Dydzio
3e6cdb28bc
Promote no AI value message to error, shouldn't happen without mods
2018-11-03 13:03:31 +01:00
Dydzio
8ec558a2ae
Fix AI value handling for heroes
2018-11-03 12:46:02 +01:00
Dydzio
9f3d718e3b
Allow AI to be aware of invisible heroes deletion
2018-11-02 16:35:25 +01:00
Dydzio
90c7daccc5
Fix path ( #510 )
2018-10-31 00:55:34 +03:00
Alexander Shishkin
e26f6ff15f
Merge pull request #505 from janisozaur/catch-by-ref
...
Catch exceptions by const-ref, not by value
2018-10-30 05:08:30 +03:00
Michał Janiszewski
7be9aa4868
Prevent shadowing of function arguments by local vars
2018-10-29 16:56:14 +01:00
Michał Janiszewski
9822a8f2df
Catch exceptions by const-ref, not by value
2018-10-29 16:41:54 +01:00
Andrii Danylchenko
d5b26d9592
AI pathfinding: fix getPathsToTile for water tiles
2018-10-28 15:03:40 +02:00
Alexander Shishkin
bd0f8f840a
Merge pull request #497 from nullkiller/ai-pathfinder-boat
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AI pathfinding: buy boat
2018-10-28 14:29:09 +03:00
Andrii Danylchenko
72aff02418
AI pathfinding: buy boat
2018-10-21 14:17:55 +03:00
Dydzio
1a05e41aac
BuildingManager refactoring: C++11 vector usage without helper array
2018-10-16 19:52:36 +02:00
Dydzio
e13e88bf5c
ResourceManager-compliant money saving for income buildings
2018-10-16 19:52:36 +02:00
Dydzio
b69c316409
Add possible income utility function, make capitol building errorproof
2018-10-16 19:52:36 +02:00
Dydzio
12e1e5b315
Disable building from army goals, re-fix building capitol prereqs
2018-10-16 19:52:35 +02:00
Dydzio
8c763253d2
Build fort unconditionally with high priority, no fort=no dwellings
2018-10-16 19:52:35 +02:00
Dydzio
c04bb9387f
New rule: Cannot build upgrades without fort
2018-10-16 19:52:35 +02:00
Dydzio
a00a7762b5
Fix for new pathfinder code - generate proper goals
2018-10-15 21:17:14 +02:00
Alexander Shishkin
6958f2cddf
Merge pull request #493 from dydzio0614/FuzzyEvaluationFixes
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Fuzzy evaluation fixes
2018-10-10 22:00:14 +03:00
Dydzio
a1c0b9268e
Create artifact AI value handling
2018-10-10 15:22:15 +02:00
Dydzio
9ef0481610
object value terms rework
2018-10-10 15:18:34 +02:00
Dydzio
71a3852be4
Fix some flaws of old fuzzy engines
2018-10-10 15:18:33 +02:00
Dydzio
69e142c2b9
Change fuzzy engines activation method
2018-10-10 15:18:33 +02:00
AlexVinS
be45c8cb43
Updated C::B projects, fixed a few warnings
2018-10-10 16:07:28 +03:00
Dydzio
2a299e52a8
Add AI pathfinding to VS files
2018-10-09 12:39:57 +02:00
Andrii Danylchenko
f327c46fa3
AI pathfinding: rename and add const to functions
2018-10-07 14:51:27 +03:00
Andrii Danylchenko
cf213a5acf
#2983б #2910 and a few other bugs fixed
2018-10-06 16:35:31 +03:00
Andrii Danylchenko
49c872e4ec
AI: replace SectorMap with new PathfinderManager
2018-10-06 16:35:31 +03:00
Andrii Danylchenko
6ac987794c
AI: first rule extracted for pathfinder
2018-09-23 15:26:53 +03:00
AlexVinS
99f167a44c
AIhelper should be owned by AI instance.
2018-09-02 18:04:38 +03:00
Arseniy Shestakov
edcaaf036a
MSVC: fixes for compatibility with latest Vcpkg packages
2018-08-27 22:19:11 +03:00
AlexVinS
690b3caff0
[c::b] Updated projects
2018-08-26 19:42:41 +03:00
Dydzio
0edac2e124
update missing VS .h files
2018-08-23 17:02:09 +03:00
Dydzio
1471043cae
Update visual studio project files
2018-08-22 17:31:48 +03:00
DJWarmonger
346796f4f8
Possible fix for evaluate VisitHero (compiler optimization?)
2018-08-22 12:32:48 +02:00
DjWarmonger
5f39e92eb4
Merge branch 'develop' into VCAI_fixes
2018-08-22 08:06:13 +02:00
DJWarmonger
383c9a20af
A bunch of fixes for recent branch.
2018-08-22 07:51:35 +02:00
DjWarmonger
f484baea9f
Merge pull request #474 from vcmi/FuzzyHelperRework
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FuzzyHelper refactoring + Ai Map Object Evaluation improvements
2018-08-22 07:33:09 +02:00
DJWarmonger
6503830bde
Important fixes:
...
- AI will not always trade resources if it has better options
- Do not use reserved objects for CollectRes
2018-08-21 13:48:19 +02:00
DJWarmonger
2f4b463459
- Fixed major bugs with building dwellings. ResourceManager doesn't support building in future turns.
...
- Tweaks for trading
2018-08-21 12:55:31 +02:00
DJWarmonger
a44c792b7c
Important fix for ClearWayTo in new branch.
2018-08-21 08:40:47 +02:00
DJWarmonger
35d2af2e7d
Simplified CollectRes - rely on VisitObj now
2018-08-20 21:31:58 +02:00
Dydzio
243ce7370a
This fixes crash... idk why
2018-08-20 15:20:47 +02:00
Dydzio
158b3c0b80
Initial implementation of invalid VisitObj removal
2018-08-20 14:43:51 +02:00
Dydzio
d41741251f
Fix VisitObj bugs / logic flaws
2018-08-19 20:41:29 +02:00
Dydzio
b1651d716f
Stupid typo fix
2018-08-19 17:11:06 +02:00
Dydzio
e197d22e68
Improve dwelling value evaluation
2018-08-16 21:17:45 +02:00
AlexVinS
de5f1461ba
Fixed https://bugs.vcmi.eu/view.php?id=2998
2018-08-12 15:02:10 +03:00
Dydzio
a7c2d03c87
Fixes
2018-08-10 20:36:42 +02:00
Dydzio
72b206347f
Split Fuzzy.cpp/h
2018-08-10 18:27:57 +02:00
Dydzio
bd3d27c79b
Leftover stuff: rename GET_OBJ
2018-08-10 16:48:42 +02:00
Dydzio
3961b4ac93
Rename GetObj->VisitObj to reflect new functionality
2018-08-10 16:45:00 +02:00
Dydzio
f2ba500e90
Autocalculate default AI value for dwellings
2018-08-10 16:36:45 +02:00
Dydzio
787f4032b4
fulfillsMe change revert, tweaks
2018-08-10 13:42:15 +02:00
AlexVinS
c4af306ceb
[c::b] Updated projects
2018-08-10 08:14:10 +03:00
Dydzio
f91c85a900
Crash fix
2018-08-10 01:04:31 +02:00
Dydzio
5065f5a104
Fixes
2018-08-10 00:33:18 +02:00
Dydzio
c0821495e5
GetObj tweak
2018-08-09 22:07:02 +02:00
Dydzio
4b776db1a2
Set destination tile in GetObj - needed for priority evaluation
2018-08-09 20:24:19 +02:00
Dydzio
fa97940b4f
Improve wander logging
2018-08-09 18:24:04 +02:00
Dydzio
ff2ac5b34b
Minor fixes
2018-08-09 18:04:49 +02:00
Dydzio
1377338a41
Restore old code line
2018-08-09 17:45:58 +02:00
Dydzio
616a6bbdf7
New object target handling in wander
2018-08-09 16:28:15 +02:00
Dydzio
41df9d8283
Move away subgoal collection logic for GetObj
2018-08-09 13:17:58 +02:00
Dydzio
2365946b62
Elementar GetObj - first attempt
2018-08-09 13:17:58 +02:00
Dydzio
e89c7eeba4
Remove incorrect destructors - fl::Engine is responsible for these
2018-08-09 13:17:57 +02:00
Dydzio
2079ae6190
Revert "use smart pointers for fl variables"
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This reverts commit d30b76bd7b47d1bfd197e80a7b0675bd7815db03.
2018-08-09 13:17:57 +02:00
Dydzio
67439bdd36
use smart pointers for fl variables
2018-08-09 13:17:57 +02:00
Dydzio
12d750a767
Accessibility tweaks + fix some compile errors
2018-08-09 13:17:57 +02:00
Dydzio
b29d5bb001
finished FuzzyHelper logic separation
2018-08-09 13:17:57 +02:00
Dydzio
64b7c9f036
VisitTile fuzzy logic separated from FuzzyHelper
2018-08-09 13:17:57 +02:00
Dydzio
37b2dbcbba
Finish moving init functions to goal engine constructors
2018-08-09 13:17:57 +02:00
Dydzio
e33ef71882
FuzzyHelper is on diet... gotta get thinner
2018-08-09 13:17:57 +02:00
Dydzio
a8f5882a77
Initial split of classes
2018-08-09 13:17:57 +02:00
DJWarmonger
8ec762f858
Fixed possible (?) crash in ResourceManager
2018-08-08 15:43:42 +02:00
DJWarmonger
4b602c42ff
Fix for fix, ugh.
2018-08-08 14:26:21 +02:00
DJWarmonger
d07a77f34b
- Tweaks for GatherArmy
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- Tweaks for exploration
- Increased default priority of BuyArmy, SIGNIFICANT improvement!
2018-08-08 12:38:32 +02:00
DJWarmonger
a9ef8fe32f
- Fixed Border Gates logic
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- VCAI may now walk onto removable objects when exploring
2018-08-08 10:52:52 +02:00
DJWarmonger
6fd403d7cf
Remove Capitol-related code, it's redundant now.
2018-08-07 18:44:03 +02:00
DJWarmonger
a827c083d8
Remove useless code
2018-08-06 21:54:17 +02:00
DJWarmonger
4d701736f9
Important changes:
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- Fixed goal completion logic
- WIN can't be completed
2018-08-06 20:25:39 +02:00
DJWarmonger
8eec7d71ad
Little tweak - prioritize instant buildings over ones we can't afford. May be useful with multiple towns.
2018-08-06 17:42:58 +02:00
DJWarmonger
36e44adc8c
rebase
2018-08-06 10:02:59 +02:00
DjWarmonger
2afe36ebf7
Merge pull request #476 from vcmi/SectorMapRefactor
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Morning!
2018-08-05 06:56:24 +02:00
AlexVinS
bd23c7d909
[c::b] Updated projects
2018-08-05 06:45:07 +03:00
DJWarmonger
580fed34bb
Updated CMakeLists.txt
2018-08-04 22:00:28 +02:00
DJWarmonger
f5ba181173
Refactoring: Move SectorMap to separate file
2018-08-04 21:59:30 +02:00
DjWarmonger
f2db64af94
Merge pull request #471 from vcmi/BuildingManager
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Building manager
2018-08-04 21:07:40 +02:00
DJWarmonger
976eeb3578
Sweet Jesus
2018-08-04 16:22:24 +02:00
DJWarmonger
4a85559d4b
Merge branch 'develop' of https://github.com/vcmi/vcmi into BuildingManager
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# Conflicts:
# AI/VCAI/CMakeLists.txt
2018-08-04 16:09:02 +02:00
DJWarmonger
6615870045
Rebase
2018-08-04 15:59:59 +02:00
Dydzio
8a862347c4
Update VCAI VS file
2018-08-04 15:45:22 +02:00
DjWarmonger
b0e1b8c5ec
Merge pull request #465 from vcmi/AIMapObjectEvaluation
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Okay let's see where this gets us.
2018-08-04 15:07:08 +02:00
DJWarmonger
aa9c6d3716
Cleanup
2018-08-04 13:18:05 +02:00
DJWarmonger
9e34ef5534
AI will not try to sell reserved resources.
2018-08-04 11:51:19 +02:00
DJWarmonger
2aa0a6fe2f
More fixes for trading. Seems to work now.
2018-08-04 10:20:40 +02:00
DJWarmonger
a5ca32ad38
Some checks and log for CollectRes goal.
2018-08-04 09:24:43 +02:00
Andrii Danylchenko
4141e8e7b0
[2982] AI: unexpected error in AI logic when take resource on adjasent tile
2018-08-01 21:49:15 +03:00
Dydzio
22b02ecc78
Use boost::optional "better way"
2018-07-30 15:32:55 +02:00
Dydzio
0786bd915a
remove C++17 insert_or_assign usage
2018-07-30 14:07:39 +02:00
Dydzio
123ca6c417
Update CMakeLists.txt
2018-07-30 01:39:47 +02:00
Dydzio
2288e9b8aa
Merge branch 'develop' into AIMapObjectEvaluation
2018-07-30 01:33:49 +02:00
AlexVinS
f17783cfb5
[c::b] Updated projects, applied fixes
2018-07-29 22:07:40 +03:00
Dydzio
393b25eb7f
Minor tweaks/fixes
2018-07-29 19:31:01 +02:00
Dydzio
f906d98fe5
Bugfix...
2018-07-29 16:02:18 +02:00
DJWarmonger
30f99e7cc1
Fix for Travis
2018-07-28 16:02:59 +02:00
Dydzio
d3e53bea2f
Add aiValue handling for MapObjectsEvaluator
2018-07-28 12:58:18 +02:00
DJWarmonger
70549197b6
Naah, revert my changes.
2018-07-28 09:08:53 +02:00
DJWarmonger
e7cb8d7d17
Fixed GetObj (TRADING_POST) incorrectly set to elementar.
2018-07-28 06:47:37 +02:00
DJWarmonger
a8696a9957
formatting
2018-07-27 09:22:07 +02:00
DJWarmonger
6abebeeb9f
Fixed non-const reference issue.
2018-07-27 08:10:21 +02:00
DJWarmonger
ea19716fb9
Fix for wander - AI sitting at town will buy troops.
2018-07-27 07:20:08 +02:00
DJWarmonger
301565b315
Updated CMake
2018-07-27 06:44:10 +02:00
Dydzio
df00ced204
Create fuzzy logic map object evaluation fundamentals
2018-07-27 02:28:12 +02:00
Dydzio
27541a72f5
Extract FuzzyHelper distance calculation
2018-07-27 02:21:51 +02:00
DJWarmonger
feb3459bd7
Oops restore.
2018-07-26 21:34:52 +02:00
DJWarmonger
5ce4e784c9
Final tweaks. Not going to add anything more to this PR.
2018-07-26 18:02:15 +02:00
DJWarmonger
e5b979d4ad
- ResourceManager now returns abstract goal so it can be decomposed many times
2018-07-26 16:15:37 +02:00
DJWarmonger
1450d408a2
Wandering heroes may now travel to town even if it has no army in garrison.
2018-07-26 14:37:39 +02:00
DJWarmonger
b687688f5a
Do not add duplicate objectives to GatherArmy pool (or any other, if it ever exist)
2018-07-26 13:29:46 +02:00
DJWarmonger
273802c92c
I have no idea what I'm doing
2018-07-26 12:14:29 +02:00
Dydzio
b6a171f858
Add code comments for VCAI::makeTurnInternal
2018-07-23 20:48:38 +02:00
Dydzio
13cca972d6
Add visual studio file changes in advance
2018-07-23 19:47:07 +02:00
Dydzio
1a78ea15bb
Tweaks
2018-07-22 19:53:06 +02:00
Dydzio
21c1f47a78
Fixes
2018-07-22 19:12:11 +02:00
Dydzio
2c1d91e2ff
Move object ID struct to lib
2018-07-22 18:38:45 +02:00
Dydzio
08a66abdcc
Singleton implementation fix
2018-07-21 15:42:17 +02:00
Dydzio
82da82fbeb
Polish object database, add data operations
2018-07-21 14:30:38 +02:00
Dydzio
36f501ebf3
Implement MapObjectsEvaluator as singleton utility
2018-07-21 11:28:55 +02:00
Dydzio
6a9e91b99b
Added basic interface for AI to evaluate objects
2018-07-20 21:14:57 +02:00
DJWarmonger
cae8acc56a
Clearing up the code as requested by FeniksFire
2018-07-19 20:39:37 +02:00
DJWarmonger
3d59420bb5
Minor optimisations. Also, shoter code.
2018-07-19 17:36:10 +02:00
Andrii Danylchenko
12a3c7ed33
AI - code styles and remove redundant performance optimization for explore
2018-06-24 13:30:17 +03:00
Andrii Danylchenko
2466489e13
AI - improve exploration, cancel deadends
2018-06-21 22:29:26 +03:00
Johannes 'josch' Schauer
a54e8c88a9
AI/VCAI/VCAI.cpp: Remove unused variable introduced in 2014
2018-04-19 15:15:22 +02:00
Arseniy Shestakov
25dea1a599
Code style: formatting and refactoring of VCAI code
2018-04-08 17:43:20 +07:00
Alexander Shishkin
5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
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* Changed most gui classes to use shared pointers
* Store and use IImage as shared_ptr
* CSpellWindow redesign
* AdventureMapClasses cleanup
* CLabel: store background as smart pointer
* Store CObjectList items as smart pointers
* Removed destroy function of list item
* Store toggle buttons as smart pointers
* Use CComponent as smart pointer
* Attempt to fix artifact merchant drawing
2018-04-07 18:34:11 +07:00
AlexVinS
03cfd2cb78
Do not use StackLocation in netpacks
2018-03-17 13:24:12 +08:00
AlexVinS
166c04e2e0
Hack fixed serializer assertion by completely disabling AI goals serialization
2018-02-28 15:00:38 +08:00
Nikolay Shalakin
3795985de9
Eliminate warnings / errors. Pull request #388
2018-02-11 15:17:14 +03:00
Arseniy Shestakov
324717acbe
Spelling fixes: privilaged -> privileged, retreive -> retrieve
2018-02-10 21:52:23 +03:00
AlexVinS
0a2b04709f
Fixed https://bugs.vcmi.eu/view.php?id=2873
2018-02-09 22:12:21 +03:00
AlexVinS
0b70baa95e
Spells configuration version 2 (effect-based)
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* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
Dydzio
38d836d1a5
Update project files to Visual Studio 2017
2018-01-13 16:33:49 +01:00
Arseniy Shestakov
da117e9255
Code style: remove void from constructors without arguments
2018-01-13 11:51:47 +03:00
Michał Kalinowski
26a222ac62
Change JsonType to enum class ( #393 )
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Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
DJWarmonger
bf20b165ec
Fix. Don't skip usual condition.
2017-11-04 22:50:11 +01:00
DJWarmonger
3eb5de9534
Fixed AI trying to visit tavern over and over.
...
TODO: AI still can't use it, anyway.
2017-11-04 22:45:19 +01:00
DJWarmonger
edc4c01805
Fixed a case when AI could spend all money on army and not build anything in secondary towns.
2017-11-04 22:14:56 +01:00
Dydzio
ea17b0f458
Major overhaul of VS related files
2017-08-19 15:58:55 +02:00
Dydzio
e3ba491fa1
Use multi-core compile by default, fix VCMI_client path
2017-08-19 13:27:24 +02:00
Arseniy Shestakov
40af43c46e
CMake: massive rework for Mac build and other improvements
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- macOS: RPATH-related code all removed or disabled
- macOS: new osx/CMakeLists.txt to run some install-code running after all subdirectories
- Assets copying into the runtime output directory implemented for Mac and Linux development
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
193f492b99
CMake: cleanup, project generation and other improvements
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- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers.
- Set minimum CMake version only in main CMakeLists.txt
- Set project name only in main CMakeLists.txt
- Visual Studio: add assign_source_group function to generate proper filesystem tree
- Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows
- Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs.
- Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
2017-08-16 16:10:07 +03:00
Juan Rada-Vilela
7069f4b416
Upgrade to fuzzylite 6.0 as a submodule
2017-08-15 16:05:49 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
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* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
143ff682bc
Logging cleanup
2017-08-10 21:59:55 +03:00
AlexVinS
85e952f25f
Logging cleanup 3
2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
ArseniyShestakov
9d9c026c85
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
Arseniy Shestakov
cdd9dbc7f1
Code style: avoid some ambiguous else if indentation
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If some code intentionally want to break else if to achieve specific indentation there must be braces.
2017-07-19 03:42:26 +03:00
ArseniyShestakov
b2f74a93cf
Code style: add empty parameter list to all lambda expressions ( #345 )
2017-07-17 15:35:57 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
...
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Dydzio
0cb6515ae8
VCAI tweaks ( #311 )
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* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
AlexVinS
bc626c2446
Fixed race condition
2017-07-12 18:26:20 +03:00
Victor Luchits
30cc2f6a01
Change the output path for cmake so all files go into the same root directory
2017-07-07 13:08:53 +03:00
AlexVinS
3d1a84875e
Queries refactoring
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* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
Arseniy Shestakov
fb19a3a068
CMake: update all CMakeLists to include actual sources and headers
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This make it easier to use project with newer CMake and Qt Creator.
I decided against using GLOB since we don't rename files that much.
2017-06-29 02:03:37 +03:00
DJWarmonger
5a31cc831d
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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Trying to sort out git tree.
2017-06-16 21:49:49 +02:00
DJWarmonger
5e8fe083f2
Normalized GatherArmy evaluation.
2017-06-16 21:14:24 +02:00
AlexVinS
86f9df5f68
Made gamestate lock static
2017-06-14 07:59:41 +03:00
DJWarmonger
9623f7caf3
- Restored MSVS project files
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- Fixed VCAI bu pointed out by Tow
2017-06-11 08:01:41 +02:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
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* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Fay
b5daa24982
Android support ( #299 )
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* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00
Dydzio
3326bfc067
Naming fix
2017-02-18 21:10:59 +01:00
dydzio
a4f375d9c0
Make AI able tobuy extra buildings. Fix bug #2640
2017-02-18 18:40:44 +01:00
Michał Kalinowski
4d39f652bf
Making more detailed options when choosing AI in launcher: http://
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bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
DjWarmonger
6848a52ce1
Fixed heroes not unreserving Teleports, which makes them wander around it endlessly and blocking path.
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TODO: properly handle all Teleports as "visited" objects
2016-12-19 21:46:01 +01:00
DjWarmonger
f18d3d9844
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-12-15 10:55:57 +01:00
AlexVinS
374f7780ee
Fixed build.
2016-12-13 12:27:48 +03:00
DjWarmonger
01730ec98a
A little TODO
2016-12-12 22:52:18 +01:00
DjWarmonger
27ff9efd4b
Fixed #1713
2016-12-12 21:38:12 +01:00
DjWarmonger
80d5f7b4a4
Updated project files to MVS 2015 (in fact, it's trivial).
2016-12-12 19:14:45 +01:00
AlexVinS
4288bb88ae
Fixed CID 1197622.
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* Coverity says that this line actually unreachable
2016-12-05 03:02:52 +03:00
DjWarmonger
eaf14f6429
Should fix #2624 .
2016-11-29 22:07:35 +01:00
Arseniy Shestakov
fd3992ddc9
GatherTroops: avoid crash if nearest dwelling wasn't found. Issue 2624
2016-11-29 21:57:00 +03:00
DjWarmonger
72a36b92d6
Fixed regression.
2016-11-29 18:11:52 +01:00
DjWarmonger
67d5cee05e
Fixed CID 1366402
2016-11-29 17:19:41 +01:00
DjWarmonger
81e7164ef2
Fixed CID 1366401
2016-11-29 17:12:10 +01:00
DjWarmonger
8058cb3cad
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-28 21:53:33 +01:00
DjWarmonger
ffc511054e
Do not visit Eye of The Magi.
2016-11-28 21:45:41 +01:00
AlexVinS
204ee37ae4
boost/program_options has only 2 uses, and unlikely will be used more -> removed form Global.h.
2016-11-28 21:38:17 +03:00
DjWarmonger
9b5af484b7
Fixed AI getting stuck at blockVisit objects (Tavern, Borderguards/gates etc).
2016-11-28 19:29:11 +01:00
DjWarmonger
a1b7c9d8d2
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-28 12:07:30 +01:00
AlexVinS
fd9cfa406d
Possible fix for http://bugs.vcmi.eu/view.php?id=2620
2016-11-28 04:43:09 +03:00
DjWarmonger
76c4ef32c2
Re-evaluate goal after hero move to make AI more consistent.
2016-11-27 18:10:20 +01:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
DjWarmonger
169334f877
VCAI: do not buy heroes with single creatures for GatherArmy
2016-11-26 18:03:09 +01:00
DjWarmonger
3c3b973597
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-26 17:41:45 +01:00
DjWarmonger
58ac31375b
Fixed CID 1197636.
2016-11-26 17:41:34 +01:00
AlexVinS
86e33a4c45
[Refactoring] Unified SetResources NetPack API.
2016-11-26 15:14:43 +03:00
DjWarmonger
a86edca7d8
Fixed CID 1288882
2016-11-25 19:54:28 +01:00
AlexVinS
692d23e580
Fixed CID 1366376
2016-11-25 13:38:26 +03:00
Ivan Savenko
5b76c3f4eb
Rebase of codebase changes for refactored serializer
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Some of newer fixes not yet merged there and save compatibility a bit off.
2016-10-27 18:12:20 +03:00
Arseniy Shestakov
cb3d6a24e7
Cmake: cleanup for commit hash in build version
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Since it's available in lib we don't need to include it everywhere.
2016-10-27 17:01:29 +03:00
Vadim Markovtsev
da1c9cf249
Fix rebuilding everything on HEAD change
2016-10-23 16:56:53 +02:00
Vadim Markovtsev
d0beb27197
Add git commit hash into the version string
2016-10-23 15:45:47 +02:00
Vadim Markovtsev
4bcc43d3d0
Fix Mantis #2234
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CPlayerInterface instances were removed from CClient::playerint with
clear() and finish() was not called on each. Added multiple insurance.
2016-10-22 16:22:00 +02:00
Arseniy Shestakov
02a45007e7
VCAI::showGarrisonDialog: don't try to pick army from locked garrison
2016-09-19 03:30:55 +03:00
Arseniy Shestakov
84137dcaa5
Add DLL_LINKAGE to getStr and fix player id logging in VCAI
2016-09-16 05:45:00 +03:00
Arseniy Shestakov
30042cac3d
VCAI::performTypicalActions: always check that hero is still available
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It's weird why this only appear now so if you have ideas check issue 2479.
2016-09-16 04:52:17 +03:00
Arseniy Shestakov
ca0fe8fdc4
VCAI: do not attempt artefact and army exchange with ally hero
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While visits of ally heroes supposedly occur accidentally It's still nice to handle it's gracefully.
No reason to prevent visits completely as they useful if hero have skill like Scholar.
2016-09-14 13:34:22 +03:00
Arseniy Shestakov
7ec9601acd
VCAI: safety checks to avoid crashes with boat objects
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Probably we should rewrite boat-related code to make AI boat handling easier.
2016-09-14 03:44:35 +03:00
Arseniy Shestakov
6dcb9a6068
VCAI: don't remove flagged objects from visitableObjs
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This make my new shipyard-related changes work properly and might improve owned dwelling usage.
In case there still some code that might cause useless visits it's better just rewrite it insted of removing objects from visitableObjs.
2016-09-13 23:39:32 +03:00
Arseniy Shestakov
9296382bc6
More fixes for clang warning...
2016-09-08 19:58:01 +03:00
Arseniy Shestakov
78a560767b
VCAI compareArtifacts: consider that art with highest price is best
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That is suboptimal way as well, but let us avoid infinite loop there. Fix issue 2461
2016-09-08 04:29:27 +03:00
Arseniy Shestakov
8e94b1c4d2
VCAI::objectRemoved: handle hero boat removal. Fix issue 2350
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Avoid situation when AI attempt to visit boat after it's killed hero who used it.
2016-09-04 15:44:42 +03:00
Alexander Shishkin
5e5ce0bb09
Merge pull request #203 from vcmi/logFormat
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boost::format support for CLogger
2016-08-29 17:32:44 +04:00
Arseniy Shestakov
452e28d183
Remove some useless includes found by cppclean
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This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
Arseniy Shestakov
ab06cfd586
More fixes for uninitialized fields
2016-08-18 18:53:28 +03:00
AlexVinS
439aeecc8b
[c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work)
2016-08-18 13:40:35 +03:00
Arseniy Shestakov
39fe9472b6
CGameHandler::moveArtifact: check lock status by slot instead of id
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This one fix issue 2455. We still need to do something with ArtifactID::ART_LOCK or ids for artifact from mods since they might conflict with each other.
2016-08-18 06:35:29 +03:00
Arseniy Shestakov
91c298bdaa
VCAI::tileHidden: added clearPathsInfo
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Sector map likely updated anyway after AI turn starts, but cleaning of heroesUnableToExplore when tile hidden feels reasonable.
2016-08-18 03:51:00 +03:00
Arseniy Shestakov
c931fa5081
SectorMap::exploreNewSector: only store visible visitable objects
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Fix crash that I initially missed. AI unable to access information about hidden objects like events via callbacks so we shouldn't store them here too.
2016-08-18 03:33:23 +03:00
AlexVinS
f06e9c8538
VCAI convert logging
2016-08-15 08:30:06 +03:00
AlexVinS
22884d9150
AI logging convert 1
2016-08-13 17:44:37 +03:00
AlexVinS
72f79a3ad7
Draft boost::format based log proxy.
2016-08-13 16:57:09 +03:00
Arseniy Shestakov
7bdcd209e6
VCAI::wander: only use nearby objects from SectorMap when possible
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Now AI only check full object list if there is no suitable objects found in current sector and sectors around it.
This optimization drastically increase wandering performance on maps with tons of objects when AI see most of it.
2016-08-12 09:08:53 +03:00
Arseniy Shestakov
aabf4808da
SectorMap: remember all visitable objects in sector for wandering
2016-08-12 09:02:14 +03:00
Arseniy Shestakov
b83dea2008
VCAI::wander: map object selection refactoring
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Avoid doing extra steps that's not needed. Related to issue 2454.
2016-08-11 16:53:05 +03:00
Arseniy Shestakov
8533ee3256
VCAI::validateVisitableObjs: drop unused code that
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For whatever reason it's not removed at compile time and still wasting CPU.
2016-08-11 14:54:58 +03:00
Arseniy Shestakov
6433d7dd40
VCAI::getFlaggedObjects: don't use thread specific ptr within VCAI
2016-08-11 12:19:08 +03:00
Arseniy Shestakov
25fd4d85e2
VCAI::getFlaggedObjects: use visitableObjs for better performance
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This change is drastically improve performance on maps with water. One part that caused issue 2454.
2016-08-11 03:58:24 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
Arseniy Shestakov
5778082842
VCAI: dont visit border guard if tent not visited. Fix issue 1590
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CQuest::checkQuest cant be used for border guard since CGKeys not yet work using quests.
Currently border guard have MISSION_NONE quest that always return true and make AI stuck.
2016-02-25 08:40:28 +03:00
Vadim Markovtsev
3926920103
Rename radious -> radius
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There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
ArseniyShestakov
4e8486da7b
Merge pull request #160 from vmarkovtsev/issue/2388
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Fix 2388 obelisks puzzle revealing
2016-01-27 20:49:03 +03:00
AlexVinS
d7c0c3759a
Merge branch 'Zyx-develop' into develop
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Conflicts:
lib/filesystem/AdapterLoaders.h
2016-01-27 18:53:41 +03:00
AlexVinS
bffdc2813d
revert some project changes
2016-01-27 15:21:29 +03:00
ArseniyShestakov
c7ca88f84b
Merge pull request #157 from vmarkovtsev/issue/2383
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Issue/2383 fix invalid AI path detection
2016-01-23 22:02:10 +03:00
Vadim Markovtsev
10f888a483
Fix obelisks puzzle revealing
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Teams and players were messed up in lib; hardcoded constants were refactored.
2016-01-20 10:44:13 +03:00
Vadim Markovtsev
6eefce23fe
Check against nullptr in VisitHero::fulfillsMe()
2016-01-19 21:15:07 +03:00
Vadim Markovtsev
2bfc8ec8cb
Fix AI hero infinite move on the same tile
2016-01-19 13:14:05 +03:00
Zyx-2000
a50a702073
switched to -std=gnu++11
2016-01-18 17:49:07 +01:00
Zyx-2000
203b2dccc3
hopefully fixed things
2016-01-09 21:23:55 +01:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov
29a7934a99
Refactoring: avoid using namespace when it's not absolutely needed
2015-12-29 02:14:08 +03:00
Arseniy Shestakov
6f5c52a229
Refactoring: use cleaner CCreatureSet::stacksCount everywhere
2015-12-24 21:30:57 +03:00
DjWarmonger
a1f5a0a85c
Removed unused code, which is not needed with new Pathfinder.
2015-12-24 11:28:14 +01:00
Ivan Savenko
a051a08a46
Merge remote-tracking branch 'origin/issue/2306' into develop
2015-12-18 22:21:11 +02:00
Vadim Markovtsev
0661aa0e6e
Remove undefined behavior in requestActionASAP
2015-12-13 11:04:42 +03:00