Andrey Filipenkov
6f0cd37e8f
limit displayed units number to 4 digits in battle
...
- unit box
- turn queue
2023-01-20 20:38:54 +03:00
Ivan Savenko
a19c9eccc4
Fix ios compile
2023-01-20 16:11:43 +02:00
Ivan Savenko
8ed115a628
Fix ios compile
2023-01-20 16:11:43 +02:00
Ivan Savenko
fc0f5a9fb3
Reduced SDL includes
2023-01-20 16:11:43 +02:00
Ivan Savenko
aae83af9f3
Fix Windows compile
2023-01-20 16:11:43 +02:00
Ivan Savenko
9be38780cd
Removed remaining parts of Geomeotries.h/cpp
2023-01-20 16:11:43 +02:00
Ivan Savenko
6e2d09d605
Cleanup
2023-01-20 16:11:43 +02:00
Ivan Savenko
46931a0ecf
Bugfixing
2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8
Refactoring of SDL API usage:
...
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
9a30484183
Point and Rect now reside in library
2023-01-20 16:11:43 +02:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
...
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2
Secondary skills strings are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fb3c3a4636
Provide distance information fo Jousting ability
2023-01-20 15:18:10 +02:00
Ivan Savenko
785a9aadcd
Do not consider corpses for movement range display ( #1476 )
2023-01-20 15:16:28 +02:00
Ivan Savenko
21c053ba87
Fix assertion failure on shutdown
2023-01-20 15:15:57 +02:00
Ivan Savenko
b8c5a32b9b
Fix attack targeting selection for double-wide units
2023-01-20 15:15:44 +02:00
Ivan Savenko
8aebe404e3
Fix status bar activation via click
2023-01-20 15:15:28 +02:00
Ivan Savenko
fd05036f3b
Hardware cursor can now be hidden
2023-01-20 15:15:19 +02:00
Ivan Savenko
5484efde90
Mobile platforms will use software cursor as default
2023-01-20 15:15:19 +02:00
Andrey Filipenkov
1b3c07eda4
buy units starting from the highest level in the "buy all units" dialog
2023-01-20 15:14:15 +02:00
Andrii Danylchenko
9a765e5f67
Remove not supported method, allow relative mode for iOS
2023-01-19 08:26:35 +02:00
Andrii Danylchenko
6c843bce0b
SDL relative pointer for android
2023-01-18 10:38:55 +02:00
Andrii Danylchenko
226668c428
Merge pull request #1453 from vcmi/android-fix-input-position-for-keyboard
...
Fix android UI shift when keyboard appears
2023-01-18 09:23:46 +02:00
Ivan Savenko
17fc9d8d8f
Merge with vcmi/develop
2023-01-18 01:04:34 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
...
Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
...
Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Andrii Danylchenko
174624d791
Merge pull request #1434 from vcmi/sdl-2-finger-touch
...
Handle 2 fingers gesture as rclick via SDL
2023-01-17 19:01:20 +02:00
Andrii Danylchenko
8f35bf8866
Fix android UI shift when keyboard appears
2023-01-17 16:44:46 +02:00
Andrii Danylchenko
c24b89fe06
2 finger rclick block adwmap scrolling and disable for iOS
2023-01-17 16:22:44 +02:00
Andrii Danylchenko
33f92bc4b1
Merge pull request #1438 from dydzio0614/build-speed-adjust
...
Adjust newly built building appearance and outline blinking speed
2023-01-16 20:27:56 +02:00
Dydzio
c3b254a815
Enum value can be used here as well
2023-01-16 18:26:31 +01:00
nordsoft
a2581fb942
Fix crash at start
2023-01-16 20:58:19 +04:00
nordsoft
d0b5a023ee
Fix bug
2023-01-16 20:58:19 +04:00
nordsoft
8e1d8f835a
Implemented support of protocol 4
2023-01-16 20:58:19 +04:00
Dydzio
c886a2a02b
Implement movement points info on ALT hold + tile mouse hover
2023-01-16 17:29:33 +01:00
Andrii Danylchenko
b3f6250f4e
Merge pull request #1439 from dydzio0614/castle-shipyard-animation-fix
...
Fix wrong rendering of castle shipyard
2023-01-16 14:23:37 +02:00
Andrii Danylchenko
2b1511df99
SDL fix 2 finger touch when you remove fingers instantly
2023-01-16 13:39:45 +02:00
Andrii Danylchenko
7ccfcf51e9
Handle 2 fingers gesture as rclick via SDL
2023-01-16 09:46:52 +02:00
Dydzio
e593b61201
Merge branch 'develop' into client-commands-improvements
2023-01-16 01:13:06 +01:00
Dydzio
da39eb789f
Fix indent
2023-01-16 00:37:18 +01:00
Dydzio
54e499f5e7
Minor refactoring from code review
2023-01-16 00:33:53 +01:00
Ivan Savenko
0a858d9a7c
Upgrade msvc to include enet and qt translator ( #1436 )
...
- Updated MSVC prebuilt package
- Fixed build warnings
2023-01-15 23:55:24 +02:00
Ivan Savenko
fc4121f5ec
Rechecked & updated offsets of adventure map cursors
2023-01-15 21:18:34 +02:00
Ivan Savenko
385dda1c5b
Clean surface before using it
2023-01-15 21:18:34 +02:00
Ivan Savenko
c6d39da53e
MXE compile fix
2023-01-15 21:18:34 +02:00
Ivan Savenko
6985f2e050
Cursor type can now be set in settings.json
2023-01-15 21:18:34 +02:00
Ivan Savenko
26a1c5801b
Implemented hardware cursor support
2023-01-15 21:18:34 +02:00
Ivan Savenko
9971bdca1b
Existing software cursor logic is now in a separate class
2023-01-15 21:18:34 +02:00
Ivan Savenko
0e8ee929df
Renamed CCursorHandler -> CursorHandler
2023-01-15 21:18:34 +02:00
Ivan Savenko
d44e809369
Refactoring of CursorHandler, in preparation for HW cursor routines
2023-01-15 21:18:34 +02:00
Dydzio
7dd7f4af54
Change to time-based frame counting, easier than I though
2023-01-15 19:56:55 +01:00
Dydzio
6572f5697e
Fix wrong rendering of castle shipyard
2023-01-15 19:10:40 +01:00
Dydzio
cbddf2d8fb
Adjust newly built building appearance and outline blinking speed
2023-01-15 17:22:53 +01:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Dydzio
4fb5548475
Remove unused stuff from code
2023-01-15 17:31:32 +02:00
Dydzio
8b2fc5198e
Remove condition that causes unintended behavior
2023-01-15 17:31:32 +02:00
Dydzio
3596d167a7
Adjust code to develop + change place in code where alpha is applied
2023-01-15 17:31:32 +02:00
Dydzio
9e7e649d37
Gradual fade-in of built building
2023-01-15 17:31:32 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
...
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Andrey Filipenkov
2f14914120
fix Boost deprecation warnings
...
warnings introduced in v1.81
# Conflicts:
# mapeditor/resourceExtractor/ResourceConverter.cpp
2023-01-15 17:28:09 +02:00
Andrii Danylchenko
9f0eb055f9
Merge pull request #1426 from vcmi/android-upgrade-sdl
...
Update android JNI bindings
2023-01-15 10:36:32 +02:00
Dydzio
4736351e78
Change spaces to tabs in cmakelists
2023-01-15 01:19:47 +01:00
Dydzio
b5a1b178d9
Explicitly call reset on shared_ptr for potential readability boost
2023-01-15 01:18:35 +01:00
Dydzio
06376ca4ef
Change ClientCommandManager to become non-static
2023-01-15 01:09:58 +01:00
Dydzio
8248feebf7
Implement numeric creature descriptions with config toggle on/off
2023-01-14 15:55:08 +01:00
Ivan Savenko
1d7f004658
Implemented reinforced walls in towns with Castle
2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
Dydzio
91a52ebb8e
Add GUI lock
2023-01-11 17:14:10 +01:00
Dydzio
cb3fd24ec0
Fixes after merge, move removeGUI to Client class
2023-01-11 17:11:44 +01:00
Dydzio
aac515f64e
Merge 'develop' branch
2023-01-11 16:24:53 +01:00
Ivan Savenko
e48bd39b9c
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
SoundSSGood
a0568823a9
swap contitutient
2023-01-11 13:17:33 +02:00
Ivan Savenko
1e37e66e6c
Replaced Terrain::BORDER and WRONG with NONE
2023-01-10 20:09:09 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57
use JsonKey or NameTranslated instead of ambiguos Name
2023-01-10 00:01:35 +02:00
Ivan Savenko
009705e794
Names for terrains now pass through translator
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
f3985d205b
Added horseSoundPenalty for terrains (for movement outside of roads)
2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b
Better names for terrain parameters. Support for new movement sounds.
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
...
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
...
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
3e0bb3a7cc
Fixed copy-paste error
2023-01-09 19:14:21 +02:00
Ivan Savenko
f155a35378
Fix positioning of UI elements in BattleWindow
2023-01-09 17:25:49 +02:00
Ivan Savenko
c63e79fb28
Fix multi-line texts in combat log
2023-01-09 17:25:18 +02:00
Ivan Savenko
9308319ac7
Added workaround for ~200 ms lag occuring after hero move
2023-01-09 13:05:28 +02:00
Ivan Savenko
8526eba6fa
Added checks to music player to detect potential freezes
2023-01-09 13:05:15 +02:00
SoundSSGood
4005b48360
Regressions fixed
2023-01-08 23:31:12 +02:00
SoundSSGood
c706b4d419
CArtifactsOfHero::artifactMoved updated
2023-01-08 23:31:06 +02:00
SoundSSGood
6b7ce798d0
artifactTransitionPos created
2023-01-08 23:24:13 +02:00
Dydzio
58fe0e6bd9
Apply command review suggestions + minor cleanup
2023-01-08 20:30:57 +01:00
Ivan Savenko
205beb96ed
Fix petrification effect
2023-01-08 16:25:47 +02:00
Andrey Filipenkov
db98575d10
fix unaligned memory access (UB) on Clang/GCC/MSVC
...
sample UBSAN report:
client/gui/CAnimation.cpp:329:24: runtime error: load of misaligned address 0x62d0004b094f for type 'const ui32' (aka 'const unsigned int'), which requires 4 byte alignment
2023-01-08 01:33:26 +02:00
Dydzio
16d06827d6
Change thread join to detach
2023-01-07 15:42:34 +01:00
Ivan Savenko
9895dca615
Play sound if spell was resisted
2023-01-07 14:27:12 +02:00
Dydzio
e78105c95e
Try Ivan's fix for iOS compilation
2023-01-07 12:47:00 +01:00
Andrii Danylchenko
9f9798d3a4
Update android JNI bindings
2023-01-07 09:26:01 +02:00
Dydzio
ce4c1ca48b
Include StdInc.h
2023-01-06 23:37:57 +01:00
Dydzio
7708885cf9
Use / as command prefix
2023-01-06 22:53:10 +01:00
Dydzio
4157feb2f3
Small cleanup
2023-01-06 21:20:46 +01:00
Dydzio
622e012fcf
Allow ingame console to use clientside commands and print output
2023-01-06 21:01:54 +01:00
Dydzio
b1c008179d
Extract client commands handling to separate class + minor fixes
2023-01-06 17:52:18 +01:00
Ivan Savenko
d83eedb8dd
Fixes #1378 - do not auto-set key color - image might not have one
2023-01-06 13:15:52 +02:00
Ivan Savenko
396b7740c3
Removed unused variable
2023-01-05 17:37:40 +02:00
SoundSSGood
d5cef0c069
end of battle art assembling fix
2023-01-05 17:37:14 +02:00
Ivan Savenko
4ca22e652d
All projectile animations now use time-based speed
2023-01-05 15:26:29 +02:00
Ivan Savenko
a25214ae71
Fixes graphical artifacts on toggling stack queue visibility
...
Battlefield rendering now uses local coordinates
2023-01-05 14:16:01 +02:00
Ivan Savenko
c6c6d9e58e
Redraw battle log on sending chat message
2023-01-05 13:05:16 +02:00
Ivan Savenko
428fe0406b
Fix visibility of embedded battle queue
2023-01-05 12:57:34 +02:00
Ivan Savenko
d8a70de068
Improved ordering of movement animation, fixes potential visual artifact
2023-01-04 23:04:48 +02:00
Ivan Savenko
e422fcd092
Play spell sound on Lich/Magog attack
2023-01-04 21:55:15 +02:00
Ivan Savenko
d2fe31e224
Fix obstacles (e.g. Quicksands) animation speed
2023-01-04 21:39:32 +02:00
Ivan Savenko
6b2490903d
Fix casting of massive spells by creatures
2023-01-04 21:26:13 +02:00
Ivan Savenko
21196e822f
Fixed blue tint for clones
2023-01-04 19:36:18 +02:00
Ivan Savenko
d157735846
Initialize new animations if current one is over
2023-01-04 18:15:26 +02:00
Ivan Savenko
397ea90040
Do not show selection highlight during stack teleporting
2023-01-04 17:45:08 +02:00
Ivan Savenko
d712a6b896
Do not play mouse-over animation on petrified creatures
2023-01-04 17:23:13 +02:00
Ivan Savenko
d8c4209ded
Movement animation is now more smooth at high animation speeds
2023-01-04 17:21:40 +02:00
Ivan Savenko
7657115c5a
Fix battleQueue positioning on toggling hotkey
2023-01-04 16:40:38 +02:00
Ivan Savenko
ffb37f067a
Support for player-colored images in configurable UI
2023-01-04 16:40:15 +02:00
Ivan Savenko
d3ecd43aba
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2023-01-04 16:20:53 +02:00
nordsoft
e8845244f7
Fix tactic button
2023-01-03 13:02:54 +04:00
nordsoft
660d25a335
Make control panel configurable
2023-01-03 13:02:54 +04:00
nordsoft
87c47fff1d
Business logic of alternative actions
2023-01-03 13:02:54 +04:00
Ivan Savenko
c479504646
Formatting cleanup
2023-01-01 22:50:38 +02:00
Ivan Savenko
6fd50a7ded
MXE compile fix
2023-01-01 22:26:07 +02:00
Ivan Savenko
7c0d5666a0
Return string by copy to fix cases when string is constructed on stack
2023-01-01 20:55:43 +02:00
Ivan Savenko
9a620a9091
Refactoring of GeneralTextHandler to reduce boilerplate code in callers
2023-01-01 15:13:02 +02:00
Ivan Savenko
01d0cd4f7a
Changed configurable UI to match text refactoring:
...
- help.txt strings are now loaded as (hover, help) pairs
- renamed string pairs from translate.json to use (hover, help) form
- interface builder will always load label texts via unified ID
- interface builder way of loading buttons text has been changed:
- - field has been renamed "zelp" -> "help" for consistency
- - "help" field now only accepts string or object json type
2023-01-01 14:56:45 +02:00
Ivan Savenko
a499390b9c
Restored text export command
2023-01-01 14:56:45 +02:00
Ivan Savenko
cb4f5edae9
All Heroes 3 texts are now passed through translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Ivan Savenko
4bfdb44c78
Restore status bar on BattleWindow reactivation
2022-12-30 12:32:36 +02:00
Ivan Savenko
f8dec3861b
Fixed animation skipping with no sound mod and enemy having first turn
2022-12-30 11:56:26 +02:00
Ivan Savenko
a9808a6541
Fix battle start when hero has tactics and no battle sounds mod is on
2022-12-30 11:55:22 +02:00
Ivan Savenko
81164100da
Fix crash on exiting game during battle
2022-12-30 11:54:37 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
c8cd8aaf10
merge fix - do not attempt to display multiple dialogs at once
2022-12-29 22:11:47 +02:00
Ivan Savenko
b275d9de72
merge beta branch into develop
2022-12-29 22:08:53 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
...
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
b1082aa621
Do not attempt to display multiple assembly dialogs at once
2022-12-29 21:50:25 +02:00
Ivan Savenko
90b669f507
Fix order of dialogs on assembling artefacts after battle
2022-12-29 21:50:25 +02:00
Ivan Savenko
b6735618f5
Formatting
2022-12-29 21:50:04 +02:00
Ivan Savenko
986c0c534d
Main menu buttons are now defined using position of their center
...
Fixes positioning of main menu buttons in localized versions of the game
2022-12-29 21:50:04 +02:00
Ivan Savenko
61ed408f61
Fix typo
2022-12-29 21:49:20 +02:00
Ivan Savenko
588b635d1c
Workaround for a potential deadlock in MusicHandler
2022-12-29 21:49:20 +02:00
Ivan Savenko
7a5258853a
Fix potential access violation due to iterator invalidation
2022-12-29 14:28:38 +02:00
Ivan Savenko
da7766e90b
Fix battle start with disabled opening sounds
2022-12-28 16:51:44 +02:00
Ivan Savenko
fa355c3356
Fix build
2022-12-26 01:38:25 +02:00
Ivan Savenko
bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-26 01:15:44 +02:00
Ivan Savenko
ae3f6c5e79
Renamed PointEffectAnimation -> EffectAnimation
2022-12-25 21:39:55 +02:00
Ivan Savenko
5b41ced427
Removed sound playback from PointEffectAnimation
2022-12-25 21:35:13 +02:00
Ivan Savenko
7e3cd7db51
Fix for missing Death Blow sound
2022-12-25 20:11:22 +02:00
Ivan Savenko
5a7eed01da
Made BattleInterface class less friendly
2022-12-25 17:44:40 +02:00
Ivan Savenko
d1244e3714
Fix ios compile
2022-12-25 17:44:13 +02:00
Ivan Savenko
4b3d93f378
Minor cleanup
2022-12-25 17:43:55 +02:00
Ivan Savenko
c906b27859
Formatting
2022-12-25 17:42:54 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Andrii Danylchenko
33602c879d
#1286 - use iOS flow for Android resolutions management
2022-12-25 13:39:27 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder
2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0
Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
2022-12-22 23:11:55 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
...
Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
5b453bf530
Stack amount boxes visibility now follows H3 rules
2022-12-22 11:49:40 +02:00
Ivan Savenko
8b207fae63
ECreatureAnimType enum -> enum class
2022-12-22 01:04:58 +02:00
Ivan Savenko
bab5922951
Spells can now define color muxer effect (e.g. Bloodlust & Petrify)
2022-12-22 00:25:35 +02:00
nordsoft
ad5bf2ac4f
Fix msvc build
2022-12-22 02:10:56 +04:00
nordsoft
cb76cc54ac
Move logging to debug level
2022-12-22 02:08:26 +04:00
nordsoft
e245dbaf9d
Use kind-of-factory approach for widget builders
2022-12-22 02:05:29 +04:00
Ivan Savenko
4fa01c4c7e
Fix potential overflow/underflow
2022-12-21 23:39:54 +02:00
nordsoft
8f7025328f
Read default template from config, named custom types
2022-12-22 01:37:33 +04:00
Ivan Savenko
41b87088d5
Color muxer effects can now be (partially) configured by user.
...
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
nordsoft
7e7071fc95
Merge remote-tracking branch 'upstream/develop' into interface-builder
2022-12-22 01:24:29 +04:00
nordsoft
c7f430f051
Added debug lines
2022-12-22 01:13:32 +04:00
nordsoft
521328addd
Adding macros for targeted object binding
2022-12-22 00:54:06 +04:00
Ivan Savenko
8a9a7b9650
Fix UI on battle start if hero has tactics
2022-12-21 20:01:50 +02:00
Ivan Savenko
b423b3fa6b
Fix dragon breath & fire shield
2022-12-21 18:04:54 +02:00
Ivan Savenko
d0f259bbf7
Fix battle shutdown
2022-12-21 18:04:19 +02:00
Ivan Savenko
541d98143b
Renamed BattleControlPanel -> BattleWindow
2022-12-21 17:06:47 +02:00
Ivan Savenko
c835a84051
Moved all GUI handling from BattleInterface to BattleControlPanel
2022-12-21 17:02:53 +02:00
Ivan Savenko
822df113f3
Fix formatting
2022-12-21 13:18:16 +02:00
Ivan Savenko
6138ff1670
Minor refactoring of BattleHero class
2022-12-21 01:08:56 +02:00
Ivan Savenko
b5925995b1
Fix transparency checks that were broken for palette images with alpha
2022-12-19 22:57:58 +02:00
Ivan Savenko
b373c4a2b6
Fix Status Bar & In-game console activation
2022-12-19 22:53:31 +02:00
Ivan Savenko
a75b437fef
Disable text input on window deactivation
2022-12-19 22:06:01 +02:00
Ivan Savenko
d29c9d6445
Fortify CLabel interface to prevent unchecked access
2022-12-19 22:04:50 +02:00
Ivan Savenko
a57eec23e6
Refactoring of setBattleCursor & fromWhichHexAttack methods
2022-12-19 01:12:26 +02:00
Ivan Savenko
e2cc73d67b
Fix fire shield sounds
2022-12-18 22:43:13 +02:00
Ivan Savenko
16c4851d3b
Animated cursor for spell selection, removed hardcoded cursor ID's
2022-12-18 22:32:07 +02:00
Ivan Savenko
53f6b7bd32
Fix Ice Ring target selection
2022-12-18 20:23:19 +02:00
Ivan Savenko
e9e549148d
Implemented teleportation animation effect
2022-12-18 18:26:43 +02:00
Ivan Savenko
ba200fb079
Added enum's for rest of cursor types
2022-12-18 17:13:34 +02:00
Ivan Savenko
fc4d2a31b4
Fix redrawing of hero exchange window on artifact (de)assembly
2022-12-18 15:09:33 +02:00
Ivan Savenko
57dba9433c
Correctly update drag-and-drop cursor if our window gets deactivated
2022-12-18 14:34:38 +02:00
Ivan Savenko
45aa841fb6
Stack reversing logic now matches H3
2022-12-18 11:42:02 +02:00
Ivan Savenko
52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
2022-12-17 19:37:00 +02:00
nordsoft
d7b0770b71
Remove excessive code
2022-12-17 20:50:33 +04:00
nordsoft
9b76a8000f
Making team alignments widget customizable
2022-12-17 20:38:16 +04:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
nordsoft
b590e4a0e4
Fixes for multiplyer
2022-12-17 08:38:33 +04:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
nordsoft
4f5fab702e
Support roads selection in random map tab
2022-12-17 04:54:37 +04:00
nordsoft
42281f51e8
Revert "Remove uncompleted code"
...
This reverts commit 0c41787ca5
.
2022-12-17 03:53:26 +04:00
nordsoft
bcf95c32e9
Merge branch 'fix-cmake' into interface-builder
2022-12-17 03:09:41 +04:00
Ivan Savenko
70eac47f08
Fixes #1051 , #1042 - highlight creatures that will be affected by spell
2022-12-17 00:10:12 +02:00
Ivan Savenko
4d5311789e
Fixes #831 - do not process any incoming Packs until opening is over
2022-12-16 23:22:04 +02:00
Ivan Savenko
9e5f72166b
Fix animation ordering for moving with rotation
2022-12-16 22:38:14 +02:00
Ivan Savenko
bbabc991ee
Clean up logging
2022-12-16 22:37:44 +02:00
Ivan Savenko
6c04581655
Fix stack rendering order during movement
2022-12-16 22:07:46 +02:00
Ivan Savenko
733f21f8dc
Petrify will freeze stack animations
2022-12-16 18:34:35 +02:00
Ivan Savenko
8665f36778
Fix another case of assertion failure on exit
2022-12-16 16:53:21 +02:00
Ivan Savenko
39367473d2
Removed no longer used code
2022-12-16 16:23:50 +02:00
Ivan Savenko
3403b42cd8
Fix transparency checks that were broken for palette images with alpha
2022-12-16 16:23:07 +02:00
Ivan Savenko
4d628a8ba1
Fixed several assertion failures on shutting down game
2022-12-16 16:19:57 +02:00
Ivan Savenko
291bb9b204
Expanded cursors enum to include all possible values
2022-12-16 11:22:58 +02:00
nordsoft
268b87052b
Fix for hint
2022-12-16 02:49:52 +04:00
nordsoft
1d59dfecef
Support translations
2022-12-16 02:48:07 +04:00
nordsoft
8f089b3302
Rename folder
2022-12-16 02:19:23 +04:00
nordsoft
0c41787ca5
Remove uncompleted code
2022-12-16 02:17:10 +04:00
nordsoft
d3c3feb037
Configurable template selection
2022-12-16 02:15:53 +04:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
...
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
nordsoft
1d4209d97e
Continue refactoring
2022-12-16 00:57:10 +04:00
nordsoft
2371e3e9a2
Interface builder refactored
2022-12-16 00:46:36 +04:00
Hennadii Chernyshchyk
eec7d91f2c
Remove unused forward declaration
2022-12-15 15:33:30 +04:00
Hennadii Chernyshchyk
8de6c4a704
Fix SharedMemory declaration
...
Should be under VCMI_LIB_NAMESPACE_BEGIN
2022-12-15 15:33:30 +04:00
Andrii Danylchenko
8c07ddbae0
Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
...
[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00
nordsoft
2fe951f819
Merge remote-tracking branch 'upstream/develop' into interface-builder
...
# Conflicts:
# client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Hennadii Chernyshchyk
37068a75b3
Make ENABLE_NULLKILLER_AI top level option
2022-12-15 02:18:17 +02:00
Ivan Savenko
7e35a96055
Changed ColorPutter in preparation for Bloodlust & Petrify effects
2022-12-14 15:17:38 +02:00
Ivan Savenko
3693184e51
Fix cast animation for Genie and heroes
2022-12-14 14:48:02 +02:00
Ivan Savenko
7857668158
Implemented group attack animations for dragons/Hydras/etc
2022-12-14 14:21:58 +02:00
Ivan Savenko
814f6ed684
Made Clone color filter identical to H3
2022-12-14 13:00:40 +02:00
Ivan Savenko
fb3a08e0a6
Added fading animation for fade-in effect for summons
2022-12-14 12:04:37 +02:00
nordsoft
4c3288dd61
Fix teams
2022-12-14 05:45:50 +04:00
nordsoft
fc7f1dbc5a
Fix template selection
2022-12-14 05:23:21 +04:00
nordsoft
53b2f68560
Serialize template
2022-12-14 04:37:11 +04:00
Ivan Savenko
b2f5a87a0f
Spell animation will now wait for hero animation before playing
2022-12-13 21:31:49 +02:00
Ivan Savenko
e7206cb759
Cleaned up BattleHero class
2022-12-13 21:31:49 +02:00
Ivan Savenko
c172e3c8e0
Cleaned up BattleAnimationClasses file
2022-12-13 21:31:49 +02:00
Ivan Savenko
776d00d901
Cleaned up UI blocking conditions
2022-12-13 21:31:49 +02:00
Ivan Savenko
e791323502
Implemented placement sound for obstacles
2022-12-13 21:31:49 +02:00