57b0a
Fixed remaining CWE-457 in NetPacks.h
2016-11-26 20:50:07 +03:00
AlexVinS
86e33a4c45
[Refactoring] Unified SetResources NetPack API.
2016-11-26 15:14:43 +03:00
DjWarmonger
5058d5771e
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-25 20:54:53 +01:00
AlexVinS
47085e8d78
Fixed CID 1366361
2016-11-25 22:20:40 +03:00
DjWarmonger
4789262200
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-25 19:54:44 +01:00
AlexVinS
dc1015fac9
Fixed CID 1197411
2016-11-25 21:51:27 +03:00
DjWarmonger
2ac72bf75b
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-25 19:37:29 +01:00
AlexVinS
d81c611ad7
Fixed CID 1197423, CID 1197567
2016-11-25 21:35:47 +03:00
DjWarmonger
56b201e7e8
Fixed CID 1366289 and 1366290.
2016-11-25 19:32:54 +01:00