AlexVinS
685deddac1
Start spell-relatet files reorganisation
...
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
c7c235c0ca
Rename afterCast to applyBattle
...
* afterXXX will be used in future event-driven mechanics
2015-02-26 08:39:47 +03:00
AlexVinS
66ca4bc0c2
TOWN_PORTAL callback is too specific to ba part on spellwindow class
2015-02-26 08:39:46 +03:00
AlexVinS
33f22bf2fc
More flixible way of spell cast on client side
...
(+) more support for custom adventure spells
2015-02-26 08:39:45 +03:00
AlexVinS
a3f2667376
Remove some deprecated fields from CSpell
...
* now only new SpellScholl API is used
(!) untested
2015-02-26 08:39:43 +03:00
ArseniyShestakov
00de870f17
Check input destination position when moving using arrow keys
...
This one fix crash I reported in 2085
2015-02-22 10:05:24 +03:00
ArseniyShestakov
a6ce45e867
Cursor: show battle cursor for garrison if there creature behind
...
This one fixed issue 1563
2015-02-22 09:34:02 +03:00
AlexVinS
c4cbda88ac
Fix "reorder" warnings
2015-02-21 12:39:10 +03:00
Fay
9034a9d873
Fixed crashes due to invalid ptrs during advmap objects fadeout;
2015-02-20 23:19:16 +01:00
DjWarmonger
6ac00873b9
Compilation fixes - allow SDL1.
...
Please do not define class-specific constants that are static at same time.
2015-02-18 15:31:55 +01:00
DjWarmonger
2a082e6c21
Merge pull request #84 from Fayth/test/advMapFading
...
If no one objects, I will try to merge this.
2015-02-18 09:52:09 +01:00
DjWarmonger
5d1fbedf85
Merge pull request #91 from Fayth/fix-advmap-restoring
...
Short and clear code is always welcome.
2015-02-18 07:59:00 +01:00
ArseniyShestakov
536015f1c2
Quest Log: move slider to start when blocked
...
Partially fixes problem mentioned in issue 2093
2015-02-18 00:07:03 +03:00
DjWarmonger
200bcd7da6
Merge pull request #88 from ArseniyShestakov/improvedQuestLog
...
Awesome, thanks!
2015-02-17 06:44:38 +01:00
ArseniyShestakov
c0b78de6b4
Quest Log: block hide complete button when it useless
...
We only want to to be checkable when there is actually any complete quests in list.
2015-02-17 06:08:35 +03:00
ArseniyShestakov
ae20499854
Quest Log: implement option to hide complete quests
2015-02-17 05:47:49 +03:00
Fay
116e1d62a1
Makes player interface recreate advmap instead of reusing existing instance;
2015-02-16 21:45:16 +01:00
ArseniyShestakov
007f95fa44
Fix valgrind warning about uninitialised value
2015-02-16 13:28:10 +03:00
ArseniyShestakov
c865055803
Hero Exchange: fix quest log button
2015-02-16 01:33:05 +03:00
ArseniyShestakov
df2894b798
Quest Log: implement support Seer names
2015-02-16 00:44:48 +03:00
ArseniyShestakov
37a5930f84
CSoundHandler: fix memory leak and implement cache
...
This one fix issue 2091 and add caching that actually works.
2015-02-15 22:51:33 +03:00
AlexVinS
c46999bcb8
Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect
2015-02-15 04:53:01 +03:00
AlexVinS
b71d985d49
cleanup
2015-02-15 01:46:47 +03:00
AlexVinS
aa5e9fc959
get rid of global debug macros.
2015-02-14 22:43:16 +03:00
ArseniyShestakov
9665c50f3f
Quest Log: clanup code that is not needed anymore
...
As far as I understand once object capturing used it's no longer needed to manually call Show.
Currently CIntObject::show and CIntObject::showAll automatically call it for all children.
2015-02-14 21:35:11 +03:00
ArseniyShestakov
8beed60815
Quest Log: cleanup minimap code
...
Usage of shared_ptr suggested by @alexwins
2015-02-14 21:31:56 +03:00
ArseniyShestakov
5a5c126f0e
Quest Log: fix background resource name
...
Currently it's not PCX, but PNG
2015-02-14 20:39:53 +03:00
AlexVinS
a5ebcd0f60
fix #2080 . No more articaft exchange between heroes in kingdom overview.
2015-02-14 20:24:18 +03:00
AlexVinS
420e5f055c
Fix warnings
2015-02-14 19:24:21 +03:00
AlexVinS
0b546a9b9f
Correct placement for hero misc artifacts in kingdom overview
2015-02-14 18:59:33 +03:00
AlexVinS
c135591f81
Add comments about getArtPlace - it is a bit dangerouse
2015-02-14 16:00:57 +03:00
AlexVinS
7086fdc730
Crash fixed, but bug still present
2015-02-14 16:00:56 +03:00
AlexVinS
a6c8dcbc36
Cleanup
2015-02-14 16:00:56 +03:00
ArseniyShestakov
d06bba422a
Quest Log: display components under quest description
...
This commit add CComponentBox under text. If quest have components description height will be changed to avoid conflicts.
Though it's would be much better if VCMI had something like QScrollArea in Qt so both text and components was using shared slider.
2015-02-14 04:21:31 +03:00
ArseniyShestakov
c978bc862d
Quest Log: fix position of selection box on labels
2015-02-14 03:47:31 +03:00
ArseniyShestakov
c046f8ddc6
Quest Log: update code for new graphics and fix bugs
...
This one should fix issues 1988 and 2022
2015-02-14 03:38:28 +03:00
ArseniyShestakov
8648081f0a
Quest Log: change minimap level when quest selected
...
There also no need in own setLevel as one from CMinimap works fine.
2015-02-14 02:13:17 +03:00
ArseniyShestakov
fd99f0b9f3
Quest Log: decrease number of displayed quests
...
New graphics only have 6 slots
2015-02-14 01:34:53 +03:00
ArseniyShestakov
0704e38697
Fix Quest Log button in hero window
2015-02-14 01:10:32 +03:00
ArseniyShestakov
ded4c18df9
CComponent: add option to choose image size
...
This option is used to choose small resource icons in Quest Log when there more than 4 of them.
2015-02-14 00:53:24 +03:00
ArseniyShestakov
dae03fdf92
Blick Quest Log button if map have no quests
2015-02-14 00:52:00 +03:00
Fay
f30cb0fa5b
Fixes crash when loading game (if path was visible previously);
2015-02-13 11:20:13 +01:00
Fay
1c6a7a923d
Fixes color-keying after scaling bitmaps for world view display;
2015-02-09 20:16:42 +01:00
DjWarmonger
71bcacaa60
Partial fix for #2053
2015-02-09 16:23:29 +01:00
Fay
cbd3a19987
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
...
Conflicts:
client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
Fay
cbb75d1c7a
Support for fading heroes/boats (+flags);
...
Disabled map movement requests during fade;
2015-02-09 16:03:24 +01:00
Fay
485a8b5c9a
Fixed updating camera position after teleportation (gate/teleport/spells);
2015-02-06 19:11:04 +01:00
Fay
3c3fb0e21d
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
Fay
5a7a208617
Minor fixes (possible surface leak);
2015-02-02 17:42:42 +01:00
DjWarmonger
1d34d15983
Compilation fixes.
2015-02-01 19:25:42 +01:00
Fay
4c636c15e9
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
2015-02-01 19:12:03 +01:00
AlexVinS
594295da32
Merge branch 'feature/worldView' into develop
2015-02-01 20:49:14 +03:00
Fay
b59189ae6f
Minor fix to resolve clipping rect issue from previous commit;
2015-01-31 19:05:25 +01:00
Fay
dbedf245a0
Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode;
2015-01-31 19:00:41 +01:00
Fay
447c4603a2
Fade-in fixes;
...
Added more map object fading cases (teleports/(dis)embarking)
2015-01-31 18:36:57 +01:00
Fay
e56488d700
Fixed gems redrawing after world view scale change;
...
Fixed hotkeys to start world view mode;
2015-01-31 10:57:13 +01:00
Fay
5e78a3147a
Abstracted fading into separate class;
...
Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
Fay
df419e23c0
Fixed recoloring filler background to correct player color after game reload;
2015-01-29 20:34:53 +01:00
Fay
794c03792a
Added empty background below world view panel for better compat with higher resolutions;
2015-01-29 18:39:46 +01:00
Mikhail Paulyshka
9b76ca0b27
Fix compilation with some versions of libavutil
2015-01-28 22:46:28 +03:00
Fay
e64c08df27
Initial;
2015-01-28 20:07:57 +01:00
AlexVinS
ba51de8b5f
Merge remote-tracking branch 'remotes/Fayth/mantis-2011' into develop
2015-01-28 09:41:09 +03:00
Fay
4b5b6edd44
Added space between both text entries;
2015-01-26 17:16:39 +01:00
Fay
413523956f
Fixed missing info about dealt damage in combat log when there were casualties;
...
Fixed blank row in combat log in the same case;
2015-01-25 18:03:34 +01:00
Fay
b03eb56706
Possibly fixes looping videos;
2015-01-25 14:28:11 +01:00
DjWarmonger
86fde2ba54
Merge pull request #76 from Fayth/mantis-2016
...
Looks much better now :)
2015-01-25 07:49:46 +01:00
Fay
551925b6d7
Added comments;
2015-01-24 23:12:17 +01:00
Fay
ad8a6c55d7
Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection);
...
Fixes skipping first hero selection when switching them with left arrow;
Fixes redrawing random hero portrait correctly after switching that player to AI;
2015-01-24 21:24:23 +01:00
Fay
72f34a7799
Fixes crash on dropping an artifact on an empty garrison slot;
2015-01-24 00:21:18 +01:00
Fay
77908dcf76
Added missing deletes in map handler dtor;
2015-01-20 20:51:09 +01:00
Fay
8adc209366
Fixed setting adventure map underground button state after game load;
2015-01-19 21:48:52 +01:00
Fay
beaf1a62c5
Added puzzle view button to world view gui;
2015-01-19 20:46:03 +01:00
Fay
01029779d7
World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter);
2015-01-19 20:08:19 +01:00
Fay
97d89d1d6c
World view mode drawing: refactoring, part 1 (merged main drawing method);
2015-01-18 18:53:40 +01:00
Fay
103f2ed627
(auto whitespace fix)
2015-01-18 18:23:23 +01:00
AlexVinS
a90d603c16
fix modded spell effect not showing
2015-01-18 19:38:35 +03:00
Fay
e3dc37fece
Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys);
...
Fixed minimap radar calculation for world view mode;
2015-01-17 13:41:59 +01:00
Fay
447119e2f5
Changed zoom factors to resemble OH3 as closely as possible;
...
Minor refactoring;
2015-01-17 11:56:12 +01:00
Fay
9b3b69b108
Fixed incorrect display of scaled+rotated map images in world view mode;
...
Fixed miscalculated viewport sizes in somee cases;
2015-01-16 23:49:15 +01:00
Fay
8e840d2c30
Changed map surface-cache key from int to intptr_t;
2015-01-15 17:17:26 +01:00
Fay
3823631a57
Fixed recoloring world view panel info icons after current player change;
...
Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
2015-01-15 00:22:20 +01:00
Fay
4b248c2762
World view impl -- initial;
2015-01-13 20:57:41 +01:00
ArseniyShestakov
af8b030810
Fix skills learning in Universities
...
This one fixes 1945 and 1991
2015-01-07 18:33:09 +03:00
ArseniyShestakov
3466457d69
Fix crash on opening of Hill Fort window and attempt to upgrade one stack
...
This one fixes issue 1899
2015-01-07 13:10:48 +03:00
ArseniyShestakov
ceb5da44d1
This fixes crash in battle I introduced in 8a697f2
...
dismissInfo do not present when createButtonPanel used inside the battle.
2014-12-27 06:29:09 +03:00
DjWarmonger
9962623220
Merge pull request #72 from ArseniyShestakov/fixTradeWindow
...
Small fixes for CTradeWindow
2014-12-26 09:57:40 +01:00
DjWarmonger
84b2510aa4
Merge pull request #62 from vcmi/SpellsRefactoring4
...
OK
2014-12-26 08:46:29 +01:00
ArseniyShestakov
6ab807f694
Put artifact in different slot if selected is used
...
This one fixes issue 2002.
2014-12-26 01:42:50 +03:00
ArseniyShestakov
27705e1ac6
Fix removal of fully sacrificed stacks from heroes garrison slots
...
This one fixes issue 2010. Though CAltarWindow need proper refactoring.
2014-12-26 01:18:58 +03:00
ArseniyShestakov
aca0eeed86
Fix position of selected unit count in Freelancer's Guild
...
This one fixes issue 2009
2014-12-25 22:03:19 +03:00
ArseniyShestakov
f71cfdf173
Check if slot locked before pick on Artifact Merchants
...
This one is fixes issue 2007
2014-12-25 19:24:28 +03:00
ArseniyShestakov
54437a3b19
Fix check of locked artifacts for Altar of Sacrifice
...
This one is explained in issue 2001
2014-12-25 06:27:39 +03:00
ArseniyShestakov
046a6fc45a
Visible blocked button for good and evil heroes on Altar of Sacrifice
...
This is expected behaviour as explained in issue 558
2014-12-25 06:20:40 +03:00
ArseniyShestakov
3371cd36c9
Fix check of 22 artifacts limit on Altar of Sacrifice
...
Partially fix for issue 558
2014-12-25 06:17:26 +03:00
ArseniyShestakov
4cb98e7e8d
Use isTradable and fix issue 1392
...
This change make it possible to sell spell scrolls in Artifacts Merchant.
2014-12-24 20:48:37 +03:00
ArseniyShestakov
937ef0227b
Use ArtifactID instead of int when possible
2014-12-24 18:49:12 +03:00
ArseniyShestakov
edccd60564
Tiny improvement for resources selection boxes
...
This one is related to issue 562
2014-12-24 03:22:48 +03:00
ArseniyShestakov
36e05402d8
Fix text label and location on sell articacts windows
...
This one fixes issue 1998
2014-12-24 03:21:28 +03:00
ArseniyShestakov
150c8425f5
Fix town income on View Towns screen
...
This is fix issue 1996
2014-12-24 00:39:48 +03:00
AlexVinS
eebf65e88f
Merge branch 'develop' into SpellsRefactoring4
2014-12-24 00:15:27 +03:00
ArseniyShestakov
94d0e5486a
CSplitWindow: added input check
...
This one fixes issue 1952
2014-12-23 07:38:58 +03:00
ArseniyShestakov
8a697f2ba3
Fix disabling of dismiss button for last troop
...
Fix issue 1994
2014-12-23 07:12:42 +03:00
ArseniyShestakov
79cdabe3aa
CCreatureWindow: correct caption for "Ok" button
...
This one is fixes issue 1396
2014-12-23 07:10:33 +03:00
DjWarmonger
94c0d5896f
[MVS] Added /LTCG option to improve linker performance.
2014-12-22 19:44:15 +01:00
DjWarmonger
7735e193f0
Merge branch 'develop' into experimental/serializerrefactoring
2014-12-22 19:17:40 +01:00
AlexVinS
2b88a914ff
Fix client build
...
* use regular overloaded methods for client serialization.
(serialize template not needed if connection.h already included and save/load code is different)
2014-12-21 22:33:20 +03:00
AlexVinS
3bca68fd2d
Initial refactoring
...
* reduce registerTypes* templtates instantiation
2014-12-21 17:29:42 +03:00
DjWarmonger
c538370c5d
Players will be always able to see their owned heroes and other objects. Fixes #1959 .
2014-12-21 13:56:32 +01:00
AlexVinS
65ed0ec356
Trying to fix random freeze
2014-11-28 02:47:14 +03:00
AlexVinS
d94f15bdf4
Added configurable animation for SPELL_LIKE_ATTACK
2014-11-28 00:36:14 +03:00
AlexVinS
943a5bf0d3
cleanup
2014-11-27 22:10:36 +03:00
AlexVinS
0612042928
Tweak creature spell projectile start position
...
* need more finetuning
2014-11-27 21:33:57 +03:00
AlexVinS
04202eb030
Shoot spell projectile from creature
2014-11-27 21:06:11 +03:00
AlexVinS
657385e32c
We need to know caster stack ID for proper projectile animation
2014-11-27 20:47:37 +03:00
AlexVinS
6893509f65
Fix manaGain animation always showing
2014-11-27 19:09:59 +03:00
AlexVinS
c67f52732a
Fix CSpellEffectAnimation call parameters
...
(!) need check areaEffect usage
2014-11-27 17:39:37 +03:00
AlexVinS
f1ab328a09
Cleanup
2014-11-27 17:08:19 +03:00
AlexVinS
75b93b070d
Implemented configurable hit/affect animation
...
* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
256894d18a
Use configuration for spell projectile
2014-11-27 00:27:38 +03:00
ArseniyShestakov
f2aedabcb3
Fix slider remain enabled when not needed for changed label text
...
This one fix issue with map description label #1977
2014-11-24 16:18:10 +03:00
ArseniyShestakov
0e346a4f0d
Reset mapDescription scrolling position on change of map / save
...
This one fixes bug #1974
2014-11-24 15:56:33 +03:00
ArseniyShestakov
53c7a3cfcb
Added function CSlider::moveToMin
2014-11-24 15:24:03 +03:00
AlexVinS
a71c452fc6
Merge branch 'develop' into SpellsRefactoring4
2014-11-24 12:45:34 +03:00
AlexVinS
85a4b725f5
[Creature window] 2-line bonus description
2014-11-24 12:44:45 +03:00
AlexVinS
f7ff61ce4f
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
2014-11-24 12:41:17 +03:00
ArseniyShestakov
6fd0f76547
Fix invisible save select when click on save name area
2014-11-23 08:51:48 +03:00
DjWarmonger
c094e70784
Replaced legacy sprintf with boost::format.
2014-11-22 12:45:13 +01:00
KroArtem
82b278307f
fixed typo
2014-11-17 23:08:08 +03:00
KroArtem
e73c60740c
corrected text in vcmibuilder, corrected errors and warnings from cppcheck
2014-11-16 20:48:29 +03:00
AlexVinS
885b495cf4
[Creature window] Fix creature art dismount possibility
2014-11-15 21:54:45 +03:00
AlexVinS
c43b218d64
Fix duplicate MR bonus display
2014-11-15 20:39:21 +03:00
AlexVinS
68d1105233
Fix creature window not showing bonus description
2014-11-15 20:22:50 +03:00
AlexVinS
752965ff69
Merge branch 'develop' into SpellsRefactoring4
...
Conflicts:
lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
81fb2ae584
Fix crash when casting firewall-like spells after creature casting
...
#1910
2014-11-14 04:12:50 +03:00
AlexVinS
9e8b09d747
Use clearAffected flag
2014-11-13 15:00:45 +03:00
Ivan Savenko
dce9880d16
Minor refactoring of FunctionList using variadic templates.
...
Please make sure that all supported compilers are OK with this code
2014-11-12 22:46:37 +02:00
Ilya Zhuravlev
b22973e717
Fixed crash, "pure virtual method called", when calling doUpdate lambda from CGPreGame.
2014-11-10 20:21:39 +03:00
Ilya Zhuravlev
62a3dfb086
Fixed "Hex grid" button crash, partially fixes 1907.
2014-11-04 15:34:30 +03:00
Ilya Zhuravlev
3eb3996241
Fix android build.
2014-11-02 16:19:14 +03:00
DjWarmonger
530a3e69bf
Option to allow / ban certain types of town in a template.
2014-10-30 10:00:29 +01:00
Patrick Simmons
407755ee77
Minor multiplayer load bugfixes
2014-10-25 19:05:50 -04:00
Patrick Simmons
1dabdf7b3a
Minor fixes to multiplayer load game support
2014-10-25 19:05:50 -04:00
Patrick Simmons
6aa3c11084
SUCCESS!
2014-10-25 19:05:49 -04:00
Patrick Simmons
7babdccd59
This is very wrong but works better than anything else I've tried.
2014-10-25 19:05:49 -04:00
Patrick Simmons
41da0ad2e6
multiplayerload changes (committing so I can revert...)
2014-10-25 19:05:49 -04:00
Patrick Simmons
3685e96042
Revert "multiplayer load changes"
...
This reverts commit 368d2c8836cc6e3b5af9cf71e892bf4515f26bda.
2014-10-25 19:05:49 -04:00
Patrick Simmons
99a63c4bbd
multiplayer load changes
2014-10-25 19:05:49 -04:00
Patrick Simmons
cfa6f46d62
VERY buggy, unusable, but progress is being made...
2014-10-25 19:05:49 -04:00
Ilya Pomaskin
ff12aca83a
bind -> std::bind
2014-10-25 19:05:49 -04:00
Mikhail Paulyshka
ab5e1f9109
don't use separate .rc files for MSVC and MinGW
2014-10-12 16:32:02 +03:00
AlexVinS
54453aee73
get rid of boost::assign
2014-10-04 00:34:13 +04:00
AlexVinS
66b022f93e
initializer lists part1
2014-10-02 19:43:46 +04:00
DjWarmonger
01491f9f1e
Fixed #1718
2014-10-01 14:20:00 +02:00
Ivan Savenko
6aef70eca1
Fixed animation order in lucky attacks. May fix 1891.
2014-09-23 17:30:36 +03:00
Ivan Savenko
a5c3ed080f
Fixes 1892 - properly handle animation of dying clones
2014-09-23 16:02:30 +03:00
Ivan Savenko
33c0e24940
Fixes 1895 - Properly select upper army for recruitment
2014-09-23 14:28:55 +03:00
Ivan Savenko
fc16c8d207
Merge branch 'optimization/swiftAI' into develop
...
Conflicts:
lib/CGameState.cpp
2014-09-21 22:31:29 +03:00
Ivan Savenko
aa0433228a
Fixed cheats - sendMesssage will also pass current object.
...
Workaround-ish but should work. Branch should be fixed now.
2014-09-21 20:35:53 +03:00
Ivan Savenko
6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
...
- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
Ivan Savenko
ca47ddca5c
Miscellaneous fixes to creature window:
...
- implemented missing stack size indicator
- fixed detection of battle presence
- fixed placement of spell icons
2014-09-19 16:31:01 +03:00
Ivan Savenko
78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
2014-09-19 00:18:49 +03:00
Ivan Savenko
818a766fd6
Fixed 1888 - centering adv.map will also redraw minimap
2014-09-18 17:53:41 +03:00
Ivan Savenko
6cd3d1b30e
Fixed 1889 - removed memory leak that caused multiple identical quest marks
2014-09-18 17:46:35 +03:00
Ivan Savenko
3939c70a81
Fixed 1277 - only 2 cursor buttons will be enabled for sliders, depending on its direction (horizontal/vertical)
2014-09-18 17:08:21 +03:00
DjWarmonger
a17e27bfc6
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-18 14:43:37 +02:00
DjWarmonger
495c39304d
Fixed crash due to incorrect RMG options.
2014-09-18 14:29:57 +02:00
Ivan Savenko
9a4aa8749f
Fall back to first available resolution if config contains invalid value.
...
Fixes crash on starting game with unavailable resolution
2014-09-18 14:20:53 +03:00
AlexVinS
22deb07b66
[c::b] update prejects, fix build
2014-09-11 17:53:25 +04:00
DjWarmonger
ec8476d43a
Compile fixes for Visual.
2014-09-05 20:13:58 +02:00
DjWarmonger
a89512111c
Updated visual files.
2014-09-05 16:38:19 +02:00
Ivan Savenko
b551bdb725
Final part of the merge
...
Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
de9c5b1af7
Merge branch 'develop' of github.com:karol57/vcmi into karol57-develop
2014-09-04 20:29:24 +03:00
Ivan Savenko
1647b3670c
Merge pull request #35 from rhn/rhn
...
Fixes to sound handling.
2014-09-04 20:26:32 +03:00
DjWarmonger
0edaf4fa8a
Merge pull request #26 from vcmi/FFMpeg
...
Let's do this, way too many branches running now.
2014-09-01 10:35:30 +02:00
DjWarmonger
8b10f70afd
Migrating to MSVS 2013, which allows to delete inttypes.h file.
2014-08-31 19:08:39 +02:00
Karol
37bd4790f7
VCMIDirs update #6 fix
...
- Apple compilation fix
- Removed unnecessary macros
- Updated macros indent style
- Fixed 1. warning.
2014-08-30 15:04:00 +02:00
Karol
53ab0593b7
VCMIDirs update #6
...
- Minor fixes
- CLoadFile updated to boost::filesystem::path
2014-08-27 12:31:58 +02:00
Karol
1b6f2ea3b7
VCMIDirs update #5 fix
...
- Updated old OS detect macros.
- Fixed 1 misspell.
2014-08-26 12:19:04 +02:00
Karol
958839668c
VCMIDirs update #5
...
- Minor fixes
- string based paths -> boost::filesystem::path paths (I hope it's
final)
- New user data path on windows
- New moving dir method on windows.
2014-08-21 22:26:28 +02:00
DjWarmonger
94832c743c
Updated build configs. Everything works.
2014-08-14 16:07:40 +02:00
DjWarmonger
6656515395
Updated Visual for FFMPEG. Need to define environmental variable FFMPEGDIR for it to compile. Not functional yet, though.
2014-08-13 19:21:58 +02:00
Karol
2da6d9e7dd
VCMIDirs update #4 fix
2014-08-11 21:24:31 +02:00
Ivan Savenko
e692f3f520
Implemnted enemy turn speed selection:
...
- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
2014-08-11 19:16:39 +03:00
Ivan Savenko
8838607669
Trying to fix Travis compilation issues
2014-08-11 17:58:41 +03:00
Ivan Savenko
cc61ffca73
Removed debug output
2014-08-11 17:27:41 +03:00
Ivan Savenko
092df7a71c
Fixed crash on stack-less creatures, e.g. war machines
2014-08-11 16:28:15 +03:00
Ivan Savenko
4092929b70
Fixed endianness
2014-08-11 16:21:23 +03:00
Ivan Savenko
8f1a4fcb56
Fixed crash on opening creature window in battle
2014-08-11 15:57:15 +03:00
Karol
a302f6c7ad
VCMIDirs update #3
...
bfs = boost::filesystem;
- Updateting filenames (std::string -> bfs::path) #1
- Added platform detection, and some specyfic boost::filesystem includes
to Global.h
- Updated CBasicLogConfigurator. Now class uses bfs::path pathes.
2014-08-10 23:42:39 +02:00
Ivan Savenko
a115406fa3
Fixed data presence check
2014-08-10 10:58:56 +03:00
Ivan Savenko
1e5e02c7df
Compilation fixes caused by merge, replaced some remaining boost::bind with std's
2014-08-09 15:14:31 +03:00
Ivan Savenko
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
Ivan Savenko
66c4d469f8
Possible fix for neutral palette (1867)
2014-08-07 19:53:07 +03:00
Ivan Savenko
d1dd7eef48
Proper fix for #1712 - Building requirement tests are now fixed
...
- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
Ivan Savenko
4d6ab2c32d
Fixed rendering of bitmap fonts shadow
2014-08-07 19:53:07 +03:00
rhn
c8929b364b
fixed typo
2014-08-06 17:55:29 +02:00
rhn
e4fce8fc8f
fixed object types playing sounds
2014-08-06 17:19:54 +02:00
rhn
a491c11305
Fixed sound effect when hero disappears
2014-08-06 17:19:53 +02:00
rhn
e9534603c2
Fixed sound on object pickup with dialog
2014-08-06 17:19:53 +02:00
beegee1
5139378319
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
Ivan Savenko
00cda400a1
Miscellaneous improvements for Launcher UI:
...
- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
Ivan Savenko
77a73fbaa9
Merge branch 'feature/freegfx' into refactoring/guiClasses
...
Conflicts:
client/windows/CHeroWindow.cpp
client/windows/CQuestLog.cpp
client/windows/GUIClasses.cpp
2014-08-03 18:50:59 +03:00
Ivan Savenko
7390647cd5
End of buttons refactoring:
...
- cleanup of slider API
- documentation fixes
2014-08-03 17:31:56 +03:00
Ivan Savenko
0882201b17
Miscellaneous fixes to toggle buttons
2014-08-03 16:19:16 +03:00
Ivan Savenko
10fc1892a8
Large refactoring of button classes:
...
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
AlexVinS
76c3228afa
Merge branch 'develop' into FFMpeg
...
Conflicts:
client/CVideoHandler.cpp
2014-07-26 07:54:43 +04:00
DjWarmonger
a842068d54
Merge pull request #30 from vcmi/RMG
...
Since there are no objections, I finally merge this branch.
2014-07-23 08:06:51 +01:00
Ivan Savenko
4fca583062
Merge pull request #29 from Mixaill/nsis
...
CMake: add NSIS generator settings
2014-07-18 00:56:46 +03:00
DjWarmonger
e8580229dc
RMG will now actually use all the settings from pregame. Till now it did not.
2014-07-15 16:44:07 +02:00
DjWarmonger
89c97a88bb
Updated Visual projects for SDL2.
2014-07-15 12:26:18 +02:00
Ivan Savenko
731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
2014-07-15 10:14:49 +03:00
Ivan Savenko
9f5704f8ba
Uploaded recreated stack queue backgrounds
2014-07-14 22:38:13 +03:00
Ivan Savenko
52da593292
New resolution selection button
2014-07-14 21:49:52 +03:00
Ivan Savenko
5111bff6cc
Implemented new button for commander window
2014-07-14 20:43:38 +03:00
Ivan Savenko
7f790f9d6a
Quest window now uses new background, using same gfx sources as creature window
2014-07-14 18:07:57 +03:00
Ivan Savenko
a69fcdd435
Fixed compilation issues caused by merge
2014-07-14 17:44:15 +03:00
Ivan Savenko
92d22bae63
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
2014-07-14 17:23:24 +03:00
Ivan Savenko
2a0a0e81a7
Cleaning up includes
2014-07-14 17:19:44 +03:00
Michael Pavlyshko
6a23960642
CMake/WIN32 : add icon to client and launcher
2014-07-14 01:02:00 +03:00
Ivan Savenko
647b9c683f
Reorganized client source tree:
...
- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00
Ivan Savenko
cec9161f8f
Added missing files
2014-07-13 18:40:13 +03:00
Ivan Savenko
83099fdb78
Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree
2014-07-13 18:39:45 +03:00
Ivan Savenko
55ff933b7f
Reducing size of GUI classes. Split trade windows into a separate file
2014-07-13 16:31:00 +03:00
Ivan Savenko
09bedf9aa9
Reducing size of GUIClasses. Moved Garrison Int into a separate file.
2014-07-13 16:11:25 +03:00
Ivan Savenko
7e76a5dd0e
Moved some code from GUIClasses into two smaller files:
...
- CArtifactHolder.*
- CComponent.*
Goal: reorganize artifacts UI to decrease dependency on CGHeroInstance class
2014-07-13 14:56:30 +03:00
Michael Pavlyshko
bad7050096
spaces -> tabulation
2014-07-11 11:01:03 +03:00
AlexVinS
679dd64ff9
Make scale a parameter of "open" methods
2014-07-10 14:18:21 +04:00
Michael Pavlyshko
08ee65c3c8
fix .dll and .exe filenames
2014-07-10 01:06:37 +03:00
Michael Pavlyshko
c935193558
disable WIN32 flag for executables, fix previous commit
2014-07-10 00:47:22 +03:00
Michael Pavlyshko
11d73f2ac9
fix CVideoHandler compilation
2014-07-09 18:01:12 +03:00
Michael Pavlyshko
afc6530084
fix vcmiclient linkage
2014-07-09 17:37:08 +03:00
AlexVinS
18f34e14f8
set scale to off by default
2014-07-08 22:01:01 +04:00
AlexVinS
0efb6e2890
Use scaling
...
(*) into - fullscreen
(*) spellbook - no scaling
2014-07-08 18:20:22 +04:00
AlexVinS
61b31e5c60
add api to enable|disable scaling (unimplemented)
2014-07-08 17:39:47 +04:00
AlexVinS
c71237bba3
Mingw build with ffmpeg
...
(*) get rid of BIK SMK dlls
(-) missing sound
(-) spellbook is scaled to fullscreen
2014-07-08 16:40:25 +04:00
Ivan Savenko
1ae7a77246
Cleanup of stack artifacts code
2014-07-05 11:48:03 +03:00
Ivan Savenko
60e5815014
Implemented stack artifact handling, no tested yet
2014-07-05 01:22:56 +03:00
AlexVinS
0edd10078f
Fix usage of fillRect.
...
* proper fix for slider drawing
2014-07-05 01:52:11 +04:00
Ivan Savenko
ac6cfdfb92
Extracted too big lambda into a separate helper method
2014-07-04 20:58:18 +03:00
Ivan Savenko
20f7071d11
Implemented stack experience/commander experience display for window
2014-07-04 12:48:09 +03:00
AlexVinS
e70e68a56b
Fix puzzle map fade.
2014-07-03 23:06:11 +04:00
AlexVinS
74d3effa98
More safe way of update locking
2014-07-03 22:30:56 +04:00
Ivan Savenko
e4e9d71143
Fixed texts:
...
- added new texts to translate.json
- implemented texts for abilities
Remaining TODO's:
- handling of stack artifact
- handling of commander artifacts
- stack experience
2014-07-03 21:09:17 +03:00
AlexVinS
9b8ad51cd3
Run all rendering with pim lock if possible
2014-07-03 22:05:59 +04:00
AlexVinS
30d6eab20b
Do not render fully hidden tiles
2014-07-03 20:41:42 +04:00
Ivan Savenko
079866d99d
Implemented leveling up abilities. TODO: implement visible selection/descriptions
2014-07-03 19:05:19 +03:00
AlexVinS
8a488aeb86
Cleanup
2014-07-03 19:57:21 +04:00
AlexVinS
57f82f2bed
Add a comment.
2014-07-03 18:46:23 +04:00
AlexVinS
f3067878dd
Force full redraw for sliders. This fixes backgroung glitches with SDL2.
...
(!) there should be better fix
2014-07-03 18:44:25 +04:00
AlexVinS
ecc7b8e05a
Draw cursor on each frame. Fix TTF rendering under cursor.
2014-07-03 18:05:07 +04:00