Vadim Markovtsev
e8db456beb
Reset obelisks upon game end
...
Otherwise, the static variables are preserved and lead to wrong values in next new game.
2016-01-20 13:02:52 +03:00
Vadim Markovtsev
10f888a483
Fix obelisks puzzle revealing
...
Teams and players were messed up in lib; hardcoded constants were refactored.
2016-01-20 10:44:13 +03:00
Vadim Markovtsev
74111b7689
Return missing building name instead of crashing in CComponent::getSubtitleInternal
2016-01-19 10:35:10 +03:00
Zyx-2000
a50a702073
switched to -std=gnu++11
2016-01-18 17:49:07 +01:00
Vadim Markovtsev
7c7bb39904
Enable right mouse button click emulation on MacOSX
2016-01-18 16:07:17 +03:00
Arseniy Shestakov
cacc811ed8
CAdvMapInt: keep old path if non-accessible tile clicked. Fix issue 2380
2016-01-17 07:48:21 +03:00
Zyx-2000
43b364bcd4
compilation fixes...
2016-01-16 19:00:53 +01:00
Zyx-2000
cf61837ced
replaced std::string with boost::filesystem::path in several places
2016-01-16 16:36:16 +01:00
Arseniy Shestakov
530fe04c75
CAdvMapInt::updateMoveHero: proper indeterminate check. Fix issue 2074
2016-01-15 19:30:43 +03:00
Zyx-2000
f9b255c896
Cleaner code & MSVC compatibility
2016-01-12 22:40:05 +01:00
Zyx-2000
1f4bc0f2e4
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-01-11 22:38:47 +01:00
Arseniy Shestakov
a39e61373c
Deactivate CAdvMapInt while quick combat is going. Fix issue 2354
...
If quick combat calculation take a while it's possible to give hero movement command before battle is finished. This will lead to client freeze or crash. To avoid this we must lock adventure interface until battle calculation is finished.
2016-01-10 18:00:24 +03:00
Zyx-2000
203b2dccc3
hopefully fixed things
2016-01-09 21:23:55 +01:00
Arseniy Shestakov
46e3d849af
Avoid crashes caused by mouse events. Fix issue 1955
...
Mouse handling code need refactoring, but for now we at least shouldn't crash.
2016-01-09 15:32:42 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov
29a7934a99
Refactoring: avoid using namespace when it's not absolutely needed
2015-12-29 02:14:08 +03:00
Arseniy Shestakov
8eb4f14ff0
MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130
2015-12-24 22:35:32 +03:00
Arseniy Shestakov
6f5c52a229
Refactoring: use cleaner CCreatureSet::stacksCount everywhere
2015-12-24 21:30:57 +03:00
ArseniyShestakov
87eaa78ffd
Restore testing option changes overriten by merge
2015-12-19 12:12:35 +03:00
Ivan Savenko
a051a08a46
Merge remote-tracking branch 'origin/issue/2306' into develop
2015-12-18 22:21:11 +02:00
ArseniyShestakov
1ec7d14637
Client: add command line options to simplify multi-instance testing
...
Use these when you need to run multiple instances of VCMI simultaneously.
--testingport is port used to start server. Override port number from configuration files.
--testingfileprefix is prefix for auto save filenames.
Both options has to be set in order to work.
2015-12-13 22:14:37 +03:00
ArseniyShestakov
8792c23372
CPlayerInterface: if autoskip enabled dont center view on town / hero
2015-12-11 11:21:35 +03:00
ArseniyShestakov
ab92123da3
CPathfinder: improve support for visits and battles in teleports
...
Related movement code for client and AI is plumbed as well. Though at moment code still not finished because it's not teleport hero to the exit tile if he won battle.
2015-12-11 09:42:30 +03:00
ArseniyShestakov
07807fb044
Client: slience visibility error on shipyard in non-coastal town
2015-12-08 07:33:13 +03:00
ArseniyShestakov
03e9dd3bab
Add hero gold cost to GameConstants
2015-12-07 00:13:58 +03:00
ArseniyShestakov
807fd6391b
CAdvMapInt: block spellbook button when no hero selected
2015-12-06 03:12:39 +03:00
ArseniyShestakov
05a34fb417
Use "Favorable" instead of "Favourable" everywhere for consistency
...
Original game of course used american english version so we stick to it.
2015-12-06 02:23:41 +03:00
AlexVinS
0fab319c73
Merge remote-tracking branch 'remotes/origin/develop' into issue/2306
...
s reverts commit fa8a282696
.
Conflicts:
AI/VCAI/VCAI.cpp
Conflicts:
AI/VCAI/VCAI.cpp
client/windows/CAdvmapInterface.cpp
lib/CPathfinder.cpp
lib/CPathfinder.h
2015-12-05 12:56:12 +03:00
ArseniyShestakov
360ebcce7e
Merge pull request #145 from vcmi/feature/tavernRumors
...
Tavern rumors and Thieves Guild fixes
2015-12-05 03:13:25 +03:00
ArseniyShestakov
0a5e9c0fbe
Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
...
Support for exit selection between multiple teleport exit points
2015-12-05 03:12:17 +03:00
ArseniyShestakov
c83f15e413
Merge branch 'develop' into feature/tavernRumors
...
Conflicts:
lib/CGameState.h
2015-12-05 01:01:26 +03:00
ArseniyShestakov
2a63ba148a
Thieves Guild: fix tavern map object, lvl 0 when no taverns owned
...
We also now check not number of towns, but only towns that has tavern built. Also according to original mechanics all taverns always display information based on your number of taverns and not number of taverns of object owner.
2015-12-04 18:38:57 +03:00
ArseniyShestakov
3800bd45b7
Movement: initialize destinationTeleportPos with invalid int3 position
2015-12-04 01:54:25 +03:00
Ivan Savenko
7b5a7f43ad
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
...
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
ArseniyShestakov
b5100bee94
Teleport: rework code to support exit point selection for whirlpools
2015-12-02 17:56:26 +03:00
ArseniyShestakov
6704ea0cff
Rumors: rename getTavernGossip to getTavernRumor for consistency
...
Original game used "Rumors" and not "Gossips" and we already using rumor in CMap.
2015-11-30 17:51:28 +03:00
ArseniyShestakov
f55bfe41d6
Digging: implement digging status on right click. Fix issue 401
...
This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
ArseniyShestakov
f940e3ed42
Fix issue 2239. Pillarbox when restored after alt-tab in fullscreen
...
This isn't best solution and all SDL-related code need refactoring, but it's works.
2015-11-29 01:56:18 +03:00
ArseniyShestakov
745ab7c7df
One more fix for options
2015-11-25 07:40:35 +03:00
ArseniyShestakov
2276af70dc
PreGame: avoid crashing on random map options
...
Options is still broken, but at least we shouldn't crash there.
2015-11-25 07:25:44 +03:00
ArseniyShestakov
a851062891
Merge pull request #133 from vcmi/feature/pathfinderLayers
...
Pathfinder layers and related changes: fly and water walking implemented
2015-11-24 13:09:06 +03:00
ArseniyShestakov
fc06db4c4f
Move STRONG_INLINE define into Global.h
2015-11-22 07:14:52 +03:00
ArseniyShestakov
def0f0ef0a
CTerrainRect::mouseMoved: don't pass curHoveredTile by reference
...
This does cause problems because curHoveredTile can change while reference still being used by CAdvMapInt::tileHovered.
2015-11-18 03:14:58 +03:00
ArseniyShestakov
511bb54644
doMoveHero: only allow to stop at accessible or land/sail nodes
2015-11-17 17:46:26 +03:00
ArseniyShestakov
ab9680a7d9
CPathfinder: handle event object properly everywhere
...
Also add forgoted check for AdvmapInterface to avoid possible crash.
2015-11-17 07:09:01 +03:00
AlexVinS
d6bb599bc8
Another ffmpeg api fix
2015-11-14 03:59:16 +03:00
AlexVinS
c9ad7167d1
another try to fix travis build.
2015-11-11 16:27:04 +03:00
AlexVinS
e20f861727
try to fix travis build.
...
What an ancient version of ffmpeg does it have?
2015-11-11 15:44:17 +03:00
AlexVinS
f9dfa8d0c2
try to fix libav 9.18
2015-11-11 15:18:05 +03:00
AlexVinS
33c933c208
All "old" APIs are deprecated in ffmgeg 2.2.3 - remove them entirely
2015-11-11 13:07:56 +03:00
AlexVinS
4b94efe6b5
Hopefully proper fix for ffmpeg on MSVS
2015-11-11 12:41:28 +03:00
DjWarmonger
5fadb239f2
Merge pull request #134 from edeksumo/Fix-Defence-Ani
...
Let's try this.
2015-11-11 09:43:51 +01:00
DjWarmonger
d95a999e23
Fixed ffmpeg compilation on Visual Studio.
2015-11-11 09:41:28 +01:00
ArseniyShestakov
5106738160
Merge branch 'develop' into feature/pathfinderLayers
2015-11-09 19:20:13 +03:00
ArseniyShestakov
a49950e958
Fix 2292. Fix chat on adventure map, increase maxOutputPerLine
2015-11-08 22:16:58 +03:00
ArseniyShestakov
4973a1ec90
CGPathNode: get rid of land member as it's now obsolete
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CTerrainRect::showPath behaviour changed so it's will only add cross path graphics on embark/disembark and path ending.
We want continuous paths for flying and water walking even when land<-> water transition occur.
2015-11-08 04:01:58 +03:00
ArseniyShestakov
842da69a3e
CAdvMapInt::tileHovered cleanup function a bit more
2015-11-08 03:33:01 +03:00
ArseniyShestakov
160fa38254
Client: change cursor using node action information of pathfinder
2015-11-08 03:10:48 +03:00
edeksumo
ba1062ed3c
Formating2
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Change ani to anim
2015-11-07 23:30:01 +01:00
Ivan Savenko
3aa5360ac6
Merge pull request #135 from josch/develop
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Replace deprecated FFmpeg API for compatibility with ffmpeg 2.9
2015-11-07 11:23:30 +02:00
AlexVinS
e645b46aed
Revert "Merge pull request #124 from vcmi/issue/1372"
...
This reverts commit da01af319b
, reversing
changes made to 8b6b4e2e0b
.
2015-11-07 11:35:02 +03:00
Andreas Cadhalpun
f80c1410b3
Replace deprecated FFmpeg API for compatibility with ffmpeg 2.9
2015-11-05 12:38:04 +01:00
ArseniyShestakov
c188ff0a92
doMoveHero: dont stop movement on guarded tiles when transit used
2015-11-05 10:37:22 +03:00
ArseniyShestakov
ac12a0735e
Plumbing on client and server to make flying actually work
2015-11-05 10:02:13 +03:00
edeksumo
dd525da153
Formatting
2015-11-04 23:37:53 +01:00
edeksumo
75a76c0bf0
FixDefenceAni
2015-11-04 00:19:40 +01:00
AlexVinS
4b5cb3599a
Do not try to rise demons from war machines
2015-11-03 02:20:26 +03:00
AlexVinS
6a9dc78dcd
[WiP]Added some checks for RISE_DEMONS action.
2015-11-03 02:18:36 +03:00
ArseniyShestakov
2b6e1498d2
Pathfinding: change argument order for getPath and AUTO layer as default
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This still need investigation, but likely most of external code shouldn't be aware of layers in order to work properly because only LAND and SAIL can be targeted and single tile can't have both of these layers.
2015-11-02 11:14:32 +03:00
AlexVinS
d46364c4c3
Merge branch 'develop' into issue/2306
...
Need to reapply changes to pathfiner
Conflicts:
AI/VCAI/VCAI.cpp
lib/CGameState.cpp
lib/CGameStateFwd.h
2015-11-01 01:49:57 +03:00
Vadim Markovtsev
e6e975e9ef
Fix adventure map movement segfault in some scenarios
2015-10-31 20:23:13 +03:00
Vadim Markovtsev
c5ebec0d1f
Fix the second crash (dynamic_cast failure)
2015-10-27 09:09:42 +03:00
DjWarmonger
63ca9202e4
Reverted old MapHandler::hideObject to avoid weird crash.
2015-10-24 19:03:11 +02:00
DjWarmonger
a6ea0981b6
Merge branch 'develop' into mutexRelax
2015-10-24 18:30:43 +02:00
Vadim Markovtsev
0e14abd609
Fix vcmiclient CMakeLists.txt
...
In my case, Frameworks was pointed to root/../Frameworks, which is wrong;
WoG mod is not checked out by default, so we should give a hint from where to download it;
besides, WoG is optional to run vcmi.
2015-10-17 09:23:40 +03:00
ArseniyShestakov
c3c31e90ff
Castle gate: only allow teleport to own Inferno towns
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This is how that works in H3. And on server side it's checked already anyway.
Though it's must be possible to teleport from ally Inferno to your own if both have Castle Gate.
2015-10-15 05:28:28 +03:00
Alexander Shishkin
fca4deaad2
Merge pull request #122 from vmarkovtsev/feature/warnings
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Fix warnings produced by recent Clang build
2015-10-14 07:28:47 +03:00
Vadim Markovtsev
d24fd10e21
Fix std::abs warning
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Recent clang wants std::abs instead of plain abs
2015-10-13 21:05:46 +03:00
Vadim Markovtsev
e4b1ef1405
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
AlexVinS
2677d4a677
Fixed action cancel on active stack remove
2015-10-08 08:15:29 +03:00
AlexVinS
f99bf099ca
Made player interface tolerant to active stack removal.
2015-10-06 03:46:35 +03:00
AlexVinS
a06e34cf61
Cleanup
2015-09-29 19:14:24 +03:00
AlexVinS
70d9be8447
Use ISpellCaster in battle callback
2015-09-29 17:26:52 +03:00
AlexVinS
d9cbe487c7
remove useless function CSpell::getTargetInfo
2015-09-29 17:26:47 +03:00
AlexVinS
2b434111bf
More hero|creature casting unification
2015-09-29 17:26:40 +03:00
AlexVinS
92990c887c
Fix creatures can always cast on self
2015-09-29 17:26:37 +03:00
ArseniyShestakov
ffb8e6a696
Garrison: fix more issues introduced in pull #115
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After 8cad23956c
there was several issues remaining:
* Last creature would remain even for town garrisons.
* Impossibility to move last stack even within same garrison.
* Impossibility of partially merge of last stack into other hero stack.
All fixed. However last stack merge to other hero will now make split window appear instead of auto merge.
2015-09-23 08:12:43 +03:00
DjWarmonger
2851832f0c
Fixed logs.
2015-09-20 14:02:52 +02:00
DjWarmonger
57637dd71a
Added some checks & logs for empty def names, but it only delays the crash.
2015-09-20 13:02:13 +02:00
DjWarmonger
e14faea181
Merge branch 'develop' of https://github.com/vcmi/vcmi into mutexRelax
2015-09-20 09:46:52 +02:00
AlexVinS
8cad23956c
Fix 2258
2015-09-19 17:16:09 +03:00
AlexVinS
d181d764bb
fix 2215
2015-09-15 10:02:27 +03:00
AlexVinS
caf8ae62cc
Allow custom effect animation on any stack during spell cast.
2015-09-14 06:21:49 +03:00
AlexVinS
0f0e67dbe3
Do not include resisted stacks in affected
2015-09-14 05:45:05 +03:00
AlexVinS
9d0a1f0eef
Added logging for CDummyAnimation creation (like other types)
2015-09-13 00:01:36 +03:00
AlexVinS
cbd8900c0b
Added CBattleConsole tracing
2015-09-12 23:03:45 +03:00
AlexVinS
075b65b31b
Use dummy animations
2015-09-12 21:09:53 +03:00
AlexVinS
832d69ec11
Hide battle log algorithm in spell classes.
...
* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
5d0ecd9cdf
More battle log refactoring
2015-09-12 21:09:50 +03:00
AlexVinS
7cf9bd36b7
Display AGE effect with any value (not only -50%).
2015-09-12 21:09:49 +03:00
AlexVinS
3a5a02e73b
Use boost::fromat in CBattleInterface::spellCast
2015-09-12 21:09:48 +03:00
AlexVinS
805c839761
More CBattleInterface::spellCast refactoring
2015-09-12 21:09:47 +03:00
AlexVinS
8171924eb4
More simplification of CBattleInterface::spellCast
...
* was started in previous branch
2015-09-12 21:09:46 +03:00
AlexVinS
9482852020
few tweaks
2015-09-12 21:09:45 +03:00
AlexVinS
fb5903d610
Initial experiments on hero & creature casting unification
2015-09-12 21:09:44 +03:00
AlexVinS
28087099b8
More correct usage of SDL_Palette
2015-09-05 15:03:37 +03:00
AlexVinS
8f2da66a18
fix mantiss 1967 + some refactoring
...
* remove TModDescr and realted APIs - they were only used in one place
2015-09-04 22:29:20 +03:00
AlexVinS
e82dfb5a85
fixed mantiss 0002254
2015-09-04 18:08:25 +03:00
AlexVinS
1510f1f14c
CQuestLog: boost::bind->std::bind
2015-09-02 20:00:56 +03:00
AlexVinS
b512005d38
Get rid of CSDL_Ext::colorSetAlpha
2015-09-02 18:49:29 +03:00
AlexVinS
e80c8d16a6
Cleanup CDefHandler
2015-09-02 18:27:56 +03:00
DjWarmonger
32f3f9d76d
Fixed high CPU usage by mapHandler::hideObject
2015-08-31 11:07:35 +02:00
Sandy Carter
a79ade7d44
Garrison: Move all but one creature when last slot
2015-08-26 08:44:23 -04:00
Sandy Carter
dafc40d896
Garrison: Fix selection behaviour when swapping with ally
2015-08-26 08:40:00 -04:00
Sandy Carter
a89ef88ce3
Garrison: Factor complex if statement to functions
2015-08-26 08:40:00 -04:00
Sandy Carter
cd13807115
Garrison: Clarify upg by turning into a class enum
2015-08-26 08:39:57 -04:00
Sandy Carter
b008d24c68
Garrison: Refactor Left Click
...
Restructure large nested if statements into more shallow blocks
Factor out contents of if statements to functions for better readability
* viewInfo
* hightlightOrDropArtifact
* split
2015-08-25 09:47:23 -04:00
Sandy Carter
3d327e650a
Garrison: Boyscouting: simplify clickLeft
2015-08-25 09:47:23 -04:00
Sandy Carter
c02700853a
Garrison: Disable split buttons when visiting ally
2015-08-25 09:47:23 -04:00
Sandy Carter
742f244426
Garisson: Documentation: Convert comments to doc
2015-08-25 09:47:23 -04:00
Sandy Carter
6ffb03cba3
Garrison: Documentation for our() and ally()
2015-08-25 09:47:21 -04:00
Sandy Carter
219ce45866
CastleInterface: Fix tooltip saying Empty after swapping armies
2015-08-25 09:22:25 -04:00
Sandy Carter
b2da2b8ef0
Garrison: Show "(in garisson)" for garissoned heroes' creatures
2015-08-25 09:22:25 -04:00
AlexVinS
68e3948242
Fix mantiss 1965
2015-08-25 12:16:47 +03:00
Sandy Carter
ae6d3c9138
CCastleInterface: Enable right click on Hero Info
2015-08-24 13:31:03 -04:00
Sandy Carter
236492ed39
widgets: Cleanup musicButton specific hacks
2015-08-22 12:40:14 -04:00
Sandy Carter
bf353a4f5b
windows: Replace CToggleGroup volume widget with CVolumeSlider
2015-08-22 12:40:14 -04:00
Sandy Carter
6a3c2d3071
gui: Fix in parameter for scroll events
...
Refetch mouse position before checking if mouse is in widget Rect
Give acurate position of the mouse when scrolling
2015-08-22 12:40:14 -04:00
Sandy Carter
9d62a2f0a1
Buttons: Add CVolumeSlider widget
...
New widget specifically for volume settings.
Replace previous implementation using 10 toggle buttons.
Enable indicator animation
Fix indicator ghosting when drag and releasing
Add scroll capability to volume
Volume now can be adjusted from 0 - 99 with the mouse or the scroll wheel
2015-08-22 12:40:14 -04:00
Sandy Carter
c6b51a7beb
Boyscouting: Fix doxygen format
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Remove commas to separate param from description
Use three slashes-style
2015-08-22 12:40:14 -04:00
Sandy Carter
f28c33001c
Boyscouting: Fix typo in comment
2015-08-22 12:40:14 -04:00
Sandy Carter
a14711b3b4
Boyscouting: Fix backwards ternary operator
2015-08-22 12:40:14 -04:00
AlexVinS
371e4b8714
Fix mantiss 2235, 2237
2015-08-22 16:47:40 +03:00
AlexVinS
782c8ec40b
Changed windows minimum version back to winxp due to mingw bug
...
* will be changed back after newer mingw tests
2015-08-20 04:22:54 +03:00
AlexVinS
03a295f1a0
Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
2015-08-20 03:28:04 +03:00
Sandy Carter
bdee647525
CastleInterface: Exclude previous building upgrade in reqs
...
Hide CityHall from Capitol prerequisites in Capitol build window
2015-08-19 12:05:43 -04:00
AlexVinS
5f7a90237c
More smooth fps counter
2015-06-23 01:08:25 +03:00
AlexVinS
958d596d54
Do not raise on non critical error
2015-06-23 01:07:35 +03:00
AlexVinS
32c15a8266
Extract fps counter drawing
2015-06-22 23:57:34 +03:00
AlexVinS
f58148cd94
Capture SDL log
...
* just a stub for now
2015-06-22 22:19:32 +03:00
AlexVinS
cc669b0ae7
Move gui locking to GUIHandler
2015-06-22 21:53:47 +03:00
AlexVinS
a8c45df732
Merge branch 'SDL1Wipe' into develop
2015-06-22 14:24:00 +03:00
AlexVinS
f81116e04d
Fix mantiss #2208
2015-06-21 20:30:19 +03:00
AlexVinS
53b85d16be
Cleanup C::B projects
2015-06-21 01:59:33 +03:00
AlexVinS
ed281a3cc6
SDL1 wipe, part 4. Codebase cleanup finished. Untested.
2015-06-21 01:59:32 +03:00
AlexVinS
8c236e30bb
SDL1 wipe, part 3. Untested.
2015-06-21 01:59:32 +03:00
AlexVinS
b6a2323e01
SDL1 wipe, part 2. Untested.
2015-06-21 01:59:31 +03:00
AlexVinS
dca1e28bc1
SDL1 wipe, part 1. Untested.
2015-06-21 01:59:30 +03:00
AlexVinS
56a1805339
Merge branch 'issue/2185' into develop
2015-06-20 19:16:41 +03:00
AlexVinS
2cb6cb7baa
Remove useless durationType selector
...
* duration is a mask, equality comparison is not enough
2015-06-02 07:12:02 +03:00
DjWarmonger
6890ae9f02
- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
...
- Fixes for template scheme
2015-05-27 11:30:46 +02:00
AlexVinS
3c9e4916b6
Fix printing stack stats in battle
2015-04-11 14:05:00 +03:00
AlexVinS
e1deff089d
Actually use ANY_CREATURE possible action
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* this fixes mantiss 0002140
2015-04-11 10:56:35 +03:00
AlexVinS
a061e3c2f7
Fix use-after-free in spell window
2015-04-11 10:18:40 +03:00
Fay
1cb54689cf
Prevents first aid tents from melee attacking;
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Moves attack possibility checks to battle callback (for consistency with shooting checks);
2015-04-09 21:49:11 +02:00
AlexVinS
6c334174d9
Use and check movement points in town portal.
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* fixes mantiss 0002031
2015-04-01 04:48:50 +03:00
AlexVinS
d564520f04
Allow town portal to ally town.
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fixes mantiss 0002064
2015-04-01 04:04:02 +03:00
Ivan Savenko
eef45b5ae8
Fixed warnings
2015-03-31 00:55:37 +03:00
AlexVinS
67a7cd8350
Allow FREE_LOCATION action over dead stack. This fixes 0001560
2015-03-29 16:24:43 +03:00
AlexVinS
9600446cf9
+smart target, +hit animation
2015-03-18 17:48:32 +03:00
AlexVinS
69c458e881
initial implementation.
2015-03-18 13:27:07 +03:00
ArseniyShestakov
323c4e1637
RMG Options: make "Computer only teams" buttons work as expected
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Button "0" should be always enabled and if "Computer only players" set to "0" we should also computer only team count to "0" if it's not random.
2015-03-16 16:02:52 +03:00
ArseniyShestakov
448fbe44e9
Improve CButton::block and fix CToggleGroup->selectedID
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CToggleGroup. Originally when I added initialization for selectedID I didn't find out that -1 is used for "random" buttons. So as result I fixed uninitialized variable usage, but break initial button state change in RMG options because setSelected ignore state change request because it's see -1 button already marked as selected.
2015-03-16 15:55:36 +03:00
ArseniyShestakov
120301ecc8
Split army: dont highlight down garrison slots if there no visiting hero
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Before UI always highlighted all slots in both town garrisons even if there no visiting here and you can't actually set army on these slots.
Now garrison slots only highlighted if they're owned by us or our ally. If there no visiting hero in town then only suitable upper garrison slots will be highlighted.
2015-03-16 02:04:18 +03:00
ArseniyShestakov
078bf6c69c
CSelectionScreen: always use isHost and isGuest when suitable
2015-03-15 19:33:58 +03:00
ArseniyShestakov
c4000f2ac7
Multiplayer: always display flags in lobby, but block them for guest
2015-03-15 19:24:03 +03:00
ArseniyShestakov
eeff8f3ea4
Multiplayer: add sync for RMG options in lobby
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Sadly I'm not yet find proper way to block all buttons in CToggleGroup without make them invisible so it's still possible to press buttons for guest. Though CRandomMapTab::updateMapInfo is now disabled for guest so even if guest going to press multiple buttons it's not going to cause crash for him.
2015-03-13 23:33:46 +03:00
ArseniyShestakov
67aa869a33
Multiplayer: make chat history visible in lobby and improve CTextBox
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Now we'll also play sound when new message added.
CTextBox::setText now will automatically change text height for slider.
2015-03-13 18:45:07 +03:00
ArseniyShestakov
1f1f61cf15
Custom campaigns list: redraw parent as we use it's background
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This one fix issue 2057
2015-03-13 18:06:19 +03:00
ArseniyShestakov
f8747a1f16
Multiplayer: don't add newly joined players to CPU-only slots
2015-03-13 15:05:12 +03:00
ArseniyShestakov
4f3eb919e5
CHeroWindow: block dismiss button if there no other heroes and no towns
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This one resolve mantis issue 530.
2015-03-12 23:47:46 +03:00
DjWarmonger
8820bc05a9
MSVS compiler doesn't allow default arguments for Lambdas.
2015-03-10 10:06:45 +01:00
DjWarmonger
ec879046ca
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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Okay let's do this!
2015-03-10 09:04:25 +01:00
DjWarmonger
f7f3c2f21a
Migrated to SDL2. It also fixes animation speed in combat.
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Library package coming soon.
2015-03-10 08:57:45 +01:00
ArseniyShestakov
5233b60243
CPlayerInterface: all new code for automatic teleport usage
2015-03-08 17:17:24 +03:00
ArseniyShestakov
21aaad6972
MoveHero: add transit movement option
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Transit is new option for hero movement. If it passed for movement then hero can get get on tile without visiting of object on it.
Currently it's will be only allowed is object under destination is teleport.
2015-03-08 17:04:09 +03:00
ArseniyShestakov
25656aa586
Add showTeleportDialog everywhere except actual code for AI and player
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Just like TeleportDialog it's based off showBlockingDialog, but as number of package is higher when possible showTeleportDialog will be after other dialogs handling code.
2015-03-08 16:52:50 +03:00
ArseniyShestakov
18535db0ef
Add TeleportDialog and CTeleportDialogQuery
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TeleportDialog is based off BlockingDialog and it's needed for server to ask client what teleport hero should be teleported to.
It's also contain list of possible exits, identifier of currently used channel and also impassable option.
If impassable set to true then client will remember that current teleport channel is lack of exit point.
2015-03-08 16:37:33 +03:00
AlexVinS
f4c683cd5e
Move VievXXX logic to server side (except expert ViewEarth)
2015-02-26 17:15:17 +03:00
AlexVinS
025a00362b
Simplify CBattleInterface::spellCast
2015-02-26 08:39:58 +03:00
AlexVinS
b846b717a1
implemented VISIONS spell (partially)
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(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
AlexVinS
36cdb2968b
Refactoring
2015-02-26 08:39:54 +03:00
AlexVinS
f6e83685e7
Initial implementation of VIEW_AIR & VIEW_EARTH
2015-02-26 08:39:52 +03:00
AlexVinS
685deddac1
Start spell-relatet files reorganisation
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* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
c7c235c0ca
Rename afterCast to applyBattle
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* afterXXX will be used in future event-driven mechanics
2015-02-26 08:39:47 +03:00
AlexVinS
66ca4bc0c2
TOWN_PORTAL callback is too specific to ba part on spellwindow class
2015-02-26 08:39:46 +03:00
AlexVinS
33f22bf2fc
More flixible way of spell cast on client side
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(+) more support for custom adventure spells
2015-02-26 08:39:45 +03:00
AlexVinS
a3f2667376
Remove some deprecated fields from CSpell
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* now only new SpellScholl API is used
(!) untested
2015-02-26 08:39:43 +03:00
ArseniyShestakov
00de870f17
Check input destination position when moving using arrow keys
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This one fix crash I reported in 2085
2015-02-22 10:05:24 +03:00
ArseniyShestakov
a6ce45e867
Cursor: show battle cursor for garrison if there creature behind
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This one fixed issue 1563
2015-02-22 09:34:02 +03:00
AlexVinS
c4cbda88ac
Fix "reorder" warnings
2015-02-21 12:39:10 +03:00
Fay
9034a9d873
Fixed crashes due to invalid ptrs during advmap objects fadeout;
2015-02-20 23:19:16 +01:00
DjWarmonger
6ac00873b9
Compilation fixes - allow SDL1.
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Please do not define class-specific constants that are static at same time.
2015-02-18 15:31:55 +01:00
DjWarmonger
2a082e6c21
Merge pull request #84 from Fayth/test/advMapFading
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If no one objects, I will try to merge this.
2015-02-18 09:52:09 +01:00
DjWarmonger
5d1fbedf85
Merge pull request #91 from Fayth/fix-advmap-restoring
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Short and clear code is always welcome.
2015-02-18 07:59:00 +01:00
ArseniyShestakov
536015f1c2
Quest Log: move slider to start when blocked
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Partially fixes problem mentioned in issue 2093
2015-02-18 00:07:03 +03:00
DjWarmonger
200bcd7da6
Merge pull request #88 from ArseniyShestakov/improvedQuestLog
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Awesome, thanks!
2015-02-17 06:44:38 +01:00
ArseniyShestakov
c0b78de6b4
Quest Log: block hide complete button when it useless
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We only want to to be checkable when there is actually any complete quests in list.
2015-02-17 06:08:35 +03:00
ArseniyShestakov
ae20499854
Quest Log: implement option to hide complete quests
2015-02-17 05:47:49 +03:00
Fay
116e1d62a1
Makes player interface recreate advmap instead of reusing existing instance;
2015-02-16 21:45:16 +01:00
ArseniyShestakov
007f95fa44
Fix valgrind warning about uninitialised value
2015-02-16 13:28:10 +03:00
ArseniyShestakov
c865055803
Hero Exchange: fix quest log button
2015-02-16 01:33:05 +03:00
ArseniyShestakov
df2894b798
Quest Log: implement support Seer names
2015-02-16 00:44:48 +03:00
ArseniyShestakov
37a5930f84
CSoundHandler: fix memory leak and implement cache
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This one fix issue 2091 and add caching that actually works.
2015-02-15 22:51:33 +03:00
AlexVinS
c46999bcb8
Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect
2015-02-15 04:53:01 +03:00
AlexVinS
b71d985d49
cleanup
2015-02-15 01:46:47 +03:00
AlexVinS
aa5e9fc959
get rid of global debug macros.
2015-02-14 22:43:16 +03:00
ArseniyShestakov
9665c50f3f
Quest Log: clanup code that is not needed anymore
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As far as I understand once object capturing used it's no longer needed to manually call Show.
Currently CIntObject::show and CIntObject::showAll automatically call it for all children.
2015-02-14 21:35:11 +03:00
ArseniyShestakov
8beed60815
Quest Log: cleanup minimap code
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Usage of shared_ptr suggested by @alexwins
2015-02-14 21:31:56 +03:00
ArseniyShestakov
5a5c126f0e
Quest Log: fix background resource name
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Currently it's not PCX, but PNG
2015-02-14 20:39:53 +03:00
AlexVinS
a5ebcd0f60
fix #2080 . No more articaft exchange between heroes in kingdom overview.
2015-02-14 20:24:18 +03:00
AlexVinS
420e5f055c
Fix warnings
2015-02-14 19:24:21 +03:00
AlexVinS
0b546a9b9f
Correct placement for hero misc artifacts in kingdom overview
2015-02-14 18:59:33 +03:00
AlexVinS
c135591f81
Add comments about getArtPlace - it is a bit dangerouse
2015-02-14 16:00:57 +03:00
AlexVinS
7086fdc730
Crash fixed, but bug still present
2015-02-14 16:00:56 +03:00
AlexVinS
a6c8dcbc36
Cleanup
2015-02-14 16:00:56 +03:00
ArseniyShestakov
d06bba422a
Quest Log: display components under quest description
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This commit add CComponentBox under text. If quest have components description height will be changed to avoid conflicts.
Though it's would be much better if VCMI had something like QScrollArea in Qt so both text and components was using shared slider.
2015-02-14 04:21:31 +03:00
ArseniyShestakov
c978bc862d
Quest Log: fix position of selection box on labels
2015-02-14 03:47:31 +03:00
ArseniyShestakov
c046f8ddc6
Quest Log: update code for new graphics and fix bugs
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This one should fix issues 1988 and 2022
2015-02-14 03:38:28 +03:00
ArseniyShestakov
8648081f0a
Quest Log: change minimap level when quest selected
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There also no need in own setLevel as one from CMinimap works fine.
2015-02-14 02:13:17 +03:00
ArseniyShestakov
fd99f0b9f3
Quest Log: decrease number of displayed quests
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New graphics only have 6 slots
2015-02-14 01:34:53 +03:00
ArseniyShestakov
0704e38697
Fix Quest Log button in hero window
2015-02-14 01:10:32 +03:00
ArseniyShestakov
ded4c18df9
CComponent: add option to choose image size
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This option is used to choose small resource icons in Quest Log when there more than 4 of them.
2015-02-14 00:53:24 +03:00
ArseniyShestakov
dae03fdf92
Blick Quest Log button if map have no quests
2015-02-14 00:52:00 +03:00
Fay
f30cb0fa5b
Fixes crash when loading game (if path was visible previously);
2015-02-13 11:20:13 +01:00
Fay
1c6a7a923d
Fixes color-keying after scaling bitmaps for world view display;
2015-02-09 20:16:42 +01:00
DjWarmonger
71bcacaa60
Partial fix for #2053
2015-02-09 16:23:29 +01:00
Fay
cbd3a19987
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
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Conflicts:
client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
Fay
cbb75d1c7a
Support for fading heroes/boats (+flags);
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Disabled map movement requests during fade;
2015-02-09 16:03:24 +01:00
Fay
485a8b5c9a
Fixed updating camera position after teleportation (gate/teleport/spells);
2015-02-06 19:11:04 +01:00
Fay
3c3fb0e21d
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
Fay
5a7a208617
Minor fixes (possible surface leak);
2015-02-02 17:42:42 +01:00
DjWarmonger
1d34d15983
Compilation fixes.
2015-02-01 19:25:42 +01:00
Fay
4c636c15e9
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
2015-02-01 19:12:03 +01:00
AlexVinS
594295da32
Merge branch 'feature/worldView' into develop
2015-02-01 20:49:14 +03:00
Fay
b59189ae6f
Minor fix to resolve clipping rect issue from previous commit;
2015-01-31 19:05:25 +01:00
Fay
dbedf245a0
Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode;
2015-01-31 19:00:41 +01:00
Fay
447c4603a2
Fade-in fixes;
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Added more map object fading cases (teleports/(dis)embarking)
2015-01-31 18:36:57 +01:00
Fay
e56488d700
Fixed gems redrawing after world view scale change;
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Fixed hotkeys to start world view mode;
2015-01-31 10:57:13 +01:00
Fay
5e78a3147a
Abstracted fading into separate class;
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Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
Fay
df419e23c0
Fixed recoloring filler background to correct player color after game reload;
2015-01-29 20:34:53 +01:00
Fay
794c03792a
Added empty background below world view panel for better compat with higher resolutions;
2015-01-29 18:39:46 +01:00
Mikhail Paulyshka
9b76ca0b27
Fix compilation with some versions of libavutil
2015-01-28 22:46:28 +03:00
Fay
e64c08df27
Initial;
2015-01-28 20:07:57 +01:00
AlexVinS
ba51de8b5f
Merge remote-tracking branch 'remotes/Fayth/mantis-2011' into develop
2015-01-28 09:41:09 +03:00
Fay
4b5b6edd44
Added space between both text entries;
2015-01-26 17:16:39 +01:00
Fay
413523956f
Fixed missing info about dealt damage in combat log when there were casualties;
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Fixed blank row in combat log in the same case;
2015-01-25 18:03:34 +01:00
Fay
b03eb56706
Possibly fixes looping videos;
2015-01-25 14:28:11 +01:00
DjWarmonger
86fde2ba54
Merge pull request #76 from Fayth/mantis-2016
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Looks much better now :)
2015-01-25 07:49:46 +01:00