SoundSSGood
b1f52eec41
ManageBackpackArtifacts
2024-03-07 18:16:22 +02:00
SoundSSGood
d143f53d7e
using deque for hero's backpack storage
2024-03-07 18:16:21 +02:00
Tomasz Zieliński
e7af9d5607
Code review fixes, Sonarcloud fixes
2024-03-04 21:23:17 +01:00
Ivan Savenko
4b2cba96cc
Merge pull request #3646 from IvanSavenko/configurable_button
...
Configurable buttons
2024-03-04 13:34:40 +02:00
Ivan Savenko
83eb0ea28f
Merge pull request #3625 from IvanSavenko/exchange_in_town
...
Better hero exchange in town
2024-03-04 13:34:15 +02:00
Andrii Danylchenko
fb6fd63a58
NKAI: water paths in graph
2024-03-02 15:55:36 +02:00
Andrii Danylchenko
047e076d05
NKAI: visual logger
2024-03-02 15:54:05 +02:00
Tomasz Zieliński
f650072da1
Remove useless code
2024-03-01 11:46:01 +01:00
Tomasz Zieliński
35c1ef7be2
How about now?
2024-03-01 11:18:08 +01:00
Tomasz Zieliński
7df36279c5
Compile fix?
2024-03-01 11:10:40 +01:00
Tomasz Zieliński
5f95955535
Store and load last difficulty setting
2024-03-01 10:57:48 +01:00
Tomasz Zieliński
17fc1604ca
Remove unused file
2024-02-29 20:20:35 +01:00
Ivan Savenko
22f23ba6f8
Restore previously disabled functionality
2024-02-29 16:47:44 +02:00
Ivan Savenko
ddb2acb9c2
Code cleanup
2024-02-29 15:39:13 +02:00
Tomasz Zieliński
b7320bbc8a
Cleanup
2024-02-29 13:04:48 +01:00
Ivan Savenko
20008cd5a5
Replaced premade buttons on hero screen with generated ones
2024-02-29 13:57:25 +02:00
Ivan Savenko
0051ffa7a9
Implemented configurable buttons. Replaced 'animateLonelyFrame' logic.
2024-02-29 13:57:25 +02:00
Ivan Savenko
07d201502e
Refactoring of button class to prepare for configurable button
2024-02-29 13:57:25 +02:00
Tomasz Zieliński
2c32c770f7
First version that works in lobby
2024-02-29 12:45:08 +01:00
Ivan Savenko
658747d342
Code cleanup
2024-02-27 14:45:15 +02:00
Ivan Savenko
99cb1df91d
Fixes for positioning on popups with components
2024-02-27 13:15:16 +02:00
Ivan Savenko
93b3cb3af5
Better size & positioning of infoboxes
2024-02-26 22:04:30 +02:00
Ivan Savenko
ec159f2fdd
Fixed bad line breaks in starting faction description popup
2024-02-26 22:04:02 +02:00
Ivan Savenko
4b4dedeab9
Code formatting
2024-02-26 18:53:12 +02:00
Ivan Savenko
e6b339448f
Refactoring & deduplication of infowindow code
2024-02-26 18:32:15 +02:00
Ivan Savenko
658cc14cd0
Removed direct usage of SDL_Surface in info windows
2024-02-26 15:49:27 +02:00
Ivan Savenko
5419df1140
Removed no longer used class
2024-02-26 15:49:27 +02:00
Ivan Savenko
922966dcf8
Renamed JsonNode::meta to more logical modScope. Member is now private
2024-02-26 12:55:49 +02:00
Ivan Savenko
08a27663f9
Reworked JsonNode constructors to more logical form
2024-02-26 12:55:49 +02:00
Ivan Savenko
54796c7c56
Rename toJson to toString/toCompactString for consistency
2024-02-26 12:55:49 +02:00
Ivan Savenko
8647abb94b
Merge pull request #3629 from IvanSavenko/ui_generation
...
Unify graphical primitives elements
2024-02-25 15:02:06 +02:00
Ivan Savenko
bd901cb001
Replaced lines in settings with primitives
2024-02-19 16:55:07 +02:00
Ivan Savenko
82eea1abc1
Remove unused variable
2024-02-19 16:49:59 +02:00
Ivan Savenko
fe918de2df
Remove invalid assertion
2024-02-19 00:36:21 +02:00
Ivan Savenko
ef8ff00973
Unified common primitive-based UI elements
2024-02-18 22:15:31 +02:00
Ivan Savenko
14e3c762c0
Fix slot selection in markets
2024-02-18 21:18:55 +02:00
Ivan Savenko
8b60275a6e
Hero exchange in town is now activated by clicking on hero portrait
2024-02-18 21:02:24 +02:00
Ivan Savenko
af671d109f
Made graphical primitive-based UI more configurable
2024-02-18 20:48:45 +02:00
Ivan Savenko
110ef5f66e
Merge pull request #3614 from IvanSavenko/sonarcloud_fixes_2
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Sonarcloud fixes 2
2024-02-14 16:44:58 +02:00
Ivan Savenko
c3957c2c2a
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
Ivan Savenko
c23953eac5
Remove custom casts
2024-02-14 12:56:37 +02:00
Ivan Savenko
7359b66f99
Do not use floating point equality checks
2024-02-14 12:07:07 +02:00
Ivan Savenko
9ebd194ab1
Merge pull request #3609 from IvanSavenko/single_process
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Allow running server as part of client process
2024-02-14 12:06:22 +02:00
Alexander Wilms
c65794b9e3
Fix typos
2024-02-13 15:23:30 +01:00
Ivan Savenko
bfdb9a85f0
Merge pull request #3611 from IvanSavenko/lobby_fixes
...
Networking code fixes
2024-02-13 15:30:26 +02:00
Ivan Savenko
7c34d48258
Minor fixes and corrections to network-related code. No functionality
...
changes.
2024-02-12 18:57:20 +02:00
Ivan Savenko
74f9b03516
Fix crash on closing client while server is active
2024-02-12 16:36:13 +02:00
Ivan Savenko
62148e1506
Fix build
2024-02-12 15:08:46 +02:00
Ivan Savenko
4c70abbeb5
Reduced usage of global variables - removed or made const / constexpr
2024-02-12 13:49:45 +02:00
Ivan Savenko
6e399eb21a
Make some non-const static variables const or constexpr
2024-02-12 13:22:54 +02:00
Ivan Savenko
392c360f88
Replaced some usages of void * with more clear CPack *
2024-02-12 12:53:10 +02:00
Ivan Savenko
b796ed8626
Fix undefined behavior
2024-02-12 12:33:09 +02:00
Ivan Savenko
c577ea3e8d
Fix potentially uninitialized values
2024-02-12 12:31:27 +02:00
Ivan Savenko
a909d7ddde
Removed cmake_modules/VCMI_lib macro, use it directly in place
2024-02-11 20:38:24 +02:00
Ivan Savenko
19ccef7131
Fix build
2024-02-11 19:54:30 +02:00
Ivan Savenko
cded8b1999
Show human-readable thread name in log
2024-02-11 17:55:02 +02:00
Ivan Savenko
0fc0ad238b
Fixes for server shutdown logic, implemented connection aborting for
...
local server
2024-02-11 17:55:02 +02:00
Ivan Savenko
f08c9f4d59
Renamed ENABLE_STATIC_AI_LIBS option to match its actual effect
2024-02-11 17:55:02 +02:00
Ivan Savenko
0d263c5571
Implemented option to run server as a thread with shared VLC
2024-02-11 17:55:02 +02:00
Ivan Savenko
ef8eb330d6
Merge branch 'develop' into random_template_description
2024-02-11 17:54:18 +02:00
Ivan Savenko
38ba42ef7a
Rename 'c' to 'logicConnection'
2024-02-11 16:26:27 +02:00
Ivan Savenko
f2ecd4cf11
Merge branch 'develop' into 'lobby'
2024-02-11 16:13:13 +02:00
Ivan Savenko
a3462acac3
Merge pull request #3602 from Laserlicht/campaignExtraButton
...
Campaign extra options button
2024-02-11 12:27:14 +02:00
Alexander Wilms
522cb571b3
Remove redundant virtual
specifiers
...
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`
```python
import os
with open("../redundant_virtual.txt") as f:
for line in f:
print()
line: str = line.strip()
print(line)
tmp = line.split(":")
file = tmp[0].strip()
code = tmp[-1].strip()
print(file)
print(code)
new_code = code.replace("virtual ", "", 1)
# https://superuser.com/a/802490/578501
command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
os.system(command)
```
2024-02-10 20:46:13 +01:00
Ivan Savenko
1a144fc516
Some progress on private rooms support
2024-02-10 19:02:25 +02:00
Ivan Savenko
4a0dd2da2c
Added option to create new account even if player already have one
2024-02-09 23:02:41 +02:00
Laserlicht
4e8152f268
reorder gui
2024-02-07 22:04:50 +01:00
Laserlicht
c8b6d6a684
add extra button for campaigns
2024-02-07 21:40:56 +01:00
Ivan Savenko
b319d16de6
Merge pull request #3597 from IvanSavenko/bugfixing
...
Fixes for map/save loading
2024-02-07 00:16:43 +02:00
Ivan Savenko
c068c92c92
Merge pull request #3201 from Alexander-Wilms/fix-huge-texture-crash
...
Fix broken intro and crash when resizing window
2024-02-07 00:16:15 +02:00
Ivan Savenko
87059be67b
Added range checks to values read from h3m.
...
Fixes reading of morale/luck values (-3..3) as unsigned leading to
overflow.
2024-02-05 21:27:55 +02:00
Alexander Wilms
0495c52cf4
Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing
2024-02-05 18:59:55 +01:00
Ivan Savenko
156f1d9311
Merge pull request #3589 from Laserlicht/queue_adjust
...
adjustable queue size for embedded queue
2024-02-05 18:44:45 +02:00
Ivan Savenko
8cd6832297
Handle errors from global lobby on client
2024-02-04 21:23:21 +02:00
Ivan Savenko
d4bedd8d8d
Fixed handling of match server crash
2024-02-04 19:58:09 +02:00
Ivan Savenko
7dee24edae
Cleanup
2024-02-03 23:30:16 +02:00
Ivan Savenko
1b6ac1052a
Properly lock UI mutex on accessing GUI state from network thread
2024-02-03 22:24:32 +02:00
Ivan Savenko
80fc2bb695
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-02-03 21:11:34 +02:00
Ivan Savenko
bd4c7e3ac0
Added LobbyPrepareStartGame pack to replace old workarounds
2024-02-03 19:57:23 +02:00
Ivan Savenko
2c2bec791c
Fixes and cleanup of game client network shutdown and restart
2024-02-03 19:27:04 +02:00
Tomasz Zieliński
b7df6064cd
Add random map description and display it in RMG menu
2024-02-03 16:23:56 +01:00
Ivan Savenko
03fcfe3392
Use std::byte in serializer
2024-02-02 13:09:12 +02:00
Alexander Wilms
caa22ad9d8
Don't call recreateWindowAndScreenBuffers() in ScreenHandler::onScreenResize() to fix crash due to a huge texture being created
2024-02-02 08:52:59 +01:00
Ivan Savenko
29c0989849
Use std::byte to manage network data
2024-02-02 02:02:09 +02:00
Ivan Savenko
c12558bf8a
Simplified code
2024-02-02 01:26:53 +02:00
Ivan Savenko
c9ebf32efd
Send error messages if operation fails
2024-02-02 00:12:30 +02:00
Ivan Savenko
58ee72f684
Merge pull request #3588 from IvanSavenko/fix_regressions
...
Fix regressions
2024-02-01 22:27:52 +02:00
Ivan Savenko
7247038458
Merge pull request #3574 from SoundSSGood/altar-fixes
...
Artifacts altar related fixes
2024-02-01 22:27:41 +02:00
Laserlicht
5e3f0e631c
possibility to show small queue outside
2024-02-01 21:17:08 +01:00
Laserlicht
25188aead8
change config name
2024-02-01 20:50:58 +01:00
Laserlicht
aa2fc4b88a
adjustable queue size for embedded queue
2024-02-01 20:38:38 +01:00
Ivan Savenko
46fe6c1b09
Fixed crash on missing campaign audio files
2024-02-01 18:08:01 +02:00
SoundSSGood
a42b60feb9
suggested changes
2024-02-01 13:28:08 +02:00
Ivan Savenko
facdc9f993
Merge pull request #3583 from Laserlicht/town_portal
...
town portal dialog adjustments
2024-02-01 11:30:51 +02:00
Laserlicht
9e7fbc3ca2
use localstate
2024-01-31 21:29:04 +01:00
Laserlicht
9cd6a6838b
fix
2024-01-31 11:32:35 +01:00
Laserlicht
ebb2cce8b8
rework town portal
2024-01-31 02:30:10 +01:00
Ivan Savenko
a9866bb5c6
Added RandomGeneratorUtil::nextItemWeighted convenience method
2024-01-31 00:17:40 +02:00
Ivan Savenko
7992144763
Gem class is now Sorceress
2024-01-30 23:34:27 +02:00
Ivan Savenko
3abc26e789
Moved checks for campaign heroes to CGHeroInstance class
2024-01-30 23:33:58 +02:00
Ivan Savenko
c5c46a7c9a
Implemented connecting to server via proxy
2024-01-30 21:31:41 +02:00
Ivan Savenko
5d8b65befd
Merge pull request #3575 from Laserlicht/infobox_pos
...
fix infobox position while disabling
2024-01-30 17:36:30 +02:00
Ivan Savenko
26703af8b0
Merge pull request #3576 from Alexander-Wilms/conditional-screen-clearing
...
CVideoHandler: Call SDL_RenderClear() when playing intro, call SDL_Re…
2024-01-30 17:36:18 +02:00
Ivan Savenko
9051cd9654
Merge pull request #3569 from Laserlicht/end_autocombat
...
instant finish of battle with autocombat
2024-01-30 17:34:56 +02:00
Ivan Savenko
48006307e1
Merge pull request #3563 from Laserlicht/quick_combat
...
quick combat vs ai
2024-01-30 17:33:34 +02:00
SoundSSGood
d16632b54c
cleanup & fix build & sonarcloud fixes
2024-01-30 01:23:50 +02:00
Laserlicht
1124b43d91
check tactic side
2024-01-29 21:52:11 +01:00
Laserlicht
4aaebc834e
Merge branch 'develop' into end_autocombat
2024-01-29 21:36:11 +01:00
Laserlicht
7cc004e139
code review
2024-01-29 21:33:20 +01:00
Laserlicht
7ddc87f4a2
removed unused param; optimized pos
2024-01-29 21:11:18 +01:00
Alexander Wilms
6085893c0d
CVideoPlayer: Make overlay an argument of playVideo() instead of an attribute
2024-01-29 20:27:00 +01:00
Alexander Wilms
70ce090bc4
CVideoHandler: Use EVideoType::INTRO and EVideoType::SPELLBOOK
2024-01-29 16:08:53 +01:00
Ivan Savenko
dc2f8cb81d
Merge pull request #3553 from Laserlicht/sync_subtitle
...
sync subtitle with audio
2024-01-29 12:54:43 +02:00
Alexander Wilms
33e170d562
CVideoHandler: Call SDL_RenderClear() when playing intro, call SDL_RenderFillRect() for spellbook animation
2024-01-28 22:53:51 +01:00
Ivan Savenko
bed05eb52d
WIP: Implemented joining public rooms
2024-01-28 00:04:54 +02:00
Laserlicht
36881c226f
fix infobox position while disabling
2024-01-27 22:08:15 +01:00
SoundSSGood
c6ca6ad835
sacrifice routine
2024-01-27 23:01:57 +02:00
Laserlicht
0225590bb5
add info for not implemented replay; reorder button code; fix exit position
2024-01-27 17:36:19 +01:00
Laserlicht
cad0d5db16
consider unlimited replay (or not)
2024-01-27 15:02:03 +01:00
Laserlicht
3e71cbcc39
Block feature is battle against human
2024-01-27 14:35:54 +01:00
SoundSSGood
f66918ea14
bulk move to altar
2024-01-27 15:28:23 +02:00
SoundSSGood
652f009181
arts altar - arts holder
2024-01-27 15:28:21 +02:00
Laserlicht
a2fd5039ab
setting
2024-01-27 01:16:55 +01:00
Laserlicht
e8c541f873
end with auto combat
2024-01-26 23:15:56 +01:00
Laserlicht
d53dd83466
fix; cleanup; optimized times
2024-01-26 21:58:39 +01:00
Laserlicht
6e957d4913
fix build
2024-01-26 20:31:57 +01:00
Laserlicht
3d57437e52
move logic to tick
2024-01-26 20:13:02 +01:00
Laserlicht
c426382687
Apply suggestions from code review
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-01-26 20:09:17 +01:00
Ivan Savenko
eaca128c99
Code cleanup
2024-01-26 19:15:57 +02:00
Ivan Savenko
322c5faf63
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-26 16:52:23 +02:00
Ivan Savenko
388ca6e776
Added list of active accounts and rooms to UI. Added room creation logic
2024-01-26 16:32:36 +02:00
Ivan Savenko
4d0c0f10a9
Merge pull request #3530 from Laserlicht/tavern
...
Invite hero
2024-01-26 13:12:55 +02:00
Laserlicht
28c6385211
fix
2024-01-26 11:17:38 +01:00
Laserlicht
7f58333ef9
quick combat vs ai
2024-01-25 23:44:41 +01:00
Laserlicht
c2c86ec278
fix
2024-01-25 21:11:42 +01:00
Laserlicht
3b9372c51c
Code review
2024-01-25 20:49:59 +01:00
Laserlicht
e434d5c0b7
Apply suggestions from code review
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-01-25 20:35:30 +01:00
Ivan Savenko
891d25a634
Merge pull request #3552 from Laserlicht/video_button
...
video button
2024-01-25 16:31:24 +02:00
Ivan Savenko
2a193effcc
Merge branch 'master' into 'develop'
2024-01-25 16:23:13 +02:00
Laserlicht
e3acb92863
codestyle
2024-01-24 20:32:39 +01:00
Ivan Savenko
2f5bf64340
Do not crash on attempt to load campaign with unsupported maps
2024-01-24 13:44:22 +02:00
Laserlicht
8870547d02
simplyfied
2024-01-24 01:23:35 +01:00
Laserlicht
e59078320c
format fix
2024-01-24 01:22:34 +01:00
Laserlicht
134eaa1583
sync subtitle
2024-01-24 01:17:23 +01:00
Laserlicht
56db0e06cf
fix render artefacts remaining after video playback
2024-01-24 00:04:56 +01:00
Laserlicht
0df4f9bda5
video button
2024-01-23 23:45:31 +01:00
Ivan Savenko
ea439ad175
Dispatch text input SDL calls in main thread on all platforms
2024-01-22 22:19:52 +02:00
Laserlicht
7d1553bc29
fix build
2024-01-22 20:56:35 +01:00
Ivan Savenko
6a42494b12
Merge CKeyboardFocusListener and IFocusListener into CFocusable
2024-01-22 21:48:03 +02:00
Laserlicht
9b2908d464
Apply suggestions from code review
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-01-22 20:19:49 +01:00
Ivan Savenko
284273379e
Merge pull request #3536 from IvanSavenko/serialization_refactor
...
Refactoring of serialization versioning handling
2024-01-22 19:49:24 +02:00
Laserlicht
0a4b5dbe10
code review
2024-01-21 18:12:46 +01:00
Andrii Danylchenko
33f8f6dc53
Merge pull request #3409 from vcmi/fix-headless
...
Fix headless
2024-01-21 14:51:10 +02:00
Ivan Savenko
d8a96066c6
Merge pull request #3533 from Laserlicht/battle_text
...
fix battle text position
2024-01-21 10:10:26 +02:00
Ivan Savenko
9e62eb28c5
Fix merge
2024-01-21 00:53:22 +02:00
Ivan Savenko
fc4ae3bd8c
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-20 23:01:49 +02:00
Andrii Danylchenko
0c1664dbe7
NKAI: various AI fixes after tests in headless
2024-01-20 22:55:30 +02:00
Andrii Danylchenko
cc7fc4a2c6
Fix headless mode
2024-01-20 22:55:27 +02:00
Ivan Savenko
0c07384293
Refactoring of serialization versioning handling
...
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum
Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Ivan Savenko
6b760089a4
Merge pull request #3473 from IvanSavenko/const_lib
...
[1.5] Remove non-const global variables from library
2024-01-20 19:22:46 +02:00
Laserlicht
883ea23495
moved to gameconfig
2024-01-20 17:54:15 +01:00
Ivan Savenko
9920783628
Avoid crash on invalid H3 data
2024-01-20 18:50:59 +02:00
Ivan Savenko
24d25730ad
Changed checks for null with checks for hasValue
2024-01-20 16:41:10 +02:00
Laserlicht
3084cb2e46
fix battle text position
...
fix space
2024-01-20 14:35:21 +01:00
Laserlicht
d6172a9c4c
disable buttons while loading (not changable)
2024-01-20 13:42:37 +01:00
Laserlicht
a0098eb065
Gui for hero invite
2024-01-20 12:54:06 +01:00
Laserlicht
4813179abb
Invite hero setting
2024-01-20 01:24:34 +01:00
Laserlicht
346beea49c
invite hero backend
2024-01-20 01:09:55 +01:00
Laserlicht
1fb2a026ec
enable doubleclick
2024-01-19 23:31:21 +01:00
Ivan Savenko
baa73f5433
Code cleanup
2024-01-20 00:26:25 +02:00
Ivan Savenko
709905b1a0
Simplified networking API
2024-01-19 23:52:28 +02:00
Ivan Savenko
80e960bc8e
Finalized new TCP networking API
2024-01-19 23:52:28 +02:00
Ivan Savenko
476a05fed3
Formatting
2024-01-19 23:52:28 +02:00
Ivan Savenko
ffa58152ac
Client-side support for hosting game server via lobby
2024-01-19 23:49:59 +02:00
Ivan Savenko
47f72af556
Client-side update, adapted and fixed login and chat
2024-01-19 23:49:59 +02:00
Ivan Savenko
461bca73f3
Minor cleanup - move reinterpret_cast to jsonNode
2024-01-19 23:49:59 +02:00
Ivan Savenko
55b504792e
Implemented basic version of login window and persistent connection on
...
client
2024-01-19 23:49:59 +02:00
Ivan Savenko
78833a1015
Split LobbyWindow file into one file per class
2024-01-19 23:49:59 +02:00
Ivan Savenko
20a38d8514
Renamed new LobbyXXX classes to GlobaLobbyXXX
2024-01-19 23:49:59 +02:00
Ivan Savenko
78b7d9e726
Replaced open port check with server crash check
2024-01-19 23:49:59 +02:00
Ivan Savenko
0196707083
Fix UUID initialization on client
2024-01-19 23:49:59 +02:00
Ivan Savenko
2396c14114
Fixed logic for reconnection attempts to local server. Cleanup.
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Added distinct fields in config for local and remote connection.
Removed code for restoring last session since it does not works as
intended and often triggers after crash
2024-01-19 23:49:59 +02:00
Ivan Savenko
a3639e77b1
Fixed handling of connection failure on client
2024-01-19 23:49:59 +02:00
Ivan Savenko
a50cdbda0c
Added timer functionality to NetworkServer
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Might not be related to networking strictly speaking, but useful to have
functionality for network thread
2024-01-19 23:49:59 +02:00
Ivan Savenko
5694777a96
Simplified connection logic
2024-01-19 23:49:59 +02:00
Ivan Savenko
8ea69e457a
Simplified applying of lobby packs
2024-01-19 23:49:59 +02:00
Ivan Savenko
22f0ca67c6
Fix connection to game lobby & map load
2024-01-19 23:49:59 +02:00
Ivan Savenko
0a1153e1c6
Switch client-server communication to new API
2024-01-19 23:49:59 +02:00
Ivan Savenko
de5227142b
Implemented message receiving / broadcasting
2024-01-19 23:49:59 +02:00
Ivan Savenko
07fb313765
Implemented loading of latest messages on joining chat
2024-01-19 23:49:59 +02:00
Ivan Savenko
f10b6df989
Implemented messages sending and storing in database
2024-01-19 23:49:59 +02:00
Ivan Savenko
dff9cf39c0
Implemented connection handling
2024-01-19 23:49:59 +02:00
Ivan Savenko
c2c43602ea
Initial version of global lobby server available in client
2024-01-19 23:49:59 +02:00
Ivan Savenko
d04241b10a
Code cleanup
2024-01-19 23:02:00 +02:00
Ivan Savenko
1f7e53a609
Code style fixes
2024-01-19 21:21:23 +02:00
Ivan Savenko
6e629a6a5f
split getBonusLocalFirst into two distinct method:
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- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
Ivan Savenko
496c13b34a
Stabilization
2024-01-19 13:56:06 +02:00
Ivan Savenko
9af7c63a26
Fix build
2024-01-19 13:56:05 +02:00
Ivan Savenko
ea1f05d15a
Stabilization
2024-01-19 13:55:22 +02:00
Ivan Savenko
e67e4430ba
Removed most of non-const static fields in lib. Reduced header includes.
2024-01-19 13:55:22 +02:00
Ivan Savenko
a15366f5a5
Make IObjectInterface::cb non-static
2024-01-19 13:55:21 +02:00
Ivan Savenko
2c4cad7d9c
Slight simplification of bonus system node class
2024-01-19 13:54:49 +02:00
Ivan Savenko
d5c4478816
Remove most of non-const access to VLC entities
2024-01-19 13:54:49 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Ivan Savenko
b2527c3775
Do not attempt to answer non-existing query
2024-01-18 22:21:07 +02:00
Ivan Savenko
3e8f110482
Merge pull request #3515 from SoundSSGood/backpack-statusbar
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Backpack statusbar
2024-01-18 16:05:42 +02:00
Ivan Savenko
b698b6e79d
Merge pull request #3512 from Alexander-Wilms/use-auto-with-template-factory-functions-for-smart-pointers
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Use auto with template factory functions for smart pointers
2024-01-18 16:05:05 +02:00
Ivan Savenko
9025744cc5
Merge pull request #3510 from Alexander-Wilms/remove-semicolons-from-macros
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Remove trailing semicolons from more macros
2024-01-18 16:03:55 +02:00
SoundSSGood
a753319ad0
backpack window statusbar
2024-01-18 15:55:54 +02:00
Laserlicht
a1f4fcb78a
hide adventuremap
2024-01-18 00:47:18 +01:00
Alexander Wilms
b364f707cd
Fix issues introduced by automated replacement of redundant types
2024-01-17 20:12:57 +00:00
Alexander Wilms
7a1cee1a60
Fix error: 'auto' not allowed in non-static struct member
2024-01-17 14:49:28 +00:00
Alexander Wilms
73019c204d
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
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grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-17 12:50:00 +00:00
Ivan Savenko
e849e4170a
Merge pull request #3486 from Alexander-Wilms/replace-redundant-types-with-auto
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Replace redundant types with `auto`
2024-01-17 13:31:05 +02:00
Alexander Wilms
1b85abb508
Use auto instead of redundant type in initializations using new
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grep -r --include \*.h --include \*.cpp "=" * | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return\|{\|}\|= \"\|= tr(\|virtual\|void" | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "float\|nullptr" | grep "new" | grep -v "AI/FuzzyLite" | grep \( | grep "= new" > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = line.split(":")[1].strip()
if "new " in original_code:
cpp_type = original_code.split(" ")[0]
if original_code.count(cpp_type) == 2:
print()
print(path)
print(original_code)
new_code = "auto "+" ".join(original_code.split(" ")[1:])
print(new_code)
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-16 21:40:53 +00:00
Alexander Wilms
ccac73fb69
Remove trailing semicolons from more macros
2024-01-16 19:46:21 +00:00
Alexander Wilms
cca08e29da
Remove duplicate semicolons
2024-01-16 19:02:39 +00:00
Ivan Savenko
6270c81c1a
Add logging to trace crash
2024-01-16 15:21:49 +02:00
Ivan Savenko
b9f4c557fa
Fix cursor on visiting sea objects from land
2024-01-16 00:12:51 +02:00
Ivan Savenko
c21913f661
Fixed initialization of move points and mana for dismissed heroes
2024-01-15 23:16:48 +02:00
Ivan Savenko
a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
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[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
Ivan Savenko
b4a1a755a4
Merge pull request #3498 from IvanSavenko/simturns_pathfinder
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[1.4.3] Fixes for simultaneous turns
2024-01-15 12:00:54 +02:00
Ivan Savenko
0d0d3d8c80
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00
Ivan Savenko
d3a1cdb97a
Merge pull request #3485 from Laserlicht/fix_selection
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fix buggy multiplayer selection
2024-01-14 14:23:32 +02:00
Ivan Savenko
b453b9d6d0
Fix UI lock on ending turn while simturns are active
2024-01-13 23:38:43 +02:00
Laserlicht
e25c8c21e0
fix buggy multiplayer selection
2024-01-13 21:51:56 +01:00
Ivan Savenko
fc163898d9
Fixed delayed updates in timer editing, limited to 24 hours at most
2024-01-13 22:31:26 +02:00
Laserlicht
2d511ecf1c
console fix
2024-01-13 18:59:59 +01:00
Ivan Savenko
f6e0f46040
Merge pull request #3467 from dydzio0614/hota-fixes
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Fix HotA creature abilities (add bonuses allowing implementing them)
2024-01-12 21:55:18 +02:00
Ivan Savenko
7cf738b20e
Merge pull request #3462 from Laserlicht/trim_text
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limit textboxes
2024-01-12 21:53:30 +02:00
Ivan Savenko
019a4151b9
Merge pull request #3258 from SoundSSGood/trade-panels
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Market rework
2024-01-12 21:53:13 +02:00
SoundSSGood
4df7de36c1
fixed regression
2024-01-11 14:51:42 +02:00
SoundSSGood
b840cf3650
suggested changes
2024-01-11 12:46:32 +02:00
M
815fa26fb3
Change nix rounding, revert assert comment
2024-01-10 22:18:53 +01:00
Ivan Savenko
d6224eef5b
Merge pull request #3457 from Laserlicht/queue
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make queue interactable
2024-01-10 15:51:13 +02:00
Alexander Wilms
781328f282
Convert C-style casts to the more verbose C++ style
2024-01-10 00:30:35 +00:00
Alexander Wilms
5e9f98b15c
Resolve intentionality issues
2024-01-10 00:23:24 +00:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
SoundSSGood
fdf60b2151
moved to widgets/markets
2024-01-09 20:21:09 +02:00
Ivan Savenko
eae3d806db
Merge pull request #3460 from Laserlicht/changedate_sort
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add sort for changedate
2024-01-09 12:43:01 +02:00
Ivan Savenko
0d47c01de7
Merge pull request #3458 from Laserlicht/sel_window_bonus
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correct starting bonus in selection windows
2024-01-09 12:41:55 +02:00
SoundSSGood
d0ca63d2c9
subclasses for market composition
2024-01-08 16:24:47 +02:00
SoundSSGood
50a5c72d1b
Creatures trade panel
2024-01-08 16:24:47 +02:00
SoundSSGood
791ee78cc4
players trade panel
2024-01-08 16:24:47 +02:00
SoundSSGood
f043c417a1
Artifacts trade panel
2024-01-08 16:24:47 +02:00
SoundSSGood
b246e24811
reworking slot selection
2024-01-08 16:24:47 +02:00
SoundSSGood
6c828d1be9
Resources trade panel
2024-01-08 16:24:47 +02:00
Ivan Savenko
6641418218
Merge pull request #3452 from IvanSavenko/glibc_assertions
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Enable & fix glibc assertions
2024-01-08 11:08:37 +02:00
Laserlicht
056dccda30
different max width
2024-01-08 00:08:05 +01:00
Laserlicht
24d4816a36
trim text
2024-01-07 23:42:48 +01:00