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Commit Graph

2110 Commits

Author SHA1 Message Date
nordsoft
5b97c323d3 Rename hero strings to text id 2023-09-28 00:04:05 +02:00
nordsoft
00c8c2eb82 Event message meta string 2023-09-27 23:28:17 +02:00
Ivan Savenko
16424d2fc0 Fixed boat boarding 2023-09-27 21:25:04 +03:00
Ivan Savenko
97097c20ad
Merge pull request #2874 from SoundSSGood/exchange-window-update
Exchange window update
2023-09-27 15:50:52 +03:00
Ivan Savenko
71a1ed816a
Merge pull request #2892 from Laserlicht/highscore_menu
Highscore Menu & end video
2023-09-27 15:48:47 +03:00
Ivan Savenko
94dbde05a0
Merge pull request #2868 from IvanSavenko/simultaneous_turns
Simultaneous turns
2023-09-27 15:45:02 +03:00
Nordsoft91
c803b57c33
Merge pull request #2889 from Nordsoft91/mod-compatibility-check
Proper mod compatibility check logic
2023-09-26 19:29:46 +02:00
Ivan Savenko
0a0c01d639 Replaced 'isVisitActiveFor' methods with single 'getVisitingHero' 2023-09-26 15:55:07 +03:00
Ivan Savenko
5b21a5ffbc Simturn duration is now part of StartInfo 2023-09-26 13:42:20 +03:00
Ivan Savenko
3ea807fb8d Fixed movement through teleporters by AI 2023-09-26 13:42:20 +03:00
Ivan Savenko
a9dbd08dec Compute player contacts only once on turn start 2023-09-26 13:42:20 +03:00
Ivan Savenko
623fb2a63e Do not allow visiting objects blocked by visit of another player 2023-09-26 13:42:20 +03:00
Ivan Savenko
b807c3855b Add proper visitation checks for netpacks 2023-09-26 13:42:20 +03:00
Ivan Savenko
d257fb37f0 Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
Ivan Savenko
541f7590c5 Add simple detection of player-player contact 2023-09-26 13:42:20 +03:00
Ivan Savenko
64c43c91dc Added hardcoded min/max simturns duration 2023-09-26 13:42:20 +03:00
Ivan Savenko
b2f30f78fa Allow one AI and human to act simultaneously 2023-09-26 13:42:20 +03:00
Laserlicht
02c82cb35b
order 2023-09-26 12:01:16 +02:00
Laserlicht
c3373ea34c
code review 2023-09-25 18:06:40 +02:00
Laserlicht
f3e1943aaf
Merge branch 'develop' into highscore_menu 2023-09-23 21:38:17 +02:00
Laserlicht
c49d38b855
cheats + grail in town 2023-09-23 21:37:40 +02:00
Nordsoft91
a36450e2d1
Merge pull request #2882 from Nordsoft91/ai-cheating
Add basic system to give more advantages for ai player
2023-09-23 03:21:19 +02:00
nordsoft
dce1ac1538 Redesign mod incompatibility message 2023-09-23 00:32:48 +02:00
nordsoft
099109b7d2 Minor fixes 2023-09-22 00:52:19 +02:00
Ivan Savenko
42d9ba6c82
Merge pull request #2877 from IvanSavenko/simturn_fixes
Changes for simturns support
2023-09-20 22:09:25 +03:00
nordsoft
0de912e67b Add basic system to add more advantages for ai player 2023-09-20 03:50:35 +02:00
Ivan Savenko
7b37c2353a
Merge pull request #2865 from IvanSavenko/market_ownership_check_fix
Cleaned up and fixed ownership checks for market netpack
2023-09-19 23:43:33 +03:00
Ivan Savenko
8c0d78f1d9 Added initiator-player to packs that add/remove/move objects 2023-09-19 19:24:34 +03:00
Ivan Savenko
3cdc3daa2c Fix crash on handling invalid player request 2023-09-19 19:21:23 +03:00
SoundSSGood
48ec2d7e2a
Merge branch 'vcmi:develop' into exchange-window-update 2023-09-19 16:22:00 +03:00
SoundSSGood
9cc623c981 Fixed move checks. Backpack buttons. 2023-09-19 13:31:59 +03:00
SoundSSGood
a83f290e13 bulk move artifacts only equipped, only backpack 2023-09-19 13:31:42 +03:00
Ivan Savenko
219f81d28b Added explicit "PlayerEndsTurn" netpack
- PlayerEndsTurn pack is now sent when player ends turn
- YourTurn pack has been renamed to PlayerStartsTurn for consistency
- PlayerStartsTurn will no longer replace list of acting players
- PlayerEndsGame and PlayerEndsTurn will remove player from acting list
2023-09-18 20:55:01 +03:00
Ivan Savenko
f1c40466d3 Changes according to review 2023-09-18 18:17:26 +03:00
Ivan Savenko
3d04e9c9ed Cleaned up and fixed ownership checks for market netpack 2023-09-18 17:22:30 +03:00
Ivan Savenko
b7de685483 Fixed paths through teleport, formatting cleanup 2023-09-16 20:35:04 +03:00
Ivan Savenko
c8e6a7cd27 Fixed most common cases of movement actions 2023-09-16 20:07:26 +03:00
Ivan Savenko
f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
Dydzio
e79c707cf7 Fix wrong condition 2023-09-14 12:54:07 +02:00
Dydzio
56c969be4f Fix commanders requirements for special skills to match WoG 2023-09-13 23:08:22 +02:00
Dydzio
6435217a8c Quick-fix for transmutation skill - same as in SUMMON_GUARDIANS 2023-09-13 19:36:58 +02:00
Krisztián Szabó
b9b51334eb Award 500 experience for towns conquered during a battle. 2023-09-12 21:30:30 +03:00
SoundSSGood
89409da0c0 Reduced number of assembling asks 2023-09-12 19:17:37 +03:00
SoundSSGood
82eb2f8a2b Artifact assembling changes 2023-09-12 19:17:35 +03:00
Krisztián Szabó
cb3cc84c61 Give bonus experience for capturing a town even if the enemy hero escaped. 2023-09-11 19:51:23 +02:00
Krisztián Szabó
6a5e71aa63 Award 500 experience for towns conquered during a battle. 2023-09-11 09:37:48 +02:00
Ivan Savenko
e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop 2023-09-08 18:49:06 +03:00
Ivan Savenko
587be4c7d5
Merge pull request #2767 from IvanSavenko/dwelling_recruit_fix
Fixes ownership checks for creature recruitment
2023-09-07 15:09:55 +03:00
Ivan Savenko
bef97889e9
Merge pull request #2773 from wb180/blindedStackMoraleFix
Blinded stack should not be able to get morale
2023-09-07 10:54:51 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
e5719daf11 Added "vcmiartifacts angelWings" form to cheat 2023-09-06 22:44:41 +03:00
Ivan Savenko
1f1f978328 Fixed battle replay 2023-09-06 16:03:47 +03:00
Ivan Savenko
8bdddd1324 Fix tests compilation 2023-09-06 16:03:47 +03:00
Ivan Savenko
9fa7a93fb0 Properly pass battleID in all battle netpack's 2023-09-06 16:03:47 +03:00
Ivan Savenko
747e28947a Fix build 2023-09-06 16:03:47 +03:00
Ivan Savenko
3a88180494 Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
Ivan Savenko
fc4dfda00f Added support for concurrent battles to gamestate and server 2023-09-06 16:03:02 +03:00
Evgeniy Meshcheryakov
e9c2d4e857 Blinded stack should not be able to get morale 2023-09-06 12:40:05 +03:00
Ivan Savenko
ad25bfb4bb Fixed invisible creatures from SUMMON_GUARDIANS bonus 2023-09-06 11:29:28 +03:00
Ivan Savenko
b159d8a028 Fixes ownership checks for creature recruitment 2023-09-05 23:12:57 +03:00
Ivan Savenko
86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2023-09-04 22:21:02 +03:00
Ivan Savenko
6a260a60cf Fix resource creation 2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462 Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
nordsoft
e85eb36bbd Battle timer fix 2023-09-02 13:14:24 +04:00
nordsoft
48fb167fef Fix timer end turn while standing on obstacles/water 2023-09-02 03:27:46 +04:00
nordsoft
0fc6e2b316 rollback query blocking 2023-09-02 03:17:51 +04:00
nordsoft
9cd3b537ad Add turn timer allowed option 2023-09-02 03:17:32 +04:00
Nordsoft91
c45ab07d0b
Merge pull request #2698 from Nordsoft91/turn-timer
Turn timer fixes
2023-09-01 00:31:52 +04:00
Ivan Savenko
0f4f9b3233 Fix handling of opening spells when tactics is present 2023-08-31 01:32:32 +03:00
nordsoft
00216168bf Timer works as designed 2023-08-30 03:44:09 +04:00
nordsoft
cc3ca9a41e Timers fixes 2023-08-30 03:33:59 +04:00
nordsoft
9a42abe2a7 Extended timer info to exhange between client and server 2023-08-30 03:11:46 +04:00
nordsoft
f30f00faa0 Timer pausing while waiting for player accept turn 2023-08-30 02:18:44 +04:00
nordsoft
b4c20734f3 Support timer logic for pve and pvp 2023-08-30 02:17:29 +04:00
nordsoft
03496e6738 Code review fixes 2023-08-29 15:48:42 +04:00
nordsoft
883c68b151 Remove unused variable 2023-08-28 19:57:42 +04:00
nordsoft
21af69e0b7 Fix timer synchornization 2023-08-28 19:45:15 +04:00
nordsoft
68b11dbe38 Fix no-base turn timer 2023-08-28 19:45:15 +04:00
nordsoft
15f57a0817 Timer enabler 2023-08-28 19:45:15 +04:00
nordsoft
2c61d1b23f Use precision clocks for timer 2023-08-28 19:45:15 +04:00
nordsoft
7dc1717ec6 Handle timer for tactic phase 2023-08-28 19:45:15 +04:00
nordsoft
4ee47b01ae Make possible to play with different timers independently 2023-08-28 19:45:15 +04:00
nordsoft
6226ddf4a7 Fix potential concurrenccy issues 2023-08-28 19:45:15 +04:00
nordsoft
98f7ed9dfd Implement player start turn query 2023-08-28 18:56:36 +04:00
nordsoft
084122bc80 Fix compiling 2023-08-28 17:26:16 +04:00
nordsoft
86ab97c64f Fix stop on flight for timer 2023-08-28 17:21:38 +04:00
nordsoft
0bb352565a Fix creature timer update 2023-08-28 17:12:08 +04:00
nordsoft
0bc2302f1f Fix battle timer logic 2023-08-28 17:12:08 +04:00
Nordsoft91
1586c6c6a0
Merge pull request #2668 from IvanSavenko/remove_current_player
Remove "currentPlayer" from gamestate
2023-08-28 17:10:28 +04:00
Ivan Savenko
ce20d913e0 Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
Ivan Savenko
edd029c79c Replace "currentPlayer" from gamestate with "activePlayers"
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
Ivan Savenko
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee Converted creature ID and spell ID to new form 2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
Ivan Savenko
b0eec85aca
Merge pull request #2632 from rilian-la-te/resist-rework-pt1
Spell resistance rework: part 1
2023-08-25 01:13:57 +03:00
Ivan Savenko
940bdcee3e Fixes according to review 2023-08-24 23:34:33 +03:00
Ivan Savenko
97ba7df152 Fix handling of map turn/day limit 2023-08-24 23:34:33 +03:00
Ivan Savenko
f9410145d6 Fix handling of "7 days without town" loss condition 2023-08-24 23:34:33 +03:00
Ivan Savenko
66f555f1f7 Fix error messages on bad morale 2023-08-24 23:34:33 +03:00
Ivan Savenko
ee8adbe85f Update tavern on end of 7th turn of player in question
Allows removal of "retreat after 7th day" workaround and as result -
more straightforward code
2023-08-24 23:34:33 +03:00
Ivan Savenko
b6d8c7d4a5 Fix retreating in player-with-player battles 2023-08-24 23:34:33 +03:00
Ivan Savenko
a19cdb57ba Fix handling of turn order in case of player defeat 2023-08-24 23:34:33 +03:00
Ivan Savenko
f451c15932 Fix handling of retreating of AI's 2023-08-24 23:34:33 +03:00
Ivan Savenko
d83aa828f6 Fix turn ending 2023-08-24 23:34:33 +03:00
Ivan Savenko
c4bc6840ea Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
Nordsoft91
979cf129bc
Merge pull request #2637 from Laserlicht/autosave 2023-08-25 00:09:49 +04:00
Nordsoft91
db542d2710
Merge pull request #2664 from Nordsoft91/fix-ai-movement-freeze 2023-08-25 00:08:40 +04:00
nordsoft
596b98e1c1 Fix AI freeze regression 2023-08-24 16:42:47 +04:00
Ivan Savenko
a84c5fa371 Fix battle replaying 2023-08-23 22:46:42 +03:00
Michael
b22a9ff2d0
Merge branch 'develop' into autosave 2023-08-23 21:39:04 +02:00
Michael
1586b9fbd1
possibility to restart 2023-08-23 21:37:44 +02:00
Michael
4784ae94b5
revert uuid 2023-08-23 20:03:40 +02:00
Ivan Savenko
81242d3500 Fixed ending of battles due to retreat/surrender 2023-08-23 18:46:56 +03:00
Konstantin
344593e891 vcmi: made some CSpell properties private
There are getters for it.
2023-08-23 17:53:08 +03:00
Konstantin
8724181a0f vcmi: spell resistance rework
Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00
Ivan Savenko
a44c08a847 Slightly better thread names 2023-08-23 16:32:29 +03:00
Ivan Savenko
44d16b32fe Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Nordsoft91
1bad0e96ef
Merge pull request #2635 from Nordsoft91/loading-bar
Loading progress bar
2023-08-23 17:28:19 +04:00
nordsoft
cda4ae84aa Don't send loading updates too frequently 2023-08-23 15:45:00 +04:00
Michael
fed9ae5157
Merge branch 'develop' into autosave 2023-08-23 00:37:15 +02:00
Michael
51ba22a631
code review 2023-08-23 00:35:44 +02:00
nordsoft
dfaf778d16 Redesign loading solution 2023-08-22 20:10:20 +04:00
nordsoft
fb21620c60 Fix battle timer reset after refactoring 2023-08-22 14:14:50 +04:00
nordsoft
dd3e9f102b Fix game crash at AI turn 2023-08-22 02:08:42 +04:00
nordsoft
7b4b01a280 Adopt turn timer to battle refactoring 2023-08-22 01:49:50 +04:00
nordsoft
d50edc28ab Merge remote-tracking branch 'upstream/develop' into turn-timer
# Conflicts:
#	server/CGameHandler.cpp
#	server/CGameHandler.h
2023-08-22 00:54:38 +04:00
nordsoft
dbc3a93013 Merge remote-tracking branch 'upstream/develop' into loading-bar
# Conflicts:
#	server/CGameHandler.h
2023-08-22 00:46:54 +04:00
nordsoft
4cf28fe00e Fix linux clang compiling 2023-08-22 00:40:03 +04:00
nordsoft
45f13c7964 Progress update on client side 2023-08-21 19:21:27 +04:00
nordsoft
584dd20943 Progress on server side for rmg 2023-08-21 19:21:22 +04:00
Ivan Savenko
8154e84825 Fix tactics usage 2023-08-21 17:55:49 +03:00
Ivan Savenko
276c00b284 Removed excessive includes 2023-08-21 17:55:49 +03:00
Ivan Savenko
2be9664d26 Remove no longer used code 2023-08-21 17:55:49 +03:00
Ivan Savenko
67eaef3520 Fixed few more discovered regressions 2023-08-21 17:55:49 +03:00
Ivan Savenko
013417fb7e Code cleanup 2023-08-21 17:55:49 +03:00
Ivan Savenko
c516b5a64e Fixes for several discovered edge cases 2023-08-21 17:55:49 +03:00
Ivan Savenko
a1092e0f3f Fix battle ending 2023-08-21 17:55:49 +03:00
Ivan Savenko
a1d3181a98 Unified spellcasting handling with other actions 2023-08-21 17:55:49 +03:00
Ivan Savenko
6297140bf5 Start of stabilization - battles now start correctly 2023-08-21 17:55:49 +03:00
Ivan Savenko
44832f3797 Split BattleProcessor into few more parts 2023-08-21 17:55:49 +03:00
Ivan Savenko
5c78060a07 Moved battle netpack validation to battle processor 2023-08-21 17:55:48 +03:00
Ivan Savenko
323772fc2e Split CQuery file into multiple files 2023-08-21 17:55:07 +03:00
Ivan Savenko
629ca3f13e Created directory structure for server files 2023-08-21 17:55:07 +03:00
Ivan Savenko
c217d7717a server queries is now stored as unique_ptr 2023-08-21 17:55:07 +03:00
Ivan Savenko
e8e6c02a4a Moved all battle-related functionality of server into a new class 2023-08-21 17:55:06 +03:00
Nordsoft91
ef4fddd0c4
Merge pull request #2570 from Laserlicht/town_selection_window
Town selection window
2023-08-20 17:37:45 +04:00
nordsoft
a09cb23a85 Better handling other players for turn timer 2023-08-20 04:06:52 +04:00