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Commit Graph

1283 Commits

Author SHA1 Message Date
nordsoft
1e5362cb07 Fix crash with cutting random town 2023-04-02 14:06:16 +04:00
Tomasz Zieliński
308b42549b Merge remote-tracking branch 'origin/beta' into object_distribution 2023-03-31 15:44:14 +02:00
Konstantin
3bbff0588d CSpell: !isMagical() -> no sorcery and no generic spell dmg reduction
Other bonus are still applied.
2023-03-31 01:01:25 +03:00
Ivan Savenko
508d68f77c Rewardables will use per-object name, if available 2023-03-30 22:29:58 +03:00
Konstantin
5716925b47 NetPacks: change GiveBonus enum to enum class. 2023-03-30 12:41:17 +03:00
Tomasz Zieliński
b184e80b72 Use the most suitable template for object 2023-03-28 17:53:08 +02:00
Ivan Savenko
8d0d5341db Refactoring of hero specialty loading code:
- removed no longer used code
- follow creature upgrade chains (e.g. third upgrades)
2023-03-28 17:09:54 +03:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Tomasz Zieliński
18a87d1ec0 Distribute limited objects evenly in zones with matching terrain 2023-03-27 09:09:58 +02:00
Ivan Savenko
6f631a0aa7
Merge pull request #1759 from IvanSavenko/kills_in_tooltip
Show potential kill amount in attack tooltip
2023-03-25 20:03:27 +02:00
DjWarmonger
2c4cde060a
Merge pull request #1694 from vcmi/extra_rmg_monoliths
This could be controversial solution, but since there were no objections, I'll give it a shot.
2023-03-25 18:38:06 +01:00
Ivan Savenko
31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2023-03-23 17:49:33 +02:00
SoundSSGood
19096f39f0 Backpack limit. Amount of fixes. 2023-03-21 22:11:42 +02:00
SoundSSGood
f0f9eecf97 Backpack limit part5. End of battle. Other stuff 2023-03-21 12:14:33 +02:00
SoundSSGood
9f8aa25297 Backpack limit part4 (Using cheats, buying) 2023-03-21 12:14:33 +02:00
SoundSSGood
ca5c9910a4 Backpack limit part3 finishQuest 2023-03-21 12:14:33 +02:00
SoundSSGood
e23766280f Backpack limit part2 (Pick up, Dig up, Object rewards) 2023-03-21 12:14:33 +02:00
Andrey Filipenkov
a0cd69e944 Slight refactoring of CGHeroInstance::movementPointsAfterEmbark() 2023-03-20 11:35:20 +03:00
Andrey Filipenkov
bfb0dc26d5 fix movement cost on roads 2023-03-20 11:35:19 +03:00
Tomasz Zieliński
eabcbfc25a Fix all stacks being capped at 10 units 2023-03-17 22:32:05 +01:00
Konstantin
6de042657c fix Ignissa bug the old way 2023-03-17 20:09:18 +03:00
Konstantin
bbbbfe00f0 Modernize resourceSet 2023-03-17 02:26:54 +03:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Konstantin
580268bfd4 vcmi: fix logistics specialist movement regression
There was incorrect calculations introduced earlier.
2023-03-16 16:46:42 +03:00
Konstantin
0adffc824f vcmi: allow to configure army movement counter
It is not hardcoded now. MOVEMENT.TXT is still not read,
but ARMY_MOVEMENT updater parameters can be specified in json.
There is a 4 parameters:
1. Base - base value (firstly lowest speed is multiplied by it)
2. Divider - base value is integrally divided by it
3. Multiplier - result value will be multiplied by it
4. Max - maximum allowed movement from army.

Vanilla values is in defaultMods.json

Fixes: https://bugs.vcmi.eu/view.php?id=3209
2023-03-16 16:46:42 +03:00
Konstantin
b91d7418dd vcmi: remove ONLY_ENEMY_ARMY range
It should be used directly instead of alias, propagation updater
also can be useful for any other updaters can be added.
2023-03-16 16:46:42 +03:00
Konstantin
95503d0623 vcmi: unify movement
1. Now there is only one bonus: MOVEMENT, with 2 subtypes: 0 is sea, 1 is land
   For movement value on land depends on creature speed we use a new
   ARMY_MOVEMENT updater with global bonus. If we does not like such
   dependency, we can just remove this updater from json.
2. All specialities and secondary skills for movement moved to new
   system AFAIK
2023-03-16 16:46:41 +03:00
Konstantin
20a9332a3f vcmi: translate wisdom
Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
ddcff9dc36 vcmi: convert magic schools to MAGIC_SCHOOL_SKILL
It is already used by battlefields.
2023-03-16 16:46:41 +03:00
Konstantin
a0987313ba vcmi: convert intelligence
Intelligence is converted to both global effect and skill bonus

Bonus name HERO_MANA_PER_TEN_KNOWLEDGE is a little weird, but works
like old SECONDARY_SKILL_PREMY bonus
2023-03-16 16:46:41 +03:00
Konstantin
a86e12cd42 vcmi: convert necromancy
Now it is 3 bonuses to cover necromancy.
1. IMPROVED_NECROMANCY = possible creatures raized (affected by cloak)
2. UNDEAD_RAISE_CHANCE = raise chance (affected by artifacts)
3. UNDEAD_RAISE_POWER = helper to select creature from first
2023-03-16 16:46:41 +03:00
Konstantin
84eece1d8b vcmi: convert mysticism to MANA_REGENERATION
With PERCENT_TO_TARGET_TYPE it was easy.
2023-03-16 16:46:41 +03:00
Konstantin
f641ed2015 vcmi: convert learning to global effect
Now hero experience is a global effect, and secondary
skill gives exactly same bonus. Can be modified by
PERCENT_TO_TARGET_TYPE.
2023-03-16 16:46:41 +03:00
Konstantin
a85f3b63ec vcmi: reuse SPELL_DAMAGE for sorcery
Now there is no need for specific spell bonus, and
we need to simply reuse SPELL_DAMAGE, and by using
PERCENT_TO_TARGET_TYPE speciality will work.
2023-03-16 16:46:41 +03:00
Konstantin
6b987275eb vcmi: use global bonuses for sight radius and mana
We do not need to hardcode constants for there. We can just
use default bonuses.
2023-03-16 16:46:41 +03:00
Konstantin
5d4bcb3c78 vcmi: fix scouting bonus spelling error
With fallback for old mods.
2023-03-16 16:46:41 +03:00
Konstantin
c64d05c419 vcmi: skill-agnostic diplomacy
This is simple and will work.
2023-03-16 16:46:41 +03:00
Konstantin
6e4372176a vcmi: skill-agnostic pathfinding
For now, works exactly as in VCMI and H3.
I think we should add some BONUS_TERRAIN_DISCOUNT_PERCENT bonus
to discount by percent, like written in pathfinding description
2023-03-16 16:46:41 +03:00
Konstantin
f26fac5562 vcmi: move obligatory marker to CSkillHandler
It is working, now it is possible to
define other obligatory skills than wisdom or magic schools,
but only 2 types of obligatory skills exists - like wisdom and
like magic school
2023-03-16 16:46:41 +03:00
Konstantin
4acf3778ef vcmi: allow adding global bonuses
I will use it to implement some H3 base features like
mana regen and base movement.
2023-03-16 16:46:41 +03:00
Konstantin
d9496dd9f7 vcmi: remove vector speciality format
It is deprecated and will not be used anymore.
2023-03-16 16:46:41 +03:00
Ivan Savenko
129b5313c5
Merge pull request #1663 from Adriankhl/fix_load_sleeping_heroes
Fix client data deserialization, such as sleepingHeroes
2023-03-16 15:05:18 +02:00
Tomasz Zieliński
5b267f9cbd - Duplicate Monolith templates to ensure at least 100 are available to RMG
- Do not use Monoliths which can't be placed at any land
2023-03-16 06:58:25 +01:00
Ivan Savenko
d2152d387f Fix processing of VCMI_Tests map 2023-03-14 21:48:39 +02:00
Ivan Savenko
06e5d37fbd Fixed incorrect error messages from translations 2023-03-14 19:55:08 +02:00
Adriankhl
626721cbba Fix serialization of ObjectClass 2023-03-12 21:41:46 +01:00
Konstantin
45dcd95f20 miscObjects: fix whirpool display
It should display negative numbers, not positive
2023-03-11 21:41:58 +03:00
Konstantin
fafe352f93 vcmi: bump max serialization version
And also - now we can choose between 3 states for rewardables
actually.
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a vcmi: use enum class for EComponentType
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
716dd9a43b vcmi: remove a bunch of duplicated showInfoDialog
These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
8edba4fb06 vcmi: use MODAL by default
Convert only some objects to AUTO, need futher testing
than no non-adventure objects will not use AUTO or INFO
2023-03-11 21:41:57 +03:00
Konstantin
c759400767 vcmi: allow showing simple rewardables in infobox 2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5 vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
d503c875a4 vcmi: fix mana points displayed 2023-03-11 21:41:57 +03:00
Ivan Savenko
0c847c85cc Fix serialization of rewardable objects 2023-03-07 00:06:58 +02:00
Ivan Savenko
0b3c10d990 Fix crash on hovering Market of Time (unfinished H3 object) 2023-03-07 00:06:58 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
5905dd6111 Grail digging check is now in library 2023-03-05 17:48:02 +02:00
Ivan Savenko
ca13e7dedf Implemented terrain palette animatiions. Removed old code 2023-03-05 17:48:02 +02:00
Ivan Savenko
bd70b6fabd Unicode conversion functions now require source encoding 2023-03-05 17:39:27 +02:00
Ivan Savenko
8b3309b47d Fixed custom hero names text ID's 2023-03-05 17:39:27 +02:00
Ivan Savenko
623cae7d47 All translatable strings now have language identifier 2023-03-05 17:30:38 +02:00
Ivan Savenko
84fa19dadf
Merge pull request #1547 from dydzio0614/game-start-unrandomization
Hardcoded features for HotA-like starting conditions
2023-03-05 17:29:49 +02:00
Ivan Savenko
8c52cbcd00
Merge pull request #1429 from dydzio0614/creature-numeric-quantities
Implement numeric creature descriptions with config toggle on/off
2023-02-26 22:57:01 +02:00
Dydzio
e48a4185ed Use config values from new settings 2023-02-15 23:36:09 +01:00
Andrii Danylchenko
c6feafc367 Hack to fix campaigns 2023-02-15 20:37:18 +02:00
Ivan Savenko
f65c6ad275 fix regressions from modernization 2023-02-15 14:27:12 +02:00
Konstantin
5f181e25af vcmi: modernize lib/mapObjects 2023-02-14 14:39:56 +03:00
DjWarmonger
94bc418e34
Update CRewardableConstructor.cpp
Fixed swapped identifiers in Limiter.
2023-02-11 08:28:29 +01:00
Dydzio
8604bde69e
Apply suggestions from code review
Commit code review changes

Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-02-09 19:20:41 +01:00
Dydzio
7095e9d8f9 Allow heroes to start with empty armies if configured properly 2023-02-05 00:36:51 +01:00
Dydzio
3f79a9806c Allow flexible configuration - starter dwellings and max stacks count 2023-02-04 23:40:02 +01:00
Konstantin
7b8aebe4e3 vcmi: deprecate MAXED_SPELL
It is almost identical to SPECIAL_FIXED_VALUE_ENCHANT.

Replace its usage in JSON and inside deprecated converter
to SPECIAL_FIXED_VALUE_ENCHANT. Remove buggy string inside
getEffectLevel.
2023-02-04 16:23:03 +03:00
Dydzio
4f4660e82d Hardcoded feature to allow new heroes always have 3 stacks like in HotA 2023-02-02 22:28:14 +01:00
Ivan Savenko
34772ef830 Fixed includes 2023-02-01 21:45:06 +02:00
Ivan Savenko
c5508d33fc
Merge pull request #1514 from IvanSavenko/rewardable_fixes
Minor fixes to rewardable objects
2023-01-31 12:47:24 +02:00
Ivan Savenko
57df0a6995 Fix crash on hovering prison 2023-01-30 19:00:51 +02:00
Ivan Savenko
57ee9a9bf3 Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
Ivan Savenko
a2cd17197e Fix Campfire Gold reward amount. Now always one of 400/500/600 2023-01-28 13:12:03 +02:00
Ivan Savenko
d82822d37a Fix reset of rewardable objects with reset period of 1 day 2023-01-28 13:12:03 +02:00
Ivan Savenko
e87adf334d Fix loading of vcmi json maps 2023-01-26 23:32:56 +02:00
Ivan Savenko
8b2d336562 Fix initialization of visitDir in templates 2023-01-26 23:32:56 +02:00
Ivan Savenko
a3846f1b31 Fix incorrect identifiers format 2023-01-26 23:32:56 +02:00
Ivan Savenko
eebc6fd625 Map object use format mod:object (or mod:object.subobject) 2023-01-26 23:32:56 +02:00
Ivan Savenko
7b82387a49 Dwellings & Banks will register custom names for their objects 2023-01-26 23:32:56 +02:00
Ivan Savenko
bc27faea57 All objects will register single name per object type 2023-01-26 23:32:55 +02:00
Ivan Savenko
f71cbc5d9b Fixed loading of object names 2023-01-26 23:27:26 +02:00
Ivan Savenko
b13637cdd5 Fix regressions in RMG & map editor 2023-01-26 23:27:26 +02:00
Ivan Savenko
6f324216db Bugfixing 2023-01-26 23:27:24 +02:00
Ivan Savenko
6c472339ce Refactoring of ObjectClassesHandler 2023-01-26 23:26:49 +02:00
Ivan Savenko
c5f72ccdc7 Names for object supertypes are passed through translator 2023-01-26 23:19:53 +02:00
DjWarmonger
25ef065dbe
Merge pull request #1486 from IvanSavenko/configurable_rewardables
Well, it works for my brand new objects with arbitrary bonus, so likely will work with everything else.
2023-01-26 17:01:01 +01:00
Andrii Danylchenko
94f483c1e7
Merge pull request #1481 from kambala-decapitator/owner-tooltip
display owner of ownable objects in tooltip
2023-01-25 10:38:13 +02:00
Ivan Savenko
7a9e5e4e30 Cleanup & consistency changes 2023-01-25 00:38:50 +02:00
Ivan Savenko
af5ff0c9df Remove no longer used code 2023-01-24 23:34:02 +02:00
Ivan Savenko
44bdd2cbf3 Implemented selectable messages for visited & empty state 2023-01-24 23:31:07 +02:00
Andrey Filipenkov
90cb0cdc9b fix displaying growth bonus from Statue of Legion 2023-01-24 18:35:30 +03:00
Andrey Filipenkov
5b10903116 reorder growth bonuses display to match oh3 2023-01-24 18:35:07 +03:00
Ivan Savenko
ca6947b2cc Fixed Tree of Knowledge component 2023-01-24 17:35:06 +02:00
Ivan Savenko
c793527b44 Added "days since start of the game" limiter. Fixes Water Wheel 2023-01-24 16:54:14 +02:00
Ivan Savenko
ca521fb129 Removed incomplete functionality from rewardable object 2023-01-24 16:29:05 +02:00
Ivan Savenko
c9dcb921ab Implemented "changeCreatures" option for Stables 2023-01-24 16:18:59 +02:00
Ivan Savenko
ecbcafefbc It is now possible to configure what exactly will be reset in object 2023-01-24 13:54:03 +02:00
Ivan Savenko
0c70822928 Implemented logical expression (allOf/anyOf/noneOf) for limiters 2023-01-23 23:54:54 +02:00
Ivan Savenko
f8f6df02f3 Removed remaining hardcoded objects 2023-01-23 15:27:27 +02:00
Ivan Savenko
62e127fb59 Bonusing objects are now configured in json 2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25 Moved all once-per-hero visitable (sans Tree) to config 2023-01-22 22:58:53 +02:00
Ivan Savenko
a6bda58276 Moved CGOnceVisitable to config 2023-01-22 20:26:19 +02:00
Ivan Savenko
fcb455b7f4 Fixed remaining bugs with converted objects 2023-01-22 18:37:26 +02:00
Ivan Savenko
695a94c3c8 Fixed all major bugs with newly converted objects 2023-01-22 18:17:26 +02:00
Ivan Savenko
9f3f9cc563 Added some missing functionality for configurable object 2023-01-22 02:08:58 +02:00
Ivan Savenko
83bb70cd8a All CGPickable objects are now fully configurable 2023-01-21 16:45:04 +02:00
Ivan Savenko
9565cae3cb Fix potential assertion failure on map load 2023-01-21 15:57:25 +02:00
Dydzio
685d63603d Merge branch 'develop' into creature-numeric-quantities 2023-01-21 12:57:29 +01:00
Andrey Filipenkov
2a43b7cfbc display owner of ownable objects in tooltip
also displays owner of towns (deviation from oh3)
2023-01-21 14:25:43 +03:00
Ivan Savenko
47c1803c42 Finalization of refactoring:
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2 Secondary skills strings are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822 All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
30d7bdc884 Moved tower damage computation to town instance 2023-01-20 15:18:10 +02:00
Ivan Savenko
05ac217b0f Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
Ivan Savenko
633b9ef3be Native terrain is now required for faction, opt-out with value "none" 2023-01-17 22:59:14 +02:00
Ivan Savenko
246281e62a Merged vcmi/beta with vcmi/develop 2023-01-15 17:46:42 +02:00
Dydzio
8248feebf7 Implement numeric creature descriptions with config toggle on/off 2023-01-14 15:55:08 +01:00
Ivan Savenko
e48bd39b9c Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
Ivan Savenko
5e72ef76cf Fix quest texts accessing 2023-01-11 15:10:44 +02:00
Ivan Savenko
1e37e66e6c Replaced Terrain::BORDER and WRONG with NONE 2023-01-10 20:09:09 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57 use JsonKey or NameTranslated instead of ambiguos Name 2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67 Map/Road/River identifiers are now private members 2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b Better names for terrain parameters. Support for new movement sounds. 2023-01-10 00:01:35 +02:00
Ivan Savenko
4e4dae854f Final stabilization changes 2023-01-10 00:01:35 +02:00
Ivan Savenko
2de3178158 Fixed game startup 2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
2f5ee44cbe Fixes patrol position initialization on H3M load 2023-01-09 18:34:13 +02:00
Ivan Savenko
7e8516f927 Changed Sirens behavior to match H3 logic 2023-01-09 13:04:56 +02:00
Ivan Savenko
c479504646 Formatting cleanup 2023-01-01 22:50:38 +02:00
Ivan Savenko
7c0d5666a0 Return string by copy to fix cases when string is constructed on stack 2023-01-01 20:55:43 +02:00
Ivan Savenko
9a620a9091 Refactoring of GeneralTextHandler to reduce boilerplate code in callers 2023-01-01 15:13:02 +02:00
Ivan Savenko
84493e1bff Translate received string identifier before storing 2023-01-01 14:56:45 +02:00
Ivan Savenko
1979b3e97f Fixes typo 2023-01-01 14:56:45 +02:00
Ivan Savenko
85d7b470d4 Access to quests texts is now processed via translator 2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
Dydzio
2c09bfb22a Fix code formatting 2022-12-30 15:51:13 +01:00
M
23de4a188b Change cartographer tile reveal logic to match H3 2022-12-30 15:09:09 +01:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Andrey Filipenkov
b030a88ca5 fix gold check for School of War 2022-12-29 01:45:51 +04:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
26985600b2 Fixed several more cases of incorrect scope for identifiers resolving 2022-12-21 23:02:19 +04:00
Ivan Savenko
23cb47b457 Fixed several scenarios with incorrect scope for requesting identifiers 2022-12-21 23:02:19 +04:00
Ivan Savenko
5f8cfadc4d Better formatting for not found terrains ID's 2022-12-20 01:55:59 +04:00
Ivan Savenko
b13723305d Better error reporting for usages of invalid terrain in mods
TODO: switch to proper mechanism via identifier requests
2022-12-20 01:55:59 +04:00
Ivan Savenko
25bceda4ea Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
d85ee019ec Removed CGHeroInstance::convertPosition method 2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9 CGHeroInstance::convertPosition is no longer static method 2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3 Removed CGHeroInstance::getPosition pseudo-override
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
65802d958b Integrated valid fixes from PR #1143 2022-12-07 18:13:54 +02:00
Andrii Danylchenko
89f0cc66e8
Merge pull request #1213 from IvanSavenko/clone_fix
Fix crash on casting clone on modded creature
2022-12-07 17:34:52 +02:00
Ivan Savenko
2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
Ivan Savenko
17f9c3af23 Library of Enlightenment fix
Do not offer choice between multiple identical option if hero is qualified
to receive multiple of them due to diplomacy skill
2022-12-06 18:08:10 +02:00
Andrii Danylchenko
40e55e2788
Merge pull request #1196 from IvanSavenko/hero_positioning_fix
Fixes incorrect positioning of heroes on spawn/release from prison
2022-12-05 10:35:24 +02:00
Ivan Savenko
b6b6063505 Fix positioning of heroes after release from prisons 2022-12-04 22:00:33 +02:00
nordsoft
bbe51bfaf4 Fix hero experience deserialization 2022-12-04 16:58:46 +04:00
nordsoft
8d1024fcfc Clear error message 2022-12-03 20:56:05 +04:00
Andrii Danylchenko
d9c4b28ccc
Merge pull request #1177 from IvanSavenko/fix_mod_identifiers
Fix mod identifiers registration & incorrect mod validation
2022-12-02 09:20:49 +02:00
SoundSSGood
45a3064e5d suggested changes 2022-11-30 18:28:33 +02:00
Ivan Savenko
5cd405bce8 Fixed meta field handling in JsonUtils::inherit function, removed
workarounds
2022-11-30 17:38:53 +02:00
Ivan Savenko
79c96e94fa Cleared up comments 2022-11-30 17:37:36 +02:00
Ivan Savenko
36ae26bc37 Fixed several scenarios which could lead to json with incorrectly set
mod origin info, leading to non-resolving identifiers
2022-11-29 22:34:32 +02:00
Ivan Savenko
abe11aaf54 Introduced "map" scope for accessing identifier on map loading.
Currently it allows access to all mods, should be restricted to mods
that map depends on
2022-11-29 22:33:08 +02:00
SoundSSGood
96d8e952c4 attempt to fix the build 2022-11-29 21:45:37 +02:00
SoundSSGood
909dcb82fa use ArtifactID 2022-11-29 00:32:18 +02:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6 Code refactor following C++ standard and condition fixes 2022-11-15 03:20:55 +03:00
Ivan Savenko
729357824b Added common method for secondary skill availability checks 2022-11-14 19:08:49 +02:00
Ivan Savenko
e06db2365d Fixes #1096 - do not propose banned skills on levelup
Remove possibility to get banned skill on levelup as "obligatory skill"
if all other such skills have been learned before.

May happen under some conditions, e.g. if hero quickly learns other
magic schools - in witch hut/university, leading to case where banned
skill is the only obligatory skill that can be offered on levelup
2022-11-14 17:16:49 +02:00
nordsoft
0f35082024 Fix crash with objects belonging players without state 2022-11-06 03:26:13 +04:00
Andrii Danylchenko
6cbaa40e29 #1065 - fix random hero initial position 2022-10-13 11:58:32 +03:00
Tomasz Zieliński
8c481dff46 Fix incorrect templates for mines in HoTA 2022-10-08 12:42:10 +03:00
Andrey Filipenkov
b26db479d7 don't add Necromancy to Witch Hut on random maps 2022-10-01 16:01:47 +03:00
Andrey Filipenkov
acfdbe87fe remove duplicate entry 2022-10-01 16:01:02 +03:00
Andrey Filipenkov
aa217236b3 check amount of artifacts on hero when checking requirements of a quest that requires artifact(s)
fixes case when 2 or more identical artifacts are required
2022-10-01 09:28:32 +03:00
Andrey Filipenkov
86708841f8 code improvement 2022-10-01 09:24:58 +03:00
Tomasz Zieliński
127d7ec40b Fixed asserts (only for debug build) 2022-09-29 21:10:44 +02:00
Andrii Danylchenko
557512b308
Merge pull request #1006 from AgostonSzepessy/dev/agos/small-fixes
Small misc fixes
2022-09-29 19:53:27 +03:00
Tomasz Zieliński
20c102e648 Remove T prefix from new typedefs 2022-09-29 11:44:46 +02:00
Tomasz Zieliński
475f835769 More style tweaks 2022-09-28 11:38:08 +02:00
Tomasz Zieliński
f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
#	lib/battle/CBattleInfoEssentials.cpp
#	lib/rmg/ObstaclePlacer.cpp
#	lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
2bd30556a3 Store TerrainType by havlue and handle by reference 2022-09-26 09:17:55 +02:00
Tomasz Zieliński
4ea57ea7fc A variety of suggested style tweaks 2022-09-25 09:33:56 +02:00
Agoston Szepessy
0718acdb6d Use tuple instead of vector for comparing values
There are only 3 values, and they're only used for doing a comparison,
so it's wasteful to create a whole vector for that. std::tuple is better
suited for this use case.
2022-09-24 23:50:31 -07:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Tomasz Zieliński
a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
2022-09-23 20:01:13 +02:00
Tomasz Zieliński
ebe45d512d Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType. 2022-09-23 16:24:01 +02:00
Tomasz Zieliński
e53613caa7 Fixed crash in pathfinder 2022-09-21 21:44:39 +02:00
Andrey Filipenkov
6cd810e065 fix showing "visited" message for Warrior's Tomb 2022-09-21 15:19:04 +03:00
Tomasz Zieliński
c9c4603f75 Firts working version that launches original maps 2022-09-21 13:43:57 +02:00
Tomasz Zieliński
494b0f0226 First version that compiles 2022-09-21 11:34:23 +02:00
Tomasz Zieliński
b20f649521 stash 2022-09-19 16:13:58 +02:00
DjWarmonger
7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
Nordsoft91
e4ac0d4370
Editor prerequisites [part 2] (#889) 2022-09-17 14:04:01 +03:00
nordsoft
a598925a0b Support pickable objects 2022-09-16 09:41:23 +03:00
nordsoft
7dc05d8e81 Support rewardable objects 2022-09-15 11:05:13 +03:00
Tomasz Zieliński
77e43cb36f Cache Pathfinding skill 2022-09-14 15:24:24 +02:00
Tomasz Zieliński
d0f857c3c4 - Generate caching string with sprintf
- Reserve BonusList space to avoid costly vector reallocation
- Tweaks in int3 and UNDEAD bonus
2022-09-14 11:00:40 +02:00
DjWarmonger
3d2dc2335b Switch ObjectTemplate to shared_ptr<const> (#870) 2022-09-11 16:13:53 +03:00
Tomasz Zieliński
22b4795f86 Well, we should have some sensible exception handling in VCMI 2022-09-11 11:31:28 +03:00
Tomasz Zieliński
1649cf2bb9 misc comments 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
efb6580958 Fix for mislaced hero rescued from Prison - https://bugs.vcmi.eu/view.php?id=3227 2022-09-11 11:31:27 +03:00
Andrii Danylchenko
665bd4346e Fix getting battlefield crash 2022-09-11 11:31:27 +03:00
Andrii Danylchenko
4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
Andrii Danylchenko
3b1d271ae0 allow configurable battleground graphics 2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e New terrain support - part 1 (#755)
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Nordsoft91
5c1a66ab69 Rmg water support (#745)
* RMG: water support and refactoring
* Fix seers hut bug
2022-06-11 18:40:24 +03:00
Nordsoft91
a8265c7052
[0002285] Implement feature with extra resources near mines (#742)
* RMG: clear start position
* [0002285] some heaps of resources are placed nearby mines
* Fix leak in case of inability to place resource
* Fix indentation according to vcmi style
* Add constant for random amount of resources
* Code review fixes
2022-05-23 13:08:36 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) (#739)
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet

Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
0d15089dd4 Do not remove hero if left only with commander 2022-05-01 09:30:30 +03:00
Agoston Szepessy
5080f26235 Fix 3184
Taken from !684. This fixes a bug with primary skills that results in
heroes not being able to interact with objects, or skills being
incorrect when moving from mission to mission.
2022-03-14 09:18:57 +02:00
Dmitry Orlov
9e3c4b69c4 Minor fixes 2021-12-22 21:37:56 +02:00
Dmitry Orlov
0427fa45dd Fix: Terrain description should be shown correctly 2021-11-08 21:01:30 +02:00
Dmitry Orlov
e4c2f0c822 Fix: Skyship Grail should work immediately after capturing without battle 2021-10-31 09:01:49 +02:00
Andrii Danylchenko
e219e1febf 3187 - fix whirlpool crash when exits are blocked 2021-10-23 21:40:52 +03:00
Andrii Danylchenko
98c6215ab6 fix negative tile cost from pathfinding skill 2021-10-06 08:45:06 +03:00
Dmitry Orlov
30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation 2021-09-12 14:30:54 +03:00
Dmitry Orlov
2a39c401b8 Feature: Opposite Side Limiter. Added: Old saves support. 2021-09-04 14:15:38 +03:00
Dmitry Orlov
25d9ea1ddf Feature: Opposite Side Limiter 2021-09-04 14:15:38 +03:00
Dmitry Orlov
6f0864b47c Feature: Town Negative Bonuses. Fix: Negative bonus bearers should not be affected 2021-09-04 14:15:37 +03:00
Dmitry Orlov
3cb88b6964 Feature: Magic Well should work in the fan towns 2021-09-04 14:15:37 +03:00
Dmitry Orlov
b1db6e26d1 Fix: nextPrimarySkill crash in case when probability values are incorrect 2021-07-30 12:10:33 +03:00
Andrii Danylchenko
d47564955e Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3fa7e0976f Nullkiller: update / fix build, core changes required for Nullkiller AI 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c8d776398 Merge branch 'develop' into handlersAbstraction
# Conflicts:
#	CI/linux/before_install.sh
#	CI/mac/before_install.sh
#	CI/mxe/before_install.sh
#	lib/CModHandler.cpp
#	lib/mapObjects/CObjectClassesHandler.cpp
#	lib/mapObjects/CObjectClassesHandler.h
#	lib/mapObjects/CommonConstructors.cpp
#	server/CGameHandler.cpp
#	test/CMakeLists.txt
#	test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Dmitry Orlov
8b08973283 Fix: ID-collisions when processing large mods collections 2021-04-25 15:07:06 +03:00
AlexVinS
483a4689ce Fixes for code review issues 2021-02-20 04:57:50 +03:00
AlexVinS
a59e12ca5f tweaks 2021-02-15 15:03:32 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. 2021-01-14 01:02:13 +03:00
Dmitry Orlov
8f331dce31 Feature: Lodestar Grail should work. 2020-12-10 04:05:37 +03:00
Dmitry Orlov
39de2f6435 Fix: Morale bonus should be shown correctly 2020-11-11 22:43:40 +03:00
Dmitry Orlov
d6a4767865 Mod system improvement: Patch 2 2020-10-25 01:04:34 +03:00
Dmitry Orlov
3cb0dfb143 Fix: RMG issues: 1) hota 2) assertions 2020-10-25 01:03:32 +03:00
Dmitry Orlov
643cc00db6 Mod system improvement: Special buildings should work in the modders towns. Part II 2020-10-19 22:38:06 +03:00
Dmitry Orlov
934c4e511d Special buildings support : Patch 1 2020-10-15 15:03:01 +03:00
Dmitry Orlov
bf07cd0ad9 Mod system improvement Part I : Old saves support & MSVS build fix 2020-10-07 15:12:32 +03:00
Dmitry Orlov
6a7296fbe9 Mod system improvement Part I : Fix redefined content handler assertion 2020-10-07 12:35:12 +03:00
Dmitry Orlov
f4816b0824 Mod system improvement Part I : Special buildings should work in the modders towns 2020-10-07 12:35:11 +03:00
John Bolton
a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
John Bolton
6d8f1e4530 Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
Replaced const TBonusListPtr with TConstBonusListPtr where necessary
Replaced const std::shared_ptr<T> with std::shared_ptr<const T> where necessary.
Removed superfluous use of const.
Replaced const std::shared_ptr<T> with const std::shared_ptr<T> & in function parameters and ranged for-loops.
2020-09-30 22:56:28 -07:00
Dmitry Orlov
38fd05f655 Minor fix: apply Monday bonuses to heroes who have slept overnight 2020-09-28 01:32:33 +03:00
Andrii Danylchenko
d782ee39df hacks to optimize a few bonus requests 2020-07-04 17:52:22 +03:00
Andrii Danylchenko
42cab00c38 Fix quest handling 2020-01-31 00:48:01 +02:00
Alexander Shishkin
49404bfa24
Merge pull request #579 from vcmi/dydzio0614-patch-1
Hackfix crash on "victory by town capture"
2019-05-04 10:35:13 +03:00
Ewilhan
91177c412c Fixed Crypt/Pyramid double visit sound.
Removed sound call from CBank to avoid two sounds from being launched at same time. Gave priority to JSON files.
2019-05-02 23:46:18 +01:00
Dydzio
a79f11bed2
Hackfix crash on "victory by town capture" 2019-04-23 20:04:07 +02:00
Michał Kalinowski
ac6b477aa2 Simplify statements
-Simplify return statements across the code
2019-03-31 09:43:14 +03:00
Dydzio
5718048752 Fix magic school gold payment 2019-03-11 18:56:05 +01:00
Alexander Shishkin
b00e935e4d
Warnings fixes (#538)
Warnings fixes
* Suppress `missing-braces` for Clang
* Fixed many C4275 warnings
* Fixed almost all Clang/GCC warnings
* Silence most frequent MSVC warning.
* Fixed some pessimizing-move warnings
* Fixed some unused capture warnings
2019-01-19 13:52:02 +03:00
AlexVinS
da20aa2388 Use the same cost value in Pathfinder and fuzzy evaluations. 2019-01-17 10:54:41 +03:00
AlexVinS
4b5910c2f4 VCAI performance improvements
* Node graph initialization optimized.
* Fixed "Unathorized obstacle access".
* Pathfinding tracing disabled with ifdef.
* Misc bonus calculation optimizations.
* Removed timestamp from log lines. Date formatting eats too much CPU.
* Paths for all heroes in Client are now cached
2019-01-17 10:50:56 +03:00
Andrii Danylchenko
035d279ae8 Refactor CGHeroInstance, make spells private 2018-12-23 15:49:26 +03:00
Arseniy Shestakov
708705aa96 CGLighthouse: workaround crash on map initialization. Fix issue 3020
Dirty hack here since proper fix would require to break saves
2018-11-01 23:31:23 +03:00
godric3
f9ac46576b Add description for bonuses from hero specialty 2018-10-29 21:33:13 +01:00
Dydzio
2288e9b8aa
Merge branch 'develop' into AIMapObjectEvaluation 2018-07-30 01:33:49 +02:00
Dydzio
393b25eb7f Minor tweaks/fixes 2018-07-29 19:31:01 +02:00
Dydzio
b37ba8e046 Initial version of AI object value config 2018-07-28 00:43:56 +02:00
Dydzio
615df6203d Oprator overload correction... 2018-07-26 16:43:40 +02:00
DJWarmonger
273802c92c I have no idea what I'm doing 2018-07-26 12:14:29 +02:00
Dydzio
21c1f47a78 Fixes 2018-07-22 19:12:11 +02:00
Dydzio
2c1d91e2ff Move object ID struct to lib 2018-07-22 18:38:45 +02:00
Karlis Senko
69330de89c Avoid integer overflow and conversion related UB. 2018-05-01 00:02:07 +03:00
Arseniy Shestakov
ac66fc7f42 Full rework of pre-game interface and networking
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.

TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
Henning Koehler
6ddcb079a4 Enabled new secondary skills to be created (#438)
* Universities, Scholars and Witch Huts may offer new skills
* Moved encode/decodeSkill to CSkillHandler
* Refactored CSkill interface and CSkill::LevelInfo image storage
* Legacy game constants renamed to ORIGINAL_XXX_QUANTITY
2018-03-31 12:56:40 +07:00
Henning Koehler
1685641357 Flexible necromancy (#430)
* made IMPROVED_NECROMANCY bonus configurable
* updated cloak of the undead king
2018-03-17 16:46:16 +08:00
AlexVinS
03cfd2cb78 Do not use StackLocation in netpacks 2018-03-17 13:24:12 +08:00
AlexVinS
8cec07afbd Replaced CGHeroInstance and CGObjectInstance with ObjectInstanceID in NetPacks 2018-03-17 13:24:12 +08:00
Henning Koehler
6263c4c3eb renamed CGHeroInstance::updateSkill to updateSkillBonus 2018-03-05 22:13:23 +08:00
Henning Koehler
4c0a67041b secondary skill bonuses get updated via replacement (issue 2796) 2018-03-05 22:13:23 +08:00
AlexVinS
f126a34a5e Fixed https://bugs.vcmi.eu/view.php?id=2904 2018-03-04 11:15:24 +03:00
Alexander Shishkin
8b002ad774
Issue2888 (#421)
Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
2018-03-02 13:22:51 +03:00
ArseniyShestakov
7fd090786c
Merge pull request #379 from henningkoehlernz/hero_specialty_scaling
Hero specialty scaling
2018-02-28 15:03:24 +08:00
Henning Koehler
6c443d7094 SPECIAL_SPELL_LEV and SPECIAL_BLESS_DAMAGE no longer scale with hero level 2018-02-21 09:56:20 +13:00
AlexVinS
6d8536b12a Fixed https://bugs.vcmi.eu/view.php?id=2882 2018-02-20 14:29:06 +03:00
Henning Koehler
9850e7254e updated serialization version to 781 2018-02-18 23:32:52 +13:00
Henning Koehler
f9a8cb2876 fixed formatting and other small issues 2018-02-18 20:22:23 +13:00
Henning Koehler
00f51e0f98 Updaters replace bonuses during inheritance 2018-02-18 20:22:23 +13:00
Henning Koehler
ad5a9f7205 made HeroSpecial public again 2018-02-18 20:08:34 +13:00
Henning Koehler
6037c19b9a removed specialtyDeprecated from CGHeroInstance; improved savegame compatibility 2018-02-18 19:47:38 +13:00
Henning Koehler
81c44dac41 minor fixes 2018-02-18 19:47:38 +13:00
Henning Koehler
5d3f6c3b91 removed CHeroInstance::specialty 2018-02-18 17:33:23 +13:00
Henning Koehler
ef7900d0a2 added support for older saves (fails) 2018-02-18 17:33:23 +13:00
Henning Koehler
3e0022be27 added support for new specialty json format; old format is converted to bonuses with updaters 2018-02-18 17:33:23 +13:00
Ivan Romanov
eea50a044c Hide "this statement may fall through" warnings 2018-02-10 22:27:00 +05:00
AlexVinS
0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
AlexVinS
6033d32b5b Fixed https://bugs.vcmi.eu/view.php?id=2845 2018-01-09 10:14:56 +03:00
Arseniy Shestakov
c5ca75bc53 CRewardableObject: remove now unused soundID 2018-01-02 09:49:04 +01:00
Arseniy Shestakov
f15cadc87b Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 09:49:03 +01:00
Michał Kalinowski
26a222ac62 Change JsonType to enum class (#393)
Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
godric3
5a01aba9c8 fix for banks(crypt, ships) not giving morale penalty (#384)
* fix for banks(crypt, ships) not giving morale penalty
also texts should be closer to original now
2017-11-15 23:16:44 +03:00
AlexVinS
d93ef36750 Fixed https://bugs.vcmi.eu/view.php?id=2818 2017-11-15 15:54:54 +03:00
Hao Hu
9cc2464cf6 Fixing bugs for external dwelling bonus of Golem Factory (#382)
* Fixing bugs for external dwelling bonus of Golem Factory.

[Problem]
  The occupied Golem Factory on adventure map doesn't give
  the player corresponding weekly growth bonus.

[Solution]
  1. Add the dwelling (of multiple generators) to a player's dewelling set.
  2. Created helper function to calculate external dwelling bonus
  points.

[Test]
  Manual testing on the map, works fine.

https://bugs.vcmi.eu/view.php?id=2789
2017-10-07 17:42:33 +03:00
godric3
e3f0126e41 Removed unnecessary code, fix #2737
bonus value is added to desciption inside Bonus
2017-10-05 16:50:39 +02:00
godric3
7d8adcc083 Add missing artifact name in wagon text, fix #2763 2017-10-05 14:52:51 +02:00
ArseniyShestakov
ca066841f1 Merge pull request #370 from vcmi/issue/2780
Issue/2780
2017-09-05 01:21:58 +03:00
AlexVinS
2f7968b803 Fixed wrong animation paths 2017-09-04 18:41:22 +03:00
Henning Koehler
abdca71828 skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
Henning Koehler
3fe9bc34b8 CGHeroInstance::recreateSecondarySkillsBonuses() restores bonuses for all levels 2017-08-28 23:59:01 +12:00
Henning Koehler
9b3c61616f made diplomacy join chance bonus-based 2017-08-28 23:33:19 +12:00
Henning Koehler
5091b117e2 fixed serialization for older savegames 2017-08-28 13:56:00 +12:00
Henning Koehler
0153d0fc78 made fire/air/water/earth magic skills bonus-based 2017-08-27 19:37:54 +12:00
Henning Koehler
9bbfb57b93 cleaned up secondary skill bonus merging 2017-08-27 15:35:04 +12:00
Henning Koehler
fc77c40a82 made ballistics bonus-based 2017-08-26 21:16:05 +12:00
Henning Koehler
19e619f61e wisdom is now bonus-based 2017-08-26 20:49:29 +12:00
Henning Koehler
1fa6cbe514 scouting uses SIGHT_RADIUS bonus 2017-08-26 18:01:39 +12:00
Henning Koehler
e8c32e05d8 turned pathfinding effect into a bonus 2017-08-26 14:59:24 +12:00
Henning Koehler
0357a4fe3b enabled config of skill descriptions 2017-08-26 10:08:06 +12:00
Henning Koehler
9811fbe02c updateSkill attempts to update existing bonus instead of adding new 2017-08-26 09:33:08 +12:00
Henning Koehler
a6c3352d7c moved secondary skill default bonus initialization into CSkillHandler 2017-08-26 09:33:08 +12:00
AlexVinS
0868164147 (int) -> static_cast<int> 2017-08-12 15:43:41 +03:00
AlexVinS
8c0fab1dcf fixes 2017-08-12 14:36:37 +03:00
AlexVinS
15138c23de Finished conversion to new logging API
* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
143ff682bc Logging cleanup 2017-08-10 21:59:55 +03:00
AlexVinS
85e952f25f Logging cleanup 3 2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d Logging cleanup 2017-08-10 19:52:05 +03:00
ArseniyShestakov
cb40c093f8 Avoid boost::optional assignment for Boost 1.64 compatibility (#360)
Two options here: to use emplace from 1.56 or boost::make_optional.
Unfortunately Ubuntu 14.04 is using 1.54 and I'd rather not to break it.
2017-08-05 16:09:29 +03:00
ArseniyShestakov
9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
Piotr
f931b19a16 Show correct quantity of guards of dwelling, fixes #2502 (#356) 2017-07-26 00:00:29 +03:00
Dydzio
8314e8234f Fix water wheel gold amount (#348) 2017-07-18 15:00:30 +03:00
ArseniyShestakov
b52cfe5283 Code style: use parentheses for creating heap-based objects (#344) 2017-07-16 12:58:05 +03:00
ArseniyShestakov
a4c0ad94b1 Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Dydzio
0cb6515ae8 VCAI tweaks (#311)
* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
Dydzio
98140aab6b Add option to toggle monthly artifact change in black market (#341)
* Add black market art change as hardcodedFeature
2017-07-15 00:46:18 +03:00
ArseniyShestakov
ea0ceb1805 Merge pull request #323 from vcmi/CStackTweaks
CStack tweaks
2017-07-15 00:42:08 +03:00
Arseniy Shestakov
98406d127d CGMonolith: fix crash on initialization here too 2017-07-14 16:50:29 +03:00
Arseniy Shestakov
ee7862b12f CGSubterraneanGate: fix crash on initialization
There is some reason it's appear in campaign maps.
2017-07-14 15:03:55 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a Code cleanup: remove double and unneded semicolons 2017-07-12 22:01:10 +03:00
AlexVinS
4f14f22d3a Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus)

Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
Piotr Wójcik
7bc9853175 Squashed commit of PR #314:
commit 437c6c6fd4931abe69d3b7fe501b231a74182159
Author: Piotr Wójcik <chocimier@tlen.pl>
Date:   Sat Jun 24 18:36:16 2017 +0200

    Rename CPlayersVisited to CTeamVisited

commit baf1423cd9b090eaaa0a6962f2bd0f440e2e0747
Author: Piotr Wójcik <chocimier@tlen.pl>
Date:   Wed Jun 21 16:41:37 2017 +0200

    Share visited status of CPlayersVisited objects across team
2017-06-30 23:51:43 +03:00
AlexVinS
a31c28ec33 Unified war machine mechanics.
* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
AlexVinS
9f1451c1a3 [Map format] more correct handling of default hero primary skills 2017-06-06 02:37:07 +03:00
AlexVinS
4b2a118ffa fixed assertion if hero instance in VCMI map have 0 at one of primary skills 2017-06-06 02:01:24 +03:00
Piotr
9d5d291e6b Do not show whether Witch Hut is visited by hero, if was not visited by player yet, fixes #2604 (#304) 2017-06-01 23:36:46 +03:00
AlexVinS
8a494b7820 fix 2017-05-28 18:42:36 +03:00
AlexVinS
9718ef1543 Fix 2017-05-28 18:40:13 +03:00
AlexVinS
70a092f58c [Refactoring] use virtual method for object specific actions when new map object is created
* --TODO
* fixes CID 1366291, CID 1366297
2017-05-28 16:23:42 +03:00
AlexVinS
a7ed27c73f Fixed CID 1375705, CID 1375709, CID 1375708 2017-05-28 14:40:35 +03:00
FeniksFire
1f215d2306 Fix http://bugs.vcmi.eu/view.php?id=2677. 2017-05-28 12:23:03 +02:00
AlexVinS
a85b4cf2a5 * WIP on event condition format
* Hero portrait serialization
* Fix town spells serialization

* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Piotr Wójcik
e3992de50e Give hero move points at day of visiting stable, fixes #2598 2017-05-11 20:52:10 +02:00
FeniksFire
3de891b4b4 Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
AlexVinS
c86304ac3b Fixed http://bugs.vcmi.eu/view.php?id=2634 2017-01-26 10:52:19 +03:00
AlexVinS
478890df5f Fixed CID 1366431, CID 1366430 2016-12-05 02:55:05 +03:00
AlexVinS
c23d3ac83c Fixed CID 1366432 2016-11-28 03:59:03 +03:00
AlexVinS
3216422307 Fixed a few CWE-457 2016-11-27 22:07:01 +03:00
AlexVinS
c4ab962cc0 Fixed a few CWE-457 2016-11-27 17:48:18 +03:00
AlexVinS
30663f15ea Fixed CID 1288863 2016-11-26 22:12:52 +03:00
AlexVinS
0a4e5fcdca Fixed CID 1366337 2016-11-26 20:54:07 +03:00
AlexVinS
86e33a4c45 [Refactoring] Unified SetResources NetPack API. 2016-11-26 15:14:43 +03:00
AlexVinS
fa4e00573f Fixed CID 1366350 2016-11-25 15:34:38 +03:00
AlexVinS
692d23e580 Fixed CID 1366376 2016-11-25 13:38:26 +03:00
AlexVinS
f538aae95e Partial fix for http://bugs.vcmi.eu/view.php?id=2590 2016-11-02 14:52:02 +03:00
Vadim Markovtsev
99a3a58cbb Add commander resurrection info window upon entering town 2016-10-29 21:55:00 +02:00
Vadim Markovtsev
9f967b4d7a Fix formatting 2016-10-29 17:00:12 +02:00
AlexVinS
f760e22707 Fixed two recursive infinite loops in case of alternate buildings.
* introduced in https://github.com/vcmi/vcmi/pull/211
2016-10-15 04:19:47 +03:00
AlexVinS
cf143cd257 Hack-fix crash in CGTownInstance::genBuildingRequirements related to alternate town buildings
* this disables features of #211, but actual problem may be deeper inside logical expressions
2016-10-14 23:46:24 +03:00
AlexVinS
552f28c10b fix 2016-10-11 21:25:22 +03:00
AlexVinS
ef9bff9006 fixes related to http://bugs.vcmi.eu/view.php?id=2520 2016-10-11 20:04:30 +03:00
AlexVinS
9834db1b7d simplified CGScholar::onHeroVisit 2016-10-11 20:04:28 +03:00
AlexVinS
4173a5064c Fixed http://bugs.vcmi.eu/view.php?id=2545 2016-10-11 20:04:27 +03:00
AlexVinS
24585cde87 complete fix for http://bugs.vcmi.eu/view.php?id=2507 2016-10-11 18:19:42 +03:00
AlexVinS
5c3f84138b fixed random reward generation in CGVisitableOPW 2016-10-11 18:00:54 +03:00
AlexVinS
7db7ece143 Do not send netpack inside netpack handler. 2016-10-09 19:38:13 +03:00
Piotr Wójcik
bb890098df Fix regression for week-visitable objects 2016-10-09 18:51:41 +03:00
AlexVinS
799b8519e0 Allow cast avdmap spells without spellbook
* fixes http://bugs.vcmi.eu/view.php?id=1898
* partial fix for http://bugs.vcmi.eu/view.php?id=482
* fixes http://bugs.vcmi.eu/view.php?id=2155
2016-10-01 17:21:39 +03:00
Vadim Markovtsev
2c1dddde33 Fix memory problems with BonusList
Bonus * -> std::shared_ptr<Bonus>

This cures the following problems:

1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.

Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
ArseniyShestakov
6c63041d1a Merge pull request #198 from vcmi/SpellsRefactoring8
No reason to not merge this now.
2016-09-24 05:29:55 +03:00
Arseniy Shestakov
bb05db90e5 CRewardableObject::onHeroVisit: avoid crash on pickable objects
Missed this problem when tested #214
2016-09-23 11:47:07 +03:00
ArseniyShestakov
50b271393c Merge pull request #214 from Chocimier/iss1975
Properly check if corpse was visited
2016-09-23 06:26:10 +03:00
AlexVinS
ea2e336f54 Merge branch 'develop' into SpellsRefactoring8 2016-09-22 16:40:32 +03:00
Piotr Wójcik
97d358b70f Marking visited for team
Also no longer gives reward every player
2016-09-20 22:05:44 +02:00
Dydzio
bd651ec5ef Improve pandora box secondary skill handling 2016-09-20 12:40:58 +02:00
Dydzio
563a5d53c0 Update secondary skill handling. Fix issue 2307
Also making secondary skill icon display behavior same as in H3 during popup message.
2016-09-19 20:05:57 +02:00
Arseniy Shestakov
635c48f889 CGHeroInstance::setType: fix to give proper subID to random heroes
Hero class id is used to determine hero object appearance, but after than we use subID to store it's unique id.
This change should fix issues 2127 and 2277 since random heroes not going to override others in heroesPool.
2016-09-18 10:01:09 +03:00
Arseniy Shestakov
f6df107a55 Replace more magic subIDs with readable enums 2016-09-18 00:53:37 +03:00
Dydzio
beae354536 Correcting random amount of gold in gold piles
In original H3 allowed amounts of gold in treasure piles are multipliers of 100. Before this fix gold amount can be any value from range 500-1000.
2016-09-17 23:22:13 +02:00
AlexVinS
53fbf88316 Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
AlexVinS
d993710f8e Merge branch 'develop' into SpellsRefactoring8 2016-09-17 20:29:44 +03:00
Piotr Wójcik
28d859419c Revert the old code 2016-09-16 22:01:21 +02:00
Piotr Wójcik
29d6fb0f04 Properly check if corpse was visited
Fixes two issues:
- corpse without loot couldn't be marked as visited
- taking loot from once visitable objects marked them as visited for all players
2016-09-16 20:59:07 +02:00
ArseniyShestakov
b5fa97b697 Merge pull request #211 from Chocimier/iss2321
Tested. Everthing looks fine so merging.
2016-09-14 00:37:17 +03:00
Piotr Wójcik
c5e4eaf9c1 Check if hero knows spell even without wisdom 2016-09-13 22:28:21 +02:00
Arseniy Shestakov
1e60ba6516 Only delete CQuest in CMap destructor and not with IQuestObject
Quest information must remain accessible even if map object removed. Fix issue 2472
2016-09-13 01:30:47 +03:00
AlexVinS
505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
# Conflicts:
#	client/battle/CBattleInterface.cpp
#	lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
AlexVinS
33d1895d21 Merge branch 'develop' into SpellsRefactoring8 2016-09-11 18:34:18 +03:00
Arseniy Shestakov
c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
Piotr Wójcik
40003460ca Check if building's dependencies are allowed 2016-09-10 19:38:49 +02:00
AlexVinS
62abde6c46 Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
Arseniy Shestakov
ca819b3cda CGHeroInstance::nextPrimarySkill: don't use GS RNG directly
Code used from both GS and CGameHandler.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
85f49bc968 CGHeroInstance::initArmy: don't use GS RNG. Get RNG through a ref
This function used by both server-side and gamestate so it's must use appropriate random source.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
2ba3b20928 Multiple changes to RNG usage to both client and server
Server should never use RNG from CGameState directly.
Instead server get's own RNG that's state is secret for client.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
02f70464fb Fix mismatched-tags Clang warnings
They're not important at all, but sicne there only few of them left just fix them.
2016-09-08 19:42:59 +03:00
AlexVinS
a109580b91 Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
AlexVinS
114dac7e81 Added ObjectTemplate copy constructor and assignment operator 2016-09-08 17:02:59 +03:00
Piotr Wójcik
044e2b9e51 Properly calculate building requirements
In OH3 you can't build Capitol when Tavern is not builded.
In VCMI up to now you could.
2016-08-30 22:15:24 +02:00
Piotr Wójcik
326be61ecb Show atrifact's name in message of Warrior's tomb 2016-08-30 20:50:03 +02:00
Piotr Wójcik
52797082aa Do not show whether Shrine is visited by hero, if was not visited by player yet 2016-08-30 20:48:03 +02:00
AlexVinS
c6d257f328 Fixed CQuest leak 2016-08-30 09:48:10 +03:00
Arseniy Shestakov
94bb5b9901 CGKeys::wasMyColorVisited: fix to not change playerKeyMap on client 2016-08-25 16:47:52 +03:00
Arseniy Shestakov
a90b657b86 Add reset to some static variables on client 2016-08-25 15:52:20 +03:00
Arseniy Shestakov
355f0a74ab CGSeerHut: add initialization to constructor 2016-08-23 01:19:03 +03:00
Arseniy Shestakov
52e660f087 CQuest: add proper constructor to avoid uninitialized fields 2016-08-22 20:41:37 +03:00
Arseniy Shestakov
206c5699cf CGHeroInstance::SecondarySkillsInfo: always set rand seed
Seed will always be set again on hero initialization, but for save sync it's must be same before that. Related to issue 2459
2016-08-19 23:31:54 +03:00
Arseniy Shestakov
ab06cfd586 More fixes for uninitialized fields 2016-08-18 18:53:28 +03:00
AlexVinS
e26384062f Fixed memory leak in CObjectClassesHandler 2016-08-17 09:24:01 +03:00
Arseniy Shestakov
b0045fa357 Fix TurnInfo memory leaks 2016-08-16 15:47:21 +03:00
DjWarmonger
2410f0af61 - WeightedRule optimization - part 1
- comments, style
2016-08-11 07:49:08 +02:00
DjWarmonger
2bffd4e5c1 Moar optimization! 2016-08-09 13:40:46 +02:00
DjWarmonger
201ed26795 Fixed #1213 2016-06-06 09:30:45 +02:00
Arseniy Shestakov
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
DjWarmonger
8f1fba9551 Merge pull request #146 from vcmi/feature/VCMIMapFormat1
Ok let's try it.
2016-03-01 07:49:54 +01:00
AlexVinS
5408b6c1ff Formatting 2016-02-26 18:19:41 +03:00
AlexVinS
8e3e574900 Fix map object appearance serialization 2016-02-26 02:03:14 +03:00
AlexVinS
0de1a37d65 Fix missing template zIndex saving 2016-02-26 01:01:07 +03:00
AlexVinS
2021decb91 Serialize town spells 2016-02-25 22:59:17 +03:00
AlexVinS
d2f04332d0 Load object appearance and pos before addNewObject call, it is required for block-visit calculation.
Added a test for tile block-visit.
2016-02-24 00:44:17 +03:00
AlexVinS
17e557be17 Advance Logical identifier condition 2016-02-23 16:36:21 +03:00
AlexVinS
4bcfb8c27d Draft of new Event conditions 2016-02-22 23:43:57 +03:00
AlexVinS
dc5ad7d7b3 Make string instance names persistent 2016-02-22 19:26:42 +03:00
AlexVinS
ac281f3fec Tweaks 2016-02-22 04:53:14 +03:00
Arseniy Shestakov
9428f865d3 CGTownInstance: erase all stacks when town is captured by enemy 2016-02-22 03:33:15 +03:00
AlexVinS
64cb0267a3 Do not save "visitableFrom" if object do not have active tiles. 2016-02-22 03:22:10 +03:00
AlexVinS
51bee1000b Implemented CGWitchHut::serializeJsonOptions 2016-02-22 03:16:33 +03:00
Arseniy Shestakov
d15106bf63 CGTownInstance: implement armies merging on siege. Fix issue 169
Merging algorithm is replicate one from original game.
2016-02-22 02:46:31 +03:00
AlexVinS
dd1aabbe23 Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
AlexVinS
53b5587c2e Advance map header serialization 2016-02-21 21:21:22 +03:00
Arseniy Shestakov
07961766ca CGPandoraBox: don't use giveCreatures object removal feature
For pandora box there's own removal function and for CGEvent based on it we sometimes don't want to remove object at all.
2016-02-17 11:28:54 +03:00
AlexVinS
4d9058e412 Whitespace cleanup. (No code changes.) 2016-02-15 13:34:37 +03:00
AlexVinS
67b03b9658 Fixed remaining tempOwner testsю 2016-02-14 12:25:49 +03:00
AlexVinS
fb322b41bc Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-14 12:14:57 +03:00
AlexVinS
800f32c4cb Fix few cases of tempOwner initialization. 2016-02-14 12:13:30 +03:00
AlexVinS
709dd833d5 Added hacks for hero identification. 2016-02-14 11:25:01 +03:00
AlexVinS
e0af4a665a Added hacks fot spell scroll support. 2016-02-13 19:43:05 +03:00
Arseniy Shestakov
d4524c2fbd CGDwelling: dont set owner for Refugee Camp. Fix issue 2029 2016-02-13 19:26:47 +03:00
AlexVinS
a59f0c23ce Dedug tweaks 2016-02-13 17:16:00 +03:00
AlexVinS
fb17914ae5 Debug tweaks 2016-02-10 08:59:24 +03:00
AlexVinS
6db94ab74c Explicit army serialization - too much CArmedInstance descendants 2016-02-09 10:11:59 +03:00
AlexVinS
53dc49e92a CGShipyard, CGShrine serialization 2016-02-09 09:17:20 +03:00
AlexVinS
401ba48257 CGScholar serialization 2016-02-09 09:02:34 +03:00
AlexVinS
a00dbd3dd1 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
Conflicts:
	lib/CMakeLists.txt
	lib/VCMI_lib.cbp
	lib/filesystem/CFileInputStream.cpp
	lib/filesystem/CZipLoader.cpp
	lib/rmg/CRmgTemplateZone.cpp
	vcmi.workspace
2016-02-08 10:17:25 +03:00
Arseniy Shestakov
a13aec4fd7 Aplly some fix for merge and explicitly specify type for std::max 2016-02-08 04:09:02 +03:00
DjWarmonger
6f5706352d Possible fix for #2371 2016-02-06 12:36:56 +01:00
AlexVinS
081a20d047 Fix a crash. 2016-02-05 09:40:20 +03:00
AlexVinS
483276b128 Merge fixes 2016-02-04 12:28:12 +03:00
AlexVinS
6e205a58b4 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
Conflicts:
	lib/VCMI_lib.cbp
	lib/filesystem/CZipLoader.cpp
	lib/filesystem/CZipLoader.h
	lib/mapObjects/CGTownInstance.cpp
2016-02-04 10:27:51 +03:00
AlexVinS
97f19b5176 CGResource serialization 2016-02-04 09:22:14 +03:00
AlexVinS
d8d574ed84 CGSignBottle serialization 2016-02-04 08:50:46 +03:00
AlexVinS
a6c719ee11 CGCreature serialization. Added rewardResources. 2016-02-04 08:44:46 +03:00
AlexVinS
1bc41b3ba3 Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1
Conflicts:
	lib/mapObjects/CGHeroInstance.cpp
2016-02-03 05:04:44 +03:00
AlexVinS
b176734418 CGCreature serialization 2016-02-03 04:18:03 +03:00
Vadim Markovtsev
88bc21952b Make stables message appear if hero has cavaliers but visited stables before 2016-02-01 09:41:15 +03:00
Vadim Markovtsev
c30a6f2ff3 Fix 1989 cavaliers -> champions in stables 2016-01-31 21:09:11 +03:00
Vadim Markovtsev
3926920103 Rename radious -> radius
There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
Vadim Markovtsev
e18b21b78e Fix 2264 learning stone & Learning skill 2016-01-31 10:12:01 +03:00
Vadim Markovtsev
eb4331baf6 Fix 1916 water wheel reward 2016-01-30 19:11:22 +03:00
Vadim Markovtsev
918fbd8530 Refactor hero's mana regain 2016-01-30 13:51:07 +03:00
ArseniyShestakov
94fa25d56d Merge pull request #179 from vmarkovtsev/issue/2405
Fix 2405 quest timeout mechanics
2016-01-29 12:19:31 +03:00
Vadim Markovtsev
30d64e3e3c Fix 2405 quest timeout mechanics 2016-01-29 09:28:37 +03:00
AlexVinS
0011507e42 wipe constexpr on @DjWarmonger request 2016-01-29 00:34:54 +03:00
Arseniy Shestakov
b7fbbfdebe CQuest: add missing completedOption initialization for CGQuestGuard 2016-01-27 23:24:17 +03:00
ArseniyShestakov
4e8486da7b Merge pull request #160 from vmarkovtsev/issue/2388
Fix 2388 obelisks puzzle revealing
2016-01-27 20:49:03 +03:00
Vadim Markovtsev
0ac833cca4 Fix 2377 "Seer Empty Text" 2016-01-27 19:52:45 +03:00
Alexander Shishkin
1472ed970d Merge pull request #176 from vmarkovtsev/issue/2160
Fix 2160 dismissing a VIP hero.
2016-01-27 18:28:57 +03:00
Vadim Markovtsev
9f3313524e Fix 2160 dismissing a VIP hero 2016-01-27 17:10:19 +03:00
DjWarmonger
94ecc3f520 Compilation fix. MVS 2013 doesn't support constexpr and it's not needed either. 2016-01-27 10:13:33 +01:00
DjWarmonger
fc62cabb68 Merge pull request #174 from vmarkovtsev/issue/981
Fix CGHeroInstance::isInitialized implementation
2016-01-27 09:43:53 +01:00
Vadim Markovtsev
f6679bba50 Fix CGHeroInstance::isInitialized implementation 2016-01-27 09:44:23 +03:00
DjWarmonger
f626c0f9ed Merge pull request #173 from vmarkovtsev/issue/981
Fix 981 reset hero on hiring after retreat/surrender
2016-01-26 21:24:22 +01:00
Vadim Markovtsev
7772b6de74 Fix 981 reset hero on hiring after retreat/surrender 2016-01-26 22:48:31 +03:00
Vadim Markovtsev
40cb48d65e Replace std::remove_if with vstd::erase_if 2016-01-26 10:19:58 +03:00
Arseniy Shestakov
97a8874ed7 CGCreature: fix crash on draw
Also according to H3 behaviour if there artifact monster guarded it's will be lost on draw.
2016-01-26 08:41:09 +03:00
AlexVinS
0ec07b38ac fix build 2016-01-24 16:58:24 +03:00
AlexVinS
89d986fc6a Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
Conflicts:
	lib/CArtHandler.h
	lib/mapObjects/MiscObjects.cpp
2016-01-24 15:39:41 +03:00
AlexVinS
408f346541 Drafts for hero serialization 2016-01-24 15:35:08 +03:00
ArseniyShestakov
b19e082f37 Merge pull request #166 from vmarkovtsev/issue/1723
Fix 1723 quest crash on combined arts
2016-01-23 23:23:07 +03:00
AlexVinS
f9d0b20234 CGMine, CGArtifact, CGGarrison serialization 2016-01-23 19:53:02 +03:00
AlexVinS
b0c4ea5947 Fix. 2016-01-23 17:43:20 +03:00
Vadim Markovtsev
a266154b26 Fix 2014 cursor must disappear during movement and Magi's Eye 2016-01-23 00:35:41 +03:00
Vadim Markovtsev
11bce2908d Fix 1723 quest crash on combined arts 2016-01-22 12:56:25 +03:00
Vadim Markovtsev
e8db456beb Reset obelisks upon game end
Otherwise, the static variables are preserved and lead to wrong values in next new game.
2016-01-20 13:02:52 +03:00
Vadim Markovtsev
1a2cd36df8 Initialize obelisks count to 0
Otherwise every time player starts with a random number.
2016-01-20 12:43:07 +03:00
Vadim Markovtsev
bb3a31f3ff Mark obelisk visited for all players in the team 2016-01-20 11:14:03 +03:00
Vadim Markovtsev
10f888a483 Fix obelisks puzzle revealing
Teams and players were messed up in lib; hardcoded constants were refactored.
2016-01-20 10:44:13 +03:00
Vadim Markovtsev
92e011429f Fix crash on unknown map objects
If getHandlerFor() fails to find the handler, it returns a nullptr
shared pointer, which is later dereferenced unconditionally.

How to reproduce:
Download map "Happy time Dragons!!!" from http://heroesportal.net/maps.php?type=H3AB-XL&sort=r

=>

Failed to find object of type 5:144
SIGSEGV
2016-01-18 21:16:55 +03:00
Arseniy Shestakov
575a68d78b CRewardableObject: fix onVisited message duplication for Idol of Fortune 2016-01-17 15:16:35 +03:00
Arseniy Shestakov
18b2f866c9 CGPickable: add missing break for flotsam. Fix issue 1956 2016-01-16 09:45:30 +03:00
AlexVinS
a638d0cd51 Creature set serialization 2016-01-15 20:24:17 +03:00
Arseniy Shestakov
b84d7bd288 CGCreature: add reward granting. Fix issue 2372 2016-01-15 04:29:46 +03:00
DjWarmonger
676f078b2e RMG will now multiply Monolith defs to ensure there are at least 100 pairs avaiable for connections. 2016-01-09 09:03:40 +01:00
AlexVinS
37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1
Conflicts:
	lib/CArtHandler.cpp
2016-01-01 20:28:52 +03:00
Arseniy Shestakov
9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.

This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov
6f5c52a229 Refactoring: use cleaner CCreatureSet::stacksCount everywhere 2015-12-24 21:30:57 +03:00
Arseniy Shestakov
62bab27e7e CGArtifact: show yes/no dialog for guarded artifacts. Fix issue 2095
Also fix hover text for CGMine
2015-12-24 21:05:02 +03:00
DjWarmonger
be50d699fb Compile fixes for MSVS 2015-12-23 15:23:56 +01:00
ArseniyShestakov
b6176649ec CGMonolith: avoid crash when all exits are blocked by friendly heroes 2015-12-18 01:08:19 +03:00
ArseniyShestakov
9f565b81e9 CBankInfo: fix huge memory leak that appear in long run 2015-12-14 11:29:24 +03:00
ArseniyShestakov
59199ccdbd Bonus system: add treeHasChanged call where bonus objects changed 2015-12-11 16:13:18 +03:00
ArseniyShestakov
1730a31471 HeroBonus: get rid of code that used getBonusList 2015-12-11 16:01:51 +03:00
ArseniyShestakov
1c0d4e3f6f Fix filenames in file headers 2015-12-08 09:53:14 +03:00
ArseniyShestakov
07807fb044 Client: slience visibility error on shipyard in non-coastal town 2015-12-08 07:33:13 +03:00
ArseniyShestakov
e872b400b7 Comments save format backward compatability code as Ivan suggested
Also we should always handle RumorState::TYPE_NONE in getTavernRumor properly anyway.
2015-12-06 02:51:54 +03:00
AlexVinS
f33bcee84c post-merge fixes 2015-12-05 13:56:38 +03:00
AlexVinS
947edc0693 Merge branch 'develop' into feature/VCMIMapFormat1 2015-12-05 13:04:04 +03:00
AlexVinS
3f79d001c1 Fix subObject identification 2015-12-05 12:38:36 +03:00
AlexVinS
b56b7017ba Added stubs for some Map objects serialization 2015-12-05 12:38:35 +03:00
AlexVinS
6977fc3a14 Move test filesystem creation to global fixture 2015-12-05 12:37:37 +03:00
AlexVinS
e7359c9a36 Serialize tempOwner 2015-12-05 12:37:35 +03:00
AlexVinS
8a979d016f ObjectTemplate serialization
(+) generated map displayed correctly in editor
2015-12-05 12:36:44 +03:00
AlexVinS
2d777ea676 Small (temp) fix. Prevent nulls from serialization. 2015-12-05 12:36:43 +03:00
AlexVinS
2d5a366e6c Implemented (basic) object construction and placement
* contain refactoring of RMG and class handling (will be more)
2015-12-05 12:36:42 +03:00
AlexVinS
9cc3dae5fe Started working on objects serialization 2015-12-05 12:36:42 +03:00
ArseniyShestakov
0a5e9c0fbe Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
Support for exit selection between multiple teleport exit points
2015-12-05 03:12:17 +03:00
ArseniyShestakov
9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport
Patrol support for AI heroes
2015-12-05 03:11:07 +03:00
ArseniyShestakov
01c5bc25e5 Move TTeleportExitsList to CObjectHandler.h
Not a perfect solution, but this is the best location for now.
2015-12-05 01:14:03 +03:00
Ivan Savenko
90dfe3e782 reduced visibility for members of Mine and Dwellings 2015-12-02 22:34:13 +02:00
Ivan Savenko
7b5a7f43ad Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
Ivan Savenko
c3ce4b25df Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
Ivan Savenko
bef7048460 minimized visibility of members of teleportation-related classes 2015-12-02 21:01:43 +02:00
ArseniyShestakov
b5100bee94 Teleport: rework code to support exit point selection for whirlpools 2015-12-02 17:56:26 +03:00
ArseniyShestakov
f55bfe41d6 Digging: implement digging status on right click. Fix issue 401
This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
ArseniyShestakov
ce5b7c73be CGEvent: avoid permanent event removal after visit. Fix issue 2339 2015-11-28 23:03:26 +03:00
ArseniyShestakov
56c6785bd0 Add backward compatability for patrol and bump save format version 2015-11-28 17:58:59 +03:00
ArseniyShestakov
f6de3f94ca Teleports: use TTeleportExitsList typedef for exits list
There is several ideas that teleportation code have to be shared between object/spells and this way we can avoid changing showTeleportDialog declaration every time.
2015-11-28 02:41:30 +03:00
ArseniyShestakov
5d2e47faba CGHeroInstance::Patrol: add initialPos 2015-11-27 11:04:01 +03:00
ArseniyShestakov
c45cd1f4c2 CGHeroInstance::getOutOffsets: temporary fix for boat summoning
Appropriate fix would require to get rid of convertPosition everywhere. Check issue 515 for more details.
2015-11-26 10:55:02 +03:00
ArseniyShestakov
64c6d3c950 CGCreature::takenAction: add neverFlee check. Fix issue 2242 2015-11-25 09:34:49 +03:00
ArseniyShestakov
a851062891 Merge pull request #133 from vcmi/feature/pathfinderLayers
Pathfinder layers and related changes: fly and water walking implemented
2015-11-24 13:09:06 +03:00
ArseniyShestakov
438a444443 CGHeroInstance: move native terrain check into getNativeTerrain
That make it easier to use that code independently in TurnInfo
2015-11-21 13:32:45 +03:00
ArseniyShestakov
a375c86ea2 movementPointsAfterEmbark: get max move points from TurnInfo
Missed that when originally implemented TurnInfo.
Not pretties code, but boost performance a lot.
2015-11-21 12:46:59 +03:00
ArseniyShestakov
abc4ea272f TurnInfo: store all bonuses and use TileInfo for everything
Currently this going to break ONE_WEEK bonuses because those don't work with CWillLastDays selector.
2015-11-12 14:30:29 +03:00
ArseniyShestakov
4e11d81673 CGWhirlpool: fix random exit chooser 2015-11-12 01:23:27 +03:00
ArseniyShestakov
9a63735c24 CPathfinderHelper: implement TurnInfo to avoid bonus re-checking
TurnInfo contain information about what movement-related bonuses and MP hero going to have on certain turn.
This way we can collect this information once for each turn so it's huge performance boost.
2015-11-10 14:26:45 +03:00
ArseniyShestakov
d3c8ca7c1c Pathfinding: implement duration checking for fly and water walking
Now pathfinder take into account different bonuses for different tuns. So if you only have FLYING_MOVEMENT bonus from Fly spell for one turn then pathfinder will only let you use air layer within one turn only.

That work for cost calculations too. Let's say you have two bonuses:
 - FLYING_MOVEMENT with 20% penalty for next 2 turns
 - FLYING_MOVEMENT with 40% penalty for 5 turns
Now pathfinder using correct penalty for each turn so movements in air layer going to be more expensive on 3-5 turns.
2015-11-09 19:57:26 +03:00
ArseniyShestakov
7eebcb9d60 Artifacts: replace few more ints by ArtifactID 2015-11-07 11:46:58 +03:00
DjWarmonger
621c62b44e Don't crash when spell school level is higher than 3 (which is another bug) 2015-10-31 21:15:40 +01:00
DjWarmonger
17071c6ec8 Merge pull request #125 from ArseniyShestakov/newMovementSystem
Okay, time to merge this.
2015-10-31 13:56:22 +01:00
DjWarmonger
8c9f8f22d9 Merge pull request #123 from ArseniyShestakov/mantis-1230
Okay, now we shouldn't get broken savegames. Merging.
2015-10-17 08:31:44 +02:00
ArseniyShestakov
3663b952ea Fix issue 2276. Refugee Camp shouldn't be guarded 2015-10-16 06:45:06 +03:00
ArseniyShestakov
226650582d Move base movement cost to GameConstants 2015-10-16 03:03:40 +03:00
ArseniyShestakov
3466e0fae7 getTileCost: one more pass over code and formatting fix 2015-10-15 15:17:21 +03:00
ArseniyShestakov
52a52dcfd9 Implement NO_TERRAIN_PENALTY bonus
Penalty of specified terrain type is ignored if hero have this bonus
2015-10-15 01:09:02 +03:00
Alexander Shishkin
fca4deaad2 Merge pull request #122 from vmarkovtsev/feature/warnings
Fix warnings produced by recent Clang build
2015-10-14 07:28:47 +03:00
Vadim Markovtsev
e4b1ef1405 Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
AlexVinS
b94432b4ba Fixed http://bugs.vcmi.eu/view.php?id=2297
* allow banned spells by Tomes (XXX_SPELLS bonus), Spelbinders Hat (SPELLS_OF_LEVEL bonus)
* allow banned spells by cheat-code (now also SPELLS_OF_LEVEL bonus)
2015-10-13 13:16:46 +03:00
ArseniyShestakov
41c4323818 CGHeroInstance: add canFly and update canWalkOnSea
canWalkOnSea shouldn't check for FLYING_MOVEMENT because it's two separate mechanics that apply different limitations.
2015-10-12 18:52:23 +03:00
AlexVinS
fa06e05487 Merge branch 'develop' into SpellsRefactoring7 2015-10-05 00:45:57 +03:00
DjWarmonger
abe02247b5 Fixed bank randomization. 2015-10-02 17:28:33 +02:00
AlexVinS
660203b436 Tweak BattleSpellCastParameters 2015-09-29 17:26:41 +03:00
AlexVinS
2b434111bf More hero|creature casting unification 2015-09-29 17:26:40 +03:00
AlexVinS
9e0fd70208 Move isCastableBy logic back to CGHeroInstance - it is Hero-specific
* When and if canCastThisSpell will also be implmented for creatures common part may be moved to CSpell class.
2015-09-16 04:39:44 +03:00
AlexVinS
f2605e059c Fix 2042 2015-09-16 02:20:57 +03:00
AlexVinS
080244f30e MAXED_SPELL bonus should only affect spell effects
* fixes 2146
2015-09-15 06:00:24 +03:00
AlexVinS
fb5903d610 Initial experiments on hero & creature casting unification 2015-09-12 21:09:44 +03:00
AlexVinS
8f2da66a18 fix mantiss 1967 + some refactoring
* remove TModDescr and realted APIs - they were only used in one place
2015-09-04 22:29:20 +03:00
Sandy Carter
bdee647525 CastleInterface: Exclude previous building upgrade in reqs
Hide CityHall from Capitol prerequisites in Capitol build window
2015-08-19 12:05:43 -04:00
DjWarmonger
9e7b459882 Partial solution to #2206
TODO: add serialized field that contains custom guard config
2015-06-05 11:28:14 +02:00
AlexVinS
fb707a6576 fix mantiss 2142 2015-04-01 00:28:21 +03:00
Ivan Savenko
eef45b5ae8 Fixed warnings 2015-03-31 00:55:37 +03:00
DjWarmonger
ed33d99ac7 Silenced some more logs. 2015-03-28 22:17:45 +01:00
DjWarmonger
a832b7efee Fixed #2026 2015-03-12 10:08:10 +01:00
DjWarmonger
f894abe494 Unified interface for object template. 2015-03-12 08:31:30 +01:00
ArseniyShestakov
17f3f94ca6 CGSubterraneanGate: fix pairing and always assign all gates to channel
Before gates on underground layer didn't had any channel assigned and of course any function that attempt to check -1 channel caused crash.
Also I find out that at point postInit executed It's possible to get mutable gamestate via gameState() callback so we don't need to pass it there.
2015-03-11 17:17:21 +03:00
DjWarmonger
ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
Okay let's do this!
2015-03-10 09:04:25 +01:00
DjWarmonger
f32849a73e Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
ArseniyShestakov
1801b5eaf4 CGTeleport: use vstd::erase_if_present in getAll functions 2015-03-09 15:44:48 +03:00
ArseniyShestakov
8f8d237d5d Use isTeleportChannel callback functions to check teleport channel type 2015-03-09 02:13:40 +03:00
ArseniyShestakov
3b057e0408 CGMonolith: fix switch formatting 2015-03-09 01:27:40 +03:00
ArseniyShestakov
606013c535 CGSubterraneanGate::postInit put const back
Originally I removed it when change this code to actually change object.
Though this sorting can work with constant object just fine.
2015-03-08 21:16:30 +03:00
ArseniyShestakov
826a64b579 Pack of tiny code improvements for @alexvins request 2015-03-08 20:19:00 +03:00
ArseniyShestakov
6d77322d6a CGMonolith: add text dialog when player visit one-way monolith exit 2015-03-08 18:07:06 +03:00
ArseniyShestakov
c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
Now CGTeleport is not publicly available handler, but generic class for teleport channels usage.
Teleport channels are stored as part of information about the map.
2015-03-08 16:11:23 +03:00
ArseniyShestakov
04a1df29ad Add TeleportChannel / TeleportChannelID / ETeleportChannelType
TeleportChannel is structure that contain two vectors of entrances and exits for certain teleport channel. It's also store passability state independently which almost only useful for Player and AI as they can't know if channel passible or not until enough entrances / exits are visible or server passed them information that certain channel is impassible when they visited entrance.

ETeleportChannelType is determined by checking intersection between entrances and exit vectors or checking their size:
 - IMPASSABLE: one of vectors empty or only one entrance id is same as only one exit id.
 - BIDIRECTIONAL: contents of both vectors is exactly the same.
 - UNIDIRECTIONAL: contents of both vectors do not intersect.
 - MIXED: contents of vectors only partially intersect. Not currently used; added for future modding.
2015-03-08 15:18:53 +03:00
DjWarmonger
67ab90616d Seer Huts with exp / gold rewards. 2015-03-01 09:46:09 +01:00
DjWarmonger
dd887eb929 Fixes for Seer Huts. 2015-03-01 09:07:43 +01:00
AlexVinS
b9bdc95a7e Handle monster agressivness for VISIONS spell 2015-02-26 08:39:57 +03:00
AlexVinS
b846b717a1 implemented VISIONS spell (partially)
(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
AlexVinS
2156204306 Visions spell in case of monsters 2015-02-26 08:39:55 +03:00
AlexVinS
685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
DjWarmonger
ef4e199f15 Implemented "Quantity does not grow" for monsters (#2094) 2015-02-22 20:54:09 +01:00
DjWarmonger
200bcd7da6 Merge pull request #88 from ArseniyShestakov/improvedQuestLog
Awesome, thanks!
2015-02-17 06:44:38 +01:00
ArseniyShestakov
43f1e37546 Quest Log: fix text for quests with minimal level requirement
This is needed because m13478val is ui32 while translation expect %s string.
2015-02-16 00:53:44 +03:00
ArseniyShestakov
789da96a81 Stables: give 400 movement points bonus instead of 600
Tested it and now VCMI work exactly as original game.
This one fix issues 2077 / 2082
2015-02-15 07:55:59 +03:00
ArseniyShestakov
746914d219 Added missionType check to CQuest::getRolloverText
This function shouldn't be called if quest type is MISSION_NONE as this type used for quest that don't have text yet.
For example Keymaster`s border guards in H3 didn't add any entries to Quest Log so there is no text for them or at least it's not defined how to use it in VCMI.
2015-02-14 00:57:33 +03:00
DjWarmonger
9f05f53e65 Corrected monster agressiveness #2034 2015-01-10 10:23:58 +01:00
DjWarmonger
84b2510aa4 Merge pull request #62 from vcmi/SpellsRefactoring4
OK
2014-12-26 08:46:29 +01:00
DjWarmonger
5271ca156b Merge pull request #70 from vcmi/StackSplitting
Stack splitting
2014-12-25 19:59:02 +01:00
DjWarmonger
e46f03fabe Upgrades, stack splitting. Results now are identical to OH3. 2014-12-25 10:21:39 +01:00
DjWarmonger
3c39ef477f Implemented original stack splitting algorithms proposed by AlexSpl. Save format changed. 2014-12-24 23:53:56 +01:00
AlexVinS
eebf65e88f Merge branch 'develop' into SpellsRefactoring4 2014-12-24 00:15:27 +03:00
ArseniyShestakov
5d59bbc0d4 Fix CGBonusingObject serialization
Now state of adventure map objects that use this handler will be saved properly and they'll work as indended after save loaded. Affect following objects: Buoy, Swan Pond, Faerie Ring, etc.
2014-12-22 11:56:53 +03:00
DjWarmonger
a3a42ae144 Merge branch 'develop' of https://github.com/vcmi/vcmi into fuzzyFix 2014-12-19 14:21:44 +01:00
DjWarmonger
a1e42caddd Banks won't use fuzzy engine at all, only center of mass. 2014-12-10 12:29:51 +01:00
ArseniyShestakov
6391f0f85a Fix crash on Cartographer if there is no underground level
Show "already visited" text for stalagmite cartographer if map don't have underground level.
This one fixes bug #1985
2014-12-09 14:01:32 +03:00
AlexVinS
aa31625774 More flexible way of spell school access 2014-11-24 19:14:10 +03:00
AlexVinS
f7ff61ce4f Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4 2014-11-24 12:41:17 +03:00
KroArtem
e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck 2014-11-16 20:48:29 +03:00
AlexVinS
7af4f44237 rewrite CGHeroInstance::canCastThisSpell 2014-11-13 17:57:35 +03:00
AlexVinS
3fcb1254f7 Rewrite CGHeroInstance::getSpellSchoolLevel using SPELL_SCHOOL_CONFIG 2014-11-13 17:24:30 +03:00
Patrick Simmons
436272f00c Fix pathfinding bug. 2014-10-25 21:15:40 -04:00
AlexVinS
54453aee73 get rid of boost::assign 2014-10-04 00:34:13 +04:00
DjWarmonger
8e1e8abe90 Default constructors for Scholar, Pandora and Event. 2014-09-23 09:46:31 +02:00
DjWarmonger
5cb6eaa252 Fixed major RMG bug. 2014-09-21 20:57:42 +02:00
Ivan Savenko
b551bdb725 Final part of the merge
Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
de9c5b1af7 Merge branch 'develop' of github.com:karol57/vcmi into karol57-develop 2014-09-04 20:29:24 +03:00
Ivan Savenko
1647b3670c Merge pull request #35 from rhn/rhn
Fixes to sound handling.
2014-09-04 20:26:32 +03:00
Ivan Savenko
69c6a3fa79 Fixed crash on visiting multi-creature dwellings (1874) 2014-08-19 13:16:25 +03:00
Ivan Savenko
7e05945a6a Swapped skills on level-up screen 2014-08-19 13:15:40 +03:00
Karol
c16e7d4bcf VCMIDirs update #4
Added stderr color handling
Updated logger to use boost::filesystem::path. Minor fixes.
Some classes are now structs.
2014-08-11 20:17:17 +02:00
Ivan Savenko
b1285bc506 Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
Ivan Savenko
c0e4591bc7 Added workaround for random objects on water, fixes 1828 2014-08-09 13:48:38 +03:00
Ivan Savenko
05d8fad314 Miscellaneous fixes to banks:
- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
Ivan Savenko
f55d335e1c Fixed visitable objects resetting on day 7 (1847) 2014-08-08 15:53:04 +03:00
Ivan Savenko
d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed
- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
rhn
e9534603c2 Fixed sound on object pickup with dialog 2014-08-06 17:19:53 +02:00
beegee1
c1ac95b288 - fixed Clang compiler warnings 2014-08-04 20:36:00 +02:00
Ivan Savenko
0882201b17 Miscellaneous fixes to toggle buttons 2014-08-03 16:19:16 +03:00
rhn
aba3421e0a Fixed: 0001854: Rewarding objects loose their state after game is reloaded (breaks savegames) 2014-07-29 15:28:58 +02:00
DjWarmonger
fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. 2014-07-27 19:30:17 +02:00
DjWarmonger
0763b9a758 - Implemented object per zone limit
- Various tweaks for Travis & repo
2014-07-15 22:33:51 +02:00
DjWarmonger
173111955e Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-07-15 12:27:59 +02:00
DjWarmonger
6c0a396094 Corrected y-axis orientation, now object placement is correct. 2014-07-09 16:39:17 +02:00
DjWarmonger
492b866806 - Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
2014-07-09 14:27:12 +02:00
DjWarmonger
22d26db694 Correct placement of non-overlapping objects. 2014-07-08 20:13:51 +02:00
DjWarmonger
f65239b51f - Added faction-specific dwellings
- Fixed generation of terrain-specific objects
2014-07-06 22:14:37 +02:00
DjWarmonger
0782557814 - Place all standard visitable objects
- Fixed some constructors
2014-07-05 19:36:12 +02:00
AlexVinS
195eae48ca Merge branch 'develop' into SDL2
Conflicts:
	client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
Ivan Savenko
cc349fa64f Fixed Faerie Ring bonus, removed unused code 2014-07-01 18:19:51 +03:00
Ivan Savenko
c956b3f02a Fixed #1820, better detection of object below cursor that uses same logic as renderer 2014-07-01 17:19:08 +03:00
DjWarmonger
bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. 2014-07-01 12:07:53 +02:00
DjWarmonger
54390ea81c Merge branch 'develop' into RMG 2014-07-01 08:25:53 +02:00
DjWarmonger
bda71bed83 Uploading misc tweaks. 2014-07-01 07:07:40 +02:00
Ivan Savenko
db221829aa Modding-related bugfixes:
- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
2014-06-30 17:13:01 +03:00
DjWarmonger
a556ef64e9 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-30 06:45:35 +02:00