mateuszb
18bd898cb1
* fixed bug when starting certain maps in campaigns
...
* introduced TPlayerColor typedef
2012-09-24 16:14:53 +00:00
Michał W. Urbańczyk
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
...
* Took down the one Boost.Assign usage offending VC11. I'm getting impatient I guess...
2012-09-23 23:10:56 +00:00
mateuszb
6a81c8b1af
* campaign against magic numbers
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* ArtifactID was misleading and wrongly used in one place -- renamed and fixed
* minor changes
2012-09-23 18:01:04 +00:00
mateuszb
8e3de98059
* restoring campaign features
...
* minor improvements
2012-09-21 17:59:54 +00:00
Michał W. Urbańczyk
62e63d45b1
Work in progress on BattleAI. Related changes:
...
* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake)
* reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios
* for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai
* minor changes
2012-09-20 16:55:21 +00:00
mateuszb
aa04a5bcd0
* removed unnecessary include in .h -- they should be avoided
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* fixed bug 1074
* fixed starting new custom campaign
* fixed building of ERM project
2012-09-18 15:06:29 +00:00
alexvins
2b2b02cccc
[static analysis] [WIP] fix few possible bugs
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CBattleAnimations.cpp,CBitmapHandler.cpp,CGameHandler.cpp Possible null pointer dereference
2012-09-16 14:36:31 +00:00
Ivan Savenko
0ca9f64573
Next part of town configuration:
...
- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00
Ivan Savenko
44cc848edc
first part of town configuration:
...
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json
Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00
Michał W. Urbańczyk
6530e7a1e1
* servers will not allow using out-of-range slots ( #1061 )
...
* server won't crash on some scenarios when they're used
* fixed some minor discrepancies with creature placement in creature banks
2012-08-30 16:01:19 +00:00
Ivan Savenko
8fac276922
- a bit nicer stack queue. Check forum for graphics.
...
- warning fix
2012-08-28 16:28:21 +00:00
Michał W. Urbańczyk
830d94064e
Fixed #1056 , #1057 and #1058 .
...
Should also fix #152 .
2012-08-28 12:28:13 +00:00
Michał W. Urbańczyk
a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
...
Fixed possible crash on arrow turret turn.
2012-08-27 12:34:43 +00:00
Ivan Savenko
7ce9e95525
- death stare works identically to H3
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- gcc warnings fix
2012-08-27 10:47:02 +00:00
Michał W. Urbańczyk
7c09f73402
* INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
...
* Fixed crashes in battles after loading game
* Fixed crash in battle AI, when stack is blocked and stands next to an enemy
* Fixes problem when server's moveStack is called with dest==position
* Above should cover #1053 .
2012-08-26 19:13:57 +00:00
Ivan Savenko
656999e99f
- fixed bug in AI town development
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- fixed too slow generation of FowChange package
2012-08-26 12:26:07 +00:00
Michał W. Urbańczyk
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
...
* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97 .
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980 .
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
2012-08-26 09:07:48 +00:00
DjWarmonger
edbc7f1223
- Some hardcoded settings will now be read from config/defaultMods.json
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- Fixed AI crash when it was placed in closed and safe area
2012-08-11 09:06:23 +00:00
DjWarmonger
289b7b68d9
Mod Handler class. It is connected with engine, but doesn't do anything yet.
2012-08-10 13:07:53 +00:00
Ivan Savenko
9cbc1f1058
- merged basicCreatures and upgradedCreatures into single array
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- missing fix for savegames
2012-08-07 21:46:24 +00:00
Ivan Savenko
8040a81eec
- fixed save games issues ( #1044 )
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- hopefully some speedup for filesystem loading (#1048 )
2012-08-07 11:28:52 +00:00
Ivan Savenko
e67f8afdd9
- removed multiple unused files
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- config folder with all json files is used via new FS API
- fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
2012-08-02 11:03:26 +00:00
Ivan Savenko
b3c17d2788
large filesystem update. Filesysytem is now fully functional, everything should work.
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- completely replaced CLodHandler, removed bitmaph and spriteh
- replaced CLodStream in favour of CCompressedStream (2 new files)
- renamed CResourceLoaderFactory and ResourceIndetifier to shorter names
NOTES:
- campaign loading is currently broken. Will fix.
- I am going to remove several unused files in several days (e.g. LodHandler)
2012-08-01 12:02:54 +00:00
Ivan Savenko
a72a294a46
some work on new filesystem, not tested
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- one more new file
- removed duplicating code
- filesystem parser is now recursive
- decompression should be possible if decompressed size is unknown
- autotools and cmake update
2012-07-23 10:23:43 +00:00
Ivan Savenko
13de841e10
- minor tweaks to quest window
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- fixed #531
- fixed query crash (empty funciton)
2012-07-21 20:16:54 +00:00
Ivan Savenko
e4c88d5088
- moved ParseBonus to JsonNode.cpp (linkage errors)
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- fixes to CMakeLists - vcmi can be compiled and started with cmake
- gcc\clang warnings fixes
2012-07-19 18:52:44 +00:00
DjWarmonger
b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
2012-07-17 08:52:27 +00:00
ddaroo
69de38bf1d
Tweaks for cmake build system: data dir definitions, flags for clang (not tested), missing CQuestLog.cpp file for the client, naming convention of few binaries same for autotools and cmake
2012-07-15 16:05:41 +00:00
Michał W. Urbańczyk
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012 ). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
2012-07-15 15:34:00 +00:00
DjWarmonger
e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
2012-07-04 14:41:53 +00:00
ddaroo
758fb0679e
Stub for a CMake build system.
2012-07-01 14:27:41 +00:00
Ivan Savenko
613172fa45
- fixed #582 , #1019 and #1022
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- linux readme tweaks
2012-06-27 20:44:01 +00:00
Ivan Savenko
47945383da
gcc-4.5 compatibility
2012-06-23 17:19:50 +00:00
Michał W. Urbańczyk
84630a0984
Fixed #993 , tent code cleanups.
2012-06-10 13:07:08 +00:00
Michał W. Urbańczyk
e6ebf42308
#994 should not crash anymore.
2012-06-09 19:58:17 +00:00
Michał W. Urbańczyk
247fabc3a6
Seems to be actually a missing return and redundant check.
2012-05-29 23:22:28 +00:00
Ivan Savenko
faaf799d95
- fixed some extra warnings. Mostly harmless.
...
NOTE: Please check changes in BattleState.cpp and GameHandler.cpp for possible bugs
2012-05-28 19:29:32 +00:00
Ivan Savenko
61ccabde53
- vcmi can be compiled with clang-3.1
2012-05-27 19:06:35 +00:00
Frank Zago
ee103c7bcd
Compile fix.
2012-05-26 03:29:34 +00:00
Ivan Savenko
49495c9caf
- possibly fixed #966 and #958
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- fixed crash on shutdown
- fixed compile issue #973
2012-05-25 11:49:56 +00:00
DjWarmonger
d34cf90bf7
Support for Chain Lightning.
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Fixed getClosestTile function.
2012-05-20 11:40:23 +00:00
DjWarmonger
6419f953cb
Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
...
Minor fixes.
2012-05-19 18:27:23 +00:00
Michał W. Urbańczyk
d2756e8c88
Partial fix for #961 .
...
Minor fixes for VS project files.
2012-05-18 22:47:54 +00:00
Michał W. Urbańczyk
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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* Mostly implemented battle spells:
- Fire Wall
- Force Field
- Land Mine
- Quicksands
2012-05-18 20:50:16 +00:00
DjWarmonger
5435101182
Lots of fixes and improvements for Commander interface.
2012-05-18 19:44:15 +00:00
DjWarmonger
d491bc1c3a
Commanders can level up. It's non-interactive yet.
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Printing secondary skills for Commanders.
2012-05-18 14:02:27 +00:00
Ivan Savenko
97aeaa9f28
- moved ColorPutter's to separate SDL_Pixels.h file
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- added Channels namespace for accessing subpixels in format-independent way
- fixed several big-endian issues
- re-generated buld system
2012-05-17 10:44:48 +00:00
Ivan Savenko
8de71c2b39
- fixed #711 , #862 , #321
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- moved PutPixel templates into header to allow inlining
2012-05-15 08:47:11 +00:00
DjWarmonger
05742afd60
Final fix. AI heroes won't loose their turn when visiting adjacent objects.
2012-05-08 09:38:01 +00:00
DjWarmonger
ee2768ab07
- Some work for commanders
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- New creature window - visit forum for package with necessary graphics: http://forum.vcmi.eu/viewtopic.php?p=6908#6908
- More AI optimizations - heroes will be processed starting from the fastest one.
- AI will check is GATHER_ARMY object is reachable
2012-05-07 12:54:22 +00:00
Ivan Savenko
82b60c00a2
- fixed compile issues. Renamed several "battleobstacleSplaced" to "battleobstacleplaced"
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- implemented --disable-video command line switch
2012-05-05 08:32:55 +00:00
Michał W. Urbańczyk
5449546447
Advanced work on support for Quicksand and Land Mine spells.
2012-05-04 21:16:39 +00:00
DjWarmonger
bd2a0c2a2b
"You have captured enemy artifact" window. All arts from commander & stacks will also be looted.
2012-05-02 08:37:11 +00:00
DjWarmonger
6f108c41df
Fix for previous commit. Now artifacts from defeated hero are passed to winner.
2012-05-01 14:38:53 +00:00
DjWarmonger
5d311fb3ed
- Hopefully fixed possibleActions for every case
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- better algorithm for looting artifacts, yet buggy
2012-05-01 13:56:32 +00:00
DjWarmonger
c4d933c668
Quick fix for previous commit.
2012-05-01 09:02:27 +00:00
DjWarmonger
2fbc57e140
1. Better way to disable stack / cursor glitches
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2. An attempt to handle looting artifacts after battle
2012-05-01 08:52:22 +00:00
Ivan Savenko
d479341a5a
- gcc compile and warning fixes
2012-04-30 12:13:36 +00:00
DjWarmonger
25bdcd3cab
- Fixed wrong creature teleported
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- Support for Sacrifice
2012-04-28 19:40:27 +00:00
Michał W. Urbańczyk
7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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Now obstacles should be placed exactly like they were in OH3.
All problems with displaying obstacles in battlefield should be gone. They should be now matched to the single pixel.
If there are still some discrepancies, please report them.
2012-04-23 19:56:37 +00:00
Michał W. Urbańczyk
017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
DjWarmonger
cd1a9414ac
- Restored Genie random spell
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- Fixed crashes in many strange creature-spellcasting scenarios, including stack with multiple cast abilities and Enchanter with non-stadard spell
2012-04-18 15:57:49 +00:00
DjWarmonger
05311dd30c
- Fixed and simplified Teleport casting
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- Stack artifacts will now not be wearable by hero (by default)
- Fixed crash involving clone
2012-04-18 13:24:18 +00:00
DjWarmonger
f720038ca5
- Battle interface fixes. It's possible to move stacks & attack
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- Creature window allows to pass stack artifact to hero
- Fixes for Mana Drain, including #916
2012-04-17 14:50:23 +00:00
Ivan Savenko
66f5b5e2d7
- gcc compile fixes
2012-04-14 16:28:36 +00:00
Michał W. Urbańczyk
6ec3501909
Fixed #927 .
2012-04-14 07:39:32 +00:00
Michał W. Urbańczyk
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
2012-04-14 02:20:22 +00:00
Michał W. Urbańczyk
c61f536d8b
* fixed remaining parts of #760
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* it's possible to switch active creature during tacts phase by clicking on stack
* a few minor fixes after handleHex rewrite
2012-04-02 23:23:14 +00:00
Michał W. Urbańczyk
c80d9b0a51
Possibly "fixed" #915 .
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Fixed server output (printing ui8 as %d apparently breaks boost.format :/).
2012-03-31 15:10:16 +00:00
Michał W. Urbańczyk
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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* #785 and parts of #760
* first aid tent can heal only creatures that suffered damage
* war machines can't be healed by tent
* creatures casting spells won't try to cast them during tactic phase
* console tooltips for first aid tent
* console tooltips for teleport spell
* cursor is reset to pointer when action is requested
* fixed a few other missing or wrong tooltips/cursors
Implemented opening creature window by l-clicking on stack. Master Genie's spell is picked by server, not client.
Minor changes.
2012-03-30 21:36:07 +00:00
Michał W. Urbańczyk
3cf4ebc163
Little more work on #760 :
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* no tactics in creature banks
* no spellcasting during tactics phase
2012-03-28 21:54:43 +00:00
Michał W. Urbańczyk
c698181c4c
* simple mechanism for detecting desync after init
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* moving stacks in tactics phase won't affect stack queue (part of #760 )
* moved all boost headers in server to PCH
2012-03-27 20:08:54 +00:00
Michał W. Urbańczyk
13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
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* Hackish solution allowing AI undertaking actions from event-handling thread
* Fixed crash when death stare or acid breath activated on stack that was just killed
* minor fixes
2012-03-25 22:46:14 +00:00
DjWarmonger
c8c4c5b682
AI heroes won't trash for objects when exploring area together.
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String logging for goal types. Fixes.
2012-03-13 20:33:00 +00:00
DjWarmonger
9518474ec7
First attempt to replace rule-of-a-thumb behavior with actual reasoning
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- GATHER_ARMY goal replaces wander function
- Heroes will remember their own goals until they are fulfilled
- Goal search handles mutual dependency
- AI will recruit multiple heroes for exploration
- Lots of tweaks
2012-03-13 12:47:47 +00:00
DjWarmonger
88e9dec974
Fixed Thieves Guild window showing for all players.
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It needed 11 files modified... :/
2012-03-07 14:05:54 +00:00
Michał W. Urbańczyk
324b11b09c
Possible fix for #848
2012-02-20 23:02:32 +00:00
DjWarmonger
386ac80cf9
Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
2012-02-20 16:26:14 +00:00
Michał W. Urbańczyk
e4dc00abac
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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* all lock/unlock and unlock/lock pairs are done by RAII guards now
* fixed two possible crashes at the end of battle when last stack was killed by spell. That should fix #749 and #752 .
* fixed a very nasty race condition, eliminating possible deadlock at the start of battle when human hero has tactics
* fixed #422
2012-02-19 21:03:43 +00:00
Michał W. Urbańczyk
4baf4e13ed
* fixed #857 and #858
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* fixed crash when AI attacked player before his first turn
* fixed various crashes when mass-effect spells affected town turrets in sieges
* some refactoring around spell positiveness
2012-02-16 21:19:07 +00:00
Ivan Savenko
0c3e88226f
- (linux) replaced Genius with VCAI
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- gcc set to c++0x mode
- most of gcc warnings fixed
- replaced boost::assign with initialization lists (if available in compiler)
- new cheat code: vcmiarmenelos - build everything
- updated linux readme
- minor fixes, applied patch for #98
2012-02-16 17:10:58 +00:00
Frank Zago
f7ac873303
Added test for librt, since linux needs it and OSX doesn't have it.
2012-02-13 02:15:05 +00:00
DjWarmonger
c724092028
Partial support for Clone spell.
2012-02-10 13:13:24 +00:00
DjWarmonger
2bddf29cbf
Stack artifacts part 2, not working yet.
2012-02-04 16:34:29 +00:00
DjWarmonger
b8a5d0d430
Stack artifacts - part 1
2012-01-30 16:07:52 +00:00
DjWarmonger
1cbd7e94e4
- Extended cap or removed sign for some values that may potentially overflow
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- Fixed #851
2012-01-26 16:48:53 +00:00
Ivan Savenko
dbc603b7d7
- fixed crash on opening spellbook during enemy turn
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- fixed last known localization issue (bank configs)
- diplomacy and new weeks\month mechanics should be identical to H3
- minor fixes
2012-01-19 14:33:22 +00:00
Ivan Savenko
3fcf8b6f4b
- minor mechanics fixes, corrected handling of 2nd upgrades (like pirates from hota)
2012-01-13 14:18:32 +00:00
Michał W. Urbańczyk
046e54563c
* fixed project files for RD configuration
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* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
beegee1
156aa6e4d9
* Updated class - file - handling
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* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
beegee1
2f5d6f2684
* CHexField renamed to CBattleHex
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* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
beegee1
cce814c41b
* Final commit
2011-12-13 21:35:28 +00:00
beegee1
7f04ed990b
Major refactoring. First part: BattleInterface
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Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Frank Zago
a62634cf94
Add support for SDL 1.3 in compatibility mode.
2011-11-17 00:24:27 +00:00
DjWarmonger
2e0ca6d162
Cleaned some code.
2011-11-13 09:29:22 +00:00
Ivan Savenko
0f2e00c780
-(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory
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- minor fixes for #362 #835 #836
2011-11-01 12:58:01 +00:00
Ivan Savenko
ede7fd5a7a
- (linux) Fixed gcc linking issues
2011-10-31 18:00:44 +00:00
DjWarmonger
10fce0025a
Support for wall penalty & No Wall Penalty ability.
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All creature abilities should now be more or less working.
2011-10-20 17:41:40 +00:00
DjWarmonger
95f23cf20f
Support for Bind ability.
2011-10-17 08:24:51 +00:00
DjWarmonger
b4d0ebf9ab
Support for Mana Channeling ability.
2011-10-09 11:23:24 +00:00
DjWarmonger
5e40d3da72
Support for Enchanter ability.
2011-10-09 07:20:23 +00:00
DjWarmonger
d607d90a91
Support for Fear & Fearless ability.
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Ogre Magi can now cast too.
2011-10-08 17:10:43 +00:00
DjWarmonger
0903d6037c
New pack - BattleEffectTrigger for various one-shot effects with animation
2011-10-08 13:02:58 +00:00
DjWarmonger
f4fc77ccb8
Creature spells are now functional.
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It includes Master Genie, Archangel, Faerie Dragon & Elementals
2011-10-08 09:11:36 +00:00
Frank Zago
28231fee98
Newest GCC linker requires that every necessary library must be explicitly mentioned - no implicit linking allowed.
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Signed-off-by: Peter Lemenkov <lemenkov@gmail.com>
2011-10-06 01:11:23 +00:00
DjWarmonger
f1f416c890
Fixed (unnecessary?) deadlock in BattleStacksRemoved. Daemon summoning is pretty functional.
2011-10-02 13:59:12 +00:00
DjWarmonger
07b8f87fb7
Partial support for Daemon Summoning.
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It freezes for unknown reason, but still.
Minor fixes.
2011-10-02 07:16:34 +00:00
DjWarmonger
6fdb984799
Lots of refactoring & work for creature spells.
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No new features yet, but summon elementals now work properly again.
2011-10-01 19:56:54 +00:00
Michał W. Urbańczyk
623325ca61
Ouch. Thing was for branch only.
2011-09-27 22:03:43 +00:00
Michał W. Urbańczyk
bdd66b6537
Zmiany do Programming challenge.
2011-09-27 21:54:40 +00:00
Frank Zago
c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
2011-09-24 01:15:36 +00:00
Frank Zago
c481177515
Fixed #815 .
2011-09-24 00:32:55 +00:00
Ivan Savenko
d113517db4
- fixed #108 , #798 , #810
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- fixed several gcc warnings
- some work on JSON (const char* as input, no crash on missing value)
2011-09-23 15:58:18 +00:00
Michał W. Urbańczyk
6ef44bde5a
Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
2011-09-19 20:50:25 +00:00
ori.bar
74fafbedbf
Fix #807
2011-09-17 18:15:10 +00:00
Michał W. Urbańczyk
9621cbcaa7
* fixed crash on calculating dmg dealt by stack under Curse
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* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
Michał W. Urbańczyk
bb1bdcb0a7
* fixed crash on visiting Sirens
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* fixed race condition on the new turn, #729 should be gone
* fixed crashes in AI-only game mode
2011-09-06 09:59:06 +00:00
Michał W. Urbańczyk
8b7a2f179c
* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
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* Fixed crash on new week after we lost battle with neutral monster but killed the top stack (merging failed then).
* minor changes
2011-09-06 06:00:32 +00:00
DjWarmonger
e3a8a41063
Fixed #804 .
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Phoenix won't upgrade to Centaur Captain ;)
Minor tweaks.
2011-09-05 06:37:24 +00:00
ori.bar
4f2bc1cc35
Fix bug 803
2011-09-04 01:44:50 +00:00
Michał W. Urbańczyk
102593aabe
Fixed #789 and #795 ,
2011-09-01 02:48:29 +00:00
Michał W. Urbańczyk
20a53b04fd
Removed object recycling that was causing #796 . Fixed text nr typo.
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Corrected json include in client/Client.cpp.
2011-09-01 01:40:46 +00:00
Michał W. Urbańczyk
18444fc72f
Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
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Displaying shield over minimap during AI turn.
2011-08-26 20:32:05 +00:00
Michał W. Urbańczyk
4f20c5a376
Fixed #731 .
2011-08-25 21:08:53 +00:00
Michał W. Urbańczyk
4c3ed24fe1
Fixed #768 . More logging for #774 .
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Fixed crash on town time event (-1 and -2 "structures" present on buildings list).
2011-08-25 20:02:38 +00:00
Michał W. Urbańczyk
77be397bf6
Fixed #782 .
2011-08-25 15:49:11 +00:00
Michał W. Urbańczyk
26a83d7680
http://forum.vcmi.eu/viewtopic.php?p=5956#5956
...
Significant changes in project files:
* new library package required! URL: http://download.vcmi.eu/msvc-pack.7z
* created VCMI_global.props property sheet for settings common to all VCMI projects
* added configuration for x64 builds
2011-08-15 21:53:03 +00:00
DjWarmonger
287761a93d
Fixed #229 & #332
2011-08-12 19:38:30 +00:00
Frank Zago
56bf3dc8ab
Replaced io_service()) with get_io_service(). Fixes bug #780 .
2011-08-04 23:49:32 +00:00
beegee1
f609c4ad9a
* Fixed #33 -> Creatures tend to stop at every hex during movement
2011-08-01 17:36:18 +00:00
DjWarmonger
2272b4a316
Reverted changes from r2270. These strange callbacks were introduced for purpose (bugs 574 & 615).
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Described crash after a battle is not reproductible now. Refer to these bug reports for more details.
2011-07-30 18:02:31 +00:00
beegee1
a5c39ca84b
* Fixed a crash which occurred when a battle was won against a enemy hero but not gaining a lvl-up.
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* Code improvements, fixed warnings.
2011-07-30 15:04:34 +00:00
Frank Zago
5eab8339d0
Someone likes to put semicolons in the wrong places. Fixed.
2011-07-28 00:38:19 +00:00
DjWarmonger
8789968d67
Fixed #777 .
2011-07-27 10:41:27 +00:00
DjWarmonger
2047862eb1
Compile fix for Kingdom Overview
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Fixed common crash with gained exp, fixed necromancy.
2011-07-23 06:14:05 +00:00
DjWarmonger
da83f0fcde
For dev release 0.85b
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Quick fix for #762
2011-07-21 14:16:45 +00:00
Ivan Savenko
0693312a8e
- fixed several crashes with joining creatures
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- support for loading *.tga images
- minor fixes
2011-07-18 15:21:16 +00:00
Michał W. Urbańczyk
79f5b29196
Various player/AI interface related fixes and improvements.
2011-07-17 18:49:05 +00:00
DjWarmonger
ef954b8a4f
Most of the stuff I've commited today makes no sense, proper solution is trivial.
2011-07-17 18:11:03 +00:00
DjWarmonger
e4c5de3d0f
Fixes for previous commit. Now #574 , #615 and #743 work correctly.
2011-07-17 13:56:55 +00:00
DjWarmonger
096e77333f
Better handling of after-battle callbacks. Looks messy, but works.
2011-07-17 12:53:06 +00:00
DjWarmonger
16e7241fbd
Support for WoG's Defense bonus.
2011-07-16 16:40:38 +00:00
DjWarmonger
b609479496
Support for Magic Mirror spell.
2011-07-16 08:28:01 +00:00
DjWarmonger
79a453f442
Support for WoG "cast before attack" bonus. Minor fixes.
2011-07-16 06:42:44 +00:00
DjWarmonger
5269e845fd
handling of Rebirth ability for Phoenix.
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However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
DjWarmonger
1bf9bb4d94
Flexible handling of creature spell power.
2011-07-08 13:17:05 +00:00
DjWarmonger
f33fbdc43b
Support for Thunderbolt (Thunderbirds).
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General framework for handling creatures casting spells with arbitrary spell power.
2011-07-08 07:00:11 +00:00
DjWarmonger
8102fd4cf0
Support for Death Blow ability.
2011-07-06 17:00:45 +00:00
DjWarmonger
c53c226820
Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt.
2011-07-06 14:25:12 +00:00
Michał W. Urbańczyk
ed056cf0df
Set of minor improvements and fixes.
2011-07-05 19:05:41 +00:00
Ivan Savenko
b8448e4c3b
- (linux) build system update
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- gcc errors/warnings fixes
2011-07-05 11:31:26 +00:00
Michał W. Urbańczyk
b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
DjWarmonger
08b7d0db17
All multi-hex attacks and shots should now be fully functional.
2011-07-05 06:07:36 +00:00
DjWarmonger
e95ae22061
Implemented Dragon Breath, Attack All Around & Three-Headed Attack.
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Dragon Breath does not yet work correctly for all double-wide stacks, though.
2011-07-04 19:34:49 +00:00
mateuszb
aac1c0b4e7
* cleaner code is better :)
2011-07-03 19:10:36 +00:00
DjWarmonger
57a36e77f3
Improvement for multiple-hex effects.
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TODO: Attacker must know exact attacked tile, not only the stack.
2011-07-03 05:55:57 +00:00
DjWarmonger
81180de8be
Handling of area attack animation & effect
2011-07-02 17:40:33 +00:00
DjWarmonger
51943e5f1e
Partial support for Death Cloud & Magog's Fire Ball.
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Lots of refactoring is needed to handle this and multiple-target attacks.
2011-07-02 16:49:22 +00:00
Ivan Savenko
a89895452a
- (linux) fixed searching/loading of scripting libraries
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- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
2011-06-28 14:19:16 +00:00
Michał W. Urbańczyk
e6409e8ddd
Fix for printing the line number. Fixed #753 .
2011-06-27 16:03:03 +00:00
DjWarmonger
9ca5d9048a
Fixed total spell immunity granted by 2212.
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Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
beegee1
5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
DjWarmonger
7dce558e28
More fixes. Estates skill is now handled as a Bonus.
2011-06-24 18:16:28 +00:00
DjWarmonger
bdce46ab60
Minor refactorings, fixes & improvements.
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Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
DjWarmonger
e41d2f6e87
Fixed possible crash related to Peculiar Enchants.
2011-06-24 07:12:52 +00:00
DjWarmonger
d2d5930b64
Fix for previous commit.
2011-06-21 17:14:15 +00:00
DjWarmonger
5eef9551de
Fixed #607
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Support for Admiral's Hat
2011-06-21 16:00:19 +00:00
DjWarmonger
af8d8cbfc7
Implemented #479
2011-06-21 12:45:57 +00:00
DjWarmonger
825562a092
Fixed #538
2011-06-19 09:07:15 +00:00
Frank Zago
eecb470e74
Fixed all warnings "take address of temporary".
2011-06-11 04:54:41 +00:00
Frank Zago
ff49b852df
Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another.
2011-05-30 19:20:14 +00:00
Michał W. Urbańczyk
2d61fab7e9
* Probably fixed #655 .
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* Fixed #736 , #737 .
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
Michał W. Urbańczyk
3ca95ef5ed
Fixed #730 :
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* crash on +5 growth week
* crash on spawning wandering creatures on double growth months
(how come that has not been found in previous build?)
More logging for #729-like issues.
2011-05-28 01:02:28 +00:00
mateuszb
94166b83aa
* some changes
2011-05-22 18:46:52 +00:00
DjWarmonger
3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
2011-05-21 07:07:07 +00:00
DjWarmonger
d4c2e55a00
Fixed #421 & #480 . Some work on animations & sounds. Minor changes.
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TODO: Interface should check game state before it's changed by triggered abilities of creatures.
2011-05-15 06:37:57 +00:00
DjWarmonger
b02527566c
Fixed some battle logs.
2011-05-13 10:45:36 +00:00
DjWarmonger
515ab7e7c1
Support for Acid Breath (both effects are now separate).
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Minor fixes.
2011-05-13 09:02:16 +00:00
Michał W. Urbańczyk
617e1f962e
New files for lib:
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* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h
More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
Michał W. Urbańczyk
b4144dc616
Callback jugglery, part 1.
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Fixed #252 .
2011-05-03 03:14:18 +00:00
Ivan Savenko
e494171de3
- several changes to get reusable code
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- possibly fixed #725
- bug in random seed initializing?
2011-04-30 18:16:58 +00:00
DjWarmonger
a4d845688a
Support for Poison, Age, Disease
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Partial support for Stone Gaze, Paralyze, Mana drain
Partial fix for #134 - animation triggers only for our own stacks, not enemy's
Lots of tweaks & fixes.
2011-04-25 09:03:13 +00:00
DjWarmonger
7591d06b05
Support for Death Stare.
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Some tweaks are still needed. Level 0 spell-like abilities won't work correctly.
2011-04-23 17:10:54 +00:00
DjWarmonger
7e9033c44f
Fixed #668 and #718 .
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Hero is now properly attached to his special.
Compile fix for ERM Parser.
2011-04-23 09:57:51 +00:00
Michał W. Urbańczyk
5cc9d16014
Fixed #276 .
2011-04-22 22:28:13 +00:00
Michał W. Urbańczyk
d092eaf9d1
Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
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BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
Frank Zago
ecb3508690
(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
2011-04-09 17:28:51 +00:00
Ivan Savenko
7209f158a1
- gcc/Linux fixes
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- added --nointro parameter to skip intro videos
- minor fixes to scenario selection menu
2011-03-19 22:27:05 +00:00
mateuszb
b3ed75ab03
* first part of ERM parser
2011-03-19 17:06:46 +00:00
Michał W. Urbańczyk
4d3776058d
My project files for VC10.
2011-03-17 23:06:48 +00:00
mateuszb
406b3e3f1c
* unnecessary code removed
2011-03-15 17:25:51 +00:00
Michał W. Urbańczyk
a382b641b7
Removing old, VC9 project files.
2011-03-12 22:53:52 +00:00
DjWarmonger
f7bd5e75cb
Fixed 563 & 701.
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It's not nice to write same piece of code twice.
2011-03-08 13:27:32 +00:00
Michał W. Urbańczyk
7dbf105f6e
Surrendering and related artifacts (Statesman's Medal,
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Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
Michał W. Urbańczyk
207e573001
Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
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Removed some unused code.
2011-03-01 09:57:18 +00:00
Ivan Savenko
a2f512813f
- gcc compile fixes
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- fixed locale issue
- Makefiles for StupidAI
- fix for #671 (not tested)
- linux readme update, including #598
2011-02-28 15:14:26 +00:00
Michał W. Urbańczyk
03fdd22b1a
Version set to 0.83c, to be released as development build.
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Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes).
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
Michał W. Urbańczyk
236345e61d
Fixed #674 , #675 , #676 , #677 .
2011-02-25 17:57:30 +00:00
mateuszb
ab4418917a
* artillery skill fixed
2011-02-24 15:33:03 +00:00
Michał W. Urbańczyk
1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
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* fixed console on Windows (restored old code)
* GeniusAI won't get blocked when it has a hero with tactics in battle
* fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
* suppressed bonus system console output: it goes only to the logfile
* [win32] setting thread names (debug purposes)
* minor fixes
2011-02-24 13:57:47 +00:00
mateuszb
6d6a1af9ed
* fixed crash on after attack spell casting
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* more aggressive stack direction normalization after action
* artillery support
2011-02-23 17:10:35 +00:00
mateuszb
6db7f1d610
* minor improvements in spell immunity handling
2011-02-22 13:44:34 +00:00
mateuszb
b4edd10e6c
* beegee's comments patch
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* very minor changes
2011-02-22 11:52:36 +00:00
Michał W. Urbańczyk
a46ad0b7ef
Next set of fixes, mostly for deserialization.
2011-02-22 09:47:25 +00:00
Michał W. Urbańczyk
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
mateuszb
519a4186de
* fixed bugs 470 and 523
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* minor improvements
2011-02-20 18:32:39 +00:00
mateuszb
4e631fc530
* fix for bug 573
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* minor changes
2011-02-15 19:54:55 +00:00
Michał W. Urbańczyk
e3310f8759
Eagle Eye seems to work.
2011-02-14 09:29:35 +00:00
Michał W. Urbańczyk
0c700f97cd
A little progress with Eagle Eye and Tactics.
2011-02-13 22:46:04 +00:00
DjWarmonger
252cee96f5
Partial Stack Exp operations. Can't really test it as battle is unplayable atm.
2011-02-12 18:48:11 +00:00
mateuszb
fcdc3f0bdd
Various changes, including exprank limiter and development towards Tactics secondary skill support.
2011-02-12 16:12:48 +00:00
Michał W. Urbańczyk
9f90ef58ca
Some work towards Eagle Eye skill support.
2011-02-11 19:12:08 +00:00
Michał W. Urbańczyk
ab20e024c0
Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes.
2011-02-11 12:27:38 +00:00
mateuszb
8b8d06ac64
* fixed bug 257
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* minor changes
2011-02-09 15:19:53 +00:00
Ivan Savenko
2ff07fa66a
- Next part of animation system:
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-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build
- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
Michał W. Urbańczyk
c6db92c0be
More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
2011-02-04 14:58:14 +00:00
Michał W. Urbańczyk
e5bf71538f
Minor fix.
2011-01-28 02:16:38 +00:00
Michał W. Urbańczyk
a75a37008f
Practically finished combined artifacts changes, many other fixes.
2011-01-28 02:11:58 +00:00
Michał W. Urbańczyk
e6d577c233
Mostly done combined artifacts.
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[assembling, disassembling, moving, picking]
2011-01-23 23:49:17 +00:00
Michał W. Urbańczyk
3fde9e45df
Partially redone combined artifacts.
2011-01-22 03:43:20 +00:00
Michał W. Urbańczyk
ed07cfe073
Configurable duels.
2011-01-21 02:36:30 +00:00
mateuszb
824d2b52db
* more or less fixed spells
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* certain hero specialties are still broken
2011-01-20 19:57:12 +00:00
mateuszb
2451c0dea6
* a bit better stack reversing
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* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
Michał W. Urbańczyk
898ad292ea
A few fixes for artifacts.
2011-01-18 18:56:14 +00:00
mateuszb
a9c98d2b8c
#463 and #571 should be fixed now
2011-01-18 18:54:53 +00:00
mateuszb
98494a5e6f
* defensive stance implemented (bug #342 fixed)
2011-01-18 17:23:31 +00:00
mateuszb
8a063b88e5
* bug #569 fixed
2011-01-18 16:24:06 +00:00
Michał W. Urbańczyk
28550c85fd
Merged Ivan's changes in trunk ( r1918 )
2011-01-15 20:07:16 +00:00
Ivan Savenko
77ba5a5cd6
- some minor fixes : #626 #597 #275
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- fixed console on Linux
2011-01-15 17:30:46 +00:00
Michał W. Urbańczyk
7b0188a941
Compile fix.
2011-01-15 02:36:10 +00:00
Michał W. Urbańczyk
f52d4f7cd6
Merged changes from trunk.
2011-01-15 02:35:46 +00:00
Michał W. Urbańczyk
a940daba5e
A handful of fixes for artifacts, minor for for battles.
2011-01-15 02:17:56 +00:00
mateuszb
56ec829049
* minor refactoring
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* minor improvements in battle interface
2011-01-09 17:41:46 +00:00
Michał W. Urbańczyk
c1bd81abdd
Mostly fixed battle animations.
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Added proper ending for duel mode.
2011-01-08 19:38:42 +00:00
Michał W. Urbańczyk
a53ec23556
Stupid AI is capable of winning / losing battle.
2011-01-08 18:33:40 +00:00
mateuszb
957f1764d7
* some progress in StupidAI
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* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
Michał W. Urbańczyk
401b364ad7
Partially functional artifact screen.
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[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
Ivan Savenko
b8f65697ca
- fixes for several bugs: #639 #656 #135 #646 #638 #94 #629
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- re-enabled console on Linux to allow disabling AI
2011-01-01 20:26:39 +00:00
Michał W. Urbańczyk
ebb9c84da9
Artifacts, updated map loading.
2010-12-30 14:41:46 +00:00
Michał W. Urbańczyk
c9189119b9
Little more work on artifacts.
2010-12-29 21:04:22 +00:00
Michał W. Urbańczyk
471c23ba71
Compile fixes, more work on new artifact system.
2010-12-26 14:34:11 +00:00
mateuszb
b3fd14b524
* splitted CGameState into general game state and battle game state
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* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
mateuszb
4929cf9782
* enum for secondary skills
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* THex for battle positions
* towards removal of battleGetStackByID
TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
mateuszb
af2c4633ad
* partially done duel mode
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* program options parsing via boost::program_options
* Stupid AI - a stupid battle-only AI
* precompiled headers for server and Stupid AI on MSVC
2010-12-22 20:14:40 +00:00
mateuszb
49083c4e5a
* ConstTransitive CGI more or less done
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* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
8b831c1f46
Const-transitiveness of CGI almost reached
2010-12-20 13:04:24 +00:00
mateuszb
b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
2010-12-19 14:39:56 +00:00
mateuszb
5806976a9a
* towards ConstTranssitivePointers in CGI
2010-12-18 22:11:28 +00:00
mateuszb
23c501b79e
some changes
2010-12-17 18:47:07 +00:00
Michał W. Urbańczyk
f7f917845c
Merged changes from trunk ( r1885 )
2010-12-14 18:08:21 +00:00
mateuszb
3989afd153
* more const-correct interface
2010-12-13 20:16:18 +00:00
Michał W. Urbańczyk
02e4ef507e
Stacks #5 : giving creatures, practically finished (many fixes needed).
2010-12-12 23:44:16 +00:00
Michał W. Urbańczyk
fc6d6e02a3
More fixes for stacks, some basic macro-based logging for bonus graph operations.
2010-12-11 23:11:26 +00:00
Michał W. Urbańczyk
69b97e0a51
Little more changes.
2010-12-09 23:10:28 +00:00
Michał W. Urbańczyk
f020562570
Merged changes from trunk.
2010-12-05 23:26:56 +00:00
Michał W. Urbańczyk
848a00bc6f
Stacks #4 -> giving creatures still needs to be fixed.
2010-12-05 23:10:02 +00:00
mateuszb
efedb1a55a
* minor cleanup
2010-12-04 19:15:20 +00:00
Michał W. Urbańczyk
fdb541d81e
Stacks #3 -> towards new system of stack operations.
2010-11-27 20:17:28 +00:00
Michał W. Urbańczyk
7c3f3d20c3
Stacks #2 -> towards new system of stack operations.
2010-11-27 01:46:19 +00:00
Michał W. Urbańczyk
32ce20af15
Moving stack system to pointers, part #1
2010-11-22 00:34:46 +00:00
Michał W. Urbańczyk
9250cc8adf
Separated CStack and CStackInstance.
2010-11-20 17:36:02 +00:00
Michał W. Urbańczyk
27f83ea8c3
Further work on bonus system.
2010-11-20 00:03:31 +00:00
Michał W. Urbańczyk
cdf7b2b4d9
Bonuses now use pointers.
...
Things are very broken.
2010-11-18 22:06:56 +00:00
DjWarmonger
310a36c8d1
Fixed 313 & 314 :)
2010-11-15 12:51:53 +00:00
DjWarmonger
f758d13a22
One more file.
2010-11-15 07:16:29 +00:00
Michał W. Urbańczyk
bce805dacc
Restored Warmonger's changes to artifacts system.
...
They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
OnionKnight
8ad159af53
Fixed bug #539 .
2010-11-05 14:43:14 +00:00
DjWarmonger
1f2e9bf9c2
Added important fix reverted in r1817.
2010-10-31 07:11:28 +00:00
Frank Zago
dbe38a7062
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
2010-10-30 21:53:41 +00:00
Michał W. Urbańczyk
e83b9fa8fa
Fixed battles for network MP.
2010-10-30 19:26:39 +00:00
Michał W. Urbańczyk
c299a1cdea
Fixed desync.
...
Version bumped to 0.82c
2010-10-27 11:36:14 +00:00
Ivan Savenko
923fed7dc1
- fix for bonuses in campaign screen
...
- fixed gcc warnings
- build system updated
2010-10-25 19:37:21 +00:00
Michał W. Urbańczyk
daeb3af67a
Early changes towards MP support.
...
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
Michał W. Urbańczyk
aa131bbf15
Reverted r1811, r1812, r1813
2010-10-24 11:23:43 +00:00
DjWarmonger
b75cf89f86
Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though.
2010-10-03 17:52:11 +00:00
DjWarmonger
0f314e106c
Artifacts will now be handled by pointers.
...
Assembling & disassembling combos may be buggy, but it's already been before.
2010-10-03 07:07:53 +00:00
DjWarmonger
2c43707661
More fixes for weeks & growths.
2010-10-02 09:43:22 +00:00
DjWarmonger
02d7fa35b7
A number of fixes. Banks serialization, doubling spell effects, week of plague.
2010-10-02 07:10:38 +00:00
mateuszb
9356ba15ef
* minor improvements for campaigns
2010-09-04 14:49:15 +00:00
Frank Zago
4b8be22fb6
Several compile/link fixes.
2010-09-04 14:47:39 +00:00
mateuszb
4ba3c68ced
Chenges (networking for PG, minor fixes)
2010-09-03 18:42:54 +00:00
DjWarmonger
bfe266a377
Moved battle effects to bonus system. May be buggy.
...
Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.
Support for Adela's bless.
2010-08-30 18:06:17 +00:00
DjWarmonger
01776b6a04
Support for MAXED_SPELL special (Melodia, Daremyth)
2010-08-29 19:03:10 +00:00
DjWarmonger
59447fb85e
Hero speciality will now affect Resurrection and other remaining spells.
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Minor refactoring of spell mechanics, more to come.
2010-08-29 18:29:00 +00:00
DjWarmonger
6005e7a6ee
Implemented fixed set of creatures that can get week of double growth. Minor fix.
2010-08-29 07:49:04 +00:00
mateuszb
fc79b9b6cf
* partial implementation of hero crossover
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* minor fixes to resolution handling
* other minor fixes and changes
2010-08-28 14:52:20 +00:00
DjWarmonger
c7f8f0a967
Support for creature weeks and Deity of Fire is now complete.
2010-08-26 07:23:08 +00:00
Ivan Savenko
dc2f3cf181
- some fixes for town events
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- #190 - InfoWindow components adjusted vertically
- #194 - correct sex for heroes in battles
2010-08-25 14:57:58 +00:00
DjWarmonger
ea966a3d21
Creature weeks now work fine. Castle interface still needs to be updated.
2010-08-25 08:40:50 +00:00
DjWarmonger
630dc7f7f2
Next part of creature weeks code.
2010-08-24 14:26:57 +00:00
DjWarmonger
70a158ba55
Fixes for random creature spawns. VCMI will display info about different weeks (though they are not supported yet).
2010-08-22 18:21:45 +00:00
DjWarmonger
6f94fcd083
Minor fix for creature Component.
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Some missing code also.
2010-08-22 07:54:24 +00:00
Frank Zago
e252c2d06c
Build files update.
2010-08-21 00:41:40 +00:00
mateuszb
d681afe1c1
Changes towards campaign support.
2010-08-20 13:34:39 +00:00
mateuszb
6ebfe25f86
* compile fixes & minor changes (I hope they are correct, SComponent::setSurface didn't return any value and failed to compile - I'm not sure if I return proper value).
2010-08-19 15:24:32 +00:00
Ivan Savenko
d732565002
- blocked retreating from castle. Escape Tunnel implemented.
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- fixed crash when player have no hero (like castle defence)
- minor fixes
2010-08-19 11:03:33 +00:00
Ivan Savenko
8319e5e703
- town events implemented
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- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
DjWarmonger
3f31f6d33d
Pyramid fixes : #287 , #403 , #572 , #575 . It's config is now stored in bankconfig.txt
2010-08-18 13:42:46 +00:00
Michał W. Urbańczyk
4aa60cd40e
Minor changes.
2010-08-18 09:50:25 +00:00
DjWarmonger
6c3ad7fcae
Fixed #565 . Creature components will not get description if they quantity is set to zero.
2010-08-17 15:50:17 +00:00
Ivan Savenko
fd45cd0a6d
- fix for #283
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- ally support: adventure map
2010-08-13 10:46:08 +00:00
Ivan Savenko
520d40cc59
- uploaded config/settings.txt from 0.82 (fix for #605 )
...
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
Ivan Savenko
bdcdc89991
- University fix for #594
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- Ally support:
- - fix for non-continuous players (notes to rev 1736)
- - objects visiting and shared puzzle map
2010-08-06 13:14:10 +00:00
mateuszb
a95bb9d916
* fixed 576
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* new cheat code: vcmiforgeofnoldorking - hero gets all artifacts except spell book, spell scrolls and war machines
2010-08-05 09:47:12 +00:00
mateuszb
844d170b4f
* Town portal implemented
2010-08-04 13:41:01 +00:00
Ivan Savenko
3c868146a6
- linux fix for BuildingHandler
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- #584 should be fixed
- first part of ally support:
-- shared FoW
-- function Callback::getPlayerRelations for team checking
2010-08-03 12:34:06 +00:00
mateuszb
34c58bc966
* fixed some warnings
2010-08-02 11:06:49 +00:00
mateuszb
4fb50260c3
* fixed 592
2010-08-02 10:59:47 +00:00
Michał W. Urbańczyk
4140711b6d
Version set to 0.82.
...
Updated changelog.
Fixed crashes on losing.
2010-08-01 14:46:19 +00:00
mateuszb
99fcb23182
* several implrovements in campaign handling
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* new cheat codes:
- vcmisilmaril - player wins
- vcmimelkor - player loses
2010-07-30 11:29:42 +00:00
Ivan Savenko
c1f0b956f4
bugfixing:
...
#124 - level-up code will now use ping-pong mode
#145 - switched skills positions, 1st skill will be selected
#545 - replaced images in reward dialog of seer hut
2010-07-28 22:39:56 +00:00
mateuszb
67f9d6d630
* fixed #551
2010-07-28 12:54:45 +00:00
Ivan Savenko
e025a43cb0
- some fixes for Castle Gate and Hill Fort
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- removed unavailable in Hill Fort upgrades from cr_upgrade_list.txt
- fixed bug in upgrading creatures
- workaround to make VCMI work with Russian language files (possibly fixed 289)
2010-07-26 23:20:21 +00:00
Ivan Savenko
a00e5cc177
- implemented scholar skill
...
- fixed some remaining building issues (#361 )
- Portal of Summoning will now be present in fort window
- some fixes for Thieves Guild window (partial #386 )
2010-07-25 22:47:59 +00:00
Michał W. Urbańczyk
a981dfd1fd
Refugee Camp supported.
2010-07-23 21:05:49 +00:00
Michał W. Urbańczyk
8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
Ivan Savenko
215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
...
- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
Michał W. Urbańczyk
7ae02b7c5a
Fixed #471 .
...
Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
Ivan Savenko
5dc444cd2b
- University is finally implemented, both town and map objects
2010-07-20 14:08:13 +00:00
Michał W. Urbańczyk
cedf6d812c
Half-done Altar of Sacrifice. (Sacrificing creatures should work)
2010-07-20 06:05:45 +00:00
DjWarmonger
49beed4e42
Support for secondary skill specialities. Lots of changes, may be buggy.
2010-07-17 17:02:11 +00:00
mateuszb
a7d3c5fbca
* minor cleanups
2010-07-16 14:22:18 +00:00
mateuszb
1c15ee34e5
* fixed #533
2010-07-15 14:53:06 +00:00
Michał W. Urbańczyk
fffef1d740
Changes towards Hill fort support.
2010-07-15 03:04:57 +00:00
Michał W. Urbańczyk
70bfd7ceb7
Minor (unnecessary copying of vector)
2010-07-12 10:56:57 +00:00
Michał W. Urbańczyk
49b7fc590d
Fix for Portal of Summoning. (ID is type of object, id is position of object instance in the map vector of object instances)
...
Most correct way of getting visitable position ;)
2010-07-12 10:42:51 +00:00
Ivan Savenko
bb7615309f
- Implemented Portal of Summoning (Dungeon)
2010-07-10 16:50:23 +00:00
Michał W. Urbańczyk
1e30045541
Support for Tavern on adv map.
2010-07-08 23:03:27 +00:00
Michał W. Urbańczyk
94f7ee41e2
Fixed some issues with hiring heroes: #25 , #232 , #333
2010-07-08 05:52:11 +00:00
DjWarmonger
fb7771fcc2
Minor tweak. Stables will now upgrade Cavaliers to Champions.
2010-07-07 12:20:15 +00:00
DjWarmonger
74364865ff
Minor fixes. Support for resource generation special.
2010-07-06 10:02:38 +00:00
Ivan Savenko
e4fcfd7044
- Skeleton transformer implemented
2010-07-03 12:00:53 +00:00
Ivan Savenko
60c90af39c
#41 - Implemented Castle Gates
...
#375 , #376 - fixed recruit window
#362 , #377 - fixed town window
2010-06-30 19:27:35 +00:00
DjWarmonger
1159750bb6
Support for #448 . Few code tweaks.
2010-06-29 09:59:14 +00:00
DjWarmonger
12f6d5a380
Redesigned artifact randomization.
...
Fixed #119 , #128 , #433 , #493
2010-06-28 05:07:21 +00:00
Michał W. Urbańczyk
21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
Michał W. Urbańczyk
ec6342d9a7
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
...
Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
DjWarmonger
dcf10e978f
Removed unnessessary code from previous commit.
2010-06-25 08:34:14 +00:00
DjWarmonger
08da1692cf
Several fixes for Whirlpool and stack removal.
...
Sea Captain's Hat is also supported.
2010-06-25 08:19:39 +00:00
DjWarmonger
db2bde9ae2
Support for Aurora Borealis
2010-06-19 10:42:30 +00:00
DjWarmonger
a53be2d382
Minor tweaks for hiding tiles, now it belongs to CGObjectInstance class.
2010-06-19 09:13:10 +00:00
mateuszb
ea150305a2
* a few fixes for darkness; more are needed
2010-06-13 13:59:59 +00:00
DjWarmonger
6869551510
Experimental support for Veil of Darkness - messing around with new bonus style. Fixed Cover of Darkness for many players.
...
Minor fixes, as always.
2010-06-07 05:28:12 +00:00
Michał W. Urbańczyk
39eb87924e
Fixed #473 , #475 , #477
2010-05-31 21:14:15 +00:00
Michał W. Urbańczyk
585bc8ae6b
Fixed #458 and #460
2010-05-27 21:29:56 +00:00
Michał W. Urbańczyk
3111a904ae
Several minor fixes.
2010-05-26 21:59:58 +00:00
Michał W. Urbańczyk
8bda10b695
* Freelancer's Guild support (both town structure and adventure map object)
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* fixed crashes on r-click on hero in tavern and adv map
* fixed descync issue
* allow free movement FROM guarded tile
2010-05-26 09:47:53 +00:00
mateuszb
6541e89f90
* support for orb of vulnerability
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* updated changelog
2010-05-21 16:43:07 +00:00
mateuszb
76f61fa09e
* implemented hourglass of evil hour
2010-05-20 11:06:40 +00:00
mateuszb
f36918eb7e
* [previous commit adds support for golden bow too]
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* support for ammo cart
* partially written support for orb of vulnerability
2010-05-20 10:54:24 +00:00
mateuszb
0ac8430b11
* support for armor of the damned
2010-05-19 18:06:16 +00:00
Michał W. Urbańczyk
1002bd2b4f
Trading Post handling.
2010-05-18 07:01:54 +00:00
mateuszb
71b73bad53
* mostly working hero flying and water walking; support for artifacts:
...
- Angel's Wings
- Boots of levitation
and spells
- fly
- water walk
2010-05-16 13:42:19 +00:00
mateuszb
edd31ef41b
* half-working boots of levitation and angel's wings
2010-05-15 15:00:19 +00:00
Michał W. Urbańczyk
70fa697f8b
Support for War Machine Factory.
2010-05-15 08:33:32 +00:00
Michał W. Urbańczyk
bb80d4bc02
* support for build grail victory condition
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* improved formula for necromancy to match better OH3
* Support for new town structures:
- Lighthouse
- Colossus
- Guardian Spirit
- Necromancy Amplifier
- Soul Prison
2010-05-14 02:18:37 +00:00
Frank Zago
df151cceba
Various compile and warning fixes.
2010-05-12 02:32:56 +00:00
mateuszb
29a720f938
* fixed SPELL_AFTER_ATTACK
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* fixed #452
2010-05-11 17:09:08 +00:00
OnionKnight
87e66fff31
* Changed artifact handling so bonuses from constituent artifacts in combinational ones are added implicitly.
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* Discovered bug when attacking guarded visitables. Needs to wait before battle is over.
2010-05-09 19:10:59 +00:00
mateuszb
adbc142ff0
* a bit of campaign support
2010-05-08 18:56:38 +00:00
Michał W. Urbańczyk
921bddc35e
Some changes to the market window, sending resources to other players.
2010-05-07 22:10:32 +00:00
mateuszb
3c72644880
* teleportation implemented
2010-05-07 14:05:48 +00:00
mateuszb
dbbbaa1e18
* life drain implemented
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* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
OnionKnight
cc616616c1
* Creatures now guard surrounding tiles.
2010-05-06 12:13:31 +00:00
Michał W. Urbańczyk
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
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If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
mateuszb
5d3d9689e8
* luck support
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* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
Michał W. Urbańczyk
9a632246de
Changes towards better bonus system.
2010-04-03 03:33:46 +00:00
Michał W. Urbańczyk
993036e4a1
New non battle stack class. (Base for future improved bonus system, stack exp / arts)
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Fixed #443
2010-04-02 02:07:40 +00:00
mateuszb
8b561ca00c
* fix for 444
2010-03-26 19:14:39 +00:00
Michał W. Urbańczyk
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
...
Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
Michał W. Urbańczyk
ad841f7fea
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00
mateuszb
ac7bc76b7b
* implemented first aid kit including first aid secondary ability
2010-03-07 17:40:33 +00:00
OnionKnight
a96b21d06d
Fixed bug #416
2010-03-03 02:19:14 +00:00
OnionKnight
38004fc45c
Some code cleanup.
2010-03-02 23:40:13 +00:00
Michał W. Urbańczyk
eec43d3c58
Version set to 0.80. (real, fixed release)
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Hopefully fixed #412 , #413 , #414
2010-03-02 20:12:32 +00:00
Michał W. Urbańczyk
9e6d3a4453
Version set to 0.8. (not release yet, waiting for a few more fixes)
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* fixed possible crash on visiting Obelisk
* fixed #394 , #391 , #395 , #373
2010-03-01 18:22:22 +00:00
Ivan Savenko
32b6b9cb17
- Full support for scholar skill
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- Some code for #366
- Fixed R-click issue from rev 1516
2010-02-28 10:01:36 +00:00
OnionKnight
dc2a0730e6
* Fixed duplication issue when transferring artifact to backpack. Really should be no bugs left now for the artifact screens.
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* Tweaked artifact assembly to behave a bit more like H3; right-clicked artifact becomes the assembled one if it's in the right spot.
* Fixed so the backpack won't scroll when selecting the last artifact in the backpack.
2010-02-28 02:44:37 +00:00
OnionKnight
ad3371b4c0
It's now possible to assemble and disassemble artifacts.
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There is some strange behavior when right-clicking on the artifact screen outside the slots though, all slots then get right-click handling and display the assembly dialog for whatever it finds.
2010-02-27 01:05:39 +00:00
mateuszb
4171a1959f
* new spell: fire shield
2010-02-26 15:52:48 +00:00
OnionKnight
0086bbbe8c
Any bugs when transferring artifacts should be fixed now.
2010-02-25 00:17:52 +00:00
mateuszb
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
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* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
Michał W. Urbańczyk
0a950c508b
Grail digging and construction.
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Minor fixes.
2010-02-24 13:03:36 +00:00
mateuszb
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
mateuszb
b2aa0e5930
* partial support for grail digging
2010-02-21 15:03:30 +00:00
Michał W. Urbańczyk
e6f31b7500
Compilation fixes for VC10.
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Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
OnionKnight
ab75f4b1f8
Some work on artifact assembly.
2010-02-16 14:39:56 +00:00
Michał W. Urbańczyk
96819379c5
Fixed #109 , #352 , #359 .
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Possibly also #344 , #353 .
Allowed switching heroes with l-click when another hero is selected. (works for not accessible heroes)
2010-02-13 04:47:31 +00:00
mateuszb
8637b021cc
* (hopefully) full reading of h3c
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* minor changes
2010-02-12 15:04:01 +00:00
Michał W. Urbańczyk
e79507ab0d
Resolved #349 , #336 / #350
2010-02-12 07:49:17 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
OnionKnight
790a77c280
Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
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To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
DjWarmonger
53365af90e
Last part of Seer Hut & Quest Guard code:
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1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
mateuszb
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
mateuszb
b670979cab
* compilation fix
2010-02-06 13:55:39 +00:00
mateuszb
5fbde49bfb
* another part of thieves' guild
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* den of thieves
2010-02-06 13:49:14 +00:00
Ivan Savenko
fa735b6a67
- partial implementation of scholar skill (spell exchange works, but no message)
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- some fixes
2010-02-06 13:27:58 +00:00
OnionKnight
137ab65a13
Fixed artifact screens so only local changes are made. Some ugly const casting, for now.
2010-02-05 22:28:31 +00:00
Ivan Savenko
3aefb896fe
- Created config file for true type fonts (disabled by default)
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- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
DjWarmonger
ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
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Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00