Ivan Savenko
f1c40466d3
Changes according to review
2023-09-18 18:17:26 +03:00
Ivan Savenko
b7de685483
Fixed paths through teleport, formatting cleanup
2023-09-16 20:35:04 +03:00
Ivan Savenko
f8541d0ae4
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
Dydzio
e79c707cf7
Fix wrong condition
2023-09-14 12:54:07 +02:00
Dydzio
56c969be4f
Fix commanders requirements for special skills to match WoG
2023-09-13 23:08:22 +02:00
Dydzio
6435217a8c
Quick-fix for transmutation skill - same as in SUMMON_GUARDIANS
2023-09-13 19:36:58 +02:00
Krisztián Szabó
b9b51334eb
Award 500 experience for towns conquered during a battle.
2023-09-12 21:30:30 +03:00
SoundSSGood
89409da0c0
Reduced number of assembling asks
2023-09-12 19:17:37 +03:00
SoundSSGood
82eb2f8a2b
Artifact assembling changes
2023-09-12 19:17:35 +03:00
Ivan Savenko
587be4c7d5
Merge pull request #2767 from IvanSavenko/dwelling_recruit_fix
...
Fixes ownership checks for creature recruitment
2023-09-07 15:09:55 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
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Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
747e28947a
Fix build
2023-09-06 16:03:47 +03:00
Ivan Savenko
3a88180494
Separated game and battle callback (server & client only)
2023-09-06 16:03:39 +03:00
Ivan Savenko
fc4dfda00f
Added support for concurrent battles to gamestate and server
2023-09-06 16:03:02 +03:00
Ivan Savenko
ad25bfb4bb
Fixed invisible creatures from SUMMON_GUARDIANS bonus
2023-09-06 11:29:28 +03:00
Ivan Savenko
b159d8a028
Fixes ownership checks for creature recruitment
2023-09-05 23:12:57 +03:00
Ivan Savenko
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
Ivan Savenko
6a260a60cf
Fix resource creation
2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
nordsoft
48fb167fef
Fix timer end turn while standing on obstacles/water
2023-09-02 03:27:46 +04:00
nordsoft
0fc6e2b316
rollback query blocking
2023-09-02 03:17:51 +04:00
nordsoft
00216168bf
Timer works as designed
2023-08-30 03:44:09 +04:00
nordsoft
03496e6738
Code review fixes
2023-08-29 15:48:42 +04:00
nordsoft
883c68b151
Remove unused variable
2023-08-28 19:57:42 +04:00
nordsoft
2c61d1b23f
Use precision clocks for timer
2023-08-28 19:45:15 +04:00
nordsoft
084122bc80
Fix compiling
2023-08-28 17:26:16 +04:00
nordsoft
86ab97c64f
Fix stop on flight for timer
2023-08-28 17:21:38 +04:00
nordsoft
0bc2302f1f
Fix battle timer logic
2023-08-28 17:12:08 +04:00
Nordsoft91
1586c6c6a0
Merge pull request #2668 from IvanSavenko/remove_current_player
...
Remove "currentPlayer" from gamestate
2023-08-28 17:10:28 +04:00
Ivan Savenko
ce20d913e0
Fix checking PlayerColor's for validness
2023-08-27 01:35:38 +03:00
Ivan Savenko
edd029c79c
Replace "currentPlayer" from gamestate with "activePlayers"
...
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee
Converted creature ID and spell ID to new form
2023-08-25 13:38:02 +03:00
Ivan Savenko
b0eec85aca
Merge pull request #2632 from rilian-la-te/resist-rework-pt1
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Spell resistance rework: part 1
2023-08-25 01:13:57 +03:00
Ivan Savenko
97ba7df152
Fix handling of map turn/day limit
2023-08-24 23:34:33 +03:00
Ivan Savenko
f9410145d6
Fix handling of "7 days without town" loss condition
2023-08-24 23:34:33 +03:00
Ivan Savenko
ee8adbe85f
Update tavern on end of 7th turn of player in question
...
Allows removal of "retreat after 7th day" workaround and as result -
more straightforward code
2023-08-24 23:34:33 +03:00
Ivan Savenko
a19cdb57ba
Fix handling of turn order in case of player defeat
2023-08-24 23:34:33 +03:00
Ivan Savenko
d83aa828f6
Fix turn ending
2023-08-24 23:34:33 +03:00
Ivan Savenko
c4bc6840ea
Moved management of turn order into a new class
2023-08-24 23:34:33 +03:00
Nordsoft91
db542d2710
Merge pull request #2664 from Nordsoft91/fix-ai-movement-freeze
2023-08-25 00:08:40 +04:00
nordsoft
596b98e1c1
Fix AI freeze regression
2023-08-24 16:42:47 +04:00
Konstantin
344593e891
vcmi: made some CSpell properties private
...
There are getters for it.
2023-08-23 17:53:08 +03:00
Ivan Savenko
44d16b32fe
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
Nordsoft91
1bad0e96ef
Merge pull request #2635 from Nordsoft91/loading-bar
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Loading progress bar
2023-08-23 17:28:19 +04:00
nordsoft
dfaf778d16
Redesign loading solution
2023-08-22 20:10:20 +04:00
nordsoft
7b4b01a280
Adopt turn timer to battle refactoring
2023-08-22 01:49:50 +04:00
nordsoft
d50edc28ab
Merge remote-tracking branch 'upstream/develop' into turn-timer
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# Conflicts:
# server/CGameHandler.cpp
# server/CGameHandler.h
2023-08-22 00:54:38 +04:00
nordsoft
dbc3a93013
Merge remote-tracking branch 'upstream/develop' into loading-bar
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# Conflicts:
# server/CGameHandler.h
2023-08-22 00:46:54 +04:00
nordsoft
45f13c7964
Progress update on client side
2023-08-21 19:21:27 +04:00
nordsoft
584dd20943
Progress on server side for rmg
2023-08-21 19:21:22 +04:00
Ivan Savenko
44832f3797
Split BattleProcessor into few more parts
2023-08-21 17:55:49 +03:00
Ivan Savenko
323772fc2e
Split CQuery file into multiple files
2023-08-21 17:55:07 +03:00
Ivan Savenko
629ca3f13e
Created directory structure for server files
2023-08-21 17:55:07 +03:00
Ivan Savenko
c217d7717a
server queries is now stored as unique_ptr
2023-08-21 17:55:07 +03:00
Ivan Savenko
e8e6c02a4a
Moved all battle-related functionality of server into a new class
2023-08-21 17:55:06 +03:00
Ivan Savenko
d0b3319f6a
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-18 15:08:23 +03:00
Ivan Savenko
daa8a494fc
Merge branch 'release_131' into master
2023-08-17 16:19:20 +03:00
Ivan Savenko
00ac8eb306
Attempt to fix crash on quitApplication on Android
2023-08-15 00:17:59 +03:00
nordsoft
d26fdaefe4
Battle timer
2023-08-14 23:31:44 +04:00
nordsoft
23aaa72dfe
No error on hero move when timer is expired
2023-08-14 05:21:57 +04:00
nordsoft
a8e5b32b6a
Fix compiling
2023-08-14 04:55:45 +04:00
nordsoft
380ee41fba
Fix finishing turn while flying over object
2023-08-14 04:33:41 +04:00
nordsoft
e414af221b
Move turn timer logic from GameHandler class
2023-08-14 03:20:27 +04:00
nordsoft
3c9c302fd2
TurnTimerInfo
2023-08-14 02:16:25 +04:00
nordsoft
4b1224ec8c
Implement turn timer feature
2023-08-13 14:07:48 +04:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Ivan Savenko
92ce97bbc7
Merge remote-tracking branch 'vcmi/master' into beta
2023-08-12 16:20:06 +03:00
Ivan Savenko
8cbc52364a
Merge pull request #2496 from IvanSavenko/saves_in_mods
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Allowed loading saves from inside mods
2023-08-12 11:27:15 +03:00
Ivan Savenko
4b307dc0e4
More locks to avoid data races on server
2023-08-11 18:50:39 +03:00
Ivan Savenko
d7cbe4ecde
Attempt to fix data raced in battle on server
2023-08-07 17:28:21 +03:00
Ivan Savenko
9bd27c50a0
Allowed loading saves from inside mods
2023-08-06 19:39:55 +03:00
Tomasz Zieliński
6e7a02702d
Fix crash in naval combat
2023-08-04 10:46:04 +03:00
Ivan Savenko
537f9fa048
Merged master into develop
2023-08-03 23:38:32 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
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- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Tomasz Zieliński
943e3e888c
Merge remote-tracking branch 'origin/beta' into fix-freeze-ai-attacking-dwelling
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# Conflicts:
# server/CGameHandler.cpp
2023-07-29 08:11:27 +02:00
Andrii Danylchenko
8e1dc785eb
Wrong player was engaged for 5lvl dwelling
2023-07-28 14:19:12 +03:00
Ivan Savenko
aed8c411fc
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
Ivan Savenko
e733b55c90
Removed buggy and poorly designed fromString method
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Use VLC->modh directly with proper parameters instead
2023-07-25 22:36:45 +03:00
Ivan Savenko
705cdb846d
Merge pull request #2403 from IvanSavenko/error_detection_fix
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Attempt to fix & improve error reporting
2023-07-25 18:15:28 +03:00
Andrii Danylchenko
ec8898a0e7
#1965 - treat dwelling defenders as neutrals
2023-07-25 10:13:41 +03:00
Ivan Savenko
21e794268b
Attempt to fix & improve error detection:
...
- use std::fstream instead of boost::iostreams for properly working flush
- removed some catch-all blocks
- reduce catch scope of some try/catch blocks to clearly indicate intent
2023-07-24 18:48:56 +03:00
Ivan Savenko
280085b95d
Merge pull request #2308 from IvanSavenko/remove_client_savegame
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Remove client savegames
2023-07-19 14:46:46 +03:00
Ivan Savenko
baa865d857
Extracted message-related functionality of CGameHandler to separate file
2023-07-15 21:01:13 +03:00
Ivan Savenko
ec7e046617
Fix hero pool persistency between saves
2023-07-15 19:55:30 +03:00
Ivan Savenko
19ace6a849
Moved hero pool logic to the separate files
2023-07-15 19:55:29 +03:00
Dydzio
afb9bfc180
Revert apparently broken changes from commits 96420bf
, 92dcfd1
, c4cf2a1
2023-07-11 21:22:24 +02:00
Ivan Savenko
9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
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CArtifact CArtifactInstance refactoring
2023-07-11 14:36:08 +03:00
Ivan Savenko
8750aa2c5b
Merged server savegame and (broken and unused) client savegame files
2023-07-09 15:30:47 +03:00
SoundSSGood
9b5f6ec7cf
CArtifact getters setters
2023-07-05 15:48:08 +03:00
SoundSSGood
fd9c7352a0
suggested changes
2023-07-03 22:54:03 +03:00
Ivan Savenko
48eb8ab54f
Play sound when receiving message, not just on sending ours
2023-07-03 17:12:31 +03:00
SoundSSGood
670999d40e
BattleResultAccepted fixed
2023-07-01 14:59:16 +03:00
SoundSSGood
060aecc61c
CArtifact refactoring
2023-06-30 19:41:26 +03:00
SoundSSGood
07c811dd67
CCombinedArtifactInstance refactoring
2023-06-30 19:40:57 +03:00
Ivan Savenko
8420a90aa4
Reorganization of campaigns code
2023-06-26 17:15:59 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
08cfbe79cf
Added encapsulation for movement points access
2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e
Implemented support for "coast visitable" objects:
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- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00
Ivan Savenko
ce3e150d59
Minor formatting
2023-06-23 13:55:52 +03:00
Ivan Savenko
6a08a96d0c
Added createObject call as wrapper around NewObject netpack
2023-06-23 13:42:08 +03:00
Ivan Savenko
d8879f1e53
NewObject pack now receives visitable position instead of h3m position
2023-06-23 13:34:51 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
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Hota h3m support
2023-06-23 13:32:10 +03:00
Ivan Savenko
bd4d2788ed
Split pathfinder into multiple smaller files
2023-06-21 13:46:09 +03:00
Ivan Savenko
87fcfa4add
Removed excessive pathfinder includes
2023-06-21 12:00:44 +03:00
Ivan Savenko
3913b8e98c
Heroes placed on water in map will be automatically given boat
2023-06-20 19:37:27 +03:00
Ivan Savenko
a84666edf6
MetaString can be serialized in json
2023-06-20 19:37:27 +03:00
Ivan Savenko
d51fe62804
Win/loss condition texts use MetaString
2023-06-20 19:37:27 +03:00
Ivan Savenko
56d69e790b
Renamed MetaString methods to more logical names
2023-06-20 19:37:27 +03:00
Ivan Savenko
f35b3a0dc3
Replace MetaString operator << with member function
2023-06-20 19:37:27 +03:00
Ivan Savenko
6ed0fbe579
Fix excessive warning - neutral town with Portal is perfectly legal
2023-06-20 19:37:27 +03:00
Ivan Savenko
ece9982ca0
Fix build
2023-06-16 18:11:45 +03:00
Ivan Savenko
6aedb99117
Cleaned up IShipyard interface
2023-06-16 17:59:10 +03:00
Tomasz Zieliński
adec58f5bf
- Set fixed boat type for Tavern / Prison
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- Move magical boat offset to static function
2023-06-15 17:53:18 +02:00
Tomasz Zieliński
351d596bdc
Handle water Prisons and Taverns.
2023-06-08 09:17:08 +02:00
Tomasz Zieliński
db917ae435
Fix #1140
2023-06-07 17:29:07 +02:00
Ivan Savenko
1e9eea30e1
Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
2023-06-05 18:53:17 +03:00
Michael
70bdec41a3
case-insensitive cheats
2023-05-20 01:14:06 +02:00
SoundSSGood
021f94a579
artifact utils
2023-05-17 17:00:31 +03:00
SoundSSGood
a10279e1cc
Grail fix
2023-05-16 16:51:45 +03:00
Ivan Savenko
79982c4ad4
Fix broken bonuses due to calling PutArtifact before NewArtifact
2023-05-09 16:48:52 +03:00
nordsoft
ce80c83ca2
Merge remote-tracking branch 'upstream/develop' into town-buildings
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# Conflicts:
# lib/CTownHandler.cpp
# lib/rewardable/Interface.cpp
2023-05-04 22:23:44 +04:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
nordsoft
92dcfd1f68
Fix garrisons hero
2023-05-02 15:09:02 +04:00
nordsoft
96420bfc05
Fix configurable reward for non-query scenrio
2023-05-02 14:45:42 +04:00
Konstantin
fbc05c70ac
vcmi: camelCase methods of new classes
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Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
nordsoft
c4cf2a100b
Fix behavior for hero bought in town tavern
2023-05-02 04:44:09 +04:00
Ivan Savenko
916b41d9a7
Merge pull request #2078 from IvanSavenko/shortcuts
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Basic shortcuts system
2023-05-01 21:45:52 +03:00
nordsoft
59bc9326e9
Remove excess pointer from market interface
2023-05-01 21:49:37 +04:00
Ivan Savenko
a654cc2391
Removed vstd::advance. Added vstd::next to handle similar cases.
2023-05-01 17:58:18 +03:00
Ivan Savenko
4aa232a60a
Merge pull request #2055 from SoundSSGood/cartifactholder-rework
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Artifact related code refactoring part2 (client CArtifactHolder)
2023-05-01 02:33:08 +03:00
Ivan Savenko
d985ac90d3
Merge master -> develop
2023-04-28 22:57:25 +03:00
Ivan Savenko
c55f52e84f
Fixed disabled special weeks
2023-04-28 16:54:00 +03:00
Konstantin P
b472c89276
vcmi: make some CStack properties private
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There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
Ivan Savenko
fb739e7186
Merge beta -> develop
2023-04-26 22:48:08 +03:00
Ivan Savenko
9296306fa3
Merge pull request #2041 from IvanSavenko/bugfixing_for_hotfix
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Fixes for 1.2.1
2023-04-24 18:13:00 +03:00
Ivan Savenko
48abf46824
Merge pull request #2005 from IvanSavenko/advmap_refactor
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Refactoring of adventure map interface
2023-04-24 17:19:22 +03:00
Andrii Danylchenko
eff158a9a8
Fix killing hero with grail
2023-04-23 16:17:27 +03:00
SoundSSGood
c86af54ce1
arts move condition fix
2023-04-23 14:18:55 +03:00
Nordsoft91
a553a4aa66
Merge pull request #2030 from Nordsoft91/boats
2023-04-22 03:27:00 +04:00
Ivan Savenko
7db67a3101
int3 now has proper hasher function
2023-04-20 22:04:24 +03:00
nordsoft
de159df481
Rename boats
2023-04-20 21:20:51 +04:00
Ivan Savenko
9882c37ce3
Good morale can no longer happen after battle is over
2023-04-20 13:10:03 +03:00
Ivan Savenko
d9939f0918
Bad morale can no longer happen after waiting
2023-04-20 13:08:55 +03:00
Ivan Savenko
4bb4d7e7a5
Merge pull request #1989 from SoundSSGood/refactoring-arts-p1
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Artifact related code refactoring part1 (initial)
2023-04-19 15:31:11 +03:00
nordsoft
0a28262c15
Merge remote-tracking branch 'upstream/develop' into boats
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# Conflicts:
# AI/VCAI/Pathfinding/AINodeStorage.cpp
2023-04-19 02:22:19 +04:00
nordsoft
008db447e7
Minor changes
2023-04-19 02:11:24 +04:00
nordsoft
22da7a931d
Boat as bonus system node
2023-04-19 01:11:51 +04:00
nordsoft
1c66cd221d
Polish transport mechanics
2023-04-18 19:18:44 +04:00
nordsoft
3ff99a1a15
Mechanic for air and land transport
2023-04-18 18:33:28 +04:00
nordsoft
ddcdfb643a
Try to enable air/land movement
2023-04-18 17:36:42 +04:00
nordsoft
ed798b06da
Prepare transport enum
2023-04-18 13:04:49 +04:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Konstantin
0d35606a44
vcmi: use std::variant
2023-04-17 00:43:13 +03:00
Ivan Savenko
e3ed728193
Merge pull request #1932 from rilian-la-te/proper-teleport
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VCMI: teleport redesign
2023-04-16 22:52:01 +03:00
SoundSSGood
9a838598a6
arts refactoring part1
2023-04-15 00:10:39 +03:00
Konstantin P
f11fa8f0c8
Teleport: can trigger obstacles now
2023-04-13 11:24:19 +03:00
Konstantin
bc1aad3b26
vcmi: remove deprecated CStack::getCreature()
...
Function battle::Unit::unitType() does the same.
2023-04-13 11:24:19 +03:00
Ivan Savenko
63b197b78a
Converted attributes to use c++17 functionality
2023-04-12 01:03:14 +03:00
Nordsoft91
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
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[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
nordsoft
8e77b833d9
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 15:54:08 +04:00
Ivan Savenko
ff66592fad
Merge pull request #1882 from rilian-la-te/native-terrain-refactor
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Native terrain refactor
2023-04-11 02:14:37 +03:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
Nordsoft91
ebd17c9e4a
Merge pull request #1928 from Nordsoft91/cast-reward
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Spell cast reward
2023-04-10 22:49:36 +04:00
Konstantin
fedf7d377c
vcmi: remove TFaction
...
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Ivan Savenko
42b2be4bbb
Merge pull request #1908 from SoundSSGood/art-client-server-fixes
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Artifact related fixes
2023-04-10 18:26:49 +03:00
Konstantin
2eaecfd1ae
ObstacleCasterProxy: beta branch
2023-04-10 15:41:58 +03:00
nordsoft
c0b90432cb
Change callback interface
2023-04-10 05:40:03 +04:00
nordsoft
e440343921
Bypass initial version of spell callback
2023-04-10 04:34:24 +04:00
SoundSSGood
e58be8e7f7
vcmiartifacts fixed
2023-04-08 12:28:53 +03:00
SoundSSGood
ea7dd14d8b
client is able to erase artifact
2023-04-08 00:41:55 +03:00
Ivan Savenko
f3aed901fd
Merge pull request #1883 from rilian-la-te/fixup-healing-destination
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CGameHandler: fixup healing destination
2023-04-07 12:42:52 +03:00
nordsoft
b1d06b6141
Complete quick combat feature
2023-04-06 22:49:38 +04:00
nordsoft
e85593dbb3
Save & restore mana
2023-04-06 21:19:46 +04:00
nordsoft
ece8a2a41f
Merge branch 'battle-dialog' into battle-dialog2
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# Conflicts:
# AI/BattleAI/BattleAI.h
# AI/StupidAI/StupidAI.h
# client/CPlayerInterface.cpp
# client/CPlayerInterface.h
# client/Client.cpp
# client/NetPacksClient.cpp
# client/battle/CBattleInterface.cpp
# client/battle/CBattleInterface.h
# client/battle/CBattleInterfaceClasses.cpp
# client/battle/CBattleInterfaceClasses.h
# config/schemas/settings.json
# lib/CGameInterface.h
# lib/IGameEventsReceiver.h
# lib/NetPacks.h
# lib/NetPacksLib.cpp
# lib/battle/BattleInfo.cpp
# server/CGameHandler.cpp
# server/CQuery.h
2023-04-06 19:53:52 +04:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Konstantin
dc7d0297a7
CGameHandler: fixup healing destination
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If it contains hex, not unit, server complains.
Add actual unit there.
2023-04-06 00:21:21 +03:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Konstantin
e0715a76c8
vcmi: reduce CStack usage a little bit
2023-04-04 23:02:54 +03:00
Konstantin
e946ddcfeb
CGameHandler: obstacle trigger does not use CStack
2023-04-04 23:02:54 +03:00
Konstantin
4259d116e1
vcmi: move ServerSpellCastEnvironment in separate file
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In theory, it should not know about CGameHandler
2023-04-04 23:02:54 +03:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
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Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Ivan Savenko
2b1def4ef1
Merge pull request #1813 from Laserlicht/patch-1
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hide messages from AI
2023-04-02 20:08:45 +03:00
Ivan Savenko
f471d1b23a
Merge pull request #1816 from krs0/feature/all_cheats_should_have_lotr_equivalent
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Added LotR alternatives for vcmiarmy and vcmiexp
2023-04-02 20:08:33 +03:00
Ivan Savenko
efbc5cf581
Merge pull request #1815 from IvanSavenko/beta_fixes
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Beta fixes
2023-04-02 20:02:41 +03:00
krs
28486a0b40
In the Silmarillion, Gandalf is referred to as "Olórin"
2023-04-02 10:58:20 +03:00
krs
7bec5bf606
Added LotR alternatives for vcmiarmy and vcmiexp
2023-04-02 10:58:20 +03:00
Ivan Savenko
63d0e437a9
Merge pull request #1820 from rilian-la-te/fix-magogs
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GGameHandler: fix spell-like attack targeting
2023-04-01 23:09:08 +03:00
Konstantin
05cc7fbf67
GGameHandler: fix spell-like attack targeting
2023-04-01 01:06:26 +03:00
Ivan Savenko
56e1866db9
Remove final path node when directly attacking guards
2023-03-31 23:18:45 +03:00
Ivan Savenko
820c9be61b
Use own resources when buying boat in allied shipyard
2023-03-31 23:18:45 +03:00
Michael
f7feeacc1f
hide messages from AI
2023-03-31 22:10:48 +02:00
Konstantin
6d17b9342d
ResourceSet: resolve .at troubles
2023-03-31 14:12:38 +03:00
Konstantin
d8a237ba46
vcmi: add getTrigger method to obstacles
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Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
d5e2933bee
CGameHandler: slightly rework obstacle caster
2023-03-31 01:01:26 +03:00
Konstantin
53a6fb2836
CGameHandler: do not open-code toInfo
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There is an obstacle function which is doing exactly this.
2023-03-31 01:01:25 +03:00
Konstantin
f704a17e1a
vcmi: add a last hex setting
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I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
2023-03-31 01:01:25 +03:00
Konstantin
a8478a012b
vcmi: check long bridge by moat
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If moat is on GATE_BRIDGE hex, then it is a long bridge.
No need to check town type.
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038
vcmi: setup moats using MoatAbility
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Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Konstantin
cd1730b1fb
vcmi: remove obstacle caster logic
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It is possible now to cast something via obstacle
Immune creatures should not trigger an obstacle trigger now
and should not reveal it.
2023-03-30 14:41:40 +03:00
Konstantin
5716925b47
NetPacks: change GiveBonus enum to enum class.
2023-03-30 12:41:17 +03:00
Ivan Savenko
484f0a175a
Blocked movement of war machines in tactics phase
2023-03-30 12:20:13 +03:00
Ivan Savenko
3e1506dba3
Merge pull request #1767 from Adriankhl/fix_battle_thread_shutdown
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Properly shutdown battle thread
2023-03-29 14:40:15 +03:00
Ivan Savenko
b2f5042942
Merge pull request #1783 from vcmi/beta
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Merge beta -> develop
2023-03-27 21:21:25 +03:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
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Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Ivan Savenko
e3b5db0ade
Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
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Fix landmines staying on battlefield after trigger
2023-03-27 17:17:14 +03:00
Konstantin
9a229d6e48
vcmi: really correct obstacle trigger
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Now obstacle trigger really matches H3
2023-03-27 16:11:17 +03:00
Konstantin
5b50191af7
NetPacksLib: remove obstacle ACTIVATE* actions
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Actually these actions was not working anyway.
2023-03-26 22:59:34 +03:00
Adriankhl
21a4113fc1
Properly shutdown battle thread in CGameHandler destructor
2023-03-25 20:29:33 +01:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
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Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
dc099b2a35
Implemented support for multi-spell casters
2023-03-25 00:48:14 +02:00
Ivan Savenko
970981cfc9
Show information on potential kills in attack tooltip
2023-03-24 17:18:47 +02:00
SoundSSGood
19096f39f0
Backpack limit. Amount of fixes.
2023-03-21 22:11:42 +02:00
SoundSSGood
f0f9eecf97
Backpack limit part5. End of battle. Other stuff
2023-03-21 12:14:33 +02:00
SoundSSGood
9f8aa25297
Backpack limit part4 (Using cheats, buying)
2023-03-21 12:14:33 +02:00
SoundSSGood
e23766280f
Backpack limit part2 (Pick up, Dig up, Object rewards)
2023-03-21 12:14:33 +02:00
SoundSSGood
96e8a1f21c
Backpack limit part1 (move, disassemble)
2023-03-21 12:14:33 +02:00
SoundSSGood
72122fb433
CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization
2023-03-21 12:14:33 +02:00
Andrey Filipenkov
aae9e70771
remove duplicate call
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already performed in CPathfinderHelper constructor
2023-03-20 11:35:19 +03:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
ebbc8cf208
vcmi: remove BLOCK_LUCK bonus
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To block a luck, just set both INDEPENDENT_MAX and INDEPENDENT_MIN
to 0 of LUCK bonus
2023-03-16 16:46:42 +03:00
Konstantin
c07e74250b
vcmi: remove BLOCKS_MORALE bonus
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To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
2023-03-16 16:46:42 +03:00
Konstantin
20a9332a3f
vcmi: translate wisdom
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Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
64ad7558c6
vcmi: skill-agnostic artillery
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Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91
vcmi: skill-agnostic ballistics
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Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2
vcmi: skill-agnostic first aid
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Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba
vcmi: remove estates bonus
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Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4
vcmi: convert scholar to new bonus
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Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada
vcmi: replace SecondarySkillPremy:EAGLE_EYE
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Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12
vcmi: remove FULL_HP_REGENERATION bonus
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Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
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Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Konstantin
4c31db52be
vcmi: add artifact component to second grail msg
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a
vcmi: use enum class for EComponentType
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There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
716dd9a43b
vcmi: remove a bunch of duplicated showInfoDialog
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These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
8edba4fb06
vcmi: use MODAL by default
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Convert only some objects to AUTO, need futher testing
than no non-adventure objects will not use AUTO or INFO
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
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Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
SoundSSGood
e24eb6cc12
regression fixed
2023-03-08 17:20:38 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
5905dd6111
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
Ivan Savenko
8b3309b47d
Fixed custom hero names text ID's
2023-03-05 17:39:27 +02:00
Andrii Danylchenko
9f55666931
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
Andrii Danylchenko
14d27c788f
hide AI cheating message
2023-02-05 11:00:58 +02:00
Ivan Savenko
dbbbba5f2d
Fix typo
2023-02-02 13:25:55 +02:00
Dydzio
5b8e8e60fb
Change vcmiarmy handling a bit
2023-01-25 12:50:18 +01:00
Dydzio
3d9f04c6e0
Minor cheats code changes
2023-01-25 12:10:48 +01:00
Dydzio
583f1ce911
Implemented vcmiexp cheat
2023-01-23 23:12:41 +01:00
Dydzio
75e0bfa80c
Add vcmiarmy cheat
2023-01-23 21:18:43 +01:00
Dydzio
d5b02f8dc2
Add sane aliases for cheat names + "vcmiazure" "vcmifaerie" cheats
2023-01-23 18:56:00 +01:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
b86969909a
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
Ivan Savenko
17fc9d8d8f
Merge with vcmi/develop
2023-01-18 01:04:34 +02:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
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Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Ivan Savenko
ccc6ebee0d
Cleared up gate blocking, Force Field can now block gates
2023-01-13 15:44:42 +02:00
Ivan Savenko
1d7f004658
Implemented reinforced walls in towns with Castle
2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
Ivan Savenko
b86704bece
Ballistics mechanics should now match H3
2023-01-12 23:53:29 +02:00
Ivan Savenko
e188060480
Fix server shutdown on transferring artifact to commander
2023-01-12 16:27:59 +02:00
SoundSSGood
a0568823a9
swap contitutient
2023-01-11 13:17:33 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
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Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
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Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
SoundSSGood
4005b48360
Regressions fixed
2023-01-08 23:31:12 +02:00
SoundSSGood
6b7ce798d0
artifactTransitionPos created
2023-01-08 23:24:13 +02:00
SoundSSGood
d5cef0c069
end of battle art assembling fix
2023-01-05 17:37:14 +02:00
Ivan Savenko
a1eaf4d9c8
Do not apply Fire Shield effect that deals 0 damage
2023-01-04 17:55:19 +02:00
Ivan Savenko
85d7b470d4
Access to quests texts is now processed via translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
9248e06ae0
Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
2022-12-22 23:11:55 +02:00
Ivan Savenko
b423b3fa6b
Fix dragon breath & fire shield
2022-12-21 18:04:54 +02:00
Ivan Savenko
52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
Ivan Savenko
ced2ece954
Fixes #809 - do not print error message after stepping onto mine
2022-12-17 14:40:54 +02:00
Ivan Savenko
a1ab90fb05
Creatures with double strike will not hit 2nd time after blinding
2022-12-16 21:52:46 +02:00
Ivan Savenko
60a00b450e
Multiple fixes & improvements to animation ordering
2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
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Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0
Earthquake spell: do not target already destroyed sections
2022-12-13 21:31:49 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
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This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
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Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
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- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00