Konstantin
f13a934c47
vcmi: allow converting bonusParams to selector
2023-03-16 16:46:42 +03:00
Konstantin
eaceb65b5c
vcmi: fix CSkillHandler crash
2023-03-16 16:46:42 +03:00
Konstantin
930955f268
vcmi: deprecated bonus converter
...
It converts almost all sorts of deprecated bonuses from mods
when loading json. It can print to console correct new variant
or bonus.
Also removed a bunch of deprecated bonuses from list.
It will break saves!!!
2023-03-16 16:46:41 +03:00
Konstantin
95503d0623
vcmi: unify movement
...
1. Now there is only one bonus: MOVEMENT, with 2 subtypes: 0 is sea, 1 is land
For movement value on land depends on creature speed we use a new
ARMY_MOVEMENT updater with global bonus. If we does not like such
dependency, we can just remove this updater from json.
2. All specialities and secondary skills for movement moved to new
system AFAIK
2023-03-16 16:46:41 +03:00
Konstantin
20a9332a3f
vcmi: translate wisdom
...
Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
ddcff9dc36
vcmi: convert magic schools to MAGIC_SCHOOL_SKILL
...
It is already used by battlefields.
2023-03-16 16:46:41 +03:00
Konstantin
64ad7558c6
vcmi: skill-agnostic artillery
...
Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91
vcmi: skill-agnostic ballistics
...
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2
vcmi: skill-agnostic first aid
...
Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
a0987313ba
vcmi: convert intelligence
...
Intelligence is converted to both global effect and skill bonus
Bonus name HERO_MANA_PER_TEN_KNOWLEDGE is a little weird, but works
like old SECONDARY_SKILL_PREMY bonus
2023-03-16 16:46:41 +03:00
Konstantin
a86e12cd42
vcmi: convert necromancy
...
Now it is 3 bonuses to cover necromancy.
1. IMPROVED_NECROMANCY = possible creatures raized (affected by cloak)
2. UNDEAD_RAISE_CHANCE = raise chance (affected by artifacts)
3. UNDEAD_RAISE_POWER = helper to select creature from first
2023-03-16 16:46:41 +03:00
Konstantin
84eece1d8b
vcmi: convert mysticism to MANA_REGENERATION
...
With PERCENT_TO_TARGET_TYPE it was easy.
2023-03-16 16:46:41 +03:00
Konstantin
f641ed2015
vcmi: convert learning to global effect
...
Now hero experience is a global effect, and secondary
skill gives exactly same bonus. Can be modified by
PERCENT_TO_TARGET_TYPE.
2023-03-16 16:46:41 +03:00
Konstantin
a85f3b63ec
vcmi: reuse SPELL_DAMAGE for sorcery
...
Now there is no need for specific spell bonus, and
we need to simply reuse SPELL_DAMAGE, and by using
PERCENT_TO_TARGET_TYPE speciality will work.
2023-03-16 16:46:41 +03:00
Konstantin
6b987275eb
vcmi: use global bonuses for sight radius and mana
...
We do not need to hardcode constants for there. We can just
use default bonuses.
2023-03-16 16:46:41 +03:00
Konstantin
5d4bcb3c78
vcmi: fix scouting bonus spelling error
...
With fallback for old mods.
2023-03-16 16:46:41 +03:00
Konstantin
f264c541fb
vcmi: skill-agnostic tactics
...
Tactics is split to 2 bonuses, and it is now possible to
block tactics without having tactics itself. But tactics
for two sides is not implemented, because it is huge rework
and not high priority for me now, I want to do basic
secondary skill rework first.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba
vcmi: remove estates bonus
...
Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
c64d05c419
vcmi: skill-agnostic diplomacy
...
This is simple and will work.
2023-03-16 16:46:41 +03:00
Konstantin
34a26580a7
vcmi: skill-agnostic resistance
...
Uses exiting bonus and new PERCENT_TO_TARGET_TYPE value type
2023-03-16 16:46:41 +03:00
Konstantin
6e4372176a
vcmi: skill-agnostic pathfinding
...
For now, works exactly as in VCMI and H3.
I think we should add some BONUS_TERRAIN_DISCOUNT_PERCENT bonus
to discount by percent, like written in pathfinding description
2023-03-16 16:46:41 +03:00
Konstantin
9ffd18c914
vcmi: skill-agnostic armorer
...
This is a skill-agnostic armorer, which can be used same as
armorer before.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4
vcmi: convert scholar to new bonus
...
Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
0ed89e77d4
vcmi: replace archery and offence to new bonus
...
Add PERCENTAGE_DAMAGE_BOOST bonus, which will work exactly as old
archery or offence. Subtype is actually boolean which select
ranged (1) and melee (0)
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada
vcmi: replace SecondarySkillPremy:EAGLE_EYE
...
Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
a0a78d0596
vcmi: remove MAXED_SPELL
...
Replace it by SPELL bonus with val = 3
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12
vcmi: remove FULL_HP_REGENERATION bonus
...
Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Konstantin
62e579f672
vcmi: replace KINGx bonuses to one KING bonus
...
val = level of slayer which require to affect.
Can break saves.
2023-03-16 16:46:41 +03:00
Konstantin
1e73c2e1e6
vcmi: configurable charge
...
There is no reason not to make charge configurable.
Just do it.
2023-03-16 16:46:41 +03:00
Konstantin
f26fac5562
vcmi: move obligatory marker to CSkillHandler
...
It is working, now it is possible to
define other obligatory skills than wisdom or magic schools,
but only 2 types of obligatory skills exists - like wisdom and
like magic school
2023-03-16 16:46:41 +03:00
Konstantin
4acf3778ef
vcmi: allow adding global bonuses
...
I will use it to implement some H3 base features like
mana regen and base movement.
2023-03-16 16:46:41 +03:00
Konstantin
9280d70819
vcmi: remove deprecated "specalties" node
...
Use new bonus system format
2023-03-16 16:46:41 +03:00
Konstantin
d9496dd9f7
vcmi: remove vector speciality format
...
It is deprecated and will not be used anymore.
2023-03-16 16:46:41 +03:00
Konstantin
96c40eb36e
vcmi: remove SPECIAL_BLESS_DAMAGE bonus
...
It is handled by HAS_ANOTHER_BONUS_LIMITER with SPELL_EFFECT limiter
with desired spell id (bless). Yes, bonus will come from HERO_SPECIAL,
but will work only for blessed with spell id creatures.
2023-03-16 16:46:41 +03:00
Konstantin
a943d2cb12
vcmi: add sourceType to HasAnotherBonusLimiter
...
Now we can filter bonuses by sourceType, hence,
checking, for example, specific secondary skills.
Also fix archery artifacts working without Archery skill.
2023-03-16 16:46:41 +03:00
Konstantin
7e9a15c20b
vcmi: add PERCENT_TO_TARGET_SOURCE value type
...
It will break saves!!!
Added a new value type to bonuses which allows to add percentage
only to one foreign bonus source, for example, to add percentage to all
bonuses from secondary skills from hero special.
2023-03-16 16:46:41 +03:00
Konstantin
98218adea5
vcmi: add PERCENT_TO_SOURCE value type
...
This will adds percent only to bonuses with same source.
In theory it should allow us to create specials which affects only
secondary skills, or only artifacts (let's say, swordmaster special
- any attack bonus from artifact is doubled).
2023-03-16 16:46:41 +03:00
Konstantin
ee90400d66
vcmi: add a Not bonus selector.
...
It will allow us to form complex selector logics with full boolean
operator.
2023-03-16 16:46:41 +03:00
Konstantin
b99a2ad669
vcmi: adjust parseBonus and Bonus::toJson
...
This was an error, when scheme and parser asks different values for
source type. Corrected this.
2023-03-16 16:46:41 +03:00
Ivan Savenko
129b5313c5
Merge pull request #1663 from Adriankhl/fix_load_sleeping_heroes
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Fix client data deserialization, such as sleepingHeroes
2023-03-16 15:05:18 +02:00
Ivan Savenko
865f9f7d2b
Merge pull request #1511 from IvanSavenko/launcher_welcome_page
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Add welcome/setup page to Laucher
2023-03-16 15:04:49 +02:00
Ivan Savenko
962f7ac4de
Merge pull request #1682 from IvanSavenko/h3m_text_export
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H3M/H3C text export
2023-03-16 14:50:57 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
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Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Tomasz Zieliński
5b267f9cbd
- Duplicate Monolith templates to ensure at least 100 are available to RMG
...
- Do not use Monoliths which can't be placed at any land
2023-03-16 06:58:25 +01:00
Ivan Savenko
f5f303202a
Update localization
2023-03-14 22:04:08 +02:00
Ivan Savenko
d2152d387f
Fix processing of VCMI_Tests map
2023-03-14 21:48:39 +02:00
Ivan Savenko
06e5d37fbd
Fixed incorrect error messages from translations
2023-03-14 19:55:08 +02:00
Ivan Savenko
f42a894723
Implemented h3c translations
2023-03-14 19:46:15 +02:00
Ivan Savenko
a4ef9fd0b8
Added h3m strings generation to 'convert txt' command
2023-03-14 17:54:37 +02:00
Ivan Savenko
369e925af8
Loading of translation mods is now skipped on language mismatch
2023-03-14 16:02:16 +02:00
Ivan Savenko
66df19352f
Do not show languages without translations in UI
2023-03-14 16:02:16 +02:00
Ivan Savenko
c3d78ba761
Partially implemented Setup Window
2023-03-14 16:02:16 +02:00
Ivan Savenko
6fe319329b
Fix language selection
2023-03-14 16:02:16 +02:00
Ivan Savenko
70bdb3aeaf
Moved language handling code to Languages.h/cpp
2023-03-14 16:02:16 +02:00
Adriankhl
626721cbba
Fix serialization of ObjectClass
2023-03-12 21:41:46 +01:00
Konstantin
45dcd95f20
miscObjects: fix whirpool display
...
It should display negative numbers, not positive
2023-03-11 21:41:58 +03:00
Konstantin
fafe352f93
vcmi: bump max serialization version
...
And also - now we can choose between 3 states for rewardables
actually.
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a
vcmi: use enum class for EComponentType
...
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
716dd9a43b
vcmi: remove a bunch of duplicated showInfoDialog
...
These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
8edba4fb06
vcmi: use MODAL by default
...
Convert only some objects to AUTO, need futher testing
than no non-adventure objects will not use AUTO or INFO
2023-03-11 21:41:57 +03:00
Konstantin
c759400767
vcmi: allow showing simple rewardables in infobox
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
...
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
d503c875a4
vcmi: fix mana points displayed
2023-03-11 21:41:57 +03:00
Ivan Savenko
0ea73cae7f
Merge pull request #1662 from rilian-la-te/reduce-lexical-cast
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vcmi: reduce boost::lexical_cast usage
2023-03-10 12:53:21 +02:00
Ivan Savenko
c4de8a5cd0
Merge pull request #1580 from rilian-la-te/modernize-log-fs-events
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Modernize next part
2023-03-09 15:53:43 +02:00
Ivan Savenko
a503c9d413
Merge pull request #1638 from rilian-la-te/fix-road-river
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vcmi: fix road and river loading
2023-03-09 15:53:10 +02:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12
regression fixed
2023-03-08 17:20:38 +02:00
Ivan Savenko
58cfea02f1
Added option to skip validation of mods
2023-03-07 00:06:58 +02:00
Ivan Savenko
db9a296d02
Fix debug renderer
2023-03-07 00:06:58 +02:00
Ivan Savenko
499496f9d0
Restored Simplified Chinese support
2023-03-07 00:06:58 +02:00
Ivan Savenko
3d71f8b46d
Fix loading of h3m translations
2023-03-07 00:06:58 +02:00
Ivan Savenko
0c847c85cc
Fix serialization of rewardable objects
2023-03-07 00:06:58 +02:00
Ivan Savenko
0b3c10d990
Fix crash on hovering Market of Time (unfinished H3 object)
2023-03-07 00:06:58 +02:00
Konstantin
042885c0b8
vcmi: modernize lib/events
2023-03-06 20:24:38 +03:00
Konstantin
462599a5c6
vcmi: modernize lib/filesystem
2023-03-06 20:24:38 +03:00
Konstantin
c142bf1072
vcmi: modernize lib/logging
2023-03-06 20:13:25 +03:00
Ivan Savenko
c8afef3408
Merge pull request #1636 from rilian-la-te/remove-unused
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vcmi: remove old war machine code
2023-03-06 00:10:55 +02:00
Ivan Savenko
df50a17d2a
Fix loading of non-ASCII text files
2023-03-05 21:50:38 +02:00
Konstantin
c84a9f32f6
vcmi: fix road and river loading
...
It actually catched by MapFormat.Terrain test crash.
So, this is a fix (functions does not trowing exceptons, it returns NULL
if something is wrong).
2023-03-05 22:41:38 +03:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Konstantin
a364e39b50
vcmi: remove old war machine code
2023-03-05 19:12:47 +03:00
Ivan Savenko
387a7b421a
Refactoring of new code, multiple functionality changes:
...
- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
45e2875342
Completely removed old TerrainRect class
2023-03-05 17:57:36 +02:00
Ivan Savenko
5905dd6111
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
Ivan Savenko
11e4d84749
Implemented View Earth / View Air spells
2023-03-05 17:48:02 +02:00
Ivan Savenko
ca13e7dedf
Implemented terrain palette animatiions. Removed old code
2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
Ivan Savenko
beb7ce5beb
Refactoring of MapView
2023-03-05 17:48:02 +02:00
Ivan Savenko
bb6e1f7ee1
Initial WIP of adventure map rendering rewrite
2023-03-05 17:47:12 +02:00
Ivan Savenko
27cf4d1cd5
Removed non-translatable string
2023-03-05 17:39:27 +02:00
Ivan Savenko
260f6d626c
Implemented translations for H3M maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
5b767d8b0d
Keep new skills from mods active in h3m maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
f653d22f99
Fixed encoding of strings in h3m maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
9b428e8231
Fonts will now correctly detect encoding of fonts from mods
2023-03-05 17:39:27 +02:00
Ivan Savenko
4260726e4b
Provide encoding information to maps & campaigns loaders
2023-03-05 17:39:27 +02:00
Ivan Savenko
bd70b6fabd
Unicode conversion functions now require source encoding
2023-03-05 17:39:27 +02:00
Ivan Savenko
8b3309b47d
Fixed custom hero names text ID's
2023-03-05 17:39:27 +02:00
Ivan Savenko
190368e419
Fix string ID's road/river/terrains
2023-03-05 17:39:27 +02:00
Ivan Savenko
acdb8d6e06
renamed Unicode -> TextOperations, to use for all text processing
2023-03-05 17:39:23 +02:00
Ivan Savenko
65c020ef34
Moved Unicode namespace out of GeneralTextHandler file
2023-03-05 17:30:38 +02:00
Ivan Savenko
6643408cdd
Fixed localization validation
2023-03-05 17:30:38 +02:00
Ivan Savenko
320a44ca3c
Moved common language data into a new file
2023-03-05 17:30:38 +02:00
Ivan Savenko
eeafc48663
Added validation for mod translations
2023-03-05 17:30:38 +02:00
Ivan Savenko
f57a77c2fe
VCMI will now check whether translations are complete
2023-03-05 17:30:38 +02:00
Ivan Savenko
623cae7d47
All translatable strings now have language identifier
2023-03-05 17:30:38 +02:00
Ivan Savenko
84fa19dadf
Merge pull request #1547 from dydzio0614/game-start-unrandomization
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Hardcoded features for HotA-like starting conditions
2023-03-05 17:29:49 +02:00
Ivan Savenko
476e60c753
Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
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Optimization and cleanup CArtifactHolder
2023-03-05 17:28:36 +02:00
Ivan Savenko
07898f5cca
Merge pull request #1609 from krs0/feature/Battle_order_slight_refactorings
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Battle order slight refactoring
2023-03-05 17:27:38 +02:00
Andrii Danylchenko
59d612fc2d
Merge pull request #1616 from kambala-decapitator/conan-android
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move Android code to the main repo
2023-03-05 08:13:41 +02:00
SoundSSGood
a1dbbe2d86
redraw optimization
2023-03-03 10:17:31 +02:00
Andrey Filipenkov
0294a8b063
enable StupidAI and EmptyAI for static AI
2023-03-02 12:09:49 +03:00
Andrey Filipenkov
fd56f86a84
introduce VCMI_MOBILE macro
2023-03-02 12:09:49 +03:00
Andrey Filipenkov
313d479d42
fix using JNI from server in single process build
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
c4e7e91850
fix single process build for Android
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
71d51beab2
change static AI approach to use static libvcmi
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- now links to static AI lib targets
- solves uncaught boost exception on closing server
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d
add option to compile AI code into libvcmi directly
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- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
2ced633ad8
refactor VCMIDirs for Android
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removes inheritance from VCMIDirsXDG to get rid of defining M_*_DIR variables
2023-03-02 12:09:47 +03:00
Andrey Filipenkov
5b1f3bf0db
use JNIEnv object from SDL instead of forwarding from Java for Client
2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34
adjust project for Android (except AI)
2023-03-02 12:09:47 +03:00
krs
26bca26bd8
Enum is now in its own namespace, comments for enum values removed
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Using Namespace Fix for linux compilation.
NO_OF_PHASES renamed to NUMBER_OF_PHASES, removed duplicate phase documentation
2023-03-01 21:21:20 +02:00
krs
7421fabf2c
BattlePhases enum moved to Unit.h
2023-03-01 21:21:20 +02:00
krs
0373febe6f
Refactoring 1st phase - Renaming's mainly
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S'more small battle order refactoring.
2023-03-01 21:21:20 +02:00
Ivan Savenko
d55ac50e3c
Merge pull request #1622 from krs0/feature/CArchiveLoaderparam_extractArchives_ismaskedbytypo#1619
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CArchiveLoader param "extractArchives" is masked by typo #1619
2023-03-01 21:15:35 +02:00
Konstantin
cb26bedd17
fix #1621
2023-03-01 19:22:06 +03:00
krs
a950fb379e
All CArchiveLoader constructor parameters now have different names from members
2023-02-28 23:21:44 +02:00
Ivan Savenko
8d3bfbe0bc
Merge pull request #1582 from rilian-la-te/modernize-lib-battle
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vcmi: modernize lib/battle
2023-02-28 12:12:39 +02:00
Andrii Danylchenko
37baec1d24
Fix crash on replaced hero placeholder mouseover
2023-02-27 09:10:26 +02:00
Ivan Savenko
8c52cbcd00
Merge pull request #1429 from dydzio0614/creature-numeric-quantities
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Implement numeric creature descriptions with config toggle on/off
2023-02-26 22:57:01 +02:00
Andrey Filipenkov
176dfca578
fix indentation
2023-02-24 13:42:26 +03:00
Andrey Filipenkov
e6d87d5f35
wrap FileStream's helper functions into anonymous namespace
2023-02-24 13:42:26 +03:00
Andrey Filipenkov
85d1909ac5
remove copy-pasted functions from ioapi.c
2023-02-24 13:42:26 +03:00
Andrey Filipenkov
b0c109d5f7
use target from variable
2023-02-22 14:00:52 +03:00
Andrey Filipenkov
59948a41a6
use std::call_once instead of bool flag
2023-02-22 14:00:50 +03:00
Andrii Danylchenko
e13a230848
merge conflict regression fix
2023-02-18 17:19:33 +02:00
Andrii Danylchenko
47b253e837
#1579 - check z coord as well
2023-02-17 18:34:57 +02:00
Konstantin
93c2bbf9ab
vcmi: modernize lib/battle
2023-02-16 23:37:19 +03:00
Dydzio
e48a4185ed
Use config values from new settings
2023-02-15 23:36:09 +01:00
Andrii Danylchenko
6314fc0506
Fix destructor order
2023-02-15 20:37:18 +02:00
Andrii Danylchenko
c6feafc367
Hack to fix campaigns
2023-02-15 20:37:18 +02:00
Ivan Savenko
f65c6ad275
fix regressions from modernization
2023-02-15 14:27:12 +02:00
Ivan Savenko
5d98471d12
Merge pull request #1567 from rilian-la-te/modernize-maps
...
Modernize maps
2023-02-14 23:42:03 +02:00
Konstantin
5f181e25af
vcmi: modernize lib/mapObjects
2023-02-14 14:39:56 +03:00
Konstantin
b16f66477c
vcmi: modernize lib/mapping
2023-02-14 14:22:13 +03:00
Ivan Savenko
64ddd75cdc
Merge pull request #1571 from IvanSavenko/advmap_elements_refactoring
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Advmap elements refactoring
2023-02-14 12:53:23 +02:00
Ivan Savenko
fbbfa29030
Merge pull request #1561 from rilian-la-te/modernize-serializer-spells
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VCMI: modernize lib/serializer and modernize lib/spells
2023-02-14 12:12:39 +02:00
Ivan Savenko
72fe1fcfa9
Fix minimap updating on hero loss
2023-02-14 11:32:19 +02:00
Konstantin
7bfb37df4d
vcmi: modernize lib/rmg
2023-02-14 02:50:39 +03:00
Andrii Danylchenko
9f55666931
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
SoundSSGood
0f93b0991c
Regression fixed
2023-02-13 15:16:42 +02:00
SoundSSGood
8504102c53
Merge branch 'vcmi:develop' into contitutient-swap
2023-02-13 09:51:42 +02:00
Andrii Danylchenko
e6b21ed298
Merge pull request #1574 from SoundSSGood/contitutient-move
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combined art move
2023-02-13 08:30:35 +02:00
Andrii Danylchenko
c41a0a37e7
Merge pull request #1562 from rilian-la-te/modernize-netpacks
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vcmi: modernize lib/NetPacks.h and lib/NetPacksBase.h
2023-02-12 23:10:21 +02:00
SoundSSGood
2976739c97
some refactoring
2023-02-12 21:27:37 +02:00
Konstantin
bdd976cc1e
vcmi: modernize spell effects v2
2023-02-12 21:23:00 +03:00
Konstantin
97fc424e98
vcmi: modernize lib/spells (except adventure one, needs major rework)
2023-02-12 21:23:00 +03:00
Konstantin
8661496f6c
vcmi: modernize lib/serializer
2023-02-12 21:23:00 +03:00
SoundSSGood
34a0dbc0b6
misc slots. fixed combined arts moving
2023-02-12 20:13:26 +02:00
Konstantin
0627e1ecaa
vcmi: remove unused variables from lib/rmg
2023-02-12 19:11:24 +03:00
Konstantin
3cf303f1c7
vcmi/client: make ColorRGBA constexpr
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1. Replace overflowing int3 to ColorRGBA, which is more semantically
correct
2. Make ColorRGBA constexpr, to make sure than hardcoded colors can
be initialized in compile time
2023-02-12 19:11:24 +03:00
Konstantin
038db5c71b
vcmi: make int3 as constexpr class
...
This allows us to calculate distances and check const vector validity
at compile time
2023-02-12 19:00:43 +03:00
Konstantin
b30d23d278
vcmi: make ConstTransitivePtr always init self.
2023-02-12 17:59:06 +03:00
SoundSSGood
7314df56ac
contitutient arts swap
2023-02-11 13:21:45 +02:00
DjWarmonger
94bc418e34
Update CRewardableConstructor.cpp
...
Fixed swapped identifiers in Limiter.
2023-02-11 08:28:29 +01:00
Dydzio
8604bde69e
Apply suggestions from code review
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Commit code review changes
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-02-09 19:20:41 +01:00
Dydzio
7af737e9d4
Improve filling vector hardcoded feature data
2023-02-09 18:35:06 +01:00
Konstantin
286c1e522e
vcmi: modernize netpacks
2023-02-09 20:22:48 +03:00
Konstantin
e82cc56ddb
vcmi: modernize lib/spells/effects
2023-02-08 15:38:26 +03:00
Konstantin
cb3723b54c
vstd: pass separators and input by reference
...
It removes many cases of redundnant string copying
2023-02-05 18:07:56 +03:00
Dydzio
981c23cafa
Bump serialization - not sure if necessary
2023-02-05 01:01:11 +01:00
Dydzio
7095e9d8f9
Allow heroes to start with empty armies if configured properly
2023-02-05 00:36:51 +01:00
Dydzio
3f79a9806c
Allow flexible configuration - starter dwellings and max stacks count
2023-02-04 23:40:02 +01:00
Konstantin
7b8aebe4e3
vcmi: deprecate MAXED_SPELL
...
It is almost identical to SPECIAL_FIXED_VALUE_ENCHANT.
Replace its usage in JSON and inside deprecated converter
to SPECIAL_FIXED_VALUE_ENCHANT. Remove buggy string inside
getEffectLevel.
2023-02-04 16:23:03 +03:00
Ivan Savenko
58cfddccaa
Merge pull request #1546 from rilian-la-te/dead-code-removal
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Remove SDL usage from VCMI library
2023-02-03 11:28:29 +02:00
Dydzio
28eed7047c
Hardcoded feature to allow default towns always have 2nd dwelling
2023-02-02 22:50:08 +01:00
Dydzio
4f4660e82d
Hardcoded feature to allow new heroes always have 3 stacks like in HotA
2023-02-02 22:28:14 +01:00
Konstantin
cffdabf48e
lib: replace SDL usage to Boost one
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It is safer and header-only, and can be removed after C++23 is accepted.
There is no need for SDL in non-GUI.
2023-02-02 23:58:22 +03:00
Konstantin
70786f4963
lib: remove unused header
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This an unused header with empty class. Just remove it.
2023-02-02 23:50:50 +03:00
Ivan Savenko
9678296875
Hero interaction is now battle action
2023-02-02 13:43:19 +02:00
Ivan Savenko
b1c67fbf47
Better formatting for enum
2023-02-02 13:25:55 +02:00
Ivan Savenko
f1ea88ae9a
Merge pull request #1505 from dydzio0614/cheats-improvements
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Cheats improvements
2023-02-02 12:21:19 +02:00
Ivan Savenko
f4bbcd0ed4
Merge pull request #1539 from dydzio0614/fixScriptingCompilation
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Fix scripting compilation
2023-02-02 12:21:11 +02:00
Ivan Savenko
34772ef830
Fixed includes
2023-02-01 21:45:06 +02:00
Dydzio
19925c2c25
VcmiLua builds properly now
2023-02-01 20:25:09 +01:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
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Time based animations
2023-02-01 12:25:54 +02:00
Ivan Savenko
885fad87f9
Merge pull request #1527 from IvanSavenko/sdl_abstraction_iteration
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SDL abstraction layer iteration
2023-02-01 12:25:41 +02:00
Ivan Savenko
c3a2dee45a
Code cleanup
2023-01-31 15:00:46 +02:00
Ivan Savenko
c5508d33fc
Merge pull request #1514 from IvanSavenko/rewardable_fixes
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Minor fixes to rewardable objects
2023-01-31 12:47:24 +02:00
Ivan Savenko
57df0a6995
Fix crash on hovering prison
2023-01-30 19:00:51 +02:00
Ivan Savenko
42df5626d9
Added Color class to replace SDL_Color
2023-01-30 00:12:43 +02:00
Andrey Filipenkov
07dc2e1c48
Merge pull request #1496 from kambala-decapitator/resurrect-message
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show resurrect message in the battle log
2023-01-29 22:18:32 +03:00
Ivan Savenko
57ee9a9bf3
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
Ivan Savenko
a853045509
Removed unused value from creature config
2023-01-28 13:56:51 +02:00
Ivan Savenko
d34efaeb81
All battle effects now use time-based timings
2023-01-28 13:19:35 +02:00
Ivan Savenko
a2cd17197e
Fix Campfire Gold reward amount. Now always one of 400/500/600
2023-01-28 13:12:03 +02:00
Ivan Savenko
d82822d37a
Fix reset of rewardable objects with reset period of 1 day
2023-01-28 13:12:03 +02:00
Ivan Savenko
4d1c338503
Merge pull request #1498 from rilian-la-te/conan-v2
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Conan as MXE replacement
2023-01-27 23:14:37 +02:00
Ivan Savenko
e87adf334d
Fix loading of vcmi json maps
2023-01-26 23:32:56 +02:00
Ivan Savenko
8b2d336562
Fix initialization of visitDir in templates
2023-01-26 23:32:56 +02:00
Ivan Savenko
a3846f1b31
Fix incorrect identifiers format
2023-01-26 23:32:56 +02:00
Ivan Savenko
eebc6fd625
Map object use format mod:object (or mod:object.subobject)
2023-01-26 23:32:56 +02:00
Ivan Savenko
7b82387a49
Dwellings & Banks will register custom names for their objects
2023-01-26 23:32:56 +02:00
Ivan Savenko
bc27faea57
All objects will register single name per object type
2023-01-26 23:32:55 +02:00
Ivan Savenko
50e8a62178
Remove access to creature dwellings names via CGeneralTextHandler
2023-01-26 23:27:26 +02:00
Ivan Savenko
f71cbc5d9b
Fixed loading of object names
2023-01-26 23:27:26 +02:00
Ivan Savenko
b13637cdd5
Fix regressions in RMG & map editor
2023-01-26 23:27:26 +02:00
Ivan Savenko
6f324216db
Bugfixing
2023-01-26 23:27:24 +02:00
Ivan Savenko
6c472339ce
Refactoring of ObjectClassesHandler
2023-01-26 23:26:49 +02:00
Ivan Savenko
c5f72ccdc7
Names for object supertypes are passed through translator
2023-01-26 23:19:53 +02:00
Konstantin
f0cb8b63c7
lib/CGameInterface.cpp: add MinGW workaround
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MinGW returns all dynamic library functions as FARPROC, which need
to be cast to actual signatures, and this casts emits
-Wcast-function-type.
So, silence it for GetProcAddress.
2023-01-26 23:49:00 +03:00
Konstantin
cf56f7ccce
vcmi: remove unused-but-set-variables
2023-01-26 23:49:00 +03:00
DjWarmonger
25ef065dbe
Merge pull request #1486 from IvanSavenko/configurable_rewardables
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Well, it works for my brand new objects with arbitrary bonus, so likely will work with everything else.
2023-01-26 17:01:01 +01:00
Andrey Filipenkov
0bbf70f30a
show resurrect message in the battle log
2023-01-25 18:13:06 +03:00
Andrey Filipenkov
785d565f31
Merge pull request #1483 from kambala-decapitator/statue-of-legion-bonus
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fix displaying growth bonus from Statue of Legion
2023-01-25 17:45:30 +03:00
Dydzio
3d9f04c6e0
Minor cheats code changes
2023-01-25 12:10:48 +01:00
Ivan Savenko
4a8d1d9b5e
Serialization version bump
2023-01-25 12:36:03 +02:00
Ivan Savenko
19cfb79c59
Removed H3 language detection - should be set by Launcher
2023-01-25 12:36:03 +02:00
Ivan Savenko
35775b90f8
Moved bonus names to translation
2023-01-25 12:36:02 +02:00
Ivan Savenko
39131eba3e
Added translation support for mods. VCMI translations are now in mod.
...
Moved existing (English) translation to vcmi mod
Added translations for:
- German
- Polish
- Ukrainian
2023-01-25 12:33:54 +02:00
Konstantin
f93c9277c6
lib/filesystem: rename CreateFile to createFile
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In MinGW, there is a define which replaces all CreateFile to
CreateFileA or CreateFileW and breaks compilation. Fix it.
2023-01-25 12:13:34 +03:00
Andrii Danylchenko
94f483c1e7
Merge pull request #1481 from kambala-decapitator/owner-tooltip
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display owner of ownable objects in tooltip
2023-01-25 10:38:13 +02:00
Andrii Danylchenko
4cfc93d2da
Somehow it works but JNI signatures were incorrect
2023-01-25 08:59:59 +02:00
Ivan Savenko
7a9e5e4e30
Cleanup & consistency changes
2023-01-25 00:38:50 +02:00
Ivan Savenko
af5ff0c9df
Remove no longer used code
2023-01-24 23:34:02 +02:00
Ivan Savenko
44bdd2cbf3
Implemented selectable messages for visited & empty state
2023-01-24 23:31:07 +02:00
Andrey Filipenkov
90cb0cdc9b
fix displaying growth bonus from Statue of Legion
2023-01-24 18:35:30 +03:00
Andrey Filipenkov
5b10903116
reorder growth bonuses display to match oh3
2023-01-24 18:35:07 +03:00
Ivan Savenko
ca6947b2cc
Fixed Tree of Knowledge component
2023-01-24 17:35:06 +02:00
Ivan Savenko
3ba8d708f8
Partially fixed bonuses descriptions (affected by separate old bug)
2023-01-24 17:34:48 +02:00
Ivan Savenko
c793527b44
Added "days since start of the game" limiter. Fixes Water Wheel
2023-01-24 16:54:14 +02:00
Ivan Savenko
ca521fb129
Removed incomplete functionality from rewardable object
2023-01-24 16:29:05 +02:00
Ivan Savenko
c9dcb921ab
Implemented "changeCreatures" option for Stables
2023-01-24 16:18:59 +02:00
Ivan Savenko
ecbcafefbc
It is now possible to configure what exactly will be reset in object
2023-01-24 13:54:03 +02:00
Ivan Savenko
0c70822928
Implemented logical expression (allOf/anyOf/noneOf) for limiters
2023-01-23 23:54:54 +02:00
Ivan Savenko
f8f6df02f3
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
Ivan Savenko
62e127fb59
Bonusing objects are now configured in json
2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25
Moved all once-per-hero visitable (sans Tree) to config
2023-01-22 22:58:53 +02:00
Ivan Savenko
a6bda58276
Moved CGOnceVisitable to config
2023-01-22 20:26:19 +02:00
Ivan Savenko
fcb455b7f4
Fixed remaining bugs with converted objects
2023-01-22 18:37:26 +02:00
Ivan Savenko
695a94c3c8
Fixed all major bugs with newly converted objects
2023-01-22 18:17:26 +02:00
Ivan Savenko
9f3f9cc563
Added some missing functionality for configurable object
2023-01-22 02:08:58 +02:00
Ivan Savenko
83bb70cd8a
All CGPickable objects are now fully configurable
2023-01-21 16:45:04 +02:00
Ivan Savenko
8064bc5465
Fix description of artifacts
2023-01-21 15:58:28 +02:00
Ivan Savenko
5fa69dcf2f
Fix description of skill-based bonuses
2023-01-21 15:58:12 +02:00
Ivan Savenko
9565cae3cb
Fix potential assertion failure on map load
2023-01-21 15:57:25 +02:00
Dydzio
685d63603d
Merge branch 'develop' into creature-numeric-quantities
2023-01-21 12:57:29 +01:00
Andrey Filipenkov
2a43b7cfbc
display owner of ownable objects in tooltip
...
also displays owner of towns (deviation from oh3)
2023-01-21 14:25:43 +03:00
Ivan Savenko
6e2d09d605
Cleanup
2023-01-20 16:11:43 +02:00
Ivan Savenko
46931a0ecf
Bugfixing
2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8
Refactoring of SDL API usage:
...
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
9a30484183
Point and Rect now reside in library
2023-01-20 16:11:43 +02:00
Ivan Savenko
e0842d416c
Fix identifier format
2023-01-20 15:18:36 +02:00
Ivan Savenko
27442e2950
Remove unused code
2023-01-20 15:18:36 +02:00
Ivan Savenko
5a9ffb8e95
Serialization version bump
2023-01-20 15:18:36 +02:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
...
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2
Secondary skills strings are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
30d7bdc884
Moved tower damage computation to town instance
2023-01-20 15:18:10 +02:00
Ivan Savenko
b7c27e7d47
ios compilation fix
2023-01-20 15:18:10 +02:00
Ivan Savenko
789f4d6bc8
Formatting
2023-01-20 15:18:10 +02:00
Ivan Savenko
33b5bfbbd2
Fixed secondary skill specialties
2023-01-20 15:18:10 +02:00
Ivan Savenko
4015d3d8bd
Fixed creature specialties
2023-01-20 15:18:10 +02:00
Ivan Savenko
4a09dc0757
Fixed Adela's Bless specialty
2023-01-20 15:18:10 +02:00
Ivan Savenko
b86969909a
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
Ivan Savenko
1418ce4678
Refactoring & fixes of damage calculation
2023-01-20 15:18:10 +02:00
Ivan Savenko
d0c292e2fd
Fix order of map indexes
2023-01-20 15:15:57 +02:00
Ivan Savenko
8cfde8fc5e
Fixed selection of dragon's breath attack against double-wide units
2023-01-20 15:15:44 +02:00
Ivan Savenko
b8c5a32b9b
Fix attack targeting selection for double-wide units
2023-01-20 15:15:44 +02:00
krs
fd90653e25
Bug in moving maps. .h3c vs .H3C
2023-01-20 15:14:52 +02:00
Dydzio
54d62a5eb9
Fix roads and rivers saving in map editor
2023-01-19 23:04:12 +04:00
Ivan Savenko
e53e515aa7
Fix msvc compile
2023-01-18 01:04:50 +02:00
Ivan Savenko
17fc9d8d8f
Merge with vcmi/develop
2023-01-18 01:04:34 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
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Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Dydzio
0e72ee9217
No longer relevant TODO removed
2023-01-18 02:05:30 +04:00
Dydzio
72eb794397
Fix space to tab, update description
2023-01-18 02:05:30 +04:00
Dydzio
f64d6bc1bc
Add support for overwriting default range via additional info
2023-01-18 02:05:30 +04:00
Dydzio
01ce01d8f9
Add proper handling for 2-hex units + extract range calculation method
2023-01-18 02:05:30 +04:00
Dydzio
cf1674d0ca
Introduce new bonus for limiting range
2023-01-18 02:05:30 +04:00
Dydzio
c22ab5ec9e
Initial version of limiting shooters range feature
2023-01-18 02:05:30 +04:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
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Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Ivan Savenko
e436b4425f
Serialization version bump
2023-01-17 22:59:32 +02:00
Ivan Savenko
633b9ef3be
Native terrain is now required for faction, opt-out with value "none"
2023-01-17 22:59:14 +02:00
Ivan Savenko
707de75ac0
Cleared up formatting
2023-01-17 22:58:22 +02:00
Dydzio
e593b61201
Merge branch 'develop' into client-commands-improvements
2023-01-16 01:13:06 +01:00
Dydzio
da39eb789f
Fix indent
2023-01-16 00:37:18 +01:00
Ivan Savenko
96141f010b
Merge remote-tracking branch 'vcmi/develop' into translate_launcher
2023-01-15 23:55:49 +02:00
Ivan Savenko
0a858d9a7c
Upgrade msvc to include enet and qt translator ( #1436 )
...
- Updated MSVC prebuilt package
- Fixed build warnings
2023-01-15 23:55:24 +02:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Ivan Savenko
bec894c348
Implemented automatic detection of H3 files language/encoding
2023-01-15 17:32:39 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
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Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Andrey Filipenkov
2f14914120
fix Boost deprecation warnings
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warnings introduced in v1.81
# Conflicts:
# mapeditor/resourceExtractor/ResourceConverter.cpp
2023-01-15 17:28:09 +02:00
Dydzio
804b164c75
Changed getQuantityRangeStringForId handling
2023-01-15 16:19:55 +01:00
Andrii Danylchenko
9f0eb055f9
Merge pull request #1426 from vcmi/android-upgrade-sdl
...
Update android JNI bindings
2023-01-15 10:36:32 +02:00
Dydzio
b5a1b178d9
Explicitly call reset on shared_ptr for potential readability boost
2023-01-15 01:18:35 +01:00
Ivan Savenko
a46ab835ce
Applied review suggestions
2023-01-14 23:01:33 +02:00
Dydzio
8248feebf7
Implement numeric creature descriptions with config toggle on/off
2023-01-14 15:55:08 +01:00
Ivan Savenko
ccc6ebee0d
Cleared up gate blocking, Force Field can now block gates
2023-01-13 15:44:42 +02:00
Ivan Savenko
526de47ca4
Removed 0.98 compatibility
2023-01-13 13:00:07 +02:00
Ivan Savenko
3be3c871fb
Destroyed walls will now remove wall penalty
2023-01-13 01:59:09 +02:00
Ivan Savenko
1d7f004658
Implemented reinforced walls in towns with Castle
2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
Ivan Savenko
dd3adb7e16
Arrow towers damage algorithm should now match H3
2023-01-12 23:52:03 +02:00
Dydzio
aac515f64e
Merge 'develop' branch
2023-01-11 16:24:53 +01:00
Ivan Savenko
192e856797
merge with vcmi/develop
2023-01-11 16:47:53 +02:00
Ivan Savenko
e48bd39b9c
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
Ivan Savenko
5e72ef76cf
Fix quest texts accessing
2023-01-11 15:10:44 +02:00
Ivan Savenko
8b6f6f9b93
Fix msvc compile
2023-01-11 13:59:43 +02:00
Ivan Savenko
c6f089c6b1
Removed outdated comment
2023-01-11 13:59:33 +02:00
SoundSSGood
a0568823a9
swap contitutient
2023-01-11 13:17:33 +02:00
Ivan Savenko
1e37e66e6c
Replaced Terrain::BORDER and WRONG with NONE
2023-01-10 20:09:09 +02:00
Ivan Savenko
1b25043dab
Terrain identifiers will also have mod:name format
2023-01-10 20:08:37 +02:00
Ivan Savenko
1caec0a8cb
Removed default native terrains - breaks neutral faction
2023-01-10 20:08:07 +02:00
Ivan Savenko
8c2b1d74be
Removed unused code
2023-01-10 20:07:22 +02:00
Ivan Savenko
3fd9a14651
Fix #1401 - Restored accessing creature names via GeneralTextHandler
2023-01-10 12:26:20 +02:00
Ivan Savenko
c455986a55
Fix regressions in RMG & map editor
2023-01-10 01:05:28 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57
use JsonKey or NameTranslated instead of ambiguos Name
2023-01-10 00:01:35 +02:00
Ivan Savenko
009705e794
Names for terrains now pass through translator
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
f3985d205b
Added horseSoundPenalty for terrains (for movement outside of roads)
2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b
Better names for terrain parameters. Support for new movement sounds.
2023-01-10 00:01:35 +02:00
Ivan Savenko
4e4dae854f
Final stabilization changes
2023-01-10 00:01:35 +02:00
Ivan Savenko
99745b5c3c
Fix rivers & roads loading
2023-01-10 00:01:35 +02:00
Ivan Savenko
2de3178158
Fixed game startup
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
01811317f9
Remove assert which may not always be true
2023-01-09 23:22:59 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
...
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
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Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
8f42c86962
Formatting: space -> tabs
2023-01-09 18:34:37 +02:00
Ivan Savenko
84aefc3362
Changed log file format: print timestamp instead of thread ID
2023-01-09 18:34:37 +02:00
Ivan Savenko
2f5ee44cbe
Fixes patrol position initialization on H3M load
2023-01-09 18:34:13 +02:00
Ivan Savenko
7e8516f927
Changed Sirens behavior to match H3 logic
2023-01-09 13:04:56 +02:00
SoundSSGood
4005b48360
Regressions fixed
2023-01-08 23:31:12 +02:00
SoundSSGood
6b7ce798d0
artifactTransitionPos created
2023-01-08 23:24:13 +02:00
Andrey Filipenkov
48c01157e6
fix typo
2023-01-08 01:33:26 +02:00
Andrey Filipenkov
db98575d10
fix unaligned memory access (UB) on Clang/GCC/MSVC
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sample UBSAN report:
client/gui/CAnimation.cpp:329:24: runtime error: load of misaligned address 0x62d0004b094f for type 'const ui32' (aka 'const unsigned int'), which requires 4 byte alignment
2023-01-08 01:33:26 +02:00
Ivan Savenko
481f756b51
Fixes #1304 - correct battle log message on spellcast without kills
2023-01-07 19:52:57 +02:00
Andrii Danylchenko
9f9798d3a4
Update android JNI bindings
2023-01-07 09:26:01 +02:00
Dydzio
622e012fcf
Allow ingame console to use clientside commands and print output
2023-01-06 21:01:54 +01:00
Dydzio
a2ce9220ed
Fix tests + scripting compilation on gcc
2023-01-05 17:42:33 +02:00
SoundSSGood
d5cef0c069
end of battle art assembling fix
2023-01-05 17:37:14 +02:00
Dydzio
3e1e41ef59
Apply suggestions from code review
...
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-01-05 17:31:30 +02:00
Dydzio
a83c7eb00f
Add configurable damage and defense parameters
2023-01-05 17:31:30 +02:00
Ivan Savenko
6b2490903d
Fix casting of massive spells by creatures
2023-01-04 21:26:13 +02:00