mateuszb
4be483cacd
* fix for 177
2010-03-26 18:46:39 +00:00
Michał W. Urbańczyk
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
...
Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
mateuszb
047849a23e
* general defence reduction support (behemoths)
2010-03-12 19:05:23 +00:00
Michał W. Urbańczyk
ad841f7fea
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00
mateuszb
ac7bc76b7b
* implemented first aid kit including first aid secondary ability
2010-03-07 17:40:33 +00:00
mateuszb
c4ae0c4cf2
* KING1 / KING2 / KING3 support
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* ability 78 support
2010-03-03 11:18:08 +00:00
mateuszb
c3cf16df19
* fix for #404
2010-03-02 11:40:29 +00:00
Michał W. Urbańczyk
9e6d3a4453
Version set to 0.8. (not release yet, waiting for a few more fixes)
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* fixed possible crash on visiting Obelisk
* fixed #394 , #391 , #395 , #373
2010-03-01 18:22:22 +00:00
Michał W. Urbańczyk
d7ba3571bd
Fixed crash on opening thieves guild window when player has no heroes.
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Fixed #384 , #385 , maybe #381
2010-02-28 12:39:38 +00:00
mateuszb
4171a1959f
* new spell: fire shield
2010-02-26 15:52:48 +00:00
Michał W. Urbańczyk
9588e39e84
To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes.
2010-02-26 11:18:09 +00:00
OnionKnight
0086bbbe8c
Any bugs when transferring artifacts should be fixed now.
2010-02-25 00:17:52 +00:00
mateuszb
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
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* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
Michał W. Urbańczyk
0a950c508b
Grail digging and construction.
...
Minor fixes.
2010-02-24 13:03:36 +00:00
mateuszb
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
Michał W. Urbańczyk
d7a1898676
Many fixes, mostly related to hot-seat.
2010-02-22 13:30:46 +00:00
mateuszb
94b289dab0
* minor improvements
2010-02-21 18:07:24 +00:00
mateuszb
b2aa0e5930
* partial support for grail digging
2010-02-21 15:03:30 +00:00
Michał W. Urbańczyk
e6f31b7500
Compilation fixes for VC10.
...
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
OnionKnight
ab75f4b1f8
Some work on artifact assembly.
2010-02-16 14:39:56 +00:00
Ivan Savenko
f250880c69
- minor fixes (363, 365, 371)
2010-02-15 13:19:13 +00:00
mateuszb
40d50aaaa1
* a bit of custom campaign selection screen
2010-02-13 16:26:47 +00:00
Ivan Savenko
5eef9cde44
- fixed 355, 356, 360
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- fixed bug in map handling (random creatures in random town\hero)
2010-02-13 15:56:34 +00:00
mateuszb
8637b021cc
* (hopefully) full reading of h3c
...
* minor changes
2010-02-12 15:04:01 +00:00
Michał W. Urbańczyk
51946e60a5
Fixed #351 .
...
Fixed grail placement.
Fixed crashbug with removing monster on RoE map.
Version set to 0.75d
2010-02-12 00:53:25 +00:00
Michał W. Urbańczyk
5d0186a10b
Version set to 0.75c. Will be released as dev version.
...
HLP class for generating stats must not be local if used as template parameter.
2010-02-11 19:18:30 +00:00
DjWarmonger
8f88cb19a8
Fixed #343
2010-02-11 15:51:26 +00:00
Michał W. Urbańczyk
42fade07dc
Fixed #13 and #339
2010-02-10 21:31:54 +00:00
Frank Zago
ad65664914
Added HeroBonus to makefiles.
2010-02-10 05:49:23 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
...
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
mateuszb
d0bf334394
* reading of .h3c headers
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* a bit of readNormalNr deduplication
* minor changes
2010-02-09 13:48:14 +00:00
OnionKnight
790a77c280
Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
...
To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
mateuszb
4d9d54735f
* campaigns, part 1
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* minor changes
2010-02-08 14:38:06 +00:00
mateuszb
ba51824710
* next part of thieves' guild window
2010-02-07 17:56:06 +00:00
DjWarmonger
53365af90e
Last part of Seer Hut & Quest Guard code:
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1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
mateuszb
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
mateuszb
5fbde49bfb
* another part of thieves' guild
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* den of thieves
2010-02-06 13:49:14 +00:00
OnionKnight
137ab65a13
Fixed artifact screens so only local changes are made. Some ugly const casting, for now.
2010-02-05 22:28:31 +00:00
DjWarmonger
c33f3e6baa
Seer Hut & Quest Guard are now pretty functional. You may mark them as implemented.
2010-02-04 20:34:20 +00:00
mateuszb
bc6cba565e
* next part of thieves' guild window
2010-02-04 18:40:40 +00:00
DjWarmonger
ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
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Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
Michał W. Urbańczyk
49e56e3749
7 days without castle loss condition. Minor fixes.
2010-02-01 23:30:03 +00:00
Michał W. Urbańczyk
172b3b0158
Further loss improvements.
2010-02-01 19:19:42 +00:00
mateuszb
f5a719c2da
* next part of thieves' guild window
2010-02-01 17:51:33 +00:00
Michał W. Urbańczyk
94fa59cf45
* Compilation fix (missing includes, do not remove)
...
* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
DjWarmonger
8e81b35e92
Partial handling of Seer Hut and sketch of Quest Guard.
2010-01-30 20:53:47 +00:00
mateuszb
83e91430a7
* fix for 292
2010-01-30 16:47:36 +00:00
Michał W. Urbańczyk
8552fd2fb0
Fixed some crashes with std loss condition.
2010-01-30 15:00:05 +00:00
Michał W. Urbańczyk
6803d08c6c
Further victory conditions supported:
...
Transport artifact
Find artifact
Gather army
Gather resource
Build city
2010-01-30 12:46:15 +00:00
Michał W. Urbańczyk
5279e2e9fc
First part of support for victory & loss conditions.
...
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
mateuszb
2fdc53594b
* fix for #123 (I hope)
2010-01-29 16:35:05 +00:00
mateuszb
23a32ebf7a
* fixed bug #20
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* minor changes
2010-01-29 16:19:12 +00:00
Ivan Savenko
c6408f5b4b
- Full support for Mystic Pond (Rampart)
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- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
mateuszb
1708894790
* compilation fix under VC++
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* fix for a bug that prevented from loading a map (convertHordes cannot be called before town field is set)
* normalized line endings in CBitmapHandler.cpp
2010-01-28 13:56:48 +00:00
Frank Zago
3ec6cfd115
(linux) Meved version to 0.75 (at last) and regenerated the makefiles.
2010-01-25 03:19:55 +00:00
Michał W. Urbańczyk
f5b5da348b
Reverted r1416 - doesn't resolve anything, probably wrong file got committed.
2010-01-08 06:40:18 +00:00
DjWarmonger
7e102e3ef1
Resolved issue #109
2010-01-03 11:17:12 +00:00
Michał W. Urbańczyk
226935fd89
More missing virtual d-tors. GCC should be pleased.
...
Moved some code.
2010-01-02 01:48:44 +00:00
Ivan Savenko
58d1ec7ac5
2010-01-01 18:54:31 +00:00
DjWarmonger
711094da82
Fixed bugs 275 & 324
...
+Some minor tweaks
2010-01-01 12:15:20 +00:00
Michał W. Urbańczyk
5be449b6ca
Fixed crash on closing. Fixed #326 . Max movement points values follow H3 more closely. Minor fixes.
2009-12-31 11:04:29 +00:00
OnionKnight
ef5b1ca1de
* Fixed bug #112
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* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
Michał W. Urbańczyk
5d74e61e3e
Hopefully fixed compilation. Unified line endings.
2009-12-30 07:49:25 +00:00
Ivan Savenko
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
Michał W. Urbańczyk
eb6f7fffc9
Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes.
2009-12-29 01:07:17 +00:00
Michał W. Urbańczyk
01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
...
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events.
Further changes are planned.
2009-12-28 04:08:24 +00:00
Michał W. Urbańczyk
6c4b4f21bc
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
...
* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know.
* Fixed drawing of objects shadows.
2009-12-22 21:53:50 +00:00
Michał W. Urbańczyk
1c32679f93
Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates.
2009-12-20 17:14:14 +00:00
mateuszb
4780bcd1a6
* fix for bug 272, 176 and (probably) 273 (creatures cannot be attacked with catapult, position of explosion of catapult shot seems to be fixed for non 800x600 resolutions)
2009-12-20 13:35:59 +00:00
Michał W. Urbańczyk
d037bec1be
Fixed #229 , #290 .
...
Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
OnionKnight
0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
...
* Preliminary work on bug #112 , a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
Michał W. Urbańczyk
df3ef1c330
Incremented versions. Updated changelog.
2009-12-01 22:14:25 +00:00
Michał W. Urbańczyk
a3bfde9a41
Hopefully fixed #261 , #263 , #246 .
2009-12-01 21:05:57 +00:00
DjWarmonger
1408269aeb
Fixed wrong sight center ( #276 )
2009-12-01 10:23:23 +00:00
Michał W. Urbańczyk
7f97a56a28
Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
...
Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
Michał W. Urbańczyk
82faf7538e
Fixed #160 , #167
2009-11-24 20:29:50 +00:00
Michał W. Urbańczyk
8f217c5cdf
Fixed #50 , #191 , minor
2009-11-20 22:35:18 +00:00
DjWarmonger
adf3c9fd4b
Resolved bugs #76 and #168 which always gave same heroes in tavern.
2009-11-15 14:06:25 +00:00
Michał W. Urbańczyk
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
...
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
Michał W. Urbańczyk
f99c4d3c66
Fixed #110 .
...
Some minor changes / fixes.
2009-11-13 16:02:25 +00:00
DjWarmonger
e1c793068d
1.Support for Skyship - revealing entire map
...
2.Reorganization of visible tiles processing
3.Turned off revealing the map at build structure as it caused odd conflict
2009-11-11 17:45:03 +00:00
OnionKnight
64a72c39cb
* Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well.
2009-11-10 03:10:14 +00:00
mateuszb
db4ee5844f
* implemented 206 and 207 from mantis
2009-11-08 14:44:58 +00:00
Frank Zago
359ca49f26
(gcc) Fixed some warnings.
2009-10-31 16:32:18 +00:00
DjWarmonger
e4417e9204
Added feature #111 - external dwellings increase town growth.
2009-10-26 09:11:10 +00:00
mateuszb
60a401384f
* please don't include headers in headers if not necessary
2009-10-25 10:41:58 +00:00
DjWarmonger
1683a419a3
Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119 )
2009-10-24 19:21:32 +00:00
Frank Zago
21f574f5ee
Added a destuctor to CISer to fix some memory leaks.
2009-10-24 15:54:08 +00:00
Frank Zago
aa43938117
Fixed bug 7 & 153.
2009-10-24 03:28:14 +00:00
mateuszb
88f209a86f
* bug 151 fixed
2009-10-17 14:53:16 +00:00
mateuszb
c08151cb5b
* bug 123 fixed
2009-10-17 14:32:42 +00:00
Frank Zago
3cdefa2790
accesible->accessible
2009-10-16 02:09:58 +00:00
Frank Zago
c4e82959f1
Added file missing from previous commit.
2009-10-10 15:09:02 +00:00
Frank Zago
668b203486
Work with full file paths instead of partial ones.
2009-10-10 01:42:33 +00:00
Frank Zago
77812c8e36
Added missing is_base_of header.
2009-10-06 14:02:47 +00:00
Michał W. Urbańczyk
fe7ef6bbe1
Smart map object serialization over net.
...
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
DjWarmonger
2cf3e6885f
Support for Castle Stables. These are compatible with advMap Stables.
2009-10-05 16:38:54 +00:00
Frank Zago
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
...
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
DjWarmonger
913c0af6fa
Fixed bugs 11, 24 & 26
...
Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
Michał W. Urbańczyk
310a6f5828
Changelog update, minor fix.
2009-10-01 22:12:30 +00:00
Michał W. Urbańczyk
3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
mateuszb
7382314dfd
* battle should now end automatically when last stack of one of sides is killed by a spell
...
* minor changes
2009-09-28 14:21:48 +00:00
OnionKnight
e3eeed0b70
gcc compilation fixes.
2009-09-25 21:11:13 +00:00
mateuszb
4dbc54f335
* minor changes (a few new consts introduced)
2009-09-25 12:33:29 +00:00
mateuszb
45e60cc826
* minor fix in IGameCallback::getAllowedSpells
2009-09-25 09:33:59 +00:00
Frank Zago
66541027b5
Correct spelling.
2009-09-25 04:05:01 +00:00
DjWarmonger
0937653e0a
getAllowedSpells fixed. Shrines will use it from now on.
2009-09-24 19:28:26 +00:00
DjWarmonger
55925e0eea
1.Fixes for RazeStructures net packs.
...
2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
mateuszb
9a1669b926
* animation of catapult
...
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
Michał W. Urbańczyk
307c20e7dc
* fixed crash on clicking on the map frame
...
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
mateuszb
dce07fe1c9
* fixes for previous commit
2009-09-23 12:42:14 +00:00
mateuszb
e9c991a180
* compilation fixes (I didn't test everything, I hope it works)
2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f
Support for Magic Spring
...
Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f
Update for previous rev. Support for synchronous building demolition.
2009-09-22 14:27:46 +00:00
DjWarmonger
1f92b2af2c
Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege.
2009-09-22 11:28:05 +00:00
DjWarmonger
b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
...
2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
Michał W. Urbańczyk
ee3c318ed9
Version for development release 0.73c
...
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
Frank Zago
14ee503056
Added SDL path to lib/. Regenerated build files.
2009-09-19 15:10:32 +00:00
mateuszb
bab07c0ab3
* fixed bugs 66, 74 from VCMI 0.73 bug thread
2009-09-19 09:57:37 +00:00
DjWarmonger
af1f53cd65
Fixed loot string.
2009-09-17 19:22:47 +00:00
mateuszb
451c08922c
* spell animations are handled by new battle animation engine
...
* armageddon works when there are dead stack on the battlefield
2009-09-17 12:59:04 +00:00
DjWarmonger
7660e29751
Creature banks are now functional, however there are some glitches listed on our board.
2009-09-17 06:19:27 +00:00
DjWarmonger
df6a7d680e
Creature banks display resonable info about gathered loot.
2009-09-16 16:16:57 +00:00
mateuszb
e77e49783a
* improved handling of animations in battles
2009-09-15 12:20:11 +00:00
Michał W. Urbańczyk
670a408fab
Fixes for handling starting spells / spellbook.
2009-09-13 22:45:58 +00:00
Michał W. Urbańczyk
efb1049860
* fixed crashes with paths when fastly switching heroes
...
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
OnionKnight
a939e134a1
Fixed bug #76 for version 0.73.
2009-09-12 12:55:03 +00:00
Michał W. Urbańczyk
df87b34662
* fixes for moving War Machines
...
* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00
mateuszb
3f5c98ac7c
* reworked system of animations in battles; it's not fully working yet, but crashes should not occur
...
* fix for previous fix for two-hex creatures (my previous commit) (this one should work better, certainly has nicer code)
2009-09-10 11:28:34 +00:00
OnionKnight
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
...
* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
mateuszb
ea5a836a7e
* better positioning of moat/mlip
...
* minor change
2009-09-07 12:30:10 +00:00
Michał W. Urbańczyk
956a87f264
* redone stack queue algorithm
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* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb
1772f52554
* new spell: berserk
2009-09-06 17:46:20 +00:00
mateuszb
05b0d82769
* next part of sieges
2009-09-05 14:10:26 +00:00
mateuszb
a4df8e8831
* partial support for arrow turrets
2009-09-04 14:11:42 +00:00
mateuszb
5bfbcfb000
* next part of sieges
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* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
mateuszb
d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
mateuszb
399f58f1af
* partially implemented puzzle map
2009-08-31 15:57:15 +00:00
Michał W. Urbańczyk
ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
...
(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
mateuszb
8fac12f957
* estimating damage that will be dealt while choosing stack to attack
2009-08-29 17:09:07 +00:00
mateuszb
4743bff359
* fixed incorrectly blocked positions reported by Warmonger ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3396#3396 )
2009-08-29 16:22:34 +00:00
mateuszb
03b91b1ed7
* fixed reading of guards / granted creatures (for BankConfig)
...
* minor changes
2009-08-29 16:08:58 +00:00
Frank Zago
f92b6fc2b6
Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
2009-08-29 15:52:29 +00:00
mateuszb
e746313565
* walls block movement now
...
* minor change
2009-08-28 10:49:11 +00:00
Michał W. Urbańczyk
780de79eba
Further fixes.
2009-08-28 10:05:45 +00:00
mateuszb
fceeb05e16
* a bit of pathfinder interface redesign
...
* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
Michał W. Urbańczyk
6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
2009-08-27 08:04:32 +00:00
mateuszb
adcfb3c020
* second part of sieges
...
* minor changes
2009-08-26 14:09:55 +00:00
mateuszb
2c7d7f4094
* first part of siege support
...
* minor fix
2009-08-24 12:55:05 +00:00
mateuszb
543e3c6431
* one more fix for r1145
2009-08-24 10:35:11 +00:00
OnionKnight
7a45f707a0
* Giants/Titans now immune to Blind.
...
* Added hero bonuses for the composite artifacts.
* Angelic Alliance troop mixing implemented.
* Elixir of Life gives regenerating capabilities.
* Power of the Dragon Father gives spell level immunity, though that is still not implemented.
2009-08-23 20:33:05 +00:00
DjWarmonger
23c917f874
Next part of Creature Banks script, partial support for once visitable objects in towns.
...
Can't test it anymore due to new major bug in AI library (vector subscript out of range)
2009-08-23 15:02:21 +00:00
mateuszb
fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
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* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
mateuszb
56fe3b0547
* jousting support
2009-08-22 15:29:30 +00:00
mateuszb
ef8f2e695f
* support for HP regeneration
...
* minor fixes
2009-08-22 14:39:44 +00:00
Michał W. Urbańczyk
66dd31fd8a
* attacking and capturing towns
...
* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
mateuszb
5256038dc3
* restructured changes done in commits #1138 and #1139
2009-08-22 12:50:23 +00:00
OnionKnight
ae918b3930
* Fixed Ring of the Magi (56 durations instead of 50)
...
* Implemented Elixir of Life (although the 25% HP bonus only shows up in battle)
* Minor, reverted the inclusion of a header.
2009-08-21 20:20:46 +00:00
OnionKnight
9bc40f1a8d
* Fixed bug #72
...
* Implemented artifacts: Wizard's Well, Ring of the Magi, Cornucopia.
* Partially implemented artifacts: Armageddon's Blade, Angelic Alliance, Cloak of the Undead King, Armor of the Damned, Power of the Dragon Father, Titan's Thunder, Admiral's Hat, Bow of the Sharpshooter.
Most of these only have their bonuses set.
* Updated AUTHORS
2009-08-21 19:31:41 +00:00
mateuszb
9c45f050ef
* minor changes to code handling cartographer (next time please make more documentation of your code, especially interfaces and especially when it's not consistent with the rest of the engine (map level description in this case) )
2009-08-20 10:30:00 +00:00
mateuszb
de886abc0e
* reading ZCRBANK.TXT config file
...
* fixed off by one error reported here: http://antypika.aplus.pl/vcmi/forum/viewtopic.php?p=3324&sid=ee179a979bdc27add85c21c72161f539#3324
2009-08-20 10:07:23 +00:00
mateuszb
c4b0bd9d7e
* new spell: remove obstacle
...
* minor changes
2009-08-19 10:59:42 +00:00
DjWarmonger
dd2509f4e8
Support for Cartographers of all types.
...
But damn, it's slow.
2009-08-19 06:56:53 +00:00
mateuszb
49a142b92e
* minor changes
2009-08-17 13:08:05 +00:00
mateuszb
072c1f8d12
* support for multiple retaliations per turn, unlimited retaliations, counterstrike spell
...
* stack is not resurrected when it is under a living stack
2009-08-17 11:22:29 +00:00
mateuszb
e892913635
* support for battles in creature banks (hopefully)
2009-08-17 10:47:08 +00:00
DjWarmonger
fbc117b034
1.Pandora and Event now give experience correctly
...
2.Better, but not complete handling for big exp values
2009-08-17 10:02:29 +00:00
Michał W. Urbańczyk
b4070c6b3e
Third part of GUI reorganization:
...
* Rewritten pregame
* FNT fonts support
* Several additions to GUI system.
Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
DjWarmonger
dd91e7e406
1. Support for Pandora Box
...
2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00
mateuszb
4fc25c7b98
* corrected per-stack spell immunity handling
...
* support for new artifacts: * of Legion, shackles of war
2009-08-16 13:44:17 +00:00
Michał W. Urbańczyk
2af6d85c23
Various fixes and improvements, mostly for r1093
2009-08-13 01:03:11 +00:00
DjWarmonger
4653396d76
1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables.
...
2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies
3.Attempt to increase hero exp capacity. You may ignore it at the moment.
4.Fixed negative countdown in timeHandler.
2009-08-11 07:50:29 +00:00
mateuszb
0787b6a79b
* new spell: blind
...
* a part of hypnotize support
* minor changes and bugfixes
2009-08-07 11:22:17 +00:00
mateuszb
9d531b0d84
* fixed:
...
- 0.72d #27
- 0.73 #13
2009-08-07 09:45:21 +00:00
Trevor Standley
3d93e0acf0
AI doesn't try to visit itself. AI doesn't try to visit OPW/OPH objects that have been visited. Soon AI will be able to learn priorities.
2009-08-07 08:41:40 +00:00
mateuszb
ea6ab102a7
* support for new spells: anti-magic and elemental summoning
...
* obstacles in battles should fit now the battlefield
* minor changes
2009-08-06 14:02:21 +00:00
mateuszb
507597301f
* new spells: resurrection, animate dead
...
* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
Trevor Standley
48581962ab
More AI changes. Minor associated fixes.
2009-08-05 09:46:55 +00:00
Michał W. Urbańczyk
310c369265
Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully).
2009-08-05 00:05:37 +00:00
mateuszb
1872c2d575
* new spell: cure
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* minor changes
2009-08-04 17:05:49 +00:00
mateuszb
e4580faba8
* hopefully fixed range of wide creatures
2009-08-04 15:38:26 +00:00
Trevor Standley
f7ce452e5e
2009-08-04 01:00:47 +00:00
Michał W. Urbańczyk
de1ed92379
* version set 0.73b
...
* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
mateuszb
f582bfde49
* fixed all problems in engine with wide creatures (I hope) (except problem with range of flying wide creatures)
2009-08-03 14:29:29 +00:00
mateuszb
048ab62530
* some changes in code handling movement of wide creatures in battles. It could solve a few bugs but I'm not sure
2009-08-02 14:21:18 +00:00
Michał W. Urbańczyk
92ef19942f
Splitting buttons in the exchange window. Minor fixes. Updated changelog. Version set to 0.73.
2009-08-01 19:25:12 +00:00
Michał W. Urbańczyk
1f75aeaf34
Video working with 32 bpp. Proper loading of hero on boat. Fixed problems with newly recruited hero blockvis info. Fixed possible crashes.
2009-08-01 10:08:16 +00:00
Michał W. Urbańczyk
a923058b71
Fix for PackageApplied.
2009-07-31 20:27:44 +00:00
Michał W. Urbańczyk
78afb07f52
New, experimental crashhandler for windows (creates minidumps).
...
Several minor fixes and improvements.
2009-07-31 20:10:22 +00:00
mateuszb
586957b749
* minor changes
2009-07-31 11:20:53 +00:00
mateuszb
8e63c73cf8
* flaggable objects change their color on minimap when taken over
...
* corrected damage inflicted by spells and ballista
* minor changes
2009-07-30 12:49:45 +00:00
Michał W. Urbańczyk
25663d2605
Fixes for exchange window in non 800x600 res
...
Minor improvements and fixes.
2009-07-27 17:55:56 +00:00
mateuszb
27dda485a4
* support for spell resistance, including secondary skill (resistance) and new artifacts (Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity) and unit's resistance (such as dwarfs' resistance)
2009-07-26 12:15:38 +00:00
Michał W. Urbańczyk
e358845873
Golems Factory and Elemental Conflux creature generators supported. Minor improvements. Updated changelog.
2009-07-26 10:43:22 +00:00
Michał W. Urbańczyk
9fd4b5bb62
Fourth part of sailing code.
...
Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
mateuszb
17064478fa
* support for cursed ground
2009-07-22 09:31:20 +00:00
mateuszb
1c2edcf496
* support for new objects:
...
- magic plains
- fiery fields
- rock lands
- magic clouds
- lucid pools
- holy ground
- clover field
- evil fog
2009-07-21 13:53:26 +00:00
Michał W. Urbańczyk
9206a13390
Fixed fighting guardians of Dwellings (and other objs as well).
...
Most of creature generators should work fine.
2009-07-20 23:34:06 +00:00
Michał W. Urbańczyk
ec3b254c83
Castle interface: improved town scrolling.
...
Minor changes for future loading-without-restarting.
2009-07-20 08:18:33 +00:00
Michał W. Urbańczyk
3a1e252895
Minor changes (visitdir organization)
2009-07-19 22:16:07 +00:00
Michał W. Urbańczyk
1916ba6e9f
Third part of sailing code.
...
New objects supported:
- Buoy
- Mermaid
- Ocean bottle
- Sirens
2009-07-19 07:16:33 +00:00
Michał W. Urbańczyk
9272f501cd
Second part of sailing support:
...
* boat graphics and appropriate flags are used
* disembarking possible
* new objects supported:
- Flotsam
- Shipwreck Survivor
- Sea Chest
2009-07-19 03:10:24 +00:00
Michał W. Urbańczyk
2ca7cc5b5c
First part of Boat and sailing support.
...
[It's possible to enter the boat and move by sea, graphical glitches removal and disembarking will be done soon]
2009-07-19 01:00:19 +00:00
Michał W. Urbańczyk
eb40ade906
* saving system options
...
* saving hero direction
* minor changes in saving
2009-07-18 03:13:13 +00:00
Michał W. Urbańczyk
d1d2823c58
* fixes for glitches in garrisons in non 800x600 resolutions
...
* fixed timed events
* in recruitment window upgraded creatures will be selected by default
* bumped version number
* spell points won't be negative
2009-07-17 21:53:28 +00:00
Michał W. Urbańczyk
bb87a43a9f
Double quotation in artifacts events and bumped save format version.
2009-07-16 00:00:57 +00:00
Michał W. Urbańczyk
23803c9f17
* improved Events handling
...
* fixed saving town available creatures info
* minor improvements
2009-07-15 22:46:00 +00:00
Michał W. Urbańczyk
64d9665c39
* fixed crash when there was flaggable building next to map edge
...
* increased char per line limit for subtitles under components
* saves are sorted primary by map format, secondary by name
* fixed displaying date of saved game (uses local time, removed square character)
* removed redundant quotation marks from artifact events text
* corrected some exp/level values
* primary skills cannot negative values
* fixed crash on entering hall when town was near map edge
* workaround to prevent crashes when gaining same sec skill on leveling serie
* fixed displaying luck effect animation
* minor improvements
2009-07-12 14:07:36 +00:00
Michał W. Urbańczyk
db2f8c1d7c
* capitol bar in town hall is grey (not red) if already one exists
...
* disabled autosaving on first turn
* bonuses from bonus artifacts
* fixed crash on battle with neutral creatures
* minor improvements
2009-07-10 23:40:10 +00:00
Michał W. Urbańczyk
1d816b2eb9
Further part of external dwellings handling. Still not done.
...
Redone MetaString.
2009-07-09 19:15:22 +00:00
Frank Zago
df1e3bf7bd
Many typos.
2009-07-07 03:48:00 +00:00
Frank Zago
02ddeb8e88
Use ability name instead of number.
2009-07-07 03:34:23 +00:00
Michał W. Urbańczyk
b551f6a72b
Partially done support for external creature dwellings.
2009-07-06 19:41:27 +00:00
Michał W. Urbańczyk
2f73b6cd1e
* pressing enter or escape close spellbook
...
* spellbook shows adventure spells when opened on adventure map
* removed redundant quotation marks from skills description
* erasing path after picking objects with last movement point
2009-07-03 19:57:14 +00:00
mateuszb
50a49460bf
* partial handling of advmap objects changing battle background (like clover field) (their existence should change the background but nothing else)
...
* map should be drawn faster because empty tiles are no more blitted (according to info from .msk files) - I hope it will work correctly, if not please report or turn it off if too hard to make it work
2009-07-01 15:58:20 +00:00
mateuszb
1cac083239
* added native terrain bonuses in battles
...
* number of units in stack in battle should now fit the box
* non-living and undead creatures have now always 0 morale
2009-06-30 12:28:22 +00:00
mateuszb
85eb5c7eb9
* artifact manipulation in exchange window works (without switching artifacts between different heroes)
...
* support for 3 new artifacts:
- Ring of Vitality
- Ring of Life
- Vial of Lifeblood
* restructures creature ability preparing (creature abilities are now loaded from cr_abils.txt file). It needs further work - all changes in abilities should be moved from CCreatureHandler.cpp to cr_abils.txt as it's done in this commit (I hope it's clear how it should be done as there is an example)
2009-06-28 13:49:39 +00:00
mateuszb
0919235948
* next part of hero exchange window
...
* minor changes
2009-06-26 15:41:19 +00:00
Michał W. Urbańczyk
9ff6501ba3
Mostly done .BIK video handling (WIN only).
...
Refactoring.
2009-06-23 08:14:49 +00:00
Frank Zago
a11ea59418
Video player compilation.
2009-06-20 01:40:52 +00:00
mateuszb
8231a6e6cc
* first part of exchange window
...
* minor changes
2009-06-16 11:18:14 +00:00
Michał W. Urbańczyk
527ec27ef5
* fixed handling second horde building in Rampart/Inferno
...
* garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
* minor fixes
2009-06-12 23:34:02 +00:00
Michał W. Urbańczyk
58c12e8d73
Reshaped some code responsible for hero list / paths.
...
* Garrisoning, then removing hero from garrison move him at the end of the list
* problems with the hero window hero list should be fixed
2009-06-11 17:21:06 +00:00
Michał W. Urbańczyk
29e1f2a0b8
* removed redundant code for displaying map difficulty
...
* bumped version name to 0.72b
* more diagnostics in music handler (should help to catch the reported bug with not playing main menu theme)
* probably fixed problems with horde buildings in towns that start with upgraded dwellings (0.72#1 http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=159 )
2009-06-10 19:44:09 +00:00
Michał W. Urbańczyk
a17936908a
* updated changelog
...
* version set to 0.72
* integrated save format version to the CLoadFile
* fixed problems on entering non-number as resolution number
* minor improvements
2009-06-01 22:31:11 +00:00
Michał W. Urbańczyk
cff70406f1
* enter can be used to open window with selected hero/town
...
* fixed slider behavior when showing less maps/games than available slots
* added a few missing sounds for creatures
* fixed problems with artifacts info caused by bug in serialization
* fixed bug in Scholar's serializetion
* all stacks features will be serialized (should fix problems with missing premies from artifacts)
* proper serialization of HeroBonus, fixes some problems/crashes
* resource silos won't give resources on the first day
* fixed problems with removing artifacts when all visiblebackpack slots are full
2009-05-30 16:00:26 +00:00
Frank Zago
7a89b33ab7
Fixed init of playerInfo. Fixes crash during save game where not all 8 players are present.
2009-05-29 03:53:53 +00:00
Michał W. Urbańczyk
4581c30b20
* VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
...
* Mines / Resource Silos won't give income in the first turn
* Double click on hero slot during stack splitting won't crash
* Fixed problems with updating buttons / minimap
2009-05-24 23:21:55 +00:00
mateuszb
4f12f73cb9
* next part of stack bonus system
...
* support for a few new creatures
2009-05-24 17:35:11 +00:00
Frank Zago
bd608a3d88
Clear some warnings.
2009-05-24 16:49:19 +00:00
Frank Zago
7e7143cf2c
Load a map by block instead of byte per byte.
2009-05-24 16:33:42 +00:00
Frank Zago
6635cf4f23
Made a few functions static or static inline.
2009-05-23 22:57:39 +00:00
Frank Zago
938aaac2ca
applyGh is overloaded so don't make an empty body.
2009-05-23 21:37:33 +00:00
Michał W. Urbańczyk
1d5565b3a3
* updated project files for MSVC
...
* fixed a few includes paths
* it's possible to enter Tavern via Brotherhood of Sword
* fixes for statusbar
* fixes for townlist
* fixed crashes on building / clicking some buildings
* bumped version number to 0.71c
* bonuses from wearing more than one same artifact won't cumulate
2009-05-21 23:50:45 +00:00
Frank Zago
73949f3367
Build fixes for linux.
2009-05-21 00:55:30 +00:00
mateuszb
429b226517
* moved a few files
2009-05-20 10:08:56 +00:00
mateuszb
35f7281024
* battle options window works again
...
* reorganization of GUI code
2009-05-19 18:23:04 +00:00
Michał W. Urbańczyk
7fbd4e696c
* Fixed crashbug on iterating stack effects
...
* Altered probabilities of starting with 1/2/3 stacks (according to Zamolxis tests)
* fix compilation min/max (windef.h is somehow included and it has its own macros min/max)
2009-05-17 22:52:22 +00:00
mateuszb
27ffad3580
* next part of stack bonus system
...
* stacks can shoot again
2009-05-17 15:24:50 +00:00
mateuszb
38226c1056
* further changes in stack feature code
2009-05-16 14:49:06 +00:00
mateuszb
cc78c2d350
* more of the new stack bonus system
2009-05-15 12:07:55 +00:00
mateuszb
f07c80ce44
* more of the new stack bonus system
2009-05-14 17:26:55 +00:00
mateuszb
a93796e9d8
* a few changes to new stack bonus system
2009-05-13 20:40:23 +00:00
Frank Zago
788343dd1d
Typo: cast is an irregular verb.
2009-05-12 03:35:51 +00:00
Frank Zago
c1eea72fce
Support for new source files.
2009-05-11 04:58:50 +00:00
mateuszb
2daad01c7a
* missing file
2009-05-10 15:24:46 +00:00
Michał W. Urbańczyk
90fd75e66c
* Removed trailing newline from settings.txt (caused warning)
...
* Sprite/Bitmap handlers moved to VCMI_Lib
* Moved volume sliders 1px down for better look
2009-05-09 16:18:27 +00:00
mateuszb
b5ae7d5cbe
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
Frank Zago
0a9c46d88f
Some warning fixes.
2009-05-07 05:01:45 +00:00
Frank Zago
8172493467
Updated autoconf generated files.
2009-05-07 04:52:40 +00:00
Michał W. Urbańczyk
ade4b46edd
Sound patch from Ubuntux #2
...
(vcmi_sounds.diff)
2009-04-22 18:48:56 +00:00
mateuszb
35f63bdc5f
* new spell (disrupting ray)
...
* a few code cleanups
2009-04-21 17:32:43 +00:00
Michał W. Urbańczyk
c8b6858716
* mostly done Events objects handling
...
* some moving hero code improvements
* fixed Blacksmith
* minor changes
2009-04-20 22:57:07 +00:00
mateuszb
408411d8c3
* next ubuntux's patch
2009-04-19 15:01:33 +00:00
mateuszb
899be22db0
* added new spells
...
- dispel
- armageddon
* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
* minor changes
2009-04-17 14:01:22 +00:00
mateuszb
cc631b1362
* next ubuntux's patch
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* normalized line endings (CR+LF)
* translated comments in CMessage.cpp
2009-04-16 11:14:13 +00:00
Michał W. Urbańczyk
d80afb1902
* server sends confirmation (given later to player interface) after applying request (will be needed for AI)
...
* created new package for injuring multiple units - needed for area spells (not tested)
* proper screen updating on garrison change
* spell effects will be removed when they time out
* Corpse (Skeleton) will be accessible from all directions
* new objects supported:
- Corpse
- Lean To
- Wagon
- Warrior's Tomb
* several minor improvements
2009-04-16 00:28:54 +00:00
mateuszb
f9ae91d88c
* further changes towards support for ranged spells
...
* added info about author & license in files
2009-04-15 14:03:31 +00:00
mateuszb
aa87e1ff16
* next ubuntux's patch
2009-04-15 10:20:47 +00:00
Michał W. Urbańczyk
38b680ed30
* Patch from Ubuntux: fix to avoid resources becoming negative [on handling timed events]
...
* improvements for Garrison Window
* some changes towards Events support
* minor fixes
2009-04-14 23:29:26 +00:00
mateuszb
049b4de2b2
* next ubuntux's patches
2009-04-14 10:46:42 +00:00
mateuszb
4d3808cfa0
* applied ubuntux's patches
...
* fixed AmptyAI (it builds now)
2009-04-13 18:52:20 +00:00
Michał W. Urbańczyk
f9aebcc4bd
* Started making support for garrison window. Leaving guardians in flagged mines.
2009-04-12 00:58:41 +00:00
Michał W. Urbańczyk
d72d988a9c
* fixed crash on closing application
...
* unified yes/no and selection dialog interface calls
* VCMI won't anymore be always giving all three stacks in the starting armies
* fix for drawing starting army creatures count
* support for School of Magic
* support for School of War
* support for Pillar of Fire
* minor changes
2009-04-11 01:32:50 +00:00
Michał W. Urbańczyk
7a9e323297
* fixed 8 hero limit to check only for wandering heroes (not garrisoned)
...
* srand at the beginning of handleConnection
2009-04-09 15:05:20 +00:00
Michał W. Urbańczyk
e3222fd34f
* fixed mana limit info in the hero window
...
* added support for Scholar object
* possibly fixed problems with handling obstacles info
2009-04-08 19:55:50 +00:00
Michał W. Urbańczyk
1983aee1b2
* resting in town with mage guild will replenih all the mana points
...
* battle will end when one side has only war machines
* fixed crasbug occurring on revisiting objects (by pressing space)
* started writing support for artifacts
2009-04-03 22:34:31 +00:00
Michał W. Urbańczyk
2710017049
* First Aid Tent won't get move
...
* presumably fixed crash occurring sometimes on battle end
* fixed problems when attacking with two-hex creature another two-hex creature, when tile before our destination was blocked
* minor changes
2009-03-31 20:47:53 +00:00
Michał W. Urbańczyk
d3246cc6de
* Fixed ReFixed Redwood Observatory problem
...
* Updated changelog
2009-03-28 20:13:26 +00:00
Michał W. Urbańczyk
fca28fab10
* battle settings will be remembered between battles
...
* call-ins for serializing client and playerinterfaces (not used really yet)
2009-03-28 18:46:20 +00:00
Michał W. Urbańczyk
42773e67f2
* amounts of units taking actions / being an object of actions won't be shown until action ends
...
* provisional support for "Save" button in System Options Window
* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
* improved damage calculation formula
* several minor improvements
2009-03-28 00:38:48 +00:00
Michał W. Urbańczyk
1915811a2e
Patch from keen: compatibility fixes for Mac OS X
2009-03-24 21:28:17 +00:00
mateuszb
2a7ad63495
* massive spells go via one SetStackEffect
2009-03-21 16:03:07 +00:00
Michał W. Urbańczyk
b2c4f3e0fd
* fixed crash on saving when some objects havebeen removed
...
* support for multi-target attacks/spells in the protocol
* version bumped to 0.7d
2009-03-21 12:49:58 +00:00
Michał W. Urbańczyk
0cf1b2588d
* hero recruited in the town with Mage Guild will get spells (if has spellbook)
...
* fixed casting spells
* resolved some "taking address of temporary" warnings
* fixed removing killed Hero
2009-03-20 18:51:48 +00:00
Michał W. Urbańczyk
516b1e2b00
REMOVED FILES: CPatgFinder.h/cpp
...
Updated project files for MSVC and automake (I hope I didn't break it)
* Refactored pathfinding and integrated into CGameState.
* Fixed issues with wrong calculating movement cost at server side
* Hero infowindow won't be redrawed each time experience changes
* Removed memory leaks with CPaths-s
* Support for Sign objects
* Bumped savegame formt version to ensure old not compatible saves won't be readed
* Spellscrolls will disappear on visit (won't be treated as spellbooks anymore)
2009-03-19 14:17:19 +00:00
Łukasz Wychrystenko
ee29d3cf2b
gcc compilation fixed
2009-03-15 22:57:04 +00:00
Michał W. Urbańczyk
f33d3894bd
Possibly fixed compiling on gcc.
2009-03-15 12:53:58 +00:00
Łukasz Wychrystenko
82f4c09687
not working - for testing porpose only!
2009-03-14 23:49:36 +00:00
Łukasz Wychrystenko
eaa7ea643a
some 'retarded' fixes for compatibility (lib only)
2009-03-14 18:19:07 +00:00
Michał W. Urbańczyk
24c2ce6a99
Improved tooltips.
2009-03-14 17:19:53 +00:00
Michał W. Urbańczyk
6ce9a253a4
* support for Redwood Observatory
...
* support for Shrine of Magic Incantation / Gesture / Thought
* minor improvements
2009-03-14 11:25:25 +00:00
Michał W. Urbańczyk
d6283fd1ca
* fixed crash when there was no sabegames in Games/ subfolder
...
* fixed crash when loading map with a mine belonging to human player
* fixed crash on moving hero into town garrison
* fixed r-click infowindow for towns
* new sight radious calculation. Works as OH3 for heroes, towns and probably all objects. (to be tested)
2009-03-11 23:25:59 +00:00
Michał W. Urbańczyk
a7680d3957
Bugfixes and support for timed events.
2009-03-09 19:40:43 +00:00
Michał W. Urbańczyk
4653ca6b29
New file for VCMI_Server - NetPacksServer.cpp
...
Redone client -> server protocol.
2009-03-09 10:37:49 +00:00
Michał W. Urbańczyk
320e04a121
New files
...
For VCMI_LIB: lib/RegisterTypes.cpp lib/NetPacksLib.cpp
For VCMI_CLIENT: client/NetPacksClient.cpp
(+ headers)
Removed files
FOR VCMI_CLIENT: hch/CAbilityHandler.cpp and header
Redone sending and applying messages server => client
May be still buggy.
2009-03-07 17:08:40 +00:00
mateuszb
9eb6128b27
* correct handling of flying creatures in battles
...
* minor changes
2009-03-07 16:05:53 +00:00
Michał W. Urbańczyk
5816028322
new files
2009-03-07 15:55:56 +00:00
Michał W. Urbańczyk
5ebb54ec59
should be fine...
2009-03-07 15:54:12 +00:00
Michał W. Urbańczyk
e9ebc7de5b
wrong1
2009-03-06 22:25:19 +00:00
Michał W. Urbańczyk
b1c0d10ece
2009-03-06 22:11:17 +00:00
Michał W. Urbańczyk
6a3bfbee46
* added "Next hero" button functionality
...
* minor improvement for prison (hero appears at proper tile)
* only one spell can be casted per turn
* minor changes
2009-02-20 10:36:15 +00:00
Michał W. Urbańczyk
adf5c052f9
* support for prison
...
* updated changelog
2009-02-14 19:12:40 +00:00
Michał W. Urbańczyk
99aef852be
* probably fixed Bind effect
...
* reverted unwanted part of r730
* project files will now have relative paths to libs/includes
* more checkings on startup
2009-02-14 15:00:29 +00:00
Michał W. Urbańczyk
9dbe9bd277
Reverted r731
2009-02-14 14:37:13 +00:00
mateuszb
96a7e1600b
?!?
2009-02-14 13:51:21 +00:00
Michał W. Urbańczyk
b2924064ee
* new movement cost calculation.
...
* fixed crashes on loading maps with flag all mines/dwelling victory condition
* minor changes
2009-02-12 14:44:58 +00:00
Michał W. Urbańczyk
c83404a375
* fixed crash when there was no hero available to hire for some player
...
* pregmae wont crash if user gives wrong resolution number
* fixed 1024x600 screen resolution
* selection dialog (eg. for treasure chests) can be closed with enter key
* orientation of hero can't be change if movement points are exhausted
* numerous improvements for Tavern window (hover tips for buttons, button will be inactive if player has 8 heroes or there is a visiting hero in the town garrison)
* campfire, borderguard, bordergate, questguard will be accessible from the top
* spells not known by hero can't be casted
* restored checking mana points before casting spell
2009-02-09 16:18:48 +00:00
Michał W. Urbańczyk
a113a8d289
* patch update from Dikamilo
2009-02-08 16:36:53 +00:00
Michał W. Urbańczyk
dd36cfce50
Patch from Dikamilo:
...
* compatibility fixes for MinGW
* Code::Blocks project files
2009-02-08 15:39:26 +00:00
Michał W. Urbańczyk
fb4ee65d0e
* changed map reading routine in pregame, minor changes for events
2009-02-08 06:42:15 +00:00
mateuszb
02309c5bb8
* fixed positions of stack queue and battle result window when resolution is != 800x600
...
* attack is now possible when hex under cursor is not displayed
* first part of obstacles support
2009-02-07 16:07:29 +00:00
Michał W. Urbańczyk
131c220685
* fixed r-click on tavern hero crash
...
* fixed removing one-week bonuses
* added keybindings for components in selection window (eg. for treasure chest dialog)
* HANDLE_EXCEPTIONC macro will rethrow exception after logging
2009-02-07 13:28:23 +00:00
mateuszb
ba9b58d3a4
* moved graphics from CAbilityHandler to Graphics
...
* reading BALLIST.TXT
* minor changes
2009-02-06 14:15:45 +00:00
Michał W. Urbańczyk
05b3e3215c
* magic well support
...
* improvements in the recruitment window
* improvements for pregame
[cf http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=97 issues 12-15 and 21 - 22]
* minor changes
2009-02-06 11:15:39 +00:00
Michał W. Urbańczyk
e1d6ff54d7
* morale/luck support in battles
...
* minor improvements/fixes
* updated changelog
More objects supported:
* Faerie Ring
* Swan Pond
* Idol of Fortune
* Fountain of Fortune
* Rally Flag
* Oasis
* Temple
* Watering Hole
* Fountain of Youth
2009-02-05 09:49:45 +00:00
Michał W. Urbańczyk
218a3beaf6
* further changes towards luck/morale support
...
* partial support for Idol of Fortune, Fountain of Fortune, Faerie Ring, Swan Pond
2009-02-04 13:40:54 +00:00
Michał W. Urbańczyk
680993459a
* started making morale/luck system
...
* basic calculation of hero/stack morale
* displaying morale in hero window
* redone checking if attack is possible (should fix some problems with attacking with 2-hex creatures, at least on server side)
* std::list serialization
* version set to 0.7b
2009-02-03 05:28:05 +00:00
Michał W. Urbańczyk
3d29c31deb
* further fight with hanged scroll tab
...
* fixed r-click on FoW crash
* fixed crash on opening tavern window after load
* fixed recruiting new heroes after load
* fixed crash on loading map with spell scrolls
* fixed more crashes
* displpaying difficulty level of saved game
* added support for Library of Enlightenment
* added notification when saving is done
2009-02-01 14:11:41 +00:00
Michał W. Urbańczyk
f28c76984c
Really fixed the evil bug.
2009-01-30 22:23:13 +00:00
Michał W. Urbańczyk
8868105fac
* fixed the evil, strange bug [ http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=93 ]
...
* fixed invisible hero problem reported by Steven Aus
* version bumped to 0.69
2009-01-30 21:28:02 +00:00
Vadim Glazunov
8523fcbb43
Small GCC fixes. Autoconf/automake project files updated
2009-01-30 18:36:00 +00:00
Michał W. Urbańczyk
5a36e61c32
* added support for serialization arrays of non-primitive types
...
* improved switching between fullscreen and windowed mode
* fixed crashbug occuring on closing adv options tab in pregame
* fixed crashbug on loading maps with events giving resources
* fixed data bug
* version set to 0.68b
2009-01-25 16:19:34 +00:00
Michał W. Urbańczyk
b895fa35cb
* saving and resuming games should work!
...
(loading from the main menu, saving using "save [NAME]" command)
2009-01-12 20:05:56 +00:00
Michał W. Urbańczyk
3474fdaf05
* save/load partially working
...
* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
Michał W. Urbańczyk
847a4f222c
Further serialization code and refactorings.
2009-01-06 18:42:20 +00:00
Michał W. Urbańczyk
4a8ae4ed9a
* restored objects functionalities (hopefully working)
...
* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00
Łukasz Wychrystenko
d0d60175d7
break, fix and break and fix - now its fine :)
2008-12-26 15:00:34 +00:00
Łukasz Wychrystenko
b54a3bfb7c
unified guardians names
2008-12-26 01:46:53 +00:00
Łukasz Wychrystenko
b356524aee
corrected that missclick! hope so
2008-12-26 01:15:47 +00:00
mateuszb
b114582857
* corrected indentation
...
* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
Michał W. Urbańczyk
ae48e73fe7
* fixed reading .defs
...
* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00
Łukasz Wychrystenko
dbd6f2bc82
project files for server and lib (netbeans 6.5)
2008-12-18 20:47:05 +00:00
Łukasz Wychrystenko
0f81bf5ae0
few tweaks to make (server, client) on gcc (4.3.3 ubuntu)
2008-12-18 20:30:26 +00:00
Michał W. Urbańczyk
c6bcd61aba
* animation of water tiles
...
* minor changes
2008-11-30 00:15:38 +00:00
Michał W. Urbańczyk
c4bcf7b880
* better support for non-800x600 resolutions
...
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
Vadim Glazunov
9cfa09c076
Some gcc fixups. Automake project updates
2008-11-19 07:55:17 +00:00
Michał W. Urbańczyk
333e1d9878
* started making support for save/load options
2008-11-16 01:06:15 +00:00
Michał W. Urbańczyk
a1606b2fb3
* partial support for Haste spell
...
* started making external settings file (will be used for support for non 800x600 screen resolutions)
* minor changes
2008-11-08 22:29:19 +00:00
Michał W. Urbańczyk
248b5e8677
* added shots limit
...
* improved hero hiring
* tree of knowledge will give right number of exp points
* fixed bug with double showing "getting hit" animation
* more logs in initialization of creature handler
* added 'vcmiglorfindel' cheat (works as woggandalfwhite)
* minor improvements
2008-10-31 22:41:22 +00:00
Michał W. Urbańczyk
3a66dc2b7c
* added heroes pool for heroes available for hiring
...
* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes
For 0.63c dev release
2008-10-26 20:58:34 +00:00
Michał W. Urbańczyk
2d01e00284
Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
...
* woggaladriel -> vcmiainur
* wogoliphaunt -> vcminoldor
* wogshadowfax -> vcminahar
* wogeyeofsauron -> vcmieagles
* wogisengard -> vcmiformenos
* wogsaruman -> vcmiistari
* wogpathofthedead -> vcmiangband
Minor changes.
2008-10-18 23:20:48 +00:00
Michał W. Urbańczyk
9d099e8c54
* blocked map scrolling where dialog window is opened
...
* it's possible in battles to check remeaining HP of neutral stacks
* function in CGameInterface called when spell is casted. Support for the Magic Arrow from engine side.
* heroes can regain mana
* support for mistycisim and intelligence skills
* fixed leak with creating frameratekeeper every turn
* minor improvements
2008-10-18 11:41:24 +00:00
Michał W. Urbańczyk
89cb5cb81b
* added calls for battle action start/end
...
* added interface for casting spells
* artifact info in backpack
* artifacts we pick up on the map go to the appropriate slot (if free)
2008-09-28 21:01:49 +00:00
Michał W. Urbańczyk
41acf5528c
* spells in the guild visible again
...
* garrisons on adv. map again available from all directions
* working Subterranean Gates, Monoliths
* minor code reorganizations
2008-09-23 10:58:54 +00:00
Michał W. Urbańczyk
48cb63f144
* possibly fixed bug with the mage guild when no spells available
...
* events won't be shown and won't block movement
* casualties among hero army and neutral creatures are saved
* it's possible to build lighthouse
* increased thread-safety (may prevent some crashes)
* minor fixes
2008-09-20 18:30:37 +00:00
mateuszb
ca1dbfe949
changed most of std::cout to tlogX
...
Alt+F4 quits the game
2008-09-19 12:09:15 +00:00
Michał W. Urbańczyk
856698bd80
* fixes for MSVC (it needs to have global variables from library explicitly exported)
...
* renamed logging variables to tlogX ('_' in var names looks ugly)
* cleaned it improved setting formations
* fixed crashbug on maps with random hero
2008-09-19 08:16:19 +00:00
Vadim Glazunov
a1dd7f22f9
gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update
2008-09-18 20:24:53 +00:00
Michał W. Urbańczyk
629d934810
* moved CConsoleHandler to lib (update project files)
...
* using winapi for better console handling with MSVC (I hope I didn't break anything at GCC)
* new logging system (use log0 - log5 for different priorities and colors (at msvc))
* using lists for storing activated interface objects
* more proper closing of server
2008-09-17 10:18:22 +00:00
Michał W. Urbańczyk
e71b40ccc5
* counterattacks
...
* spells learning
* no tooltips for objects under FoW
* working resource silo
* new system for simple unit abilities/states
* neutral monster army disappears when defeated
* synchronization between client and server processes
* fixed battle ending
2008-09-12 08:51:46 +00:00
Vadim Glazunov
387f8230cf
gcc fixes
2008-09-09 21:10:24 +00:00
Michał W. Urbańczyk
5e0986f9d8
* fixed defending creature in battle end window (slot id was used instead of creature id)
...
* redone casualties calculacion
* redone battle-end checking (now it works always)
* further fixes/checkings around netcode
2008-09-09 07:05:02 +00:00
Michał W. Urbańczyk
6233066b91
* it's possible to use other port than 3030 by passing it as an additional argument
...
* removed some redundant warnings
* minor improvements for marketplace
2008-09-09 01:40:43 +00:00
mateuszb
781340f339
* window of result of battle is shown when one of players has no live stacks
...
* confirm window is shown before retreat
* minor improvements
2008-09-08 11:32:16 +00:00
Vadim Glazunov
4edd375ddb
Some changes to compile again with gcc
2008-09-07 12:13:51 +00:00
Michał W. Urbańczyk
3d147a7be8
* version set to 0.63
...
* mostly done morketplace
* more logging around netcode
2008-09-07 03:38:37 +00:00
Michał W. Urbańczyk
6613955463
* hero placed in the town starts as visiting hero, not garrisoned
...
* if hero doesn't have a spell book, he can buy one in a mage guild
* improvements in closing
* fixed crash on picking artifact
* added event message when picking artifact
* fixed problems with disappearing pikemen
* InfoWindow will be properly centered
* hero portraits again visible in PreGame
* fixed problems with handling Pandora's Box
* support for Campfires
* minor changes
2008-08-25 10:25:16 +00:00
Michał W. Urbańczyk
0607ec70cf
Support for Tree of knowledge and minor changes.
2008-08-22 12:21:09 +00:00
Michał W. Urbańczyk
1c7e3718a7
* swapping artifacts (needs testing)
...
* various improvements and fixes for interface
* put changelog into ChangeLog
2008-08-20 19:02:48 +00:00
Michał W. Urbańczyk
22ade5efbe
* make compatible with boost 1.36.0 (there was breaking change in boost::function)
...
* randomizing spells in towns
* fixed reading forbidden structures
* support for heroes starting in town garrisons
* hopefully fixed problems with wrong town defs (village/fort/capitol)
* moved CSpellHandler.* to VCMI_Lib (project files must be updated)
* redone reading spell info
* added missing features to the fort screen
* minor improvements
* partially done mage guild screen
2008-08-20 06:57:53 +00:00
Michał W. Urbańczyk
346af53961
* showing creature amount in the CCreInfoWindow
...
* fixes and improvements in dismiss/upgrade dialogs
* possibility of moving hero into the garrison
* viewing hero window in the town screen
2008-08-16 08:47:41 +00:00
Michał W. Urbańczyk
b83b80a71e
* upgrading creatures
...
* splitted map loading on several functions
* buttons can call multiple functions when pressed
* minor
2008-08-15 12:11:42 +00:00
Michał W. Urbańczyk
52f6de2877
Fixed entering/leaving town.
2008-08-13 09:28:06 +00:00
Michał W. Urbańczyk
59b808f4e1
* removing objects (resources, chests, dismissing heroes)
2008-08-13 04:41:11 +00:00
Michał W. Urbańczyk
b89c951d09
* version set to 0.62
...
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
Michał W. Urbańczyk
6e02c1c5db
* corrected typo in cr_shots
...
* recruiting creatures
2008-08-10 04:46:16 +00:00
Michał W. Urbańczyk
15ff21e84c
Battles: attacking, shooting, killing.
2008-08-08 23:02:32 +00:00
Michał W. Urbańczyk
d8eb861117
Battles:
...
* showing ranges
* improvements in moving
* workaround for neutrals
2008-08-05 23:33:08 +00:00
Vadim Glazunov
ba59b28be8
Now MSVC and gcc must be happy :)
2008-08-04 23:19:19 +00:00
Michał W. Urbańczyk
a5354271e2
* improvements in battle support - moving creatures work though there are small graphic glitches
...
* @neweagle - I've replaced in VCMI_Lib.h your #ifndef with #ifdef since you modification affected (and broke) compilation only on MSVC. Is it ok now?
2008-08-04 23:04:15 +00:00
Vadim Glazunov
1bd3a677fe
Little changes to fix broken gcc compilation, hope MSVC still compile
2008-08-04 20:27:47 +00:00
Michał W. Urbańczyk
a15ffb06e6
* compiles under MSVC (haven't I broken anything on gcc?)
...
* half-done support for battles
2008-08-04 15:56:36 +00:00
Vadim Glazunov
038dd90517
Autoconf/automake scripts to easy building.
2008-08-04 09:33:08 +00:00
Vadim Glazunov
6e737bbf3c
Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC
2008-08-04 09:05:52 +00:00
Michał W. Urbańczyk
dc82232e70
Hover text for heroes.
2008-08-02 10:25:58 +00:00
Michał W. Urbańczyk
1f4b4364df
Dismissing heroes / minor.
2008-08-01 21:41:38 +00:00
Michał W. Urbańczyk
e5a064f36b
Improved threa-safety, almost finished building structures in towns.
2008-08-01 11:21:15 +00:00
Michał W. Urbańczyk
5c5c80933b
Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting.
2008-07-31 13:21:42 +00:00
Michał W. Urbańczyk
28d5c184a9
Mines and object visitable once per week working.
2008-07-31 10:35:22 +00:00
Michał W. Urbańczyk
03287540c7
Further code for objects (mines) - not finished.
2008-07-30 21:27:15 +00:00
Michał W. Urbańczyk
b4f383f196
Slowly recovering object scripts.
2008-07-30 17:51:19 +00:00
Michał W. Urbańczyk
3247a9a4dd
Rewrote hero moving code. Seems to be working.
2008-07-28 12:44:08 +00:00
Michał W. Urbańczyk
62b0365e70
Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
2008-07-27 17:07:37 +00:00
Michał W. Urbańczyk
b3c5f19c0d
Proper initialization of the first turn.
2008-07-26 13:57:32 +00:00
Michał W. Urbańczyk
b72d065265
Minor changes/cleanups. Adventure map is shown :)
2008-07-26 06:39:44 +00:00
Michał W. Urbańczyk
0c139e72f5
More changes for netcode/serialization
...
Removed not needed stuff
2008-07-25 17:28:28 +00:00
Michał W. Urbańczyk
358ab062eb
Base for netcode
2008-07-09 17:22:28 +00:00
Michał W. Urbańczyk
9422b0d9ca
Experimantal parts of netcode
2008-07-03 15:03:32 +00:00
Michał W. Urbańczyk
ea8562a6b1
Rest of commit: broken battles, starting hero, town displaying and linker errors.
...
Further changes for netcode.
2008-06-30 00:06:41 +00:00
Michał W. Urbańczyk
c7dde147c3
More moving / minor changes
2008-06-19 06:08:05 +00:00
Michał W. Urbańczyk
d251597617
Moved objecthandler / minor
2008-06-17 17:48:32 +00:00
Michał W. Urbańczyk
d5b0bdcf9e
A little threading and minor changes.
2008-06-16 10:51:14 +00:00
Michał W. Urbańczyk
300d540663
More changes / project files.
2008-06-14 10:20:18 +00:00