nordsoft
f464ca3560
Merge remote-tracking branch 'upstream/develop' into vcmi-campaign
...
# Conflicts:
# lib/mapping/CCampaignHandler.cpp
2023-04-19 02:45:49 +04:00
nordsoft
ecf8b9934b
Further refactoring
2023-04-17 23:19:56 +04:00
nordsoft
80220fda5b
Merge remote-tracking branch 'upstream/develop' into vcmi-campaign
...
# Conflicts:
# lib/mapping/CMap.h
2023-04-17 04:54:57 +04:00
nordsoft
91b4782a2f
Refactor more fields from campaign header
2023-04-17 04:47:54 +04:00
nordsoft
70f4cc5e0f
Refactor campaign regions
2023-04-17 04:26:35 +04:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
nordsoft
0c87d0a26c
Add a comment
2023-04-16 21:49:43 +04:00
nordsoft
954a2abb71
Verifying mods before starting map
2023-04-16 15:38:13 +04:00
nordsoft
67e1b48d47
Remove unused interface
2023-04-16 14:00:01 +04:00
Ivan Savenko
65e4ce9ffe
Update to c++17
2023-04-15 17:20:38 +03:00
Ivan Savenko
5589e973a8
Fixed parsing of hota 'arena' map format hacks
2023-04-15 17:20:38 +03:00
Ivan Savenko
22558551bf
Fix parsing of invalid data from h3m
2023-04-15 17:20:38 +03:00
Ivan Savenko
2c2c2c8fe0
Slight tweaking of logging of h3m edge cases
2023-04-15 17:20:38 +03:00
Ivan Savenko
f84665b5ec
Fixed loading of maps with objects owned by non-existing players
2023-04-15 17:20:38 +03:00
Ivan Savenko
f997241da1
Throw exception on loading not supported hota duel/arena maps
2023-04-15 17:20:38 +03:00
Ivan Savenko
d6a3c0e666
Cleaned up handling of hota map format versioning
2023-04-15 17:20:38 +03:00
Ivan Savenko
5b658462a1
Renamed army formation enum value
2023-04-15 17:20:38 +03:00
Ivan Savenko
b1e7774bbd
Fixed parsing of hota format '0'
2023-04-15 17:20:38 +03:00
Ivan Savenko
1b6ece1367
Formatting and renames of H3M readers, no functionality changes
2023-04-15 17:20:38 +03:00
Ivan Savenko
de855085f0
Added information on banks, seer hut and monster properties
2023-04-15 17:20:38 +03:00
Ivan Savenko
ea8aeef8c0
Implemeted parsing of HotA Seer Huts
2023-04-15 17:20:38 +03:00
Ivan Savenko
88096de7e4
Fixed parsing of HotA H3M format, including Seer Huts
2023-04-15 17:20:38 +03:00
Ivan Savenko
46239215af
Implemented parsing of HotA map objects (except for Seer Hut)
2023-04-15 17:20:38 +03:00
Ivan Savenko
3790661fa6
Refactored loadObject() monstrocity into set of smaller methods.
2023-04-15 17:20:38 +03:00
Ivan Savenko
c0e9eb6eb1
HotA maps up to objects block can be parsed
2023-04-15 17:20:38 +03:00
Ivan Savenko
838d45b32c
Implemented parsing of HotA h3m header
2023-04-15 17:20:38 +03:00
Ivan Savenko
f93335d678
Cleanup and formatting of H3M loader code
2023-04-15 17:20:38 +03:00
Ivan Savenko
3738171b21
Refactoring of H3M loader to make HotA format support easier
...
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
Ivan Savenko
b354f99cc3
Merge pull request #1936 from IvanSavenko/cpp_17_upgrade
...
Upgrade c++ standard to c++17
2023-04-14 19:21:17 +03:00
Ivan Savenko
44b83b2e11
Merge master -> develop
2023-04-14 16:51:35 +03:00
Ivan Savenko
2dc48496ef
Fix generation of roads and rivers near map edge
2023-04-13 16:26:03 +03:00
nordsoft
d244702abc
Read and write mods into map
2023-04-12 02:59:55 +04:00
nordsoft
617a4385a2
Add mods fields into map header
2023-04-12 02:14:22 +04:00
Ivan Savenko
644f0f4b32
Removed ARRAY_COUNT in favor of std::size
2023-04-12 01:04:26 +03:00
nordsoft
30281d5991
Merge remote-tracking branch 'upstream/develop' into vcmi-campaign
2023-04-11 21:44:31 +04:00
Konstantin
fedf7d377c
vcmi: remove TFaction
...
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
nordsoft
3166fd05f4
Handle array exceed limit potential crash
2023-04-09 14:43:51 +04:00
nordsoft
23e411cacd
Adding logging and error handling
2023-04-09 13:29:07 +04:00
nordsoft
7c13246851
Keep creatures and arts
2023-04-09 05:02:34 +04:00
nordsoft
08809f1cdc
String building id
2023-04-09 04:53:06 +04:00
nordsoft
6ed8f748b3
Use string ids for most of bonuses
2023-04-09 04:26:04 +04:00
nordsoft
307fb071a2
VCMI campaign format support prototype
2023-04-09 03:24:40 +04:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
c5acb8bb7d
Fixed empty scope on resolving map overrides
2023-04-03 15:15:29 +03:00
Tomasz Zieliński
392061e97e
Fix loading towns which in OH3 editor have defined horde buildings level 1 - 5 (inluding random town).
2023-03-25 11:17:49 +01:00
Konstantin
bbbbfe00f0
Modernize resourceSet
2023-03-17 02:26:54 +03:00
Ivan Savenko
06e5d37fbd
Fixed incorrect error messages from translations
2023-03-14 19:55:08 +02:00
Ivan Savenko
f42a894723
Implemented h3c translations
2023-03-14 19:46:15 +02:00
Ivan Savenko
a4ef9fd0b8
Added h3m strings generation to 'convert txt' command
2023-03-14 17:54:37 +02:00
Konstantin
c84a9f32f6
vcmi: fix road and river loading
...
It actually catched by MapFormat.Terrain test crash.
So, this is a fix (functions does not trowing exceptons, it returns NULL
if something is wrong).
2023-03-05 22:41:38 +03:00
Ivan Savenko
27cf4d1cd5
Removed non-translatable string
2023-03-05 17:39:27 +02:00
Ivan Savenko
260f6d626c
Implemented translations for H3M maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
5b767d8b0d
Keep new skills from mods active in h3m maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
f653d22f99
Fixed encoding of strings in h3m maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
4260726e4b
Provide encoding information to maps & campaigns loaders
2023-03-05 17:39:27 +02:00
Ivan Savenko
bd70b6fabd
Unicode conversion functions now require source encoding
2023-03-05 17:39:27 +02:00
Ivan Savenko
f65c6ad275
fix regressions from modernization
2023-02-15 14:27:12 +02:00
Konstantin
b16f66477c
vcmi: modernize lib/mapping
2023-02-14 14:22:13 +03:00
Ivan Savenko
57ee9a9bf3
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
Ivan Savenko
eebc6fd625
Map object use format mod:object (or mod:object.subobject)
2023-01-26 23:32:56 +02:00
Ivan Savenko
6c472339ce
Refactoring of ObjectClassesHandler
2023-01-26 23:26:49 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Dydzio
54d62a5eb9
Fix roads and rivers saving in map editor
2023-01-19 23:04:12 +04:00
Ivan Savenko
e48bd39b9c
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
Ivan Savenko
1e37e66e6c
Replaced Terrain::BORDER and WRONG with NONE
2023-01-10 20:09:09 +02:00
Ivan Savenko
c455986a55
Fix regressions in RMG & map editor
2023-01-10 01:05:28 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b
Better names for terrain parameters. Support for new movement sounds.
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
...
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
2f5ee44cbe
Fixes patrol position initialization on H3M load
2023-01-09 18:34:13 +02:00
Ivan Savenko
cb4f5edae9
All Heroes 3 texts are now passed through translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
...
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder
2022-12-24 21:56:29 +04:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
nordsoft
b3d60ec418
Add new map sizes
2022-12-12 04:46:42 +04:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
...
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
db2a40600d
Fixed some of the warnings detected by CI run
2022-12-08 23:20:42 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
2cbe6bcb47
Added common method to get names of hardcoded mod scopes
2022-12-07 15:18:19 +02:00
nordsoft
2f2c980a0c
Fix crash on map destroying
2022-12-03 20:56:05 +04:00
Andrii Danylchenko
d9c4b28ccc
Merge pull request #1177 from IvanSavenko/fix_mod_identifiers
...
Fix mod identifiers registration & incorrect mod validation
2022-12-02 09:20:49 +02:00
Ivan Savenko
abe11aaf54
Introduced "map" scope for accessing identifier on map loading.
...
Currently it allows access to all mods, should be restricted to mods
that map depends on
2022-11-29 22:33:08 +02:00
SoundSSGood
909dcb82fa
use ArtifactID
2022-11-29 00:32:18 +02:00
lainon
7fdad4e0f6
Code refactor following C++ standard and condition fixes
2022-11-15 03:20:55 +03:00
Andrii Danylchenko
7618bc7425
Mantis-2934: fix conditions to upgrade town in h3m format parser
2022-10-23 16:40:07 +03:00
Andrii Danylchenko
04490b709a
Merge pull request #1000 from vcmi/multiplayer
...
Multiplayer
2022-10-03 20:16:39 +03:00
nordsoft
628abd1428
Fix campaign serialization
2022-10-03 01:48:03 +04:00
Andrey Filipenkov
aa217236b3
check amount of artifacts on hero when checking requirements of a quest that requires artifact(s)
...
fixes case when 2 or more identical artifacts are required
2022-10-01 09:28:32 +03:00
Tomasz Zieliński
20c102e648
Remove T prefix from new typedefs
2022-09-29 11:44:46 +02:00
Tomasz Zieliński
475f835769
More style tweaks
2022-09-28 11:38:08 +02:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
25f66097cc
Handle RoadType by value / reference
2022-09-26 10:20:39 +02:00
Tomasz Zieliński
f804f8a326
Store RiverType by value, handle by reference
2022-09-26 09:51:36 +02:00
Tomasz Zieliński
2bd30556a3
Store TerrainType by havlue and handle by reference
2022-09-26 09:17:55 +02:00
Tomasz Zieliński
cd3a1a02c2
More style tweaks
2022-09-25 21:47:44 +02:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Tomasz Zieliński
ebe45d512d
Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType.
2022-09-23 16:24:01 +02:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
DjWarmonger
7ba271edf1
Rotation rebase2 ( #912 )
...
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
Nordsoft91
e4ac0d4370
Editor prerequisites [part 2] ( #889 )
2022-09-17 14:04:01 +03:00
DjWarmonger
3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> ( #870 )
2022-09-11 16:13:53 +03:00
Nordsoft91
4bd0ff680a
Random map generator refactoring ( #762 )
...
random map generator refactoring and improvements
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Nordsoft91
c4035134e5
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
...
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Dmitry Orlov
9e3c4b69c4
Minor fixes
2021-12-22 21:37:56 +02:00
Dmitry Orlov
a65feb29f5
Fixed: Advanced options window issues
2021-11-13 17:02:11 +02:00
Andrii Danylchenko
9c8d776398
Merge branch 'develop' into handlersAbstraction
...
# Conflicts:
# CI/linux/before_install.sh
# CI/mac/before_install.sh
# CI/mxe/before_install.sh
# lib/CModHandler.cpp
# lib/mapObjects/CObjectClassesHandler.cpp
# lib/mapObjects/CObjectClassesHandler.h
# lib/mapObjects/CommonConstructors.cpp
# server/CGameHandler.cpp
# test/CMakeLists.txt
# test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Andrii Danylchenko
6d8373a473
Configure github actions
2021-07-13 14:56:35 +01:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
...
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
39de2f6435
Fix: Morale bonus should be shown correctly
2020-11-11 22:43:40 +03:00
John Bolton
a05ae78e67
Fixed lots of warnings.
...
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
Dydzio
2f15ca9406
Do not build pseudo-buildings explicitly with events
2019-06-04 22:29:07 +02:00
Michał Kalinowski
ac6b477aa2
Simplify statements
...
-Simplify return statements across the code
2019-03-31 09:43:14 +03:00
AlexVinS
b3c26615df
Fixed map format regression: there is no default difficulty.
2019-01-26 17:05:35 +03:00
Alexander Shishkin
b00e935e4d
Warnings fixes ( #538 )
...
Warnings fixes
* Suppress `missing-braces` for Clang
* Fixed many C4275 warnings
* Fixed almost all Clang/GCC warnings
* Silence most frequent MSVC warning.
* Fixed some pessimizing-move warnings
* Fixed some unused capture warnings
2019-01-19 13:52:02 +03:00
Michał Janiszewski
0ff2e1180d
Throw std::runtime_exception instead of a pointer to new one
...
cf. https://isocpp.org/wiki/faq/exceptions#what-to-throw
2018-10-31 07:27:54 +01:00
Arseniy Shestakov
ac66fc7f42
Full rework of pre-game interface and networking
...
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.
TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
Henning Koehler
6ddcb079a4
Enabled new secondary skills to be created ( #438 )
...
* Universities, Scholars and Witch Huts may offer new skills
* Moved encode/decodeSkill to CSkillHandler
* Refactored CSkill interface and CSkill::LevelInfo image storage
* Legacy game constants renamed to ORIGINAL_XXX_QUANTITY
2018-03-31 12:56:40 +07:00
AlexVinS
f917ec5254
Revert "Fixed ancient backward compatibility regression"
...
This reverts commit 3c67e12620
.
2018-02-28 15:00:38 +08:00
AlexVinS
3c67e12620
Fixed ancient backward compatibility regression
2018-02-24 19:48:49 +03:00
Nikolay Shalakin
3795985de9
Eliminate warnings / errors. Pull request #388
2018-02-11 15:17:14 +03:00
AlexVinS
0b70baa95e
Spells configuration version 2 (effect-based)
...
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
Michał Kalinowski
26a222ac62
Change JsonType to enum class ( #393 )
...
Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
AlexVinS
d7366f04a9
[Map format, PreGame] allow selection of any allowed faction
2017-11-16 02:06:07 +03:00
AlexVinS
b8d0dfac5f
[Map format] fixed player options "canPlay" field
2017-11-16 00:03:27 +03:00
AlexVinS
8c0fab1dcf
fixes
2017-08-12 14:36:37 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
...
* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
046e1a7c29
Prepared JsonNode for new logging API.
2017-08-11 16:27:42 +03:00
AlexVinS
85e952f25f
Logging cleanup 3
2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
AlexVinS
12b42f4495
Improved map format tests
2017-08-03 13:50:54 +03:00
ArseniyShestakov
9d9c026c85
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
...
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
AlexVinS
a31c28ec33
Unified war machine mechanics.
...
* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
AlexVinS
c82afe7156
switch CMapService API to ResourceID
2017-06-04 22:42:48 +03:00
Alexander Shishkin
7e1b0d71c5
Added option for saving generated maps on client side ( #307 )
...
* new configuration option 'general.saveRandomMaps'
* maps being saved to 'userCachePath/RandomMaps'
* no deletion of old random maps
* map filename generated based on template name and random seed
2017-06-04 20:33:28 +03:00
AlexVinS
c66c66c5ae
Fixed https://bugs.vcmi.eu/view.php?id=2686
2017-05-29 12:42:23 +03:00
AlexVinS
70a092f58c
[Refactoring] use virtual method for object specific actions when new map object is created
...
* --TODO
* fixes CID 1366291, CID 1366297
2017-05-28 16:23:42 +03:00
AlexVinS
fc55efb72d
Fixed CID 1375681
2017-05-28 15:16:40 +03:00
AlexVinS
7a1dd7bd7d
Fixed CID 1375707
2017-05-28 14:40:34 +03:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
...
* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
DjWarmonger
cc452bdfa9
Improved road routing so they can go under any passable object.
2016-12-21 10:10:37 +01:00
AlexVinS
609c6f81bd
Fixed a few CWE-457
2016-11-27 22:37:41 +03:00
AlexVinS
384c5827ae
Fixed CID 1197490, CID 1197491
2016-11-25 17:21:27 +03:00
AlexVinS
ca13bb8412
Fixed CID 1366375, CID 1197633
2016-11-25 17:04:30 +03:00
AlexVinS
4ba3c6fecc
Fixed CID 1288855
2016-11-25 16:40:11 +03:00
Arseniy Shestakov
1e60ba6516
Only delete CQuest in CMap destructor and not with IQuestObject
...
Quest information must remain accessible even if map object removed. Fix issue 2472
2016-09-13 01:30:47 +03:00
Arseniy Shestakov
02f70464fb
Fix mismatched-tags Clang warnings
...
They're not important at all, but sicne there only few of them left just fix them.
2016-09-08 19:42:59 +03:00
AlexVinS
42e7128acc
Fixed possible use-after-free crash with artifacts registration in RMG.
2016-09-08 14:48:48 +03:00
AlexVinS
6dc47a2de0
Fixed use-after-free crash with quests registration in RMG.
...
* code taken from PR #200
2016-09-08 14:48:46 +03:00
AlexVinS
437eadf1ed
do not leak scenarioOpts in CMapInfo
2016-08-31 06:18:01 +03:00
Arseniy Shestakov
452e28d183
Remove some useless includes found by cppclean
...
This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
Arseniy Shestakov
ec22da4412
CMap: fix objects memory leak on exit
2016-08-19 16:56:26 +03:00
DjWarmonger
2a9ddadedd
Fixes. Everything works now.
2016-08-12 21:40:22 +02:00
DjWarmonger
9b58450cb0
Part 3 - first working draft, cut generation time by half.
2016-08-12 19:16:21 +02:00
DjWarmonger
19ea46a6d2
Part 2.
2016-08-11 09:20:50 +02:00
DjWarmonger
2410f0af61
- WeightedRule optimization - part 1
...
- comments, style
2016-08-11 07:49:08 +02:00
DjWarmonger
2bffd4e5c1
Moar optimization!
2016-08-09 13:40:46 +02:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
...
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
AlexVinS
8e3e574900
Fix map object appearance serialization
2016-02-26 02:03:14 +03:00
AlexVinS
4a37ed99ea
Fix duplicated block-visit regression
2016-02-26 00:42:49 +03:00
AlexVinS
8b6cf82a01
Fix
2016-02-24 02:59:34 +03:00
AlexVinS
d2f04332d0
Load object appearance and pos before addNewObject call, it is required for block-visit calculation.
...
Added a test for tile block-visit.
2016-02-24 00:44:17 +03:00
AlexVinS
c3775486db
Serizlize main town info
2016-02-23 23:23:39 +03:00
AlexVinS
17e557be17
Advance Logical identifier condition
2016-02-23 16:36:21 +03:00
AlexVinS
8ed6aa762b
fix
2016-02-23 01:14:06 +03:00
AlexVinS
4bcfb8c27d
Draft of new Event conditions
2016-02-22 23:43:57 +03:00
AlexVinS
dc5ad7d7b3
Make string instance names persistent
2016-02-22 19:26:42 +03:00
AlexVinS
ac281f3fec
Tweaks
2016-02-22 04:53:14 +03:00
AlexVinS
51bee1000b
Implemented CGWitchHut::serializeJsonOptions
2016-02-22 03:16:33 +03:00
AlexVinS
dd1aabbe23
Use JsonSerializeFormat for map objects
2016-02-22 02:37:19 +03:00
AlexVinS
a4b6d34ebe
Advance map header serialization
2016-02-21 22:13:20 +03:00
AlexVinS
4ebafa17b4
Remove unused placeholdedHeroes field
2016-02-21 22:12:58 +03:00
AlexVinS
53b5587c2e
Advance map header serialization
2016-02-21 21:21:22 +03:00
AlexVinS
36121696ca
Clenaup
2016-02-18 17:48:04 +03:00
AlexVinS
5a8ee32f89
Tweaks
2016-02-15 18:16:45 +03:00
AlexVinS
ec760632a6
Advance Json serializer
...
* added bool, numeric and string support
* added some enum support
* PoC implementation of logical id condition
* Refactoring
2016-02-15 12:21:39 +03:00
AlexVinS
e0af4a665a
Added hacks fot spell scroll support.
2016-02-13 19:43:05 +03:00
AlexVinS
a59f0c23ce
Dedug tweaks
2016-02-13 17:16:00 +03:00
AlexVinS
5a92e0de2b
Small redesign
2016-02-13 16:28:07 +03:00
AlexVinS
22b93106c8
Experimental drafts of Json serializer
2016-02-13 15:04:32 +03:00
AlexVinS
a307d3ca40
tweaks
2016-02-10 13:24:03 +03:00
AlexVinS
fb17914ae5
Debug tweaks
2016-02-10 08:59:24 +03:00
AlexVinS
3c78f960cd
Complete json map format integration
2016-02-10 07:28:00 +03:00
AlexVinS
0c21efb202
Start integration of map format into engine
2016-02-09 20:20:03 +03:00
AlexVinS
483276b128
Merge fixes
2016-02-04 12:28:12 +03:00
AlexVinS
6e205a58b4
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
...
Conflicts:
lib/VCMI_lib.cbp
lib/filesystem/CZipLoader.cpp
lib/filesystem/CZipLoader.h
lib/mapObjects/CGTownInstance.cpp
2016-02-04 10:27:51 +03:00
Vadim Markovtsev
8d7629bdab
Fix unused function warning in release mode
2016-02-02 11:12:28 +03:00
Vadim Markovtsev
3926920103
Rename radious -> radius
...
There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
AlexVinS
408f346541
Drafts for hero serialization
2016-01-24 15:35:08 +03:00
AlexVinS
3eb9de0c0b
Grail options serialization
2016-01-24 02:26:32 +03:00
AlexVinS
a638d0cd51
Creature set serialization
2016-01-15 20:24:17 +03:00
AlexVinS
37d0dad70a
Merge branch 'develop' into feature/VCMIMapFormat1
...
Conflicts:
lib/CArtHandler.cpp
2016-01-01 20:28:52 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
ArseniyShestakov
05a34fb417
Use "Favorable" instead of "Favourable" everywhere for consistency
...
Original game of course used american english version so we stick to it.
2015-12-06 02:23:41 +03:00
AlexVinS
f33bcee84c
post-merge fixes
2015-12-05 13:56:38 +03:00
AlexVinS
947edc0693
Merge branch 'develop' into feature/VCMIMapFormat1
2015-12-05 13:04:04 +03:00
AlexVinS
3bf9696b13
Tweaks
2015-12-05 12:38:37 +03:00
AlexVinS
2d777ea676
Small (temp) fix. Prevent nulls from serialization.
2015-12-05 12:36:43 +03:00
AlexVinS
2d5a366e6c
Implemented (basic) object construction and placement
...
* contain refactoring of RMG and class handling (will be more)
2015-12-05 12:36:42 +03:00
AlexVinS
9cc3dae5fe
Started working on objects serialization
2015-12-05 12:36:42 +03:00
AlexVinS
a5b72ce593
Cleanup
2015-12-05 12:36:41 +03:00
AlexVinS
8493d0cded
Initial implementation of new team settings format
2015-12-05 12:36:40 +03:00
AlexVinS
60825fbbd3
Start implementing PlayerInfo serialisation
2015-12-05 12:36:37 +03:00
AlexVinS
2f67e015e1
Fix build
2015-12-05 12:36:36 +03:00
AlexVinS
7c8d29b871
Start implementing player info serialization
2015-12-05 12:36:36 +03:00
AlexVinS
f5b348a1d1
Formatting
2015-12-05 12:36:35 +03:00
AlexVinS
3af255d1b9
Implemented terrain serialisation
...
* with test
2015-12-05 12:36:34 +03:00
AlexVinS
6552acdff6
Check coastal tile OTF
2015-12-05 12:36:29 +03:00
AlexVinS
8bc242d002
Cleanup
2015-12-05 12:06:52 +03:00
AlexVinS
27bf2524a3
Advance triggered events serialization
...
(-) missing indentifier serialization (unimplemented in engine)
(-) missing tests
2015-12-05 12:06:51 +03:00
AlexVinS
11af00bcdf
Start working on Triggered Events
2015-12-05 12:06:50 +03:00
AlexVinS
f6e2cd16ed
Fix header.mapLevels saving
2015-12-05 12:06:48 +03:00
AlexVinS
0cc7213a27
WiP on zip serialization
...
(-) still not works correctly
2015-12-05 12:06:47 +03:00
AlexVinS
f2164abf1b
Wip on zip serialize fixes
2015-12-05 12:06:45 +03:00
AlexVinS
27a29bd035
Start implementing actulal json serialization
2015-12-05 12:06:44 +03:00
AlexVinS
1a8faeb0b9
Start implementing map saver
2015-12-05 12:06:42 +03:00
AlexVinS
0cc47f00c5
Advance map format simple test
2015-12-05 12:06:35 +03:00
AlexVinS
7d16585f89
Use COutputStream in CMapSaverJson
2015-12-05 12:06:34 +03:00
AlexVinS
221ec55f51
Define basic design of output streams
2015-12-05 12:06:32 +03:00
AlexVinS
adc271d7b3
Draft on classes hierarchy.
...
* patcher and loader uses diferent input (JsonNode and binary stream of zipped map archive), dicided to split them
2015-12-05 12:06:32 +03:00
ArseniyShestakov
9e7e5b81e4
Merge pull request #143 from vcmi/feature/patrolSupport
...
Patrol support for AI heroes
2015-12-05 03:11:07 +03:00
Ivan Savenko
faa7cbff18
Fixed gcc/clang warnings
2015-12-04 01:17:43 +02:00
Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
...
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
ArseniyShestakov
f55bfe41d6
Digging: implement digging status on right click. Fix issue 401
...
This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
ArseniyShestakov
6bb205b15b
CPathfinder: patrol support using getTilesInRange
...
For now we use getTilesInRange which isn't really correct for patrol, but good enough for first version.
2015-11-28 20:34:50 +03:00
ArseniyShestakov
d6a142ca3d
CMapLoaderH3M: support for patrol initialPos in readHero
2015-11-27 11:34:03 +03:00
ArseniyShestakov
649ebfad2f
TerrainTile::topVisitableObj: avoid costly vector copying
2015-11-22 05:34:37 +03:00
ArseniyShestakov
7eebcb9d60
Artifacts: replace few more ints by ArtifactID
2015-11-07 11:46:58 +03:00
Vadim Markovtsev
e4b1ef1405
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
DjWarmonger
237d3f2624
Refactoring: random spells
2015-08-12 16:40:08 +02:00
DjWarmonger
bfd4ff8954
Refactoring
2015-05-25 17:04:17 +02:00
DjWarmonger
6d502ef1a1
Implemented A* algorithm to draw shortest roads - but not correct roads yet.
2015-05-25 16:37:57 +02:00
DjWarmonger
3e8c395156
- More fixes for wander targets
...
- SectorMap won't find paths through the rock
2015-04-10 08:50:21 +02:00
DjWarmonger
9577ef4bda
Minor tweak.
2015-04-07 13:43:33 +02:00
AlexVinS
896a2b17c0
fix patterns
2015-04-03 05:47:03 +03:00
AlexVinS
4c4ad480c5
added experimental usage of roads
2015-04-03 05:47:01 +03:00
AlexVinS
6520d2a577
fix
2015-04-03 05:46:17 +03:00
AlexVinS
ae2c72ca52
Implemented road transitions.
...
* untested
* still unused
2015-04-03 05:46:16 +03:00
AlexVinS
b1d4ce0474
Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt
2015-04-03 05:46:15 +03:00
AlexVinS
877634b3a3
Define public interface of CDrawRoadsOperation
2015-04-03 05:46:14 +03:00
DjWarmonger
a0f534146c
Fixed underground Lava terrain.
2015-03-28 22:03:38 +01:00
DjWarmonger
a90021364e
Disable logs for better performance.
2015-03-28 17:46:39 +01:00
beegee1
e9b7044c9b
Fix mantis #1859 , unknown pattern in underground
2015-03-28 16:41:26 +01:00
beegee1
dafaf86eef
Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types
2015-03-28 16:41:26 +01:00
DjWarmonger
ec879046ca
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
...
Okay let's do this!
2015-03-10 09:04:25 +01:00
ArseniyShestakov
c9eba40fe6
Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
...
Now CGTeleport is not publicly available handler, but generic class for teleport channels usage.
Teleport channels are stored as part of information about the map.
2015-03-08 16:11:23 +03:00
ArseniyShestakov
f145c82031
TerrainTile: implement exclusion for topVisitable functions
...
For pathfinder we usually want to check what object hero staying on.
Hero is always top object so we need option to exclude it.
2015-03-08 15:05:24 +03:00
AlexVinS
685deddac1
Start spell-relatet files reorganisation
...
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
ArseniyShestakov
937ef0227b
Use ArtifactID instead of int when possible
2014-12-24 18:49:12 +03:00
AlexVinS
66b022f93e
initializer lists part1
2014-10-02 19:43:46 +04:00
Ivan Savenko
d1dd7eef48
Proper fix for #1712 - Building requirement tests are now fixed
...
- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
DjWarmonger
c119ddf5ee
Reduced usage of TerrainViewPattern constructor for faster map generation.
2014-07-24 20:36:52 +02:00
DjWarmonger
156e19cdf6
Various optimizations based on RMG profiling.
2014-07-24 19:16:49 +02:00
Ivan Savenko
955552488e
- H3M parser will create objects that don't have data in map file via
...
object handler.
- Added large number of missing objects to config
2014-06-25 20:26:47 +03:00
Ivan Savenko
a0689fa377
Refactoring of hoverText from objects:
...
- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
Ivan Savenko
ab475195ac
Banks now use new scheme as well
...
- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
Ivan Savenko
89b89ff85d
Bugfixing. Game seems to be working without major bugs.
2014-06-15 23:25:10 +03:00
Ivan Savenko
b2e8c92383
Cleanup:
...
- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
Ivan Savenko
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
...
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
Ivan Savenko
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
...
Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
Ivan Savenko
32b6568b65
Merged changes from upstream and fixed compilation caused by API changes
2014-06-03 22:45:18 +03:00
DjWarmonger
aee748d8d6
- Added monoliths between remote zones
...
- Fixed land connections between zones, now they're generated correctly.
2014-06-01 12:02:43 +02:00
karol57
dd33fd51a8
int3 dist2d microoptimization
2014-05-25 20:42:25 +02:00
DjWarmonger
d2fd71d087
Zone shapes & terrains work nicely.
2014-05-24 14:06:08 +02:00
Ivan Savenko
7f276185bd
Moving files:
...
- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00
DjWarmonger
4ea9810831
First version that works:
...
- Covered RMG with exceptions
- Fixes for object randomization & placement
2014-05-23 17:12:31 +02:00
DjWarmonger
eb337d7407
Fixed #1638 - spells banned in map settings appeared in town guild
2014-05-16 12:15:35 +02:00
Ivan Savenko
43ba3d30ea
Breaking things - first commit towards configurable object(s).
...
- New files: lib/CObjectWithReward.h/cpp
- Classes that will be replaced by configurable object are now in this
fil
Status: far from functional, currently at "it compiles" point, some
essential pieces are still missing.
2014-04-06 23:14:26 +03:00
DjWarmonger
30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
...
- Some optimizations with local cb pinter in VCAI.
2014-04-01 11:53:28 +00:00
beegee1
fe1b16a7ec
Some preparation towards mantis #1743 :
...
- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
2014-03-17 19:51:07 +00:00
DjWarmonger
1d6e265e34
- Fixed special spells spawning in Pyramid
...
- Allowed new spells to spawn in Pyramid
2014-03-09 12:33:26 +00:00
DjWarmonger
0347c61dd2
All new spells will be possible to spawn in town magic guilds.
2014-03-09 09:37:20 +00:00
beegee1
d0a5a6eab4
- Implemented hero recreate handling correctly
2014-02-23 13:52:06 +00:00
DjWarmonger
a3cad2883f
- Restored correct specialty serialization ( #1599 and all its children)
...
- Fixed rare AI crash
- Fixed AI visiting some objects many times
- Some cleanup and refactoring
2014-02-17 17:28:39 +00:00
Ivan Savenko
48d6e2cd59
- move campaigns description into new config file, campaignSets.json
...
- campaigns parser uses binary reader, fixes #1711
- fixed description of change resolution button
2014-02-14 22:46:06 +00:00
Ivan Savenko
8d178fbcf5
Minor fixes:
...
- fog of war will be initialized after bonuses are set (needed if heroes
have scouting or arts with sight bonus)
- victory condition "control all dwellings" also requires golem factory/
- it is possible to dismiss troops during exchange between heroes
2014-02-09 19:47:23 +00:00
Ivan Savenko
7f07a30d7d
More fixes for map-specific crashes, fixes #1427 and #733
...
- if special victory condition is present AND there is only one player
normal victory condition will be disabled
- added new triggered condition, constant value
- if target of CONTROL/DESTROY condition is removed from map, triggered
condition will be replaced with constant
- fixed randomization of armies with random stacks
2014-02-09 12:10:02 +00:00
Ivan Savenko
e6f433795b
- fixed some crashes on staring a map/campaign
2014-02-08 21:05:24 +00:00
Michał W. Urbańczyk
6f8974bab3
Fix for #1673 — objects vector may contain nullptr (for objects that have been removed).
2014-02-01 12:54:55 +00:00
beegee1
d4fd361d4b
- fixed #1643 -> hero placeholder handling
...
- fixed bug when loading victory/loss conditions of the 3rd scenario in the first ROE campaign
- fixed bug when loading artifacts to hero of the 3rd scenario in the first ROE campaign (due to corrupt H3M map)
- implemented function object to quickly find a object by it's sub ID in a list
- added netbackbase.h to header list in CMake
- removed false message which said that the server loaded the map successfully
2014-01-30 18:56:31 +00:00
beegee1
22e119770a
Fixed mantis #1645
2014-01-03 16:36:22 +00:00
Ivan Savenko
2c4c964a45
Large rewrite of adventure map objects:
...
- replaced CDefObjInfo with ObjectTemplate class
- ObjectTempate is a direct member of objects instead of pointer with
shared ownership across CMap, handler and game objects
- simplified handling of objects that can change appearance (e.g. towns)
- all object queries regarding object appearance/blockmaps use h3m pos
instead of relative positions
- removed need of modhandler::reload
- cleanup of some old code
2014-01-02 23:48:38 +00:00
Ivan Savenko
2b9e074d54
- implements level limit (Mantis #1620 )
...
- added workaround to weird bug where vcmi fails to find objects for
win/loss conditions
2014-01-01 16:12:53 +00:00
Ivan Savenko
cd8a0c01e4
Data for campaign win/loss conditions. All campaigns should now have
...
correct conditions.
All custom conditions are now validated using schema.
Note that some of scenarios may not work due to instant win/loss, mostly
because some placeholders fail to import (Mantis #1643 )
2014-01-01 13:30:31 +00:00
Ivan Savenko
7e02f6b670
Support for overriding victory/defeat conditions from h3m map or
...
campaign:
- new file MapFormatJson that implements small subset of Json map
format, as described on wiki
- vcmi will read overrides from file config/mapOverrides.json (currently
empty)
- Json writer for logical expressions
TODO: write data for map overrides
2013-12-30 23:09:58 +00:00