SoundSSGood
2976739c97
some refactoring
2023-02-12 21:27:37 +02:00
Konstantin
bdd976cc1e
vcmi: modernize spell effects v2
2023-02-12 21:23:00 +03:00
Konstantin
97fc424e98
vcmi: modernize lib/spells (except adventure one, needs major rework)
2023-02-12 21:23:00 +03:00
Konstantin
8661496f6c
vcmi: modernize lib/serializer
2023-02-12 21:23:00 +03:00
SoundSSGood
34a0dbc0b6
misc slots. fixed combined arts moving
2023-02-12 20:13:26 +02:00
Konstantin
0627e1ecaa
vcmi: remove unused variables from lib/rmg
2023-02-12 19:11:24 +03:00
Konstantin
3cf303f1c7
vcmi/client: make ColorRGBA constexpr
...
1. Replace overflowing int3 to ColorRGBA, which is more semantically
correct
2. Make ColorRGBA constexpr, to make sure than hardcoded colors can
be initialized in compile time
2023-02-12 19:11:24 +03:00
Konstantin
038db5c71b
vcmi: make int3 as constexpr class
...
This allows us to calculate distances and check const vector validity
at compile time
2023-02-12 19:00:43 +03:00
Konstantin
b30d23d278
vcmi: make ConstTransitivePtr always init self.
2023-02-12 17:59:06 +03:00
SoundSSGood
7314df56ac
contitutient arts swap
2023-02-11 13:21:45 +02:00
DjWarmonger
94bc418e34
Update CRewardableConstructor.cpp
...
Fixed swapped identifiers in Limiter.
2023-02-11 08:28:29 +01:00
Dydzio
8604bde69e
Apply suggestions from code review
...
Commit code review changes
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-02-09 19:20:41 +01:00
Dydzio
7af737e9d4
Improve filling vector hardcoded feature data
2023-02-09 18:35:06 +01:00
Konstantin
286c1e522e
vcmi: modernize netpacks
2023-02-09 20:22:48 +03:00
Konstantin
e82cc56ddb
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00
Konstantin
cb3723b54c
vstd: pass separators and input by reference
...
It removes many cases of redundnant string copying
2023-02-05 18:07:56 +03:00
Dydzio
981c23cafa
Bump serialization - not sure if necessary
2023-02-05 01:01:11 +01:00
Dydzio
7095e9d8f9
Allow heroes to start with empty armies if configured properly
2023-02-05 00:36:51 +01:00
Dydzio
3f79a9806c
Allow flexible configuration - starter dwellings and max stacks count
2023-02-04 23:40:02 +01:00
Konstantin
7b8aebe4e3
vcmi: deprecate MAXED_SPELL
...
It is almost identical to SPECIAL_FIXED_VALUE_ENCHANT.
Replace its usage in JSON and inside deprecated converter
to SPECIAL_FIXED_VALUE_ENCHANT. Remove buggy string inside
getEffectLevel.
2023-02-04 16:23:03 +03:00
Ivan Savenko
58cfddccaa
Merge pull request #1546 from rilian-la-te/dead-code-removal
...
Remove SDL usage from VCMI library
2023-02-03 11:28:29 +02:00
Dydzio
28eed7047c
Hardcoded feature to allow default towns always have 2nd dwelling
2023-02-02 22:50:08 +01:00
Dydzio
4f4660e82d
Hardcoded feature to allow new heroes always have 3 stacks like in HotA
2023-02-02 22:28:14 +01:00
Konstantin
cffdabf48e
lib: replace SDL usage to Boost one
...
It is safer and header-only, and can be removed after C++23 is accepted.
There is no need for SDL in non-GUI.
2023-02-02 23:58:22 +03:00
Konstantin
70786f4963
lib: remove unused header
...
This an unused header with empty class. Just remove it.
2023-02-02 23:50:50 +03:00
Ivan Savenko
9678296875
Hero interaction is now battle action
2023-02-02 13:43:19 +02:00
Ivan Savenko
b1c67fbf47
Better formatting for enum
2023-02-02 13:25:55 +02:00
Ivan Savenko
f1ea88ae9a
Merge pull request #1505 from dydzio0614/cheats-improvements
...
Cheats improvements
2023-02-02 12:21:19 +02:00
Ivan Savenko
f4bbcd0ed4
Merge pull request #1539 from dydzio0614/fixScriptingCompilation
...
Fix scripting compilation
2023-02-02 12:21:11 +02:00
Ivan Savenko
34772ef830
Fixed includes
2023-02-01 21:45:06 +02:00
Dydzio
19925c2c25
VcmiLua builds properly now
2023-02-01 20:25:09 +01:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
...
Time based animations
2023-02-01 12:25:54 +02:00
Ivan Savenko
885fad87f9
Merge pull request #1527 from IvanSavenko/sdl_abstraction_iteration
...
SDL abstraction layer iteration
2023-02-01 12:25:41 +02:00
Ivan Savenko
c3a2dee45a
Code cleanup
2023-01-31 15:00:46 +02:00
Ivan Savenko
c5508d33fc
Merge pull request #1514 from IvanSavenko/rewardable_fixes
...
Minor fixes to rewardable objects
2023-01-31 12:47:24 +02:00
Ivan Savenko
57df0a6995
Fix crash on hovering prison
2023-01-30 19:00:51 +02:00
Ivan Savenko
42df5626d9
Added Color class to replace SDL_Color
2023-01-30 00:12:43 +02:00
Andrey Filipenkov
07dc2e1c48
Merge pull request #1496 from kambala-decapitator/resurrect-message
...
show resurrect message in the battle log
2023-01-29 22:18:32 +03:00
Ivan Savenko
57ee9a9bf3
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
Ivan Savenko
a853045509
Removed unused value from creature config
2023-01-28 13:56:51 +02:00
Ivan Savenko
d34efaeb81
All battle effects now use time-based timings
2023-01-28 13:19:35 +02:00
Ivan Savenko
a2cd17197e
Fix Campfire Gold reward amount. Now always one of 400/500/600
2023-01-28 13:12:03 +02:00
Ivan Savenko
d82822d37a
Fix reset of rewardable objects with reset period of 1 day
2023-01-28 13:12:03 +02:00
Ivan Savenko
4d1c338503
Merge pull request #1498 from rilian-la-te/conan-v2
...
Conan as MXE replacement
2023-01-27 23:14:37 +02:00
Ivan Savenko
e87adf334d
Fix loading of vcmi json maps
2023-01-26 23:32:56 +02:00
Ivan Savenko
8b2d336562
Fix initialization of visitDir in templates
2023-01-26 23:32:56 +02:00
Ivan Savenko
a3846f1b31
Fix incorrect identifiers format
2023-01-26 23:32:56 +02:00
Ivan Savenko
eebc6fd625
Map object use format mod:object (or mod:object.subobject)
2023-01-26 23:32:56 +02:00
Ivan Savenko
7b82387a49
Dwellings & Banks will register custom names for their objects
2023-01-26 23:32:56 +02:00
Ivan Savenko
bc27faea57
All objects will register single name per object type
2023-01-26 23:32:55 +02:00
Ivan Savenko
50e8a62178
Remove access to creature dwellings names via CGeneralTextHandler
2023-01-26 23:27:26 +02:00
Ivan Savenko
f71cbc5d9b
Fixed loading of object names
2023-01-26 23:27:26 +02:00
Ivan Savenko
b13637cdd5
Fix regressions in RMG & map editor
2023-01-26 23:27:26 +02:00
Ivan Savenko
6f324216db
Bugfixing
2023-01-26 23:27:24 +02:00
Ivan Savenko
6c472339ce
Refactoring of ObjectClassesHandler
2023-01-26 23:26:49 +02:00
Ivan Savenko
c5f72ccdc7
Names for object supertypes are passed through translator
2023-01-26 23:19:53 +02:00
Konstantin
f0cb8b63c7
lib/CGameInterface.cpp: add MinGW workaround
...
MinGW returns all dynamic library functions as FARPROC, which need
to be cast to actual signatures, and this casts emits
-Wcast-function-type.
So, silence it for GetProcAddress.
2023-01-26 23:49:00 +03:00
Konstantin
cf56f7ccce
vcmi: remove unused-but-set-variables
2023-01-26 23:49:00 +03:00
DjWarmonger
25ef065dbe
Merge pull request #1486 from IvanSavenko/configurable_rewardables
...
Well, it works for my brand new objects with arbitrary bonus, so likely will work with everything else.
2023-01-26 17:01:01 +01:00
Andrey Filipenkov
0bbf70f30a
show resurrect message in the battle log
2023-01-25 18:13:06 +03:00
Andrey Filipenkov
785d565f31
Merge pull request #1483 from kambala-decapitator/statue-of-legion-bonus
...
fix displaying growth bonus from Statue of Legion
2023-01-25 17:45:30 +03:00
Dydzio
3d9f04c6e0
Minor cheats code changes
2023-01-25 12:10:48 +01:00
Ivan Savenko
4a8d1d9b5e
Serialization version bump
2023-01-25 12:36:03 +02:00
Ivan Savenko
19cfb79c59
Removed H3 language detection - should be set by Launcher
2023-01-25 12:36:03 +02:00
Ivan Savenko
35775b90f8
Moved bonus names to translation
2023-01-25 12:36:02 +02:00
Ivan Savenko
39131eba3e
Added translation support for mods. VCMI translations are now in mod.
...
Moved existing (English) translation to vcmi mod
Added translations for:
- German
- Polish
- Ukrainian
2023-01-25 12:33:54 +02:00
Konstantin
f93c9277c6
lib/filesystem: rename CreateFile to createFile
...
In MinGW, there is a define which replaces all CreateFile to
CreateFileA or CreateFileW and breaks compilation. Fix it.
2023-01-25 12:13:34 +03:00
Andrii Danylchenko
94f483c1e7
Merge pull request #1481 from kambala-decapitator/owner-tooltip
...
display owner of ownable objects in tooltip
2023-01-25 10:38:13 +02:00
Andrii Danylchenko
4cfc93d2da
Somehow it works but JNI signatures were incorrect
2023-01-25 08:59:59 +02:00
Ivan Savenko
7a9e5e4e30
Cleanup & consistency changes
2023-01-25 00:38:50 +02:00
Ivan Savenko
af5ff0c9df
Remove no longer used code
2023-01-24 23:34:02 +02:00
Ivan Savenko
44bdd2cbf3
Implemented selectable messages for visited & empty state
2023-01-24 23:31:07 +02:00
Andrey Filipenkov
90cb0cdc9b
fix displaying growth bonus from Statue of Legion
2023-01-24 18:35:30 +03:00
Andrey Filipenkov
5b10903116
reorder growth bonuses display to match oh3
2023-01-24 18:35:07 +03:00
Ivan Savenko
ca6947b2cc
Fixed Tree of Knowledge component
2023-01-24 17:35:06 +02:00
Ivan Savenko
3ba8d708f8
Partially fixed bonuses descriptions (affected by separate old bug)
2023-01-24 17:34:48 +02:00
Ivan Savenko
c793527b44
Added "days since start of the game" limiter. Fixes Water Wheel
2023-01-24 16:54:14 +02:00
Ivan Savenko
ca521fb129
Removed incomplete functionality from rewardable object
2023-01-24 16:29:05 +02:00
Ivan Savenko
c9dcb921ab
Implemented "changeCreatures" option for Stables
2023-01-24 16:18:59 +02:00
Ivan Savenko
ecbcafefbc
It is now possible to configure what exactly will be reset in object
2023-01-24 13:54:03 +02:00
Ivan Savenko
0c70822928
Implemented logical expression (allOf/anyOf/noneOf) for limiters
2023-01-23 23:54:54 +02:00
Ivan Savenko
f8f6df02f3
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
Ivan Savenko
62e127fb59
Bonusing objects are now configured in json
2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25
Moved all once-per-hero visitable (sans Tree) to config
2023-01-22 22:58:53 +02:00
Ivan Savenko
a6bda58276
Moved CGOnceVisitable to config
2023-01-22 20:26:19 +02:00
Ivan Savenko
fcb455b7f4
Fixed remaining bugs with converted objects
2023-01-22 18:37:26 +02:00
Ivan Savenko
695a94c3c8
Fixed all major bugs with newly converted objects
2023-01-22 18:17:26 +02:00
Ivan Savenko
9f3f9cc563
Added some missing functionality for configurable object
2023-01-22 02:08:58 +02:00
Ivan Savenko
83bb70cd8a
All CGPickable objects are now fully configurable
2023-01-21 16:45:04 +02:00
Ivan Savenko
8064bc5465
Fix description of artifacts
2023-01-21 15:58:28 +02:00
Ivan Savenko
5fa69dcf2f
Fix description of skill-based bonuses
2023-01-21 15:58:12 +02:00
Ivan Savenko
9565cae3cb
Fix potential assertion failure on map load
2023-01-21 15:57:25 +02:00
Dydzio
685d63603d
Merge branch 'develop' into creature-numeric-quantities
2023-01-21 12:57:29 +01:00
Andrey Filipenkov
2a43b7cfbc
display owner of ownable objects in tooltip
...
also displays owner of towns (deviation from oh3)
2023-01-21 14:25:43 +03:00
Ivan Savenko
6e2d09d605
Cleanup
2023-01-20 16:11:43 +02:00
Ivan Savenko
46931a0ecf
Bugfixing
2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8
Refactoring of SDL API usage:
...
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
9a30484183
Point and Rect now reside in library
2023-01-20 16:11:43 +02:00
Ivan Savenko
e0842d416c
Fix identifier format
2023-01-20 15:18:36 +02:00
Ivan Savenko
27442e2950
Remove unused code
2023-01-20 15:18:36 +02:00
Ivan Savenko
5a9ffb8e95
Serialization version bump
2023-01-20 15:18:36 +02:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
...
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2
Secondary skills strings are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
30d7bdc884
Moved tower damage computation to town instance
2023-01-20 15:18:10 +02:00
Ivan Savenko
b7c27e7d47
ios compilation fix
2023-01-20 15:18:10 +02:00
Ivan Savenko
789f4d6bc8
Formatting
2023-01-20 15:18:10 +02:00
Ivan Savenko
33b5bfbbd2
Fixed secondary skill specialties
2023-01-20 15:18:10 +02:00
Ivan Savenko
4015d3d8bd
Fixed creature specialties
2023-01-20 15:18:10 +02:00
Ivan Savenko
4a09dc0757
Fixed Adela's Bless specialty
2023-01-20 15:18:10 +02:00
Ivan Savenko
b86969909a
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
Ivan Savenko
1418ce4678
Refactoring & fixes of damage calculation
2023-01-20 15:18:10 +02:00
Ivan Savenko
d0c292e2fd
Fix order of map indexes
2023-01-20 15:15:57 +02:00
Ivan Savenko
8cfde8fc5e
Fixed selection of dragon's breath attack against double-wide units
2023-01-20 15:15:44 +02:00
Ivan Savenko
b8c5a32b9b
Fix attack targeting selection for double-wide units
2023-01-20 15:15:44 +02:00
krs
fd90653e25
Bug in moving maps. .h3c vs .H3C
2023-01-20 15:14:52 +02:00
Dydzio
54d62a5eb9
Fix roads and rivers saving in map editor
2023-01-19 23:04:12 +04:00
Ivan Savenko
e53e515aa7
Fix msvc compile
2023-01-18 01:04:50 +02:00
Ivan Savenko
17fc9d8d8f
Merge with vcmi/develop
2023-01-18 01:04:34 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
...
Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Dydzio
0e72ee9217
No longer relevant TODO removed
2023-01-18 02:05:30 +04:00
Dydzio
72eb794397
Fix space to tab, update description
2023-01-18 02:05:30 +04:00
Dydzio
f64d6bc1bc
Add support for overwriting default range via additional info
2023-01-18 02:05:30 +04:00
Dydzio
01ce01d8f9
Add proper handling for 2-hex units + extract range calculation method
2023-01-18 02:05:30 +04:00
Dydzio
cf1674d0ca
Introduce new bonus for limiting range
2023-01-18 02:05:30 +04:00
Dydzio
c22ab5ec9e
Initial version of limiting shooters range feature
2023-01-18 02:05:30 +04:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
...
Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Ivan Savenko
e436b4425f
Serialization version bump
2023-01-17 22:59:32 +02:00
Ivan Savenko
633b9ef3be
Native terrain is now required for faction, opt-out with value "none"
2023-01-17 22:59:14 +02:00
Ivan Savenko
707de75ac0
Cleared up formatting
2023-01-17 22:58:22 +02:00
Dydzio
e593b61201
Merge branch 'develop' into client-commands-improvements
2023-01-16 01:13:06 +01:00
Dydzio
da39eb789f
Fix indent
2023-01-16 00:37:18 +01:00
Ivan Savenko
96141f010b
Merge remote-tracking branch 'vcmi/develop' into translate_launcher
2023-01-15 23:55:49 +02:00
Ivan Savenko
0a858d9a7c
Upgrade msvc to include enet and qt translator ( #1436 )
...
- Updated MSVC prebuilt package
- Fixed build warnings
2023-01-15 23:55:24 +02:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Ivan Savenko
bec894c348
Implemented automatic detection of H3 files language/encoding
2023-01-15 17:32:39 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
...
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Andrey Filipenkov
2f14914120
fix Boost deprecation warnings
...
warnings introduced in v1.81
# Conflicts:
# mapeditor/resourceExtractor/ResourceConverter.cpp
2023-01-15 17:28:09 +02:00
Dydzio
804b164c75
Changed getQuantityRangeStringForId handling
2023-01-15 16:19:55 +01:00
Andrii Danylchenko
9f0eb055f9
Merge pull request #1426 from vcmi/android-upgrade-sdl
...
Update android JNI bindings
2023-01-15 10:36:32 +02:00
Dydzio
b5a1b178d9
Explicitly call reset on shared_ptr for potential readability boost
2023-01-15 01:18:35 +01:00
Ivan Savenko
a46ab835ce
Applied review suggestions
2023-01-14 23:01:33 +02:00
Dydzio
8248feebf7
Implement numeric creature descriptions with config toggle on/off
2023-01-14 15:55:08 +01:00
Ivan Savenko
ccc6ebee0d
Cleared up gate blocking, Force Field can now block gates
2023-01-13 15:44:42 +02:00
Ivan Savenko
526de47ca4
Removed 0.98 compatibility
2023-01-13 13:00:07 +02:00
Ivan Savenko
3be3c871fb
Destroyed walls will now remove wall penalty
2023-01-13 01:59:09 +02:00
Ivan Savenko
1d7f004658
Implemented reinforced walls in towns with Castle
2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
Ivan Savenko
dd3adb7e16
Arrow towers damage algorithm should now match H3
2023-01-12 23:52:03 +02:00
Dydzio
aac515f64e
Merge 'develop' branch
2023-01-11 16:24:53 +01:00
Ivan Savenko
192e856797
merge with vcmi/develop
2023-01-11 16:47:53 +02:00
Ivan Savenko
e48bd39b9c
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
Ivan Savenko
5e72ef76cf
Fix quest texts accessing
2023-01-11 15:10:44 +02:00
Ivan Savenko
8b6f6f9b93
Fix msvc compile
2023-01-11 13:59:43 +02:00
Ivan Savenko
c6f089c6b1
Removed outdated comment
2023-01-11 13:59:33 +02:00
SoundSSGood
a0568823a9
swap contitutient
2023-01-11 13:17:33 +02:00
Ivan Savenko
1e37e66e6c
Replaced Terrain::BORDER and WRONG with NONE
2023-01-10 20:09:09 +02:00
Ivan Savenko
1b25043dab
Terrain identifiers will also have mod:name format
2023-01-10 20:08:37 +02:00
Ivan Savenko
1caec0a8cb
Removed default native terrains - breaks neutral faction
2023-01-10 20:08:07 +02:00
Ivan Savenko
8c2b1d74be
Removed unused code
2023-01-10 20:07:22 +02:00
Ivan Savenko
3fd9a14651
Fix #1401 - Restored accessing creature names via GeneralTextHandler
2023-01-10 12:26:20 +02:00
Ivan Savenko
c455986a55
Fix regressions in RMG & map editor
2023-01-10 01:05:28 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57
use JsonKey or NameTranslated instead of ambiguos Name
2023-01-10 00:01:35 +02:00
Ivan Savenko
009705e794
Names for terrains now pass through translator
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
f3985d205b
Added horseSoundPenalty for terrains (for movement outside of roads)
2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b
Better names for terrain parameters. Support for new movement sounds.
2023-01-10 00:01:35 +02:00
Ivan Savenko
4e4dae854f
Final stabilization changes
2023-01-10 00:01:35 +02:00
Ivan Savenko
99745b5c3c
Fix rivers & roads loading
2023-01-10 00:01:35 +02:00
Ivan Savenko
2de3178158
Fixed game startup
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
01811317f9
Remove assert which may not always be true
2023-01-09 23:22:59 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
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Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
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Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
8f42c86962
Formatting: space -> tabs
2023-01-09 18:34:37 +02:00
Ivan Savenko
84aefc3362
Changed log file format: print timestamp instead of thread ID
2023-01-09 18:34:37 +02:00
Ivan Savenko
2f5ee44cbe
Fixes patrol position initialization on H3M load
2023-01-09 18:34:13 +02:00
Ivan Savenko
7e8516f927
Changed Sirens behavior to match H3 logic
2023-01-09 13:04:56 +02:00
SoundSSGood
4005b48360
Regressions fixed
2023-01-08 23:31:12 +02:00
SoundSSGood
6b7ce798d0
artifactTransitionPos created
2023-01-08 23:24:13 +02:00
Andrey Filipenkov
48c01157e6
fix typo
2023-01-08 01:33:26 +02:00
Andrey Filipenkov
db98575d10
fix unaligned memory access (UB) on Clang/GCC/MSVC
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sample UBSAN report:
client/gui/CAnimation.cpp:329:24: runtime error: load of misaligned address 0x62d0004b094f for type 'const ui32' (aka 'const unsigned int'), which requires 4 byte alignment
2023-01-08 01:33:26 +02:00
Ivan Savenko
481f756b51
Fixes #1304 - correct battle log message on spellcast without kills
2023-01-07 19:52:57 +02:00
Andrii Danylchenko
9f9798d3a4
Update android JNI bindings
2023-01-07 09:26:01 +02:00
Dydzio
622e012fcf
Allow ingame console to use clientside commands and print output
2023-01-06 21:01:54 +01:00
Dydzio
a2ce9220ed
Fix tests + scripting compilation on gcc
2023-01-05 17:42:33 +02:00
SoundSSGood
d5cef0c069
end of battle art assembling fix
2023-01-05 17:37:14 +02:00
Dydzio
3e1e41ef59
Apply suggestions from code review
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-01-05 17:31:30 +02:00
Dydzio
a83c7eb00f
Add configurable damage and defense parameters
2023-01-05 17:31:30 +02:00
Ivan Savenko
6b2490903d
Fix casting of massive spells by creatures
2023-01-04 21:26:13 +02:00
Ivan Savenko
e1a244beb0
Fix crash on firewall cast attempt
2023-01-04 17:38:55 +02:00
Ivan Savenko
d3ecd43aba
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2023-01-04 16:20:53 +02:00
Ivan Savenko
c479504646
Formatting cleanup
2023-01-01 22:50:38 +02:00
Ivan Savenko
d237bee927
Removed unused code
2023-01-01 21:12:47 +02:00
Ivan Savenko
7c0d5666a0
Return string by copy to fix cases when string is constructed on stack
2023-01-01 20:55:43 +02:00
Ivan Savenko
9a620a9091
Refactoring of GeneralTextHandler to reduce boilerplate code in callers
2023-01-01 15:13:02 +02:00
Ivan Savenko
01d0cd4f7a
Changed configurable UI to match text refactoring:
...
- help.txt strings are now loaded as (hover, help) pairs
- renamed string pairs from translate.json to use (hover, help) form
- interface builder will always load label texts via unified ID
- interface builder way of loading buttons text has been changed:
- - field has been renamed "zelp" -> "help" for consistency
- - "help" field now only accepts string or object json type
2023-01-01 14:56:45 +02:00
Ivan Savenko
84493e1bff
Translate received string identifier before storing
2023-01-01 14:56:45 +02:00
Ivan Savenko
10541855d9
Don't load empty rumor strings
2023-01-01 14:56:45 +02:00
Ivan Savenko
a499390b9c
Restored text export command
2023-01-01 14:56:45 +02:00
Ivan Savenko
1979b3e97f
Fixes typo
2023-01-01 14:56:45 +02:00
Ivan Savenko
e9e2ebb1c9
Cleanup
2023-01-01 14:56:45 +02:00
Ivan Savenko
cb4f5edae9
All Heroes 3 texts are now passed through translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
85d7b470d4
Access to quests texts is now processed via translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Dydzio
7e321b2405
Fix missing formatting
2022-12-30 16:14:04 +01:00
Dydzio
306348c301
Tweak condition to remove hardcoded terrain ID
2022-12-30 16:04:19 +01:00
Dydzio
2c09bfb22a
Fix code formatting
2022-12-30 15:51:13 +01:00
Dydzio
c40dcec7cd
Improve terrain check condition
2022-12-30 15:46:10 +01:00
Dydzio
1967416eb2
Remove no longer needed code
2022-12-30 15:26:27 +01:00
M
23de4a188b
Change cartographer tile reveal logic to match H3
2022-12-30 15:09:09 +01:00
Ivan Savenko
0c78e47dce
Fixed serialization due to changed lsit of bonuses
2022-12-30 11:55:40 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
b8b1e07621
Fix serialization
2022-12-30 00:36:10 +02:00
Ivan Savenko
486c9612b8
Fix regression from warnings_fix branch
2022-12-30 00:23:34 +02:00
Ivan Savenko
b89e8a9dfe
Fix serialization
2022-12-29 23:37:46 +02:00
Ivan Savenko
b275d9de72
merge beta branch into develop
2022-12-29 22:08:53 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
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Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
e19dc41295
Support Polish version of H3 data files
2022-12-29 21:50:04 +02:00
Andrey Filipenkov
b030a88ca5
fix gold check for School of War
2022-12-29 01:45:51 +04:00
Ivan Savenko
5f4a998435
editorPath -> mapEditorPath
2022-12-28 17:59:16 +02:00
Andrii Danylchenko
a954cc08fb
Made intermediate class to hide some implementation details from header.
2022-12-27 12:55:31 +02:00
Andrii Danylchenko
c271f9187f
Connection buffered read cpack.
2022-12-26 21:49:53 +02:00
Andrii Danylchenko
cb13064a62
Socket buffered write. Write full cpack at once
2022-12-26 20:17:53 +02:00
Ivan Savenko
78ed2f154b
Revert uninteded change
2022-12-26 14:48:13 +02:00
Ivan Savenko
bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-26 01:15:44 +02:00
Ivan Savenko
e4e5278f60
Merge with vcmi/develop
2022-12-25 23:10:52 +02:00
Ivan Savenko
b38752bde1
Editor can be started from Launcher (disabled for ios)
2022-12-25 23:08:39 +02:00
Ivan Savenko
7e3cd7db51
Fix for missing Death Blow sound
2022-12-25 20:11:22 +02:00
Ivan Savenko
063b8732ff
Save compatibility with main branch
2022-12-25 18:07:08 +02:00
Ivan Savenko
a0ab760249
Removed debug code
2022-12-25 16:53:40 +02:00
Ivan Savenko
94597e7af6
Remove deprecated usage of sprintf
2022-12-25 14:04:12 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder
2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0
Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
2022-12-22 23:11:55 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
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Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
bab5922951
Spells can now define color muxer effect (e.g. Bloodlust & Petrify)
2022-12-22 00:25:35 +02:00
Ivan Savenko
41b87088d5
Color muxer effects can now be (partially) configured by user.
...
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
nordsoft
7e7071fc95
Merge remote-tracking branch 'upstream/develop' into interface-builder
2022-12-22 01:24:29 +04:00
nordsoft
34b81e8838
Revert VCMIDirs to fix the build
2022-12-21 23:08:53 +04:00
Ivan Savenko
26985600b2
Fixed several more cases of incorrect scope for identifiers resolving
2022-12-21 23:02:19 +04:00
Ivan Savenko
23cb47b457
Fixed several scenarios with incorrect scope for requesting identifiers
2022-12-21 23:02:19 +04:00
Ivan Savenko
b423b3fa6b
Fix dragon breath & fire shield
2022-12-21 18:04:54 +02:00
Ivan Savenko
5f8cfadc4d
Better formatting for not found terrains ID's
2022-12-20 01:55:59 +04:00
Ivan Savenko
3cf1e3b4d4
Restored neutral faction ID, changed warnings related to H3 ID's
2022-12-20 01:55:59 +04:00
Ivan Savenko
b13723305d
Better error reporting for usages of invalid terrain in mods
...
TODO: switch to proper mechanism via identifier requests
2022-12-20 01:55:59 +04:00
Ivan Savenko
a57eec23e6
Refactoring of setBattleCursor & fromWhichHexAttack methods
2022-12-19 01:12:26 +02:00
Ivan Savenko
53f6b7bd32
Fix Ice Ring target selection
2022-12-18 20:23:19 +02:00
Ivan Savenko
e9e549148d
Implemented teleportation animation effect
2022-12-18 18:26:43 +02:00
Ivan Savenko
a6622b5896
Fixed clone damage
2022-12-18 17:38:14 +02:00
Ivan Savenko
526a6e4fe7
Fix incorrect assertions
2022-12-18 14:33:59 +02:00
Andrii Danylchenko
cf97bf2cfd
Remove unused code
2022-12-18 13:11:02 +02:00
Andrii Danylchenko
1555c51313
fix assertion
2022-12-18 12:29:03 +02:00
Ivan Savenko
45aa841fb6
Stack reversing logic now matches H3
2022-12-18 11:42:02 +02:00
Ivan Savenko
52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
nordsoft
d93e844609
Use roads names instead of their filenames
2022-12-17 04:54:01 +04:00
nordsoft
f27a40dd34
Support roads and teams customization in engine
2022-12-17 03:52:40 +04:00
nordsoft
bcf95c32e9
Merge branch 'fix-cmake' into interface-builder
2022-12-17 03:09:41 +04:00
Ivan Savenko
733f21f8dc
Petrify will freeze stack animations
2022-12-16 18:34:35 +02:00
Ivan Savenko
291bb9b204
Expanded cursors enum to include all possible values
2022-12-16 11:22:58 +02:00
Andrii Danylchenko
8c07ddbae0
Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
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[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00
nordsoft
2fe951f819
Merge remote-tracking branch 'upstream/develop' into interface-builder
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# Conflicts:
# client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
nordsoft
fc7f1dbc5a
Fix template selection
2022-12-14 05:23:21 +04:00
nordsoft
53b2f68560
Serialize template
2022-12-14 04:37:11 +04:00
Ivan Savenko
e791323502
Implemented placement sound for obstacles
2022-12-13 21:31:49 +02:00
Ivan Savenko
60a00b450e
Multiple fixes & improvements to animation ordering
2022-12-13 21:31:49 +02:00
Ivan Savenko
0020d76d1d
Introduced animation phases for beter ordering of visuals in battles
2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
...
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0
Earthquake spell: do not target already destroyed sections
2022-12-13 21:31:49 +02:00
Ivan Savenko
155f776ae8
Merge pull request #1172 from IvanSavenko/battleint_refactor
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[1.2] Refactoring of BattleInterface class
2022-12-13 21:31:18 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds
2022-12-13 03:55:54 +02:00
nordsoft
b3d60ec418
Add new map sizes
2022-12-12 04:46:42 +04:00
Ivan Savenko
1558c28c0a
Fix obstacle rendering
2022-12-12 00:05:00 +02:00
Ivan Savenko
ac839ad26a
Changes to rest of the code according to review:
...
- renamed status bar method clearMatching -> clearIfMatching
- renamed class ColorShifterAddMul -> ColorShifterMultiplyAndAdd
- fixed missing return from function
- fixed potential access to deleted object
2022-12-11 23:43:43 +02:00
Andrii Danylchenko
0016b77192
Merge pull request #1218 from IvanSavenko/pathfinder_fix
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[1.1] Do not allow attacking from inaccessible tiles
2022-12-10 15:19:55 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
...
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
db2a40600d
Fixed some of the warnings detected by CI run
2022-12-08 23:20:42 +02:00
Ivan Savenko
48ec21f648
Do not allow attacking from inaccessible tiles
2022-12-08 16:14:33 +02:00
krs
ed70c69a2b
extractToFolder fix with entry.offset is set to 0
2022-12-08 02:52:30 +04:00
krs
35db24a443
Reverted extractToFolder() for texts, to old stand alone version.
2022-12-08 02:52:30 +04:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
...
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
...
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
65802d958b
Integrated valid fixes from PR #1143
2022-12-07 18:13:54 +02:00
Ivan Savenko
fb6b3c31e8
Renamed UNUSED -> MAYBE_UNUSED macro to match c++17 attribute name
2022-12-07 18:06:47 +02:00
Ivan Savenko
3219e322ae
Fixed all non-silenced gcc/clang warnings
2022-12-07 18:05:47 +02:00