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Commit Graph

2107 Commits

Author SHA1 Message Date
Ivan Savenko
6e7b7932a0 Fixed recruitment of hero from towns located on map border 2023-08-17 10:26:01 +03:00
Ivan Savenko
00ac8eb306 Attempt to fix crash on quitApplication on Android 2023-08-15 00:17:59 +03:00
nordsoft
d26fdaefe4 Battle timer 2023-08-14 23:31:44 +04:00
nordsoft
23aaa72dfe No error on hero move when timer is expired 2023-08-14 05:21:57 +04:00
nordsoft
a8e5b32b6a Fix compiling 2023-08-14 04:55:45 +04:00
nordsoft
380ee41fba Fix finishing turn while flying over object 2023-08-14 04:33:41 +04:00
nordsoft
e414af221b Move turn timer logic from GameHandler class 2023-08-14 03:20:27 +04:00
nordsoft
3c9c302fd2 TurnTimerInfo 2023-08-14 02:16:25 +04:00
Michael
1d76f456ad
change servercode to make it more robust 2023-08-14 00:08:48 +02:00
nordsoft
4b1224ec8c Implement turn timer feature 2023-08-13 14:07:48 +04:00
Ivan Savenko
f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
Ivan Savenko
92ce97bbc7 Merge remote-tracking branch 'vcmi/master' into beta 2023-08-12 16:20:06 +03:00
Ivan Savenko
8cbc52364a
Merge pull request #2496 from IvanSavenko/saves_in_mods
Allowed loading saves from inside mods
2023-08-12 11:27:15 +03:00
Ivan Savenko
4b307dc0e4 More locks to avoid data races on server 2023-08-11 18:50:39 +03:00
Ivan Savenko
775e5948ec Preserve chosen campaign bonus on scenario restart request 2023-08-11 16:55:20 +03:00
Ivan Savenko
88b23cdce1
Merge pull request #2511 from IvanSavenko/fix_starting_army
Fix starting army
2023-08-11 11:36:30 +03:00
Ivan Savenko
e57f8742cd Rename ambiguos 'clear' to 'clearSlots'
A lot of map objects inherit from CCreatureSet and as result - get
clean() method that resets object army
2023-08-07 19:13:02 +03:00
Ivan Savenko
d7cbe4ecde Attempt to fix data raced in battle on server 2023-08-07 17:28:21 +03:00
Ivan Savenko
9bd27c50a0 Allowed loading saves from inside mods 2023-08-06 19:39:55 +03:00
Ivan Savenko
ed927de12e Added more informative error messages for battle action errors 2023-08-04 21:41:11 +03:00
Tomasz Zieliński
6e7a02702d Fix crash in naval combat 2023-08-04 10:46:04 +03:00
Ivan Savenko
537f9fa048 Merged master into develop 2023-08-03 23:38:32 +03:00
Tomasz Zieliński
f6247164ad Fix crash, fix invisible boat blocking the tile 2023-08-01 18:51:33 +02:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
7f72f7a82c Cleanup server connection code a bit 2023-07-30 20:15:32 +03:00
Ivan Savenko
593b82d178 Removed all references to boost::interprocess library 2023-07-30 20:14:57 +03:00
Tomasz Zieliński
943e3e888c Merge remote-tracking branch 'origin/beta' into fix-freeze-ai-attacking-dwelling
# Conflicts:
#	server/CGameHandler.cpp
2023-07-29 08:11:27 +02:00
Andrii Danylchenko
8e1dc785eb Wrong player was engaged for 5lvl dwelling 2023-07-28 14:19:12 +03:00
Ivan Savenko
aed8c411fc Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
Ivan Savenko
b8110218c0 Silence unnecessary warning on flagging guarded garrison 2023-07-27 18:39:05 +03:00
Ivan Savenko
e733b55c90 Removed buggy and poorly designed fromString method
Use VLC->modh directly with proper parameters instead
2023-07-25 22:36:45 +03:00
Ivan Savenko
705cdb846d
Merge pull request #2403 from IvanSavenko/error_detection_fix
Attempt to fix & improve error reporting
2023-07-25 18:15:28 +03:00
Andrii Danylchenko
ec8898a0e7 #1965 - treat dwelling defenders as neutrals 2023-07-25 10:13:41 +03:00
Ivan Savenko
21e794268b Attempt to fix & improve error detection:
- use std::fstream instead of boost::iostreams for properly working flush
- removed some catch-all blocks
- reduce catch scope of some try/catch blocks to clearly indicate intent
2023-07-24 18:48:56 +03:00
Ivan Savenko
280085b95d
Merge pull request #2308 from IvanSavenko/remove_client_savegame
Remove client savegames
2023-07-19 14:46:46 +03:00
Ivan Savenko
b94de1b799 Fixed amount of gold given by resource cheat - x1000 instead of x100 2023-07-17 16:15:49 +03:00
Ivan Savenko
b193f832a5 Fix regression 2023-07-15 21:01:14 +03:00
Ivan Savenko
fcb13771f3 Store cheater state per player 2023-07-15 21:01:14 +03:00
Ivan Savenko
baa865d857 Extracted message-related functionality of CGameHandler to separate file 2023-07-15 21:01:13 +03:00
Ivan Savenko
463efea7bb Fix hero retreating handling & code cleanup 2023-07-15 19:55:30 +03:00
Ivan Savenko
cb16636fce Implemented preserving hero on retreat on 7th day after end of turn 2023-07-15 19:55:30 +03:00
Ivan Savenko
9a38d8ea97 Implemented tavern slot selection using rules similar to H3 2023-07-15 19:55:30 +03:00
Ivan Savenko
ec7e046617 Fix hero pool persistency between saves 2023-07-15 19:55:30 +03:00
Ivan Savenko
539c508870 Implemented persistent random seed for hero pool 2023-07-15 19:55:30 +03:00
Ivan Savenko
a2d2ecc96f Roll first for hero class, and then - for actual hero for tavern 2023-07-15 19:55:30 +03:00
Ivan Savenko
f8187ce1d8 Fix regressions 2023-07-15 19:55:30 +03:00
Ivan Savenko
19ace6a849 Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
Dydzio
afb9bfc180 Revert apparently broken changes from commits 96420bf, 92dcfd1, c4cf2a1 2023-07-11 21:22:24 +02:00
Ivan Savenko
9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
CArtifact CArtifactInstance refactoring
2023-07-11 14:36:08 +03:00
Ivan Savenko
8750aa2c5b Merged server savegame and (broken and unused) client savegame files 2023-07-09 15:30:47 +03:00
Andrii Danylchenko
b1ef0f6301 #1912 Some logging and fix for allied garrison 2023-07-09 10:21:58 +03:00
SoundSSGood
9b5f6ec7cf CArtifact getters setters 2023-07-05 15:48:08 +03:00
SoundSSGood
fd9c7352a0 suggested changes 2023-07-03 22:54:03 +03:00
Ivan Savenko
48eb8ab54f Play sound when receiving message, not just on sending ours 2023-07-03 17:12:31 +03:00
SoundSSGood
670999d40e BattleResultAccepted fixed 2023-07-01 14:59:16 +03:00
SoundSSGood
060aecc61c CArtifact refactoring 2023-06-30 19:41:26 +03:00
SoundSSGood
07c811dd67 CCombinedArtifactInstance refactoring 2023-06-30 19:40:57 +03:00
Ivan Savenko
6493922f9b Reverted debug changes 2023-06-27 16:27:46 +03:00
Ivan Savenko
48ac84110b Replaced hero crossover logic with one that actually matches H3 2023-06-26 17:15:59 +03:00
Ivan Savenko
f6b2f58da9 Use inheritance instead of composition for campaign header 2023-06-26 17:15:59 +03:00
Ivan Savenko
a08fe09517 Added encapsulation for CampaignState class 2023-06-26 17:15:59 +03:00
Ivan Savenko
8420a90aa4 Reorganization of campaigns code 2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
08cfbe79cf Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e Implemented support for "coast visitable" objects:
- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00
Ivan Savenko
ce3e150d59 Minor formatting 2023-06-23 13:55:52 +03:00
Ivan Savenko
6a08a96d0c Added createObject call as wrapper around NewObject netpack 2023-06-23 13:42:08 +03:00
Ivan Savenko
d8879f1e53 NewObject pack now receives visitable position instead of h3m position 2023-06-23 13:34:51 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
Hota h3m support
2023-06-23 13:32:10 +03:00
Ivan Savenko
bd4d2788ed Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
Ivan Savenko
87fcfa4add Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
Ivan Savenko
3913b8e98c Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
Ivan Savenko
a84666edf6 MetaString can be serialized in json 2023-06-20 19:37:27 +03:00
Ivan Savenko
d51fe62804 Win/loss condition texts use MetaString 2023-06-20 19:37:27 +03:00
Ivan Savenko
56d69e790b Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00
Ivan Savenko
f35b3a0dc3 Replace MetaString operator << with member function 2023-06-20 19:37:27 +03:00
Ivan Savenko
6ed0fbe579 Fix excessive warning - neutral town with Portal is perfectly legal 2023-06-20 19:37:27 +03:00
Ivan Savenko
ece9982ca0 Fix build 2023-06-16 18:11:45 +03:00
Ivan Savenko
6aedb99117 Cleaned up IShipyard interface 2023-06-16 17:59:10 +03:00
Tomasz Zieliński
adec58f5bf - Set fixed boat type for Tavern / Prison
- Move magical boat offset to static function
2023-06-15 17:53:18 +02:00
Tomasz Zieliński
351d596bdc Handle water Prisons and Taverns. 2023-06-08 09:17:08 +02:00
Tomasz Zieliński
db917ae435 Fix #1140 2023-06-07 17:29:07 +02:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Michael
70bdec41a3
case-insensitive cheats 2023-05-20 01:14:06 +02:00
SoundSSGood
021f94a579 artifact utils 2023-05-17 17:00:31 +03:00
SoundSSGood
a10279e1cc Grail fix 2023-05-16 16:51:45 +03:00
Ivan Savenko
79982c4ad4 Fix broken bonuses due to calling PutArtifact before NewArtifact 2023-05-09 16:48:52 +03:00
nordsoft
ce80c83ca2 Merge remote-tracking branch 'upstream/develop' into town-buildings
# Conflicts:
#	lib/CTownHandler.cpp
#	lib/rewardable/Interface.cpp
2023-05-04 22:23:44 +04:00
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
nordsoft
92dcfd1f68 Fix garrisons hero 2023-05-02 15:09:02 +04:00
nordsoft
96420bfc05 Fix configurable reward for non-query scenrio 2023-05-02 14:45:42 +04:00
Konstantin
fbc05c70ac vcmi: camelCase methods of new classes
Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
nordsoft
c4cf2a100b Fix behavior for hero bought in town tavern 2023-05-02 04:44:09 +04:00
Ivan Savenko
916b41d9a7
Merge pull request #2078 from IvanSavenko/shortcuts
Basic shortcuts system
2023-05-01 21:45:52 +03:00
nordsoft
59bc9326e9 Remove excess pointer from market interface 2023-05-01 21:49:37 +04:00
Ivan Savenko
a654cc2391 Removed vstd::advance. Added vstd::next to handle similar cases. 2023-05-01 17:58:18 +03:00
Ivan Savenko
ac09f78c67
Merge pull request #2109 from IvanSavenko/server_fix
Fix potential nullptr-to-reference conversion
2023-05-01 16:36:51 +03:00
Ivan Savenko
c7bee037d2 Fix potential nullptr-to-reference conversion 2023-05-01 14:44:52 +03:00
Ivan Savenko
4aa232a60a
Merge pull request #2055 from SoundSSGood/cartifactholder-rework
Artifact related code refactoring part2 (client CArtifactHolder)
2023-05-01 02:33:08 +03:00
Konstantin
86f5d6de69 vcmi: modernize headers 2023-04-30 13:35:54 +03:00
Ivan Savenko
d985ac90d3 Merge master -> develop 2023-04-28 22:57:25 +03:00
Ivan Savenko
c55f52e84f Fixed disabled special weeks 2023-04-28 16:54:00 +03:00
Konstantin P
b472c89276 vcmi: make some CStack properties private
There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
Ivan Savenko
fb739e7186 Merge beta -> develop 2023-04-26 22:48:08 +03:00
Ivan Savenko
9296306fa3
Merge pull request #2041 from IvanSavenko/bugfixing_for_hotfix
Fixes for 1.2.1
2023-04-24 18:13:00 +03:00
Ivan Savenko
48abf46824
Merge pull request #2005 from IvanSavenko/advmap_refactor
Refactoring of adventure map interface
2023-04-24 17:19:22 +03:00
Andrii Danylchenko
eff158a9a8 Fix killing hero with grail 2023-04-23 16:17:27 +03:00
SoundSSGood
c86af54ce1 arts move condition fix 2023-04-23 14:18:55 +03:00
Nordsoft91
a553a4aa66
Merge pull request #2030 from Nordsoft91/boats 2023-04-22 03:27:00 +04:00
Ivan Savenko
7db67a3101 int3 now has proper hasher function 2023-04-20 22:04:24 +03:00
nordsoft
de159df481 Rename boats 2023-04-20 21:20:51 +04:00
Ivan Savenko
9882c37ce3 Good morale can no longer happen after battle is over 2023-04-20 13:10:03 +03:00
Ivan Savenko
d9939f0918 Bad morale can no longer happen after waiting 2023-04-20 13:08:55 +03:00
Ivan Savenko
4bb4d7e7a5
Merge pull request #1989 from SoundSSGood/refactoring-arts-p1
Artifact related code refactoring part1 (initial)
2023-04-19 15:31:11 +03:00
nordsoft
0a28262c15 Merge remote-tracking branch 'upstream/develop' into boats
# Conflicts:
#	AI/VCAI/Pathfinding/AINodeStorage.cpp
2023-04-19 02:22:19 +04:00
nordsoft
008db447e7 Minor changes 2023-04-19 02:11:24 +04:00
nordsoft
22da7a931d Boat as bonus system node 2023-04-19 01:11:51 +04:00
nordsoft
1c66cd221d Polish transport mechanics 2023-04-18 19:18:44 +04:00
nordsoft
3ff99a1a15 Mechanic for air and land transport 2023-04-18 18:33:28 +04:00
nordsoft
ddcdfb643a Try to enable air/land movement 2023-04-18 17:36:42 +04:00
nordsoft
ed798b06da Prepare transport enum 2023-04-18 13:04:49 +04:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Konstantin
0d35606a44 vcmi: use std::variant 2023-04-17 00:43:13 +03:00
Ivan Savenko
e3ed728193
Merge pull request #1932 from rilian-la-te/proper-teleport
VCMI: teleport redesign
2023-04-16 22:52:01 +03:00
SoundSSGood
9a838598a6 arts refactoring part1 2023-04-15 00:10:39 +03:00
Konstantin P
f11fa8f0c8 Teleport: can trigger obstacles now 2023-04-13 11:24:19 +03:00
Konstantin
bc1aad3b26 vcmi: remove deprecated CStack::getCreature()
Function battle::Unit::unitType() does the same.
2023-04-13 11:24:19 +03:00
Ivan Savenko
506c3d29bc Replaced vstd clamp with std version 2023-04-12 01:03:14 +03:00
Ivan Savenko
63b197b78a Converted attributes to use c++17 functionality 2023-04-12 01:03:14 +03:00
Nordsoft91
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
Ivan Savenko
dfa2e2a349 Merge beta into develop 2023-04-11 19:37:35 +03:00
nordsoft
8e77b833d9 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2023-04-11 15:54:08 +04:00
Ivan Savenko
ff66592fad
Merge pull request #1882 from rilian-la-te/native-terrain-refactor
Native terrain refactor
2023-04-11 02:14:37 +03:00
nordsoft
bfc75ccd39 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2023-04-11 02:22:42 +04:00
Nordsoft91
ebd17c9e4a
Merge pull request #1928 from Nordsoft91/cast-reward
Spell cast reward
2023-04-10 22:49:36 +04:00
Konstantin
fedf7d377c vcmi: remove TFaction
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Ivan Savenko
42b2be4bbb
Merge pull request #1908 from SoundSSGood/art-client-server-fixes
Artifact related fixes
2023-04-10 18:26:49 +03:00
Konstantin
2eaecfd1ae ObstacleCasterProxy: beta branch 2023-04-10 15:41:58 +03:00
nordsoft
464ad63749 Implement behavior 2023-04-10 05:46:45 +04:00
nordsoft
c0b90432cb Change callback interface 2023-04-10 05:40:03 +04:00
nordsoft
e440343921 Bypass initial version of spell callback 2023-04-10 04:34:24 +04:00
SoundSSGood
e58be8e7f7 vcmiartifacts fixed 2023-04-08 12:28:53 +03:00
SoundSSGood
ea7dd14d8b client is able to erase artifact 2023-04-08 00:41:55 +03:00
Ivan Savenko
f3aed901fd
Merge pull request #1883 from rilian-la-te/fixup-healing-destination
CGameHandler: fixup healing destination
2023-04-07 12:42:52 +03:00
nordsoft
b1d06b6141 Complete quick combat feature 2023-04-06 22:49:38 +04:00
nordsoft
e85593dbb3 Save & restore mana 2023-04-06 21:19:46 +04:00
nordsoft
3e28b58c80 Fixes 2023-04-06 19:59:22 +04:00
nordsoft
ece8a2a41f Merge branch 'battle-dialog' into battle-dialog2
# Conflicts:
#	AI/BattleAI/BattleAI.h
#	AI/StupidAI/StupidAI.h
#	client/CPlayerInterface.cpp
#	client/CPlayerInterface.h
#	client/Client.cpp
#	client/NetPacksClient.cpp
#	client/battle/CBattleInterface.cpp
#	client/battle/CBattleInterface.h
#	client/battle/CBattleInterfaceClasses.cpp
#	client/battle/CBattleInterfaceClasses.h
#	config/schemas/settings.json
#	lib/CGameInterface.h
#	lib/IGameEventsReceiver.h
#	lib/NetPacks.h
#	lib/NetPacksLib.cpp
#	lib/battle/BattleInfo.cpp
#	server/CGameHandler.cpp
#	server/CQuery.h
2023-04-06 19:53:52 +04:00
nordsoft
ce3028bd73 Intermediate commit 2023-04-06 19:34:07 +04:00
Konstantin
dc7d0297a7 CGameHandler: fixup healing destination
If it contains hex, not unit, server complains.
Add actual unit there.
2023-04-06 00:21:21 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Konstantin
e0715a76c8 vcmi: reduce CStack usage a little bit 2023-04-04 23:02:54 +03:00
Konstantin
e946ddcfeb CGameHandler: obstacle trigger does not use CStack 2023-04-04 23:02:54 +03:00
Konstantin
4259d116e1 vcmi: move ServerSpellCastEnvironment in separate file
In theory, it should not know about CGameHandler
2023-04-04 23:02:54 +03:00
Ivan Savenko
307065a633 Merge beta into develop 2023-04-04 16:06:20 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Ivan Savenko
2b1def4ef1
Merge pull request #1813 from Laserlicht/patch-1
hide messages from AI
2023-04-02 20:08:45 +03:00
Ivan Savenko
f471d1b23a
Merge pull request #1816 from krs0/feature/all_cheats_should_have_lotr_equivalent
Added LotR alternatives for vcmiarmy and vcmiexp
2023-04-02 20:08:33 +03:00
Ivan Savenko
efbc5cf581
Merge pull request #1815 from IvanSavenko/beta_fixes
Beta fixes
2023-04-02 20:02:41 +03:00
krs
28486a0b40 In the Silmarillion, Gandalf is referred to as "Olórin" 2023-04-02 10:58:20 +03:00
krs
7bec5bf606 Added LotR alternatives for vcmiarmy and vcmiexp 2023-04-02 10:58:20 +03:00
Ivan Savenko
63d0e437a9
Merge pull request #1820 from rilian-la-te/fix-magogs
GGameHandler: fix spell-like attack targeting
2023-04-01 23:09:08 +03:00
Konstantin
05cc7fbf67 GGameHandler: fix spell-like attack targeting 2023-04-01 01:06:26 +03:00
Ivan Savenko
56e1866db9 Remove final path node when directly attacking guards 2023-03-31 23:18:45 +03:00
Ivan Savenko
820c9be61b Use own resources when buying boat in allied shipyard 2023-03-31 23:18:45 +03:00
Michael
f7feeacc1f
hide messages from AI 2023-03-31 22:10:48 +02:00
Konstantin
6d17b9342d ResourceSet: resolve .at troubles 2023-03-31 14:12:38 +03:00
Konstantin
d8a237ba46 vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
d5e2933bee CGameHandler: slightly rework obstacle caster 2023-03-31 01:01:26 +03:00
Konstantin
53a6fb2836 CGameHandler: do not open-code toInfo
There is an obstacle function which is doing exactly this.
2023-03-31 01:01:25 +03:00
Konstantin
f704a17e1a vcmi: add a last hex setting
I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
2023-03-31 01:01:25 +03:00
Konstantin
a8478a012b vcmi: check long bridge by moat
If moat is on GATE_BRIDGE hex, then it is a long bridge.
No need to check town type.
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038 vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Ivan Savenko
46ccd65080 Removed largely unused signal handling, fixes build with musl c library 2023-03-30 14:56:13 +03:00
Konstantin
cd1730b1fb vcmi: remove obstacle caster logic
It is possible now to cast something via obstacle
Immune creatures should not trigger an obstacle trigger now
and should not reveal it.
2023-03-30 14:41:40 +03:00
Konstantin
5716925b47 NetPacks: change GiveBonus enum to enum class. 2023-03-30 12:41:17 +03:00
Ivan Savenko
484f0a175a Blocked movement of war machines in tactics phase 2023-03-30 12:20:13 +03:00
Ivan Savenko
8a3e1b0230
Merge pull request #1789 from IvanSavenko/beta_fixes
Fixes for 1.2 release
2023-03-30 00:09:51 +03:00
Ivan Savenko
3e1506dba3
Merge pull request #1767 from Adriankhl/fix_battle_thread_shutdown
Properly shutdown battle thread
2023-03-29 14:40:15 +03:00
Ivan Savenko
0c7dae0913 Allow formation change while in hero exchange query 2023-03-28 19:12:35 +03:00
Ivan Savenko
b2f5042942
Merge pull request #1783 from vcmi/beta
Merge beta -> develop
2023-03-27 21:21:25 +03:00
Ivan Savenko
11088100a0
Merge pull request #1782 from korli/haiku
Haiku patch
2023-03-27 18:42:22 +03:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Ivan Savenko
e3b5db0ade
Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
Fix landmines staying on battlefield after trigger
2023-03-27 17:17:14 +03:00
Konstantin
9a229d6e48 vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
2023-03-27 16:11:17 +03:00
Jerome Duval
518f8d69e5 Haiku patch 2023-03-27 10:10:09 +02:00
Konstantin
5b50191af7 NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
2023-03-26 22:59:34 +03:00
Adriankhl
21a4113fc1 Properly shutdown battle thread in CGameHandler destructor 2023-03-25 20:29:33 +01:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Ivan Savenko
970981cfc9 Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
SoundSSGood
19096f39f0 Backpack limit. Amount of fixes. 2023-03-21 22:11:42 +02:00
Ivan Savenko
575fb29a22
Merge pull request #1534 from kambala-decapitator/pathfinder-fly
fix movement cost with Fly
2023-03-21 14:32:56 +02:00
SoundSSGood
f0f9eecf97 Backpack limit part5. End of battle. Other stuff 2023-03-21 12:14:33 +02:00
SoundSSGood
9f8aa25297 Backpack limit part4 (Using cheats, buying) 2023-03-21 12:14:33 +02:00
SoundSSGood
e23766280f Backpack limit part2 (Pick up, Dig up, Object rewards) 2023-03-21 12:14:33 +02:00
SoundSSGood
96e8a1f21c Backpack limit part1 (move, disassemble) 2023-03-21 12:14:33 +02:00
SoundSSGood
72122fb433 CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization 2023-03-21 12:14:33 +02:00
Adriankhl
8d549bf030 Fix town portal query when it calls level up query 2023-03-20 16:08:18 +01:00
Andrey Filipenkov
aae9e70771 remove duplicate call
already performed in CPathfinderHelper constructor
2023-03-20 11:35:19 +03:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Konstantin
ebbc8cf208 vcmi: remove BLOCK_LUCK bonus
To block a luck, just set both INDEPENDENT_MAX and INDEPENDENT_MIN
to 0 of LUCK bonus
2023-03-16 16:46:42 +03:00
Konstantin
c07e74250b vcmi: remove BLOCKS_MORALE bonus
To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
2023-03-16 16:46:42 +03:00
Konstantin
20a9332a3f vcmi: translate wisdom
Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
64ad7558c6 vcmi: skill-agnostic artillery
Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91 vcmi: skill-agnostic ballistics
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2 vcmi: skill-agnostic first aid
Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba vcmi: remove estates bonus
Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4 vcmi: convert scholar to new bonus
Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada vcmi: replace SecondarySkillPremy:EAGLE_EYE
Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12 vcmi: remove FULL_HP_REGENERATION bonus
Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Ivan Savenko
865f9f7d2b
Merge pull request #1511 from IvanSavenko/launcher_welcome_page
Add welcome/setup page to Laucher
2023-03-16 15:04:49 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Ivan Savenko
369e925af8 Loading of translation mods is now skipped on language mismatch 2023-03-14 16:02:16 +02:00
Konstantin
4c31db52be vcmi: add artifact component to second grail msg 2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a vcmi: use enum class for EComponentType
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
716dd9a43b vcmi: remove a bunch of duplicated showInfoDialog
These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
8edba4fb06 vcmi: use MODAL by default
Convert only some objects to AUTO, need futher testing
than no non-adventure objects will not use AUTO or INFO
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5 vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12 regression fixed 2023-03-08 17:20:38 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
5905dd6111 Grail digging check is now in library 2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04 Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Ivan Savenko
8b3309b47d Fixed custom hero names text ID's 2023-03-05 17:39:27 +02:00
Andrey Filipenkov
fd56f86a84 introduce VCMI_MOBILE macro 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
313d479d42 fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
c4e7e91850 fix single process build for Android 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d add option to compile AI code into libvcmi directly
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
2a28109f2d fix indentation 2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34 adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
Andrii Danylchenko
9f55666931 rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
Andrii Danylchenko
8855829527 Andorid: remove server main 2023-02-13 20:26:39 +02:00
Andrii Danylchenko
14d27c788f hide AI cheating message 2023-02-05 11:00:58 +02:00
Ivan Savenko
dbbbba5f2d Fix typo 2023-02-02 13:25:55 +02:00
Ivan Savenko
f1ea88ae9a
Merge pull request #1505 from dydzio0614/cheats-improvements
Cheats improvements
2023-02-02 12:21:19 +02:00
Ivan Savenko
57ee9a9bf3 Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
Dydzio
5b8e8e60fb Change vcmiarmy handling a bit 2023-01-25 12:50:18 +01:00
Dydzio
3d9f04c6e0 Minor cheats code changes 2023-01-25 12:10:48 +01:00
Andrii Danylchenko
4cfc93d2da Somehow it works but JNI signatures were incorrect 2023-01-25 08:59:59 +02:00
Dydzio
583f1ce911 Implemented vcmiexp cheat 2023-01-23 23:12:41 +01:00
Dydzio
75e0bfa80c Add vcmiarmy cheat 2023-01-23 21:18:43 +01:00
Dydzio
d5b02f8dc2 Add sane aliases for cheat names + "vcmiazure" "vcmifaerie" cheats 2023-01-23 18:56:00 +01:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
b86969909a Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
Ivan Savenko
17fc9d8d8f Merge with vcmi/develop 2023-01-18 01:04:34 +02:00
Ivan Savenko
05ac217b0f Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
nordsoft
c0c1be2645 Fix invalid host connection 2023-01-16 20:58:19 +04:00
Ivan Savenko
246281e62a Merged vcmi/beta with vcmi/develop 2023-01-15 17:46:42 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Ivan Savenko
ccc6ebee0d Cleared up gate blocking, Force Field can now block gates 2023-01-13 15:44:42 +02:00
Ivan Savenko
1d7f004658 Implemented reinforced walls in towns with Castle 2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Ivan Savenko
b86704bece Ballistics mechanics should now match H3 2023-01-12 23:53:29 +02:00
Ivan Savenko
e188060480 Fix server shutdown on transferring artifact to commander 2023-01-12 16:27:59 +02:00
SoundSSGood
a0568823a9 swap contitutient 2023-01-11 13:17:33 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67 Map/Road/River identifiers are now private members 2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
SoundSSGood
4005b48360 Regressions fixed 2023-01-08 23:31:12 +02:00
SoundSSGood
6b7ce798d0 artifactTransitionPos created 2023-01-08 23:24:13 +02:00
SoundSSGood
d5cef0c069 end of battle art assembling fix 2023-01-05 17:37:14 +02:00
Ivan Savenko
a1eaf4d9c8 Do not apply Fire Shield effect that deals 0 damage 2023-01-04 17:55:19 +02:00
Ivan Savenko
85d7b470d4 Access to quests texts is now processed via translator 2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
bb65246aa3 Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-26 01:15:44 +02:00
Ivan Savenko
405b2976d5 Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
Nordsoft91
64fb4a744e
Merge pull request #1269 from vcmi/beta
Merge android fix into develop
2022-12-24 22:07:04 +04:00
nordsoft
2953b8fe9d Fix android build 2022-12-23 19:12:48 +04:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
nordsoft
1250f67771 Fix android build 2022-12-23 16:42:32 +04:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
b423b3fa6b Fix dragon breath & fire shield 2022-12-21 18:04:54 +02:00
nordsoft
12d4204334 Fix closing server on ios 2022-12-19 01:37:38 +04:00
Ivan Savenko
52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9 All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
Ivan Savenko
ced2ece954 Fixes #809 - do not print error message after stepping onto mine 2022-12-17 14:40:54 +02:00
Ivan Savenko
a1ab90fb05 Creatures with double strike will not hit 2nd time after blinding 2022-12-16 21:52:46 +02:00
Andrii Danylchenko
56bf8ec2c4 #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2022-12-14 22:13:26 +02:00
Ivan Savenko
60a00b450e Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0 Earthquake spell: do not target already destroyed sections 2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds 2022-12-13 03:55:54 +02:00
Ivan Savenko
25bceda4ea Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00