AlexVinS
f1a4831813
[Spells] Get rid of SpellTargetingContext.
2017-07-16 01:43:50 +03:00
AlexVinS
7374689301
Fixed https://bugs.vcmi.eu/view.php?id=2715
2017-07-16 00:02:55 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
...
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
ArseniyShestakov
ea0ceb1805
Merge pull request #323 from vcmi/CStackTweaks
...
CStack tweaks
2017-07-15 00:42:08 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
AlexVinS
ea3502ed60
Removed CStack::totalHealth()
2017-07-09 20:23:51 +03:00
AlexVinS
44fc0cb57b
Broken CHealth dependency on CStack
2017-07-09 19:49:52 +03:00
AlexVinS
f0713c1d36
Better handling of HYPNOTISED stacks in case of spellcasting
2017-07-09 16:55:10 +03:00
AlexVinS
4f14f22d3a
Unified CStack ammo, casts and counterattacks
...
* it is possible now to add casts and shoots OTF (f.e. with spell bonus)
Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
ArseniyShestakov
b670bcb46f
Merge pull request #313 from vcmi/spellCastQuery
...
Spell cast query
2017-07-04 02:43:22 +03:00
AlexVinS
dbaf3cb023
Cleanup & formatting
2017-07-04 01:32:40 +03:00
FeniksFire
8577445b10
Simple fix: http://bugs.vcmi.eu/view.php?id=2366
2017-07-03 22:41:16 +03:00
AlexVinS
a65befaa08
Moved town portal logic to mechanics class
2017-07-03 21:43:04 +03:00
AlexVinS
3d1a84875e
Queries refactoring
...
* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
AlexVinS
4f8c7bd4bb
CStack refactoring
...
* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
FeniksFire
4113bdab01
Moving some files from lib to the battle subdirectory.
2017-06-26 15:26:08 +02:00
FeniksFire
221386a39d
Refactoring.
...
Dividing CBattleCallback into smaller files with classes.
2017-06-24 15:51:07 +02:00
AlexVinS
0f5202689e
Cumulative spell effects
...
* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
AlexVinS
195e979a18
get rid of CBattleInfoCallback::battleCanCastThisSpell
2017-06-05 23:46:55 +03:00
AlexVinS
6c308956f9
get rid of CBattleInfoCallback::battleCanCastThisSpellHere
2017-06-05 23:25:48 +03:00
AlexVinS
1d1519db5c
ENCHANTER_CASTING trigger tweak
2017-06-05 21:41:27 +03:00
AlexVinS
66cfc2fef9
CSpell::canBeCast tweaks
2017-06-05 21:30:25 +03:00
FeniksFire
039e3842fc
Aesthetic changes in BattleHex ( #303 )
2017-05-29 10:33:34 +03:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
...
* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
AlexVinS
3c893a6bec
Few spell-related tweaks
2017-03-18 14:08:02 +03:00
FeniksFire
3de891b4b4
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00
AlexVinS
0b3c1c7185
Fixed http://bugs.vcmi.eu/view.php?id=2639
2017-01-26 10:44:30 +03:00
AlexVinS
60bd54c9b3
Changed playerToSide return type to signed
2016-11-28 03:33:39 +03:00
AlexVinS
609c6f81bd
Fixed a few CWE-457
2016-11-27 22:37:41 +03:00
AlexVinS
931656f24a
possible fix for http://bugs.vcmi.eu/view.php?id=2612
2016-11-18 14:27:20 +03:00
AlexVinS
dad0569bc7
Relaxed cast requirements for Quicksand
2016-10-31 15:38:53 +03:00
AlexVinS
bc2f0ba6f1
fixed spell school ordering http://bugs.vcmi.eu/view.php?id=91
2016-10-17 03:33:29 +03:00
AlexVinS
5fa9d64d78
Do not allow cast if it affects only "wrong" targets
2016-10-02 16:46:04 +03:00
AlexVinS
cd5c0b3297
Style tweaks.
2016-10-02 15:22:55 +03:00
AlexVinS
c5440a1c6c
Fixed http://bugs.vcmi.eu/view.php?id=2541
2016-10-02 01:32:28 +03:00
AlexVinS
f124db9f61
Get rid of Bonus::sourceSpell()
...
* now bonus API looks more or less clean
2016-10-01 14:47:21 +03:00
AlexVinS
c2a6c268c0
Cleanup terrain overlay bonuses, fixed CURSED_GROUND
2016-10-01 14:10:09 +03:00
AlexVinS
f6bfba0ced
Unified Dispell-related bonus selectors
2016-10-01 10:31:59 +03:00
AlexVinS
96c17505ae
get rid of IBonusBearer::getSpellBonuses & Selector::anyRange
2016-10-01 09:07:18 +03:00
AlexVinS
902117d812
Get rid of IBonusBearer::getBonusesCount it had only one usage
2016-10-01 06:51:12 +03:00
AlexVinS
2f7e10a06f
Use range limit selector when modifying bonus lists and checking for spell bonuses
...
* fixes http://bugs.vcmi.eu/view.php?id=2532
2016-09-30 17:12:28 +03:00
AlexVinS
8aa31f4073
Fixed http://bugs.vcmi.eu/view.php?id=2529
2016-09-30 01:54:40 +03:00
AlexVinS
72461c5c2e
Fixed http://bugs.vcmi.eu/view.php?id=2268
2016-09-29 23:14:22 +03:00
AlexVinS
688dc4c189
tweaks
2016-09-29 19:37:59 +03:00
AlexVinS
d195bfb62d
Possibly fixed http://bugs.vcmi.eu/view.php?id=2291
2016-09-29 18:55:07 +03:00
AlexVinS
fed26e1ac9
Merge remote-tracking branch 'remotes/vmarkovtsev/BonusList-shared_ptr' into develop
...
# Conflicts:
# lib/spells/CDefaultSpellMechanics.cpp
2016-09-29 17:12:05 +03:00
AlexVinS
7ce33bc07a
Dispell fixes
2016-09-29 16:50:33 +03:00
Vadim Markovtsev
2c1dddde33
Fix memory problems with BonusList
...
Bonus * -> std::shared_ptr<Bonus>
This cures the following problems:
1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.
Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
AlexVinS
e91a6d45e8
Probably fixed http://bugs.vcmi.eu/view.php?id=2523
2016-09-29 10:45:22 +03:00
AlexVinS
30aa379a9d
Fixed http://bugs.vcmi.eu/view.php?id=2521
...
* show icons at visitable position
* do not duplicate visible objects icons
2016-09-28 07:58:15 +03:00
AlexVinS
a03419e7d9
Fixed http://bugs.vcmi.eu/view.php?id=2269
2016-09-24 11:25:29 +03:00
AlexVinS
7874dffa7d
fixed http://bugs.vcmi.eu/view.php?id=2282
2016-09-24 10:06:24 +03:00
AlexVinS
849e3fc04e
Fixed http://bugs.vcmi.eu/view.php?id=2506
2016-09-24 09:27:58 +03:00
AlexVinS
7618e294c2
More fixes to not place obstacles on wall parts
2016-09-24 04:55:48 +03:00
AlexVinS
cffc4b2ab5
fixed patch obstacle placement inside walls
2016-09-23 20:27:55 +03:00
AlexVinS
bac0b026e5
Do not place obstacles on wall parts
2016-09-23 13:14:12 +03:00
AlexVinS
374e30c972
Added a few safety checks
2016-09-18 16:30:03 +03:00
AlexVinS
73c7b49eb7
Hide effectValue calculation inside BattleSpellCastParameters
2016-09-18 15:27:22 +03:00
AlexVinS
1fd87ecc4a
Simplified offensive spell damage calculation
2016-09-18 14:54:17 +03:00
AlexVinS
53fbf88316
Spell cast logging refactored.
2016-09-17 23:04:23 +03:00
AlexVinS
505e53c17d
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
...
# Conflicts:
# client/battle/CBattleInterface.cpp
# lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
AlexVinS
3fa62beb6d
Do not allow to cast Cure if there is nothing to cure.
2016-09-11 13:48:14 +03:00
Arseniy Shestakov
fe6c0cf89b
Use RandomGeneratorUtil::randomShuffle for reproducible gameplay
2016-09-11 00:10:52 +03:00
AlexVinS
5e0a9d7966
hackfix for commander spells
2016-09-10 22:41:50 +03:00
AlexVinS
4a9978c642
Disabled massive spells fore creatures as they are not fully supported yet.
...
* (WoG) commanders now cast spells properly.
2016-09-10 21:07:36 +03:00
AlexVinS
62abde6c46
Prepare battle log for spell-cast on server side.
2016-09-10 18:23:55 +03:00
AlexVinS
f8767a6380
cleanup
2016-09-10 09:37:18 +03:00
AlexVinS
f39e619304
More tweaks
2016-09-06 13:51:53 +03:00
AlexVinS
1ce4675df6
Tweaks
2016-09-06 13:33:11 +03:00
AlexVinS
838717dfc1
Magic mirror unified again with normal cast.
2016-09-06 13:05:33 +03:00
AlexVinS
686cd00c68
Cleanup.
2016-09-06 12:26:01 +03:00
AlexVinS
cc4362211c
Extracted MagicMirror handling
2016-09-06 11:03:36 +03:00
AlexVinS
f3d9e718bf
Handle AcidBreathDamage immunity in standard way.
2016-09-06 10:52:54 +03:00
AlexVinS
0241c6e843
Improved spell range calculation.
...
* should now support smart custom range AOE spells
2016-09-06 08:56:31 +03:00
AlexVinS
1e32c71e47
Make sure that there is no unwanted stack affect by spells.
2016-09-06 08:20:17 +03:00
AlexVinS
39c2c6cde7
Ensure no immunity to AcidBreathDamage
2016-09-06 07:16:32 +03:00
AlexVinS
f1d0bede11
Moved all affected stacks calculations to mechanics
2016-09-06 07:05:55 +03:00
AlexVinS
18fc94d709
WIP on SpellCastContext
2016-09-06 06:40:23 +03:00
AlexVinS
9ee954edcc
WIP on SpellCastContext
2016-09-06 05:11:32 +03:00
AlexVinS
1d840a33a5
Started SpellCastContext rework
2016-09-06 04:11:30 +03:00
AlexVinS
82ac035340
OO design for obstacle spells.
2016-09-05 13:34:48 +03:00
AlexVinS
f3b7fe947c
Reworked spell target existence check.
...
* related to 2269
2016-09-05 11:36:25 +03:00
AlexVinS
a23144b361
Extracted adventure spell mechanics to distinct class hierarchy.
2016-09-04 08:19:28 +03:00
AlexVinS
eb128a0207
More style tweaks
2016-09-04 05:15:37 +03:00
AlexVinS
c0cf5d6956
Style tweaks
2016-09-04 04:59:30 +03:00
AlexVinS
1e7e7a7006
Fixed http://bugs.vcmi.eu/view.php?id=2419
2016-08-30 12:20:17 +03:00
AlexVinS
5d329b40a4
Factored spell action selection for location target.
2016-08-30 12:20:15 +03:00
AlexVinS
d1579ea620
Simplify spell action selection for creature target.
2016-08-30 12:20:13 +03:00
AlexVinS
b09f150e7b
Factored out battleCanCastThisSpellHere
2016-08-30 12:20:11 +03:00
AlexVinS
0d5eaa1183
Proper fix for http://bugs.vcmi.eu/view.php?id=2422
2016-08-30 12:20:09 +03:00
AlexVinS
b634482bb0
Fix http://bugs.vcmi.eu/view.php?id=2422
2016-08-30 12:20:07 +03:00
AlexVinS
22d885af22
Fixed http://bugs.vcmi.eu/view.php?id=2302
2016-08-30 12:20:05 +03:00
AlexVinS
be67faad90
Drafts
2016-08-30 12:20:03 +03:00
AlexVinS
f053754653
Advance REMOVE_OBSTACLE mechanics
2016-08-30 12:20:01 +03:00
AlexVinS
40e6e0c143
Move REMOVE_OBSTACLE-related code from callback to where it should be.
2016-08-30 12:19:59 +03:00
AlexVinS
750c114648
Drafts
2016-08-30 12:19:57 +03:00
AlexVinS
d4a35c6839
Simplify getAffectedStacks arguments. casterColor not needed anymore.
2016-08-30 12:14:08 +03:00
AlexVinS
f6715ad787
Use ISpellCaster in CSpell::canBeCast.
...
* -2 todo notes
2016-08-30 12:12:46 +03:00
AlexVinS
ef05a56e49
cleanup
2016-08-30 05:13:45 +03:00
Alexander Shishkin
5e5ce0bb09
Merge pull request #203 from vcmi/logFormat
...
boost::format support for CLogger
2016-08-29 17:32:44 +04:00
Arseniy Shestakov
452e28d183
Remove some useless includes found by cppclean
...
This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
AlexVinS
74a82c4c9d
Moved boost:format log proxy to CLoggerBase
2016-08-13 16:57:18 +03:00
AlexVinS
599f4cfb55
extracted base logger class to vstd
2016-08-13 16:57:16 +03:00
AlexVinS
d6178d0bb5
Implemented boost::format based log proxy.
2016-08-13 16:57:13 +03:00
ArseniyShestakov
7886e8986e
Merge pull request #197 from vcmi/issue/2304_2418
...
Issues/2304/2418/2293
2016-03-01 15:20:59 +03:00
AlexVinS
3873e5047e
Attempt to fix 2293
2016-03-01 13:24:46 +03:00
AlexVinS
277211e569
Fix summoning block by clones.
2016-03-01 04:16:51 +03:00
AlexVinS
5df8d1cbd0
Update low level battle stacks accessor for ghost selection support.
2016-02-28 05:10:20 +03:00
AlexVinS
47b619a543
Centralize GHOST state handling
2016-02-28 01:35:23 +03:00
AlexVinS
d2a5e64542
Remove clone of killed or removed creature. Treat summoned creature as clone when killed.
2016-02-27 18:39:37 +03:00
AlexVinS
53b5587c2e
Advance map header serialization
2016-02-21 21:21:22 +03:00
AlexVinS
150fcc9422
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
2016-02-15 13:39:00 +03:00
AlexVinS
4d9058e412
Whitespace cleanup. (No code changes.)
2016-02-15 13:34:37 +03:00
AlexVinS
7106c5d1af
Fix loading of spell identifier
2016-02-13 19:41:28 +03:00
AlexVinS
6e205a58b4
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
...
Conflicts:
lib/VCMI_lib.cbp
lib/filesystem/CZipLoader.cpp
lib/filesystem/CZipLoader.h
lib/mapObjects/CGTownInstance.cpp
2016-02-04 10:27:51 +03:00
Vadim Markovtsev
bdd87be10d
Try to fix http://bugs.vcmi.eu/view.php?id=2362
2016-02-02 11:46:33 +03:00
Vadim Markovtsev
3926920103
Rename radious -> radius
...
There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
AlexVinS
37d0dad70a
Merge branch 'develop' into feature/VCMIMapFormat1
...
Conflicts:
lib/CArtHandler.cpp
2016-01-01 20:28:52 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
ArseniyShestakov
48be566050
Dimension Door: fix movement points cost for expert level
2015-12-21 18:46:52 +03:00
ArseniyShestakov
e872b400b7
Comments save format backward compatability code as Ivan suggested
...
Also we should always handle RumorState::TYPE_NONE in getTavernRumor properly anyway.
2015-12-06 02:51:54 +03:00
AlexVinS
6f203fb7e2
Save string identifiers for all game objects
2015-12-05 12:36:39 +03:00
Ivan Savenko
faa7cbff18
Fixed gcc/clang warnings
2015-12-04 01:17:43 +02:00
Ivan Savenko
7b5a7f43ad
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
...
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
AlexVinS
eeb100d6a4
More comments about dispell special cases.
2015-10-13 07:11:49 +03:00
AlexVinS
02c15085be
Remove (aready disabled in prev. commit) active stack change in sacrifice mechanics
...
* stack removing is evil, but changing active stack by spells is more evil ...
2015-10-06 03:59:05 +03:00
AlexVinS
f99bf099ca
Made player interface tolerant to active stack removal.
2015-10-06 03:46:35 +03:00
AlexVinS
4e60b4cf53
Fixed 0002280
2015-10-06 01:26:50 +03:00
AlexVinS
6cf220b882
Partial fix for 2272, there are more active stack sacrifice problems.
2015-10-05 20:33:05 +03:00
AlexVinS
b07d272c2a
Added new BattleSpellCastParameters support to SACRIFICE spell.
2015-10-01 02:36:00 +03:00
AlexVinS
939a9180e2
Added new BattleSpellCastParameters support to TELEPORT spell.
2015-09-30 22:38:50 +03:00
AlexVinS
57e5b768e8
Allow multiple destinations in BattleSpellCastParameters
2015-09-30 00:31:50 +03:00
AlexVinS
70d9be8447
Use ISpellCaster in battle callback
2015-09-29 17:26:52 +03:00
AlexVinS
75c2566410
"const" tweak
2015-09-29 17:26:51 +03:00
AlexVinS
36e154d9b9
Use ISpellCaster in getAffectedStacks
2015-09-29 17:26:50 +03:00
AlexVinS
947f6089d5
Use ISpellCaster in isImmuneByStack
2015-09-29 17:26:49 +03:00
AlexVinS
a4d4851d80
Fix typo: casted->cast
2015-09-29 17:26:48 +03:00
AlexVinS
d9cbe487c7
remove useless function CSpell::getTargetInfo
2015-09-29 17:26:47 +03:00
AlexVinS
5f41ec912f
fix sphereOfPermanence
2015-09-29 17:26:45 +03:00
AlexVinS
3d7435c520
Introduced absolute specific spell immunity.
2015-09-29 17:26:44 +03:00
AlexVinS
253b850ac3
Partial fix for 1791
2015-09-29 17:26:43 +03:00
AlexVinS
a44c606277
Use callback methods
2015-09-29 17:26:42 +03:00
AlexVinS
660203b436
Tweak BattleSpellCastParameters
2015-09-29 17:26:41 +03:00
AlexVinS
2b434111bf
More hero|creature casting unification
2015-09-29 17:26:40 +03:00
AlexVinS
e454649886
Use BattleSpellCastParameters for spell parameters override
2015-09-29 17:26:39 +03:00
AlexVinS
10318a3da3
Intoduce PASSIVE_CASTING mode for opening battle spells
...
* now at least one "caster" object is present
2015-09-29 17:26:39 +03:00
AlexVinS
e552e37cf7
Factored out CDefaultSpellMechanics::battleCast
...
(-) still huge
2015-09-29 17:26:36 +03:00
AlexVinS
baba3a46e1
Centralize creature spell bonuses handling
...
* unified heal and damage calculation
* apply SPELL_DAMAGE_REDUCTION, MORE_DAMAGE_FROM_SPELL for Fairy dragon
2015-09-29 17:26:35 +03:00
AlexVinS
67bd698019
Added some debug logging
2015-09-29 17:26:34 +03:00
AlexVinS
873979a300
The only usage of secHero cast parameter is mana channeling - better to get it OTF
2015-09-29 17:26:33 +03:00
AlexVinS
46f99db8d7
Hide some spell mechnaics details
2015-09-29 17:26:32 +03:00
AlexVinS
9ed9075afc
Introduce calculateHealedHP again, now in better place.
2015-09-29 17:26:29 +03:00
AlexVinS
0929e009db
Remove suspicios code in display damage calculation
2015-09-29 17:26:28 +03:00
AlexVinS
16f0714474
More usage of OOP in HealingSpellMechanics::applyBattleEffects
2015-09-29 17:26:28 +03:00
AlexVinS
0fecb40039
Extract HealingSpellMechanics
...
* healing effects are too specific to be allowed for any spell
* mixing heal with direct damage does not make sence
* mixing heal with timed effect can be easy allowed if needed
2015-09-29 17:26:27 +03:00
AlexVinS
c050fde3f9
Get rid of DefaultSpellMechanics::calculateHealedHP
2015-09-29 17:26:26 +03:00
AlexVinS
a35b8a46d3
Comment out wrong code
2015-09-29 17:26:25 +03:00
AlexVinS
f66c29ea3b
fix comments
2015-09-29 17:26:24 +03:00
AlexVinS
05e52993fd
Simplified healed HP calculation
2015-09-29 17:26:23 +03:00
AlexVinS
9e0fd70208
Move isCastableBy logic back to CGHeroInstance - it is Hero-specific
...
* When and if canCastThisSpell will also be implmented for creatures common part may be moved to CSpell class.
2015-09-16 04:39:44 +03:00
AlexVinS
dc8b05fbd8
Give banned spells only by SPELL bonus
2015-09-16 04:16:46 +03:00
AlexVinS
080244f30e
MAXED_SPELL bonus should only affect spell effects
...
* fixes 2146
2015-09-15 06:00:24 +03:00
AlexVinS
27f2dfc576
Quick fix for SACRIFICE immunity check
2015-09-15 04:31:43 +03:00
AlexVinS
bd70f672c3
fix 1814
2015-09-15 03:08:45 +03:00
AlexVinS
3ed3f1fa13
Use json configuration for special spell effect duration
2015-09-14 13:22:23 +03:00
AlexVinS
3c053e5dd5
Quick fix for 2245 & 2238
2015-09-14 12:35:58 +03:00
AlexVinS
329c1d6b94
Calculate magic mirror effect at same time as magic resistance.
2015-09-14 11:52:56 +03:00
AlexVinS
caf8ae62cc
Allow custom effect animation on any stack during spell cast.
2015-09-14 06:21:49 +03:00
AlexVinS
0f0e67dbe3
Do not include resisted stacks in affected
2015-09-14 05:45:05 +03:00
AlexVinS
843a2a39bd
Use general dispell algorithm for CURE
2015-09-13 01:06:07 +03:00
AlexVinS
32337102ac
Fix a typo
2015-09-13 00:54:39 +03:00
AlexVinS
3029b1a432
Fix initialization of CSpell::AnimationItem
2015-09-12 23:52:04 +03:00
AlexVinS
7776d7bbf7
rename BattleSpellCastParameters::caster
2015-09-12 21:09:54 +03:00
AlexVinS
98ea8bf314
Introduce dummy spell animation/ animation pause configuration
...
* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
AlexVinS
832d69ec11
Hide battle log algorithm in spell classes.
...
* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
fb5903d610
Initial experiments on hero & creature casting unification
2015-09-12 21:09:44 +03:00
AlexVinS
b347fe5457
fix mantiss 0002147
2015-04-13 16:48:46 +03:00
AlexVinS
11b3426bea
Fix 0001331
2015-04-13 06:12:23 +03:00
AlexVinS
0134266fa1
Extract general dispell logic
2015-04-11 16:27:14 +03:00
AlexVinS
b8b9abcc08
Fix 0002169
2015-04-11 15:53:32 +03:00
AlexVinS
736cc14814
Quick fix for mantiss 0001875
...
* hardcoded permanent effect for animateDead
2015-04-11 15:02:42 +03:00
AlexVinS
41f1d3f21f
Quick fix for major spell configuration bug
...
* clean fix requires save format change
2015-04-11 13:14:26 +03:00
AlexVinS
2d8288d95a
Fix mantiss 0002167
...
* also refactored summon mechanics
2015-04-11 12:09:48 +03:00
AlexVinS
cc8c1aea36
Fix DISPELL effect
2015-04-11 10:19:35 +03:00
AlexVinS
46e7a0f829
Remove no longer needed (and incomplete) explicit target existence check
2015-04-11 10:19:34 +03:00
AlexVinS
6356247108
Add dispell effect to ANTI_MAGIC
...
* fixes 0002156
2015-04-11 10:19:33 +03:00
AlexVinS
e4220fef82
Formatting
2015-04-11 10:19:33 +03:00
AlexVinS
9d0b29b973
expert DISPELL also removes spell-created obstacles
2015-04-11 10:19:32 +03:00
AlexVinS
2bf63b0ebd
log error if DISPELL was resisted
2015-04-11 10:19:31 +03:00
AlexVinS
f30d5612ed
Creature is immune to dispell is it has no active effects
2015-04-11 10:19:30 +03:00
AlexVinS
1747b5af9a
DISPELL should ignore all immunities
2015-04-11 10:19:29 +03:00
AlexVinS
67f917edbb
Partial fix for 0001554
2015-04-11 10:19:28 +03:00
AlexVinS
10668974d6
Move SACRIFICE target existence check to mechanics
2015-04-03 00:35:29 +03:00
AlexVinS
0cce1ef2f1
Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class
2015-04-03 00:02:15 +03:00
AlexVinS
6c334174d9
Use and check movement points in town portal.
...
* fixes mantiss 0002031
2015-04-01 04:48:50 +03:00
AlexVinS
d564520f04
Allow town portal to ally town.
...
fixes mantiss 0002064
2015-04-01 04:04:02 +03:00
AlexVinS
733308e8e2
Attack only present wallparts
2015-03-19 10:35:05 +03:00
AlexVinS
e1b9df9d0c
formatting
2015-03-19 09:54:53 +03:00
AlexVinS
9600446cf9
+smart target, +hit animation
2015-03-18 17:48:32 +03:00
AlexVinS
c81d4203d7
Do not try to cast EARTHQUAKE with no fort
2015-03-18 16:39:07 +03:00
AlexVinS
cff8ecda46
simplify a bit
2015-03-18 14:28:34 +03:00
AlexVinS
729855ff60
Allow hit on any target including already destroyed, allow multiple hit on same target
2015-03-18 14:12:26 +03:00
AlexVinS
69c458e881
initial implementation.
2015-03-18 13:27:07 +03:00
AlexVinS
53af95f0a6
Few spell tweaks
2015-03-10 23:45:09 +03:00
AlexVinS
1fd4a6daae
Fix merge of SpellsRefactoring5
2015-03-10 23:23:28 +03:00
DjWarmonger
b5c270082b
Added missing files.
2015-03-10 18:32:05 +01:00
DjWarmonger
f7b5ecf642
Something that compiles.
2015-03-09 20:07:28 +01:00
DjWarmonger
f32849a73e
Attempt to compile refactored spells in MSVS.
2015-03-09 19:24:45 +01:00
AlexVinS
5fda2aac9a
formatting
2015-02-26 20:59:18 +03:00
AlexVinS
f4c683cd5e
Move VievXXX logic to server side (except expert ViewEarth)
2015-02-26 17:15:17 +03:00
AlexVinS
025a00362b
Simplify CBattleInterface::spellCast
2015-02-26 08:39:58 +03:00
AlexVinS
36cdb2968b
Refactoring
2015-02-26 08:39:54 +03:00
AlexVinS
666d7a4f45
Start implementing VISIONS and DISGUISE
2015-02-26 08:39:53 +03:00
AlexVinS
f6e83685e7
Initial implementation of VIEW_AIR & VIEW_EARTH
2015-02-26 08:39:52 +03:00
AlexVinS
1333f8e410
Split mechanics implementation
2015-02-26 08:39:51 +03:00
AlexVinS
ce19c76324
Added draft of new file structure
2015-02-26 08:39:50 +03:00
AlexVinS
685deddac1
Start spell-relatet files reorganisation
...
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00