Dydzio
3c95f92c59
Update documentation
2024-01-07 21:22:10 +01:00
Dydzio
5dac8e2bbf
Extract spell layers processing into separate method
2024-01-07 21:05:55 +01:00
Dydzio
310802ed87
Second version of spell layers bonus extension
2024-01-07 20:48:03 +01:00
Dydzio
bb925e4cb0
First version of sea witch / sorceress ability
2024-01-07 19:27:32 +01:00
Dydzio
b32c7beb05
Make one common handler for death stare and accurate shot
2024-01-06 18:26:13 +01:00
Ivan Savenko
cf47fbb729
Merge pull request #3435 from IvanSavenko/bugfixing
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[1.4.3] Bugfixing
2024-01-06 13:06:07 +02:00
Ivan Savenko
c828ccf5f4
Fix transmutation bonus activation
2024-01-05 19:39:38 +02:00
Ivan Savenko
40e423884f
Do not attempt to build non-existing buildings via events
2024-01-05 18:51:00 +02:00
Ivan Savenko
296310e32e
Fix check for opponent side for mana drain
2024-01-05 17:56:00 +02:00
Ivan Savenko
b5307948c5
Fix crash on summon guardians ability
2024-01-05 15:47:25 +02:00
Ivan Savenko
c78382c515
Fix possible crash on ending battle via on-timer action
2024-01-04 23:57:59 +02:00
Ivan Savenko
edb2ecd751
Fix possible overflow errors on leveling up beyond int64_t limit
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- added separate giveExperience method instead of weird changePrimSkill
- experience is now always used in form of int64_t
- max supported level reduced from 201 to 197 to fit into int64_t
- fixed undefined behavior in experience calculation
2024-01-04 23:57:36 +02:00
Ivan Savenko
ceea341bb0
Fix crash on attempt to dereference invalid subtype in bonus
2024-01-04 23:54:35 +02:00
Ivan Savenko
68faa98f35
Avoid crash on server startup failure on Android
2024-01-04 23:53:37 +02:00
Ivan Savenko
ef5686634d
Removed no longer used code
2024-01-04 23:48:58 +02:00
Dydzio
7283a4861e
Initial version of ACCURATE_SHOT implementation
2024-01-04 22:27:51 +01:00
Dydzio
7cf7543747
Configurable ferocity bonus
2024-01-01 21:16:38 +01:00
Dydzio
898b8f3c71
Add initial version of Ferocity ability (for Ayssids)
2024-01-01 19:58:32 +01:00
Laserlicht
cb9c4bbaf0
unlimited replay option
2023-12-28 20:48:19 +01:00
Laserlicht
fc4827c89c
option for allowing cheats
2023-12-27 14:39:35 +01:00
Ivan Savenko
0c177ced42
Disable lobby reconnection logic due to deadlock on shutdown
2023-12-24 22:31:02 +02:00
Ivan Savenko
a001f4e407
Fix crash on reveal puzzle cheat
2023-12-24 19:29:33 +02:00
Ivan Savenko
e77651d3f3
Merge pull request #3377 from dydzio0614/commander-skills-fix
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Commander skills fix
2023-12-24 13:33:48 +02:00
Ivan Savenko
85de3143ff
Fixed Genie spellcasting logic to account for spell immunities
2023-12-24 01:13:19 +02:00
Ivan Savenko
08a4b67cd7
Merge pull request #3372 from IvanSavenko/bugfixing
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[1.4.2] Bugfixing
2023-12-23 22:05:39 +02:00
Dydzio
2e976dc0f1
Add TODO comment for possible minor logic deviation from WoG
2023-12-23 20:35:40 +01:00
Dydzio
6fd4b2bddd
Fix commander bonus from damage ability
2023-12-23 20:33:15 +01:00
Dydzio
9e9849b741
Fix commander ability accumulation, change commander ability bonus
2023-12-23 20:16:29 +01:00
Ivan Savenko
12c69f8e04
Fix crash on accessing non-existing player ID
2023-12-23 18:11:48 +02:00
Ivan Savenko
cd526a5e15
Send notifications when simultaneous turns end
2023-12-23 18:11:25 +02:00
Dydzio
bcda68abef
Fix crash on giving WoG experience - quantity 0 unit on army transfer
2023-12-23 15:32:21 +01:00
Ivan Savenko
4986b9031d
Use timers for turns only if turn timer is set and for pvp battles -
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only if unit timer is set to avoid "bad" edge case where player can
completely run out of time
2023-12-22 18:40:28 +02:00
Ivan Savenko
fc595c5d84
propagate turn timer state every second to ensure correct UI
2023-12-22 18:40:28 +02:00
Ivan Savenko
f834cb3d99
Display different timers separately when applicable
2023-12-22 18:40:28 +02:00
Ivan Savenko
f40e711721
Merge pull request #3340 from IvanSavenko/crashfixes3
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Crashfixes
2023-12-18 13:40:13 +02:00
Ivan Savenko
acc09ee51a
Merge pull request #3266 from Laserlicht/puzzle_cheat
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implement missing OH3/HDmod cheats
2023-12-17 22:16:22 +02:00
Ivan Savenko
dd88220b7c
Fixed potentially uninitialized class member
2023-12-17 19:44:45 +02:00
Ivan Savenko
a3adfcf7a7
Do not attempt to start a new turn on game end
2023-12-13 16:53:02 +02:00
Ivan Savenko
e23cddac8c
Fix AI movement
2023-12-10 19:18:15 +02:00
Ivan Savenko
a7c838036d
Workaround to avoid crash on invalid bonus
2023-12-10 16:32:43 +02:00
Ivan Savenko
9a52131c82
Use battle side instead of player color for fire shield damage formula
2023-12-09 18:48:53 +02:00
Laserlicht
22a6eff28f
add alias
2023-12-09 15:07:27 +01:00
Laserlicht
a24e78a210
real unlimited movement (like in OH3)
2023-12-09 13:42:09 +01:00
Laserlicht
584bb32f53
add nwctheone
2023-12-09 00:44:53 +01:00
Laserlicht
d58c99b47d
flag all team members as cheaters
2023-12-08 20:13:32 +01:00
Laserlicht
1cfbe66460
fix crash if no hero is selected
2023-12-08 19:37:34 +01:00
Laserlicht
4bad88f141
implement luck and morale cheats from OH3
2023-12-08 19:20:53 +01:00
Laserlicht
13673335a0
puzzle map cheat
2023-12-08 17:30:23 +01:00
Ivan Savenko
861c53059e
Added callbacks for preset dropdowns
2023-12-07 13:57:16 +02:00
Ivan Savenko
653304b004
Implemented accumulating timers, rename creature timer to unit timer
2023-12-07 13:57:16 +02:00
Ivan Savenko
80b82cc026
Remove invalid assert - may trigger on human player defeat
2023-12-03 15:58:23 +02:00
Ivan Savenko
5df98f3eca
Allow timer pause pack on opening settings menu in battle
2023-11-27 20:27:10 +02:00
Ivan Savenko
e979fb7056
Better fix for allowed heroes in h3m - allow all heroes from mods
2023-11-22 19:11:22 +02:00
Ivan Savenko
e9ac8c67c1
Reworked and fixed selection of secondary skills:
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- Fixed off-by-one error when checking for obligatory skills
- If both wisdom and magic school must be offered in the same slot, magic
school will be correctly offered on next levelup
- Obligatory skill can now be proposed for upgrade
- Obligatory skills are now offered using hero class weight instead of
simple random
- If hero has multiple skills not available to his class game will
select random skill instead of first one
- Moved storage of random seed to server instead of mutable member
2023-11-20 18:46:24 +02:00
Ivan Savenko
cc71651ee4
Show proper error message if player attempts to load save with missing
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identifiers instead of silent crash to main menu
2023-11-19 19:30:55 +02:00
Ivan Savenko
76956cfe3a
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
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Remove implicit conversion of identifier to integer
2023-11-16 17:26:32 +02:00
Ivan Savenko
10e110320b
Remove std::vector<boo> from Json Serializer, simplify affected code
2023-11-15 15:55:18 +02:00
Ivan Savenko
a6f37b7cd7
Fixed few more memory leaks in client
2023-11-13 16:27:15 +02:00
Ivan Savenko
20ef3a69e7
Fix most of memleaks discovered by valgrind
2023-11-13 16:27:15 +02:00
Ivan Savenko
bc51d9c772
Merge pull request #3161 from SoundSSGood/art-swap-optimization
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Artifacts swap optimization
2023-11-12 19:37:25 +02:00
Ivan Savenko
07472d3b05
Merge pull request #3147 from IvanSavenko/serialization_refactor
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Serialization refactor - remove VLC from saved games
2023-11-11 17:35:01 +02:00
Ivan Savenko
5c810df36f
Reorganized types registration code
2023-11-11 00:39:08 +02:00
SoundSSGood
e1a9763ae4
fix test, throwing exception fix
2023-11-09 12:38:50 +02:00
Ivan Savenko
18c0217679
Relaxed ordering requirements - player can start turn even if players
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before him are waiting to act. E.g. green can start turn even if blue
and red are in contact and blue is yet to start his turn
2023-11-09 00:08:13 +02:00
Ivan Savenko
4a7fa9bf8c
Simplified CTypeList class
2023-11-08 22:05:36 +02:00
SoundSSGood
57e3abc548
ask assemble regression fixed
2023-11-08 21:59:55 +02:00
SoundSSGood
ce3d407396
artifacts swap optimization
2023-11-08 21:58:48 +02:00
Ivan Savenko
0691dfef3b
Moved stateful artifact randomization logic to gamestate from handler
2023-11-08 21:27:05 +02:00
Ivan Savenko
6b81012f31
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
Ivan Savenko
86a3806bec
MetaString refactor to eliminate integer usage for identifiers
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- entity names are now stored and serialized as text ID's
- added helper methods for convenience to get entities names to
metastring
2023-11-07 22:47:10 +02:00
Ivan Savenko
184f5a72cc
Use toEntity/toXXX methods in Identifier instead VLC objects access
2023-11-03 16:03:29 +02:00
Ivan Savenko
10e50548e7
Converted Component class to use VariantIdentifier instead of int
2023-11-02 12:00:04 +02:00
Ivan Savenko
8346d71c98
Remove more subID access
2023-11-01 14:44:05 +02:00
Ivan Savenko
7107b3202f
Merge pull request #3069 from SoundSSGood/artifact-location-id
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ArtifactLocation now use ID for artHolder identification
2023-11-01 14:41:36 +02:00
SoundSSGood
7e6ab5e87b
fix test & fix build & suggested changes
2023-10-29 17:46:14 +02:00
SoundSSGood
c2f658d638
Bulk move artifacts. id
2023-10-29 17:46:13 +02:00
SoundSSGood
3c5527a222
ArtifactLocation now use ID for artHolder identification part3
2023-10-29 17:46:13 +02:00
SoundSSGood
ab2f6abb87
ArtifactLocation now use ID for artHolder identification part2
2023-10-29 17:46:13 +02:00
Alexander Wilms
5cbc75d3b7
Merge remote-tracking branch 'upstream/develop' into develop
2023-10-29 13:35:37 +00:00
Ivan Savenko
e2cffd4c7b
Merge pull request #3118 from rilian-la-te/glamor-slight-bonus-fixes
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Small bonus fixes
2023-10-29 15:23:07 +02:00
Ivan Savenko
720a404e20
Merge pull request #3121 from vcmi/fix-fight-in-dwelling
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BattleAI: fix freeze fighting in dwelling
2023-10-29 15:22:47 +02:00
Andrii Danylchenko
3025785839
BattleAI: fix freeze fighting in dwelling
2023-10-29 09:29:57 +02:00
Konstantin
f6b03201db
BattleAction: handle obstacle for standing units
2023-10-28 18:34:11 +03:00
Alexander Wilms
cc8cc11da3
server/battles/BattleFlowProcessor.cpp: Called C++ object pointer is null
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Null pointers should not be dereferenced
2023-10-27 23:40:55 +00:00
Alexander Wilms
f01ec55d21
Use the "nullptr" literal.
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"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Ivan Savenko
5cbf5031ea
move SetStackEffect to a separate file
2023-10-24 01:27:52 +03:00
Ivan Savenko
5523f05284
Moved ArtifactLocation to a separate file
2023-10-23 19:02:28 +03:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Ivan Savenko
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965
MetaIdentifier now uses std::variant internally
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387
Implement missing functions, fixes linking errors
2023-10-22 16:54:56 +03:00
Ivan Savenko
910ad50417
Fix client & server compilation
2023-10-22 16:54:48 +03:00
Ivan Savenko
454ba44ac5
Merge pull request #2988 from IvanSavenko/configurable_extensions
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Extension of configurable object functionality
2023-10-22 16:24:47 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Nordsoft91
1ffc246c8b
Merge pull request #3051 from Laserlicht/name_change
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possibility to change name in lobby
2023-10-16 22:28:31 +02:00
Laserlicht
0a1578b797
Apply suggestions from code review
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-10-16 21:24:59 +02:00
Ivan Savenko
dd841bdaa7
Use enum instead of mix of bool's and int's for tile reveal
2023-10-16 00:12:38 +03:00
Ivan Savenko
98fd939ed6
Cartographer/Observatory is now configurable object
2023-10-16 00:12:38 +03:00
Ivan Savenko
aa0b064154
Fixed randomization of artifacts on some custom maps
2023-10-16 00:12:38 +03:00
Nordsoft91
3906217ef5
Merge pull request #3049 from Warzyw647/fix-morale-chance-lookup
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Fixed morale and luck chance lookup.
2023-10-14 21:39:57 +02:00
Laserlicht
785c6507a6
code review
2023-10-13 23:50:01 +02:00
Laserlicht
0c6b1ca3c8
possibility to change name
2023-10-13 23:04:35 +02:00
Warzyw647
8058efb3bd
Fixed morale and luck chance lookup.
2023-10-13 20:43:15 +02:00
nordsoft
9108f7e3e5
Remove assert triggered while flying
2023-10-12 13:40:28 +02:00
nordsoft
d7d435dcb7
Add game pause
2023-10-08 16:03:57 +02:00
Ivan Savenko
b75a67ef7c
Merge pull request #2973 from IvanSavenko/identifier_explicit_constructor
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Improvements to type safety of Identifier class
2023-10-05 00:33:07 +03:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
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- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
39a92cdde3
Add query for dwellings dialog
2023-10-04 17:47:12 +03:00
Ivan Savenko
3cb489e9bd
Fix University and Altar
2023-10-04 17:47:12 +03:00
Ivan Savenko
898733eed7
Added Query to track visit duration for Taverns and Markets
2023-10-04 17:47:12 +03:00
Laserlicht
ec8580b99e
Merge branch 'develop' into patch-4map_overview_rework
2023-10-02 21:03:16 +02:00
Nordsoft91
4620d2c96d
Merge pull request #2980 from Nordsoft91/proxy-reconnect
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Allow to reconnect to proxy server
2023-10-02 20:42:11 +02:00
Nordsoft91
c57d5545c2
Merge pull request #2971 from Nordsoft91/translations
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Multi-language support for network game and for VMAPs
2023-10-02 20:41:42 +02:00
Ivan Savenko
b21a361b99
Merge pull request #2814 from SoundSSGood/arts-counter-impovements
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Artifacts counter impovements
2023-10-01 17:53:51 +03:00
Laserlicht
8b835c9253
load game support
2023-09-30 20:03:33 +02:00
nordsoft
f3fa0f8652
Allow to reconnect to proxy server
2023-09-29 19:49:18 +02:00
nordsoft
5b97c323d3
Rename hero strings to text id
2023-09-28 00:04:05 +02:00
nordsoft
00c8c2eb82
Event message meta string
2023-09-27 23:28:17 +02:00
Ivan Savenko
16424d2fc0
Fixed boat boarding
2023-09-27 21:25:04 +03:00
Ivan Savenko
97097c20ad
Merge pull request #2874 from SoundSSGood/exchange-window-update
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Exchange window update
2023-09-27 15:50:52 +03:00
Ivan Savenko
71a1ed816a
Merge pull request #2892 from Laserlicht/highscore_menu
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Highscore Menu & end video
2023-09-27 15:48:47 +03:00
Ivan Savenko
94dbde05a0
Merge pull request #2868 from IvanSavenko/simultaneous_turns
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Simultaneous turns
2023-09-27 15:45:02 +03:00
Nordsoft91
c803b57c33
Merge pull request #2889 from Nordsoft91/mod-compatibility-check
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Proper mod compatibility check logic
2023-09-26 19:29:46 +02:00
Ivan Savenko
0a0c01d639
Replaced 'isVisitActiveFor' methods with single 'getVisitingHero'
2023-09-26 15:55:07 +03:00
Ivan Savenko
5b21a5ffbc
Simturn duration is now part of StartInfo
2023-09-26 13:42:20 +03:00
Ivan Savenko
3ea807fb8d
Fixed movement through teleporters by AI
2023-09-26 13:42:20 +03:00
Ivan Savenko
a9dbd08dec
Compute player contacts only once on turn start
2023-09-26 13:42:20 +03:00
Ivan Savenko
623fb2a63e
Do not allow visiting objects blocked by visit of another player
2023-09-26 13:42:20 +03:00
Ivan Savenko
b807c3855b
Add proper visitation checks for netpacks
2023-09-26 13:42:20 +03:00
Ivan Savenko
d257fb37f0
Use optional instead of Json for queries
2023-09-26 13:42:20 +03:00
Ivan Savenko
541f7590c5
Add simple detection of player-player contact
2023-09-26 13:42:20 +03:00
Ivan Savenko
64c43c91dc
Added hardcoded min/max simturns duration
2023-09-26 13:42:20 +03:00
Ivan Savenko
b2f30f78fa
Allow one AI and human to act simultaneously
2023-09-26 13:42:20 +03:00
Laserlicht
02c82cb35b
order
2023-09-26 12:01:16 +02:00
Laserlicht
c3373ea34c
code review
2023-09-25 18:06:40 +02:00
Laserlicht
f3e1943aaf
Merge branch 'develop' into highscore_menu
2023-09-23 21:38:17 +02:00
Laserlicht
c49d38b855
cheats + grail in town
2023-09-23 21:37:40 +02:00
Nordsoft91
a36450e2d1
Merge pull request #2882 from Nordsoft91/ai-cheating
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Add basic system to give more advantages for ai player
2023-09-23 03:21:19 +02:00
nordsoft
dce1ac1538
Redesign mod incompatibility message
2023-09-23 00:32:48 +02:00
nordsoft
099109b7d2
Minor fixes
2023-09-22 00:52:19 +02:00
Ivan Savenko
42d9ba6c82
Merge pull request #2877 from IvanSavenko/simturn_fixes
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Changes for simturns support
2023-09-20 22:09:25 +03:00
nordsoft
0de912e67b
Add basic system to add more advantages for ai player
2023-09-20 03:50:35 +02:00
Ivan Savenko
7b37c2353a
Merge pull request #2865 from IvanSavenko/market_ownership_check_fix
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Cleaned up and fixed ownership checks for market netpack
2023-09-19 23:43:33 +03:00
Ivan Savenko
8c0d78f1d9
Added initiator-player to packs that add/remove/move objects
2023-09-19 19:24:34 +03:00
Ivan Savenko
3cdc3daa2c
Fix crash on handling invalid player request
2023-09-19 19:21:23 +03:00
SoundSSGood
48ec2d7e2a
Merge branch 'vcmi:develop' into exchange-window-update
2023-09-19 16:22:00 +03:00
SoundSSGood
9cc623c981
Fixed move checks. Backpack buttons.
2023-09-19 13:31:59 +03:00
SoundSSGood
a83f290e13
bulk move artifacts only equipped, only backpack
2023-09-19 13:31:42 +03:00
Ivan Savenko
219f81d28b
Added explicit "PlayerEndsTurn" netpack
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- PlayerEndsTurn pack is now sent when player ends turn
- YourTurn pack has been renamed to PlayerStartsTurn for consistency
- PlayerStartsTurn will no longer replace list of acting players
- PlayerEndsGame and PlayerEndsTurn will remove player from acting list
2023-09-18 20:55:01 +03:00
Ivan Savenko
f1c40466d3
Changes according to review
2023-09-18 18:17:26 +03:00
Ivan Savenko
3d04e9c9ed
Cleaned up and fixed ownership checks for market netpack
2023-09-18 17:22:30 +03:00
Ivan Savenko
b7de685483
Fixed paths through teleport, formatting cleanup
2023-09-16 20:35:04 +03:00
Ivan Savenko
c8e6a7cd27
Fixed most common cases of movement actions
2023-09-16 20:07:26 +03:00
Ivan Savenko
f8541d0ae4
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
Dydzio
e79c707cf7
Fix wrong condition
2023-09-14 12:54:07 +02:00
Dydzio
56c969be4f
Fix commanders requirements for special skills to match WoG
2023-09-13 23:08:22 +02:00
Dydzio
6435217a8c
Quick-fix for transmutation skill - same as in SUMMON_GUARDIANS
2023-09-13 19:36:58 +02:00
Krisztián Szabó
b9b51334eb
Award 500 experience for towns conquered during a battle.
2023-09-12 21:30:30 +03:00
SoundSSGood
89409da0c0
Reduced number of assembling asks
2023-09-12 19:17:37 +03:00
SoundSSGood
82eb2f8a2b
Artifact assembling changes
2023-09-12 19:17:35 +03:00
Krisztián Szabó
cb3cc84c61
Give bonus experience for capturing a town even if the enemy hero escaped.
2023-09-11 19:51:23 +02:00
Krisztián Szabó
6a5e71aa63
Award 500 experience for towns conquered during a battle.
2023-09-11 09:37:48 +02:00
Ivan Savenko
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
Ivan Savenko
587be4c7d5
Merge pull request #2767 from IvanSavenko/dwelling_recruit_fix
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Fixes ownership checks for creature recruitment
2023-09-07 15:09:55 +03:00
Ivan Savenko
bef97889e9
Merge pull request #2773 from wb180/blindedStackMoraleFix
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Blinded stack should not be able to get morale
2023-09-07 10:54:51 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
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Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
e5719daf11
Added "vcmiartifacts angelWings" form to cheat
2023-09-06 22:44:41 +03:00
Ivan Savenko
1f1f978328
Fixed battle replay
2023-09-06 16:03:47 +03:00
Ivan Savenko
8bdddd1324
Fix tests compilation
2023-09-06 16:03:47 +03:00
Ivan Savenko
9fa7a93fb0
Properly pass battleID in all battle netpack's
2023-09-06 16:03:47 +03:00
Ivan Savenko
747e28947a
Fix build
2023-09-06 16:03:47 +03:00
Ivan Savenko
3a88180494
Separated game and battle callback (server & client only)
2023-09-06 16:03:39 +03:00
Ivan Savenko
fc4dfda00f
Added support for concurrent battles to gamestate and server
2023-09-06 16:03:02 +03:00
Evgeniy Meshcheryakov
e9c2d4e857
Blinded stack should not be able to get morale
2023-09-06 12:40:05 +03:00
Ivan Savenko
ad25bfb4bb
Fixed invisible creatures from SUMMON_GUARDIANS bonus
2023-09-06 11:29:28 +03:00
Ivan Savenko
b159d8a028
Fixes ownership checks for creature recruitment
2023-09-05 23:12:57 +03:00
Ivan Savenko
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
Ivan Savenko
6a260a60cf
Fix resource creation
2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
nordsoft
e85eb36bbd
Battle timer fix
2023-09-02 13:14:24 +04:00
nordsoft
48fb167fef
Fix timer end turn while standing on obstacles/water
2023-09-02 03:27:46 +04:00
nordsoft
0fc6e2b316
rollback query blocking
2023-09-02 03:17:51 +04:00
nordsoft
9cd3b537ad
Add turn timer allowed option
2023-09-02 03:17:32 +04:00
Nordsoft91
c45ab07d0b
Merge pull request #2698 from Nordsoft91/turn-timer
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Turn timer fixes
2023-09-01 00:31:52 +04:00
Ivan Savenko
0f4f9b3233
Fix handling of opening spells when tactics is present
2023-08-31 01:32:32 +03:00
nordsoft
00216168bf
Timer works as designed
2023-08-30 03:44:09 +04:00
nordsoft
cc3ca9a41e
Timers fixes
2023-08-30 03:33:59 +04:00
nordsoft
9a42abe2a7
Extended timer info to exhange between client and server
2023-08-30 03:11:46 +04:00
nordsoft
f30f00faa0
Timer pausing while waiting for player accept turn
2023-08-30 02:18:44 +04:00
nordsoft
b4c20734f3
Support timer logic for pve and pvp
2023-08-30 02:17:29 +04:00
nordsoft
03496e6738
Code review fixes
2023-08-29 15:48:42 +04:00
nordsoft
883c68b151
Remove unused variable
2023-08-28 19:57:42 +04:00
nordsoft
21af69e0b7
Fix timer synchornization
2023-08-28 19:45:15 +04:00
nordsoft
68b11dbe38
Fix no-base turn timer
2023-08-28 19:45:15 +04:00
nordsoft
15f57a0817
Timer enabler
2023-08-28 19:45:15 +04:00
nordsoft
2c61d1b23f
Use precision clocks for timer
2023-08-28 19:45:15 +04:00
nordsoft
7dc1717ec6
Handle timer for tactic phase
2023-08-28 19:45:15 +04:00