ArseniyShestakov
eff4da1d03
ETeleportChannelType: is now strongly typed enumeration
2015-03-09 01:45:39 +03:00
ArseniyShestakov
3b057e0408
CGMonolith: fix switch formatting
2015-03-09 01:27:40 +03:00
ArseniyShestakov
606013c535
CGSubterraneanGate::postInit put const back
...
Originally I removed it when change this code to actually change object.
Though this sorting can work with constant object just fine.
2015-03-08 21:16:30 +03:00
ArseniyShestakov
826a64b579
Pack of tiny code improvements for @alexvins request
2015-03-08 20:19:00 +03:00
ArseniyShestakov
6d77322d6a
CGMonolith: add text dialog when player visit one-way monolith exit
2015-03-08 18:07:06 +03:00
ArseniyShestakov
530b63f7c4
CPathfinder: add all new code for pathfinding via teleporters
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Each kind of teleporter have own function that determine if it's should or shouldn't be used.
For now Monolith with bidirectional channels and Subterranean Gate are united.
2015-03-08 17:13:26 +03:00
ArseniyShestakov
21aaad6972
MoveHero: add transit movement option
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Transit is new option for hero movement. If it passed for movement then hero can get get on tile without visiting of object on it.
Currently it's will be only allowed is object under destination is teleport.
2015-03-08 17:04:09 +03:00
ArseniyShestakov
25656aa586
Add showTeleportDialog everywhere except actual code for AI and player
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Just like TeleportDialog it's based off showBlockingDialog, but as number of package is higher when possible showTeleportDialog will be after other dialogs handling code.
2015-03-08 16:52:50 +03:00
ArseniyShestakov
18535db0ef
Add TeleportDialog and CTeleportDialogQuery
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TeleportDialog is based off BlockingDialog and it's needed for server to ask client what teleport hero should be teleported to.
It's also contain list of possible exits, identifier of currently used channel and also impassable option.
If impassable set to true then client will remember that current teleport channel is lack of exit point.
2015-03-08 16:37:33 +03:00
ArseniyShestakov
8d7b6d119f
CGameInfoCallback: add functions that gather information about teleport channels
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This code belongs to callback because both player and AI shouldn't directly access information about teleport channels.
For example pathfinder code need to check teleport channel type only based on information about objects player already seen.
2015-03-08 16:21:14 +03:00
ArseniyShestakov
c9eba40fe6
Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
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Now CGTeleport is not publicly available handler, but generic class for teleport channels usage.
Teleport channels are stored as part of information about the map.
2015-03-08 16:11:23 +03:00
ArseniyShestakov
04a1df29ad
Add TeleportChannel / TeleportChannelID / ETeleportChannelType
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TeleportChannel is structure that contain two vectors of entrances and exits for certain teleport channel. It's also store passability state independently which almost only useful for Player and AI as they can't know if channel passible or not until enough entrances / exits are visible or server passed them information that certain channel is impassible when they visited entrance.
ETeleportChannelType is determined by checking intersection between entrances and exit vectors or checking their size:
- IMPASSABLE: one of vectors empty or only one entrance id is same as only one exit id.
- BIDIRECTIONAL: contents of both vectors is exactly the same.
- UNIDIRECTIONAL: contents of both vectors do not intersect.
- MIXED: contents of vectors only partially intersect. Not currently used; added for future modding.
2015-03-08 15:18:53 +03:00
ArseniyShestakov
f145c82031
TerrainTile: implement exclusion for topVisitable functions
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For pathfinder we usually want to check what object hero staying on.
Hero is always top object so we need option to exclude it.
2015-03-08 15:05:24 +03:00
DjWarmonger
6ace53d8b9
Functional RMG Seer Huts, still there are some mysterious bugs.
2015-03-01 13:26:54 +01:00
DjWarmonger
9453250e0f
Spawn quest arts in nearby zones.
2015-03-01 10:20:49 +01:00
DjWarmonger
67ab90616d
Seer Huts with exp / gold rewards.
2015-03-01 09:46:09 +01:00
DjWarmonger
dd887eb929
Fixes for Seer Huts.
2015-03-01 09:07:43 +01:00
DjWarmonger
4f1d96e5e8
Seer Huts part 2.
2015-02-28 22:37:04 +01:00
DjWarmonger
607375a9bc
Generate Seer Huts with creature rewards
2015-02-28 21:14:45 +01:00
AlexVinS
5fda2aac9a
formatting
2015-02-26 20:59:18 +03:00
AlexVinS
f4c683cd5e
Move VievXXX logic to server side (except expert ViewEarth)
2015-02-26 17:15:17 +03:00
AlexVinS
b6038240ab
Implemented DISGUISE spell. Untested
2015-02-26 08:39:59 +03:00
AlexVinS
025a00362b
Simplify CBattleInterface::spellCast
2015-02-26 08:39:58 +03:00
AlexVinS
b9bdc95a7e
Handle monster agressivness for VISIONS spell
2015-02-26 08:39:57 +03:00
AlexVinS
b846b717a1
implemented VISIONS spell (partially)
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(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
AlexVinS
2156204306
Visions spell in case of monsters
2015-02-26 08:39:55 +03:00
AlexVinS
36cdb2968b
Refactoring
2015-02-26 08:39:54 +03:00
AlexVinS
666d7a4f45
Start implementing VISIONS and DISGUISE
2015-02-26 08:39:53 +03:00
AlexVinS
f6e83685e7
Initial implementation of VIEW_AIR & VIEW_EARTH
2015-02-26 08:39:52 +03:00
AlexVinS
1333f8e410
Split mechanics implementation
2015-02-26 08:39:51 +03:00
AlexVinS
ce19c76324
Added draft of new file structure
2015-02-26 08:39:50 +03:00
AlexVinS
685deddac1
Start spell-relatet files reorganisation
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* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
c7c235c0ca
Rename afterCast to applyBattle
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* afterXXX will be used in future event-driven mechanics
2015-02-26 08:39:47 +03:00
AlexVinS
a3f2667376
Remove some deprecated fields from CSpell
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* now only new SpellScholl API is used
(!) untested
2015-02-26 08:39:43 +03:00
AlexVinS
550df6360e
cleanup
2015-02-26 08:39:42 +03:00
AlexVinS
b3d8e2e783
Move calculateHealedHP to mechanics
2015-02-26 08:39:41 +03:00
AlexVinS
77b4774a29
fix
2015-02-26 08:39:40 +03:00
AlexVinS
08d4f7991e
Extract adventure spell mechanics
2015-02-26 08:39:39 +03:00
DjWarmonger
c5e772eb78
Fixed issue which created large empty areas on two-level maps.
2015-02-25 19:34:02 +01:00
DjWarmonger
ef4e199f15
Implemented "Quantity does not grow" for monsters ( #2094 )
2015-02-22 20:54:09 +01:00
DjWarmonger
2a082e6c21
Merge pull request #84 from Fayth/test/advMapFading
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If no one objects, I will try to merge this.
2015-02-18 09:52:09 +01:00
DjWarmonger
200bcd7da6
Merge pull request #88 from ArseniyShestakov/improvedQuestLog
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Awesome, thanks!
2015-02-17 06:44:38 +01:00
ArseniyShestakov
43f1e37546
Quest Log: fix text for quests with minimal level requirement
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This is needed because m13478val is ui32 while translation expect %s string.
2015-02-16 00:53:44 +03:00
ArseniyShestakov
789da96a81
Stables: give 400 movement points bonus instead of 600
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Tested it and now VCMI work exactly as original game.
This one fix issues 2077 / 2082
2015-02-15 07:55:59 +03:00
AlexVinS
aa5e9fc959
get rid of global debug macros.
2015-02-14 22:43:16 +03:00
ArseniyShestakov
746914d219
Added missionType check to CQuest::getRolloverText
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This function shouldn't be called if quest type is MISSION_NONE as this type used for quest that don't have text yet.
For example Keymaster`s border guards in H3 didn't add any entries to Quest Log so there is no text for them or at least it's not defined how to use it in VCMI.
2015-02-14 00:57:33 +03:00
ArseniyShestakov
7c5af02b78
Fix saving of player's quests
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This commit break saves compatibility
2015-02-12 13:19:22 +03:00
AlexVinS
ac3e48f4b9
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
Fay
aaec94ea87
Changed fading to be enabled by default (when entries are not present in config);
2015-02-09 20:41:03 +01:00
Fay
cbd3a19987
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
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Conflicts:
client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
ArseniyShestakov
1396476869
Merge pull request #79 from ArseniyShestakov/fixIssue1557
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Only remove extension if it belongs to specified file type
2015-02-07 18:17:22 +03:00
ArseniyShestakov
4eed1716d5
Fix tiny memory leak on opening/closing new game window
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Find this one when tested huge pack of 5000+ maps. Each time I opened/closed Single Scenario window memory usage was growing for ~1MB.
It's happen because inflateEnd is freed related structures, but not freed inflateState that created outside of zlib code.
2015-02-07 17:30:57 +03:00
AlexVinS
91cc6a04eb
possible fix for mantiss 2055
2015-02-07 00:06:24 +03:00
ArseniyShestakov
8f08effe93
Check that resource type set before setName used
2015-02-06 10:51:32 +03:00
Fay
3c3fb0e21d
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
AlexVinS
594295da32
Merge branch 'feature/worldView' into develop
2015-02-01 20:49:14 +03:00
ArseniyShestakov
19d1de3142
Only remove extension if it belongs to specified file type
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This one fixes issue 1557
Now it's possible to load maps with dots in filename.
2015-01-26 16:40:49 +03:00
DjWarmonger
0acae7a708
Additional adjustment of zone positions to ensure balanced zone sizes.
2015-01-16 19:28:27 +01:00
DjWarmonger
ba604f4e43
Implemented "junction" zone type.
2015-01-16 17:39:16 +01:00
DjWarmonger
b7386250e9
Fixed fractalized paths inside zones.
2015-01-16 09:40:11 +01:00
DjWarmonger
fe180335de
Important fix that prevents treasures from sealing off, adding too many blocked tiles.
2015-01-15 11:21:29 +01:00
Fay
4b248c2762
World view impl -- initial;
2015-01-13 20:57:41 +01:00
DjWarmonger
9f05f53e65
Corrected monster agressiveness #2034
2015-01-10 10:23:58 +01:00
DjWarmonger
c22c3cdd80
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2015-01-08 07:15:26 +01:00
AlexVinS
8deee7610c
CMapGenerator.cpp: remove unused variables
2015-01-03 01:04:42 +03:00
DjWarmonger
7055357996
Fixed spell scroll generation #2024
2015-01-02 23:01:14 +01:00
DjWarmonger
8e99e803c1
Post-release version bump.
2014-12-27 10:34:16 +01:00
DjWarmonger
850350e402
Savegame bump. To be released as 0.97b.
2014-12-27 09:48:16 +01:00
DjWarmonger
fdd392e47c
Add some space around unguarded treasures.
2014-12-26 21:13:13 +01:00
DjWarmonger
53c39f7d05
Treasure density and quality now matches OH3.
2014-12-26 19:35:45 +01:00
DjWarmonger
f5f0f61076
Density does not depend on zone size.
2014-12-26 17:13:41 +01:00
DjWarmonger
5fbd856a4c
New rule for placement of unguarded treasures
2014-12-26 16:17:39 +01:00
DjWarmonger
121c39a994
Fixed Jebus and CoD templates.
2014-12-26 15:14:22 +01:00
DjWarmonger
4a41d138cc
Update Visual projects.
2014-12-26 09:56:11 +01:00
DjWarmonger
84b2510aa4
Merge pull request #62 from vcmi/SpellsRefactoring4
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OK
2014-12-26 08:46:29 +01:00
DjWarmonger
8c471f6359
Merge pull request #69 from ArseniyShestakov/artifactsImprovements
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Thanks, looks great now.
2014-12-25 20:24:08 +01:00
DjWarmonger
5271ca156b
Merge pull request #70 from vcmi/StackSplitting
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Stack splitting
2014-12-25 19:59:02 +01:00
ArseniyShestakov
04d15174e7
Use switch for CArtHandler::isTradableArtifact
2014-12-25 17:18:37 +03:00
DjWarmonger
0d2879158b
Merge pull request #67 from ArseniyShestakov/fixIssue1912
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Okay, let's do this.
2014-12-25 14:23:26 +01:00
DjWarmonger
5b8180e327
Cleaning logs.
2014-12-25 12:58:15 +01:00
DjWarmonger
51495381ef
Better obstacle shapes inside zones.
2014-12-25 10:24:48 +01:00
DjWarmonger
e46f03fabe
Upgrades, stack splitting. Results now are identical to OH3.
2014-12-25 10:21:39 +01:00
DjWarmonger
3c39ef477f
Implemented original stack splitting algorithms proposed by AlexSpl. Save format changed.
2014-12-24 23:53:56 +01:00
ArseniyShestakov
de6752c048
Implement CArtHandler::isBigArtifact and CArtifact::isTradable
2014-12-24 20:43:35 +03:00
ArseniyShestakov
937ef0227b
Use ArtifactID instead of int when possible
2014-12-24 18:49:12 +03:00
DjWarmonger
6f7bda65b4
Better obstacle shapes inside zones.
2014-12-24 15:07:20 +01:00
DjWarmonger
b208ebbee9
Increase treasure density to match OH3.
2014-12-24 14:01:05 +01:00
AlexVinS
eebf65e88f
Merge branch 'develop' into SpellsRefactoring4
2014-12-24 00:15:27 +03:00
DjWarmonger
75d407b59a
Last improvements - zones on simpler maps should not be smashed.
2014-12-23 18:16:53 +01:00
DjWarmonger
53b3ea8d97
Final update for zone placer.
2014-12-23 14:26:14 +01:00
DjWarmonger
0dbfee0edb
Final shape of algorithm
2014-12-23 13:49:07 +01:00
DjWarmonger
990e38e961
Fixes for placement.
2014-12-23 12:42:59 +01:00
DjWarmonger
868d2f61ee
New zone placement algorithm
2014-12-23 11:39:41 +01:00
DjWarmonger
0e34775770
Important fix.
2014-12-23 10:42:01 +01:00
DjWarmonger
875bfb025e
Better fitness function(s)
2014-12-22 23:35:19 +01:00
DjWarmonger
b52eeb2263
Remember "best" placement at right moment.
2014-12-22 21:47:19 +01:00
DjWarmonger
067b56dda4
Zone placer will remember the best solution, not the last generated.
2014-12-22 21:33:37 +01:00
DjWarmonger
94c0d5896f
[MVS] Added /LTCG option to improve linker performance.
2014-12-22 19:44:15 +01:00
DjWarmonger
7735e193f0
Merge branch 'develop' into experimental/serializerrefactoring
2014-12-22 19:17:40 +01:00
ArseniyShestakov
5d59bbc0d4
Fix CGBonusingObject serialization
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Now state of adventure map objects that use this handler will be saved properly and they'll work as indended after save loaded. Affect following objects: Buoy, Swan Pond, Faerie Ring, etc.
2014-12-22 11:56:53 +03:00
AlexVinS
74161198c4
More refactoring
2014-12-21 21:47:02 +03:00
AlexVinS
b86938de5e
More rafactoring
2014-12-21 18:22:12 +03:00
AlexVinS
c57b2403e1
Refactor metaprogramming-helper structs
2014-12-21 17:53:51 +03:00
AlexVinS
3bca68fd2d
Initial refactoring
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* reduce registerTypes* templtates instantiation
2014-12-21 17:29:42 +03:00
DjWarmonger
c538370c5d
Players will be always able to see their owned heroes and other objects. Fixes #1959 .
2014-12-21 13:56:32 +01:00
DjWarmonger
fee2184996
Wood & ore mines will be placed close to zone center.
2014-12-20 22:13:10 +01:00
DjWarmonger
485b2ac688
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-12-20 15:17:22 +01:00
DjWarmonger
50dc22fa1b
Tuned density.
2014-12-20 14:52:01 +01:00
DjWarmonger
3886a19771
More balanced treasure pile distribution.
2014-12-20 14:01:48 +01:00
DjWarmonger
a3a42ae144
Merge branch 'develop' of https://github.com/vcmi/vcmi into fuzzyFix
2014-12-19 14:21:44 +01:00
DjWarmonger
6fc873dcd5
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-12-19 14:14:18 +01:00
DjWarmonger
cb5a3c0f73
Fixed shortage of Prisons on random maps.
2014-12-19 14:04:59 +01:00
DjWarmonger
a1e42caddd
Banks won't use fuzzy engine at all, only center of mass.
2014-12-10 12:29:51 +01:00
ArseniyShestakov
6391f0f85a
Fix crash on Cartographer if there is no underground level
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Show "already visited" text for stalagmite cartographer if map don't have underground level.
This one fixes bug #1985
2014-12-09 14:01:32 +03:00
AlexVinS
64dccfec80
Rewrite Beneficial spell selection
2014-12-02 00:24:36 +03:00
AlexVinS
b0df8172f9
Move battleIsImmune to CSpell
2014-11-29 04:25:51 +03:00
AlexVinS
e8aeb0bf8e
Merge branch 'develop' into SpellsRefactoring4
2014-11-28 22:44:33 +03:00
AlexVinS
499a281dfe
Disallow rising spells for genie
2014-11-28 21:08:34 +03:00
AlexVinS
e583f4e44d
Fix #1928
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* disallow geneie to cast teleport
2014-11-28 20:39:23 +03:00
AlexVinS
8f84e24aa6
Get rid of mainEffectAnim
2014-11-28 01:03:25 +03:00
AlexVinS
d94f15bdf4
Added configurable animation for SPELL_LIKE_ATTACK
2014-11-28 00:36:14 +03:00
AlexVinS
657385e32c
We need to know caster stack ID for proper projectile animation
2014-11-27 20:47:37 +03:00
AlexVinS
6893509f65
Fix manaGain animation always showing
2014-11-27 19:09:59 +03:00
AlexVinS
f1ab328a09
Cleanup
2014-11-27 17:08:19 +03:00
AlexVinS
75b93b070d
Implemented configurable hit/affect animation
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* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
f4cf12d3f8
Fix a crash
2014-11-27 00:53:08 +03:00
AlexVinS
256894d18a
Use configuration for spell projectile
2014-11-27 00:27:38 +03:00
AlexVinS
242aa72796
Implemented loading of new spell configuration parameters
2014-11-26 22:39:27 +03:00
AlexVinS
16d08b062a
First draft of spell animation configuration
2014-11-26 22:25:13 +03:00
AlexVinS
b31ed0e4ea
Use SetMana packet in battle
2014-11-26 13:30:55 +03:00
AlexVinS
fe1233310f
Centralize dispell mechanics
2014-11-25 23:59:21 +03:00
AlexVinS
756c19227b
update VS project. untested.
2014-11-25 22:47:28 +03:00
AlexVinS
ca5391cde6
Get rid of handleSpellCasting
2014-11-25 22:00:04 +03:00
AlexVinS
2a75c432e0
Remove 2 unused methods
2014-11-25 19:45:50 +03:00
AlexVinS
fa9c1e8637
remove healedHP calculation from battlestate
2014-11-25 19:43:34 +03:00
AlexVinS
20a058f3f9
Formatting & cleanup
2014-11-25 18:27:18 +03:00
AlexVinS
6d4cd1c91b
Copying of handleSpellCasting finished
2014-11-25 17:37:42 +03:00
AlexVinS
a387ad0d09
Continue moving spell cast logic
2014-11-25 16:16:49 +03:00
AlexVinS
d87153a610
Hide mechanics classes
2014-11-25 15:00:34 +03:00
AlexVinS
c8f1e6d1a1
Move mechanics factory
2014-11-25 14:58:42 +03:00
AlexVinS
226b737b6b
Small cleanup
2014-11-25 14:51:55 +03:00
AlexVinS
0fda90c67d
Start moving server side spell mechanics
2014-11-25 14:19:13 +03:00
AlexVinS
f2bf3d7f7b
Added a way to obtain ID of newly added Stack
2014-11-25 12:26:32 +03:00
AlexVinS
aa31625774
More flexible way of spell school access
2014-11-24 19:14:10 +03:00
AlexVinS
f7ff61ce4f
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
2014-11-24 12:41:17 +03:00
AlexVinS
6dbed27b65
Add more "const"
2014-11-23 14:10:29 +03:00
DjWarmonger
9e5cc2d1b1
Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
2014-11-22 14:17:53 +01:00
DjWarmonger
91d89add7c
Reverted RMG bug introduced in 6da79d01d7
2014-11-22 13:01:28 +01:00
DjWarmonger
4b02af23e1
Merge pull request #55 from KroArtem/develop
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Merging, thanks!
2014-11-20 16:00:38 +01:00
KroArtem
6da79d01d7
reverted changes back
2014-11-20 15:33:22 +03:00
KroArtem
305ce5b53d
fixed else statement
2014-11-20 15:14:16 +03:00
Ivan Savenko
ffd5867913
Merge pull request #58 from josch/kFreeBSDandHurdSupport
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FreeBSD and HURD support
2014-11-18 19:24:50 +02:00
josch
5c356f4415
add support for the HURD
2014-11-17 16:43:26 +01:00
josch
a96b5e7905
add support for FreeBSD
2014-11-17 12:25:10 +01:00
josch
c36042f8c7
rename preprocessor variable VCMI_LINUX to VCMI_XDG
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- the variable is only used to enable XDG support
- XDG is not exclusive to linux
2014-11-17 12:19:52 +01:00
ArseniyShestakov
4dd1ca5e78
Fix bonuses of Rampart's Treasury and Fountain of Fortune
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Change IDs of two special buildings in Rampart to make them identical with one in config files / game assets.
Original code was introduced in 0ca9f64
with those two IDs likely was typo. As result Fountain of Fortune +2 luck bonus was given to Treasury and Treasury's weekly bonus didn't worked at all.
2014-11-17 03:26:18 +03:00
KroArtem
e73c60740c
corrected text in vcmibuilder, corrected errors and warnings from cppcheck
2014-11-16 20:48:29 +03:00
AlexVinS
752965ff69
Merge branch 'develop' into SpellsRefactoring4
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Conflicts:
lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
7a429fc38b
Revert @24efb9b4
2014-11-14 03:29:11 +03:00
AlexVinS
7af4f44237
rewrite CGHeroInstance::canCastThisSpell
2014-11-13 17:57:35 +03:00
AlexVinS
3fcb1254f7
Rewrite CGHeroInstance::getSpellSchoolLevel using SPELL_SCHOOL_CONFIG
2014-11-13 17:24:30 +03:00
AlexVinS
5d1077161c
Change spell school serialization
2014-11-13 16:57:49 +03:00
AlexVinS
787c970003
Simplify CGameInfoCallback::estimateSpellDamage
2014-11-13 15:16:27 +03:00
AlexVinS
3da27243c8
Fix SPELL_DAMAGE_REDUCTION calculation.
2014-11-13 15:07:39 +03:00
AlexVinS
9e8b09d747
Use clearAffected flag
2014-11-13 15:00:45 +03:00
AlexVinS
9f983c67c0
Fix uninitialized variables
2014-11-13 14:35:58 +03:00
AlexVinS
00013ed31a
Fix spell school immunity evaluation
2014-11-13 14:10:25 +03:00
AlexVinS
ce8fa33efc
Introduced new spell configuration options (not used yet)
2014-11-13 13:37:42 +03:00
AlexVinS
c7480e7fe5
Move getAffectedStacks to mechanics classes
2014-11-13 12:33:51 +03:00
AlexVinS
22c251b57d
Small fix for rangeInHexes
2014-11-13 08:29:04 +03:00
AlexVinS
bab7198cd7
Use some constants in SRSLPraserHelpers
2014-11-13 08:13:06 +03:00
AlexVinS
4042757f93
Move spell range calculation to Mechanics
...
* made ISpellMechanics opaque
2014-11-13 07:34:20 +03:00
AlexVinS
b62ee20880
Move TargetInfo initialization to constructor
2014-11-13 06:29:41 +03:00
AlexVinS
0015027ec7
Draft fo CHAIN_LIGHTNING
...
* fix usage of RECEPTIVE bonus
2014-11-13 05:40:52 +03:00
AlexVinS
a06dae1f96
Move getAffectedCreatures to CSpell. + more drafts
2014-11-13 04:53:25 +03:00
Ivan Savenko
dce9880d16
Minor refactoring of FunctionList using variadic templates.
...
Please make sure that all supported compilers are OK with this code
2014-11-12 22:46:37 +02:00
AlexVinS
5ba53da9bf
Extract SpellMechanics to separate file
2014-11-12 11:36:34 +03:00
AlexVinS
22178151aa
More general spell school handling
2014-11-12 11:03:55 +03:00
AlexVinS
d7800b834e
get rid of CBattleInfoCallback::calculateSpellDmg
2014-11-12 09:52:11 +03:00
AlexVinS
e4b726151d
get rid of CBattleInfoCallback::battleStackIsImmune
2014-11-12 09:20:20 +03:00
AlexVinS
ddf98a5920
+SpecialRisingSpellMechanics::isImmuneByStack
2014-11-12 08:34:43 +03:00
AlexVinS
639b915391
Move calculateSpellBonus to CSpell
2014-11-12 08:02:27 +03:00
AlexVinS
059698217c
Use CLONE and DISPEL_HELPFUL_SPELLS Mechanics classes in immunity caculation
2014-11-12 07:41:12 +03:00
AlexVinS
61d6bca3ff
Extract some spell imuunity mechanics + draft of overall design (UNTESTED)
2014-11-12 07:09:05 +03:00
AlexVinS
a49da360d2
Use ESpellCastProblem inside SpellHandler
2014-11-12 06:17:03 +03:00
AlexVinS
24efb9b413
SpellHandler: add more error checking + cleanup.
2014-11-12 03:48:11 +03:00
AlexVinS
c4fdca45d9
Small cleanup
2014-11-12 03:48:10 +03:00
AlexVinS
4e9cff3403
spelling fix
2014-11-06 15:06:16 +03:00
AlexVinS
34ffdb5981
small cleanup
2014-11-06 14:28:34 +03:00
Ilya Zhuravlev
3eb3996241
Fix android build.
2014-11-02 16:19:14 +03:00
DjWarmonger
333d740aba
Post-release version bump.
2014-11-01 13:57:37 +01:00
DjWarmonger
41acc944a0
Version 0.97. Updated changelog.
2014-11-01 12:57:17 +01:00
DjWarmonger
d280b0ac9f
Cleaned some logs.
2014-11-01 09:52:56 +01:00
DjWarmonger
b61b79b458
For 0.97 release: generate full underground to avoid many issues
2014-10-31 18:47:10 +01:00
DjWarmonger
dd0033b5a4
Zones will now not bounce off map edges too much, should allow more space in the middle of a map.
2014-10-31 17:55:47 +01:00
DjWarmonger
9eeea7299a
- Removed unecessary includes
...
- Fixed town types configured from RMG templates
2014-10-31 17:09:34 +01:00
DjWarmonger
afaf74a05b
Improved zone sizes for two-level maps.
2014-10-31 13:37:23 +01:00
DjWarmonger
7ac3713d32
Significantly improved zone graph placement.
2014-10-31 12:58:55 +01:00
DjWarmonger
697e42dd24
- Fixed several legacy issues with map templates
...
- Added Clash of Dragons 1.2 template
- Temporarily disabled exception when RMG runs out of two-way monoliths (exception was not handled anyway)
2014-10-30 21:23:25 +01:00
DjWarmonger
ce83db0f43
- Option to configure monster types spawning in a zone
...
- 25% chance to get neutral faction in zone with no town
2014-10-30 13:03:53 +01:00
DjWarmonger
530a3e69bf
Option to allow / ban certain types of town in a template.
2014-10-30 10:00:29 +01:00
DjWarmonger
b518fd6ea6
Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
2014-10-28 19:04:34 +01:00
DjWarmonger
06983fc346
Fixed issue with empty mage guild on random maps.
2014-10-26 13:09:59 +01:00
Patrick Simmons
436272f00c
Fix pathfinding bug.
2014-10-25 21:15:40 -04:00
Patrick Simmons
cfa6f46d62
VERY buggy, unusable, but progress is being made...
2014-10-25 19:05:49 -04:00
Mikhail Paulyshka
0541b544c4
fix minizip build error for MSVC
2014-10-12 16:41:05 +03:00
DjWarmonger
775d6c41b4
Merge pull request #41 from vcmi/refactoring/initializers
...
Works under Visual, merging.
2014-10-04 08:29:21 +02:00
AlexVinS
54453aee73
get rid of boost::assign
2014-10-04 00:34:13 +04:00
AlexVinS
66b022f93e
initializer lists part1
2014-10-02 19:43:46 +04:00
Ilya Pomaskin
67506144ae
Fixing Mac OS building issues
2014-10-01 17:47:37 +04:00
DjWarmonger
f7882135e6
More random paths within zones.
2014-10-01 14:56:06 +02:00
DjWarmonger
c832eab172
Fixed #1909
2014-10-01 11:38:03 +02:00
DjWarmonger
e40818f2c6
Fixed incorrect treasure distance on underground maps.
2014-09-26 13:19:39 +02:00
DjWarmonger
59ab30751c
- Version set to 0.96b
...
- Updated changelog
2014-09-26 07:40:51 +02:00
DjWarmonger
1f7ce7c1d9
Cut area around towns to prevent sealing off parts of zone.
2014-09-23 21:12:10 +02:00
DjWarmonger
df9d2f8d8f
A bit smarter algorithm for cutting paths.
2014-09-23 18:32:32 +02:00
DjWarmonger
87ecd0075e
Even tighter obstacles.
2014-09-23 16:53:26 +02:00
Ivan Savenko
bfd3aab78d
More precise timings for logs (microsecond resolution)
2014-09-23 16:01:43 +03:00
DjWarmonger
8e1e8abe90
Default constructors for Scholar, Pandora and Event.
2014-09-23 09:46:31 +02:00
DjWarmonger
3e36d0d88b
Possible tweak for underground.
2014-09-22 15:27:42 +02:00
DjWarmonger
b96ab55c4d
Tighten obstacles to improve map look and feel. It should be now on pair with original maps :)
2014-09-22 14:46:52 +02:00
DjWarmonger
f3d7c658f0
Ensure distance between treasure piles.
2014-09-22 14:18:01 +02:00
DjWarmonger
0f4608ae01
Nicer treasure piles.
2014-09-22 13:36:55 +02:00
DjWarmonger
035d028d5c
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-21 22:20:30 +02:00
DjWarmonger
e3d968e284
Generate Grail to not crash at Obelisks.
2014-09-21 21:51:51 +02:00
Ivan Savenko
fc16c8d207
Merge branch 'optimization/swiftAI' into develop
...
Conflicts:
lib/CGameState.cpp
2014-09-21 22:31:29 +03:00
DjWarmonger
5cb6eaa252
Fixed major RMG bug.
2014-09-21 20:57:42 +02:00
Ivan Savenko
aa0433228a
Fixed cheats - sendMesssage will also pass current object.
...
Workaround-ish but should work. Branch should be fixed now.
2014-09-21 20:35:53 +03:00
Ivan Savenko
c4fc8f08c0
Moved assertions before variable is used
2014-09-21 18:25:52 +03:00
DjWarmonger
147ca72f65
Fixed RMG Prisons.
2014-09-21 15:59:35 +02:00
Ivan Savenko
380c100783
Disabled Nagle algorithm for net packs.
...
This should significantly reduce TCP delays. On my systems this is ~120ms for server to reply to ~15ms
Possible downside - increased load on network due to possible increase in number of packages due to disabled batching
2014-09-21 16:43:25 +03:00
Ivan Savenko
6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
...
- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
Ivan Savenko
78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
2014-09-19 00:18:49 +03:00
DjWarmonger
a17e27bfc6
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-18 14:43:37 +02:00
DjWarmonger
495c39304d
Fixed crash due to incorrect RMG options.
2014-09-18 14:29:57 +02:00
Ivan Savenko
9a4aa8749f
Fall back to first available resolution if config contains invalid value.
...
Fixes crash on starting game with unavailable resolution
2014-09-18 14:20:53 +03:00
DjWarmonger
e0e83b6a0b
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-17 11:12:18 +02:00
DjWarmonger
36a7cff998
Cleaning error messages at access to players.
2014-09-17 11:03:53 +02:00
AlexVinS
22deb07b66
[c::b] update prejects, fix build
2014-09-11 17:53:25 +04:00
DjWarmonger
d9273b3b2a
Cleaning logs.
2014-09-10 19:09:48 +02:00
DjWarmonger
228700b1a7
Create vcmi folder if there's no existing.
2014-09-08 15:15:36 +02:00
DjWarmonger
3f49860d13
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-05 15:59:29 +02:00
Ivan Savenko
b551bdb725
Final part of the merge
...
Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
de9c5b1af7
Merge branch 'develop' of github.com:karol57/vcmi into karol57-develop
2014-09-04 20:29:24 +03:00
Ivan Savenko
1647b3670c
Merge pull request #35 from rhn/rhn
...
Fixes to sound handling.
2014-09-04 20:26:32 +03:00
karol57
864fa0388f
Android fix
2014-09-02 19:18:47 +02:00
josch
9bef590960
use system version of minizip
2014-09-02 17:00:20 +02:00
DjWarmonger
fe922605ce
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-09-01 10:37:03 +02:00
DjWarmonger
0edaf4fa8a
Merge pull request #26 from vcmi/FFMpeg
...
Let's do this, way too many branches running now.
2014-09-01 10:35:30 +02:00
Karol
b2a140149c
Minor fixes #2
...
- ChangeLog update
- Updated code for other platforms in CGameInterface
2014-08-31 23:02:52 +02:00
DjWarmonger
8b10f70afd
Migrating to MSVS 2013, which allows to delete inttypes.h file.
2014-08-31 19:08:39 +02:00
Karol
80998b9dc3
Minor fixes. fix
...
- Brrr... VS is idiotproof.
2014-08-30 19:08:04 +02:00
Karol
3f720901ec
Minor fixes.
...
- Removed unnecessary keywords.
- Inlined some functions.
- Minor coding style fixes.
- Minor fixes.
2014-08-30 18:45:11 +02:00
Karol
37bd4790f7
VCMIDirs update #6 fix
...
- Apple compilation fix
- Removed unnecessary macros
- Updated macros indent style
- Fixed 1. warning.
2014-08-30 15:04:00 +02:00
Karol
53ab0593b7
VCMIDirs update #6
...
- Minor fixes
- CLoadFile updated to boost::filesystem::path
2014-08-27 12:31:58 +02:00
Karol
a34d148fa3
VCMIDirs update #5 fix 2
...
- Linux compilation fixes
2014-08-26 15:29:56 +02:00
Karol
1b6f2ea3b7
VCMIDirs update #5 fix
...
- Updated old OS detect macros.
- Fixed 1 misspell.
2014-08-26 12:19:04 +02:00
Karol
958839668c
VCMIDirs update #5
...
- Minor fixes
- string based paths -> boost::filesystem::path paths (I hope it's
final)
- New user data path on windows
- New moving dir method on windows.
2014-08-21 22:26:28 +02:00
Ivan Savenko
69c6a3fa79
Fixed crash on visiting multi-creature dwellings (1874)
2014-08-19 13:16:25 +03:00
Ivan Savenko
7e05945a6a
Swapped skills on level-up screen
2014-08-19 13:15:40 +03:00
DjWarmonger
2c91a10dcd
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-08-13 07:50:41 +02:00
Karol
2da6d9e7dd
VCMIDirs update #4 fix
2014-08-11 21:24:31 +02:00
Karol
c16e7d4bcf
VCMIDirs update #4
...
Added stderr color handling
Updated logger to use boost::filesystem::path. Minor fixes.
Some classes are now structs.
2014-08-11 20:17:17 +02:00
Karol
a302f6c7ad
VCMIDirs update #3
...
bfs = boost::filesystem;
- Updateting filenames (std::string -> bfs::path) #1
- Added platform detection, and some specyfic boost::filesystem includes
to Global.h
- Updated CBasicLogConfigurator. Now class uses bfs::path pathes.
2014-08-10 23:42:39 +02:00
Karol
5d5db77fc9
VCMIDirs update #2 fix
2014-08-09 20:22:24 +02:00
Karol
8eb1721050
VCMIDirs update #2
...
Changet to tree model based on classes
2014-08-09 19:54:12 +02:00
Karol
ebc8c9d077
VCMIDirs update #1
...
- Class VCMIDirs is now deprecated.
- VCMIDirs now is an namespace, not an singletone.
- VCMIDirs uses now boost::filesystem::path, not a std::string.
2014-08-09 17:22:37 +02:00
Ivan Savenko
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
Ivan Savenko
c0e4591bc7
Added workaround for random objects on water, fixes 1828
2014-08-09 13:48:38 +03:00
Ivan Savenko
05d8fad314
Miscellaneous fixes to banks:
...
- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
Ivan Savenko
f55d335e1c
Fixed visitable objects resetting on day 7 (1847)
2014-08-08 15:53:04 +03:00
Ivan Savenko
d1dd7eef48
Proper fix for #1712 - Building requirement tests are now fixed
...
- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
Ivan Savenko
16eb4b3267
First part of fix for 1712
...
- implemented recursive search for missing dependencies
- todo - update GUI. As of now Gui may provide incorrect information
2014-08-07 19:53:07 +03:00
rhn
a6151a5296
added FLAC support
2014-08-06 17:19:53 +02:00
rhn
a491c11305
Fixed sound effect when hero disappears
2014-08-06 17:19:53 +02:00
rhn
e9534603c2
Fixed sound on object pickup with dialog
2014-08-06 17:19:53 +02:00
beegee1
d918621d66
- fixed casting sacrifice spell (was broken and now fixed partially)
2014-08-05 19:12:56 +02:00
beegee1
c1ac95b288
- fixed Clang compiler warnings
2014-08-04 20:36:00 +02:00
beegee1
5139378319
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
Ivan Savenko
33acdc51bb
Fixes 1852 - fixed typo in tower config and added check to detect such cases
2014-08-04 14:47:42 +03:00
Ivan Savenko
0882201b17
Miscellaneous fixes to toggle buttons
2014-08-03 16:19:16 +03:00
Ivan Savenko
42b349a594
Merge pull request #33 from rhn/develop
...
Fixed wrong message when building a structure, Rewarding objects won't loose their state on reload
2014-07-30 21:18:09 +03:00
DjWarmonger
2bc762fca8
Increased treasure density a bit.
2014-07-30 15:15:21 +02:00
DjWarmonger
e1936b4b0d
Corrected treasure value rounding.
2014-07-30 15:00:44 +02:00
DjWarmonger
e5f3a60c9e
Treasure distance now scales depending on zone size. Should be close to OH3 formula.
2014-07-30 13:52:21 +02:00
DjWarmonger
f9245e67e8
Quantize treasure values to let objects at upper bound spawn.
2014-07-30 10:58:45 +02:00
DjWarmonger
5814a057c8
Remove trash treasures from large piles.
2014-07-30 10:21:53 +02:00
DjWarmonger
f8359b4eb5
Randomized shapes for treasure piles.
2014-07-29 19:19:15 +02:00
DjWarmonger
2220786d0c
Finally placing objects sparsely.
2014-07-29 19:05:35 +02:00
DjWarmonger
930fa21d38
Tweaked treasure density.
2014-07-29 18:12:27 +02:00
DjWarmonger
3712b9a48b
- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
...
- Fixed some object amounts which seemed wrong.
2014-07-29 16:58:08 +02:00
DjWarmonger
dc03a251f6
- Fixed treasure generating formula It should be now identical to OH3.
...
- Refactorings, tweaks.
2014-07-29 15:58:54 +02:00
rhn
aba3421e0a
Fixed: 0001854: Rewarding objects loose their state after game is reloaded (breaks savegames)
2014-07-29 15:28:58 +02:00
rhn
e7fa17af38
Fixed message when a structure can't be built due to requirements, but a different building has been built already
2014-07-29 09:49:50 +02:00
DjWarmonger
fe292dfa1d
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
2014-07-27 19:30:17 +02:00
DjWarmonger
3acbda75ef
Restored old function signature for sanity.
2014-07-27 13:59:53 +02:00
DjWarmonger
713912574a
Fixed duplicated Redwood Observatory on snow and possibly other objects.
2014-07-27 07:37:56 +02:00
DjWarmonger
b97e4b1ab5
Fixed crash when setting players number to 1.
2014-07-26 14:20:33 +02:00
DjWarmonger
b99d6f862d
Improved gravity algorithm. Now zones will start as small and inflate until they fill the map.
2014-07-26 10:02:33 +02:00
AlexVinS
b654ea831b
[RMG] Fix mingw build, fix some warnings
2014-07-26 10:12:45 +04:00
DjWarmonger
8f946e4add
Denser and bigger obstacles.
2014-07-25 18:52:24 +02:00
DjWarmonger
a9ddeb665b
Place large obstacles first.
2014-07-25 17:55:48 +02:00
DjWarmonger
67d8a24f0b
Experiments with object distance.
2014-07-25 17:10:16 +02:00
DjWarmonger
1dd88d394f
All required objects will now constitute main paths of zone (again), which should improve their shape.
2014-07-25 16:26:50 +02:00
DjWarmonger
e65b85873c
Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804
2014-07-25 10:44:17 +02:00
DjWarmonger
c119ddf5ee
Reduced usage of TerrainViewPattern constructor for faster map generation.
2014-07-24 20:36:52 +02:00
DjWarmonger
156e19cdf6
Various optimizations based on RMG profiling.
2014-07-24 19:16:49 +02:00
DjWarmonger
21386081bf
Fixed formula for dwellings value.
2014-07-24 12:26:10 +02:00
DjWarmonger
4b28afcaa4
Fixed counting of faction-aligned zones.
2014-07-23 19:17:07 +02:00
DjWarmonger
1cabc8f7f4
- Implemented map object limit which should also distribute the objects evenly
...
- Fixed Magic Well limit of 1 per zone
2014-07-23 18:02:17 +02:00
DjWarmonger
8471d32334
Fixed not free tiles in front of required objects.
2014-07-23 11:42:05 +02:00
DjWarmonger
eb0ea86ccb
Fix for Travis.
2014-07-18 07:40:27 +02:00
DjWarmonger
0763b9a758
- Implemented object per zone limit
...
- Various tweaks for Travis & repo
2014-07-15 22:33:51 +02:00
DjWarmonger
090abf41e8
Fixed sealing off parts of zones.
2014-07-15 19:52:58 +02:00
DjWarmonger
128b63a285
Fixed tiles around unguarded objects -> denser zones, less misplaced guards.
2014-07-15 19:10:03 +02:00
DjWarmonger
e8580229dc
RMG will now actually use all the settings from pregame. Till now it did not.
2014-07-15 16:44:07 +02:00
DjWarmonger
ca7fe822eb
Removed treacherous randomized constructor.
2014-07-15 15:41:53 +02:00
DjWarmonger
be8c9c8378
Correct strength of zone guards. Logs for guard strength.
2014-07-15 14:38:05 +02:00
DjWarmonger
173111955e
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-07-15 12:27:59 +02:00
DjWarmonger
3a19bf964a
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-07-15 11:50:50 +02:00
Ivan Savenko
92d22bae63
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
2014-07-14 17:23:24 +03:00
Michael Pavlyshko
f7d8faa540
install only .dll (without .dll.a)
2014-07-11 17:27:50 +03:00
Michael Pavlyshko
bad7050096
spaces -> tabulation
2014-07-11 11:01:03 +03:00
Michael Pavlyshko
c25ccc2acb
Rename: vcmi.dll -> VCMI_lib.dll, vcmilauncher.exe -> VCMI_launcher.exe
2014-07-11 01:09:00 +03:00
Michael Pavlyshko
c935193558
disable WIN32 flag for executables, fix previous commit
2014-07-10 00:47:22 +03:00
DjWarmonger
966873181f
Do not let monsters or treasures spawn near already placed monsters.
2014-07-09 22:09:06 +02:00
DjWarmonger
6c0a396094
Corrected y-axis orientation, now object placement is correct.
2014-07-09 16:39:17 +02:00
DjWarmonger
492b866806
- Fixed crash caused by randomShuffle
...
- Banned Magic Spring as it has 2 visitable positions
2014-07-09 14:27:12 +02:00
DjWarmonger
8d58ce08aa
Correct position of blocked tiles.
2014-07-09 12:05:14 +02:00
DjWarmonger
927e16d9f5
Almost correct placement of all objects.
2014-07-09 11:38:16 +02:00
DjWarmonger
2a8ae6310e
Better object placement and accessibility.
2014-07-09 09:22:50 +02:00
Michael Pavlyshko
3443ba5bb3
fix libvcmi linking
2014-07-09 01:43:13 +03:00
DjWarmonger
22d26db694
Correct placement of non-overlapping objects.
2014-07-08 20:13:51 +02:00
DjWarmonger
8a8cda950d
Fix for previous commit.
2014-07-08 13:17:47 +02:00
DjWarmonger
b9a01fbffe
Make sure main town is accessible.
2014-07-08 12:28:50 +02:00
DjWarmonger
d3f97829a1
Prevent RoE elemental dwellings from spawning.
2014-07-08 11:57:02 +02:00
DjWarmonger
82ccf240f0
Fixed fractalize algorithm - better treasure density.
2014-07-08 11:28:55 +02:00
DjWarmonger
3fb498713a
Fixed placement of large obstacles.
2014-07-08 08:59:13 +02:00
Michael Pavlyshko
820eceb8ad
Add VCMI_DLL flag for libvcmi
2014-07-08 01:50:44 +03:00
DjWarmonger
866cd6f540
Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries.
2014-07-07 18:01:15 +02:00
DjWarmonger
ced3d32f3f
Scale dwelling / pandora with creatures value according to number of native zones.
2014-07-07 16:20:48 +02:00
DjWarmonger
4cea0a2973
Zone dwellings will now match first town.
2014-07-07 11:29:16 +02:00
Ivan Savenko
aaf314baf4
Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822
2014-07-07 08:29:07 +03:00
DjWarmonger
f65239b51f
- Added faction-specific dwellings
...
- Fixed generation of terrain-specific objects
2014-07-06 22:14:37 +02:00
DjWarmonger
f3ccdc8a21
Even distribution for surface / underground zones.
2014-07-06 10:43:30 +02:00
DjWarmonger
cbd2d74292
Generate random Pandora boxes.
2014-07-06 07:15:52 +02:00
DjWarmonger
0782557814
- Place all standard visitable objects
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- Fixed some constructors
2014-07-05 19:36:12 +02:00
DjWarmonger
9cfbbb2048
Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash.
2014-07-05 15:22:53 +02:00
DjWarmonger
d942858ef9
Throw exception when there are not enough two-way monoliths available.
2014-07-04 14:46:02 +02:00
DjWarmonger
05c2a4e716
Better gravity-based algorithm.
2014-07-04 11:51:28 +02:00
Ivan Savenko
20f7071d11
Implemented stack experience/commander experience display for window
2014-07-04 12:48:09 +03:00
DjWarmonger
5fb07ded38
Correct underground terrains. More improvements for connection placement.
2014-07-04 10:45:00 +02:00
DjWarmonger
d4d3f1a568
More tweaks.
2014-07-04 09:54:55 +02:00
DjWarmonger
ab748ae221
Somewhat better gate placement, attempt to add rocky tiles to underground zones.
2014-07-03 23:11:24 +02:00
DjWarmonger
d118fbffe8
Correct placement of subterranean gates.
2014-07-03 17:24:28 +02:00
DjWarmonger
60a5c764b8
Correct zone placement & sizing for underground maps.
2014-07-03 12:28:51 +02:00
DjWarmonger
cc8d484775
Refacoring, tweaks.
2014-07-03 09:39:26 +02:00
AlexVinS
9797372dbe
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
AlexVinS
195eae48ca
Merge branch 'develop' into SDL2
...
Conflicts:
client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
DjWarmonger
abd6fe73dd
Version 0.96 release.
2014-07-01 19:32:31 +02:00
DjWarmonger
cc294b3ae7
Version 0.96 release.
2014-07-01 19:30:31 +02:00
Ivan Savenko
cc349fa64f
Fixed Faerie Ring bonus, removed unused code
2014-07-01 18:19:51 +03:00
Ivan Savenko
c956b3f02a
Fixed #1820 , better detection of object below cursor that uses same logic as renderer
2014-07-01 17:19:08 +03:00
DjWarmonger
bae9f2083f
Workaround for hero & town issue. Game still crashes elsewhere, though.
2014-07-01 12:07:53 +02:00
DjWarmonger
54390ea81c
Merge branch 'develop' into RMG
2014-07-01 08:25:53 +02:00
DjWarmonger
bda71bed83
Uploading misc tweaks.
2014-07-01 07:07:40 +02:00
Ivan Savenko
db221829aa
Modding-related bugfixes:
...
- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
2014-06-30 17:13:01 +03:00
AlexVinS
50dfe05cd1
[C::B] Small projects fix
2014-06-30 11:19:55 +04:00
DjWarmonger
a556ef64e9
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-30 06:45:35 +02:00
Ivan Savenko
a1fff864e6
Fixed missing names for dwellings and creature banks
2014-06-30 00:16:45 +03:00
Ivan Savenko
f01ab0d48f
Fixed rest of reported on forums bugs in rewardables
2014-06-29 20:13:25 +03:00
Ivan Savenko
1157111fcf
More bugfixing:
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- Fixed compile in VCAI (precompiled headers should not include VCMI headers)
- Fixed crash on visiting observatories, including shroud of darkness
2014-06-29 17:23:06 +03:00
DjWarmonger
7dbe2f5c40
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-28 16:31:06 +02:00
Ivan Savenko
917b1ffca8
Bugfixing:
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- Added missing types for serialization
- Fixed possible crash in removable objects (campfire)
- Fixed typo in bank config
2014-06-28 17:21:38 +03:00
DjWarmonger
920f56969b
Create random obstacles that match terrain.
2014-06-28 09:46:32 +02:00
DjWarmonger
7aa8213cd5
Tweaked templates to allow all map sizes.
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To be released as 0.95c.
2014-06-27 21:48:17 +02:00
DjWarmonger
90b72a7856
Workaround with Obelisks. Kill me later.
2014-06-27 20:28:21 +02:00
DjWarmonger
383280f72a
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-27 18:26:43 +02:00
Ivan Savenko
f01e30a3b1
Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later
2014-06-27 19:15:47 +03:00
DjWarmonger
ccb475b699
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-27 06:24:05 +02:00
Ivan Savenko
bac83d8bd0
Compatiblity for last version of Cove (and likely any other town mods)
2014-06-27 00:07:09 +03:00
DjWarmonger
57fa905a2b
Something that compiles.
2014-06-26 22:05:27 +02:00
DjWarmonger
e51e2190fd
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-26 20:12:37 +02:00
AlexVinS
aea5a7ba75
add comment. no code changes.
2014-06-26 20:49:18 +04:00
AlexVinS
c28b5f6633
fix mingw build
2014-06-26 20:41:27 +04:00
Ivan Savenko
00b6232ff6
Replaced usage of DLL_LINKAGE with ELF_VISIBILITY in netpacks. Please make sure that compilation now works on all platforms
2014-06-26 18:34:54 +03:00
Haryaalcar
ce6940e272
build fix for mac os:
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1) type_info visibility for CatapultAttack
2) using IObjectInfo::CArmyStructure in min_element : operator< should be const
2014-06-26 01:24:48 +03:00
Ivan Savenko
955552488e
- H3M parser will create objects that don't have data in map file via
...
object handler.
- Added large number of missing objects to config
2014-06-25 20:26:47 +03:00
Ivan Savenko
32240da34e
Reduced number of #include's in headers. May break compilation on Win
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since some net packs now need DLL_LINKAGE
2014-06-25 17:11:07 +03:00
Ivan Savenko
3b0ecee678
Ugly workaround for DLL_LINKAGE issue. Should be removed once I figure
...
out what's triggering it.
2014-06-25 00:37:33 +03:00
Ivan Savenko
a0689fa377
Refactoring of hoverText from objects:
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- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
Ivan Savenko
ad632d1e8a
Moved FoW management from CGObjectInstance to callback
2014-06-24 20:39:47 +03:00
Ivan Savenko
5ebc0e8614
First part of object instance API cleanup
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- removed passability() method in favour of passableFor(PlayerColor)
- moved operator < code to map handler
- updated class documentation
2014-06-24 20:39:47 +03:00
AlexVinS
4e4ba6654c
fix Eye of magi, also fix #1608
...
Conflicts:
lib/CObjectHandler.cpp
2014-06-24 18:20:28 +04:00
AlexVinS
c7772aa5a4
Merge branch 'develop' into SDL2
...
Conflicts:
lib/NetPacks.h
lib/NetPacksLib.cpp
2014-06-24 18:19:57 +04:00
AlexVinS
c7dc4c05b8
fix mingw build
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(?) does this brake *nix build?
2014-06-24 18:17:25 +04:00
AlexVinS
b371c7ef74
fix build
2014-06-24 15:23:37 +04:00
AlexVinS
3b8d0e44d4
Merge branch 'develop' into SDL2
2014-06-24 14:09:44 +04:00
Ivan Savenko
13bc4cb24f
Added -fvisibility=hidden parameter for gcc.
...
Should help a bit with endless missing DLL_LINKAGE attributes and
(according to gcc docs) help a bit with library loading times.
2014-06-24 00:05:53 +03:00
DjWarmonger
79036484dd
Trying to sort out project changes and compile issues.
2014-06-23 19:58:19 +02:00
Ivan Savenko
db49798b4d
Fixed random artifact selection
2014-06-23 20:47:09 +03:00
Ivan Savenko
7c52db923a
Removed mods compatibility code from 0.95
2014-06-23 20:47:09 +03:00
Ivan Savenko
06d17f709d
fixed compatibility code for resource-granting buildings
2014-06-23 20:47:09 +03:00
AlexVinS
46d92f11cb
Project update, fix build
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(!) register types as usual too huge
2014-06-23 10:24:49 +04:00
Ivan Savenko
c605e2d10c
Gcc compile & warning fixes
2014-06-22 17:26:08 +03:00
DjWarmonger
901188e2e1
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-22 14:53:51 +02:00
DjWarmonger
3ac306f501
Merge pull request #19 from vcmi/feature/mapObjects
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Feature/map objects
2014-06-22 14:49:42 +02:00
Ivan Savenko
ab475195ac
Banks now use new scheme as well
...
- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
DjWarmonger
d3134a1290
Add free tiles around unguarded objects.
2014-06-18 10:31:08 +02:00
DjWarmonger
f84e25fa78
Somewhat better algorithm for paths, helps balance object distribution.
2014-06-18 09:57:36 +02:00
Ivan Savenko
0a71e89f58
Created large number of missing objects in configs
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Minor bugfixes in code
2014-06-17 14:57:47 +03:00
Ivan Savenko
09d595e385
- Implemented "mapObject" entry for hero classes
...
- Updated schemas
- Some bugfixing
2014-06-16 19:27:26 +03:00
Ivan Savenko
89b89ff85d
Bugfixing. Game seems to be working without major bugs.
2014-06-15 23:25:10 +03:00
DjWarmonger
60df94a3f5
Placing towns according to template.
2014-06-15 21:23:53 +02:00
DjWarmonger
8e66b7168a
Corrected paths & guard for large objects.
2014-06-15 19:56:58 +02:00
Ivan Savenko
836c466f81
- Implementation of overrides for towns
...
- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
DjWarmonger
01355a77d8
Added "monster strength" info to templates.
2014-06-15 11:08:06 +02:00
DjWarmonger
890f29fa7e
Improved guard placement for large objects.
2014-06-15 09:39:30 +02:00
DjWarmonger
aa54803c50
Refactoring, clearing logs.
2014-06-15 08:48:46 +02:00
DjWarmonger
79da7b92ce
Templates now contain info about mines.
2014-06-14 20:05:19 +02:00
Ivan Savenko
7cfd9a0903
First part of implementation of some type-specific handlers.
...
TODO:
- merge dwellings.json into object configs
- proper implementation of overrides for towns
- fully connect new API to RMG/H3M
2014-06-14 18:42:13 +03:00
DjWarmonger
93b44de63c
Handling "terrain type" and "match terrain to town" options.
2014-06-14 17:14:59 +02:00
DjWarmonger
6cbcfbf0a9
Sealed-off treasure piles will be discarded and filled with obstacles.
2014-06-13 12:04:17 +02:00
DjWarmonger
edd46d87c1
Treasure pile entrance/guard will always be aimed at the center of the zone.
2014-06-13 08:00:26 +02:00
AlexVinS
56c74bc46a
+More build target to support both SDL1 and SDL2 builds
2014-06-13 07:55:48 +04:00
AlexVinS
bbd0312b45
Tweak configuration
2014-06-13 07:55:47 +04:00
Ivan Savenko
6205d07223
Re-enabled video player, should now work with SDL 2
2014-06-13 07:55:46 +04:00
Ivan Savenko
8eb661461c
- vcmi compiles with SDL2 on Linux, video player is disabled for now
2014-06-13 07:55:45 +04:00
AlexVinS
ac2896da42
Implemented SDL2 unicode input. Hotkeys are sill broken.
2014-06-13 07:55:42 +04:00
AlexVinS
30fd9987cf
change minizip.cbp, VCMI_lib.cbp to new externals layout
...
* static link with zlib for now - I don`t want to mix with SDLs zlib
2014-06-13 07:55:37 +04:00
DjWarmonger
2c1001f8e0
Making sure that treasure piles and other objects will always be accessible from the center of zone.
2014-06-12 21:51:16 +02:00
DjWarmonger
236b3ec807
Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields.
2014-06-12 21:10:43 +02:00
DjWarmonger
1a34297c33
Rearranged treasure pile info.
2014-06-08 14:35:41 +02:00
DjWarmonger
c82bfd0f3e
- Fixed guard generation
...
- Added Jebus template for comparison
2014-06-08 08:42:29 +02:00
DjWarmonger
fed2821a94
Fixed behaviour with extreme treasure values.
2014-06-07 22:27:36 +02:00
DjWarmonger
81a64a8e67
Templates can now use multiple configurations of treasure piles.
2014-06-07 15:51:03 +02:00
DjWarmonger
b3a39f4920
Misc improvements & tests.
2014-06-07 14:02:57 +02:00
DjWarmonger
dd5c94fa1e
Fixed overlaping of treasure piles.
2014-06-07 10:47:38 +02:00
DjWarmonger
b68f16e89e
Make sure that non-removable objects have their visitable tile accessible.
2014-06-07 10:13:59 +02:00
DjWarmonger
743d8dcf9f
Treasure piles won't be placed at free tiles.
2014-06-07 09:09:50 +02:00
Ivan Savenko
44742814cd
More cleanup:
...
- moved SoundBase.h to lib since it contains shared data
- added RMG info to object format. Note that data is not yet imported in
configs
- slightly updated API of object handlers
2014-06-05 23:51:24 +03:00
DjWarmonger
e4ea6727b7
Treasure piles should always be accessible.
...
Boosted treasure value for better overview.
2014-06-05 21:37:39 +02:00
DjWarmonger
1746ab8c12
Added spell scrolls to the mix.
2014-06-05 20:19:42 +02:00
Ivan Savenko
b2e8c92383
Cleanup:
...
- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
Ivan Savenko
76bf5351c6
Line endings are now unix-style
2014-06-05 19:57:43 +03:00
Ivan Savenko
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
...
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
DjWarmonger
e54c816c92
Treasure piles can now cover several tiles.
2014-06-05 17:19:11 +02:00
Ivan Savenko
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
...
Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
Ivan Savenko
1d5d4e3248
Fixed broken in some cases behavior of "base" entries.
...
Maps with new objects seems to be working correctly now, objects are
correctly initialized with base values even with null input
2014-06-04 22:59:28 +03:00
DjWarmonger
c470b9606b
Obstacles won't be generated around unguarded objects.
2014-06-04 20:59:01 +02:00