Ivan Savenko
5b453bf530
Stack amount boxes visibility now follows H3 rules
2022-12-22 11:49:40 +02:00
Ivan Savenko
8b207fae63
ECreatureAnimType enum -> enum class
2022-12-22 01:04:58 +02:00
Ivan Savenko
bab5922951
Spells can now define color muxer effect (e.g. Bloodlust & Petrify)
2022-12-22 00:25:35 +02:00
nordsoft
ad5bf2ac4f
Fix msvc build
2022-12-22 02:10:56 +04:00
nordsoft
cb76cc54ac
Move logging to debug level
2022-12-22 02:08:26 +04:00
nordsoft
e245dbaf9d
Use kind-of-factory approach for widget builders
2022-12-22 02:05:29 +04:00
Ivan Savenko
4fa01c4c7e
Fix potential overflow/underflow
2022-12-21 23:39:54 +02:00
nordsoft
8f7025328f
Read default template from config, named custom types
2022-12-22 01:37:33 +04:00
Ivan Savenko
41b87088d5
Color muxer effects can now be (partially) configured by user.
...
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
nordsoft
7e7071fc95
Merge remote-tracking branch 'upstream/develop' into interface-builder
2022-12-22 01:24:29 +04:00
nordsoft
c7f430f051
Added debug lines
2022-12-22 01:13:32 +04:00
nordsoft
521328addd
Adding macros for targeted object binding
2022-12-22 00:54:06 +04:00
Ivan Savenko
8a9a7b9650
Fix UI on battle start if hero has tactics
2022-12-21 20:01:50 +02:00
Ivan Savenko
b423b3fa6b
Fix dragon breath & fire shield
2022-12-21 18:04:54 +02:00
Ivan Savenko
d0f259bbf7
Fix battle shutdown
2022-12-21 18:04:19 +02:00
Ivan Savenko
541d98143b
Renamed BattleControlPanel -> BattleWindow
2022-12-21 17:06:47 +02:00
Ivan Savenko
c835a84051
Moved all GUI handling from BattleInterface to BattleControlPanel
2022-12-21 17:02:53 +02:00
Ivan Savenko
822df113f3
Fix formatting
2022-12-21 13:18:16 +02:00
Ivan Savenko
6138ff1670
Minor refactoring of BattleHero class
2022-12-21 01:08:56 +02:00
Ivan Savenko
b5925995b1
Fix transparency checks that were broken for palette images with alpha
2022-12-19 22:57:58 +02:00
Ivan Savenko
b373c4a2b6
Fix Status Bar & In-game console activation
2022-12-19 22:53:31 +02:00
Ivan Savenko
a75b437fef
Disable text input on window deactivation
2022-12-19 22:06:01 +02:00
Ivan Savenko
d29c9d6445
Fortify CLabel interface to prevent unchecked access
2022-12-19 22:04:50 +02:00
Ivan Savenko
a57eec23e6
Refactoring of setBattleCursor & fromWhichHexAttack methods
2022-12-19 01:12:26 +02:00
Ivan Savenko
e2cc73d67b
Fix fire shield sounds
2022-12-18 22:43:13 +02:00
Ivan Savenko
16c4851d3b
Animated cursor for spell selection, removed hardcoded cursor ID's
2022-12-18 22:32:07 +02:00
Ivan Savenko
53f6b7bd32
Fix Ice Ring target selection
2022-12-18 20:23:19 +02:00
Ivan Savenko
e9e549148d
Implemented teleportation animation effect
2022-12-18 18:26:43 +02:00
Ivan Savenko
ba200fb079
Added enum's for rest of cursor types
2022-12-18 17:13:34 +02:00
Ivan Savenko
fc4d2a31b4
Fix redrawing of hero exchange window on artifact (de)assembly
2022-12-18 15:09:33 +02:00
Ivan Savenko
57dba9433c
Correctly update drag-and-drop cursor if our window gets deactivated
2022-12-18 14:34:38 +02:00
Ivan Savenko
45aa841fb6
Stack reversing logic now matches H3
2022-12-18 11:42:02 +02:00
Ivan Savenko
52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
2022-12-17 19:37:00 +02:00
nordsoft
d7b0770b71
Remove excessive code
2022-12-17 20:50:33 +04:00
nordsoft
9b76a8000f
Making team alignments widget customizable
2022-12-17 20:38:16 +04:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
nordsoft
b590e4a0e4
Fixes for multiplyer
2022-12-17 08:38:33 +04:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
nordsoft
4f5fab702e
Support roads selection in random map tab
2022-12-17 04:54:37 +04:00
nordsoft
42281f51e8
Revert "Remove uncompleted code"
...
This reverts commit 0c41787ca5
.
2022-12-17 03:53:26 +04:00
nordsoft
bcf95c32e9
Merge branch 'fix-cmake' into interface-builder
2022-12-17 03:09:41 +04:00
Ivan Savenko
70eac47f08
Fixes #1051 , #1042 - highlight creatures that will be affected by spell
2022-12-17 00:10:12 +02:00
Ivan Savenko
4d5311789e
Fixes #831 - do not process any incoming Packs until opening is over
2022-12-16 23:22:04 +02:00
Ivan Savenko
9e5f72166b
Fix animation ordering for moving with rotation
2022-12-16 22:38:14 +02:00
Ivan Savenko
bbabc991ee
Clean up logging
2022-12-16 22:37:44 +02:00
Ivan Savenko
6c04581655
Fix stack rendering order during movement
2022-12-16 22:07:46 +02:00
Ivan Savenko
733f21f8dc
Petrify will freeze stack animations
2022-12-16 18:34:35 +02:00
Ivan Savenko
8665f36778
Fix another case of assertion failure on exit
2022-12-16 16:53:21 +02:00
Ivan Savenko
39367473d2
Removed no longer used code
2022-12-16 16:23:50 +02:00
Ivan Savenko
3403b42cd8
Fix transparency checks that were broken for palette images with alpha
2022-12-16 16:23:07 +02:00
Ivan Savenko
4d628a8ba1
Fixed several assertion failures on shutting down game
2022-12-16 16:19:57 +02:00
Ivan Savenko
291bb9b204
Expanded cursors enum to include all possible values
2022-12-16 11:22:58 +02:00
nordsoft
268b87052b
Fix for hint
2022-12-16 02:49:52 +04:00
nordsoft
1d59dfecef
Support translations
2022-12-16 02:48:07 +04:00
nordsoft
8f089b3302
Rename folder
2022-12-16 02:19:23 +04:00
nordsoft
0c41787ca5
Remove uncompleted code
2022-12-16 02:17:10 +04:00
nordsoft
d3c3feb037
Configurable template selection
2022-12-16 02:15:53 +04:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
...
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
nordsoft
1d4209d97e
Continue refactoring
2022-12-16 00:57:10 +04:00
nordsoft
2371e3e9a2
Interface builder refactored
2022-12-16 00:46:36 +04:00
Hennadii Chernyshchyk
eec7d91f2c
Remove unused forward declaration
2022-12-15 15:33:30 +04:00
Hennadii Chernyshchyk
8de6c4a704
Fix SharedMemory declaration
...
Should be under VCMI_LIB_NAMESPACE_BEGIN
2022-12-15 15:33:30 +04:00
Andrii Danylchenko
8c07ddbae0
Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
...
[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00
nordsoft
2fe951f819
Merge remote-tracking branch 'upstream/develop' into interface-builder
...
# Conflicts:
# client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Hennadii Chernyshchyk
37068a75b3
Make ENABLE_NULLKILLER_AI top level option
2022-12-15 02:18:17 +02:00
Ivan Savenko
7e35a96055
Changed ColorPutter in preparation for Bloodlust & Petrify effects
2022-12-14 15:17:38 +02:00
Ivan Savenko
3693184e51
Fix cast animation for Genie and heroes
2022-12-14 14:48:02 +02:00
Ivan Savenko
7857668158
Implemented group attack animations for dragons/Hydras/etc
2022-12-14 14:21:58 +02:00
Ivan Savenko
814f6ed684
Made Clone color filter identical to H3
2022-12-14 13:00:40 +02:00
Ivan Savenko
fb3a08e0a6
Added fading animation for fade-in effect for summons
2022-12-14 12:04:37 +02:00
nordsoft
4c3288dd61
Fix teams
2022-12-14 05:45:50 +04:00
nordsoft
fc7f1dbc5a
Fix template selection
2022-12-14 05:23:21 +04:00
nordsoft
53b2f68560
Serialize template
2022-12-14 04:37:11 +04:00
Ivan Savenko
b2f5a87a0f
Spell animation will now wait for hero animation before playing
2022-12-13 21:31:49 +02:00
Ivan Savenko
e7206cb759
Cleaned up BattleHero class
2022-12-13 21:31:49 +02:00
Ivan Savenko
c172e3c8e0
Cleaned up BattleAnimationClasses file
2022-12-13 21:31:49 +02:00
Ivan Savenko
776d00d901
Cleaned up UI blocking conditions
2022-12-13 21:31:49 +02:00
Ivan Savenko
e791323502
Implemented placement sound for obstacles
2022-12-13 21:31:49 +02:00
Ivan Savenko
2148b76911
Fix lambda captures lifetime
2022-12-13 21:31:49 +02:00
Ivan Savenko
60a00b450e
Multiple fixes & improvements to animation ordering
2022-12-13 21:31:49 +02:00
Ivan Savenko
0020d76d1d
Introduced animation phases for beter ordering of visuals in battles
2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
...
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
e750bd2713
Reverse death animation for resurrection spells
2022-12-13 21:31:49 +02:00
Ivan Savenko
1dea1854ae
Moved battle animation enum's into new file
2022-12-13 21:31:49 +02:00
Ivan Savenko
55d0f0ad9f
Fixed infinite loop
2022-12-13 15:17:42 +02:00
Ivan Savenko
99e5569ab5
Changes according to review
2022-12-13 15:10:31 +02:00
Ivan Savenko
264f5c91e8
Applied suggestions from review
2022-12-13 13:58:16 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds
2022-12-13 03:55:54 +02:00
nordsoft
1e2abae62b
Template selections works
2022-12-13 04:38:18 +04:00
nordsoft
f90cb1be90
Template list prototype looks fine
2022-12-13 03:47:29 +04:00
Ivan Savenko
602e52127b
Cleaned up forward declarations
2022-12-12 18:26:04 +02:00
Ivan Savenko
d40d5250b7
changes to status bar according to review comments:
...
- renamed IStatusBar API to more clear names
- removed "locking" of status bar
- added comments for IStatusBar API
- removed dynamic_casts to CGStatusBar, now IStatusBar API is fully
sufficient
2022-12-12 18:23:41 +02:00
nordsoft
690ff773f4
Remove files
2022-12-12 11:53:23 +04:00
nordsoft
cd58e8a860
Rename InterfaceBuilder
2022-12-12 11:48:39 +04:00
nordsoft
34bf741936
Fix compilation error
2022-12-12 11:43:54 +04:00
nordsoft
5e3504f578
Add improvements
2022-12-12 11:38:27 +04:00
nordsoft
8dbc5c1c1f
Make each windows coniguration in separate file
2022-12-12 04:52:44 +04:00
nordsoft
b3d60ec418
Add new map sizes
2022-12-12 04:46:42 +04:00
nordsoft
3be9969154
Prevent crashes for custom config
2022-12-12 03:58:39 +04:00
nordsoft
0104c77d61
Interface builder for random map tab
2022-12-12 03:27:59 +04:00
Ivan Savenko
1558c28c0a
Fix obstacle rendering
2022-12-12 00:05:00 +02:00
Ivan Savenko
c302efd315
Fix crash on accessing not yet created object
2022-12-12 00:04:46 +02:00
Ivan Savenko
ac839ad26a
Changes to rest of the code according to review:
...
- renamed status bar method clearMatching -> clearIfMatching
- renamed class ColorShifterAddMul -> ColorShifterMultiplyAndAdd
- fixed missing return from function
- fixed potential access to deleted object
2022-12-11 23:43:43 +02:00
Ivan Savenko
49a6d056d9
Changes for BattleInterface classes according to code review:
...
- added documentation comments for classes, members and methods
- added const specifier to methods where applicable
- renamed some methods with more clear name
- removed some commented-out or unused code
2022-12-11 23:16:23 +02:00
Ivan Savenko
7f5e5259c8
Changes to Canvas class according to review:
...
- renamed CCanvas -> Canvas.cpp
- replaced shared_ptr<Canvas> with Canvas&
- removed getSurface method
2022-12-11 22:09:57 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
...
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
c855823528
Renamed files in client/battle to match new names of classes
2022-12-09 13:38:46 +02:00
Ivan Savenko
3f9a0a855e
Renamed most of classes in client/battle directory to match current code
...
style
2022-12-09 13:26:17 +02:00
Ivan Savenko
db2a40600d
Fixed some of the warnings detected by CI run
2022-12-08 23:20:42 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
...
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
...
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
65802d958b
Integrated valid fixes from PR #1143
2022-12-07 18:13:54 +02:00
Ivan Savenko
fb6b3c31e8
Renamed UNUSED -> MAYBE_UNUSED macro to match c++17 attribute name
2022-12-07 18:06:47 +02:00
Andrii Danylchenko
061a4ef2d8
Merge pull request #1215 from IvanSavenko/tower_icon_fix
...
Do not show destroyed towers in battle results window
2022-12-07 17:35:34 +02:00
Ivan Savenko
7007b86737
Do not show destroyed towers in battle results window
2022-12-07 15:57:17 +02:00
Ivan Savenko
2cbe6bcb47
Added common method to get names of hardcoded mod scopes
2022-12-07 15:18:19 +02:00
Ivan Savenko
a06d7ec80e
Fix Armaggeddon visual effect
2022-12-06 14:29:31 +02:00
Ivan Savenko
3c037ed620
Fix spellcaster animations
2022-12-06 14:12:13 +02:00
Ivan Savenko
f247a98373
Fix non-siege battles
2022-12-06 14:11:37 +02:00
Ivan Savenko
2c05f588fd
Moved CBattleRenderer into a separate file
2022-12-06 13:41:29 +02:00
Ivan Savenko
fa23965d0b
Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD
2022-12-06 00:00:56 +02:00
Ivan Savenko
6463e906d5
vcmi can be compiled as single app on Linux
...
TODO: check compilation on Win/Mac using Github Actions
2022-12-05 21:36:02 +02:00
Andrii Danylchenko
a72d1270cd
#1186 - disable status bar with other advmap controls
2022-12-03 21:32:47 +02:00
Ivan Savenko
397371b969
HoMM3 bug workaround: fixes missing slot on artifact merchant background
...
image
2022-12-02 18:52:05 +02:00
Ivan Savenko
1b4c5be4de
Implemented proper rendering order generation for battlefield objects
2022-12-02 17:49:38 +02:00
Ivan Savenko
90a25cb28d
Fix tower shooter rendering
2022-12-02 02:13:02 +02:00
Ivan Savenko
58ba5f1aee
Fixes to effects of earthquake, obstacle-creating and offensive spells
2022-12-02 01:55:09 +02:00
Ivan Savenko
215932b520
Fix compile after merge
2022-12-02 00:06:57 +02:00
Ivan Savenko
495e0b3657
Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
2022-12-01 23:58:01 +02:00
Ivan Savenko
2442d38b9a
Fix ranged attack animations
2022-12-01 23:40:03 +02:00
Ivan Savenko
bbd4d361e4
Send hover event to buttons in battle UI
2022-12-01 23:39:43 +02:00
Ivan Savenko
c721d7c4f3
Fix overwriting of hover text of buttons in combat
2022-12-01 23:36:41 +02:00
Ivan Savenko
5094fab4d9
Refactoring of spell animations, multiple fixes for spell visuals
2022-12-01 22:06:42 +02:00
Nordsoft91
2a857cf0b9
Merge pull request #1179 from Nordsoft91/ios-files-browser
2022-12-01 16:43:42 +04:00
nordsoft
632ffb4462
Alphabetical order for parameters
2022-12-01 14:56:42 +04:00
Andrii Danylchenko
82179a9cdb
Merge pull request #1176 from IvanSavenko/tower_shooter_icons
...
Tower shooter icons fix
2022-12-01 12:30:24 +02:00
nordsoft
09c681ca64
Implement browsing data
2022-12-01 00:24:09 +04:00
Ivan Savenko
92ca0d9877
cleared up rendering of tower shooters
2022-11-30 22:05:25 +02:00
SoundSSGood
3bf0cfe4fa
Merge branch 'vcmi:develop' into refactoring-art
2022-11-29 22:34:08 +02:00
Nordsoft91
c6d317e409
Merge pull request #1119 from krs0/feature/H3_original_files_extractor
...
VCMI H3 original archives extractor #1118
2022-11-29 21:54:57 +04:00
Nordsoft91
89b8b87a6b
Merge pull request #1156 from vcmi/features/online
...
Online mode
2022-11-29 20:43:39 +04:00
Ivan Savenko
c233e57079
Apply suggestions from code review
...
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-29 18:24:03 +02:00
Ivan Savenko
6d4bcba842
Fix moat rendering position
2022-11-29 17:18:43 +02:00
Ivan Savenko
de5616bb3b
Fix combat log position
2022-11-29 17:18:30 +02:00
Ivan Savenko
a512e0d58f
Fixed ugly solid-white status bars in pregame, removed operator* from
...
CPicture
2022-11-29 17:07:21 +02:00
Ivan Savenko
178cd0226f
Show town-specific tower icon in battle queue, if such icon exists
2022-11-29 14:59:50 +02:00
Ivan Savenko
861a6849f9
Added possibility to define per-town tower icon for battle queue in siege
2022-11-29 14:47:51 +02:00
Andrii Danylchenko
d6ca8017bf
Clickable status bar to send messages with on mobile
2022-11-29 08:05:54 +02:00
Ivan Savenko
88d8655f01
Fix forward declarations for ios single-app build
2022-11-29 02:00:08 +02:00
SoundSSGood
909dcb82fa
use ArtifactID
2022-11-29 00:32:18 +02:00
Ivan Savenko
86616a5a3b
Fix visibility of stack amount box on start of combat
2022-11-28 22:47:28 +02:00
Ivan Savenko
9e11b8f38a
Fixes for creature rendering order
2022-11-28 22:35:38 +02:00
Ivan Savenko
95e6035a23
Attempt to fix MSVC compilation
2022-11-28 21:44:16 +02:00
Ivan Savenko
a0157d6117
replaced C array with std::array
2022-11-28 21:20:46 +02:00
Ivan Savenko
6f6d350228
Formatting cleanup
2022-11-28 16:43:38 +02:00
Ivan Savenko
3e58d1e3c5
Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor
2022-11-28 16:10:13 +02:00
Ivan Savenko
7c4e04c1ec
Refactoring/cleanup of classes in CBattleAnimations.cpp
2022-11-28 16:02:46 +02:00
Ivan Savenko
8a059301d2
Fix blitting order of battlefield objects
2022-11-27 23:42:18 +02:00
Ivan Savenko
055824654e
(partially) fix catapult explosion effect
2022-11-27 23:26:28 +02:00
Ivan Savenko
9f21569a79
Next batch of siege fixes
2022-11-27 22:50:18 +02:00
Ivan Savenko
35576834c9
Fixing sieges, part 1
2022-11-27 20:21:51 +02:00
krs
9b3cab1181
IVCMIDirs::userExtractedPath() created
2022-11-27 19:35:11 +02:00
krs
cbd3dffb7c
Reverted changes in CAnimation.h and .cpp
2022-11-27 19:35:11 +02:00
krs
75b4b64b6f
Final checks according to review
2022-11-27 19:35:11 +02:00
krs
f0b66b6192
Animation.cpp fixes after review
2022-11-27 19:35:10 +02:00
krs
d1cdd7d59f
Reverted changes made in client for Extractor
2022-11-27 19:35:10 +02:00
krs
10ec486251
Extractor moved to Editor
2022-11-27 19:35:10 +02:00
krs
93cf2682f3
Working Extractor, DefSplitter and pcx convertor
2022-11-27 19:35:10 +02:00
Ivan Savenko
b5d1cb4996
Fixes for projectile playback. TODO: check catapult projectile
2022-11-27 17:24:45 +02:00
Ivan Savenko
15b588b164
Fix stack reactivation leading to broken spellcasting
2022-11-27 15:10:27 +02:00
Andrii Danylchenko
dfee2eda68
Merge pull request #1148 from SoundSSGood/ask-assemble
...
Feature to assemble/disassemble arts in backpack
2022-11-27 09:48:57 +02:00
Ivan Savenko
e76cd1b6a7
Bugfixing: fix crashes on battle start & most noticeable glitches
2022-11-27 02:26:02 +02:00
Ivan Savenko
0cae259f53
Most of rendering in BattleInt is done via canvas
...
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
Ivan Savenko
4f91b062db
Refactoring of projectile controller
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- projectiles now separated based on type
- each type has its own rendering method
- refactoring of CShootingAnimation
2022-11-25 16:32:23 +02:00
nordsoft
41e652dad2
Move buttons blocks at proper place
2022-11-25 14:36:17 +04:00
nordsoft
ebb65b5d0e
Prevent multiple clicks
2022-11-25 14:26:59 +04:00
Ivan Savenko
abb553d975
Next step of code refactoring:
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- refactoring of CBattleFieldController code (except for 2 arcane
methods)
- introduced class CCanvas for encapsulated rendering surface
- battleint rendering is now partially done with CCanvas
- removed unused includes of CBitmapHandler
2022-11-25 11:46:47 +02:00
Andrii Danylchenko
0ccb706782
Merge pull request #1155 from Nordsoft91/fix-camp-919
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Fix for #919
2022-11-25 11:43:25 +02:00
Ivan Savenko
6b3beb05e5
BattleInt split is finished, start of refactoring:
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- Refactoring of siege controller code
- Replaced some usages of C struct SDL_Surface with proper c++ class
IImage
- Refactoring of rendering of battlefield objects (WIP)
2022-11-25 00:26:14 +02:00
Ivan Savenko
cb6fe1eedf
Moved battle effects into a new class
2022-11-24 16:30:04 +02:00
nordsoft
aead3854b9
Fix for campaign advance
2022-11-23 02:06:43 +04:00
nordsoft
2de168b3fe
Do not reconnect for lobby mode
2022-11-22 03:36:50 +04:00
Nordsoft91
3133c238b8
Merge pull request #1146 from IvanSavenko/ray_projectile
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Implemented ray-like projectiles for shooters
2022-11-22 03:36:50 +04:00
Ivan Savenko
e6afd8621c
Minor improvements & fixes to music player
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- music will be selected correctly after rapid leaving and reentering
town screen
- music sets are now store as single std::map instead of unnecessary
"map of maps"
- fixed computation of resume time for restarted/looped music tracks
- updated & clarified some comments
- converted C functions for SDL_Mixer callbacks into lambdas
- formatting fixes
2022-11-21 16:20:20 +02:00
Ivan Savenko
61eca7e3be
Hotfix: erase stored music position once it has been used
...
Fixes infinite loop on attempts to resume music track from position
larger than music duration
2022-11-20 23:42:50 +02:00
Ivan Savenko
02fe0425c7
Moved battle actions handling into a separate class
2022-11-20 22:56:42 +02:00
Ivan Savenko
b01737daf2
Moved stacks & animations handling into a separate class
2022-11-20 19:11:34 +02:00
SoundSSGood
e6e669d024
ArtifactUtils::isSlotBackpack() func + refactoring
2022-11-18 23:13:44 +02:00
SoundSSGood
30bbb57619
Apply suggestions from code review
...
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-18 22:15:03 +02:00
Ivan Savenko
7a6ad671ab
Separated battle control panel into new class, refactoring of
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CGStatusBar to allow shared API with battle console
2022-11-18 17:54:10 +02:00
nordsoft
625c18a889
Fix #3234
2022-11-18 04:05:35 +04:00
SoundSSGood
e9ab894638
backpack assemble
2022-11-18 01:55:29 +02:00
SoundSSGood
16b650136a
backpack disassemble
2022-11-18 01:27:39 +02:00
Ivan Savenko
3c5858f01e
Separated battlefield background&hexes handling into a new class
2022-11-17 23:57:51 +02:00
SoundSSGood
2d078132bf
assemble in backpack initial
2022-11-17 19:43:54 +02:00
Ivan Savenko
9c2a6dc9fc
moved battle obstacle handling into separate class
2022-11-17 19:36:25 +02:00
Ivan Savenko
a65dd0726d
Separated siege-related part of BattleInterface into separate class
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- added constants for BattleHex'es of castle towers
2022-11-17 18:50:12 +02:00
Ivan Savenko
bd1b2e4977
Battle Interface refactoring: separated projectile handling into a
...
separate class (untested)
2022-11-17 13:21:03 +02:00
Ivan Savenko
0b7edd471c
Merge pull request #1128 from IvanSavenko/movement_fix
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Fix #1088 - Refactoring of hero movement animation code
2022-11-17 13:05:15 +02:00
Nordsoft91
1893212abb
Merge pull request #1146 from IvanSavenko/ray_projectile
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Implemented ray-like projectiles for shooters
2022-11-16 22:45:00 +04:00
Ivan Savenko
b3067c0e3f
Attemts to improve timing of ranged attacks:
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- when computing number of steps/frames to display projectile round to
nearest instead of rounding down
- end projectile animation only *after* last step was shown
2022-11-16 17:53:40 +02:00
Ivan Savenko
d1c95204c5
Code formatting
2022-11-16 12:29:07 +02:00
Ivan Savenko
48be492517
Fix parameter order in case of right-to-left lines, formatting
2022-11-16 12:28:07 +02:00
Ivan Savenko
6678a747bb
Implemented ray-like projectiles for shooters
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- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
nordsoft
915d215076
Fix connections amount problem
2022-11-15 22:09:47 +04:00
nordsoft
e7a8466e2b
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-15 22:09:46 +04:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
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Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
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Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6
Code refactor following C++ standard and condition fixes
2022-11-15 03:20:55 +03:00
Ivan Savenko
729357824b
Added common method for secondary skill availability checks
2022-11-14 19:08:49 +02:00
Andrii Danylchenko
b6bcfec329
Merge pull request #1129 from IvanSavenko/new_day_sound_fix
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Fixes #825 - do not wait for new week dialog in single-player
2022-11-14 17:45:57 +02:00
Ivan Savenko
4fe8ff9b01
Fixes #825 - do not wait for new week dialog in single-player
2022-11-14 15:53:07 +02:00
Ivan Savenko
153315e8c3
Refactoring of hero movement animation code
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Replaced ancient and obscure code that had separate routines for each
possible movement direction with generic version.
Fixes #1088 which apparently was due to bug in one of these routines
2022-11-14 12:32:40 +02:00
Andrii Danylchenko
86972d7164
Merge pull request #1112 from SoundSSGood/bulk-move-swap-artifacts-rev2
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Bulk move and swap artifacts rev2
2022-11-14 08:31:48 +02:00
Andrii Danylchenko
38f36fa720
Merge pull request #1127 from IvanSavenko/resume_music
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Fix #985 - resume town & terrain themes
2022-11-13 21:18:46 +02:00
Ivan Savenko
2324148187
Fix compilation using older SDL library
2022-11-13 14:59:28 +02:00
Ivan Savenko
38b8fc0af8
Formatting: space -> tabs
2022-11-13 14:24:15 +02:00
Ivan Savenko
4af9bc2461
Music: remember playback position of music tracks
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Town & terrain themes will now resume from previously stopped position
instead of playing from start, as it was in original game.
Fixes #965
2022-11-13 14:05:51 +02:00
Andrii Danylchenko
41825e8c92
Merge pull request #1125 from GermanAizek/fix-3144
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Fix [3144]
2022-11-13 09:00:03 +02:00
lainon
79bc82af63
Fix [3144]
2022-11-13 05:35:16 +03:00
nordsoft
56757bb5c2
Pass port from client to server for ios
2022-11-11 18:35:40 +04:00
nordsoft
eeeca5ba8d
Add additional logging
2022-11-11 18:00:09 +04:00
SoundSSGood
3142f32cbb
Fix for callback return. More code optimization
2022-11-11 01:28:04 +02:00
SoundSSGood
9647758812
Apply suggested changes next part
2022-11-10 23:24:41 +02:00
SoundSSGood
6e5932c016
Apply suggested changes next part
2022-11-10 21:02:06 +02:00
SoundSSGood
ad47a7573c
Code style. Typo. Code clean up.
2022-11-10 18:29:39 +02:00
nordsoft
8871c7abbd
Attempt to fix ios build
2022-11-10 16:02:11 +04:00
nordsoft
6406157038
Attempt to fix ios build
2022-11-10 14:53:12 +04:00
nordsoft
0ad06af593
Attempt to fix ios build
2022-11-10 14:08:19 +04:00
nordsoft
b3aa87fe10
Attemp to fix ios build
2022-11-10 12:48:17 +04:00
nordsoft
16ab5f9e02
Revert "Attempt to fix ios build"
...
This reverts commit eab8abef67
.
2022-11-10 05:14:19 +04:00
nordsoft
eab8abef67
Attempt to fix ios build
2022-11-10 04:27:26 +04:00
nordsoft
9ffc50457a
Bypass command line args to vcmiserver
2022-11-08 18:05:47 +04:00
nordsoft
17d8c646f2
Command line arguments for ios
2022-11-08 05:02:26 +04:00
nordsoft
97e5fc8a07
Lobby works
2022-11-08 04:44:34 +04:00
SoundSSGood
ff63167553
warnings fixed
2022-11-07 18:31:22 +02:00
SoundSSGood
3a3b559a0b
attempt to fix the build
2022-11-07 14:20:28 +02:00
SoundSSGood
203c54e956
BulkMoveArtifacts structure optimization
2022-11-07 14:13:36 +02:00
nordsoft
7b6d9c23b3
Attempt to pass lobby parameters as command line arguments
2022-11-07 13:44:58 +04:00
SoundSSGood
0032947735
regression fixed. Artifact assemble dialog shows multiple times.
2022-11-07 00:36:13 +02:00
SoundSSGood
f72a3e3884
function ArtifactUtils::checkSpellbookIsNeeded for the artifacts like a Titan's thunder
2022-11-07 00:18:05 +02:00
SoundSSGood
95ab343116
Net Packs BulkMoveArtifacts structure and BulkMoveArtifacts::applyCl
2022-11-06 23:54:50 +02:00
SoundSSGood
d0895e30ef
callback functions and cleaning up unused code
2022-11-06 23:41:29 +02:00
nordsoft
0eb74b85c9
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-07 00:23:20 +04:00
nordsoft
dffd7c0f24
Fix crash related to V hotkey during AI turn
2022-11-04 18:29:45 +04:00
nordsoft
6995911d6e
Preventing multiple AI from being created
2022-11-03 22:01:20 +04:00
nordsoft
e21c2a02ce
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-02 18:33:33 +04:00