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Commit Graph

2717 Commits

Author SHA1 Message Date
ArseniyShestakov
eff4da1d03 ETeleportChannelType: is now strongly typed enumeration 2015-03-09 01:45:39 +03:00
ArseniyShestakov
3b057e0408 CGMonolith: fix switch formatting 2015-03-09 01:27:40 +03:00
ArseniyShestakov
606013c535 CGSubterraneanGate::postInit put const back
Originally I removed it when change this code to actually change object.
Though this sorting can work with constant object just fine.
2015-03-08 21:16:30 +03:00
ArseniyShestakov
826a64b579 Pack of tiny code improvements for @alexvins request 2015-03-08 20:19:00 +03:00
ArseniyShestakov
6d77322d6a CGMonolith: add text dialog when player visit one-way monolith exit 2015-03-08 18:07:06 +03:00
ArseniyShestakov
530b63f7c4 CPathfinder: add all new code for pathfinding via teleporters
Each kind of teleporter have own function that determine if it's should or shouldn't be used.
For now Monolith with bidirectional channels and Subterranean Gate are united.
2015-03-08 17:13:26 +03:00
ArseniyShestakov
21aaad6972 MoveHero: add transit movement option
Transit is new option for hero movement. If it passed for movement then hero can get get on tile without visiting of object on it.
Currently it's will be only allowed is object under destination is teleport.
2015-03-08 17:04:09 +03:00
ArseniyShestakov
25656aa586 Add showTeleportDialog everywhere except actual code for AI and player
Just like TeleportDialog it's based off showBlockingDialog, but as number of package is higher when possible showTeleportDialog will be after other dialogs handling code.
2015-03-08 16:52:50 +03:00
ArseniyShestakov
18535db0ef Add TeleportDialog and CTeleportDialogQuery
TeleportDialog is based off BlockingDialog and it's needed for server to ask client what teleport hero should be teleported to.
It's also contain list of possible exits, identifier of currently used channel and also impassable option.
If impassable set to true then client will remember that current teleport channel is lack of exit point.
2015-03-08 16:37:33 +03:00
ArseniyShestakov
8d7b6d119f CGameInfoCallback: add functions that gather information about teleport channels
This code belongs to callback because both player and AI shouldn't directly access information about teleport channels.
For example pathfinder code need to check teleport channel type only based on information about objects player already seen.
2015-03-08 16:21:14 +03:00
ArseniyShestakov
c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
Now CGTeleport is not publicly available handler, but generic class for teleport channels usage.
Teleport channels are stored as part of information about the map.
2015-03-08 16:11:23 +03:00
ArseniyShestakov
04a1df29ad Add TeleportChannel / TeleportChannelID / ETeleportChannelType
TeleportChannel is structure that contain two vectors of entrances and exits for certain teleport channel. It's also store passability state independently which almost only useful for Player and AI as they can't know if channel passible or not until enough entrances / exits are visible or server passed them information that certain channel is impassible when they visited entrance.

ETeleportChannelType is determined by checking intersection between entrances and exit vectors or checking their size:
 - IMPASSABLE: one of vectors empty or only one entrance id is same as only one exit id.
 - BIDIRECTIONAL: contents of both vectors is exactly the same.
 - UNIDIRECTIONAL: contents of both vectors do not intersect.
 - MIXED: contents of vectors only partially intersect. Not currently used; added for future modding.
2015-03-08 15:18:53 +03:00
ArseniyShestakov
f145c82031 TerrainTile: implement exclusion for topVisitable functions
For pathfinder we usually want to check what object hero staying on.
Hero is always top object so we need option to exclude it.
2015-03-08 15:05:24 +03:00
DjWarmonger
6ace53d8b9 Functional RMG Seer Huts, still there are some mysterious bugs. 2015-03-01 13:26:54 +01:00
DjWarmonger
9453250e0f Spawn quest arts in nearby zones. 2015-03-01 10:20:49 +01:00
DjWarmonger
67ab90616d Seer Huts with exp / gold rewards. 2015-03-01 09:46:09 +01:00
DjWarmonger
dd887eb929 Fixes for Seer Huts. 2015-03-01 09:07:43 +01:00
DjWarmonger
4f1d96e5e8 Seer Huts part 2. 2015-02-28 22:37:04 +01:00
DjWarmonger
607375a9bc Generate Seer Huts with creature rewards 2015-02-28 21:14:45 +01:00
AlexVinS
5fda2aac9a formatting 2015-02-26 20:59:18 +03:00
AlexVinS
f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) 2015-02-26 17:15:17 +03:00
AlexVinS
b6038240ab Implemented DISGUISE spell. Untested 2015-02-26 08:39:59 +03:00
AlexVinS
025a00362b Simplify CBattleInterface::spellCast 2015-02-26 08:39:58 +03:00
AlexVinS
b9bdc95a7e Handle monster agressivness for VISIONS spell 2015-02-26 08:39:57 +03:00
AlexVinS
b846b717a1 implemented VISIONS spell (partially)
(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
AlexVinS
2156204306 Visions spell in case of monsters 2015-02-26 08:39:55 +03:00
AlexVinS
36cdb2968b Refactoring 2015-02-26 08:39:54 +03:00
AlexVinS
666d7a4f45 Start implementing VISIONS and DISGUISE 2015-02-26 08:39:53 +03:00
AlexVinS
f6e83685e7 Initial implementation of VIEW_AIR & VIEW_EARTH 2015-02-26 08:39:52 +03:00
AlexVinS
1333f8e410 Split mechanics implementation 2015-02-26 08:39:51 +03:00
AlexVinS
ce19c76324 Added draft of new file structure 2015-02-26 08:39:50 +03:00
AlexVinS
685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
c7c235c0ca Rename afterCast to applyBattle
* afterXXX will be used in future event-driven mechanics
2015-02-26 08:39:47 +03:00
AlexVinS
a3f2667376 Remove some deprecated fields from CSpell
* now only new SpellScholl API is used
(!) untested
2015-02-26 08:39:43 +03:00
AlexVinS
550df6360e cleanup 2015-02-26 08:39:42 +03:00
AlexVinS
b3d8e2e783 Move calculateHealedHP to mechanics 2015-02-26 08:39:41 +03:00
AlexVinS
77b4774a29 fix 2015-02-26 08:39:40 +03:00
AlexVinS
08d4f7991e Extract adventure spell mechanics 2015-02-26 08:39:39 +03:00
DjWarmonger
c5e772eb78 Fixed issue which created large empty areas on two-level maps. 2015-02-25 19:34:02 +01:00
DjWarmonger
ef4e199f15 Implemented "Quantity does not grow" for monsters (#2094) 2015-02-22 20:54:09 +01:00
DjWarmonger
2a082e6c21 Merge pull request #84 from Fayth/test/advMapFading
If no one objects, I will try to merge this.
2015-02-18 09:52:09 +01:00
DjWarmonger
200bcd7da6 Merge pull request #88 from ArseniyShestakov/improvedQuestLog
Awesome, thanks!
2015-02-17 06:44:38 +01:00
ArseniyShestakov
43f1e37546 Quest Log: fix text for quests with minimal level requirement
This is needed because m13478val is ui32 while translation expect %s string.
2015-02-16 00:53:44 +03:00
ArseniyShestakov
789da96a81 Stables: give 400 movement points bonus instead of 600
Tested it and now VCMI work exactly as original game.
This one fix issues 2077 / 2082
2015-02-15 07:55:59 +03:00
AlexVinS
aa5e9fc959 get rid of global debug macros. 2015-02-14 22:43:16 +03:00
ArseniyShestakov
746914d219 Added missionType check to CQuest::getRolloverText
This function shouldn't be called if quest type is MISSION_NONE as this type used for quest that don't have text yet.
For example Keymaster`s border guards in H3 didn't add any entries to Quest Log so there is no text for them or at least it's not defined how to use it in VCMI.
2015-02-14 00:57:33 +03:00
ArseniyShestakov
7c5af02b78 Fix saving of player's quests
This commit break saves compatibility
2015-02-12 13:19:22 +03:00
AlexVinS
ac3e48f4b9 Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
Fay
aaec94ea87 Changed fading to be enabled by default (when entries are not present in config); 2015-02-09 20:41:03 +01:00
Fay
cbd3a19987 Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
Conflicts:
	client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
ArseniyShestakov
1396476869 Merge pull request #79 from ArseniyShestakov/fixIssue1557
Only remove extension if it belongs to specified file type
2015-02-07 18:17:22 +03:00
ArseniyShestakov
4eed1716d5 Fix tiny memory leak on opening/closing new game window
Find this one when tested huge pack of 5000+ maps. Each time I opened/closed Single Scenario window memory usage was growing for ~1MB.
It's happen because inflateEnd is freed related structures, but not freed inflateState that created outside of zlib code.
2015-02-07 17:30:57 +03:00
AlexVinS
91cc6a04eb possible fix for mantiss 2055 2015-02-07 00:06:24 +03:00
ArseniyShestakov
8f08effe93 Check that resource type set before setName used 2015-02-06 10:51:32 +03:00
Fay
3c3fb0e21d Added advmap config options to enable/disable fading; 2015-02-02 19:38:30 +01:00
AlexVinS
594295da32 Merge branch 'feature/worldView' into develop 2015-02-01 20:49:14 +03:00
ArseniyShestakov
19d1de3142 Only remove extension if it belongs to specified file type
This one fixes issue 1557
Now it's possible to load maps with dots in filename.
2015-01-26 16:40:49 +03:00
DjWarmonger
0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 2015-01-16 19:28:27 +01:00
DjWarmonger
ba604f4e43 Implemented "junction" zone type. 2015-01-16 17:39:16 +01:00
DjWarmonger
b7386250e9 Fixed fractalized paths inside zones. 2015-01-16 09:40:11 +01:00
DjWarmonger
fe180335de Important fix that prevents treasures from sealing off, adding too many blocked tiles. 2015-01-15 11:21:29 +01:00
Fay
4b248c2762 World view impl -- initial; 2015-01-13 20:57:41 +01:00
DjWarmonger
9f05f53e65 Corrected monster agressiveness #2034 2015-01-10 10:23:58 +01:00
DjWarmonger
c22c3cdd80 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-01-08 07:15:26 +01:00
AlexVinS
8deee7610c CMapGenerator.cpp: remove unused variables 2015-01-03 01:04:42 +03:00
DjWarmonger
7055357996 Fixed spell scroll generation #2024 2015-01-02 23:01:14 +01:00
DjWarmonger
8e99e803c1 Post-release version bump. 2014-12-27 10:34:16 +01:00
DjWarmonger
850350e402 Savegame bump. To be released as 0.97b. 2014-12-27 09:48:16 +01:00
DjWarmonger
fdd392e47c Add some space around unguarded treasures. 2014-12-26 21:13:13 +01:00
DjWarmonger
53c39f7d05 Treasure density and quality now matches OH3. 2014-12-26 19:35:45 +01:00
DjWarmonger
f5f0f61076 Density does not depend on zone size. 2014-12-26 17:13:41 +01:00
DjWarmonger
5fbd856a4c New rule for placement of unguarded treasures 2014-12-26 16:17:39 +01:00
DjWarmonger
121c39a994 Fixed Jebus and CoD templates. 2014-12-26 15:14:22 +01:00
DjWarmonger
4a41d138cc Update Visual projects. 2014-12-26 09:56:11 +01:00
DjWarmonger
84b2510aa4 Merge pull request #62 from vcmi/SpellsRefactoring4
OK
2014-12-26 08:46:29 +01:00
DjWarmonger
8c471f6359 Merge pull request #69 from ArseniyShestakov/artifactsImprovements
Thanks, looks great now.
2014-12-25 20:24:08 +01:00
DjWarmonger
5271ca156b Merge pull request #70 from vcmi/StackSplitting
Stack splitting
2014-12-25 19:59:02 +01:00
ArseniyShestakov
04d15174e7 Use switch for CArtHandler::isTradableArtifact 2014-12-25 17:18:37 +03:00
DjWarmonger
0d2879158b Merge pull request #67 from ArseniyShestakov/fixIssue1912
Okay, let's do this.
2014-12-25 14:23:26 +01:00
DjWarmonger
5b8180e327 Cleaning logs. 2014-12-25 12:58:15 +01:00
DjWarmonger
51495381ef Better obstacle shapes inside zones. 2014-12-25 10:24:48 +01:00
DjWarmonger
e46f03fabe Upgrades, stack splitting. Results now are identical to OH3. 2014-12-25 10:21:39 +01:00
DjWarmonger
3c39ef477f Implemented original stack splitting algorithms proposed by AlexSpl. Save format changed. 2014-12-24 23:53:56 +01:00
ArseniyShestakov
de6752c048 Implement CArtHandler::isBigArtifact and CArtifact::isTradable 2014-12-24 20:43:35 +03:00
ArseniyShestakov
937ef0227b Use ArtifactID instead of int when possible 2014-12-24 18:49:12 +03:00
DjWarmonger
6f7bda65b4 Better obstacle shapes inside zones. 2014-12-24 15:07:20 +01:00
DjWarmonger
b208ebbee9 Increase treasure density to match OH3. 2014-12-24 14:01:05 +01:00
AlexVinS
eebf65e88f Merge branch 'develop' into SpellsRefactoring4 2014-12-24 00:15:27 +03:00
DjWarmonger
75d407b59a Last improvements - zones on simpler maps should not be smashed. 2014-12-23 18:16:53 +01:00
DjWarmonger
53b3ea8d97 Final update for zone placer. 2014-12-23 14:26:14 +01:00
DjWarmonger
0dbfee0edb Final shape of algorithm 2014-12-23 13:49:07 +01:00
DjWarmonger
990e38e961 Fixes for placement. 2014-12-23 12:42:59 +01:00
DjWarmonger
868d2f61ee New zone placement algorithm 2014-12-23 11:39:41 +01:00
DjWarmonger
0e34775770 Important fix. 2014-12-23 10:42:01 +01:00
DjWarmonger
875bfb025e Better fitness function(s) 2014-12-22 23:35:19 +01:00
DjWarmonger
b52eeb2263 Remember "best" placement at right moment. 2014-12-22 21:47:19 +01:00
DjWarmonger
067b56dda4 Zone placer will remember the best solution, not the last generated. 2014-12-22 21:33:37 +01:00
DjWarmonger
94c0d5896f [MVS] Added /LTCG option to improve linker performance. 2014-12-22 19:44:15 +01:00
DjWarmonger
7735e193f0 Merge branch 'develop' into experimental/serializerrefactoring 2014-12-22 19:17:40 +01:00
ArseniyShestakov
5d59bbc0d4 Fix CGBonusingObject serialization
Now state of adventure map objects that use this handler will be saved properly and they'll work as indended after save loaded. Affect following objects: Buoy, Swan Pond, Faerie Ring, etc.
2014-12-22 11:56:53 +03:00
AlexVinS
74161198c4 More refactoring 2014-12-21 21:47:02 +03:00
AlexVinS
b86938de5e More rafactoring 2014-12-21 18:22:12 +03:00
AlexVinS
c57b2403e1 Refactor metaprogramming-helper structs 2014-12-21 17:53:51 +03:00
AlexVinS
3bca68fd2d Initial refactoring
* reduce registerTypes* templtates instantiation
2014-12-21 17:29:42 +03:00
DjWarmonger
c538370c5d Players will be always able to see their owned heroes and other objects. Fixes #1959. 2014-12-21 13:56:32 +01:00
DjWarmonger
fee2184996 Wood & ore mines will be placed close to zone center. 2014-12-20 22:13:10 +01:00
DjWarmonger
485b2ac688 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-12-20 15:17:22 +01:00
DjWarmonger
50dc22fa1b Tuned density. 2014-12-20 14:52:01 +01:00
DjWarmonger
3886a19771 More balanced treasure pile distribution. 2014-12-20 14:01:48 +01:00
DjWarmonger
a3a42ae144 Merge branch 'develop' of https://github.com/vcmi/vcmi into fuzzyFix 2014-12-19 14:21:44 +01:00
DjWarmonger
6fc873dcd5 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-12-19 14:14:18 +01:00
DjWarmonger
cb5a3c0f73 Fixed shortage of Prisons on random maps. 2014-12-19 14:04:59 +01:00
DjWarmonger
a1e42caddd Banks won't use fuzzy engine at all, only center of mass. 2014-12-10 12:29:51 +01:00
ArseniyShestakov
6391f0f85a Fix crash on Cartographer if there is no underground level
Show "already visited" text for stalagmite cartographer if map don't have underground level.
This one fixes bug #1985
2014-12-09 14:01:32 +03:00
AlexVinS
64dccfec80 Rewrite Beneficial spell selection 2014-12-02 00:24:36 +03:00
AlexVinS
b0df8172f9 Move battleIsImmune to CSpell 2014-11-29 04:25:51 +03:00
AlexVinS
e8aeb0bf8e Merge branch 'develop' into SpellsRefactoring4 2014-11-28 22:44:33 +03:00
AlexVinS
499a281dfe Disallow rising spells for genie 2014-11-28 21:08:34 +03:00
AlexVinS
e583f4e44d Fix #1928
* disallow geneie to cast teleport
2014-11-28 20:39:23 +03:00
AlexVinS
8f84e24aa6 Get rid of mainEffectAnim 2014-11-28 01:03:25 +03:00
AlexVinS
d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 2014-11-28 00:36:14 +03:00
AlexVinS
657385e32c We need to know caster stack ID for proper projectile animation 2014-11-27 20:47:37 +03:00
AlexVinS
6893509f65 Fix manaGain animation always showing 2014-11-27 19:09:59 +03:00
AlexVinS
f1ab328a09 Cleanup 2014-11-27 17:08:19 +03:00
AlexVinS
75b93b070d Implemented configurable hit/affect animation
* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
f4cf12d3f8 Fix a crash 2014-11-27 00:53:08 +03:00
AlexVinS
256894d18a Use configuration for spell projectile 2014-11-27 00:27:38 +03:00
AlexVinS
242aa72796 Implemented loading of new spell configuration parameters 2014-11-26 22:39:27 +03:00
AlexVinS
16d08b062a First draft of spell animation configuration 2014-11-26 22:25:13 +03:00
AlexVinS
b31ed0e4ea Use SetMana packet in battle 2014-11-26 13:30:55 +03:00
AlexVinS
fe1233310f Centralize dispell mechanics 2014-11-25 23:59:21 +03:00
AlexVinS
756c19227b update VS project. untested. 2014-11-25 22:47:28 +03:00
AlexVinS
ca5391cde6 Get rid of handleSpellCasting 2014-11-25 22:00:04 +03:00
AlexVinS
2a75c432e0 Remove 2 unused methods 2014-11-25 19:45:50 +03:00
AlexVinS
fa9c1e8637 remove healedHP calculation from battlestate 2014-11-25 19:43:34 +03:00
AlexVinS
20a058f3f9 Formatting & cleanup 2014-11-25 18:27:18 +03:00
AlexVinS
6d4cd1c91b Copying of handleSpellCasting finished 2014-11-25 17:37:42 +03:00
AlexVinS
a387ad0d09 Continue moving spell cast logic 2014-11-25 16:16:49 +03:00
AlexVinS
d87153a610 Hide mechanics classes 2014-11-25 15:00:34 +03:00
AlexVinS
c8f1e6d1a1 Move mechanics factory 2014-11-25 14:58:42 +03:00
AlexVinS
226b737b6b Small cleanup 2014-11-25 14:51:55 +03:00
AlexVinS
0fda90c67d Start moving server side spell mechanics 2014-11-25 14:19:13 +03:00
AlexVinS
f2bf3d7f7b Added a way to obtain ID of newly added Stack 2014-11-25 12:26:32 +03:00
AlexVinS
aa31625774 More flexible way of spell school access 2014-11-24 19:14:10 +03:00
AlexVinS
f7ff61ce4f Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4 2014-11-24 12:41:17 +03:00
AlexVinS
6dbed27b65 Add more "const" 2014-11-23 14:10:29 +03:00
DjWarmonger
9e5cc2d1b1 Treasure piles will prefer to grow upwards to make space for object accessible from bottom. 2014-11-22 14:17:53 +01:00
DjWarmonger
91d89add7c Reverted RMG bug introduced in 6da79d01d7 2014-11-22 13:01:28 +01:00
DjWarmonger
4b02af23e1 Merge pull request #55 from KroArtem/develop
Merging, thanks!
2014-11-20 16:00:38 +01:00
KroArtem
6da79d01d7 reverted changes back 2014-11-20 15:33:22 +03:00
KroArtem
305ce5b53d fixed else statement 2014-11-20 15:14:16 +03:00
Ivan Savenko
ffd5867913 Merge pull request #58 from josch/kFreeBSDandHurdSupport
FreeBSD and HURD support
2014-11-18 19:24:50 +02:00
josch
5c356f4415 add support for the HURD 2014-11-17 16:43:26 +01:00
josch
a96b5e7905 add support for FreeBSD 2014-11-17 12:25:10 +01:00
josch
c36042f8c7 rename preprocessor variable VCMI_LINUX to VCMI_XDG
- the variable is only used to enable XDG support
 - XDG is not exclusive to linux
2014-11-17 12:19:52 +01:00
ArseniyShestakov
4dd1ca5e78 Fix bonuses of Rampart's Treasury and Fountain of Fortune
Change IDs of two special buildings in Rampart to make them identical with one in config files / game assets.

Original code was introduced in 0ca9f64 with those two IDs likely was typo. As result Fountain of Fortune +2 luck bonus was given to Treasury and Treasury's weekly bonus didn't worked at all.
2014-11-17 03:26:18 +03:00
KroArtem
e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck 2014-11-16 20:48:29 +03:00
AlexVinS
752965ff69 Merge branch 'develop' into SpellsRefactoring4
Conflicts:
	lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
7a429fc38b Revert @24efb9b4 2014-11-14 03:29:11 +03:00
AlexVinS
7af4f44237 rewrite CGHeroInstance::canCastThisSpell 2014-11-13 17:57:35 +03:00
AlexVinS
3fcb1254f7 Rewrite CGHeroInstance::getSpellSchoolLevel using SPELL_SCHOOL_CONFIG 2014-11-13 17:24:30 +03:00
AlexVinS
5d1077161c Change spell school serialization 2014-11-13 16:57:49 +03:00
AlexVinS
787c970003 Simplify CGameInfoCallback::estimateSpellDamage 2014-11-13 15:16:27 +03:00
AlexVinS
3da27243c8 Fix SPELL_DAMAGE_REDUCTION calculation. 2014-11-13 15:07:39 +03:00
AlexVinS
9e8b09d747 Use clearAffected flag 2014-11-13 15:00:45 +03:00
AlexVinS
9f983c67c0 Fix uninitialized variables 2014-11-13 14:35:58 +03:00
AlexVinS
00013ed31a Fix spell school immunity evaluation 2014-11-13 14:10:25 +03:00
AlexVinS
ce8fa33efc Introduced new spell configuration options (not used yet) 2014-11-13 13:37:42 +03:00
AlexVinS
c7480e7fe5 Move getAffectedStacks to mechanics classes 2014-11-13 12:33:51 +03:00
AlexVinS
22c251b57d Small fix for rangeInHexes 2014-11-13 08:29:04 +03:00
AlexVinS
bab7198cd7 Use some constants in SRSLPraserHelpers 2014-11-13 08:13:06 +03:00
AlexVinS
4042757f93 Move spell range calculation to Mechanics
* made ISpellMechanics opaque
2014-11-13 07:34:20 +03:00
AlexVinS
b62ee20880 Move TargetInfo initialization to constructor 2014-11-13 06:29:41 +03:00
AlexVinS
0015027ec7 Draft fo CHAIN_LIGHTNING
* fix usage of RECEPTIVE bonus
2014-11-13 05:40:52 +03:00
AlexVinS
a06dae1f96 Move getAffectedCreatures to CSpell. + more drafts 2014-11-13 04:53:25 +03:00
Ivan Savenko
dce9880d16 Minor refactoring of FunctionList using variadic templates.
Please make sure that all supported compilers are OK with this code
2014-11-12 22:46:37 +02:00
AlexVinS
5ba53da9bf Extract SpellMechanics to separate file 2014-11-12 11:36:34 +03:00
AlexVinS
22178151aa More general spell school handling 2014-11-12 11:03:55 +03:00
AlexVinS
d7800b834e get rid of CBattleInfoCallback::calculateSpellDmg 2014-11-12 09:52:11 +03:00
AlexVinS
e4b726151d get rid of CBattleInfoCallback::battleStackIsImmune 2014-11-12 09:20:20 +03:00
AlexVinS
ddf98a5920 +SpecialRisingSpellMechanics::isImmuneByStack 2014-11-12 08:34:43 +03:00
AlexVinS
639b915391 Move calculateSpellBonus to CSpell 2014-11-12 08:02:27 +03:00
AlexVinS
059698217c Use CLONE and DISPEL_HELPFUL_SPELLS Mechanics classes in immunity caculation 2014-11-12 07:41:12 +03:00
AlexVinS
61d6bca3ff Extract some spell imuunity mechanics + draft of overall design (UNTESTED) 2014-11-12 07:09:05 +03:00
AlexVinS
a49da360d2 Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
AlexVinS
24efb9b413 SpellHandler: add more error checking + cleanup. 2014-11-12 03:48:11 +03:00
AlexVinS
c4fdca45d9 Small cleanup 2014-11-12 03:48:10 +03:00
AlexVinS
4e9cff3403 spelling fix 2014-11-06 15:06:16 +03:00
AlexVinS
34ffdb5981 small cleanup 2014-11-06 14:28:34 +03:00
Ilya Zhuravlev
3eb3996241 Fix android build. 2014-11-02 16:19:14 +03:00
DjWarmonger
333d740aba Post-release version bump. 2014-11-01 13:57:37 +01:00
DjWarmonger
41acc944a0 Version 0.97. Updated changelog. 2014-11-01 12:57:17 +01:00
DjWarmonger
d280b0ac9f Cleaned some logs. 2014-11-01 09:52:56 +01:00
DjWarmonger
b61b79b458 For 0.97 release: generate full underground to avoid many issues 2014-10-31 18:47:10 +01:00
DjWarmonger
dd0033b5a4 Zones will now not bounce off map edges too much, should allow more space in the middle of a map. 2014-10-31 17:55:47 +01:00
DjWarmonger
9eeea7299a - Removed unecessary includes
- Fixed town types configured from RMG templates
2014-10-31 17:09:34 +01:00
DjWarmonger
afaf74a05b Improved zone sizes for two-level maps. 2014-10-31 13:37:23 +01:00
DjWarmonger
7ac3713d32 Significantly improved zone graph placement. 2014-10-31 12:58:55 +01:00
DjWarmonger
697e42dd24 - Fixed several legacy issues with map templates
- Added Clash of Dragons 1.2 template
- Temporarily disabled exception when RMG runs out of two-way monoliths (exception was not handled anyway)
2014-10-30 21:23:25 +01:00
DjWarmonger
ce83db0f43 - Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
2014-10-30 13:03:53 +01:00
DjWarmonger
530a3e69bf Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
DjWarmonger
b518fd6ea6 Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 2014-10-28 19:04:34 +01:00
DjWarmonger
06983fc346 Fixed issue with empty mage guild on random maps. 2014-10-26 13:09:59 +01:00
Patrick Simmons
436272f00c Fix pathfinding bug. 2014-10-25 21:15:40 -04:00
Patrick Simmons
cfa6f46d62 VERY buggy, unusable, but progress is being made... 2014-10-25 19:05:49 -04:00
Mikhail Paulyshka
0541b544c4 fix minizip build error for MSVC 2014-10-12 16:41:05 +03:00
DjWarmonger
775d6c41b4 Merge pull request #41 from vcmi/refactoring/initializers
Works under Visual, merging.
2014-10-04 08:29:21 +02:00
AlexVinS
54453aee73 get rid of boost::assign 2014-10-04 00:34:13 +04:00
AlexVinS
66b022f93e initializer lists part1 2014-10-02 19:43:46 +04:00
Ilya Pomaskin
67506144ae Fixing Mac OS building issues 2014-10-01 17:47:37 +04:00
DjWarmonger
f7882135e6 More random paths within zones. 2014-10-01 14:56:06 +02:00
DjWarmonger
c832eab172 Fixed #1909 2014-10-01 11:38:03 +02:00
DjWarmonger
e40818f2c6 Fixed incorrect treasure distance on underground maps. 2014-09-26 13:19:39 +02:00
DjWarmonger
59ab30751c - Version set to 0.96b
- Updated changelog
2014-09-26 07:40:51 +02:00
DjWarmonger
1f7ce7c1d9 Cut area around towns to prevent sealing off parts of zone. 2014-09-23 21:12:10 +02:00
DjWarmonger
df9d2f8d8f A bit smarter algorithm for cutting paths. 2014-09-23 18:32:32 +02:00
DjWarmonger
87ecd0075e Even tighter obstacles. 2014-09-23 16:53:26 +02:00
Ivan Savenko
bfd3aab78d More precise timings for logs (microsecond resolution) 2014-09-23 16:01:43 +03:00
DjWarmonger
8e1e8abe90 Default constructors for Scholar, Pandora and Event. 2014-09-23 09:46:31 +02:00
DjWarmonger
3e36d0d88b Possible tweak for underground. 2014-09-22 15:27:42 +02:00
DjWarmonger
b96ab55c4d Tighten obstacles to improve map look and feel. It should be now on pair with original maps :) 2014-09-22 14:46:52 +02:00
DjWarmonger
f3d7c658f0 Ensure distance between treasure piles. 2014-09-22 14:18:01 +02:00
DjWarmonger
0f4608ae01 Nicer treasure piles. 2014-09-22 13:36:55 +02:00
DjWarmonger
035d028d5c Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-09-21 22:20:30 +02:00
DjWarmonger
e3d968e284 Generate Grail to not crash at Obelisks. 2014-09-21 21:51:51 +02:00
Ivan Savenko
fc16c8d207 Merge branch 'optimization/swiftAI' into develop
Conflicts:
	lib/CGameState.cpp
2014-09-21 22:31:29 +03:00
DjWarmonger
5cb6eaa252 Fixed major RMG bug. 2014-09-21 20:57:42 +02:00
Ivan Savenko
aa0433228a Fixed cheats - sendMesssage will also pass current object.
Workaround-ish but should work. Branch should be fixed now.
2014-09-21 20:35:53 +03:00
Ivan Savenko
c4fc8f08c0 Moved assertions before variable is used 2014-09-21 18:25:52 +03:00
DjWarmonger
147ca72f65 Fixed RMG Prisons. 2014-09-21 15:59:35 +02:00
Ivan Savenko
380c100783 Disabled Nagle algorithm for net packs.
This should significantly reduce TCP delays. On my systems this is ~120ms for server to reply to ~15ms
Possible downside - increased load on network due to possible increase in number of packages due to disabled batching
2014-09-21 16:43:25 +03:00
Ivan Savenko
6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
Ivan Savenko
78709e223b Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
DjWarmonger
a17e27bfc6 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-09-18 14:43:37 +02:00
DjWarmonger
495c39304d Fixed crash due to incorrect RMG options. 2014-09-18 14:29:57 +02:00
Ivan Savenko
9a4aa8749f Fall back to first available resolution if config contains invalid value.
Fixes crash on starting game with unavailable resolution
2014-09-18 14:20:53 +03:00
DjWarmonger
e0e83b6a0b Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-09-17 11:12:18 +02:00
DjWarmonger
36a7cff998 Cleaning error messages at access to players. 2014-09-17 11:03:53 +02:00
AlexVinS
22deb07b66 [c::b] update prejects, fix build 2014-09-11 17:53:25 +04:00
DjWarmonger
d9273b3b2a Cleaning logs. 2014-09-10 19:09:48 +02:00
DjWarmonger
228700b1a7 Create vcmi folder if there's no existing. 2014-09-08 15:15:36 +02:00
DjWarmonger
3f49860d13 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-09-05 15:59:29 +02:00
Ivan Savenko
b551bdb725 Final part of the merge
Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
de9c5b1af7 Merge branch 'develop' of github.com:karol57/vcmi into karol57-develop 2014-09-04 20:29:24 +03:00
Ivan Savenko
1647b3670c Merge pull request #35 from rhn/rhn
Fixes to sound handling.
2014-09-04 20:26:32 +03:00
karol57
864fa0388f Android fix 2014-09-02 19:18:47 +02:00
josch
9bef590960 use system version of minizip 2014-09-02 17:00:20 +02:00
DjWarmonger
fe922605ce Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-09-01 10:37:03 +02:00
DjWarmonger
0edaf4fa8a Merge pull request #26 from vcmi/FFMpeg
Let's do this, way too many branches running now.
2014-09-01 10:35:30 +02:00
Karol
b2a140149c Minor fixes #2
- ChangeLog update
- Updated code for other platforms in CGameInterface
2014-08-31 23:02:52 +02:00
DjWarmonger
8b10f70afd Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00
Karol
80998b9dc3 Minor fixes. fix
- Brrr... VS is idiotproof.
2014-08-30 19:08:04 +02:00
Karol
3f720901ec Minor fixes.
- Removed unnecessary keywords.
- Inlined some functions.
- Minor coding style fixes.
- Minor fixes.
2014-08-30 18:45:11 +02:00
Karol
37bd4790f7 VCMIDirs update #6 fix
- Apple compilation fix
- Removed unnecessary macros
- Updated macros indent style
- Fixed 1. warning.
2014-08-30 15:04:00 +02:00
Karol
53ab0593b7 VCMIDirs update #6
- Minor fixes
- CLoadFile updated to boost::filesystem::path
2014-08-27 12:31:58 +02:00
Karol
a34d148fa3 VCMIDirs update #5 fix 2
- Linux compilation fixes
2014-08-26 15:29:56 +02:00
Karol
1b6f2ea3b7 VCMIDirs update #5 fix
- Updated old OS detect macros.
- Fixed 1 misspell.
2014-08-26 12:19:04 +02:00
Karol
958839668c VCMIDirs update #5
- Minor fixes
- string based paths -> boost::filesystem::path paths (I hope it's
final)
- New user data path on windows
- New moving dir method on windows.
2014-08-21 22:26:28 +02:00
Ivan Savenko
69c6a3fa79 Fixed crash on visiting multi-creature dwellings (1874) 2014-08-19 13:16:25 +03:00
Ivan Savenko
7e05945a6a Swapped skills on level-up screen 2014-08-19 13:15:40 +03:00
DjWarmonger
2c91a10dcd Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-08-13 07:50:41 +02:00
Karol
2da6d9e7dd VCMIDirs update #4 fix 2014-08-11 21:24:31 +02:00
Karol
c16e7d4bcf VCMIDirs update #4
Added stderr color handling
Updated logger to use boost::filesystem::path. Minor fixes.
Some classes are now structs.
2014-08-11 20:17:17 +02:00
Karol
a302f6c7ad VCMIDirs update #3
bfs = boost::filesystem;
- Updateting filenames (std::string -> bfs::path) #1
- Added platform detection, and some specyfic boost::filesystem includes
to Global.h
- Updated CBasicLogConfigurator. Now class uses bfs::path pathes.
2014-08-10 23:42:39 +02:00
Karol
5d5db77fc9 VCMIDirs update #2 fix 2014-08-09 20:22:24 +02:00
Karol
8eb1721050 VCMIDirs update #2
Changet to tree model based on classes
2014-08-09 19:54:12 +02:00
Karol
ebc8c9d077 VCMIDirs update #1
- Class VCMIDirs is now deprecated.
- VCMIDirs now is an namespace, not an singletone.
- VCMIDirs uses now boost::filesystem::path, not a std::string.
2014-08-09 17:22:37 +02:00
Ivan Savenko
b1285bc506 Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
Ivan Savenko
c0e4591bc7 Added workaround for random objects on water, fixes 1828 2014-08-09 13:48:38 +03:00
Ivan Savenko
05d8fad314 Miscellaneous fixes to banks:
- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
Ivan Savenko
f55d335e1c Fixed visitable objects resetting on day 7 (1847) 2014-08-08 15:53:04 +03:00
Ivan Savenko
d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed
- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
Ivan Savenko
16eb4b3267 First part of fix for 1712
- implemented recursive search for missing dependencies
 - todo - update GUI. As of now Gui may provide incorrect information
2014-08-07 19:53:07 +03:00
rhn
a6151a5296 added FLAC support 2014-08-06 17:19:53 +02:00
rhn
a491c11305 Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
rhn
e9534603c2 Fixed sound on object pickup with dialog 2014-08-06 17:19:53 +02:00
beegee1
d918621d66 - fixed casting sacrifice spell (was broken and now fixed partially) 2014-08-05 19:12:56 +02:00
beegee1
c1ac95b288 - fixed Clang compiler warnings 2014-08-04 20:36:00 +02:00
beegee1
5139378319 - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
Ivan Savenko
33acdc51bb Fixes 1852 - fixed typo in tower config and added check to detect such cases 2014-08-04 14:47:42 +03:00
Ivan Savenko
0882201b17 Miscellaneous fixes to toggle buttons 2014-08-03 16:19:16 +03:00
Ivan Savenko
42b349a594 Merge pull request #33 from rhn/develop
Fixed wrong message when building a structure, Rewarding objects won't loose their state on reload
2014-07-30 21:18:09 +03:00
DjWarmonger
2bc762fca8 Increased treasure density a bit. 2014-07-30 15:15:21 +02:00
DjWarmonger
e1936b4b0d Corrected treasure value rounding. 2014-07-30 15:00:44 +02:00
DjWarmonger
e5f3a60c9e Treasure distance now scales depending on zone size. Should be close to OH3 formula. 2014-07-30 13:52:21 +02:00
DjWarmonger
f9245e67e8 Quantize treasure values to let objects at upper bound spawn. 2014-07-30 10:58:45 +02:00
DjWarmonger
5814a057c8 Remove trash treasures from large piles. 2014-07-30 10:21:53 +02:00
DjWarmonger
f8359b4eb5 Randomized shapes for treasure piles. 2014-07-29 19:19:15 +02:00
DjWarmonger
2220786d0c Finally placing objects sparsely. 2014-07-29 19:05:35 +02:00
DjWarmonger
930fa21d38 Tweaked treasure density. 2014-07-29 18:12:27 +02:00
DjWarmonger
3712b9a48b - Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
2014-07-29 16:58:08 +02:00
DjWarmonger
dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3.
- Refactorings, tweaks.
2014-07-29 15:58:54 +02:00
rhn
aba3421e0a Fixed: 0001854: Rewarding objects loose their state after game is reloaded (breaks savegames) 2014-07-29 15:28:58 +02:00
rhn
e7fa17af38 Fixed message when a structure can't be built due to requirements, but a different building has been built already 2014-07-29 09:49:50 +02:00
DjWarmonger
fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. 2014-07-27 19:30:17 +02:00
DjWarmonger
3acbda75ef Restored old function signature for sanity. 2014-07-27 13:59:53 +02:00
DjWarmonger
713912574a Fixed duplicated Redwood Observatory on snow and possibly other objects. 2014-07-27 07:37:56 +02:00
DjWarmonger
b97e4b1ab5 Fixed crash when setting players number to 1. 2014-07-26 14:20:33 +02:00
DjWarmonger
b99d6f862d Improved gravity algorithm. Now zones will start as small and inflate until they fill the map. 2014-07-26 10:02:33 +02:00
AlexVinS
b654ea831b [RMG] Fix mingw build, fix some warnings 2014-07-26 10:12:45 +04:00
DjWarmonger
8f946e4add Denser and bigger obstacles. 2014-07-25 18:52:24 +02:00
DjWarmonger
a9ddeb665b Place large obstacles first. 2014-07-25 17:55:48 +02:00
DjWarmonger
67d8a24f0b Experiments with object distance. 2014-07-25 17:10:16 +02:00
DjWarmonger
1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 2014-07-25 16:26:50 +02:00
DjWarmonger
e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 2014-07-25 10:44:17 +02:00
DjWarmonger
c119ddf5ee Reduced usage of TerrainViewPattern constructor for faster map generation. 2014-07-24 20:36:52 +02:00
DjWarmonger
156e19cdf6 Various optimizations based on RMG profiling. 2014-07-24 19:16:49 +02:00
DjWarmonger
21386081bf Fixed formula for dwellings value. 2014-07-24 12:26:10 +02:00
DjWarmonger
4b28afcaa4 Fixed counting of faction-aligned zones. 2014-07-23 19:17:07 +02:00
DjWarmonger
1cabc8f7f4 - Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
2014-07-23 18:02:17 +02:00
DjWarmonger
8471d32334 Fixed not free tiles in front of required objects. 2014-07-23 11:42:05 +02:00
DjWarmonger
eb0ea86ccb Fix for Travis. 2014-07-18 07:40:27 +02:00
DjWarmonger
0763b9a758 - Implemented object per zone limit
- Various tweaks for Travis & repo
2014-07-15 22:33:51 +02:00
DjWarmonger
090abf41e8 Fixed sealing off parts of zones. 2014-07-15 19:52:58 +02:00
DjWarmonger
128b63a285 Fixed tiles around unguarded objects -> denser zones, less misplaced guards. 2014-07-15 19:10:03 +02:00
DjWarmonger
e8580229dc RMG will now actually use all the settings from pregame. Till now it did not. 2014-07-15 16:44:07 +02:00
DjWarmonger
ca7fe822eb Removed treacherous randomized constructor. 2014-07-15 15:41:53 +02:00
DjWarmonger
be8c9c8378 Correct strength of zone guards. Logs for guard strength. 2014-07-15 14:38:05 +02:00
DjWarmonger
173111955e Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-07-15 12:27:59 +02:00
DjWarmonger
3a19bf964a Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-07-15 11:50:50 +02:00
Ivan Savenko
92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
Michael Pavlyshko
f7d8faa540 install only .dll (without .dll.a) 2014-07-11 17:27:50 +03:00
Michael Pavlyshko
bad7050096 spaces -> tabulation 2014-07-11 11:01:03 +03:00
Michael Pavlyshko
c25ccc2acb Rename: vcmi.dll -> VCMI_lib.dll, vcmilauncher.exe -> VCMI_launcher.exe 2014-07-11 01:09:00 +03:00
Michael Pavlyshko
c935193558 disable WIN32 flag for executables, fix previous commit 2014-07-10 00:47:22 +03:00
DjWarmonger
966873181f Do not let monsters or treasures spawn near already placed monsters. 2014-07-09 22:09:06 +02:00
DjWarmonger
6c0a396094 Corrected y-axis orientation, now object placement is correct. 2014-07-09 16:39:17 +02:00
DjWarmonger
492b866806 - Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
2014-07-09 14:27:12 +02:00
DjWarmonger
8d58ce08aa Correct position of blocked tiles. 2014-07-09 12:05:14 +02:00
DjWarmonger
927e16d9f5 Almost correct placement of all objects. 2014-07-09 11:38:16 +02:00
DjWarmonger
2a8ae6310e Better object placement and accessibility. 2014-07-09 09:22:50 +02:00
Michael Pavlyshko
3443ba5bb3 fix libvcmi linking 2014-07-09 01:43:13 +03:00
DjWarmonger
22d26db694 Correct placement of non-overlapping objects. 2014-07-08 20:13:51 +02:00
DjWarmonger
8a8cda950d Fix for previous commit. 2014-07-08 13:17:47 +02:00
DjWarmonger
b9a01fbffe Make sure main town is accessible. 2014-07-08 12:28:50 +02:00
DjWarmonger
d3f97829a1 Prevent RoE elemental dwellings from spawning. 2014-07-08 11:57:02 +02:00
DjWarmonger
82ccf240f0 Fixed fractalize algorithm - better treasure density. 2014-07-08 11:28:55 +02:00
DjWarmonger
3fb498713a Fixed placement of large obstacles. 2014-07-08 08:59:13 +02:00
Michael Pavlyshko
820eceb8ad Add VCMI_DLL flag for libvcmi 2014-07-08 01:50:44 +03:00
DjWarmonger
866cd6f540 Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries. 2014-07-07 18:01:15 +02:00
DjWarmonger
ced3d32f3f Scale dwelling / pandora with creatures value according to number of native zones. 2014-07-07 16:20:48 +02:00
DjWarmonger
4cea0a2973 Zone dwellings will now match first town. 2014-07-07 11:29:16 +02:00
Ivan Savenko
aaf314baf4 Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822 2014-07-07 08:29:07 +03:00
DjWarmonger
f65239b51f - Added faction-specific dwellings
- Fixed generation of terrain-specific objects
2014-07-06 22:14:37 +02:00
DjWarmonger
f3ccdc8a21 Even distribution for surface / underground zones. 2014-07-06 10:43:30 +02:00
DjWarmonger
cbd2d74292 Generate random Pandora boxes. 2014-07-06 07:15:52 +02:00
DjWarmonger
0782557814 - Place all standard visitable objects
- Fixed some constructors
2014-07-05 19:36:12 +02:00
DjWarmonger
9cfbbb2048 Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash. 2014-07-05 15:22:53 +02:00
DjWarmonger
d942858ef9 Throw exception when there are not enough two-way monoliths available. 2014-07-04 14:46:02 +02:00
DjWarmonger
05c2a4e716 Better gravity-based algorithm. 2014-07-04 11:51:28 +02:00
Ivan Savenko
20f7071d11 Implemented stack experience/commander experience display for window 2014-07-04 12:48:09 +03:00
DjWarmonger
5fb07ded38 Correct underground terrains. More improvements for connection placement. 2014-07-04 10:45:00 +02:00
DjWarmonger
d4d3f1a568 More tweaks. 2014-07-04 09:54:55 +02:00
DjWarmonger
ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. 2014-07-03 23:11:24 +02:00
DjWarmonger
d118fbffe8 Correct placement of subterranean gates. 2014-07-03 17:24:28 +02:00
DjWarmonger
60a5c764b8 Correct zone placement & sizing for underground maps. 2014-07-03 12:28:51 +02:00
DjWarmonger
cc8d484775 Refacoring, tweaks. 2014-07-03 09:39:26 +02:00
AlexVinS
9797372dbe Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
AlexVinS
195eae48ca Merge branch 'develop' into SDL2
Conflicts:
	client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
DjWarmonger
abd6fe73dd Version 0.96 release. 2014-07-01 19:32:31 +02:00
DjWarmonger
cc294b3ae7 Version 0.96 release. 2014-07-01 19:30:31 +02:00
Ivan Savenko
cc349fa64f Fixed Faerie Ring bonus, removed unused code 2014-07-01 18:19:51 +03:00
Ivan Savenko
c956b3f02a Fixed #1820, better detection of object below cursor that uses same logic as renderer 2014-07-01 17:19:08 +03:00
DjWarmonger
bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. 2014-07-01 12:07:53 +02:00
DjWarmonger
54390ea81c Merge branch 'develop' into RMG 2014-07-01 08:25:53 +02:00
DjWarmonger
bda71bed83 Uploading misc tweaks. 2014-07-01 07:07:40 +02:00
Ivan Savenko
db221829aa Modding-related bugfixes:
- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
2014-06-30 17:13:01 +03:00
AlexVinS
50dfe05cd1 [C::B] Small projects fix 2014-06-30 11:19:55 +04:00
DjWarmonger
a556ef64e9 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-30 06:45:35 +02:00
Ivan Savenko
a1fff864e6 Fixed missing names for dwellings and creature banks 2014-06-30 00:16:45 +03:00
Ivan Savenko
f01ab0d48f Fixed rest of reported on forums bugs in rewardables 2014-06-29 20:13:25 +03:00
Ivan Savenko
1157111fcf More bugfixing:
- Fixed compile in VCAI (precompiled headers should not include VCMI headers)
- Fixed crash on visiting observatories, including shroud of darkness
2014-06-29 17:23:06 +03:00
DjWarmonger
7dbe2f5c40 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-28 16:31:06 +02:00
Ivan Savenko
917b1ffca8 Bugfixing:
- Added missing types for serialization
- Fixed possible crash in removable objects (campfire)
- Fixed typo in bank config
2014-06-28 17:21:38 +03:00
DjWarmonger
920f56969b Create random obstacles that match terrain. 2014-06-28 09:46:32 +02:00
DjWarmonger
7aa8213cd5 Tweaked templates to allow all map sizes.
To be released as 0.95c.
2014-06-27 21:48:17 +02:00
DjWarmonger
90b72a7856 Workaround with Obelisks. Kill me later. 2014-06-27 20:28:21 +02:00
DjWarmonger
383280f72a Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-27 18:26:43 +02:00
Ivan Savenko
f01e30a3b1 Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later 2014-06-27 19:15:47 +03:00
DjWarmonger
ccb475b699 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-27 06:24:05 +02:00
Ivan Savenko
bac83d8bd0 Compatiblity for last version of Cove (and likely any other town mods) 2014-06-27 00:07:09 +03:00
DjWarmonger
57fa905a2b Something that compiles. 2014-06-26 22:05:27 +02:00
DjWarmonger
e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-26 20:12:37 +02:00
AlexVinS
aea5a7ba75 add comment. no code changes. 2014-06-26 20:49:18 +04:00
AlexVinS
c28b5f6633 fix mingw build 2014-06-26 20:41:27 +04:00
Ivan Savenko
00b6232ff6 Replaced usage of DLL_LINKAGE with ELF_VISIBILITY in netpacks. Please make sure that compilation now works on all platforms 2014-06-26 18:34:54 +03:00
Haryaalcar
ce6940e272 build fix for mac os:
1) type_info visibility for CatapultAttack
2) using IObjectInfo::CArmyStructure in min_element : operator< should be const
2014-06-26 01:24:48 +03:00
Ivan Savenko
955552488e - H3M parser will create objects that don't have data in map file via
object handler.
- Added large number of missing objects to config
2014-06-25 20:26:47 +03:00
Ivan Savenko
32240da34e Reduced number of #include's in headers. May break compilation on Win
since some net packs now need DLL_LINKAGE
2014-06-25 17:11:07 +03:00
Ivan Savenko
3b0ecee678 Ugly workaround for DLL_LINKAGE issue. Should be removed once I figure
out what's triggering it.
2014-06-25 00:37:33 +03:00
Ivan Savenko
a0689fa377 Refactoring of hoverText from objects:
- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
Ivan Savenko
ad632d1e8a Moved FoW management from CGObjectInstance to callback 2014-06-24 20:39:47 +03:00
Ivan Savenko
5ebc0e8614 First part of object instance API cleanup
- removed passability() method in favour of passableFor(PlayerColor)
- moved operator < code to map handler
- updated class documentation
2014-06-24 20:39:47 +03:00
AlexVinS
4e4ba6654c fix Eye of magi, also fix #1608
Conflicts:
	lib/CObjectHandler.cpp
2014-06-24 18:20:28 +04:00
AlexVinS
c7772aa5a4 Merge branch 'develop' into SDL2
Conflicts:
	lib/NetPacks.h
	lib/NetPacksLib.cpp
2014-06-24 18:19:57 +04:00
AlexVinS
c7dc4c05b8 fix mingw build
(?) does this brake *nix build?
2014-06-24 18:17:25 +04:00
AlexVinS
b371c7ef74 fix build 2014-06-24 15:23:37 +04:00
AlexVinS
3b8d0e44d4 Merge branch 'develop' into SDL2 2014-06-24 14:09:44 +04:00
Ivan Savenko
13bc4cb24f Added -fvisibility=hidden parameter for gcc.
Should help a bit with endless missing DLL_LINKAGE attributes and
(according to gcc docs) help a bit with library loading times.
2014-06-24 00:05:53 +03:00
DjWarmonger
79036484dd Trying to sort out project changes and compile issues. 2014-06-23 19:58:19 +02:00
Ivan Savenko
db49798b4d Fixed random artifact selection 2014-06-23 20:47:09 +03:00
Ivan Savenko
7c52db923a Removed mods compatibility code from 0.95 2014-06-23 20:47:09 +03:00
Ivan Savenko
06d17f709d fixed compatibility code for resource-granting buildings 2014-06-23 20:47:09 +03:00
AlexVinS
46d92f11cb Project update, fix build
(!) register types as usual too huge
2014-06-23 10:24:49 +04:00
Ivan Savenko
c605e2d10c Gcc compile & warning fixes 2014-06-22 17:26:08 +03:00
DjWarmonger
901188e2e1 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-22 14:53:51 +02:00
DjWarmonger
3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects
Feature/map objects
2014-06-22 14:49:42 +02:00
Ivan Savenko
ab475195ac Banks now use new scheme as well
- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
DjWarmonger
d3134a1290 Add free tiles around unguarded objects. 2014-06-18 10:31:08 +02:00
DjWarmonger
f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. 2014-06-18 09:57:36 +02:00
Ivan Savenko
0a71e89f58 Created large number of missing objects in configs
Minor bugfixes in code
2014-06-17 14:57:47 +03:00
Ivan Savenko
09d595e385 - Implemented "mapObject" entry for hero classes
- Updated schemas
- Some bugfixing
2014-06-16 19:27:26 +03:00
Ivan Savenko
89b89ff85d Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
DjWarmonger
60df94a3f5 Placing towns according to template. 2014-06-15 21:23:53 +02:00
DjWarmonger
8e66b7168a Corrected paths & guard for large objects. 2014-06-15 19:56:58 +02:00
Ivan Savenko
836c466f81 - Implementation of overrides for towns
- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
DjWarmonger
01355a77d8 Added "monster strength" info to templates. 2014-06-15 11:08:06 +02:00
DjWarmonger
890f29fa7e Improved guard placement for large objects. 2014-06-15 09:39:30 +02:00
DjWarmonger
aa54803c50 Refactoring, clearing logs. 2014-06-15 08:48:46 +02:00
DjWarmonger
79da7b92ce Templates now contain info about mines. 2014-06-14 20:05:19 +02:00
Ivan Savenko
7cfd9a0903 First part of implementation of some type-specific handlers.
TODO:
- merge dwellings.json into object configs
- proper implementation of overrides for towns
- fully connect new API to RMG/H3M
2014-06-14 18:42:13 +03:00
DjWarmonger
93b44de63c Handling "terrain type" and "match terrain to town" options. 2014-06-14 17:14:59 +02:00
DjWarmonger
6cbcfbf0a9 Sealed-off treasure piles will be discarded and filled with obstacles. 2014-06-13 12:04:17 +02:00
DjWarmonger
edd46d87c1 Treasure pile entrance/guard will always be aimed at the center of the zone. 2014-06-13 08:00:26 +02:00
AlexVinS
56c74bc46a +More build target to support both SDL1 and SDL2 builds 2014-06-13 07:55:48 +04:00
AlexVinS
bbd0312b45 Tweak configuration 2014-06-13 07:55:47 +04:00
Ivan Savenko
6205d07223 Re-enabled video player, should now work with SDL 2 2014-06-13 07:55:46 +04:00
Ivan Savenko
8eb661461c - vcmi compiles with SDL2 on Linux, video player is disabled for now 2014-06-13 07:55:45 +04:00
AlexVinS
ac2896da42 Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
AlexVinS
30fd9987cf change minizip.cbp, VCMI_lib.cbp to new externals layout
* static link with zlib for now - I don`t want to mix with SDLs zlib
2014-06-13 07:55:37 +04:00
DjWarmonger
2c1001f8e0 Making sure that treasure piles and other objects will always be accessible from the center of zone. 2014-06-12 21:51:16 +02:00
DjWarmonger
236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. 2014-06-12 21:10:43 +02:00
DjWarmonger
1a34297c33 Rearranged treasure pile info. 2014-06-08 14:35:41 +02:00
DjWarmonger
c82bfd0f3e - Fixed guard generation
- Added Jebus template for comparison
2014-06-08 08:42:29 +02:00
DjWarmonger
fed2821a94 Fixed behaviour with extreme treasure values. 2014-06-07 22:27:36 +02:00
DjWarmonger
81a64a8e67 Templates can now use multiple configurations of treasure piles. 2014-06-07 15:51:03 +02:00
DjWarmonger
b3a39f4920 Misc improvements & tests. 2014-06-07 14:02:57 +02:00
DjWarmonger
dd5c94fa1e Fixed overlaping of treasure piles. 2014-06-07 10:47:38 +02:00
DjWarmonger
b68f16e89e Make sure that non-removable objects have their visitable tile accessible. 2014-06-07 10:13:59 +02:00
DjWarmonger
743d8dcf9f Treasure piles won't be placed at free tiles. 2014-06-07 09:09:50 +02:00
Ivan Savenko
44742814cd More cleanup:
- moved SoundBase.h to lib since it contains shared data
- added RMG info to object format. Note that data is not yet imported in
configs
- slightly updated API of object handlers
2014-06-05 23:51:24 +03:00
DjWarmonger
e4ea6727b7 Treasure piles should always be accessible.
Boosted treasure value for better overview.
2014-06-05 21:37:39 +02:00
DjWarmonger
1746ab8c12 Added spell scrolls to the mix. 2014-06-05 20:19:42 +02:00
Ivan Savenko
b2e8c92383 Cleanup:
- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
Ivan Savenko
76bf5351c6 Line endings are now unix-style 2014-06-05 19:57:43 +03:00
Ivan Savenko
652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
DjWarmonger
e54c816c92 Treasure piles can now cover several tiles. 2014-06-05 17:19:11 +02:00
Ivan Savenko
0afdfa529c Moved all object-related files to lib/mapObjects directory.
Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
Ivan Savenko
1d5d4e3248 Fixed broken in some cases behavior of "base" entries.
Maps with new objects seems to be working correctly now, objects are
correctly initialized with base values even with null input
2014-06-04 22:59:28 +03:00
DjWarmonger
c470b9606b Obstacles won't be generated around unguarded objects. 2014-06-04 20:59:01 +02:00