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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

2291 Commits

Author SHA1 Message Date
SoundSSGood
652f009181 arts altar - arts holder 2024-01-27 15:28:21 +02:00
Laserlicht
e48e8e0f01
fix if attacked 2024-01-27 01:57:28 +01:00
Ivan Savenko
eaca128c99 Code cleanup 2024-01-26 19:15:57 +02:00
Ivan Savenko
322c5faf63 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-26 16:52:23 +02:00
Ivan Savenko
388ca6e776 Added list of active accounts and rooms to UI. Added room creation logic 2024-01-26 16:32:36 +02:00
Ivan Savenko
4d0c0f10a9
Merge pull request #3530 from Laserlicht/tavern
Invite hero
2024-01-26 13:12:55 +02:00
Laserlicht
7f58333ef9
quick combat vs ai 2024-01-25 23:44:41 +01:00
Ivan Savenko
2a193effcc Merge branch 'master' into 'develop' 2024-01-25 16:23:13 +02:00
Laserlicht
7857673ca9
missing bracket 2024-01-22 20:22:15 +01:00
Laserlicht
9b2908d464
Apply suggestions from code review
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-01-22 20:19:49 +01:00
Laserlicht
0a4b5dbe10
code review 2024-01-21 18:12:46 +01:00
Ivan Savenko
9e62eb28c5 Fix merge 2024-01-21 00:53:22 +02:00
Ivan Savenko
fc4ae3bd8c Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-20 23:01:49 +02:00
Ivan Savenko
0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Laserlicht
883ea23495
moved to gameconfig 2024-01-20 17:54:15 +01:00
Ivan Savenko
dffa174605 Attempt to fix crash 2024-01-20 16:48:05 +02:00
Ivan Savenko
24d25730ad Changed checks for null with checks for hasValue 2024-01-20 16:41:10 +02:00
Laserlicht
4813179abb
Invite hero setting 2024-01-20 01:24:34 +01:00
Laserlicht
346beea49c
invite hero backend 2024-01-20 01:09:55 +01:00
Ivan Savenko
033b2889c4 Add proxy connection mode for lobby rooms 2024-01-19 23:52:28 +02:00
Ivan Savenko
709905b1a0 Simplified networking API 2024-01-19 23:52:28 +02:00
Ivan Savenko
9fb7d2817a Implemented connection of match server to global lobby 2024-01-19 23:52:28 +02:00
Ivan Savenko
80e960bc8e Finalized new TCP networking API 2024-01-19 23:52:28 +02:00
Ivan Savenko
ffa58152ac Client-side support for hosting game server via lobby 2024-01-19 23:49:59 +02:00
Ivan Savenko
11c2708d83 Simplify server networking code, disable player takeover by AI for now 2024-01-19 23:49:59 +02:00
Ivan Savenko
aa7ecea683 Switch turn timers handling to boost asio timer 2024-01-19 23:49:59 +02:00
Ivan Savenko
d6869160c5 Simplify networking code on server 2024-01-19 23:49:59 +02:00
Ivan Savenko
c9765a52ff Do not accept connections into ongoing game 2024-01-19 23:49:59 +02:00
Ivan Savenko
22f0ca67c6 Fix connection to game lobby & map load 2024-01-19 23:49:59 +02:00
Ivan Savenko
0a1153e1c6 Switch client-server communication to new API 2024-01-19 23:49:59 +02:00
Ivan Savenko
d04241b10a Code cleanup 2024-01-19 23:02:00 +02:00
Ivan Savenko
e50f586d8b Stabilization 2024-01-19 14:21:13 +02:00
Ivan Savenko
6e629a6a5f split getBonusLocalFirst into two distinct method:
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
Ivan Savenko
e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. 2024-01-19 13:55:22 +02:00
Ivan Savenko
a15366f5a5 Make IObjectInterface::cb non-static 2024-01-19 13:55:21 +02:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Ivan Savenko
3e8f110482
Merge pull request #3515 from SoundSSGood/backpack-statusbar
Backpack statusbar
2024-01-18 16:05:42 +02:00
SoundSSGood
8d4b74b441 Assembling in backpack fixed 2024-01-18 12:49:08 +02:00
Alexander Wilms
73019c204d Replace redundant types with auto for the lvalues of template factory functions for smart pointers
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = ":".join(line.split(":")[1:]).strip()

        print()
        print(path)
        print(original_code)
        prefix = "auto "
        if original_code.startswith("static"):
            static = True
        else:
            static = False

        cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
        print(cpp_type)

        if static:
            new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
        else:
            new_code = "auto "+ " ".join(original_code.split(" ")[1:])
        print(new_code)

        if True:
            with open(path, "r") as f:
                filedata = f.read()

            filedata = filedata.replace(original_code, new_code)

            with open(path, "w") as f:
                f.write(filedata)
2024-01-17 12:50:00 +00:00
Alexander Wilms
cca08e29da Remove duplicate semicolons 2024-01-16 19:02:39 +00:00
Ivan Savenko
4735ad8299 Automatically activate scholar skill on visiting town 2024-01-15 23:16:53 +02:00
Ivan Savenko
c21913f661 Fixed initialization of move points and mana for dismissed heroes 2024-01-15 23:16:48 +02:00
Ivan Savenko
a32ef673f7
Merge pull request #3482 from IvanSavenko/extend_hota_bonuses
Extend hota bonuses
2024-01-15 13:47:13 +02:00
Ivan Savenko
a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
Ivan Savenko
b4a1a755a4
Merge pull request #3498 from IvanSavenko/simturns_pathfinder
[1.4.3] Fixes for simultaneous turns
2024-01-15 12:00:54 +02:00
Ivan Savenko
c940bf226e
Merge pull request #3499 from IvanSavenko/bugfixing
[1.4.3] Bugfixing
2024-01-15 12:00:31 +02:00
DjWarmonger
19765e0e01
Merge pull request #3480 from IvanSavenko/rmg_ban_starting_heroes
Ban starting heroes in RMG
2024-01-14 21:56:16 +01:00
Ivan Savenko
0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
Ivan Savenko
5565b55bb0 Fixed handling of SPELL_AFTER_ATTACK without addInfo field 2024-01-14 17:13:33 +02:00
Ivan Savenko
45a3d04d25 Fix simturns termination check 2024-01-13 23:23:36 +02:00
Ivan Savenko
8303ce5d13 Added option to ignore guards in pathfinder
Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00
Ivan Savenko
397da95969 More human-readable messages for simturns contact attempts 2024-01-13 19:40:19 +02:00
Ivan Savenko
4f44276dd3 Add attribute to always-throwing methods 2024-01-13 19:39:45 +02:00
Laserlicht
4e69853ca8
vcmiobelisk bugfix 2024-01-13 16:05:12 +01:00
Ivan Savenko
fc6a9924ee FIRST_STRIKE now supports ranged / melee subtypes, BLOCKS_RETALIATION
will properly block FIRST_STRIKE
2024-01-13 16:54:06 +02:00
Ivan Savenko
bb670cfb82 Merged accurate shot bonus into death stare bonus 2024-01-13 15:55:07 +02:00
Ivan Savenko
ca2df49fbb Block usage of preselected starting heroes for prisons in RMG 2024-01-13 14:08:36 +02:00
Ivan Savenko
f6e0f46040
Merge pull request #3467 from dydzio0614/hota-fixes
Fix HotA creature abilities (add bonuses allowing implementing them)
2024-01-12 21:55:18 +02:00
M
9ee526d202 Fixes from code review 2024-01-11 21:10:22 +01:00
M
3a83de5e70 Simplified code a bit 2024-01-10 23:56:32 +01:00
M
bf7c6a4c3f Extract method for death stare / accurate shot, fix translation key 2024-01-10 23:23:10 +01:00
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
Dydzio
3c95f92c59 Update documentation 2024-01-07 21:22:10 +01:00
Dydzio
5dac8e2bbf Extract spell layers processing into separate method 2024-01-07 21:05:55 +01:00
Dydzio
310802ed87 Second version of spell layers bonus extension 2024-01-07 20:48:03 +01:00
Dydzio
bb925e4cb0 First version of sea witch / sorceress ability 2024-01-07 19:27:32 +01:00
Dydzio
b32c7beb05 Make one common handler for death stare and accurate shot 2024-01-06 18:26:13 +01:00
Ivan Savenko
cf47fbb729
Merge pull request #3435 from IvanSavenko/bugfixing
[1.4.3] Bugfixing
2024-01-06 13:06:07 +02:00
Ivan Savenko
c828ccf5f4 Fix transmutation bonus activation 2024-01-05 19:39:38 +02:00
Ivan Savenko
40e423884f Do not attempt to build non-existing buildings via events 2024-01-05 18:51:00 +02:00
Ivan Savenko
296310e32e Fix check for opponent side for mana drain 2024-01-05 17:56:00 +02:00
Ivan Savenko
b5307948c5 Fix crash on summon guardians ability 2024-01-05 15:47:25 +02:00
Ivan Savenko
c78382c515 Fix possible crash on ending battle via on-timer action 2024-01-04 23:57:59 +02:00
Ivan Savenko
edb2ecd751 Fix possible overflow errors on leveling up beyond int64_t limit
- added separate giveExperience method instead of weird changePrimSkill
- experience is now always used in form of int64_t
- max supported level reduced from 201 to 197 to fit into int64_t
- fixed undefined behavior in experience calculation
2024-01-04 23:57:36 +02:00
Ivan Savenko
ceea341bb0 Fix crash on attempt to dereference invalid subtype in bonus 2024-01-04 23:54:35 +02:00
Ivan Savenko
68faa98f35 Avoid crash on server startup failure on Android 2024-01-04 23:53:37 +02:00
Ivan Savenko
ef5686634d Removed no longer used code 2024-01-04 23:48:58 +02:00
Dydzio
7283a4861e Initial version of ACCURATE_SHOT implementation 2024-01-04 22:27:51 +01:00
Dydzio
7cf7543747 Configurable ferocity bonus 2024-01-01 21:16:38 +01:00
Dydzio
898b8f3c71 Add initial version of Ferocity ability (for Ayssids) 2024-01-01 19:58:32 +01:00
Laserlicht
cb9c4bbaf0 unlimited replay option 2023-12-28 20:48:19 +01:00
Laserlicht
fc4827c89c
option for allowing cheats 2023-12-27 14:39:35 +01:00
Ivan Savenko
0c177ced42 Disable lobby reconnection logic due to deadlock on shutdown 2023-12-24 22:31:02 +02:00
Ivan Savenko
a001f4e407 Fix crash on reveal puzzle cheat 2023-12-24 19:29:33 +02:00
Ivan Savenko
e77651d3f3
Merge pull request #3377 from dydzio0614/commander-skills-fix
Commander skills fix
2023-12-24 13:33:48 +02:00
Ivan Savenko
85de3143ff Fixed Genie spellcasting logic to account for spell immunities 2023-12-24 01:13:19 +02:00
Ivan Savenko
08a4b67cd7
Merge pull request #3372 from IvanSavenko/bugfixing
[1.4.2] Bugfixing
2023-12-23 22:05:39 +02:00
Dydzio
2e976dc0f1 Add TODO comment for possible minor logic deviation from WoG 2023-12-23 20:35:40 +01:00
Dydzio
6fd4b2bddd Fix commander bonus from damage ability 2023-12-23 20:33:15 +01:00
Dydzio
9e9849b741 Fix commander ability accumulation, change commander ability bonus 2023-12-23 20:16:29 +01:00
Ivan Savenko
12c69f8e04 Fix crash on accessing non-existing player ID 2023-12-23 18:11:48 +02:00
Ivan Savenko
cd526a5e15 Send notifications when simultaneous turns end 2023-12-23 18:11:25 +02:00
Dydzio
bcda68abef Fix crash on giving WoG experience - quantity 0 unit on army transfer 2023-12-23 15:32:21 +01:00
Ivan Savenko
4986b9031d Use timers for turns only if turn timer is set and for pvp battles -
only if unit timer is set to avoid "bad" edge case where player can
completely run out of time
2023-12-22 18:40:28 +02:00
Ivan Savenko
fc595c5d84 propagate turn timer state every second to ensure correct UI 2023-12-22 18:40:28 +02:00
Ivan Savenko
f834cb3d99 Display different timers separately when applicable 2023-12-22 18:40:28 +02:00
Ivan Savenko
f40e711721
Merge pull request #3340 from IvanSavenko/crashfixes3
Crashfixes
2023-12-18 13:40:13 +02:00
Ivan Savenko
acc09ee51a
Merge pull request #3266 from Laserlicht/puzzle_cheat
implement missing OH3/HDmod cheats
2023-12-17 22:16:22 +02:00
Ivan Savenko
dd88220b7c Fixed potentially uninitialized class member 2023-12-17 19:44:45 +02:00
Ivan Savenko
a3adfcf7a7 Do not attempt to start a new turn on game end 2023-12-13 16:53:02 +02:00
Ivan Savenko
e23cddac8c Fix AI movement 2023-12-10 19:18:15 +02:00
Ivan Savenko
a7c838036d Workaround to avoid crash on invalid bonus 2023-12-10 16:32:43 +02:00
Ivan Savenko
9a52131c82 Use battle side instead of player color for fire shield damage formula 2023-12-09 18:48:53 +02:00
Laserlicht
22a6eff28f
add alias 2023-12-09 15:07:27 +01:00
Laserlicht
a24e78a210 real unlimited movement (like in OH3) 2023-12-09 13:42:09 +01:00
Laserlicht
584bb32f53
add nwctheone 2023-12-09 00:44:53 +01:00
Laserlicht
d58c99b47d
flag all team members as cheaters 2023-12-08 20:13:32 +01:00
Laserlicht
1cfbe66460
fix crash if no hero is selected 2023-12-08 19:37:34 +01:00
Laserlicht
4bad88f141
implement luck and morale cheats from OH3 2023-12-08 19:20:53 +01:00
Laserlicht
13673335a0
puzzle map cheat 2023-12-08 17:30:23 +01:00
Ivan Savenko
861c53059e Added callbacks for preset dropdowns 2023-12-07 13:57:16 +02:00
Ivan Savenko
653304b004 Implemented accumulating timers, rename creature timer to unit timer 2023-12-07 13:57:16 +02:00
Ivan Savenko
80b82cc026 Remove invalid assert - may trigger on human player defeat 2023-12-03 15:58:23 +02:00
Ivan Savenko
5df98f3eca Allow timer pause pack on opening settings menu in battle 2023-11-27 20:27:10 +02:00
Ivan Savenko
e979fb7056 Better fix for allowed heroes in h3m - allow all heroes from mods 2023-11-22 19:11:22 +02:00
Ivan Savenko
e9ac8c67c1 Reworked and fixed selection of secondary skills:
- Fixed off-by-one error when checking for obligatory skills
- If both wisdom and magic school must be offered in the same slot, magic
school will be correctly offered on next levelup
- Obligatory skill can now be proposed for upgrade
- Obligatory skills are now offered using hero class weight instead of
simple random
- If hero has multiple skills not available to his class game will
select random skill instead of first one
- Moved storage of random seed to server instead of mutable member
2023-11-20 18:46:24 +02:00
Ivan Savenko
cc71651ee4 Show proper error message if player attempts to load save with missing
identifiers instead of silent crash to main menu
2023-11-19 19:30:55 +02:00
Ivan Savenko
76956cfe3a
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
Remove implicit conversion of identifier to integer
2023-11-16 17:26:32 +02:00
Ivan Savenko
10e110320b Remove std::vector<boo> from Json Serializer, simplify affected code 2023-11-15 15:55:18 +02:00
Ivan Savenko
a6f37b7cd7 Fixed few more memory leaks in client 2023-11-13 16:27:15 +02:00
Ivan Savenko
20ef3a69e7 Fix most of memleaks discovered by valgrind 2023-11-13 16:27:15 +02:00
Ivan Savenko
bc51d9c772
Merge pull request #3161 from SoundSSGood/art-swap-optimization
Artifacts swap optimization
2023-11-12 19:37:25 +02:00
Ivan Savenko
07472d3b05
Merge pull request #3147 from IvanSavenko/serialization_refactor
Serialization refactor - remove VLC from saved games
2023-11-11 17:35:01 +02:00
Ivan Savenko
5c810df36f Reorganized types registration code 2023-11-11 00:39:08 +02:00
SoundSSGood
e1a9763ae4 fix test, throwing exception fix 2023-11-09 12:38:50 +02:00
Ivan Savenko
18c0217679 Relaxed ordering requirements - player can start turn even if players
before him are waiting to act. E.g. green can start turn even if blue
and red are in contact and blue is yet to start his turn
2023-11-09 00:08:13 +02:00
Ivan Savenko
4a7fa9bf8c Simplified CTypeList class 2023-11-08 22:05:36 +02:00
SoundSSGood
57e3abc548 ask assemble regression fixed 2023-11-08 21:59:55 +02:00
SoundSSGood
ce3d407396 artifacts swap optimization 2023-11-08 21:58:48 +02:00
Ivan Savenko
0691dfef3b Moved stateful artifact randomization logic to gamestate from handler 2023-11-08 21:27:05 +02:00
Ivan Savenko
6b81012f31 Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
Ivan Savenko
86a3806bec MetaString refactor to eliminate integer usage for identifiers
- entity names are now stored and serialized as text ID's
- added helper methods for convenience to get entities names to
metastring
2023-11-07 22:47:10 +02:00
Ivan Savenko
184f5a72cc Use toEntity/toXXX methods in Identifier instead VLC objects access 2023-11-03 16:03:29 +02:00
Ivan Savenko
10e50548e7 Converted Component class to use VariantIdentifier instead of int 2023-11-02 12:00:04 +02:00
Ivan Savenko
8346d71c98 Remove more subID access 2023-11-01 14:44:05 +02:00
Ivan Savenko
7107b3202f
Merge pull request #3069 from SoundSSGood/artifact-location-id
ArtifactLocation now use ID for artHolder identification
2023-11-01 14:41:36 +02:00
SoundSSGood
7e6ab5e87b fix test & fix build & suggested changes 2023-10-29 17:46:14 +02:00
SoundSSGood
c2f658d638 Bulk move artifacts. id 2023-10-29 17:46:13 +02:00
SoundSSGood
3c5527a222 ArtifactLocation now use ID for artHolder identification part3 2023-10-29 17:46:13 +02:00
SoundSSGood
ab2f6abb87 ArtifactLocation now use ID for artHolder identification part2 2023-10-29 17:46:13 +02:00
Alexander Wilms
5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2023-10-29 13:35:37 +00:00
Ivan Savenko
e2cffd4c7b
Merge pull request #3118 from rilian-la-te/glamor-slight-bonus-fixes
Small bonus fixes
2023-10-29 15:23:07 +02:00
Ivan Savenko
720a404e20
Merge pull request #3121 from vcmi/fix-fight-in-dwelling
BattleAI: fix freeze fighting in dwelling
2023-10-29 15:22:47 +02:00
Andrii Danylchenko
3025785839 BattleAI: fix freeze fighting in dwelling 2023-10-29 09:29:57 +02:00
Konstantin
f6b03201db BattleAction: handle obstacle for standing units 2023-10-28 18:34:11 +03:00
Alexander Wilms
cc8cc11da3 server/battles/BattleFlowProcessor.cpp: Called C++ object pointer is null
Null pointers should not be dereferenced
2023-10-27 23:40:55 +00:00
Alexander Wilms
f01ec55d21 Use the "nullptr" literal.
"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Ivan Savenko
5cbf5031ea move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
Ivan Savenko
5523f05284 Moved ArtifactLocation to a separate file 2023-10-23 19:02:28 +03:00