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Commit Graph

3427 Commits

Author SHA1 Message Date
AlexVinS
9097ffbd8a Handle HYPNOTIZE effect in case of FEAR and ENCHANTED effects 2016-09-29 22:26:28 +03:00
AlexVinS
83b3c700dd Handle HYPNOTIZE effect in case of mana drain 2016-09-29 21:47:41 +03:00
AlexVinS
688dc4c189 tweaks 2016-09-29 19:37:59 +03:00
AlexVinS
d195bfb62d Possibly fixed http://bugs.vcmi.eu/view.php?id=2291 2016-09-29 18:55:07 +03:00
AlexVinS
fed26e1ac9 Merge remote-tracking branch 'remotes/vmarkovtsev/BonusList-shared_ptr' into develop
# Conflicts:
#	lib/spells/CDefaultSpellMechanics.cpp
2016-09-29 17:12:05 +03:00
AlexVinS
7ce33bc07a Dispell fixes 2016-09-29 16:50:33 +03:00
Vadim Markovtsev
2c1dddde33 Fix memory problems with BonusList
Bonus * -> std::shared_ptr<Bonus>

This cures the following problems:

1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.

Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
AlexVinS
d79e336e4b Reworked SetStackEffect::applyGs
* fixed applying different duration effects from spells (f.e. Blind)
* reduced code duplication
2016-09-29 15:23:28 +03:00
AlexVinS
34b8b2c91b Fixed Berserk spell effect aka Bonus::ATTACKS_NEAREST_CREATURE
* issue http://bugs.vcmi.eu/view.php?id=2513
* fix is not retroactive
2016-09-29 14:11:15 +03:00
AlexVinS
e91a6d45e8 Probably fixed http://bugs.vcmi.eu/view.php?id=2523 2016-09-29 10:45:22 +03:00
DjWarmonger
e77d408e92 Merge pull request #222 from dydzio0614/HeroBattleWindow
Looks OK to me, thanks! :)
2016-09-28 21:06:59 +02:00
dydzio
68af6a0c19 Refactoring InfoAboutHero + GetHeroInfo 2016-09-28 13:22:33 +02:00
AlexVinS
30aa379a9d Fixed http://bugs.vcmi.eu/view.php?id=2521
* show icons at visitable position
* do not duplicate visible objects icons
2016-09-28 07:58:15 +03:00
dydzio
f9b5ca3374 Remove max mana info leak + tiny refactor 2016-09-28 00:20:45 +02:00
dydzio
d831c087d9 Extending hero info callback
Allow to check battle enemy hero details + adding max spell points to available data
2016-09-27 22:47:24 +02:00
AlexVinS
a03419e7d9 Fixed http://bugs.vcmi.eu/view.php?id=2269 2016-09-24 11:25:29 +03:00
AlexVinS
7874dffa7d fixed http://bugs.vcmi.eu/view.php?id=2282 2016-09-24 10:06:24 +03:00
AlexVinS
849e3fc04e Fixed http://bugs.vcmi.eu/view.php?id=2506 2016-09-24 09:27:58 +03:00
ArseniyShestakov
6c63041d1a Merge pull request #198 from vcmi/SpellsRefactoring8
No reason to not merge this now.
2016-09-24 05:29:55 +03:00
AlexVinS
7618e294c2 More fixes to not place obstacles on wall parts 2016-09-24 04:55:48 +03:00
AlexVinS
cffc4b2ab5 fixed patch obstacle placement inside walls 2016-09-23 20:27:55 +03:00
AlexVinS
bac0b026e5 Do not place obstacles on wall parts 2016-09-23 13:14:12 +03:00
AlexVinS
44753866ec Fixed Clone links cleanup. 2016-09-23 12:20:41 +03:00
Arseniy Shestakov
bb05db90e5 CRewardableObject::onHeroVisit: avoid crash on pickable objects
Missed this problem when tested #214
2016-09-23 11:47:07 +03:00
ArseniyShestakov
50b271393c Merge pull request #214 from Chocimier/iss1975
Properly check if corpse was visited
2016-09-23 06:26:10 +03:00
AlexVinS
ea2e336f54 Merge branch 'develop' into SpellsRefactoring8 2016-09-22 16:40:32 +03:00
Piotr Wójcik
97d358b70f Marking visited for team
Also no longer gives reward every player
2016-09-20 22:05:44 +02:00
Dydzio
bd651ec5ef Improve pandora box secondary skill handling 2016-09-20 12:40:58 +02:00
Dydzio
563a5d53c0 Update secondary skill handling. Fix issue 2307
Also making secondary skill icon display behavior same as in H3 during popup message.
2016-09-19 20:05:57 +02:00
Dydzio
8b0c62e10e Block surrender via escape tunnel. Fix issue 2389 2016-09-18 22:05:05 +02:00
AlexVinS
7e85154946 Unify battleCanCastSpell parameters 2016-09-18 18:12:07 +03:00
AlexVinS
ef34d21941 Passive cast can be blocked by spell level limit. 2016-09-18 17:21:56 +03:00
AlexVinS
374e30c972 Added a few safety checks 2016-09-18 16:30:03 +03:00
AlexVinS
73c7b49eb7 Hide effectValue calculation inside BattleSpellCastParameters 2016-09-18 15:27:22 +03:00
AlexVinS
1fd87ecc4a Simplified offensive spell damage calculation 2016-09-18 14:54:17 +03:00
Arseniy Shestakov
635c48f889 CGHeroInstance::setType: fix to give proper subID to random heroes
Hero class id is used to determine hero object appearance, but after than we use subID to store it's unique id.
This change should fix issues 2127 and 2277 since random heroes not going to override others in heroesPool.
2016-09-18 10:01:09 +03:00
Arseniy Shestakov
f6df107a55 Replace more magic subIDs with readable enums 2016-09-18 00:53:37 +03:00
Dydzio
beae354536 Correcting random amount of gold in gold piles
In original H3 allowed amounts of gold in treasure piles are multipliers of 100. Before this fix gold amount can be any value from range 500-1000.
2016-09-17 23:22:13 +02:00
AlexVinS
53fbf88316 Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
AlexVinS
d993710f8e Merge branch 'develop' into SpellsRefactoring8 2016-09-17 20:29:44 +03:00
Piotr Wójcik
28d859419c Revert the old code 2016-09-16 22:01:21 +02:00
Piotr Wójcik
29d6fb0f04 Properly check if corpse was visited
Fixes two issues:
- corpse without loot couldn't be marked as visited
- taking loot from once visitable objects marked them as visited for all players
2016-09-16 20:59:07 +02:00
Arseniy Shestakov
84137dcaa5 Add DLL_LINKAGE to getStr and fix player id logging in VCAI 2016-09-16 05:45:00 +03:00
Arseniy Shestakov
c8090c78ec CGameState::updateRumor: fix infinite loop with only one map rumor 2016-09-15 23:22:25 +03:00
Arseniy Shestakov
fdca75b4b0 PlayerColor: add getStr and getStrCap functions with optional L10n 2016-09-15 18:22:54 +03:00
ArseniyShestakov
b5fa97b697 Merge pull request #211 from Chocimier/iss2321
Tested. Everthing looks fine so merging.
2016-09-14 00:37:17 +03:00
Piotr Wójcik
c5e4eaf9c1 Check if hero knows spell even without wisdom 2016-09-13 22:28:21 +02:00
Arseniy Shestakov
1e60ba6516 Only delete CQuest in CMap destructor and not with IQuestObject
Quest information must remain accessible even if map object removed. Fix issue 2472
2016-09-13 01:30:47 +03:00
Piotr Wójcik
e1a1bc89c0 Extract PossibilityVisitor 2016-09-12 22:28:11 +02:00
AlexVinS
505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
# Conflicts:
#	client/battle/CBattleInterface.cpp
#	lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
ArseniyShestakov
2543e068ac Merge pull request #209 from vcmi/fix/saveDesyncs
Think I tested it enough to merge it
2016-09-11 21:36:42 +03:00
AlexVinS
33d1895d21 Merge branch 'develop' into SpellsRefactoring8 2016-09-11 18:34:18 +03:00
AlexVinS
49e2bde3c0 Mostly complete fix for http://bugs.vcmi.eu/view.php?id=2429 2016-09-11 16:02:45 +03:00
AlexVinS
3fa62beb6d Do not allow to cast Cure if there is nothing to cure. 2016-09-11 13:48:14 +03:00
Arseniy Shestakov
fe6c0cf89b Use RandomGeneratorUtil::randomShuffle for reproducible gameplay 2016-09-11 00:10:52 +03:00
Arseniy Shestakov
c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
AlexVinS
5e0a9d7966 hackfix for commander spells 2016-09-10 22:41:50 +03:00
AlexVinS
4a9978c642 Disabled massive spells fore creatures as they are not fully supported yet.
* (WoG) commanders now cast spells properly.
2016-09-10 21:07:36 +03:00
Piotr Wójcik
40003460ca Check if building's dependencies are allowed 2016-09-10 19:38:49 +02:00
AlexVinS
62abde6c46 Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
AlexVinS
f8767a6380 cleanup 2016-09-10 09:37:18 +03:00
Arseniy Shestakov
70abae9b51 CGameState::battleGetBattlefieldType: use RNG by ref
For now I not sure about proper place for battleGetBattlefieldType so I left it in GS
2016-09-09 23:16:43 +03:00
Arseniy Shestakov
ea63497b19 Move CGameState::setupBattle code to CGameHandler::setupBattle
No reason to keep this code in GS.
2016-09-09 23:16:43 +03:00
Arseniy Shestakov
53502e84e3 Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync 2016-09-09 23:16:43 +03:00
Arseniy Shestakov
ca819b3cda CGHeroInstance::nextPrimarySkill: don't use GS RNG directly
Code used from both GS and CGameHandler.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
c8bcb14d34 CCallbackBase: add CRandomGenerator to all callbacks
This is easiest way to make server RNG available to CBattleInfoCallback.

Now server, client and gamestate have own RNG instance.
Only server and gamestate RNGs are serialized.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
85f49bc968 CGHeroInstance::initArmy: don't use GS RNG. Get RNG through a ref
This function used by both server-side and gamestate so it's must use appropriate random source.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
2ba3b20928 Multiple changes to RNG usage to both client and server
Server should never use RNG from CGameState directly.
Instead server get's own RNG that's state is secret for client.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
960d93ff5f CGameState: don't use RNG directly for easier desync debugging
Only access random generator via CGameState::getRandomGenerator
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
9296382bc6 More fixes for clang warning... 2016-09-08 19:58:01 +03:00
Arseniy Shestakov
02f70464fb Fix mismatched-tags Clang warnings
They're not important at all, but sicne there only few of them left just fix them.
2016-09-08 19:42:59 +03:00
Arseniy Shestakov
d06d07a39b Add ChangeFormation netpack to avoid MP desyncs
Previous code was working fine for single client, but would cause desync in multiplayer. Fix issue 2460.
2016-09-08 19:29:15 +03:00
AlexVinS
a109580b91 Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
AlexVinS
114dac7e81 Added ObjectTemplate copy constructor and assignment operator 2016-09-08 17:02:59 +03:00
AlexVinS
42e7128acc Fixed possible use-after-free crash with artifacts registration in RMG. 2016-09-08 14:48:48 +03:00
AlexVinS
6dc47a2de0 Fixed use-after-free crash with quests registration in RMG.
* code taken from PR #200
2016-09-08 14:48:46 +03:00
AlexVinS
f39e619304 More tweaks 2016-09-06 13:51:53 +03:00
AlexVinS
1ce4675df6 Tweaks 2016-09-06 13:33:11 +03:00
AlexVinS
838717dfc1 Magic mirror unified again with normal cast. 2016-09-06 13:05:33 +03:00
AlexVinS
686cd00c68 Cleanup. 2016-09-06 12:26:01 +03:00
AlexVinS
cc4362211c Extracted MagicMirror handling 2016-09-06 11:03:36 +03:00
AlexVinS
f3d9e718bf Handle AcidBreathDamage immunity in standard way. 2016-09-06 10:52:54 +03:00
AlexVinS
0241c6e843 Improved spell range calculation.
* should now support smart custom range AOE spells
2016-09-06 08:56:31 +03:00
AlexVinS
1e32c71e47 Make sure that there is no unwanted stack affect by spells. 2016-09-06 08:20:17 +03:00
AlexVinS
39c2c6cde7 Ensure no immunity to AcidBreathDamage 2016-09-06 07:16:32 +03:00
AlexVinS
f1d0bede11 Moved all affected stacks calculations to mechanics 2016-09-06 07:05:55 +03:00
AlexVinS
18fc94d709 WIP on SpellCastContext 2016-09-06 06:40:23 +03:00
AlexVinS
9ee954edcc WIP on SpellCastContext 2016-09-06 05:11:32 +03:00
AlexVinS
1d840a33a5 Started SpellCastContext rework 2016-09-06 04:11:30 +03:00
AlexVinS
82ac035340 OO design for obstacle spells. 2016-09-05 13:34:48 +03:00
AlexVinS
f3b7fe947c Reworked spell target existence check.
* related to 2269
2016-09-05 11:36:25 +03:00
AlexVinS
22f729a3fe CPlayerState serialize fix. 2016-09-04 13:43:09 +03:00
AlexVinS
948a339463 Merge branch 'develop' into SpellsRefactoring8 2016-09-04 11:27:15 +03:00
ArseniyShestakov
f4f170bf92 Merge pull request #202 from vcmi/noncopyableBonusSystemNode2
Didn't manage to find any crashes in newly created games. Merging.

Keep in mind that even if most of old saves will load properly some of them still corrupted beyond repair and after some turns they might eventually crash.
2016-09-04 11:06:05 +03:00
ArseniyShestakov
5fc1fd4daf Merge pull request #206 from Chocimier/fixes
genBuildingRequirements is tricky one, but in tests it's seems everything is okay
2016-09-04 09:02:34 +03:00
AlexVinS
a23144b361 Extracted adventure spell mechanics to distinct class hierarchy. 2016-09-04 08:19:28 +03:00
AlexVinS
eb128a0207 More style tweaks 2016-09-04 05:15:37 +03:00
AlexVinS
c0cf5d6956 Style tweaks 2016-09-04 04:59:30 +03:00
AlexVinS
437eadf1ed do not leak scenarioOpts in CMapInfo 2016-08-31 06:18:01 +03:00
Piotr Wójcik
044e2b9e51 Properly calculate building requirements
In OH3 you can't build Capitol when Tavern is not builded.
In VCMI up to now you could.
2016-08-30 22:15:24 +02:00
Piotr Wójcik
326be61ecb Show atrifact's name in message of Warrior's tomb 2016-08-30 20:50:03 +02:00
Piotr Wójcik
52797082aa Do not show whether Shrine is visited by hero, if was not visited by player yet 2016-08-30 20:48:03 +02:00
AlexVinS
1e7e7a7006 Fixed http://bugs.vcmi.eu/view.php?id=2419 2016-08-30 12:20:17 +03:00
AlexVinS
5d329b40a4 Factored spell action selection for location target. 2016-08-30 12:20:15 +03:00
AlexVinS
d1579ea620 Simplify spell action selection for creature target. 2016-08-30 12:20:13 +03:00
AlexVinS
b09f150e7b Factored out battleCanCastThisSpellHere 2016-08-30 12:20:11 +03:00
AlexVinS
0d5eaa1183 Proper fix for http://bugs.vcmi.eu/view.php?id=2422 2016-08-30 12:20:09 +03:00
AlexVinS
b634482bb0 Fix http://bugs.vcmi.eu/view.php?id=2422 2016-08-30 12:20:07 +03:00
AlexVinS
22d885af22 Fixed http://bugs.vcmi.eu/view.php?id=2302 2016-08-30 12:20:05 +03:00
AlexVinS
be67faad90 Drafts 2016-08-30 12:20:03 +03:00
AlexVinS
f053754653 Advance REMOVE_OBSTACLE mechanics 2016-08-30 12:20:01 +03:00
AlexVinS
40e6e0c143 Move REMOVE_OBSTACLE-related code from callback to where it should be. 2016-08-30 12:19:59 +03:00
AlexVinS
750c114648 Drafts 2016-08-30 12:19:57 +03:00
AlexVinS
3b2a45c8dc Get rid of battleGetPossibleTargets. 2016-08-30 12:19:52 +03:00
AlexVinS
d4a35c6839 Simplify getAffectedStacks arguments. casterColor not needed anymore. 2016-08-30 12:14:08 +03:00
AlexVinS
f6715ad787 Use ISpellCaster in CSpell::canBeCast.
* -2 todo notes
2016-08-30 12:12:46 +03:00
AlexVinS
cf1d5d0bc9 tweaks 2016-08-30 11:45:05 +03:00
AlexVinS
a50a32405d Use weak_ptr for TypeDescriptor cross-links. Fixed total TypeDescriptor memory leak. 2016-08-30 09:48:12 +03:00
AlexVinS
c6d257f328 Fixed CQuest leak 2016-08-30 09:48:10 +03:00
DjWarmonger
6791350975 Compile fix (operator = is ambiguous). 2016-08-30 07:50:38 +02:00
AlexVinS
ef05a56e49 cleanup 2016-08-30 05:13:45 +03:00
Arseniy Shestakov
668cd83ee5 More work on static variable desyncs 2016-08-29 23:07:52 +03:00
Alexander Shishkin
5e5ce0bb09 Merge pull request #203 from vcmi/logFormat
boost::format support for CLogger
2016-08-29 17:32:44 +04:00
Arseniy Shestakov
452e28d183 Remove some useless includes found by cppclean
This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
Arseniy Shestakov
94bb5b9901 CGKeys::wasMyColorVisited: fix to not change playerKeyMap on client 2016-08-25 16:47:52 +03:00
Arseniy Shestakov
a90b657b86 Add reset to some static variables on client 2016-08-25 15:52:20 +03:00
Arseniy Shestakov
5a387cdaf1 Town: update appearance in applyGs to avoid desyncs. Fix issue 2464
Netpacks NewStructures and RazeStructures
2016-08-24 05:15:04 +03:00
Arseniy Shestakov
abad3cfb17 PlayerState::daysWithoutCastle: change in netpacks only. Fix issue 2462
Moving code from CGameHandler to NetPacksLib without changes.
2016-08-23 08:02:04 +03:00
Arseniy Shestakov
355f0a74ab CGSeerHut: add initialization to constructor 2016-08-23 01:19:03 +03:00
Arseniy Shestakov
52e660f087 CQuest: add proper constructor to avoid uninitialized fields 2016-08-22 20:41:37 +03:00
AlexVinS
111f080639 Fixed memory leak in CCreatureHandler 2016-08-22 13:27:25 +03:00
AlexVinS
63500042e8 Fixed memory leak in CCompressedStream 2016-08-22 12:56:05 +03:00
Arseniy Shestakov
206c5699cf CGHeroInstance::SecondarySkillsInfo: always set rand seed
Seed will always be set again on hero initialization, but for save sync it's must be same before that. Related to issue 2459
2016-08-19 23:31:54 +03:00
Arseniy Shestakov
ec22da4412 CMap: fix objects memory leak on exit 2016-08-19 16:56:26 +03:00
Arseniy Shestakov
bf6ad4e783 More fixes for uninitialized fields part 2 2016-08-19 14:58:04 +03:00
Arseniy Shestakov
ab06cfd586 More fixes for uninitialized fields 2016-08-18 18:53:28 +03:00
AlexVinS
69395d4c78 Fix bonus tree on node move 2016-08-18 15:04:07 +03:00
AlexVinS
d42947f109 Added move constructor for BonusList 2016-08-18 15:04:05 +03:00
AlexVinS
55e27a6334 Important fix 2016-08-18 15:04:03 +03:00
AlexVinS
681b3c7078 reduced code duplication 2016-08-18 15:04:01 +03:00
AlexVinS
629922f43e Added move constructors for minimum required Bonus system`s classes 2016-08-18 15:03:59 +03:00
DjWarmonger
d188b86a50 As suggested by AVS, I made CBonusYSstemNode noncopyable. However, it is copied somewhere in the code, but I can't find it with MVS:
http://stackoverflow.com/questions/3757219/how-to-locate-boostnoncopyable-errors
2016-08-18 15:03:57 +03:00
AlexVinS
b3e7e2e04a [WiP] Fix one case of bonus node copying. 2016-08-18 15:03:55 +03:00
AlexVinS
89ce1a4509 Fixed uninitialized field 2016-08-18 15:03:20 +03:00
AlexVinS
439aeecc8b [c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work) 2016-08-18 13:40:35 +03:00
Arseniy Shestakov
39fe9472b6 CGameHandler::moveArtifact: check lock status by slot instead of id
This one fix issue 2455. We still need to do something with ArtifactID::ART_LOCK or ids for artifact from mods since they might conflict with each other.
2016-08-18 06:35:29 +03:00
AlexVinS
e26384062f Fixed memory leak in CObjectClassesHandler 2016-08-17 09:24:01 +03:00
Arseniy Shestakov
b0045fa357 Fix TurnInfo memory leaks 2016-08-16 15:47:21 +03:00
Arseniy Shestakov
b4a35f9c62 CPathfinderHelper: fix memory leak 2016-08-16 14:59:16 +03:00
DjWarmonger
dea39b8497 Complete solution for Subterranean Gate placement. 2016-08-15 21:37:38 +02:00
DjWarmonger
7600f8cf08 Quick fix - stop spawning Subterranean Gates at the edge of the map. 2016-08-14 08:36:15 +02:00
DjWarmonger
f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 2016-08-13 19:48:44 +02:00
AlexVinS
74a82c4c9d Moved boost:format log proxy to CLoggerBase 2016-08-13 16:57:18 +03:00
AlexVinS
599f4cfb55 extracted base logger class to vstd 2016-08-13 16:57:16 +03:00
AlexVinS
efee250e49 Few more usages of logFormat 2016-08-13 16:57:14 +03:00
AlexVinS
d6178d0bb5 Implemented boost::format based log proxy. 2016-08-13 16:57:13 +03:00
AlexVinS
36c44c2ce7 projects update 2016-08-13 16:57:11 +03:00
AlexVinS
72f79a3ad7 Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
DjWarmonger
8186fcae99 Removed some legacy code, work in progress. 2016-08-13 12:42:45 +02:00
DjWarmonger
2a9ddadedd Fixes. Everything works now. 2016-08-12 21:40:22 +02:00
DjWarmonger
9b58450cb0 Part 3 - first working draft, cut generation time by half. 2016-08-12 19:16:21 +02:00
DjWarmonger
d1255f0d67 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-08-12 17:52:17 +02:00
AlexVinS
1c292205df More logging cleanup 2016-08-12 12:14:10 +03:00
DjWarmonger
452027cd8d Handle ObjectInfo via pointer to avoid expensive copy. 2016-08-11 10:49:19 +02:00
DjWarmonger
19ea46a6d2 Part 2. 2016-08-11 09:20:50 +02:00
DjWarmonger
2410f0af61 - WeightedRule optimization - part 1
- comments, style
2016-08-11 07:49:08 +02:00
DjWarmonger
2bffd4e5c1 Moar optimization! 2016-08-09 13:40:46 +02:00
DjWarmonger
7f0b852449 Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U). 2016-08-09 10:12:13 +02:00
DjWarmonger
08dccb4cc3 Use binary search for roulette wheel. TODO: implement in other places. 2016-08-08 22:16:31 +02:00
DjWarmonger
7db2fc6d25 Fixes. Works correctly only for player factions configured in RMG options. 2016-08-06 12:16:13 +02:00
DjWarmonger
f980de7107 Place starting zones on surface/underground depending on player faction - first draft. 2016-08-06 10:04:03 +02:00
AlexVinS
57e588cba1 attempt to fix travis build 2016-07-28 13:15:19 +03:00
DjWarmonger
5a1383fea8 Correct implementation for previous fix. 2016-07-25 18:37:42 +02:00
DjWarmonger
d9556332e1 Hopefully fixed zone guards misplaced due to paths connecting at acute angles. 2016-07-24 18:15:23 +02:00
DjWarmonger
40f28778c2 Minor optimization, saves few seconds. 2016-07-14 14:24:11 +02:00
DjWarmonger
7d7b51d0db Generated zones can now have different sizes depending on template. 2016-07-13 10:35:31 +02:00
DjWarmonger
1d8fb01f46 More even distribution of surface / underground zones + refactoring. 2016-07-13 07:54:52 +02:00
DjWarmonger
ac68dca328 Fixed zone placer so it now correctly evaluates found solution. 2016-07-12 21:23:45 +02:00
DjWarmonger
aecf834cc1 Fixed placing of close objects #2447. Some additional refactoring. 2016-07-12 11:42:03 +02:00
DjWarmonger
e1e520f0a2 Removed "growing" zones which don't fit the rest of algorithm. Zones are now better connected on complex maps. 2016-07-11 15:44:24 +02:00
DjWarmonger
c3cbe89e2a Last improvement: attract zones and push them bakc in separate steps. 2016-07-10 18:16:32 +02:00
DjWarmonger
87ef3701aa Probably better fitness function. 2016-07-10 16:37:54 +02:00
DjWarmonger
8ceceb897e Fixed zones falling into negative cordinates. Should fix "assert(size)" crashes. 2016-07-10 14:32:45 +02:00
DjWarmonger
fb3adf762a Improved zone placer - zones on different levels are allowed to overlap completely. 2016-07-10 13:32:33 +02:00
DjWarmonger
f139b70279 Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers. 2016-07-10 12:29:48 +02:00
DjWarmonger
a66893af28 Fixed bug with Subterranean Gates:
Failed to connect (-1,-1,-1) with center of teh zone.
2016-07-10 10:11:29 +02:00
DjWarmonger
cfacd1adc3 Random template format change:
Tempaltes now can have optional "name" parameter for different names than identifier.
2016-06-06 11:30:51 +02:00
DjWarmonger
201ed26795 Fixed #1213 2016-06-06 09:30:45 +02:00
DjWarmonger
4101cabc22 Hidden unnecessary log. 2016-06-05 10:25:52 +02:00
DjWarmonger
053b342721 Minor optimization for object selection. 2016-06-05 10:18:10 +02:00
Arseniy Shestakov
2e70d29479 CGameHandler::applyBattleEffects: improve Fire Shield support
Now damage is limited to total health of defending stack and clone have no file shield damage. In same time damage calculation is likely remain incorrect.
2016-03-14 15:28:17 +03:00
Arseniy Shestakov
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
DjWarmonger
fe4d871fe7 Version bump. 2016-03-01 19:42:40 +01:00
ArseniyShestakov
7886e8986e Merge pull request #197 from vcmi/issue/2304_2418
Issues/2304/2418/2293
2016-03-01 15:20:59 +03:00
AlexVinS
3873e5047e Attempt to fix 2293 2016-03-01 13:24:46 +03:00
DjWarmonger
8f1fba9551 Merge pull request #146 from vcmi/feature/VCMIMapFormat1
Ok let's try it.
2016-03-01 07:49:54 +01:00
AlexVinS
4bf9036c7b Ensure that ghost stacks are created only by BattleStacksRemoved packet.
This will allow client to receive notification.
2016-03-01 05:24:35 +03:00
AlexVinS
277211e569 Fix summoning block by clones. 2016-03-01 04:16:51 +03:00
DjWarmonger
772bc9e6c1 Updated MSVS project files. 2016-02-29 16:32:29 +01:00
AlexVinS
f890037008 Fixes 2016-02-29 04:42:15 +03:00
AlexVinS
97504364e4 Rtmoved unused method BattleInfo::getStackT 2016-02-28 19:00:37 +03:00
AlexVinS
5df8d1cbd0 Update low level battle stacks accessor for ghost selection support. 2016-02-28 05:10:20 +03:00
AlexVinS
47b619a543 Centralize GHOST state handling 2016-02-28 01:35:23 +03:00
AlexVinS
9036d39241 Do not remove battle stacks, make them ghosts instead.
* exclude ghost stacks from (hopefully all) get* results for now
2016-02-28 01:08:56 +03:00
AlexVinS
5d5ad99436 Rename DEAD_CLONE -> GHOST, as this will be possible for any stack 2016-02-28 00:13:34 +03:00
AlexVinS
d2a5e64542 Remove clone of killed or removed creature. Treat summoned creature as clone when killed. 2016-02-27 18:39:37 +03:00
Arseniy Shestakov
30189a386f CPathfinder: fix and improve sail-land transition checks 2016-02-26 21:43:43 +03:00
AlexVinS
5408b6c1ff Formatting 2016-02-26 18:19:41 +03:00
AlexVinS
66d8408130 Fix creature set loading 2016-02-26 02:35:30 +03:00
AlexVinS
8e3e574900 Fix map object appearance serialization 2016-02-26 02:03:14 +03:00
AlexVinS
0de1a37d65 Fix missing template zIndex saving 2016-02-26 01:01:07 +03:00
AlexVinS
4a37ed99ea Fix duplicated block-visit regression 2016-02-26 00:42:49 +03:00
AlexVinS
2021decb91 Serialize town spells 2016-02-25 22:59:17 +03:00
AlexVinS
8b6cf82a01 Fix 2016-02-24 02:59:34 +03:00
AlexVinS
d2f04332d0 Load object appearance and pos before addNewObject call, it is required for block-visit calculation.
Added a test for tile block-visit.
2016-02-24 00:44:17 +03:00
AlexVinS
c3775486db Serizlize main town info 2016-02-23 23:23:39 +03:00
AlexVinS
17e557be17 Advance Logical identifier condition 2016-02-23 16:36:21 +03:00
DjWarmonger
fba1e86091 An experiment - instead of hard limit function use modulo wrap-around for zone placement. Should be more logical and give zones more space. 2016-02-23 12:11:25 +01:00
AlexVinS
8ed6aa762b fix 2016-02-23 01:14:06 +03:00
AlexVinS
4bcfb8c27d Draft of new Event conditions 2016-02-22 23:43:57 +03:00
AlexVinS
dc5ad7d7b3 Make string instance names persistent 2016-02-22 19:26:42 +03:00
AlexVinS
ac281f3fec Tweaks 2016-02-22 04:53:14 +03:00
Arseniy Shestakov
9428f865d3 CGTownInstance: erase all stacks when town is captured by enemy 2016-02-22 03:33:15 +03:00
AlexVinS
64cb0267a3 Do not save "visitableFrom" if object do not have active tiles. 2016-02-22 03:22:10 +03:00
AlexVinS
51bee1000b Implemented CGWitchHut::serializeJsonOptions 2016-02-22 03:16:33 +03:00
AlexVinS
939e0128fd Do not save default json values 2016-02-22 02:50:06 +03:00
Arseniy Shestakov
d15106bf63 CGTownInstance: implement armies merging on siege. Fix issue 169
Merging algorithm is replicate one from original game.
2016-02-22 02:46:31 +03:00
AlexVinS
dd1aabbe23 Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
AlexVinS
a4b6d34ebe Advance map header serialization 2016-02-21 22:13:20 +03:00
AlexVinS
4ebafa17b4 Remove unused placeholdedHeroes field 2016-02-21 22:12:58 +03:00
AlexVinS
53b5587c2e Advance map header serialization 2016-02-21 21:21:22 +03:00
AlexVinS
7eb8dbe0e9 Fix serializer backward compatibility in CPointerLoader 2016-02-18 18:45:42 +03:00
AlexVinS
b6103167f7 Fix serializer backward compatibility in CPointerLoader 2016-02-18 18:08:05 +03:00
AlexVinS
36121696ca Clenaup 2016-02-18 17:48:04 +03:00
Arseniy Shestakov
07961766ca CGPandoraBox: don't use giveCreatures object removal feature
For pandora box there's own removal function and for CGEvent based on it we sometimes don't want to remove object at all.
2016-02-17 11:28:54 +03:00
AlexVinS
5a8ee32f89 Tweaks 2016-02-15 18:16:45 +03:00
AlexVinS
150fcc9422 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-15 13:39:00 +03:00
AlexVinS
4d9058e412 Whitespace cleanup. (No code changes.) 2016-02-15 13:34:37 +03:00
AlexVinS
ec760632a6 Advance Json serializer
* added bool, numeric and string support
* added some enum support
* PoC implementation of logical id condition
* Refactoring
2016-02-15 12:21:39 +03:00
ArseniyShestakov
c550484613 Merge pull request #181 from vcmi/feature/drawbridgeMechanics
Feature/drawbridge mechanics
2016-02-14 16:32:24 +03:00
Arseniy Shestakov
2cfdfca7e5 Battles: fix more cases where invalid wall hex position present 2016-02-14 14:38:24 +03:00
AlexVinS
67b03b9658 Fixed remaining tempOwner testsю 2016-02-14 12:25:49 +03:00
AlexVinS
fb322b41bc Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-14 12:14:57 +03:00
AlexVinS
800f32c4cb Fix few cases of tempOwner initialization. 2016-02-14 12:13:30 +03:00
AlexVinS
709dd833d5 Added hacks for hero identification. 2016-02-14 11:25:01 +03:00
AlexVinS
e0af4a665a Added hacks fot spell scroll support. 2016-02-13 19:43:05 +03:00
AlexVinS
7106c5d1af Fix loading of spell identifier 2016-02-13 19:41:28 +03:00
Arseniy Shestakov
d4524c2fbd CGDwelling: dont set owner for Refugee Camp. Fix issue 2029 2016-02-13 19:26:47 +03:00
Arseniy Shestakov
c5cfc8467f Battles: change naming from drawbridge to gate for everything
This way code is shorter and cleaner while in future we may support towns with gate only.
2016-02-13 17:40:31 +03:00
AlexVinS
a59f0c23ce Dedug tweaks 2016-02-13 17:16:00 +03:00
AlexVinS
5a92e0de2b Small redesign 2016-02-13 16:28:07 +03:00
AlexVinS
22b93106c8 Experimental drafts of Json serializer 2016-02-13 15:04:32 +03:00
AlexVinS
a307d3ca40 tweaks 2016-02-10 13:24:03 +03:00
AlexVinS
fb17914ae5 Debug tweaks 2016-02-10 08:59:24 +03:00
AlexVinS
3c78f960cd Complete json map format integration 2016-02-10 07:28:00 +03:00
Arseniy Shestakov
422d5cabdf CBattleInterface: first pass on client drawbridge visualization 2016-02-10 07:10:32 +03:00
AlexVinS
0c21efb202 Start integration of map format into engine 2016-02-09 20:20:03 +03:00
Arseniy Shestakov
11dc428b1e Battles: move hexes enum to GameConstants and fix wall position
Before we had hex 62 marked as destructible wall while actually it's must be 78.
2016-02-09 17:38:59 +03:00
DjWarmonger
4de0f0f973 Compile fixes for MSVS. 2016-02-09 11:08:20 +01:00
Arseniy Shestakov
a07761b608 Battles: readable identifiers enum for drawbridge and gate hexes
Dont like to locate them in BattleHex, but it's best place I can see so far.
2016-02-09 12:25:13 +03:00
AlexVinS
6db94ab74c Explicit army serialization - too much CArmedInstance descendants 2016-02-09 10:11:59 +03:00
AlexVinS
53dc49e92a CGShipyard, CGShrine serialization 2016-02-09 09:17:20 +03:00
AlexVinS
401ba48257 CGScholar serialization 2016-02-09 09:02:34 +03:00
AlexVinS
a00dbd3dd1 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
Conflicts:
	lib/CMakeLists.txt
	lib/VCMI_lib.cbp
	lib/filesystem/CFileInputStream.cpp
	lib/filesystem/CZipLoader.cpp
	lib/rmg/CRmgTemplateZone.cpp
	vcmi.workspace
2016-02-08 10:17:25 +03:00
ArseniyShestakov
890ae43f55 Merge pull request #180 from Zyx-2000/FileInfo
Refactored CFileInfo & ResourceID
2016-02-08 04:55:39 +03:00
Arseniy Shestakov
a13aec4fd7 Aplly some fix for merge and explicitly specify type for std::max 2016-02-08 04:09:02 +03:00
DjWarmonger
441c94d56c Remove log for Seer Huts. 2016-02-06 15:11:56 +01:00
DjWarmonger
6f5706352d Possible fix for #2371 2016-02-06 12:36:56 +01:00
AlexVinS
081a20d047 Fix a crash. 2016-02-05 09:40:20 +03:00
AlexVinS
a3f0d1a94e More post-merge fixes 2016-02-05 09:28:36 +03:00
DjWarmonger
b98a83f743 Added string identifiers for terrain types. 2016-02-04 17:57:51 +01:00
AlexVinS
483276b128 Merge fixes 2016-02-04 12:28:12 +03:00
AlexVinS
6e205a58b4 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
Conflicts:
	lib/VCMI_lib.cbp
	lib/filesystem/CZipLoader.cpp
	lib/filesystem/CZipLoader.h
	lib/mapObjects/CGTownInstance.cpp
2016-02-04 10:27:51 +03:00
AlexVinS
97f19b5176 CGResource serialization 2016-02-04 09:22:14 +03:00
AlexVinS
d8d574ed84 CGSignBottle serialization 2016-02-04 08:50:46 +03:00
AlexVinS
a6c719ee11 CGCreature serialization. Added rewardResources. 2016-02-04 08:44:46 +03:00
DjWarmonger
e7b639898e Final compilation fix suggested by AVS. 2016-02-03 14:26:25 +01:00
AlexVinS
1bc41b3ba3 Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1
Conflicts:
	lib/mapObjects/CGHeroInstance.cpp
2016-02-03 05:04:44 +03:00
AlexVinS
b176734418 CGCreature serialization 2016-02-03 04:18:03 +03:00
DjWarmonger
0c82419fb0 Final compile fix, unfortunatelly game fails to launch now due to missing fill_fopen64_filefunc in minizip.dll :( 2016-02-02 19:16:12 +01:00
DjWarmonger
51183228f2 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-02-02 18:48:42 +01:00
DjWarmonger
7cf2d79584 Final compile fix. 2016-02-02 18:48:20 +01:00
Alexander Shishkin
20fd7cf916 Merge pull request #190 from vmarkovtsev/feature/fix_uf_warning
Fix unused function warning in release mode
2016-02-02 15:23:37 +03:00
DjWarmonger
97117491ae Merge pull request #191 from vmarkovtsev/feature/psychic_elementals
I think we could implement general bonus that reduces damage depending on arbitrary immunity (or other bonus), but it's beyond the scope of this PR.
2016-02-02 13:02:13 +01:00
DjWarmonger
afd5b8807d Compile fix #2 2016-02-02 12:46:58 +01:00
Vadim Markovtsev
eb10433535 Implement psychic elementals vs mind immune units 2016-02-02 14:30:37 +03:00
DjWarmonger
6865f70ab8 Compile fix #1 2016-02-02 12:19:33 +01:00
DjWarmonger
c78d2469c5 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-02-02 12:03:16 +01:00
Vadim Markovtsev
bdd87be10d Try to fix http://bugs.vcmi.eu/view.php?id=2362 2016-02-02 11:46:33 +03:00
Vadim Markovtsev
8d7629bdab Fix unused function warning in release mode 2016-02-02 11:12:28 +03:00
Vadim Markovtsev
88bc21952b Make stables message appear if hero has cavaliers but visited stables before 2016-02-01 09:41:15 +03:00
Vadim Markovtsev
c30a6f2ff3 Fix 1989 cavaliers -> champions in stables 2016-01-31 21:09:11 +03:00
ArseniyShestakov
7f68124b97 Merge pull request #136 from vcmi/issue/1372-2
issue/1372
2016-01-31 20:28:54 +03:00
Vadim Markovtsev
3926920103 Rename radious -> radius
There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
Vadim Markovtsev
e18b21b78e Fix 2264 learning stone & Learning skill 2016-01-31 10:12:01 +03:00
Vadim Markovtsev
eb4331baf6 Fix 1916 water wheel reward 2016-01-30 19:11:22 +03:00
Vadim Markovtsev
918fbd8530 Refactor hero's mana regain 2016-01-30 13:51:07 +03:00
Vadim Markovtsev
22fc4fd3e9 Fix 2406 reset potentially available heroes 2016-01-30 10:02:33 +03:00
AlexVinS
16e0d18880 Added special slots for war machines and arrow towers 2016-01-30 00:53:53 +03:00
Arseniy Shestakov
57328bdc83 Battles: implement basic drawbridge mechanics
Movement to blocking hex 94 not yet properly handled as stack movement code need to be rewritten first.
Also gate destruction not immidiately affect drawbridge state.
2016-01-29 22:43:35 +03:00