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Commit Graph

279 Commits

Author SHA1 Message Date
Arseniy Shestakov
b84d7bd288 CGCreature: add reward granting. Fix issue 2372 2016-01-15 04:29:46 +03:00
DjWarmonger
676f078b2e RMG will now multiply Monolith defs to ensure there are at least 100 pairs avaiable for connections. 2016-01-09 09:03:40 +01:00
AlexVinS
37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1
Conflicts:
	lib/CArtHandler.cpp
2016-01-01 20:28:52 +03:00
Arseniy Shestakov
9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.

This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov
6f5c52a229 Refactoring: use cleaner CCreatureSet::stacksCount everywhere 2015-12-24 21:30:57 +03:00
Arseniy Shestakov
62bab27e7e CGArtifact: show yes/no dialog for guarded artifacts. Fix issue 2095
Also fix hover text for CGMine
2015-12-24 21:05:02 +03:00
DjWarmonger
be50d699fb Compile fixes for MSVS 2015-12-23 15:23:56 +01:00
ArseniyShestakov
b6176649ec CGMonolith: avoid crash when all exits are blocked by friendly heroes 2015-12-18 01:08:19 +03:00
ArseniyShestakov
9f565b81e9 CBankInfo: fix huge memory leak that appear in long run 2015-12-14 11:29:24 +03:00
ArseniyShestakov
59199ccdbd Bonus system: add treeHasChanged call where bonus objects changed 2015-12-11 16:13:18 +03:00
ArseniyShestakov
1730a31471 HeroBonus: get rid of code that used getBonusList 2015-12-11 16:01:51 +03:00
ArseniyShestakov
1c0d4e3f6f Fix filenames in file headers 2015-12-08 09:53:14 +03:00
ArseniyShestakov
07807fb044 Client: slience visibility error on shipyard in non-coastal town 2015-12-08 07:33:13 +03:00
ArseniyShestakov
e872b400b7 Comments save format backward compatability code as Ivan suggested
Also we should always handle RumorState::TYPE_NONE in getTavernRumor properly anyway.
2015-12-06 02:51:54 +03:00
AlexVinS
f33bcee84c post-merge fixes 2015-12-05 13:56:38 +03:00
AlexVinS
947edc0693 Merge branch 'develop' into feature/VCMIMapFormat1 2015-12-05 13:04:04 +03:00
AlexVinS
3f79d001c1 Fix subObject identification 2015-12-05 12:38:36 +03:00
AlexVinS
b56b7017ba Added stubs for some Map objects serialization 2015-12-05 12:38:35 +03:00
AlexVinS
6977fc3a14 Move test filesystem creation to global fixture 2015-12-05 12:37:37 +03:00
AlexVinS
e7359c9a36 Serialize tempOwner 2015-12-05 12:37:35 +03:00
AlexVinS
8a979d016f ObjectTemplate serialization
(+) generated map displayed correctly in editor
2015-12-05 12:36:44 +03:00
AlexVinS
2d777ea676 Small (temp) fix. Prevent nulls from serialization. 2015-12-05 12:36:43 +03:00
AlexVinS
2d5a366e6c Implemented (basic) object construction and placement
* contain refactoring of RMG and class handling (will be more)
2015-12-05 12:36:42 +03:00
AlexVinS
9cc3dae5fe Started working on objects serialization 2015-12-05 12:36:42 +03:00
ArseniyShestakov
0a5e9c0fbe Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
Support for exit selection between multiple teleport exit points
2015-12-05 03:12:17 +03:00
ArseniyShestakov
9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport
Patrol support for AI heroes
2015-12-05 03:11:07 +03:00
ArseniyShestakov
01c5bc25e5 Move TTeleportExitsList to CObjectHandler.h
Not a perfect solution, but this is the best location for now.
2015-12-05 01:14:03 +03:00
Ivan Savenko
90dfe3e782 reduced visibility for members of Mine and Dwellings 2015-12-02 22:34:13 +02:00
Ivan Savenko
7b5a7f43ad Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
Ivan Savenko
c3ce4b25df Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
Ivan Savenko
bef7048460 minimized visibility of members of teleportation-related classes 2015-12-02 21:01:43 +02:00
ArseniyShestakov
b5100bee94 Teleport: rework code to support exit point selection for whirlpools 2015-12-02 17:56:26 +03:00
ArseniyShestakov
f55bfe41d6 Digging: implement digging status on right click. Fix issue 401
This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
ArseniyShestakov
ce5b7c73be CGEvent: avoid permanent event removal after visit. Fix issue 2339 2015-11-28 23:03:26 +03:00
ArseniyShestakov
56c6785bd0 Add backward compatability for patrol and bump save format version 2015-11-28 17:58:59 +03:00
ArseniyShestakov
f6de3f94ca Teleports: use TTeleportExitsList typedef for exits list
There is several ideas that teleportation code have to be shared between object/spells and this way we can avoid changing showTeleportDialog declaration every time.
2015-11-28 02:41:30 +03:00
ArseniyShestakov
5d2e47faba CGHeroInstance::Patrol: add initialPos 2015-11-27 11:04:01 +03:00
ArseniyShestakov
c45cd1f4c2 CGHeroInstance::getOutOffsets: temporary fix for boat summoning
Appropriate fix would require to get rid of convertPosition everywhere. Check issue 515 for more details.
2015-11-26 10:55:02 +03:00
ArseniyShestakov
64c6d3c950 CGCreature::takenAction: add neverFlee check. Fix issue 2242 2015-11-25 09:34:49 +03:00
ArseniyShestakov
a851062891 Merge pull request #133 from vcmi/feature/pathfinderLayers
Pathfinder layers and related changes: fly and water walking implemented
2015-11-24 13:09:06 +03:00
ArseniyShestakov
438a444443 CGHeroInstance: move native terrain check into getNativeTerrain
That make it easier to use that code independently in TurnInfo
2015-11-21 13:32:45 +03:00
ArseniyShestakov
a375c86ea2 movementPointsAfterEmbark: get max move points from TurnInfo
Missed that when originally implemented TurnInfo.
Not pretties code, but boost performance a lot.
2015-11-21 12:46:59 +03:00
ArseniyShestakov
abc4ea272f TurnInfo: store all bonuses and use TileInfo for everything
Currently this going to break ONE_WEEK bonuses because those don't work with CWillLastDays selector.
2015-11-12 14:30:29 +03:00
ArseniyShestakov
4e11d81673 CGWhirlpool: fix random exit chooser 2015-11-12 01:23:27 +03:00
ArseniyShestakov
9a63735c24 CPathfinderHelper: implement TurnInfo to avoid bonus re-checking
TurnInfo contain information about what movement-related bonuses and MP hero going to have on certain turn.
This way we can collect this information once for each turn so it's huge performance boost.
2015-11-10 14:26:45 +03:00
ArseniyShestakov
d3c8ca7c1c Pathfinding: implement duration checking for fly and water walking
Now pathfinder take into account different bonuses for different tuns. So if you only have FLYING_MOVEMENT bonus from Fly spell for one turn then pathfinder will only let you use air layer within one turn only.

That work for cost calculations too. Let's say you have two bonuses:
 - FLYING_MOVEMENT with 20% penalty for next 2 turns
 - FLYING_MOVEMENT with 40% penalty for 5 turns
Now pathfinder using correct penalty for each turn so movements in air layer going to be more expensive on 3-5 turns.
2015-11-09 19:57:26 +03:00
ArseniyShestakov
7eebcb9d60 Artifacts: replace few more ints by ArtifactID 2015-11-07 11:46:58 +03:00
DjWarmonger
621c62b44e Don't crash when spell school level is higher than 3 (which is another bug) 2015-10-31 21:15:40 +01:00
DjWarmonger
17071c6ec8 Merge pull request #125 from ArseniyShestakov/newMovementSystem
Okay, time to merge this.
2015-10-31 13:56:22 +01:00
DjWarmonger
8c9f8f22d9 Merge pull request #123 from ArseniyShestakov/mantis-1230
Okay, now we shouldn't get broken savegames. Merging.
2015-10-17 08:31:44 +02:00
ArseniyShestakov
3663b952ea Fix issue 2276. Refugee Camp shouldn't be guarded 2015-10-16 06:45:06 +03:00
ArseniyShestakov
226650582d Move base movement cost to GameConstants 2015-10-16 03:03:40 +03:00
ArseniyShestakov
3466e0fae7 getTileCost: one more pass over code and formatting fix 2015-10-15 15:17:21 +03:00
ArseniyShestakov
52a52dcfd9 Implement NO_TERRAIN_PENALTY bonus
Penalty of specified terrain type is ignored if hero have this bonus
2015-10-15 01:09:02 +03:00
Alexander Shishkin
fca4deaad2 Merge pull request #122 from vmarkovtsev/feature/warnings
Fix warnings produced by recent Clang build
2015-10-14 07:28:47 +03:00
Vadim Markovtsev
e4b1ef1405 Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
AlexVinS
b94432b4ba Fixed http://bugs.vcmi.eu/view.php?id=2297
* allow banned spells by Tomes (XXX_SPELLS bonus), Spelbinders Hat (SPELLS_OF_LEVEL bonus)
* allow banned spells by cheat-code (now also SPELLS_OF_LEVEL bonus)
2015-10-13 13:16:46 +03:00
ArseniyShestakov
41c4323818 CGHeroInstance: add canFly and update canWalkOnSea
canWalkOnSea shouldn't check for FLYING_MOVEMENT because it's two separate mechanics that apply different limitations.
2015-10-12 18:52:23 +03:00
AlexVinS
fa06e05487 Merge branch 'develop' into SpellsRefactoring7 2015-10-05 00:45:57 +03:00
DjWarmonger
abe02247b5 Fixed bank randomization. 2015-10-02 17:28:33 +02:00
AlexVinS
660203b436 Tweak BattleSpellCastParameters 2015-09-29 17:26:41 +03:00
AlexVinS
2b434111bf More hero|creature casting unification 2015-09-29 17:26:40 +03:00
AlexVinS
9e0fd70208 Move isCastableBy logic back to CGHeroInstance - it is Hero-specific
* When and if canCastThisSpell will also be implmented for creatures common part may be moved to CSpell class.
2015-09-16 04:39:44 +03:00
AlexVinS
f2605e059c Fix 2042 2015-09-16 02:20:57 +03:00
AlexVinS
080244f30e MAXED_SPELL bonus should only affect spell effects
* fixes 2146
2015-09-15 06:00:24 +03:00
AlexVinS
fb5903d610 Initial experiments on hero & creature casting unification 2015-09-12 21:09:44 +03:00
AlexVinS
8f2da66a18 fix mantiss 1967 + some refactoring
* remove TModDescr and realted APIs - they were only used in one place
2015-09-04 22:29:20 +03:00
Sandy Carter
bdee647525 CastleInterface: Exclude previous building upgrade in reqs
Hide CityHall from Capitol prerequisites in Capitol build window
2015-08-19 12:05:43 -04:00
DjWarmonger
9e7b459882 Partial solution to #2206
TODO: add serialized field that contains custom guard config
2015-06-05 11:28:14 +02:00
AlexVinS
fb707a6576 fix mantiss 2142 2015-04-01 00:28:21 +03:00
Ivan Savenko
eef45b5ae8 Fixed warnings 2015-03-31 00:55:37 +03:00
DjWarmonger
ed33d99ac7 Silenced some more logs. 2015-03-28 22:17:45 +01:00
DjWarmonger
a832b7efee Fixed #2026 2015-03-12 10:08:10 +01:00
DjWarmonger
f894abe494 Unified interface for object template. 2015-03-12 08:31:30 +01:00
ArseniyShestakov
17f3f94ca6 CGSubterraneanGate: fix pairing and always assign all gates to channel
Before gates on underground layer didn't had any channel assigned and of course any function that attempt to check -1 channel caused crash.
Also I find out that at point postInit executed It's possible to get mutable gamestate via gameState() callback so we don't need to pass it there.
2015-03-11 17:17:21 +03:00
DjWarmonger
ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
Okay let's do this!
2015-03-10 09:04:25 +01:00
DjWarmonger
f32849a73e Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
ArseniyShestakov
1801b5eaf4 CGTeleport: use vstd::erase_if_present in getAll functions 2015-03-09 15:44:48 +03:00
ArseniyShestakov
8f8d237d5d Use isTeleportChannel callback functions to check teleport channel type 2015-03-09 02:13:40 +03:00
ArseniyShestakov
3b057e0408 CGMonolith: fix switch formatting 2015-03-09 01:27:40 +03:00
ArseniyShestakov
606013c535 CGSubterraneanGate::postInit put const back
Originally I removed it when change this code to actually change object.
Though this sorting can work with constant object just fine.
2015-03-08 21:16:30 +03:00
ArseniyShestakov
826a64b579 Pack of tiny code improvements for @alexvins request 2015-03-08 20:19:00 +03:00
ArseniyShestakov
6d77322d6a CGMonolith: add text dialog when player visit one-way monolith exit 2015-03-08 18:07:06 +03:00
ArseniyShestakov
c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
Now CGTeleport is not publicly available handler, but generic class for teleport channels usage.
Teleport channels are stored as part of information about the map.
2015-03-08 16:11:23 +03:00
ArseniyShestakov
04a1df29ad Add TeleportChannel / TeleportChannelID / ETeleportChannelType
TeleportChannel is structure that contain two vectors of entrances and exits for certain teleport channel. It's also store passability state independently which almost only useful for Player and AI as they can't know if channel passible or not until enough entrances / exits are visible or server passed them information that certain channel is impassible when they visited entrance.

ETeleportChannelType is determined by checking intersection between entrances and exit vectors or checking their size:
 - IMPASSABLE: one of vectors empty or only one entrance id is same as only one exit id.
 - BIDIRECTIONAL: contents of both vectors is exactly the same.
 - UNIDIRECTIONAL: contents of both vectors do not intersect.
 - MIXED: contents of vectors only partially intersect. Not currently used; added for future modding.
2015-03-08 15:18:53 +03:00
DjWarmonger
67ab90616d Seer Huts with exp / gold rewards. 2015-03-01 09:46:09 +01:00
DjWarmonger
dd887eb929 Fixes for Seer Huts. 2015-03-01 09:07:43 +01:00
AlexVinS
b9bdc95a7e Handle monster agressivness for VISIONS spell 2015-02-26 08:39:57 +03:00
AlexVinS
b846b717a1 implemented VISIONS spell (partially)
(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
AlexVinS
2156204306 Visions spell in case of monsters 2015-02-26 08:39:55 +03:00
AlexVinS
685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
DjWarmonger
ef4e199f15 Implemented "Quantity does not grow" for monsters (#2094) 2015-02-22 20:54:09 +01:00
DjWarmonger
200bcd7da6 Merge pull request #88 from ArseniyShestakov/improvedQuestLog
Awesome, thanks!
2015-02-17 06:44:38 +01:00
ArseniyShestakov
43f1e37546 Quest Log: fix text for quests with minimal level requirement
This is needed because m13478val is ui32 while translation expect %s string.
2015-02-16 00:53:44 +03:00
ArseniyShestakov
789da96a81 Stables: give 400 movement points bonus instead of 600
Tested it and now VCMI work exactly as original game.
This one fix issues 2077 / 2082
2015-02-15 07:55:59 +03:00
ArseniyShestakov
746914d219 Added missionType check to CQuest::getRolloverText
This function shouldn't be called if quest type is MISSION_NONE as this type used for quest that don't have text yet.
For example Keymaster`s border guards in H3 didn't add any entries to Quest Log so there is no text for them or at least it's not defined how to use it in VCMI.
2015-02-14 00:57:33 +03:00
DjWarmonger
9f05f53e65 Corrected monster agressiveness #2034 2015-01-10 10:23:58 +01:00
DjWarmonger
84b2510aa4 Merge pull request #62 from vcmi/SpellsRefactoring4
OK
2014-12-26 08:46:29 +01:00
DjWarmonger
5271ca156b Merge pull request #70 from vcmi/StackSplitting
Stack splitting
2014-12-25 19:59:02 +01:00
DjWarmonger
e46f03fabe Upgrades, stack splitting. Results now are identical to OH3. 2014-12-25 10:21:39 +01:00
DjWarmonger
3c39ef477f Implemented original stack splitting algorithms proposed by AlexSpl. Save format changed. 2014-12-24 23:53:56 +01:00
AlexVinS
eebf65e88f Merge branch 'develop' into SpellsRefactoring4 2014-12-24 00:15:27 +03:00
ArseniyShestakov
5d59bbc0d4 Fix CGBonusingObject serialization
Now state of adventure map objects that use this handler will be saved properly and they'll work as indended after save loaded. Affect following objects: Buoy, Swan Pond, Faerie Ring, etc.
2014-12-22 11:56:53 +03:00
DjWarmonger
a3a42ae144 Merge branch 'develop' of https://github.com/vcmi/vcmi into fuzzyFix 2014-12-19 14:21:44 +01:00
DjWarmonger
a1e42caddd Banks won't use fuzzy engine at all, only center of mass. 2014-12-10 12:29:51 +01:00
ArseniyShestakov
6391f0f85a Fix crash on Cartographer if there is no underground level
Show "already visited" text for stalagmite cartographer if map don't have underground level.
This one fixes bug #1985
2014-12-09 14:01:32 +03:00
AlexVinS
aa31625774 More flexible way of spell school access 2014-11-24 19:14:10 +03:00
AlexVinS
f7ff61ce4f Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4 2014-11-24 12:41:17 +03:00
KroArtem
e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck 2014-11-16 20:48:29 +03:00
AlexVinS
7af4f44237 rewrite CGHeroInstance::canCastThisSpell 2014-11-13 17:57:35 +03:00
AlexVinS
3fcb1254f7 Rewrite CGHeroInstance::getSpellSchoolLevel using SPELL_SCHOOL_CONFIG 2014-11-13 17:24:30 +03:00
Patrick Simmons
436272f00c Fix pathfinding bug. 2014-10-25 21:15:40 -04:00
AlexVinS
54453aee73 get rid of boost::assign 2014-10-04 00:34:13 +04:00
DjWarmonger
8e1e8abe90 Default constructors for Scholar, Pandora and Event. 2014-09-23 09:46:31 +02:00
DjWarmonger
5cb6eaa252 Fixed major RMG bug. 2014-09-21 20:57:42 +02:00
Ivan Savenko
b551bdb725 Final part of the merge
Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
de9c5b1af7 Merge branch 'develop' of github.com:karol57/vcmi into karol57-develop 2014-09-04 20:29:24 +03:00
Ivan Savenko
1647b3670c Merge pull request #35 from rhn/rhn
Fixes to sound handling.
2014-09-04 20:26:32 +03:00
Ivan Savenko
69c6a3fa79 Fixed crash on visiting multi-creature dwellings (1874) 2014-08-19 13:16:25 +03:00
Ivan Savenko
7e05945a6a Swapped skills on level-up screen 2014-08-19 13:15:40 +03:00
Karol
c16e7d4bcf VCMIDirs update #4
Added stderr color handling
Updated logger to use boost::filesystem::path. Minor fixes.
Some classes are now structs.
2014-08-11 20:17:17 +02:00
Ivan Savenko
b1285bc506 Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
Ivan Savenko
c0e4591bc7 Added workaround for random objects on water, fixes 1828 2014-08-09 13:48:38 +03:00
Ivan Savenko
05d8fad314 Miscellaneous fixes to banks:
- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
Ivan Savenko
f55d335e1c Fixed visitable objects resetting on day 7 (1847) 2014-08-08 15:53:04 +03:00
Ivan Savenko
d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed
- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
rhn
e9534603c2 Fixed sound on object pickup with dialog 2014-08-06 17:19:53 +02:00
beegee1
c1ac95b288 - fixed Clang compiler warnings 2014-08-04 20:36:00 +02:00
Ivan Savenko
0882201b17 Miscellaneous fixes to toggle buttons 2014-08-03 16:19:16 +03:00
rhn
aba3421e0a Fixed: 0001854: Rewarding objects loose their state after game is reloaded (breaks savegames) 2014-07-29 15:28:58 +02:00
DjWarmonger
fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. 2014-07-27 19:30:17 +02:00
DjWarmonger
0763b9a758 - Implemented object per zone limit
- Various tweaks for Travis & repo
2014-07-15 22:33:51 +02:00
DjWarmonger
173111955e Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-07-15 12:27:59 +02:00
DjWarmonger
6c0a396094 Corrected y-axis orientation, now object placement is correct. 2014-07-09 16:39:17 +02:00
DjWarmonger
492b866806 - Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
2014-07-09 14:27:12 +02:00
DjWarmonger
22d26db694 Correct placement of non-overlapping objects. 2014-07-08 20:13:51 +02:00
DjWarmonger
f65239b51f - Added faction-specific dwellings
- Fixed generation of terrain-specific objects
2014-07-06 22:14:37 +02:00
DjWarmonger
0782557814 - Place all standard visitable objects
- Fixed some constructors
2014-07-05 19:36:12 +02:00
AlexVinS
195eae48ca Merge branch 'develop' into SDL2
Conflicts:
	client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
Ivan Savenko
cc349fa64f Fixed Faerie Ring bonus, removed unused code 2014-07-01 18:19:51 +03:00
Ivan Savenko
c956b3f02a Fixed #1820, better detection of object below cursor that uses same logic as renderer 2014-07-01 17:19:08 +03:00
DjWarmonger
bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. 2014-07-01 12:07:53 +02:00
DjWarmonger
54390ea81c Merge branch 'develop' into RMG 2014-07-01 08:25:53 +02:00
DjWarmonger
bda71bed83 Uploading misc tweaks. 2014-07-01 07:07:40 +02:00
Ivan Savenko
db221829aa Modding-related bugfixes:
- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
2014-06-30 17:13:01 +03:00
DjWarmonger
a556ef64e9 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-30 06:45:35 +02:00
Ivan Savenko
a1fff864e6 Fixed missing names for dwellings and creature banks 2014-06-30 00:16:45 +03:00
Ivan Savenko
f01ab0d48f Fixed rest of reported on forums bugs in rewardables 2014-06-29 20:13:25 +03:00
Ivan Savenko
1157111fcf More bugfixing:
- Fixed compile in VCAI (precompiled headers should not include VCMI headers)
- Fixed crash on visiting observatories, including shroud of darkness
2014-06-29 17:23:06 +03:00
DjWarmonger
7dbe2f5c40 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-28 16:31:06 +02:00