Fay
65e88639a3
Minor: code format;
2017-06-08 21:07:09 +02:00
Fay
01bae590f1
Added swipe support for non-android platforms;
2017-06-07 22:42:41 +02:00
Fay
02fa478bfb
Refactor: unified logic for notyfing CIntObjs about left/right mouse click events;
...
Added support for middle-click;
2017-06-07 20:16:18 +02:00
AlexVinS
0190c9804e
formatting
2017-06-06 19:45:34 +03:00
AlexVinS
a31c28ec33
Unified war machine mechanics.
...
* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
Arseniy Shestakov
1a60c1a94b
Shared memory refactoring and command line control options
...
Now client accept following options:
--disable-shm - disable shared memory usage
--enable-shm-uuid - use UUID for shared memory identifier
UUID is useful when a lot of clients starting simultaneously.
Needed for testing and was easier to implement than alternatives.
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
a2284c3209
Automated testing: graceful shutdown for when game is ended
...
Before when CloseServer / LeaveGame applied there was no thread sync on server.
Now server use std::atomic bool for synchronization and graceful shutdown.
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
3f7cb9f893
Client: add some shortcuts for spectator mode
...
Following mode only work when client is started in spectator mode:
F5 - Pause / resume game by locking of pim
F6 - Toggle spectate-ignore-hero
F7 - Toggle spectate-skip-battle
F8 - Toggle spectate-skip-battle-result
F9 - Skip current battle
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
18161d3688
Client: implement spectator mode via command-line options
...
If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
--spectate-ignore-hero
--spectate-hero-speed=N
--spectate-battle-speed=N
--spectate-skip-battle
--spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
set spectate-ignore-hero on / off
Spectator mode also:
- Work with --onlyAI option when starting game or loading saves.
- Allow to use any cheat codes.
- Give recon on towns and heroes.
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
d95c74941b
Client: add onlyAI option support for saved games
...
When --onlyAI option used all human players will be replaced with AIs during loading.
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
f7f7fe1d32
Client: fix headless mode and add automated testing mode
...
Command-line option --noGUI replaced with --headless.
Added option --testmap that will run specified map with AI players
2017-06-06 07:30:16 +03:00
AlexVinS
195e979a18
get rid of CBattleInfoCallback::battleCanCastThisSpell
2017-06-05 23:46:55 +03:00
AlexVinS
6c308956f9
get rid of CBattleInfoCallback::battleCanCastThisSpellHere
2017-06-05 23:25:48 +03:00
AlexVinS
2cfb2e6ae0
get rid of CPlayerBattleCallback::battleCanCastThisSpell
2017-06-05 22:53:42 +03:00
AlexVinS
4d430f6ad8
get rid of CPlayerBattleCallback::battleCanCastSpell
2017-06-05 22:16:12 +03:00
AlexVinS
66cfc2fef9
CSpell::canBeCast tweaks
2017-06-05 21:30:25 +03:00
AlexVinS
e25ed4f358
[Tweak] Use unique_ptr for map header in pregame
2017-06-04 21:11:58 +03:00
Alexander Shishkin
7e1b0d71c5
Added option for saving generated maps on client side ( #307 )
...
* new configuration option 'general.saveRandomMaps'
* maps being saved to 'userCachePath/RandomMaps'
* no deletion of old random maps
* map filename generated based on template name and random seed
2017-06-04 20:33:28 +03:00
Arseniy Shestakov
6642816b1e
Client: server port and testing options cleanup
...
Now we only pass port as ui16 instead of std::string
2017-06-04 08:49:23 +03:00
Arseniy Shestakov
4a302d4fe5
CBattleHero::clickRight: more elegant code for side detection
2017-06-03 04:28:03 +03:00
Arseniy Shestakov
4b0f702e7e
Add LeaveGame netpack and avoid replying on it and CloseServer
2017-06-02 02:51:44 +03:00
Arseniy Shestakov
c7e7a4d7be
Make usage of boost::interprocess optional
...
If shared memory allocation failed on client server will be started without shared memory option.
Only downside of this is that server wouldn't be able to fallback to random port if default is busy.
2017-06-02 02:44:41 +03:00
Arseniy Shestakov
cc163c4e05
Refactoring of networking code on server and client
...
* Avoid server crash on dummy connect / disconnect.
* Avoid server crash when host left from PreGame.
* Server print it's state with name when it's waiting for connection or in pregame.
* Server will use random port if specified port is busy.
2017-06-02 02:44:39 +03:00
Arseniy Shestakov
db5a52a0f8
Multiplayer: gracefully handle player loss unless it's a host
...
We don't want server to shutdown after just one of players lost the game.
2017-05-31 08:04:26 +03:00
AlexVinS
009bfb8211
cleanup
2017-05-28 17:27:16 +03:00
AlexVinS
fa6a7bd1b5
Fixed CID 1375682
2017-05-28 15:06:12 +03:00
AlexVinS
f5cdaece6f
Fixed CID 1375687
2017-05-28 14:40:36 +03:00
AlexVinS
1c95c51ffb
Fixed CID 1375685
2017-05-28 14:40:36 +03:00
AlexVinS
df3574b50f
Fixed https://bugs.vcmi.eu/view.php?id=2685
2017-05-27 17:07:11 +03:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
...
* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Dydzio
5127061e28
Commander skill description support ( #266 )
...
* Added commander skill description support
* Add support for ZNPC00.txt not found
2017-05-26 22:58:33 +03:00
Fay
b5daa24982
Android support ( #299 )
...
* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00
AlexVinS
f370cdf1c7
Possible fix for https://bugs.vcmi.eu/view.php?id=2678
2017-05-25 20:09:38 +03:00
ArseniyShestakov
bdb0db819d
Merge pull request #300 from Chocimier/iss1761
...
Correctly display visiting army in kingdom overview, fixes #1761
2017-05-23 03:53:11 +03:00
Piotr Wójcik
76acc29d6c
Correctly display visiting army in kingdom overview, fixes #1761
...
Do not modify CIntObject::pos, according to its doc
2017-05-22 22:34:05 +02:00
DjWarmonger
1b7420264f
Merge pull request #295 from Chocimier/iss1293
...
T hotkey select first town when last is active, fixes #1293
2017-05-13 18:22:28 +02:00
Piotr Wójcik
e4d3cdca09
Simplify
2017-05-13 16:57:15 +02:00
FeniksFire
d390dff54d
Fix game crash after autofight.
...
Vcmi makes crash when I turn on autofight in the battle and wait until I
close result battle window.
2017-05-13 09:54:03 +02:00
Piotr Wójcik
cc02001836
T hotkey select first town when last is active, fixes #1293
2017-05-11 20:49:17 +02:00
DjWarmonger
48702a26a4
Merge pull request #294 from dydzio0614/bug2476
...
Fix bug #2476 (2nd solution)
2017-05-02 08:16:54 +02:00
dydzio
944edaf0bb
Fix bug #2476
2017-03-27 23:47:26 +02:00
FeniksFire
19a9f05b80
Fix garrison highlight in city ( #292 )
2017-03-23 22:48:35 +03:00
Dydzio
88952aefff
Restart button fix ( #288 )
2017-03-19 16:58:46 +03:00
Arseniy Shestakov
09d593e59b
CBattleInterface: avoid freezes on end of battle. Fix issue 1897
2017-03-19 05:15:31 +03:00
FeniksFire
cde8542475
Oversight.
2017-03-18 14:25:17 +01:00
FeniksFire
dd5660ff08
Simplifity code.
2017-03-18 14:21:41 +01:00
FeniksFire
d045f59a11
Little fix in braces #2 .
2017-03-18 07:58:40 +01:00
FeniksFire
68c618cb99
Little fix in highlight in CGarrisonSlot.
2017-03-17 21:24:55 +01:00
FeniksFire
3de891b4b4
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00
Arseniy Shestakov
d4091db172
CInfoBar: only pop up when adventure map interface is on top
2017-03-14 00:03:15 +03:00
FeniksFire
46a06ce184
Change the year from 2016 to 2017 in help description.
2017-03-10 19:28:01 +01:00
dydzio
8a2b47d967
Fix for bug #2435
2017-02-10 12:19:35 +01:00
DjWarmonger
a8c39d9267
Merge pull request #274 from dydzio0614/ShooterInit
...
Approved. One guy named Avatar requested it recently ;)
2017-02-06 21:18:19 +01:00
dydzio
141e5ad032
Implement "emergency" projectile init attempt
2017-02-03 23:25:46 +01:00
dydzio
81a00f59d1
Basic fix for bug #2635
2017-02-02 19:17:15 +01:00
Dydzio
6c8ef79727
Merge branch 'develop' into MakeWOGGreatAgain
2017-02-01 23:14:36 +01:00
dydzio
3e285c2004
Add santa gremlin missing creature ability, fix shooter init bug
2017-01-26 20:53:28 +01:00
Michał Kalinowski
4d39f652bf
Making more detailed options when choosing AI in launcher: http://
...
bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
Dydzio
79c101a56d
Remove leftover commander artifact code
2016-12-31 21:29:47 +01:00
DjWarmonger
80d5f7b4a4
Updated project files to MVS 2015 (in fact, it's trivial).
2016-12-12 19:14:45 +01:00
AlexVinS
8f7b0dac45
Fixed CID 1197332
2016-12-05 06:00:32 +03:00
AlexVinS
45ae1ef165
Fixed CID 1197342
2016-12-05 03:17:03 +03:00
AlexVinS
d003abea6f
Fixed CID 1197624
2016-12-05 02:52:34 +03:00
AlexVinS
204ee37ae4
boost/program_options has only 2 uses, and unlikely will be used more -> removed form Global.h.
2016-11-28 21:38:17 +03:00
AlexVinS
7d29365e4a
Fixed CID 1243197
2016-11-28 02:50:45 +03:00
AlexVinS
2dd6a47764
try to plug a few coverity false positives
2016-11-28 02:50:41 +03:00
AlexVinS
9094c99759
Fixed CID 1366403
2016-11-28 02:50:40 +03:00
AlexVinS
312793efd9
try to plug a few coverity false positives
2016-11-27 23:41:17 +03:00
AlexVinS
c0ed22c99e
Fixed CID 1366398.
2016-11-27 22:14:41 +03:00
AlexVinS
3216422307
Fixed a few CWE-457
2016-11-27 22:07:01 +03:00
AlexVinS
abe4beebc6
Fixed CID 1197516
2016-11-27 19:13:40 +03:00
AlexVinS
6196ae7fca
Fixed a few CWE-457
2016-11-27 19:00:16 +03:00
AlexVinS
27b853618c
Fixed a few CWE-457
2016-11-27 18:17:20 +03:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
AlexVinS
f11c54b5e9
Wipe unused ClickableArea
2016-11-27 16:07:03 +03:00
AlexVinS
418babce81
Fixed CID 1288846
2016-11-26 22:33:08 +03:00
AlexVinS
30663f15ea
Fixed CID 1288863
2016-11-26 22:12:52 +03:00
AlexVinS
7793a57b0a
Fixed remaining CWE-457 in NetPacks.h
2016-11-26 20:50:07 +03:00
AlexVinS
86e33a4c45
[Refactoring] Unified SetResources NetPack API.
2016-11-26 15:14:43 +03:00
AlexVinS
a497824288
Fixed CID 1366287, CID 1366286
2016-11-25 23:12:10 +03:00
DjWarmonger
5058d5771e
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-25 20:54:53 +01:00
AlexVinS
86c7bab9c1
Fixed CID 1366324
2016-11-25 22:28:16 +03:00
AlexVinS
80666fb134
Tweaks
2016-11-25 22:12:22 +03:00
AlexVinS
f0963c91bb
Fixed CID 1197409
2016-11-25 21:59:27 +03:00
DjWarmonger
d252265824
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-25 18:59:33 +01:00
DjWarmonger
9049990079
Compile fix for MSVS (compiler bug?).
2016-11-25 18:59:17 +01:00
AlexVinS
8b6543bef2
Fixed CID 1366365, CID 1288839
2016-11-25 19:58:52 +03:00
AlexVinS
6a616a5d33
Fixed CID 1366371
2016-11-25 19:36:40 +03:00
AlexVinS
663099882c
Fixed CID 1366366, CID 1366367, CID 1366368, CID 1366369, CID 1366370, CID 1366372
2016-11-25 19:28:00 +03:00
AlexVinS
ac8b618a42
Fixed CID 1366373
2016-11-25 19:17:37 +03:00
AlexVinS
5dd5a0d4a8
Fixed CID 1197445, CID 1197446
2016-11-25 17:54:01 +03:00
AlexVinS
b908c70468
Fixed CID 1197487
2016-11-25 17:29:49 +03:00
AlexVinS
4e28efb8b4
Fixed CID 1288860
2016-11-25 16:09:14 +03:00
AlexVinS
f50fd6d8db
Fixed CID 1366281, CID 1366282, CID 1366283, CID 1366284
2016-11-25 15:45:09 +03:00
AlexVinS
20de754141
def2bmp CLI command converted to CAnimation
2016-11-25 15:23:28 +03:00
AlexVinS
3c9695abcc
Fixed CID 1366310
2016-11-25 13:58:20 +03:00
AlexVinS
db40e125eb
Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359
2016-11-24 21:56:30 +03:00
AlexVinS
04d22644e5
fixed http://bugs.vcmi.eu/view.php?id=2617
2016-11-23 14:47:57 +03:00
AlexVinS
dc39fb2d14
Removed useless CPack::type field.
...
* it was an ancient network protocol artifact
2016-11-18 17:45:59 +03:00
AlexVinS
33c0bc49f6
Merge branch 'CommanderArtifacts3' into develop
2016-11-13 15:31:16 +03:00
AlexVinS
4338fc4ffb
CMessage converted to CAnimation
2016-11-13 08:11:01 +03:00
Alexander Shishkin
a73ca79ed1
Merge pull request #257 from vcmi/mapHandlerRefactoring2
...
Map handler refactoring, part 2.
2016-11-12 09:20:45 +03:00
AlexVinS
9e6bd48038
fix
2016-11-10 14:38:33 +03:00
dydzio
5c07e1c432
Minor typo fixes
2016-11-10 11:51:47 +01:00
AlexVinS
b248642468
fixes and cleanup
2016-11-09 09:32:44 +03:00
dydzio
b626f9a134
Fix CCommanderArtPlace localization + minor fixes
2016-11-08 17:26:24 +01:00
AlexVinS
a8a661b159
Map handler refactoring, part 2.
2016-11-08 00:19:53 +03:00
AlexVinS
aad675a7c4
Revert "Merge branch 'p254_4' into develop"
...
This reverts commit 37f68713a7
, reversing
changes made to 4477b7c35d
.
2016-11-08 00:17:20 +03:00
AlexVinS
4d510c172d
Terrain drawing converted to CAnimation.
2016-11-07 23:48:30 +03:00
AlexVinS
c9a3d92ff3
cleanup
2016-11-06 17:36:46 +03:00
dydzio
96fa0fb6d4
Implement giving commander artifacts back to hero
2016-11-06 13:02:00 +01:00
AlexVinS
6782136e3e
Map edge drawing converted to CAnimation
2016-11-06 05:27:58 +03:00
AlexVinS
46196daa07
cleanup
2016-11-06 05:27:56 +03:00
AlexVinS
6a272d8f0c
FoW drawing converted to CAnimation
2016-11-06 05:27:45 +03:00
AlexVinS
c11a660d21
Fixed and cleanup
2016-11-06 05:27:44 +03:00
AlexVinS
186cd7a163
Mao object drawing converted to CAnimation
2016-11-06 05:27:26 +03:00
dydzio
baeb3c9e55
Refactor CArtPlace + use it for commanders
2016-11-04 17:54:09 +01:00
AlexVinS
08252a1282
Merge remote-tracking branch 'remotes/dydzio/CommanderArtifacts2' into develop
2016-11-03 22:27:08 +03:00
dydzio
03620b3cbe
Remove artifact assembly check for commanders
2016-11-03 19:49:55 +01:00
AlexVinS
329a537eec
Plug assertion (report warning instead) on some maps start.
2016-11-03 19:15:16 +03:00
AlexVinS
9e366df70f
Merge branch 'PregameCache' into develop
2016-11-03 17:10:54 +03:00
dydzio
47a72d4441
Make artifacts worn by commander visible
2016-11-03 14:25:17 +01:00
dydzio
9de5b9f02b
New/load game last selection storing. Fixes #716
2016-11-02 20:10:34 +01:00
DjWarmonger
9db3bfcbf2
Merge pull request #212 from vcmi/refactoring/serialization2
...
Apparently it works - both new and old saves load at least.
2016-11-01 17:25:39 +01:00
Vadim Markovtsev
8d40a4aa95
Fix GUI disposal in creature info window
2016-10-30 22:21:26 +01:00
Vadim Markovtsev
34005228e0
Fix bugs with giving commander's badge to stacks
...
1. SEGFAULT
2. Memory leaks
3. Invalid drawing
4. Fix returning artifacts
2016-10-30 16:32:28 +01:00
Vadim Markovtsev
220e4d2030
Survive giving Commander's badge to stacks
...
Used to SEGFAULT
2016-10-30 14:27:53 +01:00
Vadim Markovtsev
79c85be93f
Fix large obstacles drawing in front of the stacks
2016-10-30 04:51:35 +01:00
Ivan Savenko
256f43f467
Fixes zero-initialized fileVersion member in deserializer
2016-10-29 19:52:19 +03:00
Vadim Markovtsev
ab7a0d64eb
Fix formatting
2016-10-28 23:37:20 +02:00
Alexander Shishkin
0cf5a10bd1
Merge pull request #243 from vcmi/guiCleanup
...
Gui cleanup
2016-10-28 08:53:03 +03:00
AlexVinS
f304c9b2e0
removed unused field
2016-10-27 18:35:53 +03:00
AlexVinS
ffeaef2bda
fixes
2016-10-27 18:19:45 +03:00
Ivan Savenko
5b76c3f4eb
Rebase of codebase changes for refactored serializer
...
Some of newer fixes not yet merged there and save compatibility a bit off.
2016-10-27 18:12:20 +03:00
AlexVinS
f32097339c
Use CSDL_Ext blit for paletted sprites, use SDL blit otherwise.
...
* No solution found to blit paletted images with alpha channel with SDL
2016-10-27 17:32:31 +03:00
Arseniy Shestakov
15b4774076
Logging: always print version of client and server in the begining
2016-10-27 17:14:20 +03:00
Arseniy Shestakov
cb3d6a24e7
Cmake: cleanup for commit hash in build version
...
Since it's available in lib we don't need to include it everywhere.
2016-10-27 17:01:29 +03:00
AlexVinS
3dddbcf2e8
try to use CAnimation for Hero path
2016-10-27 16:34:15 +03:00
AlexVinS
8505a909e1
free Graphics object on quit.
2016-10-27 16:34:13 +03:00
AlexVinS
536f36ede8
use CAnimation fro world view icons
2016-10-27 16:34:12 +03:00
AlexVinS
365c64a345
use CAnimImage for world view legend
2016-10-27 16:34:10 +03:00
AlexVinS
36ac9ac86c
CAdvMapInt tweak
2016-10-27 16:34:07 +03:00
Vadim Markovtsev
da1c9cf249
Fix rebuilding everything on HEAD change
2016-10-23 16:56:53 +02:00
Vadim Markovtsev
d0beb27197
Add git commit hash into the version string
2016-10-23 15:45:47 +02:00
Vadim Markovtsev
4bcc43d3d0
Fix Mantis #2234
...
CPlayerInterface instances were removed from CClient::playerint with
clear() and finish() was not called on each. Added multiple insurance.
2016-10-22 16:22:00 +02:00
Vadim Markovtsev
d51c9a1ff0
Fix uninitialized scrolling state
2016-10-22 10:18:57 +02:00
AlexVinS
feaccead36
fixed missed initialization
2016-10-18 02:37:02 +03:00
AlexVinS
28dd12089b
CSpellWindow fixes.
2016-10-18 02:15:43 +03:00
AlexVinS
a223793405
Get rid of CDefHandler in CPreGame.
...
* also fixes difficulty icon in campaign screen
2016-10-18 01:43:42 +03:00
ArseniyShestakov
eec14028fe
Merge pull request #242 from dydzio0614/MapScrollCursor
...
Implement adventure map scroll cursor change
2016-10-17 16:09:01 +03:00
dydzio
22564dde4b
Implement adventure map scroll cursor change
2016-10-17 14:55:55 +02:00
AlexVinS
b256c4c36d
Improved creature casting GUI.
...
* "F" is new hotkey for creature spells
* creature spells now have lowest priority unless F pressed
* creatures can cast NO_LOCATION spells (only with hotkey)
2016-10-17 08:09:09 +03:00
Alexander Shishkin
4876cc178d
Merge pull request #240 from vcmi/spellWindowRewrite
...
Spell window rewrite
2016-10-17 07:58:56 +03:00
AlexVinS
5346ecb6df
tweak
2016-10-17 05:42:29 +03:00
AlexVinS
3bd8cde8e0
fix
2016-10-17 05:21:43 +03:00
AlexVinS
345dd913f6
use CLabel in SpellArea
2016-10-17 05:05:48 +03:00
AlexVinS
e3ee51a28f
Use label object for mana
2016-10-17 04:05:33 +03:00
AlexVinS
bc2f0ba6f1
fixed spell school ordering http://bugs.vcmi.eu/view.php?id=91
2016-10-17 03:33:29 +03:00
Vadim Markovtsev
89f506658e
Fix issue #2068 - maps list update
2016-10-16 22:15:37 +02:00
AlexVinS
ba5b65ff93
get rid of CDefHandler in CSpellWindow
2016-10-16 15:27:35 +03:00
AlexVinS
2a6bab119b
Use CAnimImage for SpellArea
2016-10-16 13:22:07 +03:00
AlexVinS
3a52a3c663
Allow CAnimImage to share animation object.
2016-10-16 12:58:18 +03:00
AlexVinS
e6829bf271
Removed unused debug data in CAnimation.
2016-10-16 12:02:50 +03:00
AlexVinS
a0300b0447
CSpellWindow widgets capturing
2016-10-16 12:01:18 +03:00
AlexVinS
e1f9b2c74a
SpellArea tweak
2016-10-16 10:43:49 +03:00
AlexVinS
2eb61533fa
use only CSpell in CSpellWindow
2016-10-16 10:32:12 +03:00
AlexVinS
63cbf960df
cleaned up spell window creation
2016-10-16 09:27:22 +03:00
AlexVinS
415bd8247a
Moved SpellbookInteractiveArea into CSpellWindow class
2016-10-16 09:17:23 +03:00
AlexVinS
c4b72342de
CSpellWindow: improved constructor readability
2016-10-16 09:03:13 +03:00
AlexVinS
5506ae036a
Reworked CHillFortWindow
...
* fixed displaying free upgrades
* do not try to print 3rd or more resource in slot cost (in theory possible with mods)
** we need dynamic gui for that
* CDefEssential--
2016-10-16 08:03:52 +03:00
AlexVinS
7ca9ab665a
cleanup
2016-10-16 04:36:03 +03:00
AlexVinS
055c84bc7a
cleanup
2016-10-16 04:23:38 +03:00
AlexVinS
abb875b400
cleanup
2016-10-16 03:52:11 +03:00
AlexVinS
523e33a5e5
cleanup
2016-10-16 03:41:43 +03:00
AlexVinS
e4816c0639
cleanup
2016-10-16 03:14:59 +03:00
AlexVinS
41a5cc1b69
get rid of CCastleInterface::bicons
2016-10-16 03:00:57 +03:00
AlexVinS
153af6e07b
cleanup
2016-10-16 02:47:03 +03:00
Vadim Markovtsev
34cf92cb9b
Change logging style
2016-10-03 20:32:01 +02:00
Vadim Markovtsev
eac5aab396
Survive client<->server ABI mismatch
2016-10-02 22:45:00 +02:00
Vadim Markovtsev
a15b8f4c99
Fix IntObject re-activated with mismatching used and active at game start
2016-10-02 22:45:00 +02:00
Vadim Markovtsev
d5327f3daf
Fix loading "" bitmap at game start
2016-10-02 22:45:00 +02:00
Vadim Markovtsev
6e9431a0fb
Merge pull request #231 from vmarkovtsev/fix-cmake-warnings
...
Fix cmake warnings
2016-10-02 18:17:50 +02:00
Vadim Markovtsev
6d89a2f15c
Fix whitespace dev warnings
...
They are bogus, but still
2016-10-02 17:12:08 +02:00
Vadim Markovtsev
7ac4e6ed18
Fix freshly recruited hero phantom in castle entrance
2016-10-02 16:29:24 +02:00
AlexVinS
85863dbed6
Fix build
2016-10-02 17:25:55 +03:00
AlexVinS
c5440a1c6c
Fixed http://bugs.vcmi.eu/view.php?id=2541
2016-10-02 01:32:28 +03:00
Piotr Wójcik
ea6545b1d3
Prevent flipping empty spellbook
...
When hero has no travel spells he can no longer flip spell book opened from right panel button
2016-10-01 21:39:40 +02:00
AlexVinS
23b7a803b6
cleanup
2016-10-01 20:07:36 +03:00
AlexVinS
7c91d378c8
Display specific message if cast blocked by CURSED_GROUND
2016-10-01 18:35:56 +03:00
AlexVinS
52ae5b4a86
Fixed http://bugs.vcmi.eu/view.php?id=482
2016-10-01 18:18:46 +03:00
AlexVinS
96c17505ae
get rid of IBonusBearer::getSpellBonuses & Selector::anyRange
2016-10-01 09:07:18 +03:00
dydzio
33ea28c5dd
Improve creature upgrade handling. Fix issue #2172
2016-09-30 21:21:41 +02:00
AlexVinS
6ddc1c78a2
Fixed http://bugs.vcmi.eu/view.php?id=2530
2016-09-30 02:35:07 +03:00
Vadim Markovtsev
2c1dddde33
Fix memory problems with BonusList
...
Bonus * -> std::shared_ptr<Bonus>
This cures the following problems:
1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.
Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
AlexVinS
921d2f6210
Fixed http://bugs.vcmi.eu/view.php?id=2522
2016-09-29 10:21:22 +03:00
dydzio
68af6a0c19
Refactoring InfoAboutHero + GetHeroInfo
2016-09-28 13:22:33 +02:00
dydzio
f9b5ca3374
Remove max mana info leak + tiny refactor
2016-09-28 00:20:45 +02:00
dydzio
f621ef4ce8
Implementing hero battle information window
2016-09-27 22:47:58 +02:00
Arseniy Shestakov
99dcb44851
Add option hideSystemMessages to hide server messages on client
...
Use "set hideSystemMessages on" in client console to activate.
2016-09-26 16:05:27 +03:00
AlexVinS
849e3fc04e
Fixed http://bugs.vcmi.eu/view.php?id=2506
2016-09-24 09:27:58 +03:00
AlexVinS
21de5817e3
fixed http://bugs.vcmi.eu/view.php?id=2499
2016-09-22 18:44:57 +03:00
AlexVinS
ea2e336f54
Merge branch 'develop' into SpellsRefactoring8
2016-09-22 16:40:32 +03:00
Arseniy Shestakov
9963b9e02b
New command line option for testing: testingsavefrequency
...
Saving is slowest part of VCMI and for testing purposes like benchmarking it's helpful to create saves less often.
When --testingsavefrequency=N is specified client going to save only once in N days.
Option only active if other testing options are specified too.
2016-09-22 03:43:30 +03:00
DjWarmonger
264c71c58a
Merge pull request #218 from vmarkovtsev/fix-morale-widget
...
Nice and clean fix.
2016-09-19 20:44:13 +02:00
Vadim Markovtsev
31e5f7b800
Fix morale widget update after dismissing a creature in garrison
2016-09-19 18:59:34 +02:00
Arseniy Shestakov
f721d22dfb
CClient::loadGame: throw proper error if server save is missing
2016-09-19 04:56:20 +03:00
Arseniy Shestakov
58d11d6074
donotstartserver: ask for IP and port even for "host" player
...
When "--donotstartserver" option specified client will show dialog to use any IP/port for host player.
2016-09-18 23:24:08 +03:00
AlexVinS
d993710f8e
Merge branch 'develop' into SpellsRefactoring8
2016-09-17 20:29:44 +03:00
Arseniy Shestakov
1cbe9e1b8b
Client: add donotstartserver option. Alternative way to start a game
...
Option is useful for server profiling also let me test MP over network and much more.
Also there is issues with boost::interprocess on some systems under Windows and this is the way to bypass them.
2016-09-16 20:01:44 +03:00
Arseniy Shestakov
f623865991
CCastleBuildings: add dialog for shipyard when there is boat already
2016-09-14 03:32:03 +03:00
AlexVinS
505e53c17d
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
...
# Conflicts:
# client/battle/CBattleInterface.cpp
# lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
ArseniyShestakov
2543e068ac
Merge pull request #209 from vcmi/fix/saveDesyncs
...
Think I tested it enough to merge it
2016-09-11 21:36:42 +03:00
AlexVinS
33d1895d21
Merge branch 'develop' into SpellsRefactoring8
2016-09-11 18:34:18 +03:00
Arseniy Shestakov
9ab7650746
SetHeroesInTown: properly update all client interfaces in multiplayer
...
All interfaces that hero or town visible for must be updated when hero position in town changes. Fix issue 2089
2016-09-11 13:56:00 +03:00
Arseniy Shestakov
c8faca8f39
Refactoring: only use RNGs explicitly to avoid bug prone code in future
...
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
AlexVinS
4a9978c642
Disabled massive spells fore creatures as they are not fully supported yet.
...
* (WoG) commanders now cast spells properly.
2016-09-10 21:07:36 +03:00
AlexVinS
8eca149eb3
Fixed creature`s aimed spell targeting.
2016-09-10 20:21:51 +03:00
AlexVinS
f36b40e311
fixed typo
2016-09-10 19:38:14 +03:00
AlexVinS
b7509f588f
Support all spell target types (except NO_TARGET) for creature casting.
2016-09-10 19:26:55 +03:00
AlexVinS
be002f6576
Cleanup
2016-09-10 18:56:38 +03:00
AlexVinS
62abde6c46
Prepare battle log for spell-cast on server side.
2016-09-10 18:23:55 +03:00
Piotr Wójcik
88ba42f91d
Fix choosing display
2016-09-08 21:33:47 +02:00
Arseniy Shestakov
02f70464fb
Fix mismatched-tags Clang warnings
...
They're not important at all, but sicne there only few of them left just fix them.
2016-09-08 19:42:59 +03:00
AlexVinS
948a339463
Merge branch 'develop' into SpellsRefactoring8
2016-09-04 11:27:15 +03:00
ArseniyShestakov
5fc1fd4daf
Merge pull request #206 from Chocimier/fixes
...
genBuildingRequirements is tricky one, but in tests it's seems everything is okay
2016-09-04 09:02:34 +03:00
AlexVinS
ad3049e6f8
Merge branch 'krnowak/choose-display' into develop
2016-09-04 04:06:42 +03:00
Arseniy Shestakov
076924166a
CPlayerInterface: always choose hero if there no town. Fix issue 2073
2016-09-01 07:08:37 +03:00
Krzesimir Nowak
46bd1c40cc
Fix memory leak
...
SDL_RWFromMem does not take the ownership of the passed memory, so we
have to free it ourselves.
2016-08-31 11:45:37 +02:00
Krzesimir Nowak
12f2006fbf
Show the game window on the configured display
...
This basically starts respecting the displayIndex setting. When
changing the fullscreen setting in-game, we read the display index
from the already existing window.
2016-08-31 11:12:59 +02:00
AlexVinS
437eadf1ed
do not leak scenarioOpts in CMapInfo
2016-08-31 06:18:01 +03:00
Piotr Wójcik
044e2b9e51
Properly calculate building requirements
...
In OH3 you can't build Capitol when Tavern is not builded.
In VCMI up to now you could.
2016-08-30 22:15:24 +02:00
AlexVinS
5d329b40a4
Factored spell action selection for location target.
2016-08-30 12:20:15 +03:00
AlexVinS
d1579ea620
Simplify spell action selection for creature target.
2016-08-30 12:20:13 +03:00
AlexVinS
750c114648
Drafts
2016-08-30 12:19:57 +03:00
AlexVinS
8d2aa2c8c7
Reduced scope of CBattleInterface spellSelMode
2016-08-30 12:14:12 +03:00
AlexVinS
d4d1693152
Start with a todo note for this branch
2016-08-30 12:12:44 +03:00
AlexVinS
7e0c4e1451
tweak
2016-08-30 08:27:01 +03:00
Arseniy Shestakov
0236309d25
CArtifactsOfHero: use shared_ptr for SCommonPart
2016-08-30 07:05:31 +03:00
AlexVinS
b8f4fdc2f2
fixed memory leak in CTradeWindow::initItems
2016-08-30 05:55:51 +03:00
AlexVinS
e2e5bc4920
fixed fadeAnims memory leak
2016-08-30 05:46:25 +03:00
AlexVinS
f0b3a13ed5
Fixed memory leak in CCreatureAnimation
2016-08-30 05:38:56 +03:00
AlexVinS
ef05a56e49
cleanup
2016-08-30 05:13:45 +03:00
AlexVinS
1c9dd41188
Removed unused STOP_CLIENT SDL event
2016-08-30 03:54:46 +03:00
AlexVinS
4bc27194dd
do not leak screen surface etc. on quit
2016-08-30 03:43:49 +03:00
AlexVinS
2018b4d406
Rewritten video mode check.
...
* check only for current desktop display mode, because we are not using actual fullscreen
* also old check was wrong
2016-08-30 03:27:53 +03:00
AlexVinS
fb7ff8c7fa
Do not use std::atexit. Modified patch from PR #204 by @krnowak.
...
std::atexit generally does not play nice with static objects in other
translation units/libraries - there are no guarantees about the order
of destruction of static objects and atexit functions coming from
different translation units/libraries. Removing calls to atexit fixes
crashes when quitting the game. The crash happened during the dispose
function somewhere inside boost's locale library that is used
indirectly by the logger - some locale function tried to lock a static
mutex that was already destroyed.
2016-08-30 01:26:05 +03:00
Alexander Shishkin
5e5ce0bb09
Merge pull request #203 from vcmi/logFormat
...
boost::format support for CLogger
2016-08-29 17:32:44 +04:00
Arseniy Shestakov
452e28d183
Remove some useless includes found by cppclean
...
This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
Arseniy Shestakov
a90b657b86
Add reset to some static variables on client
2016-08-25 15:52:20 +03:00
Arseniy Shestakov
f020fa06fd
CPlayerInterface::buildChanged: fix update of advInt townlist
...
Fix issue when town icon on adventure interface is not updated from village after vcmiarmenelos cheat used.
This didn't occur during normal gameplay since usually castleInt is active when you build something.
2016-08-24 06:19:25 +03:00
Arseniy Shestakov
5a387cdaf1
Town: update appearance in applyGs to avoid desyncs. Fix issue 2464
...
Netpacks NewStructures and RazeStructures
2016-08-24 05:15:04 +03:00
AlexVinS
439aeecc8b
[c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work)
2016-08-18 13:40:35 +03:00
Arseniy Shestakov
948cca02cc
Fixes to some crashes on exit and to have cleaner valgrind output
2016-08-18 06:52:10 +03:00
AlexVinS
e4091c05ec
fixed unitialized value field
2016-08-17 09:49:43 +03:00
AlexVinS
36c44c2ce7
projects update
2016-08-13 16:57:11 +03:00
AlexVinS
72f79a3ad7
Draft boost::format based log proxy.
2016-08-13 16:57:09 +03:00
Arseniy Shestakov
3a1a6cf338
CBattleInterface: fix crash on defeat in tactics phase. Fix issue 2440
...
It's possible to lose all mobile stacks if you move them on moat so tactics phase must end in that case.
2016-08-09 18:15:58 +03:00
AlexVinS
6e24d1e929
Applied patch by rumianom from http://bugs.vcmi.eu/view.php?id=2442
2016-08-01 18:28:14 +03:00
Arseniy Shestakov
4240ecad01
One more small fix for possible issues with gate surface
2016-03-14 13:11:04 +03:00
Arseniy Shestakov
af05b025e7
CBattleInterface: avoid crashes on gate state changes. Fix issue 2415
2016-03-14 10:37:43 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
...
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
Arseniy Shestakov
faae305ec0
CTradeWindow: avoid crash when right click on artifact
...
Fix suggested by @argarak in PR #199
2016-03-12 03:19:38 +03:00
ArseniyShestakov
7886e8986e
Merge pull request #197 from vcmi/issue/2304_2418
...
Issues/2304/2418/2293
2016-03-01 15:20:59 +03:00
AlexVinS
3873e5047e
Attempt to fix 2293
2016-03-01 13:24:46 +03:00
DjWarmonger
8f1fba9551
Merge pull request #146 from vcmi/feature/VCMIMapFormat1
...
Ok let's try it.
2016-03-01 07:49:54 +01:00
AlexVinS
42af83f0dd
Added todo note about ghost stack fadeout
2016-03-01 05:39:04 +03:00
AlexVinS
5c716f6581
Fix hackfix for ghost stack drawing
2016-03-01 04:41:51 +03:00
AlexVinS
94770e7598
Cleanup
2016-03-01 03:09:50 +03:00
AlexVinS
ace52cfdb1
Hackfix for ghost stack draw.
2016-02-29 05:09:13 +03:00
AlexVinS
f890037008
Fixes
2016-02-29 04:42:15 +03:00
AlexVinS
9036d39241
Do not remove battle stacks, make them ghosts instead.
...
* exclude ghost stacks from (hopefully all) get* results for now
2016-02-28 01:08:56 +03:00
Arseniy Shestakov
4f7664926e
New console commands for AI debugging: gosolo and controlai
...
gosolo: make AI to take over every human player in game. Second command would give control back to CPlayerInterface.
controlai: give control of one or all AI players to CPlayerInterface. Command "controlai orange" turn orange to human player while "controlai" without color specified make all AIs human controlled players.
2016-02-25 00:38:10 +03:00
AlexVinS
150fcc9422
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
2016-02-15 13:39:00 +03:00
ArseniyShestakov
c550484613
Merge pull request #181 from vcmi/feature/drawbridgeMechanics
...
Feature/drawbridge mechanics
2016-02-14 16:32:24 +03:00
Arseniy Shestakov
f453172d53
CBattleInterface: cleaner implementation of optional drawbridge blit
...
Checking against nullptr isn't clean solution so we only blit in case gate opened or destroyed.
2016-02-14 15:38:58 +03:00
Arseniy Shestakov
2cfdfca7e5
Battles: fix more cases where invalid wall hex position present
2016-02-14 14:38:24 +03:00
AlexVinS
fb322b41bc
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
2016-02-14 12:14:57 +03:00
Arseniy Shestakov
c5cfc8467f
Battles: change naming from drawbridge to gate for everything
...
This way code is shorter and cleaner while in future we may support towns with gate only.
2016-02-13 17:40:31 +03:00
Arseniy Shestakov
b946c52242
CBattleInterface: introduce EWallVisual instead of ids with comments
2016-02-13 17:10:14 +03:00
Arseniy Shestakov
422d5cabdf
CBattleInterface: first pass on client drawbridge visualization
2016-02-10 07:10:32 +03:00
AlexVinS
0c21efb202
Start integration of map format into engine
2016-02-09 20:20:03 +03:00
DjWarmonger
d775e40eba
Fixed typo.
2016-02-09 15:15:45 +01:00
DjWarmonger
4de0f0f973
Compile fixes for MSVS.
2016-02-09 11:08:20 +01:00
ArseniyShestakov
890ae43f55
Merge pull request #180 from Zyx-2000/FileInfo
...
Refactored CFileInfo & ResourceID
2016-02-08 04:55:39 +03:00
ArseniyShestakov
5f23091770
Merge pull request #184 from Zyx-2000/musicstreaming
...
support for music streaming
2016-02-08 03:07:32 +03:00
Vadim Markovtsev
bdd87be10d
Try to fix http://bugs.vcmi.eu/view.php?id=2362
2016-02-02 11:46:33 +03:00
Zyx-2000
b0bb7f1f25
copyright stuff
2016-01-31 11:13:56 +01:00
Zyx-2000
33d0738859
support for music streaming
2016-01-30 22:34:46 +01:00
AlexVinS
ba017c443d
Start from diff of pull request #124 from vcmi/issue/1372
2016-01-29 21:05:17 +03:00
Zyx-2000
7fbd5479e2
alignment & makefile fix
2016-01-29 16:08:44 +01:00
Zyx-2000
3a1a8e3d47
further refactoring-related changes
2016-01-29 15:16:14 +01:00
Vadim Markovtsev
32ece9513d
Fix 2331 save menu keyboard event leak
...
The control flows the following way:
- we receive SDL_KEYDOWN with letter 's' in the adventure map interface
- save dialog opens
- text input receives focus
- text input enables receiving SDL_KeyboardEvent-s which go between DOWN and UP
- the button on keyboard becomes UP (the menu opens very fast)
- text input receives SDL_KeyboardEvent and inserts 's'
- text input receives SDL_KEYUP
So the apparent fix is to open the save dialog on SDL_KEYUP event
2016-01-28 10:26:40 +03:00
Zyx-2000
c3e8c8bc1c
Merge branch 'develop' into FileInfo
2016-01-27 19:21:43 +01:00
ArseniyShestakov
4e8486da7b
Merge pull request #160 from vmarkovtsev/issue/2388
...
Fix 2388 obelisks puzzle revealing
2016-01-27 20:49:03 +03:00
AlexVinS
d7c0c3759a
Merge branch 'Zyx-develop' into develop
...
Conflicts:
lib/filesystem/AdapterLoaders.h
2016-01-27 18:53:41 +03:00
Vadim Markovtsev
9f3313524e
Fix 2160 dismissing a VIP hero
2016-01-27 17:10:19 +03:00
AlexVinS
bffdc2813d
revert some project changes
2016-01-27 15:21:29 +03:00
Zyx-2000
70e3c81b9f
Replaced CFileInfo with more correct and efficient alternative
2016-01-26 14:51:38 +01:00
Vadim Markovtsev
40cb48d65e
Replace std::remove_if with vstd::erase_if
2016-01-26 10:19:58 +03:00
Vadim Markovtsev
afa95312ba
Fix 2139 captured spell scroll descriptions
2016-01-25 08:49:26 +03:00
Vadim Markovtsev
9ffd0155e6
Fix 1810 suggest artifact assembly
2016-01-23 16:24:43 +03:00
Alexander Shishkin
17d0e9c66e
Merge pull request #169 from vmarkovtsev/issue/2014
...
Fix 2014 cursor must disappear during movement and Magi's Eye
2016-01-23 01:54:15 +03:00
Vadim Markovtsev
a266154b26
Fix 2014 cursor must disappear during movement and Magi's Eye
2016-01-23 00:35:41 +03:00
Vadim Markovtsev
f2376485e3
Fix 1799 not updated hero info box on artifact pickup
2016-01-22 23:30:24 +03:00
DjWarmonger
b02bd61c83
Merge pull request #164 from vmarkovtsev/issue/1821
...
Fix 1821 artifact assembly statusbar text
2016-01-21 09:37:43 +01:00
Vadim Markovtsev
b1f3480c68
Fix 1821 artifact assembly statusbar text
2016-01-21 10:50:53 +03:00
Vadim Markovtsev
419bde8997
Fix 2358 swapped garrison <-> visiting status text
2016-01-21 09:59:39 +03:00
Vadim Markovtsev
e8db456beb
Reset obelisks upon game end
...
Otherwise, the static variables are preserved and lead to wrong values in next new game.
2016-01-20 13:02:52 +03:00
Vadim Markovtsev
10f888a483
Fix obelisks puzzle revealing
...
Teams and players were messed up in lib; hardcoded constants were refactored.
2016-01-20 10:44:13 +03:00
Vadim Markovtsev
74111b7689
Return missing building name instead of crashing in CComponent::getSubtitleInternal
2016-01-19 10:35:10 +03:00
Zyx-2000
a50a702073
switched to -std=gnu++11
2016-01-18 17:49:07 +01:00
Vadim Markovtsev
7c7bb39904
Enable right mouse button click emulation on MacOSX
2016-01-18 16:07:17 +03:00
Arseniy Shestakov
cacc811ed8
CAdvMapInt: keep old path if non-accessible tile clicked. Fix issue 2380
2016-01-17 07:48:21 +03:00
Zyx-2000
43b364bcd4
compilation fixes...
2016-01-16 19:00:53 +01:00
Zyx-2000
cf61837ced
replaced std::string with boost::filesystem::path in several places
2016-01-16 16:36:16 +01:00
Arseniy Shestakov
530fe04c75
CAdvMapInt::updateMoveHero: proper indeterminate check. Fix issue 2074
2016-01-15 19:30:43 +03:00
Zyx-2000
f9b255c896
Cleaner code & MSVC compatibility
2016-01-12 22:40:05 +01:00
Zyx-2000
1f4bc0f2e4
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-01-11 22:38:47 +01:00
Arseniy Shestakov
a39e61373c
Deactivate CAdvMapInt while quick combat is going. Fix issue 2354
...
If quick combat calculation take a while it's possible to give hero movement command before battle is finished. This will lead to client freeze or crash. To avoid this we must lock adventure interface until battle calculation is finished.
2016-01-10 18:00:24 +03:00
Zyx-2000
203b2dccc3
hopefully fixed things
2016-01-09 21:23:55 +01:00
Arseniy Shestakov
46e3d849af
Avoid crashes caused by mouse events. Fix issue 1955
...
Mouse handling code need refactoring, but for now we at least shouldn't crash.
2016-01-09 15:32:42 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov
29a7934a99
Refactoring: avoid using namespace when it's not absolutely needed
2015-12-29 02:14:08 +03:00
Arseniy Shestakov
8eb4f14ff0
MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130
2015-12-24 22:35:32 +03:00
Arseniy Shestakov
6f5c52a229
Refactoring: use cleaner CCreatureSet::stacksCount everywhere
2015-12-24 21:30:57 +03:00
ArseniyShestakov
87eaa78ffd
Restore testing option changes overriten by merge
2015-12-19 12:12:35 +03:00
Ivan Savenko
a051a08a46
Merge remote-tracking branch 'origin/issue/2306' into develop
2015-12-18 22:21:11 +02:00
ArseniyShestakov
1ec7d14637
Client: add command line options to simplify multi-instance testing
...
Use these when you need to run multiple instances of VCMI simultaneously.
--testingport is port used to start server. Override port number from configuration files.
--testingfileprefix is prefix for auto save filenames.
Both options has to be set in order to work.
2015-12-13 22:14:37 +03:00
ArseniyShestakov
8792c23372
CPlayerInterface: if autoskip enabled dont center view on town / hero
2015-12-11 11:21:35 +03:00
ArseniyShestakov
ab92123da3
CPathfinder: improve support for visits and battles in teleports
...
Related movement code for client and AI is plumbed as well. Though at moment code still not finished because it's not teleport hero to the exit tile if he won battle.
2015-12-11 09:42:30 +03:00
ArseniyShestakov
07807fb044
Client: slience visibility error on shipyard in non-coastal town
2015-12-08 07:33:13 +03:00
ArseniyShestakov
03e9dd3bab
Add hero gold cost to GameConstants
2015-12-07 00:13:58 +03:00
ArseniyShestakov
807fd6391b
CAdvMapInt: block spellbook button when no hero selected
2015-12-06 03:12:39 +03:00
ArseniyShestakov
05a34fb417
Use "Favorable" instead of "Favourable" everywhere for consistency
...
Original game of course used american english version so we stick to it.
2015-12-06 02:23:41 +03:00
AlexVinS
0fab319c73
Merge remote-tracking branch 'remotes/origin/develop' into issue/2306
...
s reverts commit fa8a282696
.
Conflicts:
AI/VCAI/VCAI.cpp
Conflicts:
AI/VCAI/VCAI.cpp
client/windows/CAdvmapInterface.cpp
lib/CPathfinder.cpp
lib/CPathfinder.h
2015-12-05 12:56:12 +03:00
ArseniyShestakov
360ebcce7e
Merge pull request #145 from vcmi/feature/tavernRumors
...
Tavern rumors and Thieves Guild fixes
2015-12-05 03:13:25 +03:00
ArseniyShestakov
0a5e9c0fbe
Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
...
Support for exit selection between multiple teleport exit points
2015-12-05 03:12:17 +03:00
ArseniyShestakov
c83f15e413
Merge branch 'develop' into feature/tavernRumors
...
Conflicts:
lib/CGameState.h
2015-12-05 01:01:26 +03:00
ArseniyShestakov
2a63ba148a
Thieves Guild: fix tavern map object, lvl 0 when no taverns owned
...
We also now check not number of towns, but only towns that has tavern built. Also according to original mechanics all taverns always display information based on your number of taverns and not number of taverns of object owner.
2015-12-04 18:38:57 +03:00
ArseniyShestakov
3800bd45b7
Movement: initialize destinationTeleportPos with invalid int3 position
2015-12-04 01:54:25 +03:00
Ivan Savenko
7b5a7f43ad
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
...
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
ArseniyShestakov
b5100bee94
Teleport: rework code to support exit point selection for whirlpools
2015-12-02 17:56:26 +03:00
ArseniyShestakov
6704ea0cff
Rumors: rename getTavernGossip to getTavernRumor for consistency
...
Original game used "Rumors" and not "Gossips" and we already using rumor in CMap.
2015-11-30 17:51:28 +03:00
ArseniyShestakov
f55bfe41d6
Digging: implement digging status on right click. Fix issue 401
...
This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
ArseniyShestakov
f940e3ed42
Fix issue 2239. Pillarbox when restored after alt-tab in fullscreen
...
This isn't best solution and all SDL-related code need refactoring, but it's works.
2015-11-29 01:56:18 +03:00
ArseniyShestakov
745ab7c7df
One more fix for options
2015-11-25 07:40:35 +03:00
ArseniyShestakov
2276af70dc
PreGame: avoid crashing on random map options
...
Options is still broken, but at least we shouldn't crash there.
2015-11-25 07:25:44 +03:00
ArseniyShestakov
a851062891
Merge pull request #133 from vcmi/feature/pathfinderLayers
...
Pathfinder layers and related changes: fly and water walking implemented
2015-11-24 13:09:06 +03:00
ArseniyShestakov
fc06db4c4f
Move STRONG_INLINE define into Global.h
2015-11-22 07:14:52 +03:00
ArseniyShestakov
def0f0ef0a
CTerrainRect::mouseMoved: don't pass curHoveredTile by reference
...
This does cause problems because curHoveredTile can change while reference still being used by CAdvMapInt::tileHovered.
2015-11-18 03:14:58 +03:00
ArseniyShestakov
511bb54644
doMoveHero: only allow to stop at accessible or land/sail nodes
2015-11-17 17:46:26 +03:00
ArseniyShestakov
ab9680a7d9
CPathfinder: handle event object properly everywhere
...
Also add forgoted check for AdvmapInterface to avoid possible crash.
2015-11-17 07:09:01 +03:00
AlexVinS
d6bb599bc8
Another ffmpeg api fix
2015-11-14 03:59:16 +03:00
AlexVinS
c9ad7167d1
another try to fix travis build.
2015-11-11 16:27:04 +03:00
AlexVinS
e20f861727
try to fix travis build.
...
What an ancient version of ffmpeg does it have?
2015-11-11 15:44:17 +03:00
AlexVinS
f9dfa8d0c2
try to fix libav 9.18
2015-11-11 15:18:05 +03:00
AlexVinS
33c933c208
All "old" APIs are deprecated in ffmgeg 2.2.3 - remove them entirely
2015-11-11 13:07:56 +03:00
AlexVinS
4b94efe6b5
Hopefully proper fix for ffmpeg on MSVS
2015-11-11 12:41:28 +03:00
DjWarmonger
5fadb239f2
Merge pull request #134 from edeksumo/Fix-Defence-Ani
...
Let's try this.
2015-11-11 09:43:51 +01:00
DjWarmonger
d95a999e23
Fixed ffmpeg compilation on Visual Studio.
2015-11-11 09:41:28 +01:00
ArseniyShestakov
5106738160
Merge branch 'develop' into feature/pathfinderLayers
2015-11-09 19:20:13 +03:00
ArseniyShestakov
a49950e958
Fix 2292. Fix chat on adventure map, increase maxOutputPerLine
2015-11-08 22:16:58 +03:00
ArseniyShestakov
4973a1ec90
CGPathNode: get rid of land member as it's now obsolete
...
CTerrainRect::showPath behaviour changed so it's will only add cross path graphics on embark/disembark and path ending.
We want continuous paths for flying and water walking even when land<-> water transition occur.
2015-11-08 04:01:58 +03:00
ArseniyShestakov
842da69a3e
CAdvMapInt::tileHovered cleanup function a bit more
2015-11-08 03:33:01 +03:00
ArseniyShestakov
160fa38254
Client: change cursor using node action information of pathfinder
2015-11-08 03:10:48 +03:00
edeksumo
ba1062ed3c
Formating2
...
Change ani to anim
2015-11-07 23:30:01 +01:00
Ivan Savenko
3aa5360ac6
Merge pull request #135 from josch/develop
...
Replace deprecated FFmpeg API for compatibility with ffmpeg 2.9
2015-11-07 11:23:30 +02:00
AlexVinS
e645b46aed
Revert "Merge pull request #124 from vcmi/issue/1372"
...
This reverts commit da01af319b
, reversing
changes made to 8b6b4e2e0b
.
2015-11-07 11:35:02 +03:00
Andreas Cadhalpun
f80c1410b3
Replace deprecated FFmpeg API for compatibility with ffmpeg 2.9
2015-11-05 12:38:04 +01:00
ArseniyShestakov
c188ff0a92
doMoveHero: dont stop movement on guarded tiles when transit used
2015-11-05 10:37:22 +03:00
ArseniyShestakov
ac12a0735e
Plumbing on client and server to make flying actually work
2015-11-05 10:02:13 +03:00
edeksumo
dd525da153
Formatting
2015-11-04 23:37:53 +01:00
edeksumo
75a76c0bf0
FixDefenceAni
2015-11-04 00:19:40 +01:00
AlexVinS
4b5cb3599a
Do not try to rise demons from war machines
2015-11-03 02:20:26 +03:00
AlexVinS
6a9dc78dcd
[WiP]Added some checks for RISE_DEMONS action.
2015-11-03 02:18:36 +03:00
ArseniyShestakov
2b6e1498d2
Pathfinding: change argument order for getPath and AUTO layer as default
...
This still need investigation, but likely most of external code shouldn't be aware of layers in order to work properly because only LAND and SAIL can be targeted and single tile can't have both of these layers.
2015-11-02 11:14:32 +03:00
AlexVinS
d46364c4c3
Merge branch 'develop' into issue/2306
...
Need to reapply changes to pathfiner
Conflicts:
AI/VCAI/VCAI.cpp
lib/CGameState.cpp
lib/CGameStateFwd.h
2015-11-01 01:49:57 +03:00
Vadim Markovtsev
e6e975e9ef
Fix adventure map movement segfault in some scenarios
2015-10-31 20:23:13 +03:00
Vadim Markovtsev
c5ebec0d1f
Fix the second crash (dynamic_cast failure)
2015-10-27 09:09:42 +03:00
DjWarmonger
63ca9202e4
Reverted old MapHandler::hideObject to avoid weird crash.
2015-10-24 19:03:11 +02:00
DjWarmonger
a6ea0981b6
Merge branch 'develop' into mutexRelax
2015-10-24 18:30:43 +02:00
Vadim Markovtsev
0e14abd609
Fix vcmiclient CMakeLists.txt
...
In my case, Frameworks was pointed to root/../Frameworks, which is wrong;
WoG mod is not checked out by default, so we should give a hint from where to download it;
besides, WoG is optional to run vcmi.
2015-10-17 09:23:40 +03:00
ArseniyShestakov
c3c31e90ff
Castle gate: only allow teleport to own Inferno towns
...
This is how that works in H3. And on server side it's checked already anyway.
Though it's must be possible to teleport from ally Inferno to your own if both have Castle Gate.
2015-10-15 05:28:28 +03:00
Alexander Shishkin
fca4deaad2
Merge pull request #122 from vmarkovtsev/feature/warnings
...
Fix warnings produced by recent Clang build
2015-10-14 07:28:47 +03:00
Vadim Markovtsev
d24fd10e21
Fix std::abs warning
...
Recent clang wants std::abs instead of plain abs
2015-10-13 21:05:46 +03:00
Vadim Markovtsev
e4b1ef1405
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
AlexVinS
2677d4a677
Fixed action cancel on active stack remove
2015-10-08 08:15:29 +03:00
AlexVinS
f99bf099ca
Made player interface tolerant to active stack removal.
2015-10-06 03:46:35 +03:00
AlexVinS
a06e34cf61
Cleanup
2015-09-29 19:14:24 +03:00
AlexVinS
70d9be8447
Use ISpellCaster in battle callback
2015-09-29 17:26:52 +03:00
AlexVinS
d9cbe487c7
remove useless function CSpell::getTargetInfo
2015-09-29 17:26:47 +03:00
AlexVinS
2b434111bf
More hero|creature casting unification
2015-09-29 17:26:40 +03:00
AlexVinS
92990c887c
Fix creatures can always cast on self
2015-09-29 17:26:37 +03:00
ArseniyShestakov
ffb8e6a696
Garrison: fix more issues introduced in pull #115
...
After 8cad23956c
there was several issues remaining:
* Last creature would remain even for town garrisons.
* Impossibility to move last stack even within same garrison.
* Impossibility of partially merge of last stack into other hero stack.
All fixed. However last stack merge to other hero will now make split window appear instead of auto merge.
2015-09-23 08:12:43 +03:00
DjWarmonger
2851832f0c
Fixed logs.
2015-09-20 14:02:52 +02:00
DjWarmonger
57637dd71a
Added some checks & logs for empty def names, but it only delays the crash.
2015-09-20 13:02:13 +02:00
DjWarmonger
e14faea181
Merge branch 'develop' of https://github.com/vcmi/vcmi into mutexRelax
2015-09-20 09:46:52 +02:00
AlexVinS
8cad23956c
Fix 2258
2015-09-19 17:16:09 +03:00
AlexVinS
d181d764bb
fix 2215
2015-09-15 10:02:27 +03:00
AlexVinS
caf8ae62cc
Allow custom effect animation on any stack during spell cast.
2015-09-14 06:21:49 +03:00
AlexVinS
0f0e67dbe3
Do not include resisted stacks in affected
2015-09-14 05:45:05 +03:00
AlexVinS
9d0a1f0eef
Added logging for CDummyAnimation creation (like other types)
2015-09-13 00:01:36 +03:00
AlexVinS
cbd8900c0b
Added CBattleConsole tracing
2015-09-12 23:03:45 +03:00
AlexVinS
075b65b31b
Use dummy animations
2015-09-12 21:09:53 +03:00
AlexVinS
832d69ec11
Hide battle log algorithm in spell classes.
...
* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
5d0ecd9cdf
More battle log refactoring
2015-09-12 21:09:50 +03:00
AlexVinS
7cf9bd36b7
Display AGE effect with any value (not only -50%).
2015-09-12 21:09:49 +03:00
AlexVinS
3a5a02e73b
Use boost::fromat in CBattleInterface::spellCast
2015-09-12 21:09:48 +03:00
AlexVinS
805c839761
More CBattleInterface::spellCast refactoring
2015-09-12 21:09:47 +03:00
AlexVinS
8171924eb4
More simplification of CBattleInterface::spellCast
...
* was started in previous branch
2015-09-12 21:09:46 +03:00
AlexVinS
9482852020
few tweaks
2015-09-12 21:09:45 +03:00
AlexVinS
fb5903d610
Initial experiments on hero & creature casting unification
2015-09-12 21:09:44 +03:00
AlexVinS
28087099b8
More correct usage of SDL_Palette
2015-09-05 15:03:37 +03:00
AlexVinS
8f2da66a18
fix mantiss 1967 + some refactoring
...
* remove TModDescr and realted APIs - they were only used in one place
2015-09-04 22:29:20 +03:00
AlexVinS
e82dfb5a85
fixed mantiss 0002254
2015-09-04 18:08:25 +03:00
AlexVinS
1510f1f14c
CQuestLog: boost::bind->std::bind
2015-09-02 20:00:56 +03:00
AlexVinS
b512005d38
Get rid of CSDL_Ext::colorSetAlpha
2015-09-02 18:49:29 +03:00
AlexVinS
e80c8d16a6
Cleanup CDefHandler
2015-09-02 18:27:56 +03:00
DjWarmonger
32f3f9d76d
Fixed high CPU usage by mapHandler::hideObject
2015-08-31 11:07:35 +02:00
Sandy Carter
a79ade7d44
Garrison: Move all but one creature when last slot
2015-08-26 08:44:23 -04:00
Sandy Carter
dafc40d896
Garrison: Fix selection behaviour when swapping with ally
2015-08-26 08:40:00 -04:00
Sandy Carter
a89ef88ce3
Garrison: Factor complex if statement to functions
2015-08-26 08:40:00 -04:00
Sandy Carter
cd13807115
Garrison: Clarify upg by turning into a class enum
2015-08-26 08:39:57 -04:00
Sandy Carter
b008d24c68
Garrison: Refactor Left Click
...
Restructure large nested if statements into more shallow blocks
Factor out contents of if statements to functions for better readability
* viewInfo
* hightlightOrDropArtifact
* split
2015-08-25 09:47:23 -04:00
Sandy Carter
3d327e650a
Garrison: Boyscouting: simplify clickLeft
2015-08-25 09:47:23 -04:00
Sandy Carter
c02700853a
Garrison: Disable split buttons when visiting ally
2015-08-25 09:47:23 -04:00
Sandy Carter
742f244426
Garisson: Documentation: Convert comments to doc
2015-08-25 09:47:23 -04:00
Sandy Carter
6ffb03cba3
Garrison: Documentation for our() and ally()
2015-08-25 09:47:21 -04:00
Sandy Carter
219ce45866
CastleInterface: Fix tooltip saying Empty after swapping armies
2015-08-25 09:22:25 -04:00
Sandy Carter
b2da2b8ef0
Garrison: Show "(in garisson)" for garissoned heroes' creatures
2015-08-25 09:22:25 -04:00
AlexVinS
68e3948242
Fix mantiss 1965
2015-08-25 12:16:47 +03:00
Sandy Carter
ae6d3c9138
CCastleInterface: Enable right click on Hero Info
2015-08-24 13:31:03 -04:00
Sandy Carter
236492ed39
widgets: Cleanup musicButton specific hacks
2015-08-22 12:40:14 -04:00
Sandy Carter
bf353a4f5b
windows: Replace CToggleGroup volume widget with CVolumeSlider
2015-08-22 12:40:14 -04:00
Sandy Carter
6a3c2d3071
gui: Fix in parameter for scroll events
...
Refetch mouse position before checking if mouse is in widget Rect
Give acurate position of the mouse when scrolling
2015-08-22 12:40:14 -04:00
Sandy Carter
9d62a2f0a1
Buttons: Add CVolumeSlider widget
...
New widget specifically for volume settings.
Replace previous implementation using 10 toggle buttons.
Enable indicator animation
Fix indicator ghosting when drag and releasing
Add scroll capability to volume
Volume now can be adjusted from 0 - 99 with the mouse or the scroll wheel
2015-08-22 12:40:14 -04:00
Sandy Carter
c6b51a7beb
Boyscouting: Fix doxygen format
...
Remove commas to separate param from description
Use three slashes-style
2015-08-22 12:40:14 -04:00
Sandy Carter
f28c33001c
Boyscouting: Fix typo in comment
2015-08-22 12:40:14 -04:00
Sandy Carter
a14711b3b4
Boyscouting: Fix backwards ternary operator
2015-08-22 12:40:14 -04:00
AlexVinS
371e4b8714
Fix mantiss 2235, 2237
2015-08-22 16:47:40 +03:00
AlexVinS
782c8ec40b
Changed windows minimum version back to winxp due to mingw bug
...
* will be changed back after newer mingw tests
2015-08-20 04:22:54 +03:00
AlexVinS
03a295f1a0
Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
2015-08-20 03:28:04 +03:00
Sandy Carter
bdee647525
CastleInterface: Exclude previous building upgrade in reqs
...
Hide CityHall from Capitol prerequisites in Capitol build window
2015-08-19 12:05:43 -04:00
AlexVinS
5f7a90237c
More smooth fps counter
2015-06-23 01:08:25 +03:00
AlexVinS
958d596d54
Do not raise on non critical error
2015-06-23 01:07:35 +03:00
AlexVinS
32c15a8266
Extract fps counter drawing
2015-06-22 23:57:34 +03:00
AlexVinS
f58148cd94
Capture SDL log
...
* just a stub for now
2015-06-22 22:19:32 +03:00
AlexVinS
cc669b0ae7
Move gui locking to GUIHandler
2015-06-22 21:53:47 +03:00
AlexVinS
a8c45df732
Merge branch 'SDL1Wipe' into develop
2015-06-22 14:24:00 +03:00