Ivan Savenko
ca47ddca5c
Miscellaneous fixes to creature window:
...
- implemented missing stack size indicator
- fixed detection of battle presence
- fixed placement of spell icons
2014-09-19 16:31:01 +03:00
Ivan Savenko
78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
2014-09-19 00:18:49 +03:00
Ivan Savenko
818a766fd6
Fixed 1888 - centering adv.map will also redraw minimap
2014-09-18 17:53:41 +03:00
Ivan Savenko
6cd3d1b30e
Fixed 1889 - removed memory leak that caused multiple identical quest marks
2014-09-18 17:46:35 +03:00
Ivan Savenko
3939c70a81
Fixed 1277 - only 2 cursor buttons will be enabled for sliders, depending on its direction (horizontal/vertical)
2014-09-18 17:08:21 +03:00
DjWarmonger
a17e27bfc6
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-18 14:43:37 +02:00
DjWarmonger
495c39304d
Fixed crash due to incorrect RMG options.
2014-09-18 14:29:57 +02:00
Ivan Savenko
9a4aa8749f
Fall back to first available resolution if config contains invalid value.
...
Fixes crash on starting game with unavailable resolution
2014-09-18 14:20:53 +03:00
AlexVinS
22deb07b66
[c::b] update prejects, fix build
2014-09-11 17:53:25 +04:00
DjWarmonger
ec8476d43a
Compile fixes for Visual.
2014-09-05 20:13:58 +02:00
DjWarmonger
a89512111c
Updated visual files.
2014-09-05 16:38:19 +02:00
Ivan Savenko
b551bdb725
Final part of the merge
...
Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
de9c5b1af7
Merge branch 'develop' of github.com:karol57/vcmi into karol57-develop
2014-09-04 20:29:24 +03:00
Ivan Savenko
1647b3670c
Merge pull request #35 from rhn/rhn
...
Fixes to sound handling.
2014-09-04 20:26:32 +03:00
DjWarmonger
0edaf4fa8a
Merge pull request #26 from vcmi/FFMpeg
...
Let's do this, way too many branches running now.
2014-09-01 10:35:30 +02:00
DjWarmonger
8b10f70afd
Migrating to MSVS 2013, which allows to delete inttypes.h file.
2014-08-31 19:08:39 +02:00
Karol
37bd4790f7
VCMIDirs update #6 fix
...
- Apple compilation fix
- Removed unnecessary macros
- Updated macros indent style
- Fixed 1. warning.
2014-08-30 15:04:00 +02:00
Karol
53ab0593b7
VCMIDirs update #6
...
- Minor fixes
- CLoadFile updated to boost::filesystem::path
2014-08-27 12:31:58 +02:00
Karol
1b6f2ea3b7
VCMIDirs update #5 fix
...
- Updated old OS detect macros.
- Fixed 1 misspell.
2014-08-26 12:19:04 +02:00
Karol
958839668c
VCMIDirs update #5
...
- Minor fixes
- string based paths -> boost::filesystem::path paths (I hope it's
final)
- New user data path on windows
- New moving dir method on windows.
2014-08-21 22:26:28 +02:00
DjWarmonger
94832c743c
Updated build configs. Everything works.
2014-08-14 16:07:40 +02:00
DjWarmonger
6656515395
Updated Visual for FFMPEG. Need to define environmental variable FFMPEGDIR for it to compile. Not functional yet, though.
2014-08-13 19:21:58 +02:00
Karol
2da6d9e7dd
VCMIDirs update #4 fix
2014-08-11 21:24:31 +02:00
Ivan Savenko
e692f3f520
Implemnted enemy turn speed selection:
...
- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
2014-08-11 19:16:39 +03:00
Ivan Savenko
8838607669
Trying to fix Travis compilation issues
2014-08-11 17:58:41 +03:00
Ivan Savenko
cc61ffca73
Removed debug output
2014-08-11 17:27:41 +03:00
Ivan Savenko
092df7a71c
Fixed crash on stack-less creatures, e.g. war machines
2014-08-11 16:28:15 +03:00
Ivan Savenko
4092929b70
Fixed endianness
2014-08-11 16:21:23 +03:00
Ivan Savenko
8f1a4fcb56
Fixed crash on opening creature window in battle
2014-08-11 15:57:15 +03:00
Karol
a302f6c7ad
VCMIDirs update #3
...
bfs = boost::filesystem;
- Updateting filenames (std::string -> bfs::path) #1
- Added platform detection, and some specyfic boost::filesystem includes
to Global.h
- Updated CBasicLogConfigurator. Now class uses bfs::path pathes.
2014-08-10 23:42:39 +02:00
Ivan Savenko
a115406fa3
Fixed data presence check
2014-08-10 10:58:56 +03:00
Ivan Savenko
1e5e02c7df
Compilation fixes caused by merge, replaced some remaining boost::bind with std's
2014-08-09 15:14:31 +03:00
Ivan Savenko
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
Ivan Savenko
66c4d469f8
Possible fix for neutral palette (1867)
2014-08-07 19:53:07 +03:00
Ivan Savenko
d1dd7eef48
Proper fix for #1712 - Building requirement tests are now fixed
...
- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
Ivan Savenko
4d6ab2c32d
Fixed rendering of bitmap fonts shadow
2014-08-07 19:53:07 +03:00
rhn
c8929b364b
fixed typo
2014-08-06 17:55:29 +02:00
rhn
e4fce8fc8f
fixed object types playing sounds
2014-08-06 17:19:54 +02:00
rhn
a491c11305
Fixed sound effect when hero disappears
2014-08-06 17:19:53 +02:00
rhn
e9534603c2
Fixed sound on object pickup with dialog
2014-08-06 17:19:53 +02:00
beegee1
5139378319
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
Ivan Savenko
00cda400a1
Miscellaneous improvements for Launcher UI:
...
- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
Ivan Savenko
77a73fbaa9
Merge branch 'feature/freegfx' into refactoring/guiClasses
...
Conflicts:
client/windows/CHeroWindow.cpp
client/windows/CQuestLog.cpp
client/windows/GUIClasses.cpp
2014-08-03 18:50:59 +03:00
Ivan Savenko
7390647cd5
End of buttons refactoring:
...
- cleanup of slider API
- documentation fixes
2014-08-03 17:31:56 +03:00
Ivan Savenko
0882201b17
Miscellaneous fixes to toggle buttons
2014-08-03 16:19:16 +03:00
Ivan Savenko
10fc1892a8
Large refactoring of button classes:
...
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
AlexVinS
76c3228afa
Merge branch 'develop' into FFMpeg
...
Conflicts:
client/CVideoHandler.cpp
2014-07-26 07:54:43 +04:00
DjWarmonger
a842068d54
Merge pull request #30 from vcmi/RMG
...
Since there are no objections, I finally merge this branch.
2014-07-23 08:06:51 +01:00
Ivan Savenko
4fca583062
Merge pull request #29 from Mixaill/nsis
...
CMake: add NSIS generator settings
2014-07-18 00:56:46 +03:00
DjWarmonger
e8580229dc
RMG will now actually use all the settings from pregame. Till now it did not.
2014-07-15 16:44:07 +02:00
DjWarmonger
89c97a88bb
Updated Visual projects for SDL2.
2014-07-15 12:26:18 +02:00
Ivan Savenko
731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
2014-07-15 10:14:49 +03:00
Ivan Savenko
9f5704f8ba
Uploaded recreated stack queue backgrounds
2014-07-14 22:38:13 +03:00
Ivan Savenko
52da593292
New resolution selection button
2014-07-14 21:49:52 +03:00
Ivan Savenko
5111bff6cc
Implemented new button for commander window
2014-07-14 20:43:38 +03:00
Ivan Savenko
7f790f9d6a
Quest window now uses new background, using same gfx sources as creature window
2014-07-14 18:07:57 +03:00
Ivan Savenko
a69fcdd435
Fixed compilation issues caused by merge
2014-07-14 17:44:15 +03:00
Ivan Savenko
92d22bae63
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
2014-07-14 17:23:24 +03:00
Ivan Savenko
2a0a0e81a7
Cleaning up includes
2014-07-14 17:19:44 +03:00
Michael Pavlyshko
6a23960642
CMake/WIN32 : add icon to client and launcher
2014-07-14 01:02:00 +03:00
Ivan Savenko
647b9c683f
Reorganized client source tree:
...
- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00
Ivan Savenko
cec9161f8f
Added missing files
2014-07-13 18:40:13 +03:00
Ivan Savenko
83099fdb78
Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree
2014-07-13 18:39:45 +03:00
Ivan Savenko
55ff933b7f
Reducing size of GUI classes. Split trade windows into a separate file
2014-07-13 16:31:00 +03:00
Ivan Savenko
09bedf9aa9
Reducing size of GUIClasses. Moved Garrison Int into a separate file.
2014-07-13 16:11:25 +03:00
Ivan Savenko
7e76a5dd0e
Moved some code from GUIClasses into two smaller files:
...
- CArtifactHolder.*
- CComponent.*
Goal: reorganize artifacts UI to decrease dependency on CGHeroInstance class
2014-07-13 14:56:30 +03:00
Michael Pavlyshko
bad7050096
spaces -> tabulation
2014-07-11 11:01:03 +03:00
AlexVinS
679dd64ff9
Make scale a parameter of "open" methods
2014-07-10 14:18:21 +04:00
Michael Pavlyshko
08ee65c3c8
fix .dll and .exe filenames
2014-07-10 01:06:37 +03:00
Michael Pavlyshko
c935193558
disable WIN32 flag for executables, fix previous commit
2014-07-10 00:47:22 +03:00
Michael Pavlyshko
11d73f2ac9
fix CVideoHandler compilation
2014-07-09 18:01:12 +03:00
Michael Pavlyshko
afc6530084
fix vcmiclient linkage
2014-07-09 17:37:08 +03:00
AlexVinS
18f34e14f8
set scale to off by default
2014-07-08 22:01:01 +04:00
AlexVinS
0efb6e2890
Use scaling
...
(*) into - fullscreen
(*) spellbook - no scaling
2014-07-08 18:20:22 +04:00
AlexVinS
61b31e5c60
add api to enable|disable scaling (unimplemented)
2014-07-08 17:39:47 +04:00
AlexVinS
c71237bba3
Mingw build with ffmpeg
...
(*) get rid of BIK SMK dlls
(-) missing sound
(-) spellbook is scaled to fullscreen
2014-07-08 16:40:25 +04:00
Ivan Savenko
1ae7a77246
Cleanup of stack artifacts code
2014-07-05 11:48:03 +03:00
Ivan Savenko
60e5815014
Implemented stack artifact handling, no tested yet
2014-07-05 01:22:56 +03:00
AlexVinS
0edd10078f
Fix usage of fillRect.
...
* proper fix for slider drawing
2014-07-05 01:52:11 +04:00
Ivan Savenko
ac6cfdfb92
Extracted too big lambda into a separate helper method
2014-07-04 20:58:18 +03:00
Ivan Savenko
20f7071d11
Implemented stack experience/commander experience display for window
2014-07-04 12:48:09 +03:00
AlexVinS
e70e68a56b
Fix puzzle map fade.
2014-07-03 23:06:11 +04:00
AlexVinS
74d3effa98
More safe way of update locking
2014-07-03 22:30:56 +04:00
Ivan Savenko
e4e9d71143
Fixed texts:
...
- added new texts to translate.json
- implemented texts for abilities
Remaining TODO's:
- handling of stack artifact
- handling of commander artifacts
- stack experience
2014-07-03 21:09:17 +03:00
AlexVinS
9b8ad51cd3
Run all rendering with pim lock if possible
2014-07-03 22:05:59 +04:00
AlexVinS
30d6eab20b
Do not render fully hidden tiles
2014-07-03 20:41:42 +04:00
Ivan Savenko
079866d99d
Implemented leveling up abilities. TODO: implement visible selection/descriptions
2014-07-03 19:05:19 +03:00
AlexVinS
8a488aeb86
Cleanup
2014-07-03 19:57:21 +04:00
AlexVinS
57f82f2bed
Add a comment.
2014-07-03 18:46:23 +04:00
AlexVinS
f3067878dd
Force full redraw for sliders. This fixes backgroung glitches with SDL2.
...
(!) there should be better fix
2014-07-03 18:44:25 +04:00
AlexVinS
ecc7b8e05a
Draw cursor on each frame. Fix TTF rendering under cursor.
2014-07-03 18:05:07 +04:00
AlexVinS
e521e6687a
centralize cursor drawing
2014-07-03 15:10:01 +04:00
AlexVinS
022f71c26e
fix deletion in in-game console
2014-07-03 14:58:56 +04:00
AlexVinS
397f4cf8b6
Workaround for TFF font glitches under cursor in pregame
2014-07-03 14:10:15 +04:00
AlexVinS
c948891fc6
Fix threaded handlers initialization, cleanup
2014-07-03 12:26:15 +04:00
Ivan Savenko
328944e111
Fixed levelling up of commander
2014-07-03 01:00:16 +03:00
AlexVinS
dbb7526040
fix uninitialized flag
2014-07-02 23:53:49 +04:00
AlexVinS
5a029c88d1
cleanup
2014-07-02 23:53:23 +04:00
AlexVinS
3e4e810888
More ColorKey cleanup
2014-07-02 22:41:11 +04:00
Ivan Savenko
b58bbcbdd8
Leveling up commander skills seems to be working. Optimized some png's to decrease size
2014-07-02 21:38:38 +03:00
Ivan Savenko
617ea79d3c
Button overlays are now more generic (not necessarily text), removed old version of creature window
2014-07-02 21:38:38 +03:00
Ivan Savenko
7a9547bb44
New creature window made without use of H3 graphics
...
This is import of ancient unfinished branch from svn. As of now window is largely finished but commander-related elements are still TODO.
Note that I also uploading graphical content - this is intended and necessary for final goal - to make VCMI functional without any additional graphical pack.
2014-07-02 21:38:38 +03:00
AlexVinS
638dac90af
centralize key color management
2014-07-02 22:20:54 +04:00
AlexVinS
082c9a506e
Fix battle absolute obstactes rendering
2014-07-02 21:38:15 +04:00
AlexVinS
7b75b19d1a
Fix hero flags rendering
2014-07-02 21:09:49 +04:00
AlexVinS
9606aed4a3
Using int3 for color is weird
2014-07-02 20:12:15 +04:00
AlexVinS
e57dbbde15
Extract startTextInput & stopTextInput
...
(*) these functions do nothing with SDL1 - this is by design - less ifdef`s
2014-07-02 19:41:30 +04:00
AlexVinS
9797372dbe
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
AlexVinS
195eae48ca
Merge branch 'develop' into SDL2
...
Conflicts:
client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
Ivan Savenko
c956b3f02a
Fixed #1820 , better detection of object below cursor that uses same logic as renderer
2014-07-01 17:19:08 +03:00
AlexVinS
50dfe05cd1
[C::B] Small projects fix
2014-06-30 11:19:55 +04:00
DjWarmonger
57fa905a2b
Something that compiles.
2014-06-26 22:05:27 +02:00
DjWarmonger
e51e2190fd
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-26 20:12:37 +02:00
Ivan Savenko
32240da34e
Reduced number of #include's in headers. May break compilation on Win
...
since some net packs now need DLL_LINKAGE
2014-06-25 17:11:07 +03:00
Ivan Savenko
a0689fa377
Refactoring of hoverText from objects:
...
- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
Ivan Savenko
ad632d1e8a
Moved FoW management from CGObjectInstance to callback
2014-06-24 20:39:47 +03:00
Ivan Savenko
5ebc0e8614
First part of object instance API cleanup
...
- removed passability() method in favour of passableFor(PlayerColor)
- moved operator < code to map handler
- updated class documentation
2014-06-24 20:39:47 +03:00
AlexVinS
4e4ba6654c
fix Eye of magi, also fix #1608
...
Conflicts:
lib/CObjectHandler.cpp
2014-06-24 18:20:28 +04:00
AlexVinS
3b8d0e44d4
Merge branch 'develop' into SDL2
2014-06-24 14:09:44 +04:00
DjWarmonger
79036484dd
Trying to sort out project changes and compile issues.
2014-06-23 19:58:19 +02:00
Ivan Savenko
47639832b1
Probably fixed bug with map border rendering in rectangular maps
2014-06-23 20:47:09 +03:00
DjWarmonger
3ac306f501
Merge pull request #19 from vcmi/feature/mapObjects
...
Feature/map objects
2014-06-22 14:49:42 +02:00
AlexVinS
2ec8c31558
Partial fix for hero flag rendering
...
(-) blue & teal heroes are still gitchy. IDN why ...
2014-06-21 14:54:41 +04:00
AlexVinS
ac7703ffb0
Fix hero movement rendering
2014-06-21 12:13:19 +04:00
AlexVinS
8cc5363882
fix warning, cleanup
2014-06-21 11:35:08 +04:00
AlexVinS
13bd4ddcb2
Now movement can be canceled
...
(-) rendering still missing
2014-06-21 10:49:27 +04:00
AlexVinS
5fa5ba622f
Start preparation for moveHero threaded implementation
2014-06-18 14:31:11 +04:00
AlexVinS
c2dd696e96
simplify CGuiHandler::handleEvents()
...
Threre is no need to allow (and I doubt is was in fact possible with old code) new events to arrive during processing events. Let them to be processed in next frame.
2014-06-18 08:30:23 +04:00
Ivan Savenko
09d595e385
- Implemented "mapObject" entry for hero classes
...
- Updated schemas
- Some bugfixing
2014-06-16 19:27:26 +03:00
AlexVinS
5fdc63ab5b
tiny fixes
2014-06-16 14:32:37 +04:00
Ivan Savenko
836c466f81
- Implementation of overrides for towns
...
- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
DjWarmonger
e56f41b8be
Fixed monster strength selection.
2014-06-15 12:00:34 +02:00
DjWarmonger
5c431da0f9
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-15 10:01:18 +02:00
AlexVinS
c7390316b7
small cleanup
2014-06-13 07:55:50 +04:00
AlexVinS
d707e55472
restore inGuiThread flag
2014-06-13 07:55:50 +04:00
AlexVinS
41a0319985
remove separate GUI thread
...
+ this fixes OGL
- has some issues(f.e. hero movement)
2014-06-13 07:55:49 +04:00
AlexVinS
15fe37133c
Fix compilation with SDL1
...
+ seems to be fully backward compatible (need more testing)
2014-06-13 07:55:48 +04:00
AlexVinS
56c74bc46a
+More build target to support both SDL1 and SDL2 builds
2014-06-13 07:55:48 +04:00
AlexVinS
bbd0312b45
Tweak configuration
2014-06-13 07:55:47 +04:00
Ivan Savenko
c424677736
- Hotfix: overlay was a pointer
2014-06-13 07:55:47 +04:00
Ivan Savenko
6205d07223
Re-enabled video player, should now work with SDL 2
2014-06-13 07:55:46 +04:00
AlexVinS
47979d28bb
Remove broken assertion
...
* this restores music support
2014-06-13 07:55:46 +04:00
Ivan Savenko
8eb661461c
- vcmi compiles with SDL2 on Linux, video player is disabled for now
2014-06-13 07:55:45 +04:00
AlexVinS
3db7fb4f63
Still try to fix opengl backend
...
- no success
+ make backend selection configurable
2014-06-13 07:55:45 +04:00
AlexVinS
d289c6a34a
Prefere opengl rendering
...
- broken ...
2014-06-13 07:55:44 +04:00
AlexVinS
5bb3d859eb
Nice fullscreen mode++
2014-06-13 07:55:44 +04:00
AlexVinS
04aa76b842
Fix arrow keys moving on adventure map
2014-06-13 07:55:43 +04:00
AlexVinS
6474e37b76
try to fix hotkeys
2014-06-13 07:55:43 +04:00
AlexVinS
ac2896da42
Implemented SDL2 unicode input. Hotkeys are sill broken.
2014-06-13 07:55:42 +04:00
AlexVinS
d50976bf4a
restore some SDL1 code in CMT.XXX
2014-06-13 07:55:41 +04:00
AlexVinS
0ef16feca9
Refactoring towards backward compatibility (WiP)
2014-06-13 07:55:41 +04:00
AlexVinS
1597254399
just a few tweaks and it works!
...
* enable video again
* set default bpp to 32 - SDL2 dont like 24 bit resolution
* now almost everything looks as expected (some issues are present though)
2014-06-13 07:55:40 +04:00
AlexVinS
6890c2650b
fix keyboard state access
...
* is somewhat playable already!
2014-06-13 07:55:40 +04:00
AlexVinS
cd81e85a61
fix loading to pregame. Looks awful. More work to do.
...
* video temprorary disabled
* multithread loading seems to be broken - disabled
2014-06-13 07:55:39 +04:00
AlexVinS
e072b2664f
fix pixel format
...
* now it shows intro video (but then crash ...)
2014-06-13 07:55:39 +04:00
AlexVinS
62d42465de
fix compilation
...
* may not even run
* text input disabled
2014-06-13 07:55:38 +04:00
AlexVinS
796905ec42
change VCMI_client.cbp to new externals layout
...
* it will not compile of course
2014-06-13 07:55:38 +04:00
Haryaalcar
11955605b5
sorting by filename implemented for save and load screens
2014-06-11 00:03:08 +03:00
Ivan Savenko
44742814cd
More cleanup:
...
- moved SoundBase.h to lib since it contains shared data
- added RMG info to object format. Note that data is not yet imported in
configs
- slightly updated API of object handlers
2014-06-05 23:51:24 +03:00
Ivan Savenko
b2e8c92383
Cleanup:
...
- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
Ivan Savenko
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
...
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
Ivan Savenko
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
...
Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
DjWarmonger
62e9f13b08
- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
...
- Some primitive way to randomize treasures
2014-06-04 10:16:08 +02:00
Ivan Savenko
32b6568b65
Merged changes from upstream and fixed compilation caused by API changes
2014-06-03 22:45:18 +03:00
beegee1
a87363c0f1
- fixed mantis #783 - play sound when entering message in chat box
2014-06-01 18:48:40 +02:00
Ivan Savenko
1d17d60449
gcc update:
...
- removed support for 4.6
- compilation fixes for 4.7
2014-05-29 13:42:05 +03:00
karol57
dd33fd51a8
int3 dist2d microoptimization
2014-05-25 20:42:25 +02:00
Ivan Savenko
7f276185bd
Moving files:
...
- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00
Ivan Savenko
6bd6be0835
Object class handler is now a proper "handler"
...
- Some changes in interfaces
- Fixed some missing fields in serialization
- Moved object names to new handler
2014-05-24 01:56:51 +03:00
AlexVinS
8a3b997fa5
fix a few comments. No code changes.
2014-05-21 13:02:20 +04:00
DjWarmonger
1ea6723a32
Merge pull request #8 from xyzz/android-rolling
...
Android port.
2014-05-17 05:17:54 +02:00
Ivan Savenko
b5160acbac
Finalization of object type handler interface
...
- updated code to use new interface
- removed old DefObjHandler (todo - rename file)
Summary:
- most code but loading is now in place
- type names may deserve improvements (some of them are too similar)
- still barely compiles and not tested
2014-05-16 23:50:02 +03:00
Ilya Zhuravlev
db7cd79cf7
Android port.
...
Conflicts:
lib/vcmi_endian.h
2014-05-16 23:24:29 +04:00
beegee1
80765eb0a3
- fixed clang compiler warnings (detects now unused constant vars)
2014-05-16 19:22:21 +02:00
DjWarmonger
1dbc0c7177
Compilation fix. This will be released as VCMI 0.95b.
2014-05-02 12:19:50 +02:00
DjWarmonger
fb5152254d
Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup
...
Conflicts:
client/CKingdomInterface.cpp
2014-05-02 12:03:02 +02:00
Macron1Robot
9976fcc671
Update GUIClasses.cpp
...
spaces change
2014-04-29 22:25:30 +04:00
Macron1Robot
fd1640f931
Update GUIClasses.cpp
...
Removed excessive check for tavernVideo string
2014-04-29 13:06:55 +04:00
DjWarmonger
4a71442c80
Missing changes.
2014-04-27 14:38:20 +02:00
DjWarmonger
f418b468c4
Merge branch 'develop' of https://github.com/vcmi/vcmi into WarmysBackup
2014-04-27 12:49:29 +02:00
Macron1Robot
8ec7a9b919
Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json"
2014-04-27 10:43:46 +04:00
Macron1Robot
907caedb13
Added "produce" section in "building" structure. Changed dailyIncome.
2014-04-26 18:23:35 +04:00
Michał Janiszewski
bece1e5b1f
fixed possible nullptr dereference
...
* Fixed a switch() statement in InfoBoxHeroData::getValueText that
could result in nullptr dereference. If 'type' was HERO_MANA and
'hero' was nullptr, a fallthrough would occur to HERO_EXPERIENCE,
where 'hero' would we be dereferenced.
* Fixed line endings.
2014-04-25 14:31:11 +02:00
Macron1Robot
9123c7a787
Fix for map tavern (video set to standard)
2014-04-25 01:06:14 +04:00
Macron1Robot
b7b890acff
Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
2014-04-24 23:36:18 +04:00
DjWarmonger
9e7013de77
Backup for my own MVS project configuration
2014-04-24 21:07:43 +02:00
beegee1
1d57b75bc5
- random number generation refactoring
...
- fixed mantis #1743
2014-04-10 19:22:32 +02:00
Ivan Savenko
43ba3d30ea
Breaking things - first commit towards configurable object(s).
...
- New files: lib/CObjectWithReward.h/cpp
- Classes that will be replaced by configurable object are now in this
fil
Status: far from functional, currently at "it compiles" point, some
essential pieces are still missing.
2014-04-06 23:14:26 +03:00
DjWarmonger
30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
...
- Some optimizations with local cb pinter in VCAI.
2014-04-01 11:53:28 +00:00
Ivan Savenko
771c1ce255
- some effords to get rid of bottlenecks in AI code
...
- fixes, probably partially #1577
- enabled code for reading map object templates from json, still not
used
- disabled PCH for launcher due to speed issues.
2014-03-23 16:36:16 +00:00
Ivan Savenko
9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
Ivan Savenko
760ae7d44a
Changes related to Debian packaging, based on josch patch
...
- AUTHORS file is now in UTF-8
- tags for desktop files
- fixed some typos
- better reaction on --help and --version commands
- vcmibuilder should work with both avconf and ffmpeg
2014-03-20 18:17:40 +00:00
beegee1
fe1b16a7ec
Some preparation towards mantis #1743 :
...
- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
2014-03-17 19:51:07 +00:00
alexvins
9cac0af7be
[Spells] More spell related refactoring
...
+ smart target modifier
- CREATURE_EXPERT_MASSIVE target type
* save format changed
spell format changes already documented in http://wiki.vcmi.eu/index.php?title=Spell_Format
2014-03-17 13:11:10 +00:00
alexvins
065b8366fb
[Spells] Added basic support for icons and sounds
...
* few changes in spell format
* save format changed
2014-03-10 16:00:58 +00:00
Ivan Savenko
d2ae847ecf
- files in local directories (saves & configs) now always have higher
...
priority than mods. Fixes #1685 and #1733
- fixed possible crash on exit in dispose() function
- (vcmibuilder) fixes problem with partial mp3 -> ogg conversion
2014-03-08 16:05:23 +00:00
alexvins
4203d69525
Part 2 of new spell configuration
...
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.
* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
Ivan Savenko
5cbec833c2
- (linux) XDG filesystem support
...
BIG NOTE TO LINUX USERS
All user data has been moved according to XDG specs:
- Game data (H3 files and mods) and saves: from ~/.vcmi to ~/.local/
- Temporary files, including logs: from ~/.vcmi to ~/.cache/vcmi
- Config files: from ~/.vcmi/config to ~/.config/vcmi
For compatibility VCMI will read game data from ~/.vcmi as well but this
is temporary behavior and will be removed
2014-03-04 14:51:10 +00:00
stopiccot
7356145c3a
updated LD_RUNPATH_SEARCH_PATHS
2014-03-04 03:51:17 +00:00
Michał W. Urbańczyk
2c52617c1d
Fixed video flickering in the campaign intro screen.
2014-03-01 18:50:50 +00:00