Tomasz Zieliński
73b78dd75e
Handle "bannedTowns" (alredy used on Jebus).
2023-07-02 11:41:47 +02:00
Tomasz Zieliński
cb4d818241
Inherit terrain types only after all terrain Ids are resolved.
2023-07-02 09:28:51 +02:00
Tomasz Zieliński
04e2cf728e
Allow all terrains from mods by default (including Wasteland).
2023-07-02 08:13:06 +02:00
Tomasz Zieliński
dc3dda7676
Fix new factions not appearing in random maps
2023-07-01 15:25:20 +02:00
SoundSSGood
060aecc61c
CArtifact refactoring
2023-06-30 19:41:26 +03:00
DjWarmonger
a560eaea51
Merge pull request #2237 from vcmi/fictive_connections
...
Wide, fictive, repulsive connections
2023-06-25 19:57:08 +02:00
Tomasz Zieliński
43d666a2ff
Refactor duplicated code
2023-06-25 18:31:54 +02:00
Tomasz Zieliński
a5ddc225ac
Place objects away from connection even if it's empty (not guarded)
2023-06-23 21:43:49 +02:00
Tomasz Zieliński
64e8b9b2b9
Smarter scaling for forces between zones.
2023-06-23 21:43:12 +02:00
Ivan Savenko
6f743916db
Moved CGCreature to a new file
2023-06-20 19:37:27 +03:00
Tomasz Zieliński
25707b6d5e
Place zones in order given by template. Yields better results in a number of cases.
2023-06-18 20:23:25 +02:00
Tomasz Zieliński
8510af487e
Place objects away from wide connection
2023-06-18 19:20:12 +02:00
Tomasz Zieliński
47726625c2
Do not generate passable connections for virtual connections.
2023-06-18 12:03:41 +02:00
Tomasz Zieliński
acc141d626
Fix unused variable
2023-06-17 19:31:16 +02:00
Tomasz Zieliński
65d10cf9f2
+ Handle Wide Connections
...
+ Possibly hide fictive and repulsive connections, needs testing
2023-06-17 19:09:38 +02:00
DjWarmonger
02ea798c97
Merge pull request #2229 from vcmi/zone_placement_improvements
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Zone placement improvements
2023-06-17 08:53:08 +02:00
Tomasz Zieliński
30f81297c3
Create only a single seer hut for every artifact we have.
2023-06-17 08:45:10 +02:00
Ivan Savenko
58661fc8ec
Moved DwellingInstanceConstructor to a new file
2023-06-16 17:59:50 +03:00
Ivan Savenko
77b58bc66d
Cleaned up object constructors to reduce duplicated code
2023-06-16 17:59:50 +03:00
DjWarmonger
c52b5d3bd0
Merge pull request #2216 from vcmi/water_prison_tavern
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Water Prison & Tavern
2023-06-16 16:30:05 +02:00
Tomasz Zieliński
f1356dd5bf
Merge remote-tracking branch 'origin/develop' into water_prison_tavern
2023-06-14 20:58:02 +02:00
Tomasz Zieliński
ce25ed4de2
Fix crash which coudl occur if we can't add any Seer Hut to RMG pool (Fear template).
2023-06-14 20:50:14 +02:00
Tomasz Zieliński
14d46cbed8
Keep the distance between zone guards and other objects, while trying to place them closer to zone centers at the same time.
2023-06-14 14:12:42 +02:00
Tomasz Zieliński
2603e11f48
Simplify and correct ZonePlacer main loop, make sure to save optimal solution at every step.
2023-06-14 14:07:31 +02:00
Tomasz Zieliński
e1f8ae94ac
+ Do not limit treasures to make space for more treasures if there are none ;eft
...
+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0).
2023-06-12 22:15:59 +02:00
Tomasz Zieliński
3d3c97bf93
Fix potential infinite loop
2023-06-12 20:32:58 +02:00
Tomasz Zieliński
983633d73b
Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
2023-06-10 18:02:26 +02:00
Tomasz Zieliński
65a8478b74
Fix override
2023-06-10 15:07:03 +02:00
Tomasz Zieliński
8ef25155df
Remove dependencies of surface and underground zones
2023-06-10 14:58:12 +02:00
Tomasz Zieliński
b65870f31e
A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
2023-06-10 14:57:25 +02:00
Tomasz Zieliński
1bb2b5b571
+ Maintain clear perimeter of a treasure pile.
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+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
2023-06-10 14:56:03 +02:00
Tomasz Zieliński
d5b799278e
Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder.
2023-06-09 21:22:44 +02:00
Tomasz Zieliński
682e9ae297
Unused variable
2023-06-08 20:05:51 +02:00
Tomasz Zieliński
52d33fc7a6
Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
2023-06-08 19:51:21 +02:00
Tomasz Zieliński
66b6fba51f
Use all tiles covered by treasure pile to determine distance to other treasures.
2023-06-08 19:31:38 +02:00
Tomasz Zieliński
d92ac6bcbe
Do not exceed rolled treasure value - matches OH3.
2023-06-08 19:23:23 +02:00
Tomasz Zieliński
3e9e6aab2b
Fix prison distribution
2023-06-07 15:08:50 +02:00
Tomasz Zieliński
7922d8be16
Prison from HoTA will be placed on water.
2023-06-07 13:00:24 +02:00
DjWarmonger
e98a50b45a
Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
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Refactor enums and add zone monster strength "none" in rmg
2023-06-06 20:40:35 +02:00
Ivan Savenko
1e9eea30e1
Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
2023-06-05 18:53:17 +03:00
Tomasz Zieliński
cbe1c4a07d
Remove random seed from map description.
2023-06-03 08:53:00 +02:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Ivan Savenko
62595cb039
Split massive CMap.h a bit
2023-05-31 23:01:57 +03:00
Warzyw647
bc4755a89a
Merge branch 'develop' into rmg-split-enum-monster-strength
2023-05-31 19:53:19 +02:00
Warzyw647
4c513e8bb0
Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time.
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Also preliminary preparations for water zone customization in the template json.
2023-05-31 00:24:52 +02:00
Tomasz Zieliński
cd9bd491e0
Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
2023-05-24 18:02:11 +02:00
Warzyw647
af3c6abb5e
Added zone guard strength "none"
2023-05-21 00:13:45 +02:00
Warzyw647
7afcc3b350
Merge branch 'rmg-split-enum-monster-strength' into rmg-no-monster-zone
2023-05-20 17:29:07 +02:00
Warzyw647
149ae9986c
Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone
2023-05-20 17:28:25 +02:00
Tomasz Zieliński
f3c795462f
Remove comment which break the build
2023-05-20 17:08:44 +02:00
Tomasz Zieliński
4e927f644d
Missing precompiled header
2023-05-20 15:41:03 +02:00
Tomasz Zieliński
b2b2798214
Use boost::thread instead of std::thread
2023-05-20 14:43:05 +02:00
Tomasz Zieliński
aa16f57b8a
Remove unused variables
2023-05-20 14:28:18 +02:00
Tomasz Zieliński
a8b882e5bb
Remove another pragma
2023-05-20 14:16:18 +02:00
Tomasz Zieliński
e25448e7cd
Fix build on macos
2023-05-20 14:00:03 +02:00
Warzyw647
5363fd5db3
Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace.
2023-05-20 13:29:55 +02:00
Tomasz Zieliński
91baa65c8c
Remove no longer needed synchronization that also fails to compile.
2023-05-20 13:15:46 +02:00
Tomasz Zieliński
219e897db0
Added missing files.
2023-05-20 12:02:30 +02:00
Tomasz Zieliński
67c0fbc240
Merge remote-tracking branch 'origin/develop' into parellel_rmg
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# Conflicts:
# lib/rmg/modificators/WaterProxy.cpp
2023-05-20 11:59:39 +02:00
Tomasz Zieliński
15b254fded
Give every Zone its own RNG
2023-05-20 11:46:32 +02:00
Tomasz Zieliński
5da8c96214
Fix include paths
2023-05-20 11:45:08 +02:00
Tomasz Zieliński
cf0515dcd3
Moved Modificators to separate folder
2023-05-20 10:17:37 +02:00
Tomasz Zieliński
5f99facd8f
Optimization - don't add multiple copies of Modificators which only need one instance.
2023-05-20 09:58:08 +02:00
Tomasz Zieliński
71f882d5ba
Refactored Functions.cpp, removed unused function.
2023-05-20 07:55:28 +02:00
Tomasz Zieliński
c27b8383e7
Cleanup
2023-05-20 07:23:00 +02:00
Tomasz Zieliński
02586214a1
Synchronize ConnectionPlacers
2023-05-20 07:06:27 +02:00
Tomasz Zieliński
72f8facc82
Fixed deadlock in WaterAdopter
2023-05-19 20:49:01 +02:00
Tomasz Zieliński
73d9f5bd0a
Parallel RMG works fine for maps without water.
2023-05-19 20:30:15 +02:00
SoundSSGood
021f94a579
artifact utils
2023-05-17 17:00:31 +03:00
Ivan Savenko
cb8201876b
Merge pull request #1822 from rilian-la-te/spell-mechanics-v3
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Bonus refactoring, part3 (save-incompatible)
2023-05-09 13:10:04 +03:00
Konstantin P
057a33c508
SpellSchool: use identifier instead of int
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Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Tomasz Zieliński
19010dd834
Not needed
2023-05-07 09:15:20 +02:00
Tomasz Zieliński
966a24d27e
Protect public access to Modificators with another mutex.
2023-05-07 08:24:08 +02:00
Tomasz Zieliński
a58094aefe
Thread pool kinda works.
2023-05-07 07:48:12 +02:00
nordsoft
58aed364bf
Don't place non-sailing boats in RMG
2023-05-07 03:24:52 +04:00
Tomasz Zieliński
3d25c2c6dc
Fix thread pool closing
2023-05-06 19:47:28 +02:00
Tomasz Zieliński
a8545935c3
ThreadPool implementation. It runs, but dies from race conditions.
2023-05-06 18:54:19 +02:00
Tomasz Zieliński
a952a9e279
Remove unused code
2023-05-06 12:22:01 +02:00
Warzyw647
d74fdad432
Renamed enum EMonsterStrength to EGlobalMonsterStrength. Enum EZoneMonsterStrength unchanged.
2023-05-06 12:18:53 +02:00
Tomasz Zieliński
d22ec0ee0c
Move Modificator to separate file.
2023-05-06 10:49:18 +02:00
Tomasz Zieliński
eb50ae3aa7
- Pre-distribute max number of Prisons
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- Minor refactor for artifact and hero pool management
2023-05-05 10:30:36 +02:00
Tomasz Zieliński
d137f7157c
Merge remote-tracking branch 'origin/develop' into parellel_rmg
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# Conflicts:
# lib/rmg/CZonePlacer.h
# lib/rmg/TreasurePlacer.h
2023-05-05 09:00:44 +02:00
Tomasz Zieliński
35ec720555
Forget objects that were already replaced iwth an artifact.
2023-05-05 07:16:38 +02:00
Warzyw647
7f180b6e81
Split enum EMonsterStrength into EMonsterStrength and EZoneMonsterStrength.
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Removed obsolete ZONE_ and GLOBAL_ from enum item names.
Simplified serialization of zone monster strength in preparation for adding zone monster strength: none.
2023-05-04 21:43:31 +02:00
Warzyw647
05e72e2e7f
Don't remove zone guards in a zone with monsters: none, remove extra parentheses and add comments
2023-05-04 18:40:04 +02:00
Warzyw647
8ebaa3fd6b
Adding zoneMonserStrength: none
2023-05-03 12:07:00 +02:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
Tomasz Zieliński
d325051213
Some working version, needs corrections still.
2023-04-29 11:46:03 +02:00
Tomasz Zieliński
3c9599657b
Use new artifact interface
2023-04-25 16:20:36 +02:00
Tomasz Zieliński
208adf1dd6
Don't use boost::format
2023-04-25 16:14:09 +02:00
Tomasz Zieliński
a9a3c456f1
Add new files
2023-04-23 10:12:53 +02:00
Tomasz Zieliński
bc4d6bb7ee
Remove unused code.
2023-04-23 10:08:30 +02:00
Tomasz Zieliński
80b5c53815
Place quest artifacts after all the treasures are already created.
2023-04-23 10:08:16 +02:00
Tomasz Zieliński
88c436691d
Simplify logs
2023-04-20 16:26:06 +02:00
Tomasz Zieliński
09b493681b
More iterations, higher gravity constant for better results.
2023-04-20 16:13:30 +02:00
Tomasz Zieliński
55d7d7b9b5
Fix coefficients to make dead code actually be used sometimes.
2023-04-20 12:44:32 +02:00
Tomasz Zieliński
00d7901e59
Add another placement technique - swap two misplaced zones. Don't move same zones in consecutive iterations.
2023-04-20 12:24:57 +02:00
Tomasz Zieliński
c34b1cd713
Fix warning-as-errors.
2023-04-19 08:45:23 +02:00
Tomasz Zieliński
d841655c1d
Scale fuzzy edges with map size.
2023-04-18 22:34:26 +02:00
Tomasz Zieliński
15592c3aff
Change metric to create more interesting zone shapes.
2023-04-18 22:01:51 +02:00
Tomasz Zieliński
39154737a5
Use std::optional instead of boost::optional.
2023-04-18 19:34:54 +02:00
Tomasz Zieliński
6551585f96
Start with low stifness to let zones pass through each other - typical temperature fall.
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(cherry picked from commit 435b9f7881
)
2023-04-18 19:21:33 +02:00
Tomasz Zieliński
8d5cd6d072
Randomize starting positions a bit so zones don't fall exactly on the grid.
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(cherry picked from commit 33eb28b570
)
2023-04-18 19:21:28 +02:00
Tomasz Zieliński
fc91152da7
Fixed zones getting actually randomized after construction. Tweaks to algorithm, now it's considerably better.
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(cherry picked from commit c13019059f
)
2023-04-18 19:21:19 +02:00
Tomasz Zieliński
2d7a819939
Parameters which work well for Jebus - accessible desert and Blue placed away from Red
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(cherry picked from commit 42c6127c79
)
2023-04-18 19:21:13 +02:00
Tomasz Zieliński
494f4eaa3f
Simple solution that works - by ChatGPT :)
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(cherry picked from commit 7c6e4bc2fe
)
2023-04-18 19:21:06 +02:00
Tomasz Zieliński
a1f094776f
Use fixed starting positions for now.
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(cherry picked from commit 43c51805f5
)
2023-04-18 19:20:57 +02:00
Tomasz Zieliński
7d2745fda6
Simplified target function comparison.
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(cherry picked from commit 809f6344ff
)
2023-04-18 19:20:50 +02:00
Tomasz Zieliński
48c11f661b
Fix zone attraction
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(cherry picked from commit 164ecaea60
)
2023-04-18 19:20:40 +02:00
Tomasz Zieliński
3f83eaafc4
Fix distance check
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(cherry picked from commit 319f289dc4
)
2023-04-18 19:20:32 +02:00
Tomasz Zieliński
64adc9983d
- Fixes for corectness
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- Space apart starting zones of players
(cherry picked from commit 80be12ac68
)
2023-04-18 19:20:23 +02:00
Tomasz Zieliński
09d50a5e9f
First draft that kinda works.
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(cherry picked from commit 7dd5a9c15d
)
2023-04-18 19:20:12 +02:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Ivan Savenko
b354f99cc3
Merge pull request #1936 from IvanSavenko/cpp_17_upgrade
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Upgrade c++ standard to c++17
2023-04-14 19:21:17 +03:00
Ivan Savenko
44b83b2e11
Merge master -> develop
2023-04-14 16:51:35 +03:00
Tomasz Zieliński
74d028d951
Use product instead of distance sum for Subterranean Gate placement.
2023-04-12 09:31:09 +02:00
Tomasz Zieliński
e6eafca2d0
Place Mines after Monoliths.
2023-04-12 07:48:44 +02:00
Ivan Savenko
644f0f4b32
Removed ARRAY_COUNT in favor of std::size
2023-04-12 01:04:26 +03:00
Ivan Savenko
63b197b78a
Converted attributes to use c++17 functionality
2023-04-12 01:03:14 +03:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
DjWarmonger
d9a2621231
Merge pull request #1939 from vcmi/fix_top_of_map_objects
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Merging after positive review.
2023-04-11 10:40:18 +02:00
Tomasz Zieliński
3c87b3934d
Do not place object visible tiles over the top of the map.
2023-04-10 19:26:53 +02:00
Konstantin
fedf7d377c
vcmi: remove TFaction
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This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Tomasz Zieliński
cf1f9c456b
Removed unrelated comment
2023-04-07 21:40:47 +02:00
Tomasz Zieliński
37f1bf9d78
Merge remote-tracking branch 'origin/beta' into fix_pandora_amounts
2023-04-07 21:26:36 +02:00
Tomasz Zieliński
f1c52f501d
Fix Pandora Box creature amounts to match OH3 exactly.
2023-04-07 21:23:34 +02:00
Ivan Savenko
1590c710dd
Merge pull request #1886 from rilian-la-te/fix-rmg-levels
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vcmi: fix rmg header levels
2023-04-07 12:43:34 +03:00
Konstantin
a04d8b34f3
vcmi: fix rmg header levels
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It was printed as char, not as int.
2023-04-06 12:48:53 +03:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Tomasz Zieliński
aca227b5e4
Manually adjust the position of town - noticeable on S maps.
2023-04-01 17:07:43 +02:00
Tomasz Zieliński
46a24043e8
Add back Mines.
2023-03-29 17:06:17 +02:00
Tomasz Zieliński
401f2342c0
Place Mines after Towns and Monoliths.
2023-03-29 16:54:22 +02:00
Tomasz Zieliński
5ed3c2d518
Place towns and monoliths first - preferably at the zone border.
2023-03-29 16:25:13 +02:00
Tomasz Zieliński
045942fd68
Fixed warning-as-error
2023-03-28 18:25:56 +02:00
Tomasz Zieliński
b184e80b72
Use the most suitable template for object
2023-03-28 17:53:08 +02:00
Tomasz Zieliński
49c029ea6c
Minor refactor
2023-03-28 17:13:24 +02:00
Tomasz Zieliński
b3a457c71a
Skip objects with value too low to be placed in the zone.
2023-03-27 17:29:46 +02:00
Tomasz Zieliński
511a42f9b9
Oops missed that part.
2023-03-27 09:35:52 +02:00
Tomasz Zieliński
18a87d1ec0
Distribute limited objects evenly in zones with matching terrain
2023-03-27 09:09:58 +02:00
Tomasz Zieliński
a88e1dc1f6
Add only one template per object
2023-03-27 08:44:49 +02:00
Andrii Danylchenko
a0de223901
Merge pull request #1772 from vcmi/fix_invalid_native_terrain
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Fix the case of invalid native town type
2023-03-26 13:19:01 +03:00
Tomasz Zieliński
00a77e3c5f
Probably found the root cause of terrain problems.
2023-03-25 18:52:18 +01:00
DjWarmonger
2c4cde060a
Merge pull request #1694 from vcmi/extra_rmg_monoliths
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This could be controversial solution, but since there were no objections, I'll give it a shot.
2023-03-25 18:38:06 +01:00
DjWarmonger
114e7d196b
Merge pull request #1698 from vcmi/object_placement_tweaks
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No objections, works fine for me as well.
2023-03-25 18:13:15 +01:00
Tomasz Zieliński
68a2bb78a5
Fix the case of invalid native town type :?
2023-03-25 18:08:46 +01:00
Andrii Danylchenko
23fa7c4a9b
Merge pull request #1720 from vcmi/fix_small_lakes_clean
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Don't place shipyard or boats at very small lakes
2023-03-19 19:52:22 +02:00
Andrii Danylchenko
aede3da74e
Merge pull request #1721 from vcmi/fix_rmg_infinite_loop
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Fix rmg infinite loop
2023-03-19 19:46:28 +02:00
Tomasz Zieliński
9e206dbbc7
Forgot this one
2023-03-19 09:51:37 +01:00
Tomasz Zieliński
f52c465322
Allow zones to inherit properties recursively, in any order.
2023-03-19 09:27:05 +01:00
Tomasz Zieliński
dd3803b111
Don't place shipyard or boats at very small lakes
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(cherry picked from commit 1d2913bea0
)
2023-03-18 22:05:25 +01:00
Tomasz Zieliński
e1ced317a1
Few tweaks for boat placement to keep distance between it and other objects, especially guards.
2023-03-18 21:59:23 +01:00
Tomasz Zieliński
1dc96d6844
Fix shipyard border calculation for RMG
2023-03-18 20:12:36 +01:00
Tomasz Zieliński
23a5a32756
Add fallback for empty terrain types. Still it's a workaround and does not solve the root cause.
2023-03-18 17:00:50 +01:00
Tomasz Zieliński
f57c275603
Merge remote-tracking branch 'origin/develop' into object_placement_tweaks
2023-03-17 21:47:16 +01:00
Tomasz Zieliński
f2dc9cb48e
- Place Subterranean Gates as far from other objects as possible
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- Added minimum distance between zone guards
2023-03-16 18:42:28 +01:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Tomasz Zieliński
62490683ce
Place objects away from zone guard in both zones, not only the where it is placed.
2023-03-16 16:20:11 +01:00
Tomasz Zieliński
5b267f9cbd
- Duplicate Monolith templates to ensure at least 100 are available to RMG
...
- Do not use Monoliths which can't be placed at any land
2023-03-16 06:58:25 +01:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
Ivan Savenko
4260726e4b
Provide encoding information to maps & campaigns loaders
2023-03-05 17:39:27 +02:00
Konstantin
7bfb37df4d
vcmi: modernize lib/rmg
2023-02-14 02:50:39 +03:00
Konstantin
0627e1ecaa
vcmi: remove unused variables from lib/rmg
2023-02-12 19:11:24 +03:00
Konstantin
cf56f7ccce
vcmi: remove unused-but-set-variables
2023-01-26 23:49:00 +03:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
...
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
707de75ac0
Cleared up formatting
2023-01-17 22:58:22 +02:00
Ivan Savenko
e48bd39b9c
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
Ivan Savenko
1e37e66e6c
Replaced Terrain::BORDER and WRONG with NONE
2023-01-10 20:09:09 +02:00
Ivan Savenko
8c2b1d74be
Removed unused code
2023-01-10 20:07:22 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57
use JsonKey or NameTranslated instead of ambiguos Name
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b
Better names for terrain parameters. Support for new movement sounds.
2023-01-10 00:01:35 +02:00
Ivan Savenko
2de3178158
Fixed game startup
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
...
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder
2022-12-24 21:56:29 +04:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
nordsoft
d93e844609
Use roads names instead of their filenames
2022-12-17 04:54:01 +04:00
nordsoft
f27a40dd34
Support roads and teams customization in engine
2022-12-17 03:52:40 +04:00
nordsoft
fc7f1dbc5a
Fix template selection
2022-12-14 05:23:21 +04:00
nordsoft
53b2f68560
Serialize template
2022-12-14 04:37:11 +04:00
Ivan Savenko
db2a40600d
Fixed some of the warnings detected by CI run
2022-12-08 23:20:42 +02:00
Ivan Savenko
fb6b3c31e8
Renamed UNUSED -> MAYBE_UNUSED macro to match c++17 attribute name
2022-12-07 18:06:47 +02:00
Ivan Savenko
3219e322ae
Fixed all non-silenced gcc/clang warnings
2022-12-07 18:05:47 +02:00
Andrii Danylchenko
89f0cc66e8
Merge pull request #1213 from IvanSavenko/clone_fix
...
Fix crash on casting clone on modded creature
2022-12-07 17:34:52 +02:00
Ivan Savenko
2cbe6bcb47
Added common method to get names of hardcoded mod scopes
2022-12-07 15:18:19 +02:00
nordsoft
5d1b5b6c9c
Throw an exception if empty zone is generated
2022-12-06 15:07:16 +04:00
nordsoft
625c18a889
Fix #3234
2022-11-18 04:05:35 +04:00
nordsoft
d5403d3eb9
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
2022-10-17 01:39:11 +04:00
nordsoft
4cb31ea912
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
2022-10-08 23:24:57 +04:00
Tomasz Zieliński
8c481dff46
Fix incorrect templates for mines in HoTA
2022-10-08 12:42:10 +03:00
Andrey Filipenkov
aa217236b3
check amount of artifacts on hero when checking requirements of a quest that requires artifact(s)
...
fixes case when 2 or more identical artifacts are required
2022-10-01 09:28:32 +03:00
Tomasz Zieliński
127d7ec40b
Fixed asserts (only for debug build)
2022-09-29 21:10:44 +02:00
Tomasz Zieliński
20c102e648
Remove T prefix from new typedefs
2022-09-29 11:44:46 +02:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
f804f8a326
Store RiverType by value, handle by reference
2022-09-26 09:51:36 +02:00
Tomasz Zieliński
2bd30556a3
Store TerrainType by havlue and handle by reference
2022-09-26 09:17:55 +02:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
nordsoft
d32898b39b
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
...
# Conflicts:
# CMakeLists.txt
2022-09-25 00:58:43 +04:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Tomasz Zieliński
0b56778e00
Fix for compatibility in rewrite
2022-09-23 20:01:54 +02:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
Tomasz Zieliński
ebe45d512d
Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType.
2022-09-23 16:24:01 +02:00
Tomasz Zieliński
6aaf77812b
Changed logic for zone placement.
...
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.
Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.
Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00
nordsoft
89d0de53da
Merge remote-tracking branch 'upstream/develop' into features/cpp-map-editor
...
# Conflicts:
# .github/workflows/github.yml
# launcher/modManager/cmodlist.cpp
# lib/CModHandler.cpp
# lib/CModHandler.h
2022-09-22 17:09:47 +04:00
Andrii Danylchenko
b4d3445559
Merge pull request #971 from kambala-decapitator/fix-warnings
...
Fix most project warnings
2022-09-22 16:05:32 +03:00
Andrii Danylchenko
3d3c513603
Merge pull request #929 from Nordsoft91/branch-merge-versioning
...
Mods versioning [part 3]
2022-09-22 14:56:20 +03:00
Andrey Filipenkov
c9c79887a7
remove unused variables
2022-09-22 11:54:10 +03:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Tomasz Zieliński
b20f649521
stash
2022-09-19 16:13:58 +02:00
nordsoft
c348c1a053
Revert "Load template name from user settings"
...
This reverts commit 73cc606ee2
.
# Conflicts:
# lib/rmg/CRmgTemplateStorage.cpp
# lib/rmg/CRmgTemplateStorage.h
# mapeditor/windownewmap.cpp
2022-09-19 02:46:01 +04:00
Nordsoft91
60264aae29
Apply suggestions from code review
...
Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-19 01:18:17 +04:00
DjWarmonger
7ba271edf1
Rotation rebase2 ( #912 )
...
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
nordsoft
1b6f4a5cf3
Rebase on develop
2022-09-17 17:43:59 +04:00
Nordsoft91
e4ac0d4370
Editor prerequisites [part 2] ( #889 )
2022-09-17 14:04:01 +03:00
DjWarmonger
3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> ( #870 )
2022-09-11 16:13:53 +03:00
nordsoft
cf9314507b
Fix crash in rmg
2022-09-11 11:31:27 +03:00
DjWarmonger
f81d869b4a
Mine roads ( #808 )
...
* Create dirt roads to mines if there are no roads in a zone.
2022-09-11 11:31:27 +03:00
nordsoft
670bca2fdb
Randomly shuffle required objects to avoid patterns
2022-09-11 11:31:27 +03:00
Nordsoft91
8f0dcf928c
Fix problems with water zone ( #784 )
2022-09-11 11:31:27 +03:00
Nordsoft91
e028875fe3
Fix RMG bug with incorrect town placement ( #779 )
...
* Fix RMG bug with incorrect town placement
* Readability tweak
2022-09-11 11:31:27 +03:00
Nordsoft91
454889598f
Improve treasure placement logic ( #775 )
...
Improve treasure placement logic (#775 )
2022-09-11 11:31:27 +03:00
Nordsoft91
1451385a9b
Fix problem with empty areas ( #772 )
...
* Fixes for obstacles and treasures
2022-09-11 11:31:27 +03:00
Nordsoft91
2edf9ef3a4
Fix for sealed-off treasures ( #771 )
...
Fix for sealer-off treasures
2022-09-11 11:31:27 +03:00
Nordsoft91
4bd0ff680a
Random map generator refactoring ( #762 )
...
random map generator refactoring and improvements
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
...
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Nordsoft91
5054ee011a
Rmg water support ( #751 )
...
* Roads added to shipyard
* Load general rmg parameters from config
* Fix issue with default zone guard
* Move magic numbers related to balance to randomMap.json
2022-06-11 18:40:24 +03:00
Nordsoft91
5c1a66ab69
Rmg water support ( #745 )
...
* RMG: water support and refactoring
* Fix seers hut bug
2022-06-11 18:40:24 +03:00
Nordsoft91
9d06e51631
Place proper towns in underground ( #743 )
...
Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
Nordsoft91
a8265c7052
[0002285] Implement feature with extra resources near mines ( #742 )
...
* RMG: clear start position
* [0002285] some heaps of resources are placed nearby mines
* Fix leak in case of inability to place resource
* Fix indentation according to vcmi style
* Add constant for random amount of resources
* Code review fixes
2022-05-23 13:08:36 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) ( #739 )
...
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet
Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
8b11b42aaf
Fix RMG to place special dwellings like elemental conflux
2022-04-09 10:57:24 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
...
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
55b3f0b24c
Fix: Map objects sometimes do not increment primary skills for some heroes
2021-02-13 00:24:14 +03:00
Dmitry Orlov
3cb0dfb143
Fix: RMG issues: 1) hota 2) assertions
2020-10-25 01:03:32 +03:00
John Bolton
a05ae78e67
Fixed lots of warnings.
...
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
laikh
edc1d06f4e
Random Map Generator Option: Allow having more computer only players than human/computer players
...
Remove unused variable humanPlayersCount and function getHumanOnlyPlayerCount()
2020-07-07 19:45:53 +08:00
Michał Kalinowski
ac6b477aa2
Simplify statements
...
-Simplify return statements across the code
2019-03-31 09:43:14 +03:00
Alexander Shishkin
b00e935e4d
Warnings fixes ( #538 )
...
Warnings fixes
* Suppress `missing-braces` for Clang
* Fixed many C4275 warnings
* Fixed almost all Clang/GCC warnings
* Silence most frequent MSVC warning.
* Fixed some pessimizing-move warnings
* Fixed some unused capture warnings
2019-01-19 13:52:02 +03:00
Michał Janiszewski
7be9aa4868
Prevent shadowing of function arguments by local vars
2018-10-29 16:56:14 +01:00
Alexander Shishkin
f563712782
fix formatting
...
Co-Authored-By: godric3 <godric3@users.noreply.github.com>
2018-10-28 16:36:11 +01:00
godric3
7ded9dbda8
Fix crash when generating random map with random number of players
2018-10-27 18:18:08 +02:00
DJWarmonger
273802c92c
I have no idea what I'm doing
2018-07-26 12:14:29 +02:00
Johannes 'josch' Schauer
95bec98936
lib/rmg/CRmgTemplateZone.cpp: Remove a variable that was introduced in 2016 but never used
2018-04-19 15:07:21 +02:00
Johannes 'josch' Schauer
56fefca806
lib/rmg/CRmgTemplateZone.cpp: Add parenthesis to make operator precedence unambiguous
2018-04-19 15:06:26 +02:00
Arseniy Shestakov
ac66fc7f42
Full rework of pre-game interface and networking
...
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.
TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
AlexVinS
9d108d59db
Redone RMG template serialization using JSON serializer, added tests
2018-03-10 19:36:19 +03:00
AlexVinS
26aad17295
Actually copy zone data from map generator template
...
* fixes https://bugs.vcmi.eu/view.php?id=2482
2018-03-05 17:05:48 +03:00
Nikolay Shalakin
3795985de9
Eliminate warnings / errors. Pull request #388
2018-02-11 15:17:14 +03:00
Michał Kalinowski
26a222ac62
Change JsonType to enum class ( #393 )
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Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
DJWarmonger
8f42cdea67
Refactoring: use private pointer to CMapGenerator
2017-11-03 21:03:51 +01:00
AlexVinS
0868164147
(int) -> static_cast<int>
2017-08-12 15:43:41 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
...
* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
143ff682bc
Logging cleanup
2017-08-10 21:59:55 +03:00
AlexVinS
85e952f25f
Logging cleanup 3
2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
ArseniyShestakov
9d9c026c85
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
Arseniy Shestakov
cdd9dbc7f1
Code style: avoid some ambiguous else if indentation
...
If some code intentionally want to break else if to achieve specific indentation there must be braces.
2017-07-19 03:42:26 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
...
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
DJWarmonger
4d1fb67594
Sanity check for Coverity #1366290 .
...
(Vector should never be empty, especially for chosen zone).
2017-05-27 21:37:05 +02:00
DJWarmonger
346d2ac588
Possible fix for #2681 .
2017-05-27 14:57:45 +02:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
...
* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
DjWarmonger
73c62f1b4c
Restore cut ring around main town.
2016-12-21 22:23:55 +01:00
DjWarmonger
4b3a878c00
Fix for passability.
2016-12-21 13:37:19 +01:00
DjWarmonger
a0596ebecf
Add clearance under town to ensure passability.
2016-12-21 10:43:24 +01:00
DjWarmonger
cc452bdfa9
Improved road routing so they can go under any passable object.
2016-12-21 10:10:37 +01:00
DjWarmonger
f78b524731
- Remove obstacle in front of player-owned towns
...
- Allow obstacles to touch town object
2016-12-20 15:23:47 +01:00
DjWarmonger
e37c35e439
Zone guard will cause object be placed as far away from it as possible in both zones.
2016-12-20 11:58:39 +01:00
DjWarmonger
ee3aec55f2
Correct implementations of A* algorithm. Seemingly fixes #2496 , it's also faster.
2016-12-15 16:29:23 +01:00
DjWarmonger
63d33a1e7c
Extract priority queue construction for reuse.
2016-12-15 12:58:16 +01:00
DjWarmonger
4102546977
Corrected road generation - they will be straight whenever possible.
2016-12-15 12:36:47 +01:00
AlexVinS
609c6f81bd
Fixed a few CWE-457
2016-11-27 22:37:41 +03:00
DjWarmonger
56b201e7e8
Fixed CID 1366289 and 1366290.
2016-11-25 19:32:54 +01:00
AlexVinS
5a3854a8de
Fixed CID 1288852, CID 1243202
2016-11-25 16:51:31 +03:00
AlexVinS
db40e125eb
Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359
2016-11-24 21:56:30 +03:00
dydzio
5c07e1c432
Minor typo fixes
2016-11-10 11:51:47 +01:00
Vadim Markovtsev
c696746017
Fix some compilation warnings
2016-10-28 08:07:05 +02:00
AlexVinS
42e7128acc
Fixed possible use-after-free crash with artifacts registration in RMG.
2016-09-08 14:48:48 +03:00
AlexVinS
6dc47a2de0
Fixed use-after-free crash with quests registration in RMG.
...
* code taken from PR #200
2016-09-08 14:48:46 +03:00
Arseniy Shestakov
452e28d183
Remove some useless includes found by cppclean
...
This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
DjWarmonger
dea39b8497
Complete solution for Subterranean Gate placement.
2016-08-15 21:37:38 +02:00
DjWarmonger
7600f8cf08
Quick fix - stop spawning Subterranean Gates at the edge of the map.
2016-08-14 08:36:15 +02:00
DjWarmonger
f995756973
First part of Subterranean Gates rework. Fixes # http://bugs.vcmi.eu/view.php?id=2450
2016-08-13 19:48:44 +02:00
DjWarmonger
8186fcae99
Removed some legacy code, work in progress.
2016-08-13 12:42:45 +02:00
DjWarmonger
452027cd8d
Handle ObjectInfo via pointer to avoid expensive copy.
2016-08-11 10:49:19 +02:00
DjWarmonger
2410f0af61
- WeightedRule optimization - part 1
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- comments, style
2016-08-11 07:49:08 +02:00
DjWarmonger
2bffd4e5c1
Moar optimization!
2016-08-09 13:40:46 +02:00
DjWarmonger
7f0b852449
Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U).
2016-08-09 10:12:13 +02:00
DjWarmonger
08dccb4cc3
Use binary search for roulette wheel. TODO: implement in other places.
2016-08-08 22:16:31 +02:00
DjWarmonger
7db2fc6d25
Fixes. Works correctly only for player factions configured in RMG options.
2016-08-06 12:16:13 +02:00
DjWarmonger
f980de7107
Place starting zones on surface/underground depending on player faction - first draft.
2016-08-06 10:04:03 +02:00
AlexVinS
57e588cba1
attempt to fix travis build
2016-07-28 13:15:19 +03:00
DjWarmonger
5a1383fea8
Correct implementation for previous fix.
2016-07-25 18:37:42 +02:00
DjWarmonger
d9556332e1
Hopefully fixed zone guards misplaced due to paths connecting at acute angles.
2016-07-24 18:15:23 +02:00
DjWarmonger
40f28778c2
Minor optimization, saves few seconds.
2016-07-14 14:24:11 +02:00
DjWarmonger
7d7b51d0db
Generated zones can now have different sizes depending on template.
2016-07-13 10:35:31 +02:00
DjWarmonger
1d8fb01f46
More even distribution of surface / underground zones + refactoring.
2016-07-13 07:54:52 +02:00
DjWarmonger
ac68dca328
Fixed zone placer so it now correctly evaluates found solution.
2016-07-12 21:23:45 +02:00
DjWarmonger
aecf834cc1
Fixed placing of close objects #2447 . Some additional refactoring.
2016-07-12 11:42:03 +02:00
DjWarmonger
e1e520f0a2
Removed "growing" zones which don't fit the rest of algorithm. Zones are now better connected on complex maps.
2016-07-11 15:44:24 +02:00
DjWarmonger
c3cbe89e2a
Last improvement: attract zones and push them bakc in separate steps.
2016-07-10 18:16:32 +02:00
DjWarmonger
87ef3701aa
Probably better fitness function.
2016-07-10 16:37:54 +02:00
DjWarmonger
8ceceb897e
Fixed zones falling into negative cordinates. Should fix "assert(size)" crashes.
2016-07-10 14:32:45 +02:00
DjWarmonger
fb3adf762a
Improved zone placer - zones on different levels are allowed to overlap completely.
2016-07-10 13:32:33 +02:00
DjWarmonger
f139b70279
Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers.
2016-07-10 12:29:48 +02:00
DjWarmonger
a66893af28
Fixed bug with Subterranean Gates:
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Failed to connect (-1,-1,-1) with center of teh zone.
2016-07-10 10:11:29 +02:00
DjWarmonger
cfacd1adc3
Random template format change:
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Tempaltes now can have optional "name" parameter for different names than identifier.
2016-06-06 11:30:51 +02:00
DjWarmonger
4101cabc22
Hidden unnecessary log.
2016-06-05 10:25:52 +02:00
DjWarmonger
053b342721
Minor optimization for object selection.
2016-06-05 10:18:10 +02:00
DjWarmonger
8f1fba9551
Merge pull request #146 from vcmi/feature/VCMIMapFormat1
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Ok let's try it.
2016-03-01 07:49:54 +01:00
DjWarmonger
fba1e86091
An experiment - instead of hard limit function use modulo wrap-around for zone placement. Should be more logical and give zones more space.
2016-02-23 12:11:25 +01:00
AlexVinS
150fcc9422
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
2016-02-15 13:39:00 +03:00
AlexVinS
4d9058e412
Whitespace cleanup. (No code changes.)
2016-02-15 13:34:37 +03:00
AlexVinS
800f32c4cb
Fix few cases of tempOwner initialization.
2016-02-14 12:13:30 +03:00
AlexVinS
0c21efb202
Start integration of map format into engine
2016-02-09 20:20:03 +03:00
AlexVinS
a00dbd3dd1
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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Conflicts:
lib/CMakeLists.txt
lib/VCMI_lib.cbp
lib/filesystem/CFileInputStream.cpp
lib/filesystem/CZipLoader.cpp
lib/rmg/CRmgTemplateZone.cpp
vcmi.workspace
2016-02-08 10:17:25 +03:00
DjWarmonger
441c94d56c
Remove log for Seer Huts.
2016-02-06 15:11:56 +01:00
AlexVinS
6e205a58b4
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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Conflicts:
lib/VCMI_lib.cbp
lib/filesystem/CZipLoader.cpp
lib/filesystem/CZipLoader.h
lib/mapObjects/CGTownInstance.cpp
2016-02-04 10:27:51 +03:00
DjWarmonger
327e95407e
- Compile fixes part 1
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- Project settings for MSVS
2016-01-27 21:08:08 +01:00
AlexVinS
89d986fc6a
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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Conflicts:
lib/CArtHandler.h
lib/mapObjects/MiscObjects.cpp
2016-01-24 15:39:41 +03:00
DjWarmonger
ac730a591c
Fixed large treasure piles sometimes being uncovered.
2016-01-13 20:03:25 +01:00
DjWarmonger
8c5f93dd8f
Little refactoring for object placement.
2016-01-13 19:17:12 +01:00
DjWarmonger
dd1fc47c93
Workaround for Seer Hut offset. They seem to work fine now.
2016-01-08 21:51:55 +01:00
DjWarmonger
d840fb40eb
Fixed crashes with RMG Seer Huts. Now they are functional.
2016-01-08 21:14:57 +01:00
AlexVinS
37d0dad70a
Merge branch 'develop' into feature/VCMIMapFormat1
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Conflicts:
lib/CArtHandler.cpp
2016-01-01 20:28:52 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
AlexVinS
2d5a366e6c
Implemented (basic) object construction and placement
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* contain refactoring of RMG and class handling (will be more)
2015-12-05 12:36:42 +03:00
Ivan Savenko
faa7cbff18
Fixed gcc/clang warnings
2015-12-04 01:17:43 +02:00
Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
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To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
Ivan Savenko
f9d9a38e53
Fixed gcc warnings
2015-12-02 20:59:38 +02:00
ArseniyShestakov
2276af70dc
PreGame: avoid crashing on random map options
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Options is still broken, but at least we shouldn't crash there.
2015-11-25 07:25:44 +03:00
Vadim Markovtsev
e4b1ef1405
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
DjWarmonger
f81b46088a
Fixed #2218
2015-09-29 11:01:59 +02:00
DjWarmonger
6b45f323ea
Fixed logic regression from previous commit.
2015-09-23 21:38:16 +02:00
AlexVinS
f24f744f4b
Fix a few warnings
2015-08-19 23:02:37 +03:00
DjWarmonger
237d3f2624
Refactoring: random spells
2015-08-12 16:40:08 +02:00
DjWarmonger
e9654ef487
Fixed issue when player starting towns were wiped.
2015-07-18 20:14:45 +02:00
DjWarmonger
f9781ffb47
Creature abilities won't spawn in random Pandora Boxes.
2015-06-10 14:27:53 +02:00
DjWarmonger
3f1bc7e21c
One more case for Subterranean Gates
2015-06-04 09:42:39 +02:00
DjWarmonger
927dfa5565
Added correct connections for Subterranean Gates
2015-06-04 09:02:56 +02:00
DjWarmonger
63d6cf168f
- Solved problems with sealed-off objects for once and all.
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- Refactoring
2015-06-03 21:57:22 +02:00
DjWarmonger
923437bf76
Corrected offset check for required objects.
2015-06-03 19:38:53 +02:00