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Commit Graph

2806 Commits

Author SHA1 Message Date
Alex Dunn
1d735503d1 CMake: fix macOS app bundle (#337)
Currently the vcmiclient binary is left behind in the build directory.
2017-07-13 11:29:23 +03:00
Arseniy Shestakov
dbcd79c48a Code cleanup: remove double and unneded semicolons 2017-07-12 22:01:10 +03:00
AlexVinS
09df2dcfbb fixed possible race condition 2017-07-12 19:40:14 +03:00
AlexVinS
2c525fc76e Attempt to fix headless tests crash. 2017-07-12 17:02:25 +03:00
Dydzio
252f68cb1a Fix black market behavior to match H3 2017-07-12 01:21:00 +02:00
ArseniyShestakov
2cf7c7b234 Merge pull request #335 from dydzio0614/bug2476_fix2
Fix #2 for bug #2476
2017-07-11 15:40:35 +03:00
Dydzio
182210421d Fix #2 for bug #2476 2017-07-11 14:04:43 +02:00
ArseniyShestakov
fcd63cd982 Merge pull request #333 from dydzio0614/RealFullscreen
Add optional real fullscreen mode support
2017-07-10 21:04:24 +03:00
AlexVinS
1fe01b7254 Moved defensive stance log message building to server side. 2017-07-10 04:05:36 +03:00
AlexVinS
7bf8c9bd69 fixed and cleanup 2017-07-08 21:20:38 +03:00
AlexVinS
4f14f22d3a Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus)

Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
Dydzio
c377f594a5 Add optional real fullscreen mode support 2017-07-08 18:43:04 +02:00
ArseniyShestakov
3634af10ba Merge pull request #330 from dydzio0614/AmountBoxTweaks
Tweak battle creatures amount box hiding
2017-07-08 15:54:18 +03:00
Dydzio
2d6f964d65 Amount box support for stacked war machines 2017-07-07 19:04:29 +02:00
Dydzio
ae2323672a Tweak battle creatures amount box hiding 2017-07-07 18:11:05 +02:00
Victor Luchits
36b8541ab5 MacOS build fix 2017-07-07 15:20:52 +03:00
Victor Luchits
30cc2f6a01 Change the output path for cmake so all files go into the same root directory 2017-07-07 13:08:53 +03:00
AlexVinS
4d204095cf fix 2017-07-07 02:55:23 +03:00
Alex Dunn
38693d83a1 macOS: use HTTPS for appcast (#325) 2017-07-06 22:48:14 +03:00
Alex Dunn
489fdaefb7 client: only copy libminizip when not provided by the system (#328) 2017-07-06 09:26:41 +03:00
Alex Dunn
34058f1396 macOS: turn Sparkle off by default (#327) 2017-07-06 09:09:30 +03:00
Victor Luchits
310f6e27cb Workaround ffmpeg linking problems 2017-07-04 03:31:13 +03:00
AlexVinS
dbaf3cb023 Cleanup & formatting 2017-07-04 01:32:40 +03:00
AlexVinS
dfbc9cea8a Hack-fixed icon position 2017-07-03 22:01:03 +03:00
AlexVinS
6dd89efc9a tweaks 2017-07-03 21:43:05 +03:00
AlexVinS
a65befaa08 Moved town portal logic to mechanics class 2017-07-03 21:43:04 +03:00
AlexVinS
3d1a84875e Queries refactoring
* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
ArseniyShestakov
5dfb7a5771 Merge pull request #317 from vcmi/attackerOwned
Refactored CStack::attackerOwned to CStack::side
2017-07-03 16:19:54 +03:00
AlexVinS
3ce238e4d3 Tweak 2017-07-03 13:40:22 +03:00
AlexVinS
e4c14c4cc2 avoid assertions in stack position checks 2017-07-03 12:59:33 +03:00
Arseniy Shestakov
c059f95e2e CClient::loadGame: pass correct save version for BinaryDeserializer
Fix loading crashes that appear after duel mode removal.
2017-07-03 05:11:58 +03:00
AlexVinS
4f8c7bd4bb CStack refactoring
* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
ArseniyShestakov
2f305cc68d Remove code related to duel mode (#312)
Remove code related to duel mode
2017-07-01 16:30:13 +03:00
Arseniy Shestakov
fb19a3a068 CMake: update all CMakeLists to include actual sources and headers
This make it easier to use project with newer CMake and Qt Creator.
I decided against using GLOB since we don't rename files that much.
2017-06-29 02:03:37 +03:00
ArseniyShestakov
bd27636cd9 Merge pull request #316 from FeniksFire/improvingTheBattle
Refactoring.
2017-06-28 19:55:03 +03:00
FeniksFire
8ccdda6d2d Improve formatting, update other config information about includes. 2017-06-27 17:00:44 +02:00
FeniksFire
4113bdab01 Moving some files from lib to the battle subdirectory. 2017-06-26 15:26:08 +02:00
Arseniy Shestakov
eeff7ee315 Few minor code improvements
* All command line options now case insensetive.
* SDL_VIDEO_X11_DGAMOUS unused in SDL2 so it's removed.
* Added current year into the --help output for client and server.
* Moved DO_NOT_START_SERVER into session settings.
2017-06-26 04:56:28 +03:00
Arseniy Shestakov
6c8192956e PreGame: implement campaign saves list and improve filtering
There no campaign info screen, but dedicated list for campaign saves.
2017-06-24 03:14:32 +03:00
Fay
01e5f992d3 Android: possible solution for sdl2 colors problem 2017-06-17 00:34:18 +03:00
AlexVinS
86f9df5f68 Made gamestate lock static 2017-06-14 07:59:41 +03:00
AlexVinS
cf60aa61b0 cleanup 2017-06-14 07:39:23 +03:00
AlexVinS
0af9aa382c Possible fix for https://bugs.vcmi.eu/view.php?id=2692 2017-06-14 04:53:26 +03:00
AlexVinS
0f5202689e Cumulative spell effects
* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
DJWarmonger
9623f7caf3 - Restored MSVS project files
- Fixed VCAI bu pointed out by Tow
2017-06-11 08:01:41 +02:00
Fay
65e88639a3 Minor: code format; 2017-06-08 21:07:09 +02:00
Fay
01bae590f1 Added swipe support for non-android platforms; 2017-06-07 22:42:41 +02:00
Fay
02fa478bfb Refactor: unified logic for notyfing CIntObjs about left/right mouse click events;
Added support for middle-click;
2017-06-07 20:16:18 +02:00
AlexVinS
0190c9804e formatting 2017-06-06 19:45:34 +03:00
AlexVinS
a31c28ec33 Unified war machine mechanics.
* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
Arseniy Shestakov
1a60c1a94b Shared memory refactoring and command line control options
Now client accept following options:
 --disable-shm - disable shared memory usage
 --enable-shm-uuid - use UUID for shared memory identifier
UUID is useful when a lot of clients starting simultaneously.
Needed for testing and was easier to implement than alternatives.
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
a2284c3209 Automated testing: graceful shutdown for when game is ended
Before when CloseServer / LeaveGame applied there was no thread sync on server.
Now server use std::atomic bool for synchronization and graceful shutdown.
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
3f7cb9f893 Client: add some shortcuts for spectator mode
Following mode only work when client is started in spectator mode:
F5 - Pause / resume game by locking of pim
F6 - Toggle spectate-ignore-hero
F7 - Toggle spectate-skip-battle
F8 - Toggle spectate-skip-battle-result
F9 - Skip current battle
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
18161d3688 Client: implement spectator mode via command-line options
If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
 --spectate-ignore-hero
 --spectate-hero-speed=N
 --spectate-battle-speed=N
 --spectate-skip-battle
 --spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
 set spectate-ignore-hero on / off
Spectator mode also:
 - Work with --onlyAI option when starting game or loading saves.
 - Allow to use any cheat codes.
 - Give recon on towns and heroes.
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
d95c74941b Client: add onlyAI option support for saved games
When --onlyAI option used all human players will be replaced with AIs during loading.
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
f7f7fe1d32 Client: fix headless mode and add automated testing mode
Command-line option --noGUI replaced with --headless.
Added option --testmap that will run specified map with AI players
2017-06-06 07:30:16 +03:00
AlexVinS
195e979a18 get rid of CBattleInfoCallback::battleCanCastThisSpell 2017-06-05 23:46:55 +03:00
AlexVinS
6c308956f9 get rid of CBattleInfoCallback::battleCanCastThisSpellHere 2017-06-05 23:25:48 +03:00
AlexVinS
2cfb2e6ae0 get rid of CPlayerBattleCallback::battleCanCastThisSpell 2017-06-05 22:53:42 +03:00
AlexVinS
4d430f6ad8 get rid of CPlayerBattleCallback::battleCanCastSpell 2017-06-05 22:16:12 +03:00
AlexVinS
66cfc2fef9 CSpell::canBeCast tweaks 2017-06-05 21:30:25 +03:00
AlexVinS
e25ed4f358 [Tweak] Use unique_ptr for map header in pregame 2017-06-04 21:11:58 +03:00
Alexander Shishkin
7e1b0d71c5 Added option for saving generated maps on client side (#307)
* new configuration option 'general.saveRandomMaps'
* maps being saved to 'userCachePath/RandomMaps'
* no deletion of old random maps
* map filename generated based on template name and random seed
2017-06-04 20:33:28 +03:00
Arseniy Shestakov
6642816b1e Client: server port and testing options cleanup
Now we only pass port as ui16 instead of std::string
2017-06-04 08:49:23 +03:00
Arseniy Shestakov
4a302d4fe5 CBattleHero::clickRight: more elegant code for side detection 2017-06-03 04:28:03 +03:00
Arseniy Shestakov
4b0f702e7e Add LeaveGame netpack and avoid replying on it and CloseServer 2017-06-02 02:51:44 +03:00
Arseniy Shestakov
c7e7a4d7be Make usage of boost::interprocess optional
If shared memory allocation failed on client server will be started without shared memory option.
Only downside of this is that server wouldn't be able to fallback to random port if default is busy.
2017-06-02 02:44:41 +03:00
Arseniy Shestakov
cc163c4e05 Refactoring of networking code on server and client
* Avoid server crash on dummy connect / disconnect.
* Avoid server crash when host left from PreGame.
* Server print it's state with name when it's waiting for connection or in pregame.
* Server will use random port if specified port is busy.
2017-06-02 02:44:39 +03:00
Arseniy Shestakov
db5a52a0f8 Multiplayer: gracefully handle player loss unless it's a host
We don't want server to shutdown after just one of players lost the game.
2017-05-31 08:04:26 +03:00
AlexVinS
009bfb8211 cleanup 2017-05-28 17:27:16 +03:00
AlexVinS
fa6a7bd1b5 Fixed CID 1375682 2017-05-28 15:06:12 +03:00
AlexVinS
f5cdaece6f Fixed CID 1375687 2017-05-28 14:40:36 +03:00
AlexVinS
1c95c51ffb Fixed CID 1375685 2017-05-28 14:40:36 +03:00
AlexVinS
df3574b50f Fixed https://bugs.vcmi.eu/view.php?id=2685 2017-05-27 17:07:11 +03:00
AlexVinS
a85b4cf2a5 * WIP on event condition format
* Hero portrait serialization
* Fix town spells serialization

* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Dydzio
5127061e28 Commander skill description support (#266)
* Added commander skill description support

* Add support for ZNPC00.txt not found
2017-05-26 22:58:33 +03:00
Fay
b5daa24982 Android support (#299)
* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00
AlexVinS
f370cdf1c7 Possible fix for https://bugs.vcmi.eu/view.php?id=2678 2017-05-25 20:09:38 +03:00
ArseniyShestakov
bdb0db819d Merge pull request #300 from Chocimier/iss1761
Correctly display visiting army in kingdom overview, fixes #1761
2017-05-23 03:53:11 +03:00
Piotr Wójcik
76acc29d6c Correctly display visiting army in kingdom overview, fixes #1761
Do not modify CIntObject::pos, according to its doc
2017-05-22 22:34:05 +02:00
DjWarmonger
1b7420264f Merge pull request #295 from Chocimier/iss1293
T hotkey select first town when last is active, fixes #1293
2017-05-13 18:22:28 +02:00
Piotr Wójcik
e4d3cdca09 Simplify 2017-05-13 16:57:15 +02:00
FeniksFire
d390dff54d Fix game crash after autofight.
Vcmi makes crash when I turn on autofight in the battle and wait until I
close result battle window.
2017-05-13 09:54:03 +02:00
Piotr Wójcik
cc02001836 T hotkey select first town when last is active, fixes #1293 2017-05-11 20:49:17 +02:00
DjWarmonger
48702a26a4 Merge pull request #294 from dydzio0614/bug2476
Fix bug #2476 (2nd solution)
2017-05-02 08:16:54 +02:00
dydzio
944edaf0bb Fix bug #2476 2017-03-27 23:47:26 +02:00
FeniksFire
19a9f05b80 Fix garrison highlight in city (#292) 2017-03-23 22:48:35 +03:00
Dydzio
88952aefff Restart button fix (#288) 2017-03-19 16:58:46 +03:00
Arseniy Shestakov
09d593e59b CBattleInterface: avoid freezes on end of battle. Fix issue 1897 2017-03-19 05:15:31 +03:00
FeniksFire
cde8542475 Oversight. 2017-03-18 14:25:17 +01:00
FeniksFire
dd5660ff08 Simplifity code. 2017-03-18 14:21:41 +01:00
FeniksFire
d045f59a11 Little fix in braces #2. 2017-03-18 07:58:40 +01:00
FeniksFire
68c618cb99 Little fix in highlight in CGarrisonSlot. 2017-03-17 21:24:55 +01:00
FeniksFire
3de891b4b4 Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
Arseniy Shestakov
d4091db172 CInfoBar: only pop up when adventure map interface is on top 2017-03-14 00:03:15 +03:00
FeniksFire
46a06ce184 Change the year from 2016 to 2017 in help description. 2017-03-10 19:28:01 +01:00
dydzio
8a2b47d967 Fix for bug #2435 2017-02-10 12:19:35 +01:00
DjWarmonger
a8c39d9267 Merge pull request #274 from dydzio0614/ShooterInit
Approved. One guy named Avatar requested it recently ;)
2017-02-06 21:18:19 +01:00
dydzio
141e5ad032 Implement "emergency" projectile init attempt 2017-02-03 23:25:46 +01:00
dydzio
81a00f59d1 Basic fix for bug #2635 2017-02-02 19:17:15 +01:00
Dydzio
6c8ef79727 Merge branch 'develop' into MakeWOGGreatAgain 2017-02-01 23:14:36 +01:00
dydzio
3e285c2004 Add santa gremlin missing creature ability, fix shooter init bug 2017-01-26 20:53:28 +01:00
Michał Kalinowski
4d39f652bf Making more detailed options when choosing AI in launcher: http://
bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
Dydzio
79c101a56d Remove leftover commander artifact code 2016-12-31 21:29:47 +01:00
DjWarmonger
80d5f7b4a4 Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
AlexVinS
8f7b0dac45 Fixed CID 1197332 2016-12-05 06:00:32 +03:00
AlexVinS
45ae1ef165 Fixed CID 1197342 2016-12-05 03:17:03 +03:00
AlexVinS
d003abea6f Fixed CID 1197624 2016-12-05 02:52:34 +03:00
AlexVinS
204ee37ae4 boost/program_options has only 2 uses, and unlikely will be used more -> removed form Global.h. 2016-11-28 21:38:17 +03:00
AlexVinS
7d29365e4a Fixed CID 1243197 2016-11-28 02:50:45 +03:00
AlexVinS
2dd6a47764 try to plug a few coverity false positives 2016-11-28 02:50:41 +03:00
AlexVinS
9094c99759 Fixed CID 1366403 2016-11-28 02:50:40 +03:00
AlexVinS
312793efd9 try to plug a few coverity false positives 2016-11-27 23:41:17 +03:00
AlexVinS
c0ed22c99e Fixed CID 1366398. 2016-11-27 22:14:41 +03:00
AlexVinS
3216422307 Fixed a few CWE-457 2016-11-27 22:07:01 +03:00
AlexVinS
abe4beebc6 Fixed CID 1197516 2016-11-27 19:13:40 +03:00
AlexVinS
6196ae7fca Fixed a few CWE-457 2016-11-27 19:00:16 +03:00
AlexVinS
27b853618c Fixed a few CWE-457 2016-11-27 18:17:20 +03:00
AlexVinS
c4ab962cc0 Fixed a few CWE-457 2016-11-27 17:48:18 +03:00
AlexVinS
f11c54b5e9 Wipe unused ClickableArea 2016-11-27 16:07:03 +03:00
AlexVinS
418babce81 Fixed CID 1288846 2016-11-26 22:33:08 +03:00
AlexVinS
30663f15ea Fixed CID 1288863 2016-11-26 22:12:52 +03:00
AlexVinS
7793a57b0a Fixed remaining CWE-457 in NetPacks.h 2016-11-26 20:50:07 +03:00
AlexVinS
86e33a4c45 [Refactoring] Unified SetResources NetPack API. 2016-11-26 15:14:43 +03:00
AlexVinS
a497824288 Fixed CID 1366287, CID 1366286 2016-11-25 23:12:10 +03:00
DjWarmonger
5058d5771e Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-11-25 20:54:53 +01:00
AlexVinS
86c7bab9c1 Fixed CID 1366324 2016-11-25 22:28:16 +03:00
AlexVinS
80666fb134 Tweaks 2016-11-25 22:12:22 +03:00
AlexVinS
f0963c91bb Fixed CID 1197409 2016-11-25 21:59:27 +03:00
DjWarmonger
d252265824 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-11-25 18:59:33 +01:00
DjWarmonger
9049990079 Compile fix for MSVS (compiler bug?). 2016-11-25 18:59:17 +01:00
AlexVinS
8b6543bef2 Fixed CID 1366365, CID 1288839 2016-11-25 19:58:52 +03:00
AlexVinS
6a616a5d33 Fixed CID 1366371 2016-11-25 19:36:40 +03:00
AlexVinS
663099882c Fixed CID 1366366, CID 1366367, CID 1366368, CID 1366369, CID 1366370, CID 1366372 2016-11-25 19:28:00 +03:00
AlexVinS
ac8b618a42 Fixed CID 1366373 2016-11-25 19:17:37 +03:00
AlexVinS
5dd5a0d4a8 Fixed CID 1197445, CID 1197446 2016-11-25 17:54:01 +03:00
AlexVinS
b908c70468 Fixed CID 1197487 2016-11-25 17:29:49 +03:00
AlexVinS
4e28efb8b4 Fixed CID 1288860 2016-11-25 16:09:14 +03:00
AlexVinS
f50fd6d8db Fixed CID 1366281, CID 1366282, CID 1366283, CID 1366284 2016-11-25 15:45:09 +03:00
AlexVinS
20de754141 def2bmp CLI command converted to CAnimation 2016-11-25 15:23:28 +03:00
AlexVinS
3c9695abcc Fixed CID 1366310 2016-11-25 13:58:20 +03:00
AlexVinS
db40e125eb Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359 2016-11-24 21:56:30 +03:00
AlexVinS
04d22644e5 fixed http://bugs.vcmi.eu/view.php?id=2617 2016-11-23 14:47:57 +03:00
AlexVinS
dc39fb2d14 Removed useless CPack::type field.
* it was an ancient network protocol artifact
2016-11-18 17:45:59 +03:00
AlexVinS
33c0bc49f6 Merge branch 'CommanderArtifacts3' into develop 2016-11-13 15:31:16 +03:00
AlexVinS
4338fc4ffb CMessage converted to CAnimation 2016-11-13 08:11:01 +03:00
Alexander Shishkin
a73ca79ed1 Merge pull request #257 from vcmi/mapHandlerRefactoring2
Map handler refactoring, part 2.
2016-11-12 09:20:45 +03:00
AlexVinS
9e6bd48038 fix 2016-11-10 14:38:33 +03:00
dydzio
5c07e1c432 Minor typo fixes 2016-11-10 11:51:47 +01:00
AlexVinS
b248642468 fixes and cleanup 2016-11-09 09:32:44 +03:00
dydzio
b626f9a134 Fix CCommanderArtPlace localization + minor fixes 2016-11-08 17:26:24 +01:00
AlexVinS
a8a661b159 Map handler refactoring, part 2. 2016-11-08 00:19:53 +03:00
AlexVinS
aad675a7c4 Revert "Merge branch 'p254_4' into develop"
This reverts commit 37f68713a7, reversing
changes made to 4477b7c35d.
2016-11-08 00:17:20 +03:00
AlexVinS
4d510c172d Terrain drawing converted to CAnimation. 2016-11-07 23:48:30 +03:00
AlexVinS
c9a3d92ff3 cleanup 2016-11-06 17:36:46 +03:00
dydzio
96fa0fb6d4 Implement giving commander artifacts back to hero 2016-11-06 13:02:00 +01:00
AlexVinS
6782136e3e Map edge drawing converted to CAnimation 2016-11-06 05:27:58 +03:00
AlexVinS
46196daa07 cleanup 2016-11-06 05:27:56 +03:00
AlexVinS
6a272d8f0c FoW drawing converted to CAnimation 2016-11-06 05:27:45 +03:00
AlexVinS
c11a660d21 Fixed and cleanup 2016-11-06 05:27:44 +03:00
AlexVinS
186cd7a163 Mao object drawing converted to CAnimation 2016-11-06 05:27:26 +03:00
dydzio
baeb3c9e55 Refactor CArtPlace + use it for commanders 2016-11-04 17:54:09 +01:00
AlexVinS
08252a1282 Merge remote-tracking branch 'remotes/dydzio/CommanderArtifacts2' into develop 2016-11-03 22:27:08 +03:00
dydzio
03620b3cbe Remove artifact assembly check for commanders 2016-11-03 19:49:55 +01:00
AlexVinS
329a537eec Plug assertion (report warning instead) on some maps start. 2016-11-03 19:15:16 +03:00
AlexVinS
9e366df70f Merge branch 'PregameCache' into develop 2016-11-03 17:10:54 +03:00
dydzio
47a72d4441 Make artifacts worn by commander visible 2016-11-03 14:25:17 +01:00
dydzio
9de5b9f02b New/load game last selection storing. Fixes #716 2016-11-02 20:10:34 +01:00
DjWarmonger
9db3bfcbf2 Merge pull request #212 from vcmi/refactoring/serialization2
Apparently it works - both new and old saves load at least.
2016-11-01 17:25:39 +01:00
Vadim Markovtsev
8d40a4aa95 Fix GUI disposal in creature info window 2016-10-30 22:21:26 +01:00
Vadim Markovtsev
34005228e0 Fix bugs with giving commander's badge to stacks
1. SEGFAULT
2. Memory leaks
3. Invalid drawing
4. Fix returning artifacts
2016-10-30 16:32:28 +01:00
Vadim Markovtsev
220e4d2030 Survive giving Commander's badge to stacks
Used to SEGFAULT
2016-10-30 14:27:53 +01:00
Vadim Markovtsev
79c85be93f Fix large obstacles drawing in front of the stacks 2016-10-30 04:51:35 +01:00
Ivan Savenko
256f43f467 Fixes zero-initialized fileVersion member in deserializer 2016-10-29 19:52:19 +03:00
Vadim Markovtsev
ab7a0d64eb Fix formatting 2016-10-28 23:37:20 +02:00
Alexander Shishkin
0cf5a10bd1 Merge pull request #243 from vcmi/guiCleanup
Gui cleanup
2016-10-28 08:53:03 +03:00
AlexVinS
f304c9b2e0 removed unused field 2016-10-27 18:35:53 +03:00
AlexVinS
ffeaef2bda fixes 2016-10-27 18:19:45 +03:00
Ivan Savenko
5b76c3f4eb Rebase of codebase changes for refactored serializer
Some of newer fixes not yet merged there and save compatibility a bit off.
2016-10-27 18:12:20 +03:00
AlexVinS
f32097339c Use CSDL_Ext blit for paletted sprites, use SDL blit otherwise.
*  No solution found to blit paletted images with alpha channel with SDL
2016-10-27 17:32:31 +03:00
Arseniy Shestakov
15b4774076 Logging: always print version of client and server in the begining 2016-10-27 17:14:20 +03:00
Arseniy Shestakov
cb3d6a24e7 Cmake: cleanup for commit hash in build version
Since it's available in lib we don't need to include it everywhere.
2016-10-27 17:01:29 +03:00
AlexVinS
3dddbcf2e8 try to use CAnimation for Hero path 2016-10-27 16:34:15 +03:00
AlexVinS
8505a909e1 free Graphics object on quit. 2016-10-27 16:34:13 +03:00
AlexVinS
536f36ede8 use CAnimation fro world view icons 2016-10-27 16:34:12 +03:00
AlexVinS
365c64a345 use CAnimImage for world view legend 2016-10-27 16:34:10 +03:00
AlexVinS
36ac9ac86c CAdvMapInt tweak 2016-10-27 16:34:07 +03:00
Vadim Markovtsev
da1c9cf249 Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
Vadim Markovtsev
d0beb27197 Add git commit hash into the version string 2016-10-23 15:45:47 +02:00
Vadim Markovtsev
4bcc43d3d0 Fix Mantis #2234
CPlayerInterface instances were removed from CClient::playerint with
clear() and finish() was not called on each. Added multiple insurance.
2016-10-22 16:22:00 +02:00
Vadim Markovtsev
d51c9a1ff0 Fix uninitialized scrolling state 2016-10-22 10:18:57 +02:00
AlexVinS
feaccead36 fixed missed initialization 2016-10-18 02:37:02 +03:00
AlexVinS
28dd12089b CSpellWindow fixes. 2016-10-18 02:15:43 +03:00
AlexVinS
a223793405 Get rid of CDefHandler in CPreGame.
* also fixes difficulty icon in campaign screen
2016-10-18 01:43:42 +03:00
ArseniyShestakov
eec14028fe Merge pull request #242 from dydzio0614/MapScrollCursor
Implement adventure map scroll cursor change
2016-10-17 16:09:01 +03:00
dydzio
22564dde4b Implement adventure map scroll cursor change 2016-10-17 14:55:55 +02:00
AlexVinS
b256c4c36d Improved creature casting GUI.
* "F" is new hotkey for creature spells
* creature spells now have lowest priority unless F pressed
* creatures can cast NO_LOCATION spells (only with hotkey)
2016-10-17 08:09:09 +03:00
Alexander Shishkin
4876cc178d Merge pull request #240 from vcmi/spellWindowRewrite
Spell window rewrite
2016-10-17 07:58:56 +03:00
AlexVinS
5346ecb6df tweak 2016-10-17 05:42:29 +03:00
AlexVinS
3bd8cde8e0 fix 2016-10-17 05:21:43 +03:00
AlexVinS
345dd913f6 use CLabel in SpellArea 2016-10-17 05:05:48 +03:00
AlexVinS
e3ee51a28f Use label object for mana 2016-10-17 04:05:33 +03:00
AlexVinS
bc2f0ba6f1 fixed spell school ordering http://bugs.vcmi.eu/view.php?id=91 2016-10-17 03:33:29 +03:00
Vadim Markovtsev
89f506658e Fix issue #2068 - maps list update 2016-10-16 22:15:37 +02:00
AlexVinS
ba5b65ff93 get rid of CDefHandler in CSpellWindow 2016-10-16 15:27:35 +03:00
AlexVinS
2a6bab119b Use CAnimImage for SpellArea 2016-10-16 13:22:07 +03:00
AlexVinS
3a52a3c663 Allow CAnimImage to share animation object. 2016-10-16 12:58:18 +03:00
AlexVinS
e6829bf271 Removed unused debug data in CAnimation. 2016-10-16 12:02:50 +03:00
AlexVinS
a0300b0447 CSpellWindow widgets capturing 2016-10-16 12:01:18 +03:00
AlexVinS
e1f9b2c74a SpellArea tweak 2016-10-16 10:43:49 +03:00
AlexVinS
2eb61533fa use only CSpell in CSpellWindow 2016-10-16 10:32:12 +03:00
AlexVinS
63cbf960df cleaned up spell window creation 2016-10-16 09:27:22 +03:00
AlexVinS
415bd8247a Moved SpellbookInteractiveArea into CSpellWindow class 2016-10-16 09:17:23 +03:00
AlexVinS
c4b72342de CSpellWindow: improved constructor readability 2016-10-16 09:03:13 +03:00
AlexVinS
5506ae036a Reworked CHillFortWindow
* fixed displaying free upgrades
* do not try to print 3rd or more resource in slot cost (in theory possible with mods)
** we need dynamic gui for that
* CDefEssential--
2016-10-16 08:03:52 +03:00
AlexVinS
7ca9ab665a cleanup 2016-10-16 04:36:03 +03:00
AlexVinS
055c84bc7a cleanup 2016-10-16 04:23:38 +03:00
AlexVinS
abb875b400 cleanup 2016-10-16 03:52:11 +03:00
AlexVinS
523e33a5e5 cleanup 2016-10-16 03:41:43 +03:00
AlexVinS
e4816c0639 cleanup 2016-10-16 03:14:59 +03:00
AlexVinS
41a5cc1b69 get rid of CCastleInterface::bicons 2016-10-16 03:00:57 +03:00
AlexVinS
153af6e07b cleanup 2016-10-16 02:47:03 +03:00
Vadim Markovtsev
34cf92cb9b Change logging style 2016-10-03 20:32:01 +02:00
Vadim Markovtsev
eac5aab396 Survive client<->server ABI mismatch 2016-10-02 22:45:00 +02:00
Vadim Markovtsev
a15b8f4c99 Fix IntObject re-activated with mismatching used and active at game start 2016-10-02 22:45:00 +02:00
Vadim Markovtsev
d5327f3daf Fix loading "" bitmap at game start 2016-10-02 22:45:00 +02:00
Vadim Markovtsev
6e9431a0fb Merge pull request #231 from vmarkovtsev/fix-cmake-warnings
Fix cmake warnings
2016-10-02 18:17:50 +02:00
Vadim Markovtsev
6d89a2f15c Fix whitespace dev warnings
They are bogus, but still
2016-10-02 17:12:08 +02:00
Vadim Markovtsev
7ac4e6ed18 Fix freshly recruited hero phantom in castle entrance 2016-10-02 16:29:24 +02:00
AlexVinS
85863dbed6 Fix build 2016-10-02 17:25:55 +03:00
AlexVinS
c5440a1c6c Fixed http://bugs.vcmi.eu/view.php?id=2541 2016-10-02 01:32:28 +03:00
Piotr Wójcik
ea6545b1d3 Prevent flipping empty spellbook
When hero has no travel spells he can no longer flip spell book opened from right panel button
2016-10-01 21:39:40 +02:00
AlexVinS
23b7a803b6 cleanup 2016-10-01 20:07:36 +03:00
AlexVinS
7c91d378c8 Display specific message if cast blocked by CURSED_GROUND 2016-10-01 18:35:56 +03:00
AlexVinS
52ae5b4a86 Fixed http://bugs.vcmi.eu/view.php?id=482 2016-10-01 18:18:46 +03:00
AlexVinS
96c17505ae get rid of IBonusBearer::getSpellBonuses & Selector::anyRange 2016-10-01 09:07:18 +03:00
dydzio
33ea28c5dd Improve creature upgrade handling. Fix issue #2172 2016-09-30 21:21:41 +02:00
AlexVinS
6ddc1c78a2 Fixed http://bugs.vcmi.eu/view.php?id=2530 2016-09-30 02:35:07 +03:00
Vadim Markovtsev
2c1dddde33 Fix memory problems with BonusList
Bonus * -> std::shared_ptr<Bonus>

This cures the following problems:

1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.

Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
AlexVinS
921d2f6210 Fixed http://bugs.vcmi.eu/view.php?id=2522 2016-09-29 10:21:22 +03:00
dydzio
68af6a0c19 Refactoring InfoAboutHero + GetHeroInfo 2016-09-28 13:22:33 +02:00
dydzio
f9b5ca3374 Remove max mana info leak + tiny refactor 2016-09-28 00:20:45 +02:00
dydzio
f621ef4ce8 Implementing hero battle information window 2016-09-27 22:47:58 +02:00
Arseniy Shestakov
99dcb44851 Add option hideSystemMessages to hide server messages on client
Use "set hideSystemMessages on" in client console to activate.
2016-09-26 16:05:27 +03:00
AlexVinS
849e3fc04e Fixed http://bugs.vcmi.eu/view.php?id=2506 2016-09-24 09:27:58 +03:00
AlexVinS
21de5817e3 fixed http://bugs.vcmi.eu/view.php?id=2499 2016-09-22 18:44:57 +03:00
AlexVinS
ea2e336f54 Merge branch 'develop' into SpellsRefactoring8 2016-09-22 16:40:32 +03:00
Arseniy Shestakov
9963b9e02b New command line option for testing: testingsavefrequency
Saving is slowest part of VCMI and for testing purposes like benchmarking it's helpful to create saves less often.
When --testingsavefrequency=N is specified client going to save only once in N days.

Option only active if other testing options are specified too.
2016-09-22 03:43:30 +03:00
DjWarmonger
264c71c58a Merge pull request #218 from vmarkovtsev/fix-morale-widget
Nice and clean fix.
2016-09-19 20:44:13 +02:00
Vadim Markovtsev
31e5f7b800 Fix morale widget update after dismissing a creature in garrison 2016-09-19 18:59:34 +02:00
Arseniy Shestakov
f721d22dfb CClient::loadGame: throw proper error if server save is missing 2016-09-19 04:56:20 +03:00
Arseniy Shestakov
58d11d6074 donotstartserver: ask for IP and port even for "host" player
When "--donotstartserver" option specified client will show dialog to use any IP/port for host player.
2016-09-18 23:24:08 +03:00
AlexVinS
d993710f8e Merge branch 'develop' into SpellsRefactoring8 2016-09-17 20:29:44 +03:00
Arseniy Shestakov
1cbe9e1b8b Client: add donotstartserver option. Alternative way to start a game
Option is useful for server profiling also let me test MP over network and much more.
Also there is issues with boost::interprocess on some systems under Windows and this is the way to bypass them.
2016-09-16 20:01:44 +03:00
Arseniy Shestakov
f623865991 CCastleBuildings: add dialog for shipyard when there is boat already 2016-09-14 03:32:03 +03:00
AlexVinS
505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
# Conflicts:
#	client/battle/CBattleInterface.cpp
#	lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
ArseniyShestakov
2543e068ac Merge pull request #209 from vcmi/fix/saveDesyncs
Think I tested it enough to merge it
2016-09-11 21:36:42 +03:00
AlexVinS
33d1895d21 Merge branch 'develop' into SpellsRefactoring8 2016-09-11 18:34:18 +03:00
Arseniy Shestakov
9ab7650746 SetHeroesInTown: properly update all client interfaces in multiplayer
All interfaces that hero or town visible for must be updated when hero position in town changes. Fix issue 2089
2016-09-11 13:56:00 +03:00
Arseniy Shestakov
c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
AlexVinS
4a9978c642 Disabled massive spells fore creatures as they are not fully supported yet.
* (WoG) commanders now cast spells properly.
2016-09-10 21:07:36 +03:00
AlexVinS
8eca149eb3 Fixed creature`s aimed spell targeting. 2016-09-10 20:21:51 +03:00
AlexVinS
f36b40e311 fixed typo 2016-09-10 19:38:14 +03:00
AlexVinS
b7509f588f Support all spell target types (except NO_TARGET) for creature casting. 2016-09-10 19:26:55 +03:00
AlexVinS
be002f6576 Cleanup 2016-09-10 18:56:38 +03:00
AlexVinS
62abde6c46 Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
Piotr Wójcik
88ba42f91d Fix choosing display 2016-09-08 21:33:47 +02:00
Arseniy Shestakov
02f70464fb Fix mismatched-tags Clang warnings
They're not important at all, but sicne there only few of them left just fix them.
2016-09-08 19:42:59 +03:00
AlexVinS
948a339463 Merge branch 'develop' into SpellsRefactoring8 2016-09-04 11:27:15 +03:00
ArseniyShestakov
5fc1fd4daf Merge pull request #206 from Chocimier/fixes
genBuildingRequirements is tricky one, but in tests it's seems everything is okay
2016-09-04 09:02:34 +03:00
AlexVinS
ad3049e6f8 Merge branch 'krnowak/choose-display' into develop 2016-09-04 04:06:42 +03:00
Arseniy Shestakov
076924166a CPlayerInterface: always choose hero if there no town. Fix issue 2073 2016-09-01 07:08:37 +03:00
Krzesimir Nowak
46bd1c40cc Fix memory leak
SDL_RWFromMem does not take the ownership of the passed memory, so we
have to free it ourselves.
2016-08-31 11:45:37 +02:00
Krzesimir Nowak
12f2006fbf Show the game window on the configured display
This basically starts respecting the displayIndex setting. When
changing the fullscreen setting in-game, we read the display index
from the already existing window.
2016-08-31 11:12:59 +02:00
AlexVinS
437eadf1ed do not leak scenarioOpts in CMapInfo 2016-08-31 06:18:01 +03:00
Piotr Wójcik
044e2b9e51 Properly calculate building requirements
In OH3 you can't build Capitol when Tavern is not builded.
In VCMI up to now you could.
2016-08-30 22:15:24 +02:00
AlexVinS
5d329b40a4 Factored spell action selection for location target. 2016-08-30 12:20:15 +03:00
AlexVinS
d1579ea620 Simplify spell action selection for creature target. 2016-08-30 12:20:13 +03:00
AlexVinS
750c114648 Drafts 2016-08-30 12:19:57 +03:00
AlexVinS
8d2aa2c8c7 Reduced scope of CBattleInterface spellSelMode 2016-08-30 12:14:12 +03:00
AlexVinS
d4d1693152 Start with a todo note for this branch 2016-08-30 12:12:44 +03:00
AlexVinS
7e0c4e1451 tweak 2016-08-30 08:27:01 +03:00
Arseniy Shestakov
0236309d25 CArtifactsOfHero: use shared_ptr for SCommonPart 2016-08-30 07:05:31 +03:00
AlexVinS
b8f4fdc2f2 fixed memory leak in CTradeWindow::initItems 2016-08-30 05:55:51 +03:00
AlexVinS
e2e5bc4920 fixed fadeAnims memory leak 2016-08-30 05:46:25 +03:00
AlexVinS
f0b3a13ed5 Fixed memory leak in CCreatureAnimation 2016-08-30 05:38:56 +03:00
AlexVinS
ef05a56e49 cleanup 2016-08-30 05:13:45 +03:00
AlexVinS
1c9dd41188 Removed unused STOP_CLIENT SDL event 2016-08-30 03:54:46 +03:00
AlexVinS
4bc27194dd do not leak screen surface etc. on quit 2016-08-30 03:43:49 +03:00
AlexVinS
2018b4d406 Rewritten video mode check.
* check only for current desktop display mode, because we are not using actual fullscreen
* also old check was wrong
2016-08-30 03:27:53 +03:00
AlexVinS
fb7ff8c7fa Do not use std::atexit. Modified patch from PR #204 by @krnowak.
std::atexit generally does not play nice with static objects in other
translation units/libraries - there are no guarantees about the order
of destruction of static objects and atexit functions coming from
different translation units/libraries. Removing calls to atexit fixes
crashes when quitting the game. The crash happened during the dispose
function somewhere inside boost's locale library that is used
indirectly by the logger - some locale function tried to lock a static
mutex that was already destroyed.
2016-08-30 01:26:05 +03:00
Alexander Shishkin
5e5ce0bb09 Merge pull request #203 from vcmi/logFormat
boost::format support for CLogger
2016-08-29 17:32:44 +04:00
Arseniy Shestakov
452e28d183 Remove some useless includes found by cppclean
This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
Arseniy Shestakov
a90b657b86 Add reset to some static variables on client 2016-08-25 15:52:20 +03:00
Arseniy Shestakov
f020fa06fd CPlayerInterface::buildChanged: fix update of advInt townlist
Fix issue when town icon on adventure interface is not updated from village after vcmiarmenelos cheat used.
This didn't occur during normal gameplay since usually castleInt is active when you build something.
2016-08-24 06:19:25 +03:00
Arseniy Shestakov
5a387cdaf1 Town: update appearance in applyGs to avoid desyncs. Fix issue 2464
Netpacks NewStructures and RazeStructures
2016-08-24 05:15:04 +03:00
AlexVinS
439aeecc8b [c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work) 2016-08-18 13:40:35 +03:00
Arseniy Shestakov
948cca02cc Fixes to some crashes on exit and to have cleaner valgrind output 2016-08-18 06:52:10 +03:00
AlexVinS
e4091c05ec fixed unitialized value field 2016-08-17 09:49:43 +03:00
AlexVinS
36c44c2ce7 projects update 2016-08-13 16:57:11 +03:00