Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0
Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
2022-12-22 23:11:55 +02:00
Ivan Savenko
4e190b95cc
Slighty better color effect for Bloodlust
2022-12-22 00:40:24 +02:00
Ivan Savenko
bab5922951
Spells can now define color muxer effect (e.g. Bloodlust & Petrify)
2022-12-22 00:25:35 +02:00
Ivan Savenko
41b87088d5
Color muxer effects can now be (partially) configured by user.
...
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
Ivan Savenko
3cf1e3b4d4
Restored neutral faction ID, changed warnings related to H3 ID's
2022-12-20 01:55:59 +04:00
Ivan Savenko
01e8a83c56
Expanded schema accoring to Nordsoft info
2022-12-20 01:55:59 +04:00
Ivan Savenko
5ae17cb1ff
Moved tower shooters info to "vcmi" mod
...
Required for file presence validation checks to pass since tower shooter
icons reside in vcmi mod
2022-12-20 01:55:59 +04:00
Ivan Savenko
e2cc73d67b
Fix fire shield sounds
2022-12-18 22:43:13 +02:00
Ivan Savenko
52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
2022-12-17 19:37:00 +02:00
Ivan Savenko
2e22b04c4a
Fixes #1045 - Berserk now lasts until attack
2022-12-17 12:55:34 +02:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
nordsoft
4f5fab702e
Support roads selection in random map tab
2022-12-17 04:54:37 +04:00
nordsoft
d93e844609
Use roads names instead of their filenames
2022-12-17 04:54:01 +04:00
Ivan Savenko
39a54ff8ff
Fixes #1139 - Unicorns now cast blind at expert level
2022-12-16 21:46:52 +02:00
nordsoft
8f089b3302
Rename folder
2022-12-16 02:19:23 +04:00
nordsoft
2fe951f819
Merge remote-tracking branch 'upstream/develop' into interface-builder
...
# Conflicts:
# client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Ivan Savenko
fb3a08e0a6
Added fading animation for fade-in effect for summons
2022-12-14 12:04:37 +02:00
Ivan Savenko
e791323502
Implemented placement sound for obstacles
2022-12-13 21:31:49 +02:00
nordsoft
5e3504f578
Add improvements
2022-12-12 11:38:27 +04:00
nordsoft
8dbc5c1c1f
Make each windows coniguration in separate file
2022-12-12 04:52:44 +04:00
nordsoft
0104c77d61
Interface builder for random map tab
2022-12-12 03:27:59 +04:00
Ivan Savenko
15051c33ce
Remove casting sound from quick sands - should be applied on obstacle
...
creation
2022-12-02 01:57:04 +02:00
Ivan Savenko
495e0b3657
Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
2022-12-01 23:58:01 +02:00
Andrii Danylchenko
82179a9cdb
Merge pull request #1176 from IvanSavenko/tower_shooter_icons
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Tower shooter icons fix
2022-12-01 12:30:24 +02:00
nordsoft
b7cab0e01d
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2022-11-30 01:03:57 +04:00
Nordsoft91
89b8b87a6b
Merge pull request #1156 from vcmi/features/online
...
Online mode
2022-11-29 20:43:39 +04:00
Ivan Savenko
26a2ac72b8
Added default tower shooter icons to all standard factions
2022-11-29 15:14:57 +02:00
Ivan Savenko
8b7ca176f8
Updated schema
2022-11-29 15:14:10 +02:00
Ivan Savenko
3d1f6df0e2
Added simple icon for tower shooter creature, fixes #791
2022-11-29 12:18:27 +02:00
Ivan Savenko
3e58d1e3c5
Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor
2022-11-28 16:10:13 +02:00
Ivan Savenko
9f21569a79
Next batch of siege fixes
2022-11-27 22:50:18 +02:00
Ivan Savenko
35576834c9
Fixing sieges, part 1
2022-11-27 20:21:51 +02:00
Ivan Savenko
0cae259f53
Most of rendering in BattleInt is done via canvas
...
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
nordsoft
44e469a2c7
Merge branch 'develop-upstream' into battle-dialog
2022-11-25 14:38:49 +04:00
nordsoft
8f938c7c9b
Change default value for DWELLINGS_ACCUMULATE_CREATURES
2022-11-25 03:41:14 +04:00
Nordsoft91
3133c238b8
Merge pull request #1146 from IvanSavenko/ray_projectile
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Implemented ray-like projectiles for shooters
2022-11-22 03:36:50 +04:00
Ivan Savenko
0b7edd471c
Merge pull request #1128 from IvanSavenko/movement_fix
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Fix #1088 - Refactoring of hero movement animation code
2022-11-17 13:05:15 +02:00
Ivan Savenko
9afc1eed49
Expanded schema to validate ray configuration
2022-11-16 12:26:56 +02:00
nordsoft
15ba4cda70
Cosmetic improvements for lobby
2022-11-16 04:22:48 +04:00
nordsoft
b253b19dc3
Support draw scenario (doesnt work properly)
2022-11-16 02:50:47 +04:00
Ivan Savenko
6678a747bb
Implemented ray-like projectiles for shooters
...
- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
nordsoft
e7a8466e2b
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-15 22:09:46 +04:00
Ivan Savenko
153315e8c3
Refactoring of hero movement animation code
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Replaced ancient and obscure code that had separate routines for each
possible movement direction with generic version.
Fixes #1088 which apparently was due to bug in one of these routines
2022-11-14 12:32:40 +02:00
Nordsoft91
072e2d72bb
Merge branch 'develop' into battle-dialog
2022-11-12 17:14:15 +04:00
nordsoft
97e5fc8a07
Lobby works
2022-11-08 04:44:34 +04:00
nordsoft
dcda359567
Enable quick combat by default
2022-11-05 22:51:02 +04:00
krs
aab394ff93
#1071 - In latest night builds there are problems with schema obstacle.json and file obstacles.json
2022-11-04 00:06:15 +02:00
nordsoft
1c84cc4521
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-01 16:30:27 +04:00
nordsoft
dd45d1a9cf
Develop game part
2022-10-25 05:27:53 +04:00
nordsoft
aac859a030
Store settings
2022-10-23 23:24:33 +04:00
Andrii Danylchenko
b43e0ff9e4
Merge pull request #972 from vcmi/cpp-map-editor
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Cpp map editor
2022-10-22 12:42:27 +03:00
nordsoft
5743310aec
Revert settings.json
2022-10-09 00:13:39 +04:00
nordsoft
4cb31ea912
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
2022-10-08 23:24:57 +04:00
nordsoft
ea49b8cf40
Cleanup code
2022-10-06 17:56:54 +04:00
nordsoft
0ea5a8fbe7
Merge remote-tracking branch 'upstream/develop' into mp-disconnection
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# Conflicts:
# server/CVCMIServer.cpp
2022-10-04 17:41:43 +04:00
nordsoft
16a5414247
Reconnection partially works
2022-10-04 05:09:03 +04:00
nordsoft
512cf014aa
Freeze current state
2022-10-03 20:47:00 +04:00
Andrii Danylchenko
a2dbb6c8ac
Merge pull request #978 from kambala-decapitator/hide-unsupported-resolutions
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Hide unsupported resolutions
2022-09-30 17:34:07 +03:00
DjWarmonger
58a3abb643
Merge pull request #963 from vcmi/terrain-rewrite
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Terrain rewrite
2022-09-29 18:24:05 +02:00
Andrey Filipenkov
90eeb41618
fix healing from Elixir of Life
2022-09-27 14:03:36 +03:00
Andrey Filipenkov
e8396401f9
fetch Extra Resolutions mod path from the settings schema
2022-09-27 11:56:13 +03:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Nordsoft91
d4f97aadf0
Merge branch 'develop' into incomatibility-response
2022-09-25 13:26:07 +04:00
nordsoft
d32898b39b
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
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# Conflicts:
# CMakeLists.txt
2022-09-25 00:58:43 +04:00
Andrii Danylchenko
4205701f96
#973 - use ship battleground for favorable winds
2022-09-24 17:43:37 +03:00
Nordsoft91
824aec8416
Apply suggestions from code review
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Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-24 13:03:46 +04:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
Tomasz Zieliński
09931b6c9d
Moved roads and rivers to config files.
...
This also allows adding new ones via mods.
2022-09-23 18:57:16 +02:00
nordsoft
8f6f9707a6
Read error message from translate.json
2022-09-23 15:20:11 +04:00
Andrii Danylchenko
1c62f9db1a
Merge pull request #970 from Nordsoft91/srv-healthcheck
...
Add simple server healthcheck
2022-09-23 14:00:45 +03:00
Tomasz Zieliński
6aaf77812b
Changed logic for zone placement.
...
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.
Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.
Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00
nordsoft
7de4d94aff
Move text string to translations.json
2022-09-22 20:06:14 +04:00
nordsoft
89d0de53da
Merge remote-tracking branch 'upstream/develop' into features/cpp-map-editor
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# Conflicts:
# .github/workflows/github.yml
# launcher/modManager/cmodlist.cpp
# lib/CModHandler.cpp
# lib/CModHandler.h
2022-09-22 17:09:47 +04:00
Tomasz Zieliński
97c17c6294
- Terrain config
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- Fix for underground terrains
2022-09-21 14:11:32 +02:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Andrey Filipenkov
0163190ac5
move hardcoded strings to JSON file
2022-09-18 17:43:37 +03:00
nordsoft
0b9f601d2c
Squashing editor
2022-09-18 03:23:17 +04:00
nordsoft
736962a79c
Forgotten objects
2022-09-17 13:00:55 +03:00
Nordsoft91
ad01c7ffce
Vlc obstacles [part 1] ( #888 )
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* obstacles content handler, entity service and VLC integration
2022-09-15 11:06:54 +03:00
nordsoft
9a8a37637f
[839] update config
2022-09-11 11:31:27 +03:00
nordsoft
05c931a4c8
[838] update config
2022-09-11 11:31:27 +03:00
nordsoft
9681c88b65
[837] update config
2022-09-11 11:31:27 +03:00
nordsoft
1a37b06358
[833] Fix spell scroll sound
2022-09-11 11:31:27 +03:00
nordsoft
fa4f79692b
[832] Fix water ambient sound
2022-09-11 11:31:27 +03:00
DjWarmonger
f81d869b4a
Mine roads ( #808 )
...
* Create dirt roads to mines if there are no roads in a zone.
2022-09-11 11:31:27 +03:00
Nordsoft91
99a9680f62
Final preparations for merge into develop ( #780 )
...
* version updated, change log updated from release draft
* horse sounds for terrains
* Update and freeze essential files
2022-09-11 11:31:27 +03:00
Nordsoft91
4bd0ff680a
Random map generator refactoring ( #762 )
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random map generator refactoring and improvements
2022-09-11 11:31:27 +03:00
nordsoft
804f1bf3f2
Fix typo
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
3b1d271ae0
allow configurable battleground graphics
2022-09-11 11:31:26 +03:00
Nordsoft91
c4035134e5
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
...
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Nordsoft91
5862c192b0
Mod from GitHub ( #785 )
...
* Make new dialog for checking updates
* update on startup
* Implemented auto-update
2022-09-04 19:32:48 +03:00
Nordsoft91
0b29fec63c
Rmg water support ( #754 )
...
* Final changes before merge
2022-06-11 18:40:24 +03:00
Nordsoft91
5054ee011a
Rmg water support ( #751 )
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* Roads added to shipyard
* Load general rmg parameters from config
* Fix issue with default zone guard
* Move magic numbers related to balance to randomMap.json
2022-06-11 18:40:24 +03:00
Nordsoft91
9d06e51631
Place proper towns in underground ( #743 )
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Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
Andrii Danylchenko
55b8aac63e
fix missed required fields in settings
2022-05-16 12:09:10 +03:00
Andrii Danylchenko
e220918230
full crash dump
2022-05-14 13:23:09 +03:00
Andrii Danylchenko
2fc7cf02b0
tray notification for windows
2022-05-14 13:23:09 +03:00
Andrii Danylchenko
b97e5817ce
Towers should block ranged retalitation
2022-04-09 11:55:27 +03:00
Dmitry Orlov
30b879ae5d
Fixed: duplicated bonusing building. Improved: opposite bonus propagation
2021-09-12 14:30:54 +03:00
Dmitry Orlov
25d9ea1ddf
Feature: Opposite Side Limiter
2021-09-04 14:15:38 +03:00
Dmitry Orlov
3cb88b6964
Feature: Magic Well should work in the fan towns
2021-09-04 14:15:37 +03:00
Andrii Danylchenko
b4241670ba
Nullkiller: rename VCAI to AIGateway
2021-07-26 21:02:50 +03:00
kdmcser
10cfefdf9d
fix bug: valid json will failed when object template contains zIndex ( #698 )
2021-07-18 10:44:44 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
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* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
MikeLodz
38efbb345e
Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
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- stoneskin/haste/prayer/weakness: didnt work because there were 2 bonus objects in buffer and they were filtered out as a possible duplicate (BattleInfo::addOrUpdateUnitBonus). it was fixed by making them a single bonus.
- disrupting-ray and weakness: had opposite effect, because of missing negation
- added a new specialty types: SPECIAL_ADD_VALUE_ENCHANT and SPECIAL_FIXED_VALUE_ENCHANT. this is to make possible specialties like Aenin (fixed specialty value added to spell value) and Melody (fixed value for spell regardless of anything). These specialties can be used in mods with any heroes.
- slayer spell effect calculations was fixed to include hero Coronius-style specialty.
- finally fixed description for Labetha Conflux hero, this is a OH3 bug described here https://heroes.thelazy.net/index.php/Labetha
Changes were tested and work as intended.
commit was made in cooperation with modder Misiokles
2021-02-08 23:58:12 +01:00
Dmitry Orlov
854a2e6c39
Feature: Mods system improvement, Part III. Bunusing buildings customization.
2021-01-14 01:02:13 +03:00
Michał Kalinowski
d6986a19d1
Fix Erdamon earth elemental speciality
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PR added on personal request of @misiokles, should fix
https://bugs.vcmi.eu/view.php?id=3158
2020-12-06 22:58:13 +01:00
Dmitry Orlov
d6a4767865
Mod system improvement: Patch 2
2020-10-25 01:04:34 +03:00
Dmitry Orlov
643cc00db6
Mod system improvement: Special buildings should work in the modders towns. Part II
2020-10-19 22:38:06 +03:00
Dmitry Orlov
934c4e511d
Special buildings support : Patch 1
2020-10-15 15:03:01 +03:00
Dmitry Orlov
f4816b0824
Mod system improvement Part I : Special buildings should work in the modders towns
2020-10-07 12:35:11 +03:00
Andruids
728ee73612
Fixed Gargoyles immunity, issue 3112.
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Gargoyles should be resistant to the same effects that NON_LIVING creature are, minus mind spells. It also shouldn't be affected by Resurrection and Sacrifice spells, and Elixir of Life.
2020-05-07 21:20:36 +03:00
toneyisnow
a1ea72d84a
Update according to comments.
2020-01-19 04:12:59 +00:00
toneyisnow
0fe3c0a569
Initialize the change.
2020-01-19 04:12:59 +00:00
Dydzio
54e6e42c46
Fix no player interface swap on being attacked
2019-05-04 10:07:52 +03:00
Alexander Shishkin
db83b3641c
Merge pull request #559 from dydzio0614/AcidBreathFix
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Acid dragon / acid breath fix
2019-03-24 10:17:02 +03:00
Dydzio
8b353e0e8b
Fix config files to match OH3
2019-03-21 17:31:15 +01:00
Alexander Shishkin
549d8c97df
Merge pull request #557 from dydzio0614/CrystalDragonAbility
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Fix crystal dragon ability to match H3
2019-03-21 17:02:20 +03:00
Dydzio
53f4ba6464
Fix crystal dragon ability to match H3
2019-03-17 19:48:47 +01:00
Dydzio
36cb9f11c4
Hardcoded feature: no random week/month effects
2019-03-17 18:27:05 +01:00
AlexVinS
4b5910c2f4
VCAI performance improvements
...
* Node graph initialization optimized.
* Fixed "Unathorized obstacle access".
* Pathfinding tracing disabled with ifdef.
* Misc bonus calculation optimizations.
* Removed timestamp from log lines. Date formatting eats too much CPU.
* Paths for all heroes in Client are now cached
2019-01-17 10:50:56 +03:00
AlexVinS
a313cc0127
Fixed https://bugs.vcmi.eu/view.php?id=3017
2018-11-07 10:02:27 +03:00
godric3
8650a8eea8
allow json schema references to use relative file path
2018-10-30 22:30:56 +01:00
Dydzio
7ed4abd12d
Default hero AI value seems low - tweak it
2018-10-15 21:18:44 +02:00
Fior.in
cca46e311d
Fixed schemas for battle animation overwritting an solo attribute instead images attribute dependant. Now working for replacing battle sprites on pre-existant heroes too ( #490 )
2018-09-13 02:33:34 +03:00
Fior.in
47ba3b2476
Hero scheme: allow each hero to have a unique battle animation ( #480 )
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* attribute for battle image added on hero class, allowing on hero schemes each hero have a unique battle .def in 'images' structures sided with portraits and specialties images
2018-08-27 09:42:36 +03:00
AlexVinS
26fe5607ac
Bonus icon fix №2 (posted by zeriss)
2018-08-27 01:07:40 +03:00
AlexVinS
6d1901c4f3
Bonus icon fix (posted by zeriss)
2018-08-27 00:42:32 +03:00
Dydzio
96494332a2
Fix ice and energy elemental vulnerabilities
2018-08-24 20:19:16 +03:00
Dydzio
09b7fb1fb2
Fix double-playing resource pickup sound
2018-08-24 19:20:01 +03:00
Dydzio
3e31e67653
Initial AI value labeling for map objects
2018-07-30 01:27:02 +02:00
Dydzio
b37ba8e046
Initial version of AI object value config
2018-07-28 00:43:56 +02:00
Henning Koehler
2ede3783dd
Settings: savefrequency is now configurable in launcher
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* Client command-line can modify arbitrary settings now
* Only launcher auto-saves to settings.json
2018-04-08 17:12:29 +07:00
Arseniy Shestakov
f04cbaf539
Settings: add lastMap, lastCampaign, lastSave to schema
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Nice to see last used save game after client restart
2018-04-03 22:11:14 +07:00
Henning Koehler
82f334b503
Enable Limiter nesting with AllOf, AnyOf, NoneOf ( #439 )
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* Renamed LimiterList to AllOfLimiter and added AnyOfLimiter, NoneOfLimiter
* Updated bonus schema to new limiter format
2018-04-01 18:17:34 +07:00
Henning Koehler
6ddcb079a4
Enabled new secondary skills to be created ( #438 )
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* Universities, Scholars and Witch Huts may offer new skills
* Moved encode/decodeSkill to CSkillHandler
* Refactored CSkill interface and CSkill::LevelInfo image storage
* Legacy game constants renamed to ORIGINAL_XXX_QUANTITY
2018-03-31 12:56:40 +07:00
Henning Koehler
02b5a5e830
Make bonus stacking configurable + fix duplicate propagation/inheritance ( #433 )
...
Addresses several related problems:
* Propagation / unpropagation of duplicate bonuses is inconsistent, causing bugs
* Duplicate bonuses never stack, which is not always intended behaviour (e.g. multiple copies of resource generating artifacts)
* Different bonuses always stack, which is not always intended behaviour (e.g. Angel + Archangel morale bonuses)
This is addressed as follows:
* Duplicate bonuses are never eliminated during propagation/inheritance.
* Unpropagation eliminates only a single copy of duplicated bonus
* Bonus receives a new field stacking that determines stacking behaviour:
* * empty string = no stacking with duplicates (default)
* * "ALWAYS" = stacks with duplicates & everything else
* * some other value = no stacking with bonuses with same stacking value
Also Morale/Luck window now hides non-stacking bonuses.
2018-03-27 14:54:58 +07:00
Henning Koehler
1685641357
Flexible necromancy ( #430 )
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* made IMPROVED_NECROMANCY bonus configurable
* updated cloak of the undead king
2018-03-17 16:46:16 +08:00
Henning Koehler
7f76648a7c
Extend Bonus.addInfo to integer vector ( #427 )
...
* changed Bonus::additionalInfo to integer vector
* fixed deserialization for old savegames
* removed newline from JsonNode::toJson()
* updated bonus schema; SPELL_AFTER_ATTACK and SPELL_BEFORE_ATTACK use new addInfo format
* removed unnecessary init in Bonus constructor
2018-03-12 08:20:18 +03:00
ArseniyShestakov
7fd090786c
Merge pull request #379 from henningkoehlernz/hero_specialty_scaling
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Hero specialty scaling
2018-02-28 15:03:24 +08:00
Dydzio
e0982ce9a7
Fix mantis bugs: #2884 . #2885 , #2886
...
Fixed creature abilities
2018-02-24 08:18:25 +03:00
Henning Koehler
e683f0f74e
fixed hero config indentation
2018-02-21 10:02:12 +13:00
Henning Koehler
6c443d7094
SPECIAL_SPELL_LEV and SPECIAL_BLESS_DAMAGE no longer scale with hero level
2018-02-21 09:56:20 +13:00
Henning Koehler
e76efff0c3
added comment on Adrienne's specialty
2018-02-20 20:00:29 +13:00
Henning Koehler
9a70e82dc8
fixed catherine's specialty to swordsman
2018-02-20 11:51:15 +13:00
Henning Koehler
c3d8500cf9
fixed specialty format for ingham
2018-02-18 20:59:05 +13:00
Henning Koehler
2ca6eab543
updated config files to use one-line creature specialty format
2018-02-18 20:59:05 +13:00
Henning Koehler
6442842731
added one-line option for standard creature specialty; also fixes bug for creatures where upgrades have different attack/defense
2018-02-18 20:59:05 +13:00
Henning Koehler
af00c29858
converted updaters for secondary skill specialties to TIMES_HERO_LEVEL
2018-02-18 20:36:24 +13:00
Henning Koehler
552bad08b3
added TimesHeroLevelUpdater; renamed ScalingUpdater to GrowsWithLevelUpdater
2018-02-18 20:36:24 +13:00
Henning Koehler
2abbe5ab19
fixed specialty for Calh
2018-02-18 20:22:23 +13:00
Henning Koehler
be913cfa41
fixed specialty for Fiur
2018-02-18 20:22:23 +13:00
Henning Koehler
5543631c19
fixed bug with mysticism specialty
2018-02-18 20:22:23 +13:00
Henning Koehler
73f782aa39
fixed various specialty bugs retained during conversion
2018-02-18 20:22:23 +13:00
Henning Koehler
2b8f111a81
converted special.json; fixed bugs in specialty json construction
2018-02-18 20:22:23 +13:00
Henning Koehler
4f099393f7
converted conflux.json and fortress.json
2018-02-18 20:22:23 +13:00
Henning Koehler
62cb2f9063
converted dungeon.json and stronghold.json
2018-02-18 20:22:23 +13:00
Henning Koehler
0fe9211135
converted inferno.json and necropolis.json
2018-02-18 20:22:23 +13:00
Henning Koehler
78ed7cc0d6
converted rampart.json and tower.json
2018-02-18 20:22:23 +13:00
Henning Koehler
dc7132d8b7
converted castle.json; fixed bugs in Bonus::toJsonNode()
2018-02-18 20:22:23 +13:00
Henning Koehler
ba7709da50
middle-aged specialty format is converted properly and logged
2018-02-18 19:27:24 +13:00
Henning Koehler
16f59fb213
fixed base merging and limiter creation
2018-02-18 19:27:24 +13:00
Henning Koehler
6ae103dd63
print json in compact format
2018-02-18 19:27:24 +13:00
Henning Koehler
a002df399e
updated json loading and schema to fit new specialty format
2018-02-18 19:27:24 +13:00
Henning Koehler
eb02ce0f31
changed specialty json format to struct with base (WIP)
2018-02-18 19:27:24 +13:00
Henning Koehler
d7942fd929
fixed typo in specialty log
2018-02-18 18:53:01 +13:00
Henning Koehler
2703b035a6
added updater to Bonus json format
2018-02-18 17:33:23 +13:00
Henning Koehler
3e0022be27
added support for new specialty json format; old format is converted to bonuses with updaters
2018-02-18 17:33:23 +13:00
AlexVinS
0b70baa95e
Spells configuration version 2 (effect-based)
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* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
AlexVinS
759416ed88
Fixed https://bugs.vcmi.eu/view.php?id=2851
2018-01-13 05:05:28 +03:00
Dydzio
baaa1a0f13
Add magic resistance for crystal dragons
2018-01-12 13:36:17 +01:00
Arseniy Shestakov
f15cadc87b
Implement configurable object sounds: ambient, visit and removal
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* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 09:49:03 +01:00
Arseniy Shestakov
e7fa9f8cd6
config: add ambient, visit and removal sounds to schemas / objects
2018-01-02 09:48:17 +01:00
DjWarmonger
c2a0b13332
Merge pull request #371 from dydzio0614/NewAbilities
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Tested and approved. Congrats!
2017-12-29 14:19:05 +01:00
Dydzio
6df536bb31
Siege tower handling improvements ( #392 )
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* Fix bug #2581 - siege tower damage
* Improved siege tower damage calculation a bit
2017-11-18 12:41:07 +03:00
Dydzio
da6d01b0c7
Ability rename + bugfix + changelog extend
2017-11-13 01:59:41 +01:00
AlexVinS
c39cd5f951
Town building build mode fixes
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* CGameHandler::buildStructure was using wrong requirements for buildings in auto mode.
* Build mode loading was wrong in case of omitted value
* Show town hall slot for not built building only if it have normal build mode
2017-10-28 03:27:39 +03:00
AlexVinS
8027650f4a
Hide Dungeon horde1Upgr in town hall
2017-10-28 00:22:14 +03:00
AlexVinS
4b24bea196
Fixed Dungeon horde1 was always shown upgraded
2017-10-27 13:30:23 +03:00
Henning Koehler
feba7e1979
tactics distance increased to 1 + bonus ( #375 )
2017-09-10 00:26:56 +03:00
Dydzio
14c07afd3c
Merge branch 'develop' into NewAbilities
2017-09-09 21:04:40 +02:00
Dydzio
3eef689005
Add TERMINATOR ability support, small fixes
2017-09-09 21:01:12 +02:00
Dydzio
4cab76900f
Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT
2017-09-04 23:32:24 +02:00
Henning Koehler
31ca4db8bd
fixed manual control for arrow towers
2017-09-05 00:30:43 +12:00
Henning Koehler
37df5c9d88
reworked mod loading to follow standard approach
2017-09-03 23:49:36 +12:00
Henning Koehler
233ead5671
fixed Estates description to match original format
2017-08-31 09:44:01 +12:00
Henning Koehler
abdca71828
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
Henning Koehler
dba5186a6f
fixed skill schema definition
2017-08-30 20:01:09 +12:00
Henning Koehler
36d671b093
changed indentation from spaces to tabs
2017-08-30 16:23:03 +12:00
Henning Koehler
5e28202f94
dropped requirements for base in skill.json
2017-08-30 14:09:02 +12:00
Henning Koehler
899e8403f7
skills.json uses base and struct for effects
2017-08-30 10:25:36 +12:00
Henning Koehler
9b3c61616f
made diplomacy join chance bonus-based
2017-08-28 23:33:19 +12:00
Henning Koehler
69a538a600
added bonus type MANUAL_CONTROL
2017-08-28 20:09:27 +12:00
Henning Koehler
03c18ff691
added remaining skills to skills.json
2017-08-28 10:41:32 +12:00
Henning Koehler
7e5c1ec7f8
made artillery bonus-based; supports multiple bonus shots
2017-08-27 21:05:17 +12:00
Henning Koehler
8bdb8f01ca
made scholar skill bonus-based
2017-08-27 20:10:25 +12:00
Henning Koehler
0153d0fc78
made fire/air/water/earth magic skills bonus-based
2017-08-27 19:37:54 +12:00
Henning Koehler
25e6b5cc07
added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based
2017-08-27 17:40:52 +12:00
Henning Koehler
06d2507371
log file loading
2017-08-27 12:59:09 +12:00
Henning Koehler
fc77c40a82
made ballistics bonus-based
2017-08-26 21:16:05 +12:00
Henning Koehler
19e619f61e
wisdom is now bonus-based
2017-08-26 20:49:29 +12:00
Henning Koehler
1fa6cbe514
scouting uses SIGHT_RADIUS bonus
2017-08-26 18:01:39 +12:00
Henning Koehler
e8c32e05d8
turned pathfinding effect into a bonus
2017-08-26 14:59:24 +12:00
Henning Koehler
3cc84e5975
moved contains functions for multimap to Globals.h
2017-08-26 10:08:06 +12:00
Henning Koehler
c0740e3623
fixed crash when loading neutral faction; skills.json no longer requires index values
2017-08-26 10:08:06 +12:00
Henning Koehler
0357a4fe3b
enabled config of skill descriptions
2017-08-26 10:08:06 +12:00
Henning Koehler
64e2db6a0f
added sufficient debug to diagnose - problem is with lack of original data
2017-08-26 10:08:06 +12:00
Henning Koehler
05cf95400c
loading secondary skill bonuses from config/skills.json works (kind of)
2017-08-26 09:33:08 +12:00
Dydzio
1df939bf70
Working FIRST_STRIKE ability
2017-08-19 20:39:24 +02:00
Dydzio
8cae811d11
Merge branch 'kuririn' into NewAbilities
2017-08-19 18:40:06 +02:00
misiokles
c5aa403197
Fixed http://bugs.vcmi.eu/view.php?id=2730 by Anubis ( #361 )
2017-08-03 09:03:55 +03:00
AlexVinS
980926a7bd
Fixed https://bugs.vcmi.eu/view.php?id=2749
2017-07-27 11:58:51 +03:00
Dydzio
98140aab6b
Add option to toggle monthly artifact change in black market ( #341 )
...
* Add black market art change as hardcodedFeature
2017-07-15 00:46:18 +03:00
Dydzio
c377f594a5
Add optional real fullscreen mode support
2017-07-08 18:43:04 +02:00
misiokles
02eb4fbfb0
Zombies sholud cast Disease after attack (H3 ability).
2017-06-22 19:13:21 +02:00
AlexVinS
0f5202689e
Cumulative spell effects
...
* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
Fay
01bae590f1
Added swipe support for non-android platforms;
2017-06-07 22:42:41 +02:00
AlexVinS
0190c9804e
formatting
2017-06-06 19:45:34 +03:00
AlexVinS
a31c28ec33
Unified war machine mechanics.
...
* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
Alexander Shishkin
7e1b0d71c5
Added option for saving generated maps on client side ( #307 )
...
* new configuration option 'general.saveRandomMaps'
* maps being saved to 'userCachePath/RandomMaps'
* no deletion of old random maps
* map filename generated based on template name and random seed
2017-06-04 20:33:28 +03:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
...
* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Fay
b5daa24982
Android support ( #299 )
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* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00
DJWarmonger
58cca8e9df
Fixed self-luck Icon (Thanks Zeryss).
2017-05-14 08:29:51 +02:00
dydzio
21f4a0ba60
Implement ranged counterattack
2017-02-04 10:33:45 +01:00
Dydzio
6c8ef79727
Merge branch 'develop' into MakeWOGGreatAgain
2017-02-01 23:14:36 +01:00
DjWarmonger
6d37c8bceb
Merge pull request #272 from dydzio0614/bug2600
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Nice, thanks :)
2017-02-01 17:57:58 +01:00
dydzio
4c4539b00e
Rename ADVANCED_CATAPULT bonus to reflect the purpose better
2017-02-01 15:05:46 +01:00
dydzio
a8f04aede7
Extend creature siege support. Fix bug #2600
2017-02-01 11:25:57 +01:00
Dydzio
90d638179c
Fix mantis #2642
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Add meteor shower vulnerability to magma elementals
2017-02-01 10:25:25 +01:00
dydzio
330c0961b7
Add missing code fix
2017-01-29 12:52:18 +01:00
dydzio
f5b5fa149f
Build #1
2017-01-28 12:28:30 +01:00
dydzio
f447e44427
Add missing skill description, handler refactoring
2017-01-26 21:24:01 +01:00
dydzio
daec6d933c
Add "WoG werewolf"-like ability support
2017-01-22 20:28:08 +01:00
dydzio
c310138fc3
Add WoG ghost ability support
2017-01-20 15:48:45 +01:00
Michał Kalinowski
4d39f652bf
Making more detailed options when choosing AI in launcher: http://
...
bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
dydzio
b626f9a134
Fix CCommanderArtPlace localization + minor fixes
2016-11-08 17:26:24 +01:00
AlexVinS
aea281a9de
Fixed Stronghold hero specialties
2016-11-02 18:52:35 +03:00
AlexVinS
6664731886
Fixed http://bugs.vcmi.eu/view.php?id=2551
2016-10-09 11:38:02 +03:00
Alexander Shishkin
7cef9529e2
Merge pull request #223 from dydzio0614/patch-1
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Fixing some wrong ingame sounds
2016-09-30 03:25:01 +04:00
AlexVinS
245d17a9e9
Fixed typo bonus duration enum. Mod compatibility retained.
2016-09-30 01:57:33 +03:00
Dydzio
97bae58f47
Fixing magog shoot sound
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In H3 magog shooting sound is same as fireball spell sound.
2016-09-30 00:46:14 +02:00
Dydzio
5a34cb69aa
Correcting timed spell sounds
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Haste spell has wrong sound, rest seems to be fine.
2016-09-30 00:37:44 +02:00
Dydzio
aa412a9812
Correcting offensive spell sounds
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Fireball and destroy undead sounds are incorrect, fixed them to be same as in original H3.
2016-09-30 00:32:27 +02:00
AlexVinS
1c33bd42a9
Revert "Denied healing/resurrection of hypnotized creatures."
...
This reverts commit db2663613c
.
Resurrection of own stack is allowed even if control is lost.
2016-09-29 23:16:19 +03:00
AlexVinS
db2663613c
Denied healing/resurrection of hypnotized creatures.
2016-09-29 19:15:57 +03:00
AlexVinS
0bbdabcae3
Hypnotize and Berserk countering
2016-09-29 19:10:25 +03:00
AlexVinS
a2e75bf443
Fixed http://bugs.vcmi.eu/view.php?id=2266
2016-09-29 17:05:04 +03:00
AlexVinS
d5fb3b62e6
Fixed http://bugs.vcmi.eu/view.php?id=2270
2016-09-29 15:26:50 +03:00
AlexVinS
810d464d8f
formatting
2016-09-29 15:20:27 +03:00
AlexVinS
34b8b2c91b
Fixed Berserk spell effect aka Bonus::ATTACKS_NEAREST_CREATURE
...
* issue http://bugs.vcmi.eu/view.php?id=2513
* fix is not retroactive
2016-09-29 14:11:15 +03:00
Arseniy Shestakov
dba58e5eb1
Faerie Dragon: decrease Magic Mirror cast chance from 30 to 20 percent
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Povelitel find out it's work too often and FizMiG doc confirms this.
2016-09-21 19:09:02 +03:00
AlexVinS
13aedac3f4
Fixed war machines spell immunity.
...
* Should fix http://bugs.vcmi.eu/view.php?id=2407
2016-09-05 05:21:13 +03:00
Krzesimir Nowak
32f5033a4d
Add a displayIndex setting to the video settings
...
This setting will control on which display the game window will be
shown.
2016-08-31 11:12:59 +02:00
Arseniy Shestakov
25a68c3ca1
Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911
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Without this capitol appearance tend to be used by default.
HotA mod have all templates and actual different DEFs so it's was never affected.
2016-08-24 05:06:21 +03:00
AlexVinS
21fff9d827
Fixed old regression from 0cf969d5
2016-06-12 07:21:57 +03:00
AlexVinS
027d8765d5
Fixed 2437
2016-04-07 11:11:46 +03:00
Arseniy Shestakov
a13aec4fd7
Aplly some fix for merge and explicitly specify type for std::max
2016-02-08 04:09:02 +03:00
ArseniyShestakov
54eb9bf81a
Merge pull request #192 from vmarkovtsev/feature/petrified_damage
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Implement half damage to petrified units
2016-02-08 02:33:44 +03:00
DjWarmonger
b98a83f743
Added string identifiers for terrain types.
2016-02-04 17:57:51 +01:00
Vadim Markovtsev
4a326e163b
Implement blinded units attack penalties
2016-02-03 18:00:28 +03:00
Vadim Markovtsev
97bae518fc
Fix 1376 turrets damage can decrease
2016-02-01 20:39:51 +03:00
Arseniy Shestakov
a7059fe681
Remove Ore primaryResource from towns that must get both Wood and Ore
...
Currently default behaviour is to give both wood and ore for resource bonus when primaryResource not specified.
Though for some reason towns currently have ore specified so you only get 5-10 Ore.
2016-01-29 20:25:57 +03:00
Arseniy Shestakov
8c39ecf538
moatHexes: add saves and mods compatability
2016-01-28 01:35:01 +03:00
Arseniy Shestakov
48aedaef47
Merge branch 'develop' into feature/moatHexesConfig
2016-01-28 01:15:08 +03:00
Vadim Markovtsev
36eaa399e7
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
Arseniy Shestakov
ffeb7f253b
moatHexes: update faction schema and configuration files
2016-01-06 12:52:52 +03:00
ArseniyShestakov
e91d79414b
PathfinderOptions: use settings and move all defaults into schema
2015-11-21 00:32:23 +03:00
ArseniyShestakov
a49950e958
Fix 2292. Fix chat on adventure map, increase maxOutputPerLine
2015-11-08 22:16:58 +03:00
DjWarmonger
17071c6ec8
Merge pull request #125 from ArseniyShestakov/newMovementSystem
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Okay, time to merge this.
2015-10-31 13:56:22 +01:00
ArseniyShestakov
68bd37aa45
Store penalty in value of FLYING_MOVEMENT and WATER_WALKING
2015-10-26 18:30:11 +03:00
ArseniyShestakov
6ebe2abc1a
Fix penalties for FLYING_MOVEMENT and WATER_WALKING
2015-10-23 20:50:52 +03:00
ArseniyShestakov
596e0d7b40
Fix issue 1230. Implement Nomads sandwalker bonus
2015-10-15 01:11:15 +03:00
ArseniyShestakov
52a52dcfd9
Implement NO_TERRAIN_PENALTY bonus
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Penalty of specified terrain type is ignored if hero have this bonus
2015-10-15 01:09:02 +03:00
AlexVinS
a112c2f7c8
Made Disrupting Ray effect permanent.
2015-10-06 00:26:04 +03:00
AlexVinS
fa06e05487
Merge branch 'develop' into SpellsRefactoring7
2015-10-05 00:45:57 +03:00
AlexVinS
1e2e40b9c0
Tweak bonus descriptions, fixes mantiss 2261
2015-09-29 18:11:43 +03:00
AlexVinS
3d7435c520
Introduced absolute specific spell immunity.
2015-09-29 17:26:44 +03:00
AlexVinS
253b850ac3
Partial fix for 1791
2015-09-29 17:26:43 +03:00
AlexVinS
e5b4b2341d
Fix fortess heros specialities, issue 2131
2015-09-14 17:36:33 +03:00
AlexVinS
3ed3f1fa13
Use json configuration for special spell effect duration
2015-09-14 13:22:23 +03:00
AlexVinS
3c053e5dd5
Quick fix for 2245 & 2238
2015-09-14 12:35:58 +03:00
AlexVinS
d4ae63e7ef
Expert FIRE_SHIELD should not be massive
2015-09-14 12:08:48 +03:00
AlexVinS
075b65b31b
Use dummy animations
2015-09-12 21:09:53 +03:00
AlexVinS
98ea8bf314
Introduce dummy spell animation/ animation pause configuration
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* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
AlexVinS
83fdce473e
Fix mod schema: RMG templates added.
2015-07-27 08:36:19 +03:00
AlexVinS
4e72978abd
Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m)
2015-06-10 23:59:13 +03:00
AlexVinS
478a1b8dfd
Explicitly define garrison subtypes
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(!) named subtypes are required for future map format.
2015-06-10 19:58:03 +03:00
AlexVinS
5f8ecc22d5
Introduce configuration option for editor animation of map object and setup it for hero classes.
2015-06-10 14:21:33 +03:00
DjWarmonger
9e7b459882
Partial solution to #2206
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TODO: add serialized field that contains custom guard config
2015-06-05 11:28:14 +02:00
DjWarmonger
a68b58d969
- Use straight paths for some connections
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- More fixes for template schema
2015-06-02 16:40:32 +02:00
DjWarmonger
d6225f50e1
Fixes for template schema.
2015-06-02 15:26:33 +02:00
DjWarmonger
6890ae9f02
- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
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- Fixes for template scheme
2015-05-27 11:30:46 +02:00
DjWarmonger
2e70d8a084
- VCMI will now read templates from mods
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- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
DjWarmonger
ff6638b9f9
Rogues now grant expert Vision effect.
2015-05-25 09:53:32 +02:00
AlexVinS
257a1b024d
Fix scuttleBoat configuration
2015-04-13 04:42:28 +03:00
AlexVinS
368401ca07
Fix removeObstacle configuration
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* fixes 0002165
2015-04-11 14:34:09 +03:00
AlexVinS
724baed55b
fix typo
2015-04-11 10:19:35 +03:00
AlexVinS
0a391cd367
Tweak DISPELL config
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* make it positive and non-smart on adv and expert level,
as it should work on ally creatures on basic level and on all for higher levels
2015-04-11 10:19:30 +03:00
DjWarmonger
37f9d898ac
Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types.
2015-04-05 15:38:23 +02:00
DjWarmonger
df80c50106
Added missing Den of Thieves to RMG. Limit set to 1 per zone.
2015-04-05 12:35:26 +02:00
beegee1
e9b7044c9b
Fix mantis #1859 , unknown pattern in underground
2015-03-28 16:41:26 +01:00
AlexVinS
9600446cf9
+smart target, +hit animation
2015-03-18 17:48:32 +03:00
DjWarmonger
a832b7efee
Fixed #2026
2015-03-12 10:08:10 +01:00
DjWarmonger
f894abe494
Unified interface for object template.
2015-03-12 08:31:30 +01:00
DjWarmonger
cf74969603
Fixes, logging for Seer Huts
2015-03-11 22:17:35 +01:00
DjWarmonger
ec879046ca
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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Okay let's do this!
2015-03-10 09:04:25 +01:00
DjWarmonger
f32849a73e
Attempt to compile refactored spells in MSVS.
2015-03-09 19:24:45 +01:00
ArseniyShestakov
1c2afc659f
Config: replace teleport handler with monolith, subterraneanGate and whirlpool
2015-03-08 16:17:33 +03:00
DjWarmonger
607375a9bc
Generate Seer Huts with creature rewards
2015-02-28 21:14:45 +01:00
AlexVinS
b6038240ab
Implemented DISGUISE spell. Untested
2015-02-26 08:39:59 +03:00
AlexVinS
b846b717a1
implemented VISIONS spell (partially)
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(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
AlexVinS
36cdb2968b
Refactoring
2015-02-26 08:39:54 +03:00
AlexVinS
666d7a4f45
Start implementing VISIONS and DISGUISE
2015-02-26 08:39:53 +03:00
AlexVinS
c6c7552efe
fix scuttleBoat location type. it should be LOCATION
2015-02-26 08:39:44 +03:00
AlexVinS
08d4f7991e
Extract adventure spell mechanics
2015-02-26 08:39:39 +03:00
DjWarmonger
2a082e6c21
Merge pull request #84 from Fayth/test/advMapFading
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If no one objects, I will try to merge this.
2015-02-18 09:52:09 +01:00
ArseniyShestakov
ae20499854
Quest Log: implement option to hide complete quests
2015-02-17 05:47:49 +03:00
Fay
cbd3a19987
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
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Conflicts:
client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
ArseniyShestakov
96d57fc954
War Machines: replace immunity with absoluteImmunity
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This commit replace SIEGE_WEAPON immunity with absoluteImmunity for following spells: Haste, Slow, Death Ripple, Clone, Teleport
2015-02-07 16:02:15 +03:00
ArseniyShestakov
fbb84624f9
War Machines: add absoluteImmunity to Implosion spell
2015-02-07 16:00:06 +03:00
ArseniyShestakov
20387bd2da
War Machines: add absoluteImmunity to some timed spells
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This commit add SIEGE_WEAPON to absoluteImmunity of following timed spells: Curse, Bloodlust, Mirth, Sorrow, Frenzy, Counterstrike, Berserk, Hypnotize, Forgetfulness, Blind
2015-02-07 15:57:46 +03:00
Fay
3c3fb0e21d
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
Fay
4b248c2762
World view impl -- initial;
2015-01-13 20:57:41 +01:00
DjWarmonger
121c39a994
Fixed Jebus and CoD templates.
2014-12-26 15:14:22 +01:00
AlexVinS
8f84e24aa6
Get rid of mainEffectAnim
2014-11-28 01:03:25 +03:00
AlexVinS
d94f15bdf4
Added configurable animation for SPELL_LIKE_ATTACK
2014-11-28 00:36:14 +03:00
AlexVinS
75b93b070d
Implemented configurable hit/affect animation
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* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
16d08b062a
First draft of spell animation configuration
2014-11-26 22:25:13 +03:00
AlexVinS
a71c452fc6
Merge branch 'develop' into SpellsRefactoring4
2014-11-24 12:45:34 +03:00
AlexVinS
bddf662178
Few tweaks to bonus descriptions
2014-11-24 12:44:46 +03:00
AlexVinS
752965ff69
Merge branch 'develop' into SpellsRefactoring4
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Conflicts:
lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
8979de7960
Fix issue #1843 (teleport case)
2014-11-14 03:07:14 +03:00
AlexVinS
ce8fa33efc
Introduced new spell configuration options (not used yet)
2014-11-13 13:37:42 +03:00
josch
b962e11bd7
Launcher: add setting allowing not to automatically check remote repositories
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- add a button to the launcher which allows manual downloading
- add a configuration option autoCheckRepositories to launcher settings
- add ui elements to settings dialog to change autoCheckRepositories
2014-11-10 08:21:47 +01:00
DjWarmonger
530a3e69bf
Option to allow / ban certain types of town in a template.
2014-10-30 10:00:29 +01:00
DjWarmonger
7289dbafa9
Fixed #1871
2014-10-29 16:40:52 +01:00
DjWarmonger
b518fd6ea6
Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
2014-10-28 19:04:34 +01:00
Patrick Simmons
ec590b9428
Legion artifact bugfixes
2014-10-25 19:09:21 -04:00
Ivan Savenko
84e2f07c18
Disabled monthly reset of banks. Reasoning:
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- workaround for 1896 (still needs a fix)
- to match H3 behaviour
2014-09-23 16:06:21 +03:00
Ivan Savenko
b551bdb725
Final part of the merge
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Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
ecc705c8b7
Fixed guardians of dragon hive, fixes 1871
2014-08-19 12:09:52 +03:00
Ivan Savenko
e692f3f520
Implemnted enemy turn speed selection:
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- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
2014-08-11 19:16:39 +03:00
Ivan Savenko
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
Ivan Savenko
05d8fad314
Miscellaneous fixes to banks:
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- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
Ivan Savenko
33acdc51bb
Fixes 1852 - fixed typo in tower config and added check to detect such cases
2014-08-04 14:47:42 +03:00
Ivan Savenko
68e9cbd3a6
Fixes 1856 - Griffin Bastion will be behind Town Hall
2014-08-04 14:47:34 +03:00
Ivan Savenko
00cda400a1
Miscellaneous improvements for Launcher UI:
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- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00