Ivan Savenko
3867e512f7
Merge pull request #3064 from IvanSavenko/bonus_metaidentifier
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Type-safe bonus system
2023-10-22 18:34:12 +03:00
Ivan Savenko
a70ad7202f
Merge pull request #3088 from Laserlicht/non_squared
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Minimap keep aspect ratio (Letterboxing)
2023-10-22 16:55:58 +03:00
Ivan Savenko
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387
Implement missing functions, fixes linking errors
2023-10-22 16:54:56 +03:00
Ivan Savenko
454ba44ac5
Merge pull request #2988 from IvanSavenko/configurable_extensions
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Extension of configurable object functionality
2023-10-22 16:24:47 +03:00
Laserlicht
e03f2a9d3a
improvements for non quadratic maps
2023-10-21 16:49:50 +02:00
Nordsoft91
12b179ef1f
Merge pull request #3057 from Laserlicht/rw_hero
2023-10-20 01:42:06 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
e0f6b582f5
Display object description only on right-click
2023-10-19 14:36:11 +03:00
Ivan Savenko
0f2922d064
Only show components if UI enhancements is on
2023-10-19 13:33:49 +03:00
Laserlicht
464577be28
new icons
2023-10-17 20:06:35 +02:00
Ivan Savenko
927ce4e60e
Improvements to rewardable objects popups
2023-10-16 23:55:37 +03:00
Nordsoft91
ee997a291c
Merge pull request #3045 from Laserlicht/interface_improvement
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various interface shortcuts
2023-10-15 23:48:22 +02:00
Laserlicht
efcf6b71d7
formatting
2023-10-15 12:58:07 +02:00
Laserlicht
dd0033296f
docs
2023-10-15 12:28:13 +02:00
Laserlicht
5ae646bd15
Update client/windows/GUIClasses.cpp
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-10-15 12:19:44 +02:00
Laserlicht
23e1b0b0d5
radial wheel for hero
2023-10-15 02:43:42 +02:00
Laserlicht
78026f40eb
name opens town itself
2023-10-15 00:41:17 +02:00
Laserlicht
c96cc405ed
town now updates
2023-10-14 23:41:12 +02:00
Nordsoft91
aa25ab6488
Merge pull request #3035 from Nordsoft91/quests
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Quests rework
2023-10-14 21:38:15 +02:00
Laserlicht
5a84e7cd7f
Update client/windows/GUIClasses.cpp
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-10-13 19:56:56 +02:00
Laserlicht
3c117da4eb
fix tavern
2023-10-13 19:56:56 +02:00
Laserlicht
9e508fe2c2
interface improvements
2023-10-13 19:56:56 +02:00
Nordsoft91
802e1bb961
Merge pull request #3042 from Laserlicht/crash_preview
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[fix] crash with custom campaign preview
2023-10-13 10:57:02 +02:00
Nordsoft91
ab36692847
Merge pull request #3037 from Laserlicht/missing_res
2023-10-13 10:36:33 +02:00
nordsoft
fadf086e61
Fix review comments
2023-10-12 13:30:01 +02:00
nordsoft
7ccd4cdcb2
Refactor quests progress
2023-10-11 21:10:42 +02:00
Nordsoft91
ecd01fd53c
Merge pull request #3039 from Laserlicht/townhall_click
2023-10-11 18:43:59 +02:00
Laserlicht
abab917ef9
fix crash with custom campaign preview
2023-10-11 11:23:38 +02:00
nordsoft
bb238f9b72
New quests work
2023-10-10 23:44:29 +02:00
Laserlicht
8a3e58cd5e
red is the most liked color
2023-10-10 23:15:40 +02:00
Laserlicht
926bf71814
make townhall clickable
2023-10-10 21:02:40 +02:00
Laserlicht
25f7bb40d0
new layout
2023-10-09 22:50:07 +02:00
Laserlicht
fa9d5e9971
show missing resources
2023-10-09 21:43:43 +02:00
nordsoft
d7d435dcb7
Add game pause
2023-10-08 16:03:57 +02:00
Ivan Savenko
b75a67ef7c
Merge pull request #2973 from IvanSavenko/identifier_explicit_constructor
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Improvements to type safety of Identifier class
2023-10-05 00:33:07 +03:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
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- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
39a92cdde3
Add query for dwellings dialog
2023-10-04 17:47:12 +03:00
Ivan Savenko
898733eed7
Added Query to track visit duration for Taverns and Markets
2023-10-04 17:47:12 +03:00
Ivan Savenko
e322d0a084
Merge pull request #2966 from IvanSavenko/simplify_ui_lock
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Simplified locking of game UI state
2023-10-04 16:50:23 +03:00
Laserlicht
ec8580b99e
Merge branch 'develop' into patch-4map_overview_rework
2023-10-02 21:03:16 +02:00
Laserlicht
12ca3ea0ec
pos from texture
2023-10-01 19:44:04 +02:00
Laserlicht
cbd014ac88
code review
2023-10-01 17:35:56 +02:00
Laserlicht
23b8a321f6
file ending
2023-10-01 00:46:29 +02:00
Laserlicht
648a37310f
description
2023-10-01 00:35:11 +02:00
Laserlicht
65c21064b5
added var
2023-10-01 00:18:25 +02:00
Laserlicht
58dfc55ca3
only calc minimaps once
2023-09-30 23:50:27 +02:00
Laserlicht
61aae7bccc
code review
2023-09-30 22:49:22 +02:00
Laserlicht
8b835c9253
load game support
2023-09-30 20:03:33 +02:00
Laserlicht
c6adcc40f5
add date; cleanup
2023-09-30 17:56:51 +02:00
Laserlicht
79e66c38df
layout
2023-09-30 17:14:22 +02:00
Laserlicht
718bafc8af
map overview rework
2023-09-30 15:05:12 +02:00
nordsoft
0ac893b80f
Rumors meta string
2023-09-27 23:22:45 +02:00
Ivan Savenko
d6b9fa8fbd
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
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- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
97097c20ad
Merge pull request #2874 from SoundSSGood/exchange-window-update
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Exchange window update
2023-09-27 15:50:52 +03:00
Ivan Savenko
efe3393408
Merge pull request #2947 from Laserlicht/enableUiEnhancements_button
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enableUiEnhancements button
2023-09-27 15:47:25 +03:00
Laserlicht
7cf654992f
code review
2023-09-25 16:34:36 +02:00
Laserlicht
5061792cce
enableUiEnhancements button
2023-09-25 13:11:08 +02:00
Laserlicht
28f4046937
ready
2023-09-25 01:04:06 +02:00
Laserlicht
3e4a5b7d80
border and variable
2023-09-25 00:31:32 +02:00
Laserlicht
a6b68be2df
offsets
2023-09-24 23:50:50 +02:00
Laserlicht
8b5c9db21b
basic offset
2023-09-24 23:15:09 +02:00
Laserlicht
240d291de9
big spellbook
2023-09-24 22:24:51 +02:00
Ivan Savenko
42d9ba6c82
Merge pull request #2877 from IvanSavenko/simturn_fixes
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Changes for simturns support
2023-09-20 22:09:25 +03:00
Ivan Savenko
7b37c2353a
Merge pull request #2865 from IvanSavenko/market_ownership_check_fix
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Cleaned up and fixed ownership checks for market netpack
2023-09-19 23:43:33 +03:00
Ivan Savenko
2af7d7c085
Ignore garrison update events of another towns for our castleInt
2023-09-19 19:24:35 +03:00
SoundSSGood
6280e778dc
fix build
2023-09-19 16:04:37 +03:00
SoundSSGood
9cc623c981
Fixed move checks. Backpack buttons.
2023-09-19 13:31:59 +03:00
SoundSSGood
f47def3588
refactoring
2023-09-19 13:31:57 +03:00
SoundSSGood
a83f290e13
bulk move artifacts only equipped, only backpack
2023-09-19 13:31:42 +03:00
Ivan Savenko
3d04e9c9ed
Cleaned up and fixed ownership checks for market netpack
2023-09-18 17:22:30 +03:00
Laserlicht
5125bcc67f
added probabilities
2023-09-17 23:01:18 +02:00
Laserlicht
7978e5a9b7
adjusted army and warmachine space
2023-09-17 21:55:35 +02:00
Laserlicht
21f37cfafb
simplified
2023-09-17 21:41:55 +02:00
Laserlicht
05fad115b5
Added new Widgets an functions for simplification
2023-09-17 20:34:31 +02:00
Laserlicht
d33101187b
simplify
2023-09-17 16:55:26 +02:00
Laserlicht
a994fa00aa
fixes; translation
2023-09-17 16:15:17 +02:00
Laserlicht
69da4d59bf
basic function ready
2023-09-17 15:28:05 +02:00
Laserlicht
cfc5bac540
layout
2023-09-17 14:31:07 +02:00
Laserlicht
59b5c46a32
right side draft
2023-09-17 13:22:39 +02:00
Laserlicht
79e872da68
left side ready
2023-09-17 04:10:08 +02:00
Laserlicht
b674682fe3
left side
2023-09-17 03:21:29 +02:00
Laserlicht
73fe924544
draw background
2023-09-17 02:14:03 +02:00
Laserlicht
ff96b1af0a
initial hero overview
2023-09-17 00:32:10 +02:00
Nordsoft91
717a765123
Merge pull request #2813 from Laserlicht/textcolor
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Textcolor support
2023-09-16 14:12:17 +02:00
Laserlicht
063c7f3ca0
move function; optional; json static
2023-09-15 15:27:26 +02:00
Laserlicht
922a775108
Update CMessage.h
2023-09-15 15:27:26 +02:00
Laserlicht
f5505c9f6d
support for predefined colors
2023-09-15 15:27:26 +02:00
Laserlicht
f776422c67
color linesplit
2023-09-15 15:27:26 +02:00
Laserlicht
d948cb72a0
Alignment
2023-09-15 15:27:26 +02:00
Laserlicht
39838fdd3c
extend for all selections
2023-09-15 15:24:17 +02:00
Laserlicht
03316c62bf
Easy choosing for a secondary skill in Level Up Dialog by double clicking it
2023-09-15 15:24:17 +02:00
Ivan Savenko
f8541d0ae4
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
Dydzio
56c969be4f
Fix commanders requirements for special skills to match WoG
2023-09-13 23:08:22 +02:00
Ivan Savenko
d070953c28
Fix open backpack strings
2023-09-12 21:28:36 +03:00
Ivan Savenko
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
Ivan Savenko
72858cd0d8
Merge pull request #2768 from IvanSavenko/cherry_picked_fixes
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(1.3.2) Cherry picked fixes
2023-09-08 13:15:34 +03:00
SoundSSGood
f1a6116088
CHeroArea fix
2023-09-07 11:54:50 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
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Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
41210c1dbf
Client-side support for multiple battles
2023-09-06 16:03:47 +03:00
Gwart
707400d764
#2646 add a null check if creature is empty
2023-09-05 23:32:12 +03:00
SoundSSGood
a7cedea73c
Support for different backpack capacities
2023-09-04 20:59:24 +03:00
Ivan Savenko
1d0e696db6
Added RenderHandler that acts as factory for images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
9cfcf5ea19
Fix regressions
2023-09-04 18:22:34 +03:00
Ivan Savenko
0f88b8969b
Removed some usages of std string as resource path
2023-09-04 18:22:34 +03:00
Ivan Savenko
97b7d44c88
Use ResourcePath for video accessing
2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Gwart
05ba56a873
#2646 add a null check if creature is empty
2023-09-02 16:21:54 +02:00
Ivan Savenko
7255dda624
Merge pull request #2629 from dydzio0614/neutral-creature-popup
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Improve neutral creature adventure map popup
2023-08-31 15:44:19 +03:00
Ivan Savenko
3ce99e8613
Merge pull request #2710 from dydzio0614/artifacts-backpack-graphics
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Split artifacts bag button background and icon
2023-08-31 15:42:50 +03:00
Dydzio
e1e41d1107
Implement TOPCENTER text alignment
2023-08-30 00:35:31 +02:00
Dydzio
03ef5b6b0f
Split artifacts bag button background and icon
2023-08-29 18:53:50 +02:00
Dydzio
bafe8baa15
Fix "ghost" icons in commander grandmaster abilities list
2023-08-29 00:20:44 +02:00
Dydzio
2769782d0a
Fix broken grandmaster ability description updating on select/deselect
2023-08-28 23:49:07 +02:00
Dydzio
dacf6c9d08
Add border around selected commander "grandmaster ability" on levelup
2023-08-28 23:36:45 +02:00
Ivan Savenko
695a51d8c8
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-28 21:19:53 +03:00
Ivan Savenko
5be87b30c1
Merge pull request #2625 from dydzio0614/artifacts-backpack-gui
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Artifacts backpack GUI
2023-08-28 19:59:11 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Ivan Savenko
43096f0ed1
Merge pull request #2617 from dydzio0614/configurable-autobattle-spells
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Configurable autobattle spells usage
2023-08-25 01:29:16 +03:00
Konstantin
d746a96d55
vcmi: use SpellSchool identifier instead of enum
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Use identifier instead of enum inside callbacks. It is better and more
expandable solution.
2023-08-23 17:53:09 +03:00
Konstantin
344593e891
vcmi: made some CSpell properties private
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There are getters for it.
2023-08-23 17:53:08 +03:00
Konstantin
8724181a0f
vcmi: spell resistance rework
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Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00
Ivan Savenko
44d16b32fe
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
Dydzio
28fe28adf5
Fix player coloring
2023-08-21 17:08:15 +02:00
Dydzio
ed12f20609
Improve neutral creature adventure map popup
2023-08-21 14:42:41 +02:00
Dydzio
cab6fb76aa
Draft version of backpack button + new setting for original H3 UI mode
2023-08-20 17:45:43 +02:00
Dydzio
f24910e5d2
Artifacts backpack window GUI improvements
2023-08-20 00:52:03 +02:00
Dydzio
f409b6ced9
Fix counting wood mines starting from 8 in kingdom overview
2023-08-19 21:09:02 +02:00
Dydzio
6bfbe80cc9
Allow toggling quick combat spells usage
2023-08-19 17:23:55 +02:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
SoundSSGood
119d51d1ef
altar sacrifice all fix
2023-08-11 18:51:59 +03:00
Ivan Savenko
ad2bd897d0
Replace boost::format with MetaString
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Looks like some of H3 localizations don't have string replacements for
building / war machine name, resulting in exceptions on formatting
attempt. MetaString handles this case silently.
2023-08-11 18:50:39 +03:00
Ivan Savenko
0dca5c45bd
Workaround for potential crash on opening town dwelling with no valid
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creatures
2023-08-06 12:46:29 +03:00
Ivan Savenko
537f9fa048
Merged master into develop
2023-08-03 23:38:32 +03:00
Ivan Savenko
723c674d81
Merge pull request #2447 from IvanSavenko/modding_handler_refactoring
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(develop) Modding handler refactoring
2023-08-02 21:26:05 +03:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
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- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
5d2dd4c633
Show creature popup window on right-click in town fort
2023-07-30 15:29:18 +03:00
Ivan Savenko
01d588ab54
Fix keyboard shortcuts on selection dialogs
2023-07-22 22:29:05 +03:00
Ivan Savenko
a494dc4870
Refactoring of CGarrisonInt
2023-07-21 15:47:42 +03:00
Ivan Savenko
cefbe5152e
Merge pull request #2359 from IvanSavenko/crashfixing
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Fix crashes from 1.2.1 statistics on Google Play
2023-07-21 15:44:37 +03:00
Ivan Savenko
3f4e88c396
Merge pull request #2325 from SoundSSGood/hero-backpack-window
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Hero backpack window prototyping
2023-07-21 15:43:34 +03:00
Ivan Savenko
ddda46a7fd
Merge pull request #2358 from dydzio0614/persistent-hero-info-window
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Add option for persistent hero info window as in HD mod
2023-07-19 14:46:16 +03:00
Ivan Savenko
ab6a4be105
Merge pull request #2357 from SoundSSGood/picked-art-fix
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Fixed hero skills if artifact picked
2023-07-19 14:45:58 +03:00
SoundSSGood
ca977d7105
backpack window slider
2023-07-18 21:01:55 +03:00
Ivan Savenko
c7d88271a9
Removed asynchronous calls from exchange window
2023-07-18 17:31:21 +03:00
Ivan Savenko
317183e00d
Merge branch 'develop' into info-box-army-management
2023-07-18 16:05:09 +03:00
Dydzio
48a72f90f7
Add option for persistent hero info window as in HD mod
2023-07-17 23:25:16 +02:00
SoundSSGood
ff278d5f3a
cleanup unused
2023-07-17 22:26:21 +03:00
SoundSSGood
f33dec9337
picked art fixed
2023-07-17 22:24:43 +03:00
SoundSSGood
b1351d8532
two scrolling modes demo
2023-07-16 21:16:12 +03:00
Dydzio
ee663b1595
Changes from code review
2023-07-16 15:56:42 +02:00
Dydzio
fe26ab4501
Add settings entry, immediately refresh info bar on setting toggle
2023-07-16 14:52:43 +02:00
Ivan Savenko
61750d30c2
Implemented dragging map via left mouse click (off by default)
2023-07-16 12:00:40 +03:00
Dydzio
ea0ee87299
Interactable hero status - alternative infobox component
2023-07-15 23:14:59 +02:00
Dydzio
484d03334c
New garrison interface layout: Reversed two rows + labels below slot
2023-07-15 23:11:21 +02:00
SoundSSGood
9427de6344
initial files
2023-07-15 22:15:32 +03:00
SoundSSGood
3ea6f530ad
backpack window initial
2023-07-15 22:15:32 +03:00
Ivan Savenko
8129cbc514
Allow dismissing hero from town
2023-07-15 16:09:44 +03:00
Ivan Savenko
3e8debc243
Allow dismissing heroes from kingdom overview window
2023-07-15 16:09:44 +03:00
Ivan Savenko
8a92941681
Allow merging stack on recruitment to give place for recruited unit
2023-07-15 16:09:44 +03:00
Ivan Savenko
8dc009e2c9
Always show correct game resolution in settings, unaffected by scaling
2023-07-15 16:09:44 +03:00
Ivan Savenko
e4e353449e
Recreate screen on UI scaling change
2023-07-15 16:09:44 +03:00
Ivan Savenko
9ef959a7f8
Merge pull request #2310 from IvanSavenko/left_click_refactor
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Left click input refactor
2023-07-13 13:03:06 +03:00
Ivan Savenko
b30db5fc1f
Merge pull request #2301 from Laserlicht/haptic_feedback
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Haptic feedback
2023-07-13 12:56:54 +03:00
Michael
1abd8bbe92
Update client/windows/settings/GeneralOptionsTab.cpp
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-12 22:56:35 +02:00
Ivan Savenko
9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
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CArtifact CArtifactInstance refactoring
2023-07-11 14:36:08 +03:00
Ivan Savenko
18db944083
Replaced clickReleased with clickPressed where applicable in H3
2023-07-09 17:48:25 +03:00
Michael
ff51b8f46b
Setting for haptic feedback
2023-07-08 18:47:38 +02:00
Ivan Savenko
ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
2023-07-08 14:33:04 +03:00
Ivan Savenko
2a634b2ec0
Fixed UI updates on switching to/from fullscreen
2023-07-07 15:26:42 +03:00
Ivan Savenko
ae8579558d
Merge pull request #2282 from IvanSavenko/adventure_map_fixes
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Adventure map fixes for 1.3
2023-07-07 14:27:58 +03:00
Mike
6414e3b3fc
Changed resource cost value label position
2023-07-05 18:43:52 -07:00
SoundSSGood
9b5f6ec7cf
CArtifact getters setters
2023-07-05 15:48:08 +03:00
Ivan Savenko
8b61c0d59b
Replaced CIntObject::type bitfield with bool's. Added input blocking.
2023-07-03 19:24:12 +03:00
Ivan Savenko
0f8d53e978
Replaced SDL user events list with dispatching of arbitrary functors
2023-06-26 21:51:10 +03:00
Ivan Savenko
3d66455cd1
Fix build
2023-06-26 19:44:38 +03:00
Ivan Savenko
f6b2f58da9
Use inheritance instead of composition for campaign header
2023-06-26 17:15:59 +03:00
Ivan Savenko
a08fe09517
Added encapsulation for CampaignState class
2023-06-26 17:15:59 +03:00
Ivan Savenko
8420a90aa4
Reorganization of campaigns code
2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
2023-06-26 17:15:59 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
a84ccb37c2
Merge pull request #2250 from IvanSavenko/event_handling_fixes
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Slider input event fix
2023-06-25 17:39:55 +03:00
krs
afe0146021
Renamed settings option to reflect that same option is used for both ranges.
2023-06-23 19:50:39 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
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Hota h3m support
2023-06-23 13:32:10 +03:00
Ivan Savenko
a505cc464e
Fixed slider's behavior, especially for mobile systems
2023-06-22 23:49:38 +03:00
Ivan Savenko
4e7412faa6
Split mouseDragged event from mouseMoved
2023-06-22 22:11:48 +03:00
Ivan Savenko
108688389e
Fix accessing potentially non-existing UI element
2023-06-20 19:58:05 +03:00
Ivan Savenko
ffdac314e9
Added selection of long touch duration
2023-06-20 19:58:05 +03:00
Ivan Savenko
06437cbde6
Renamed gesture-related methods, remove unused code
2023-06-20 19:58:05 +03:00
Ivan Savenko
563d7dd41f
Renamed RCLICK -> SHOW_POPUP
2023-06-20 19:58:05 +03:00
Ivan Savenko
82288996a2
Fix cursor visibility on closing popup
2023-06-20 19:58:05 +03:00
Ivan Savenko
85a11c090e
Enter popup await mode only if there is an active popup
2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
2023-06-20 19:58:05 +03:00
Ivan Savenko
56d69e790b
Renamed MetaString methods to more logical names
2023-06-20 19:37:27 +03:00
Ivan Savenko
2636a0dcc3
Moved MetaString to a new file
2023-06-20 19:37:27 +03:00
Ivan Savenko
f35b3a0dc3
Replace MetaString operator << with member function
2023-06-20 19:37:27 +03:00
Ivan Savenko
487f441f47
Implemented boat selection for town shipyards
2023-06-16 17:59:49 +03:00
krs
c0591573bf
Working Version
2023-06-11 18:40:47 +03:00
Ivan Savenko
6283329aeb
Added option to disable edge scrolling
2023-06-05 19:20:20 +03:00
Ivan Savenko
a08ff1e6ef
Removed no longer used touchscreen option
2023-06-05 19:20:08 +03:00
Ivan Savenko
b20109c830
Test version of swipe gesture for in-combat attacks
2023-06-05 19:20:08 +03:00
Ivan Savenko
70155b48e1
Only show touchscreen options on systems that have one
2023-06-05 19:20:08 +03:00
Ivan Savenko
2c7b94d17f
Remove unused map swipe option
2023-06-05 19:20:08 +03:00
Ivan Savenko
052d0d314a
Implemented Scrollable class, to server as common base for such classes
2023-06-05 19:17:04 +03:00
Ivan Savenko
6fe00ad55c
Moved slider class to a separate file
2023-06-05 19:16:01 +03:00
Ivan Savenko
e2a85e25fa
Removed old code
2023-06-05 19:00:57 +03:00
Ivan Savenko
48859e186e
Added panning gesture, activated by mouse wheel press
2023-06-05 19:00:56 +03:00
Ivan Savenko
1e9eea30e1
Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
2023-06-05 18:53:17 +03:00
Ivan Savenko
8d278e653f
Merge pull request #2202 from IvanSavenko/map_objects_reorganization
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Map objects code reorganization
2023-06-05 18:35:05 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
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- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Ivan Savenko
2c3e8c3390
Merge pull request #2168 from IvanSavenko/gui_handler_event_handling_refactoring
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Event handling refactoring
2023-05-23 15:08:10 +03:00
Ivan Savenko
a4000f2fc8
Removed isActive(int) method since its usages were redundant or wrong
2023-05-20 01:51:49 +03:00
Ivan Savenko
c77f8482e3
Replaced event handling break system with key capturing
2023-05-20 01:51:49 +03:00
Ivan Savenko
d5d0ca96a8
Minor fixes and cleanup
2023-05-20 01:51:49 +03:00
Ivan Savenko
1f513fd280
Extracted event management from GuiHandler and CIntObject
2023-05-20 01:51:49 +03:00
Ivan Savenko
06b6f59107
Resolution selector will now correctly update in borderless window mode
2023-05-19 23:54:43 +03:00
Ivan Savenko
20ec747440
Do not show desktop-only options on mobile systems
2023-05-19 23:19:43 +03:00
Ivan Savenko
d18b240d6d
Added separate borderless & exclusive fullscreen options
2023-05-19 22:43:52 +03:00
SoundSSGood
021f94a579
artifact utils
2023-05-17 17:00:31 +03:00
Ivan Savenko
ad3e54e6c0
Reduced usage of topWindow() method
2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003
Renamed "Int" -> "Window" in WindowHandler API
2023-05-16 19:10:22 +03:00
Ivan Savenko
051a4a3c17
Encapsulation of WindowHandler state
2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4
Moved window stack management from GuiHandler to new class
2023-05-16 19:10:21 +03:00
Ivan Savenko
fa496628f2
Separated timer updates from rendering in adventure map and town screen
2023-05-14 22:22:37 +03:00
Ivan Savenko
3ecdff2a21
FramerateManager now uses chrono instead of SDL_Ticks
2023-05-14 22:22:37 +03:00
Ivan Savenko
03df274450
Framerate manager is now in a separate file and private member of GH
2023-05-14 22:22:37 +03:00
Ivan Savenko
c5a48a01ce
Remove no longer used code
2023-05-09 13:10:33 +03:00
Ivan Savenko
243773b6ef
Renamed some adventure map files & classes
2023-05-09 13:10:33 +03:00
Ivan Savenko
e26b18c139
Rename & cleanup of WindowHandler -> ScreenHandler
2023-05-09 13:10:33 +03:00
Ivan Savenko
dbc4330fc5
Fixed positioning of resource bar and town list in other windows
2023-05-09 13:10:33 +03:00
Ivan Savenko
97d266ea2d
Remove duplicated resolutions, e.g. different frequency
2023-05-09 13:10:33 +03:00
Ivan Savenko
342ea138f9
Fix remaining graphical artifacts on switching from world view
2023-05-09 13:10:33 +03:00
Ivan Savenko
c24ccf663b
Fixed auto-enabling of status bar on windows activations
2023-05-09 13:10:33 +03:00
Ivan Savenko
77beca50e2
Hide resolution selector on mobile devices
2023-05-09 13:10:33 +03:00
Ivan Savenko
a0f1bf3928
Implemented user-selectable UI scaling mode
2023-05-09 13:10:33 +03:00
Ivan Savenko
a4b102e46f
Implemented UI scaling (non-selectable option for now)
2023-05-09 13:10:33 +03:00
Ivan Savenko
8d28f96619
Resolutions selector now shows all available resolutions
2023-05-09 13:10:33 +03:00
Ivan Savenko
c688411bab
Extracted window management from CMT to new class
2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507
Initial part of dynamically-sized adventure map:
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- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Konstantin P
057a33c508
SpellSchool: use identifier instead of int
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Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
fbc05c70ac
vcmi: camelCase methods of new classes
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Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
Konstantin
4866c2fe5c
vcmi: split IBonusBearer
2023-05-02 00:54:53 +03:00
Konstantin
b6eb2dc060
vcmi: rename IFactionMember and ICreature
2023-05-02 00:54:53 +03:00
Konstantin
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
Konstantin P
4b2a09dae7
FactionMember: move code around
2023-05-02 00:53:50 +03:00
Ivan Savenko
916b41d9a7
Merge pull request #2078 from IvanSavenko/shortcuts
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Basic shortcuts system
2023-05-01 21:45:52 +03:00
nordsoft
32277a007d
Fix compilation after merge
2023-05-01 21:49:37 +04:00
nordsoft
07b2052679
Bit refactoring
2023-05-01 21:49:37 +04:00
nordsoft
68fa7aaf35
Remove limitations for amount of skills
2023-05-01 21:49:37 +04:00
nordsoft
a4fd6c1c92
Move trading window title to config
2023-05-01 21:49:37 +04:00
nordsoft
07f7c318dc
Adjust client part for markets
2023-05-01 21:49:37 +04:00
nordsoft
4b1b58b617
Change Callback to abstract
2023-05-01 21:49:37 +04:00
nordsoft
59bc9326e9
Remove excess pointer from market interface
2023-05-01 21:49:37 +04:00
Ivan Savenko
dea10e6091
Use more descriptive names for hotkeys
2023-05-01 17:59:20 +03:00
Ivan Savenko
a654cc2391
Removed vstd::advance. Added vstd::next to handle similar cases.
2023-05-01 17:58:18 +03:00
Ivan Savenko
832e56e005
Implementation of (very basic) shortcuts system
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- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
4aa232a60a
Merge pull request #2055 from SoundSSGood/cartifactholder-rework
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Artifact related code refactoring part2 (client CArtifactHolder)
2023-05-01 02:33:08 +03:00
SoundSSGood
8b531ca6c4
CArtifactHolder divided into files
2023-05-01 00:34:45 +03:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
Ivan Savenko
d985ac90d3
Merge master -> develop
2023-04-28 22:57:25 +03:00
Ivan Savenko
76d5b459f1
Fixed music playback on switching between towns
2023-04-28 16:53:45 +03:00
Konstantin P
b472c89276
vcmi: make some CStack properties private
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There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
Ivan Savenko
fb739e7186
Merge beta -> develop
2023-04-26 22:48:08 +03:00
Ivan Savenko
48abf46824
Merge pull request #2005 from IvanSavenko/advmap_refactor
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Refactoring of adventure map interface
2023-04-24 17:19:22 +03:00
SoundSSGood
dcac8252f3
fixed windows positions
2023-04-23 14:57:45 +03:00
SoundSSGood
a8220c551f
fixed init CArtifactsOfHero
2023-04-23 14:33:47 +03:00
Ivan Savenko
bb08a0afc8
Moved selection logic to player state
2023-04-20 22:04:24 +03:00
Ivan Savenko
365f552fa1
Added API for owned towns access
2023-04-20 22:04:24 +03:00
Ivan Savenko
6a46138617
Moved current selection to local state class
2023-04-20 22:04:24 +03:00
Ivan Savenko
f6d480cbb2
Moved player-specific heroes & towns information to new class
2023-04-20 22:04:24 +03:00
Ivan Savenko
4ec32e4dcd
Renamed CAdvMapInt to its proper full name
2023-04-20 22:04:24 +03:00
Ivan Savenko
f1902ab247
Initial refactoring to encapsulate adventure map
2023-04-20 22:03:28 +03:00
nordsoft
de159df481
Rename boats
2023-04-20 21:20:51 +04:00
Ivan Savenko
f245080cba
Fix missing error message on casting spell in hotseat
2023-04-20 19:24:13 +03:00
nordsoft
0a28262c15
Merge remote-tracking branch 'upstream/develop' into boats
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# Conflicts:
# AI/VCAI/Pathfinding/AINodeStorage.cpp
2023-04-19 02:22:19 +04:00
nordsoft
ed798b06da
Prepare transport enum
2023-04-18 13:04:49 +04:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Ivan Savenko
3738171b21
Refactoring of H3M loader to make HotA format support easier
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- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
Ivan Savenko
644f0f4b32
Removed ARRAY_COUNT in favor of std::size
2023-04-12 01:04:26 +03:00
Ivan Savenko
506c3d29bc
Replaced vstd clamp with std version
2023-04-12 01:03:14 +03:00
Ivan Savenko
5f74aca341
Fix missing attribute
2023-04-12 01:03:14 +03:00
Ivan Savenko
63b197b78a
Converted attributes to use c++17 functionality
2023-04-12 01:03:14 +03:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
Konstantin
fedf7d377c
vcmi: remove TFaction
...
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Konstantin
40bea35a26
CHeroWindow: fix picked art mana limit display
2023-04-10 15:35:21 +03:00
krs
1644cab938
Added combat option Highlight Movement on Hover
2023-04-08 20:40:30 +03:00
Ivan Savenko
e35a1ba471
Merge pull request #1876 from rilian-la-te/refactoring-v1
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VCMI Refactoring
2023-04-08 11:14:05 +03:00
nordsoft
52b53ab307
Feature and setting implemented
2023-04-08 01:49:59 +04:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Ivan Savenko
cf966015bb
Correctly update battle queue state after changing its state
2023-04-05 18:35:45 +03:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
5b480124b8
Merge pull request #1862 from IvanSavenko/fix_garrison_move_shortcut
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Space and left-clicking on second hero in town now have share code
2023-04-04 11:23:19 +03:00
Ivan Savenko
d6cb513374
Merge pull request #1858 from IvanSavenko/sliders_fix
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Allow defining active areas for sliders.
2023-04-04 11:21:45 +03:00
Ivan Savenko
93b77d0c99
Space and left-clicking on second hero in town now have share code
2023-04-03 00:43:18 +03:00
Ivan Savenko
507d8bf7fd
Allow defining active areas for sliders. Fixes settings window.
2023-04-02 22:24:07 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
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Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Ivan Savenko
4c6dbb5037
Fix town UI update on building new structures
2023-03-31 23:18:45 +03:00
Konstantin
c1fd7309ad
ResourceSet: composition
2023-03-31 14:00:49 +03:00
Ivan Savenko
1084da00df
Fix initial value of sound/music labels in settings
2023-03-30 12:23:47 +03:00
Ivan Savenko
47e774897d
Show simple message on left-clicking empty buildings
2023-03-28 17:36:46 +03:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
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Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Ivan Savenko
5857ad0169
Fix corrupted UI redraw in artifact merchant
2023-03-25 23:54:51 +02:00
Ivan Savenko
c246cadaa7
Fix potential crash on exit
2023-03-25 23:54:51 +02:00
Ivan Savenko
46461e5c33
Improve performance of window redraws
2023-03-25 23:54:51 +02:00
SoundSSGood
19096f39f0
Backpack limit. Amount of fixes.
2023-03-21 22:11:42 +02:00
SoundSSGood
f0f9eecf97
Backpack limit part5. End of battle. Other stuff
2023-03-21 12:14:33 +02:00
SoundSSGood
9f8aa25297
Backpack limit part4 (Using cheats, buying)
2023-03-21 12:14:33 +02:00
SoundSSGood
72122fb433
CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization
2023-03-21 12:14:33 +02:00
Konstantin
bbbbfe00f0
Modernize resourceSet
2023-03-17 02:26:54 +03:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
a0987313ba
vcmi: convert intelligence
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Intelligence is converted to both global effect and skill bonus
Bonus name HERO_MANA_PER_TEN_KNOWLEDGE is a little weird, but works
like old SECONDARY_SKILL_PREMY bonus
2023-03-16 16:46:41 +03:00
Konstantin
f264c541fb
vcmi: skill-agnostic tactics
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Tactics is split to 2 bonuses, and it is now possible to
block tactics without having tactics itself. But tactics
for two sides is not implemented, because it is huge rework
and not high priority for me now, I want to do basic
secondary skill rework first.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba
vcmi: remove estates bonus
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Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
34a26580a7
vcmi: skill-agnostic resistance
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Uses exiting bonus and new PERCENT_TO_TARGET_TYPE value type
2023-03-16 16:46:41 +03:00
Ivan Savenko
77f92e56ac
Merge pull request #1689 from IvanSavenko/map_renderer_fixes
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Map renderer fixes
2023-03-16 14:48:57 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
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Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Ivan Savenko
d3533150b8
Fix misplaced width/height in UI
2023-03-15 12:17:08 +02:00
Konstantin
18200d1d98
vcmi: move getEstimatedComponentHeight
2023-03-13 00:24:26 +03:00
Konstantin
a0c644a0e5
vcmi: actually implement AUTO for CInfoWindow
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This is possible to use infobar interactions now.
2023-03-11 21:41:57 +03:00
Ivan Savenko
0ea73cae7f
Merge pull request #1662 from rilian-la-te/reduce-lexical-cast
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vcmi: reduce boost::lexical_cast usage
2023-03-10 12:53:21 +02:00
Ivan Savenko
11dc9228e2
Merge pull request #1635 from SoundSSGood/warmachine-buying-fix
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warmachine buying fix
2023-03-09 15:52:41 +02:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12
regression fixed
2023-03-08 17:20:38 +02:00
Ivan Savenko
76927cf434
Fix selection of current resolution
2023-03-07 15:35:04 +02:00
Ivan Savenko
d7e914d0eb
Fix resolution selection menu texts
2023-03-07 15:27:54 +02:00
Ivan Savenko
b7025125d5
Added map swipe option
2023-03-05 23:53:06 +02:00
Ivan Savenko
2e69a4769d
Implemented framerate limit option (not available in UI)
2023-03-05 21:06:52 +02:00
Ivan Savenko
37b2fb7ff3
Fixed map options to support adventure map rewrite
2023-03-05 20:14:23 +02:00
Ivan Savenko
5f5ba0a54c
Fix town-related options
2023-03-05 19:55:38 +02:00
Ivan Savenko
d34268d7d5
Split "Show available creatures in town" into two buttons
2023-03-05 19:55:38 +02:00
Ivan Savenko
cbe6a80020
Do not block "Load" button in battle
2023-03-05 19:55:38 +02:00
Ivan Savenko
b2e5e55c1e
Added labels that indicate current option values
2023-03-05 19:55:37 +02:00
Ivan Savenko
2f556ccf60
Improved General options tab layout presentation
2023-03-05 19:53:27 +02:00
Ivan Savenko
c976176453
Added additional buttons for movement speeds
2023-03-05 19:53:26 +02:00
Ivan Savenko
f09897b2b4
Remove unnecessary redraws
2023-03-05 19:51:42 +02:00
Ivan Savenko
c011a5a9cf
Added lines to window to separate UI elements into groups
2023-03-05 19:51:42 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
SoundSSGood
142375c050
warmachine buying fix
2023-03-05 18:06:04 +02:00
Ivan Savenko
59d8989399
Fix initialization of movement speed settings
2023-03-05 18:02:59 +02:00
Ivan Savenko
b57a07b10f
Restored ambient sounds functionality
2023-03-05 18:02:59 +02:00
Ivan Savenko
cdcd5a29dd
Updated path to renamed directory
2023-03-05 18:02:59 +02:00
Ivan Savenko
387a7b421a
Refactoring of new code, multiple functionality changes:
...
- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
45e2875342
Completely removed old TerrainRect class
2023-03-05 17:57:36 +02:00
Ivan Savenko
7df5c612f7
Fix battle rendering
2023-03-05 17:48:02 +02:00
Ivan Savenko
ec6f19ea18
Code reorganization, no changes to functionality
2023-03-05 17:48:02 +02:00
Ivan Savenko
def1e35836
Use SDL BlitMode's to speed up image rendering
2023-03-05 17:48:02 +02:00
Ivan Savenko
ebe996fa74
Hero movement speed and map scrolling speed now matches H3
2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
Ivan Savenko
600054e001
Refactored access to hero paths in CPlayerInterface
2023-03-05 17:48:01 +02:00
Ivan Savenko
260f6d626c
Implemented translations for H3M maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
acdb8d6e06
renamed Unicode -> TextOperations, to use for all text processing
2023-03-05 17:39:23 +02:00
Ivan Savenko
65c020ef34
Moved Unicode namespace out of GeneralTextHandler file
2023-03-05 17:30:38 +02:00
Ivan Savenko
476e60c753
Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
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Optimization and cleanup CArtifactHolder
2023-03-05 17:28:36 +02:00
SoundSSGood
a1dbbe2d86
redraw optimization
2023-03-03 10:17:31 +02:00
Ivan Savenko
195eac3375
Merge pull request #1545 from dydzio0614/town-panel-number-formatting
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Improve creature numbers handling in castle interface bottom left part
2023-02-26 22:56:54 +02:00
Dydzio
9eccc29e16
Adjust tab positioning
2023-02-19 12:18:54 +01:00
Dydzio
7f03223634
Remove SDL_Events reference
2023-02-18 18:00:34 +01:00
Dydzio
6bd4eac27a
Rename settings files
2023-02-18 17:58:22 +01:00
Dydzio
7137329e80
Clang-tidy related fixed
2023-02-18 17:49:43 +01:00
Dydzio
7e409df3cb
Apply manual changes from code review
2023-02-18 16:35:07 +01:00
Dydzio
c2ef3331ef
Change main settings tabs to toggle group + fix json commas
2023-02-16 21:37:37 +01:00
Dydzio
ade52239ea
Use config value from new settings
2023-02-15 23:26:55 +01:00
Dydzio
9101f05835
Fixes for new battle settings
2023-02-15 22:38:41 +01:00
Dydzio
775db89241
Fix battle settings UI labels, add "dont show battle intro" setting
2023-02-15 20:29:29 +01:00
Dydzio
1d153f4ee9
"ForceMovementInfo" support + make other settings tab
2023-02-14 23:45:45 +01:00
Dydzio
be9c71934c
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-02-14 21:00:17 +01:00
Dydzio
fb06aca0bb
Further progress - UI tweaks, new settings etc
2023-02-14 20:30:06 +01:00
Ivan Savenko
91b17bed79
Partial encapsulation of AdvMapInt
2023-02-14 11:18:42 +02:00
Ivan Savenko
e15c7dcd33
Attempt at better encapsulation of CTerrainRect
2023-02-14 11:18:41 +02:00
Ivan Savenko
cc0c3e5bc9
All adventure map components now use shared_ptr
2023-02-14 11:18:41 +02:00
Ivan Savenko
f8c1c46562
removed CAdvMapInt::handleRightClick method
2023-02-14 11:18:41 +02:00
Ivan Savenko
d0f57fed6f
Cleaned up code of Minimap
2023-02-14 11:18:41 +02:00
Dydzio
80a5595d6c
Adding some settings options, minor UI fixes
2023-02-13 23:53:28 +01:00
Dydzio
de5138c854
Basic separation of adventure map & general tabs
2023-02-12 19:25:59 +01:00
Dydzio
58bed920b4
Sort out settings files structure
2023-02-12 17:49:41 +01:00
Dydzio
7430616ada
Move settings to separate subfolder
2023-02-12 17:29:23 +01:00
Konstantin
6d8eac320d
vcmi/client: add missing include to GUIclasses.cpp
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Fix building with clang++ version 15.
2023-02-12 19:11:24 +03:00
Dydzio
34227a0dab
Integrate new settings with battle UI
2023-02-12 15:49:17 +01:00
Dydzio
2f171fcc0e
Merge branch 'develop' into settings-rework
2023-02-12 15:03:33 +01:00
Dydzio
ee186f3839
Conversion of battle settings to configurable interface
2023-02-12 13:51:57 +01:00
Ivan Savenko
c8c38ac922
Merge pull request #1386 from IvanSavenko/resolutions_filter
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Do not allow selecting resolutions not supported by display
2023-02-12 14:33:39 +02:00
Dydzio
319d05b94f
Missing merge conflict stuff
2023-02-12 12:05:12 +01:00
Dydzio
11df79dc2a
Minor formatting
2023-02-12 11:55:39 +01:00
Dydzio
fc7d2b9778
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-02-12 11:55:21 +01:00
Ivan Savenko
ab8b407294
Style cleanup
2023-02-08 13:56:09 +02:00
Dydzio
a4cc386a5a
Apply suggestions from code review
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-02-05 20:24:36 +01:00
Ivan Savenko
62151cd20c
Replaced genRect with Rect constructor call
2023-02-03 19:17:59 +02:00
Ivan Savenko
34dcb4127a
Removed text utilities from SDL_Extensions
2023-02-03 18:55:25 +02:00
Ivan Savenko
7c58a46279
Removed some instances of access to screen
surface
2023-02-03 18:23:53 +02:00
Ivan Savenko
70c0937972
Moved SDL-specific code to SDL_Extensions
2023-02-03 13:02:05 +02:00
Ivan Savenko
01322aa4c5
Do not allow selecting resolution no supported by display
2023-02-03 12:57:38 +02:00
Ivan Savenko
9833edcf73
Removed using namespace SDL_Ext
2023-02-03 11:39:40 +02:00
Ivan Savenko
d87fb43dcd
Replaced SDL access with VCMI methods
2023-02-03 11:39:40 +02:00
Ivan Savenko
3fef2a5e1f
Moved Colors to a separate file, updated includes
2023-02-03 11:39:40 +02:00
Ivan Savenko
cfcaf5cbb6
renamed keyDown -> keyPressed
2023-02-03 11:39:40 +02:00
Ivan Savenko
e1bd0d2a04
API for custom events no longer requires SDL access
2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c
Removed usage of SDL_KeyboardEvent from UI code
2023-02-03 11:39:40 +02:00
Ivan Savenko
6669ffd4b3
Moved input-related code from SDL_Extensions to GuiHandler
2023-02-03 11:39:40 +02:00
Ivan Savenko
214fc19e74
CIntObject now receives mouse position as point instead of SDL event
2023-02-03 11:39:39 +02:00
Dydzio
e7a774c465
Improve creature numbers handling in castle interface bottom left part
2023-02-02 20:54:47 +01:00
Dydzio
5a08ec04fe
Initial split of BattleOptionsWindow
2023-02-02 17:17:16 +01:00
Dydzio
d04c53e7e0
Merge branch 'develop' into settings-rework
2023-02-02 11:55:13 +01:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
8a9492d129
Moved client files to more suitable locations
2023-02-01 13:09:19 +02:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
...
Time based animations
2023-02-01 12:25:54 +02:00
Dydzio
88744633de
Move buttons from mainOptions to SystemOptionsWindow
2023-01-30 23:26:33 +01:00
Dydzio
cc9d65a341
Make battle settings callable without battle, save last settings tab
2023-01-30 22:15:37 +01:00
Dydzio
9dd692cea4
Initial draft of tabbed settings window
2023-01-30 20:18:59 +01:00
Ivan Savenko
5cc23cc286
Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
2023-01-30 20:06:08 +02:00
Ivan Savenko
9c3030603d
Removed most SDL includes from headers, removed SDL int's
2023-01-30 19:55:32 +02:00
Ivan Savenko
e14290fde0
Removed loading of images from file into SDL_Surface
2023-01-30 18:25:47 +02:00
Ivan Savenko
87218c63c4
CPicture now uses IImage internally
2023-01-30 17:18:59 +02:00
Ivan Savenko
e35a669eeb
Refactoring of CPicture class to improve encapsulation
2023-01-30 13:58:13 +02:00
Ivan Savenko
42df5626d9
Added Color class to replace SDL_Color
2023-01-30 00:12:43 +02:00
Dydzio
1898b8218c
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-01-29 17:36:56 +01:00
Dydzio
e3578d0bc8
Extract options stuff to separate file
2023-01-29 17:36:33 +01:00
Ivan Savenko
57ee9a9bf3
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
Dydzio
0fdfd8bdcb
Configurable interface for game settings, change sound/music sliders
2023-01-29 16:49:47 +01:00
Ivan Savenko
bdde9f831a
Fixed timings of building construction to match H3
2023-01-28 13:19:35 +02:00
Ivan Savenko
09413c61b8
Changed timing of building fade-in to match H3
2023-01-28 13:19:35 +02:00
Ivan Savenko
3acee297be
CShowableAnim is now time-based with timing matching H3
2023-01-28 13:19:35 +02:00
Ivan Savenko
7bbaae75a2
Merge pull request #1508 from kambala-decapitator/shipyard-regression
...
attempt to show shipyard dialog only when a hero is selected
2023-01-28 02:04:10 +02:00
Ivan Savenko
50a0fc4fb2
Removed pointer to current SDL_Event from GuiHandler
2023-01-27 23:17:40 +02:00
Andrey Filipenkov
612b5e2746
attempt to show shipyard dialog only when a hero is selected
...
fixes regression from a4e8255cbc
2023-01-25 20:49:37 +03:00
Andrey Filipenkov
b2d2c7a2dc
Merge pull request #1501 from kambala-decapitator/townportal-doubleclick
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handle double-click in Town Portal dialog
2023-01-25 17:42:15 +03:00
Ivan Savenko
52ab0f9b5b
Merge pull request #1446 from dydzio0614/movement-points-show
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Implement movement points info on ALT hold + tile mouse hover
2023-01-25 12:30:34 +02:00
Andrey Filipenkov
08b04a3527
handle double-click in Town Portal dialog
2023-01-23 15:43:55 +03:00
Dydzio
192a97bc05
Extract method and make customizable movement points string
2023-01-21 15:30:32 +01:00
Andrey Filipenkov
919c592e67
fix closing Buy Boat dialog with Escape button
2023-01-21 16:00:29 +03:00
Andrey Filipenkov
a4e8255cbc
allow opening Buy Boat dialog on clicking shipyard on advmap when a town is selected
2023-01-21 15:58:12 +03:00
Ivan Savenko
8ed115a628
Fix ios compile
2023-01-20 16:11:43 +02:00
Ivan Savenko
9be38780cd
Removed remaining parts of Geomeotries.h/cpp
2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8
Refactoring of SDL API usage:
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- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2
Secondary skills strings are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
Andrey Filipenkov
1b3c07eda4
buy units starting from the highest level in the "buy all units" dialog
2023-01-20 15:14:15 +02:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Andrii Danylchenko
c24b89fe06
2 finger rclick block adwmap scrolling and disable for iOS
2023-01-17 16:22:44 +02:00
Andrii Danylchenko
33f92bc4b1
Merge pull request #1438 from dydzio0614/build-speed-adjust
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Adjust newly built building appearance and outline blinking speed
2023-01-16 20:27:56 +02:00
Dydzio
c3b254a815
Enum value can be used here as well
2023-01-16 18:26:31 +01:00
Dydzio
c886a2a02b
Implement movement points info on ALT hold + tile mouse hover
2023-01-16 17:29:33 +01:00
Andrii Danylchenko
b3f6250f4e
Merge pull request #1439 from dydzio0614/castle-shipyard-animation-fix
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Fix wrong rendering of castle shipyard
2023-01-16 14:23:37 +02:00
Dydzio
54e499f5e7
Minor refactoring from code review
2023-01-16 00:33:53 +01:00
Ivan Savenko
9971bdca1b
Existing software cursor logic is now in a separate class
2023-01-15 21:18:34 +02:00
Ivan Savenko
0e8ee929df
Renamed CCursorHandler -> CursorHandler
2023-01-15 21:18:34 +02:00
Dydzio
7dd7f4af54
Change to time-based frame counting, easier than I though
2023-01-15 19:56:55 +01:00
Dydzio
6572f5697e
Fix wrong rendering of castle shipyard
2023-01-15 19:10:40 +01:00
Dydzio
cbddf2d8fb
Adjust newly built building appearance and outline blinking speed
2023-01-15 17:22:53 +01:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
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Artifact movement refactoring
2023-01-15 17:29:36 +02:00
SoundSSGood
a0568823a9
swap contitutient
2023-01-11 13:17:33 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57
use JsonKey or NameTranslated instead of ambiguos Name
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b
Better names for terrain parameters. Support for new movement sounds.
2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
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Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
9308319ac7
Added workaround for ~200 ms lag occuring after hero move
2023-01-09 13:05:28 +02:00
SoundSSGood
4005b48360
Regressions fixed
2023-01-08 23:31:12 +02:00
Ivan Savenko
d83eedb8dd
Fixes #1378 - do not auto-set key color - image might not have one
2023-01-06 13:15:52 +02:00
Ivan Savenko
c479504646
Formatting cleanup
2023-01-01 22:50:38 +02:00
Ivan Savenko
7c0d5666a0
Return string by copy to fix cases when string is constructed on stack
2023-01-01 20:55:43 +02:00
Ivan Savenko
cb4f5edae9
All Heroes 3 texts are now passed through translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
Ivan Savenko
c835a84051
Moved all GUI handling from BattleInterface to BattleControlPanel
2022-12-21 17:02:53 +02:00
Ivan Savenko
b373c4a2b6
Fix Status Bar & In-game console activation
2022-12-19 22:53:31 +02:00
Ivan Savenko
d29c9d6445
Fortify CLabel interface to prevent unchecked access
2022-12-19 22:04:50 +02:00
Ivan Savenko
16c4851d3b
Animated cursor for spell selection, removed hardcoded cursor ID's
2022-12-18 22:32:07 +02:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
...
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
Ivan Savenko
ac839ad26a
Changes to rest of the code according to review:
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- renamed status bar method clearMatching -> clearIfMatching
- renamed class ColorShifterAddMul -> ColorShifterMultiplyAndAdd
- fixed missing return from function
- fixed potential access to deleted object
2022-12-11 23:43:43 +02:00
Ivan Savenko
c855823528
Renamed files in client/battle to match new names of classes
2022-12-09 13:38:46 +02:00
Ivan Savenko
db2a40600d
Fixed some of the warnings detected by CI run
2022-12-08 23:20:42 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
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Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
65802d958b
Integrated valid fixes from PR #1143
2022-12-07 18:13:54 +02:00
Ivan Savenko
fb6b3c31e8
Renamed UNUSED -> MAYBE_UNUSED macro to match c++17 attribute name
2022-12-07 18:06:47 +02:00
Andrii Danylchenko
a72d1270cd
#1186 - disable status bar with other advmap controls
2022-12-03 21:32:47 +02:00
Ivan Savenko
397371b969
HoMM3 bug workaround: fixes missing slot on artifact merchant background
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image
2022-12-02 18:52:05 +02:00
Ivan Savenko
495e0b3657
Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
2022-12-01 23:58:01 +02:00
SoundSSGood
3bf0cfe4fa
Merge branch 'vcmi:develop' into refactoring-art
2022-11-29 22:34:08 +02:00
Ivan Savenko
a512e0d58f
Fixed ugly solid-white status bars in pregame, removed operator* from
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CPicture
2022-11-29 17:07:21 +02:00
Andrii Danylchenko
d6ca8017bf
Clickable status bar to send messages with on mobile
2022-11-29 08:05:54 +02:00